==================================PREV===================================
[INFO:2023-7-9 11:19:29]PJG Start
[INFO:2023-7-9 11:19:29]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0
[INFO:2023-7-9 11:19:29]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0
[INFO:2023-7-9 11:19:29]AoUnityStarter Start
[INFO:2023-7-9 11:19:29]Start App
[INFO:2023-7-9 11:19:29]ResourceCache.Instance.resLoadMode=Direct
[INFO:2023-7-9 11:19:29]ResourceCache.Instance.isLuaBundle=False
[INFO:2023-7-9 11:19:29]AoUnityStarter StartLua
[INFO:2023-7-9 11:19:30][tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse
[INFO:2023-7-9 11:19:30][tolua.lua:12]:os: Windows, arch: x64
[INFO:2023-7-9 11:19:30][bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started...
[INFO:2023-7-9 11:19:30][bootstrap/BootstrapHelper.lua:73]:{closure}=======================百田渠道包=======================
[WARN:2023-7-9 11:19:30][@bootstrap/BootstrapLauncher.lua:177]:{start}非腾讯渠道 初始化 Bugly
[INFO:2023-7-9 11:19:30][bootstrap/BootstrapHelper.lua:412]:{initBugly}bugly 开启监听c#的异常!!
[INFO:2023-7-9 11:19:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:hideTransition, [param]:{}
[INFO:2023-7-9 11:19:31][bootstrap/check/CheckMgr.lua:280]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-kr 4 0 0 com.baitian.unity.editor
[INFO:2023-7-9 11:19:31]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.0
[INFO:2023-7-9 11:19:31]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0
[INFO:2023-7-9 11:19:31]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0
[INFO:2023-7-9 11:19:31]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 0.0.0
[INFO:2023-7-9 11:19:31][bootstrap/check/CheckMgr.lua:292]:{closure}CheckMgr:onRequestRemoteVersionSuccess review zoneId false 0
[INFO:2023-7-9 11:19:31][bootstrap/BootstrapLauncherBase.lua:109]:{start}BootstrapLauncherBase start
[INFO:2023-7-9 11:19:31][bootstrap/BootstrapLauncher.lua:393]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务
[INFO:2023-7-9 11:19:31][bootstrap/BootstrapLauncherBase.lua:102]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone
[INFO:2023-7-9 11:19:33][framework/LogicLauncherBase.lua:59]:{start}LogicLauncherBase start
[INFO:2023-7-9 11:19:33][logic/logicLauncher/LogicLauncher.lua:10]:{onStart}is img preload:false
[INFO:2023-7-9 11:19:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:setServerUrl, [param]:{"serverUrl":"http:\/\/10.17.1.98:8998\/"}
[INFO:2023-7-9 11:19:34][framework/LogicLauncherBase.lua:53]:{onStart}LogicLauncherBase onStart
[INFO:2023-7-9 11:19:37][bootstrap/performance/PerformanceMgr.lua:122]:{setResourcesMode}默认高端机
[INFO:2023-7-9 11:19:37][bootstrap/performance/PerformanceMgr.lua:177]:{setResourcesMode}缓冲区路径 = C:/Users/lijunying/AppData/LocalLow/Unity/baiao_pjg_upg_1
[INFO:2023-7-9 11:19:37][bootstrap/performance/PerformanceMgr.lua:178]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150
[INFO:2023-7-9 11:19:37][bootstrap/performance/PerformanceMgr.lua:182]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -1 0
[INFO:2023-7-9 11:19:37][bootstrap/performance/PerformanceMgr.lua:190]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30
[INFO:2023-7-9 11:19:37][bootstrap/performance/PerformanceMgr.lua:194]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1024 0
[INFO:2023-7-9 11:19:40][bootstrap/BootstrapHelper.lua:338]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了
[INFO:2023-7-9 11:19:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1
[INFO:2023-7-9 11:19:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:clearNotifications, [param]:{}
[INFO:2023-7-9 11:19:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":1,"notifyIds":"1003#1004#1007#1008#1009#1010#1019"}
[INFO:2023-7-9 11:19:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":2,"notifyIds":"1001#1002#1005#1006#1014#1041#1043"}
[INFO:2023-7-9 11:19:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":3,"notifyIds":"1011#1012#1013#1016#1017#1018"}
[INFO:2023-7-9 11:19:40][logic/common/state/kr/KRGameStateMgr.lua:19]:{_createGoogleBackBtnLogic}谷歌推荐的back按键处理逻辑初始化成功!
[INFO:2023-7-9 11:19:40]VideoMgr url = Assets/GameAssets/language/ko/movie/open.mp4
[INFO:2023-7-9 11:19:40]VideoMgr 没有preload,play之前需要prepare下
[INFO:2023-7-9 11:19:41]VideoMgr play开始
[INFO:2023-7-9 11:19:41]视频已经开始播放啦
[INFO:2023-7-9 11:20:16]VideoMgr play完毕
[INFO:2023-7-9 11:20:16]VideoMgr stop
[INFO:2023-7-9 11:20:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:17][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:28]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 0langCode = ko
[INFO:2023-7-9 11:20:17][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:71]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json
[INFO:2023-7-9 11:20:17][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json?packageVersion=-1&channelId=112&langCode=ko&zoneId=201&appCode=swy-gpios-kr&isOutSide=1&version=-1
[INFO:2023-7-9 11:20:17][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:75]:{closure}NoticeWebController 使用http测试数据 isSuccess = true msg = {"code":0,"popups":null,"data":{"code":0,"detail":null,"value":{}}}
[INFO:2023-7-9 11:20:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-7-9 11:20:17][@logic/extensions/noticeweb/model/NoticeWebModel.lua:128]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found!
[INFO:2023-7-9 11:20:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0}
[INFO:2023-7-9 11:20:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:closeNoticeView, [param]:{}
[INFO:2023-7-9 11:20:20][logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1
[INFO:2023-7-9 11:20:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:20][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=ljy34
[INFO:2023-7-9 11:20:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2023-7-9 11:20:20][logic/extensions/login/agent/kr/KRLoginAgent.lua:204]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://43.131.241.226/login0.jsp?account=ljy34&platformId=0
[INFO:2023-7-9 11:20:21][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"528118af-4537-4416-9b80-64b17fc4a716"}
[INFO:2023-7-9 11:20:21][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 528118af-4537-4416-9b80-64b17fc4a716
[INFO:2023-7-9 11:20:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2023-7-9 11:20:21][logic/extensions/login/agent/kr/KRLoginAgent.lua:42]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.131.241.226/login.jsp?btSessionId=528118af-4537-4416-9b80-64b17fc4a716&clientVersion=0.0.0&sysType=0&language=ko
[INFO:2023-7-9 11:20:21][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-7-9 11:20:21][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":1,"isAdmin":true,"resultCode":0,"sessionId":"6efd1eb7-f958-4071-aa84-480f9248203a","userName":"0_ljy34","zoneInfo":{"id":102,"name":"韩国(周)","prefix":"","state":1}}
[INFO:2023-7-9 11:20:21][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0
[INFO:2023-7-9 11:20:21][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1688872821
[INFO:2023-7-9 11:20:21][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true
[INFO:2023-7-9 11:20:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2023-7-9 11:20:21][logic/extensions/login/agent/kr/KRLoginAgent.lua:183]:{sendWebStartRequest}http-进入游戏url===== http://43.131.241.226/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.131.241.226\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":102,"sessionId":"6efd1eb7-f958-4071-aa84-480f9248203a","openKey":""}}
[INFO:2023-7-9 11:20:21][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.131.241.226/startgame.jsp?pfKey=&pf=&zoneId=102&sessionId=6efd1eb7-f958-4071-aa84-480f9248203a&openKey=
[INFO:2023-7-9 11:20:21][logic/extensions/login/agent/kr/KRLoginAgent.lua:187]:{closure}http-进入游戏返回数据========= {"ip":"43.131.241.226","isAdmin":true,"pid":102001,"port":9003,"resultCode":0,"state":1,"tips":"공상 관리사가 삼계시공을 점검 중입니다. 잠시만 기다려 주세요."}
[INFO:2023-7-9 11:20:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:21][logic/extensions/login/view/LoginView.lua:1158]:{_realonClickLogin}click login btn,ip=43.131.241.226,port=9003
[INFO:2023-7-9 11:20:21][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.131.241.226 9003
[INFO:2023-7-9 11:20:21]==============link network is ipv4============
[INFO:2023-7-9 11:20:21]1 status:Connecting
[INFO:2023-7-9 11:20:21]1 Connect,ip=43.131.241.226,port=9003,verson=0
[INFO:2023-7-9 11:20:21][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true
[INFO:2023-7-9 11:20:21][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把
[INFO:2023-7-9 11:20:21]1 AsyncConnectCallBack call by system,connectingVersion=0
[INFO:2023-7-9 11:20:21]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True
[INFO:2023-7-9 11:20:21]1 Same version,socket.Connected=True
[INFO:2023-7-9 11:20:21]1 Do EndConnect
[INFO:2023-7-9 11:20:21]1 Do EndConnect Done
[INFO:2023-7-9 11:20:22]1 status:Connected
[INFO:2023-7-9 11:20:22]1 ConnectSucc True
[INFO:2023-7-9 11:20:22][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true
[INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=57
[INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18
[INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=16
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data {
id: 29
value: 18
}
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <---
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1
[INFO:2023-7-9 11:20:22][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-7-9 11:20:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9
[INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <---
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.083860797807574 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1
[INFO:2023-7-9 11:20:22][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[INFO:2023-7-9 11:20:22][logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调=========
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9
[INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9
[INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5
[INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9
[INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest
[INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6
[INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest
[INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9
[INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9
[INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest
[INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10
[INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey:
pf:
pfKey:
[INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15
[INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=2980
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effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 7250003
isInFormation: false
masterPlayerID: 60501
heroTypeIdx: 2065
baseAttr {
hp: 1156
atk: 150
def: 111
critic: 100
critic_dmg: 500
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1689954506476
rank: 1
luck: 7
sks {
skillId: 41206500
strengthenLevel: 1
}
sks {
skillId: 41206501
strengthenLevel: 1
}
sks {
skillId: 41206502
strengthenLevel: 1
}
exp: 0
state: 0
strengthenRate: 0
livingSks {
skillId: 40300039
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300027
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100077
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <---
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.08401140011847 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1
[INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=1835
[INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=237
[INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=377
[INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=860
[INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=486
[INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=1428
[INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8
[INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 60501
name: ljy34
gender: 2
portrait: 11100001
exp: 15264
signature:
chefTitle: 0
roleNum: 5
heroRate: 6.9
dungeonCount: 27
longWarCount: 0
serialLoginDays: 16
totalLoginDays: 16
heroCharCover: 2000
frame: 11110001
touchCountLeft: 5
registerTime: 1690733077
lastLogoutTime: 1690646345
birthday:
pvpScore: 0
pvpFightCount: 0
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2000
lastUpdateTime: 1690733201
autoChangeDaily: false
}
isReturn: false
mentorRoleId: 0
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
}
currencyInfo {
currencyId: 2
count: 15000
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 3
count: 0
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 4
count: 667
lastRecoverTime: 1690646415724
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 5
count: 0
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 6
count: 5
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 7
count: 0
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 8
count: 0
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 9
count: 0
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 10
count: 0
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 11
count: 0
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 12
count: 50
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 13
count: 0
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 14
count: 0
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 15
count: 3
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 1690750800000
}
currencyInfo {
currencyId: 16
count: 0
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 21
count: 0
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 22
count: 0
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 23
count: 0
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 24
count: 0
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 25
count: 1
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 1690750800000
}
currencyInfo {
currencyId: 26
count: 0
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 27
count: 0
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 31
count: 0
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 33
count: 0
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 37
count: 10
lastRecoverTime: 1690620615725
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 38
count: 0
lastRecoverTime: 1690733071004
dailyRecoveredCount: 0
expiredTime: 0
}
simplePropertyList {
id: 4
value: 200
}
simplePropertyList {
id: 11
value: 200
}
simplePropertyList {
id: 25
value: 10001
}
simplePropertyList {
id: 29
value: 18
}
guideInfo {
guideId: 1
stepId: -1
}
guideInfo {
guideId: 2
stepId: -1
}
guideInfo {
guideId: 3
stepId: -1
}
guideInfo {
guideId: 4
stepId: -1
}
guideInfo {
guideId: 5
stepId: -1
}
guideInfo {
guideId: 6
stepId: -1
}
guideInfo {
guideId: 9
stepId: -1
}
guideInfo {
guideId: 10
stepId: -1
}
guideInfo {
guideId: 11
stepId: -1
}
guideInfo {
guideId: 13
stepId: -1
}
guideInfo {
guideId: 14
stepId: -1
}
guideInfo {
guideId: 15
stepId: -1
}
guideInfo {
guideId: 16
stepId: -1
}
guideInfo {
guideId: 17
stepId: -1
}
guideInfo {
guideId: 18
stepId: -1
}
guideInfo {
guideId: 19
stepId: -1
}
guideInfo {
guideId: 20
stepId: -1
}
guideInfo {
guideId: 23
stepId: -1
}
guideInfo {
guideId: 24
stepId: -1
}
guideInfo {
guideId: 25
stepId: -1
}
guideInfo {
guideId: 26
stepId: -1
}
guideInfo {
guideId: 28
stepId: -1
}
guideInfo {
guideId: 29
stepId: -1
}
guideInfo {
guideId: 44
stepId: -1
}
guideInfo {
guideId: 45
stepId: -1
}
guideInfo {
guideId: 47
stepId: -1
}
guideInfo {
guideId: 49
stepId: -1
}
guideInfo {
guideId: 56
stepId: -1
}
openInfo {
id: 1
isOpen: true
}
openInfo {
id: 2
isOpen: true
}
openInfo {
id: 3
isOpen: true
}
openInfo {
id: 4
isOpen: true
}
openInfo {
id: 5
isOpen: true
}
openInfo {
id: 6
isOpen: true
}
openInfo {
id: 7
isOpen: true
}
openInfo {
id: 8
isOpen: true
}
openInfo {
id: 9
isOpen: true
}
openInfo {
id: 10
isOpen: true
}
openInfo {
id: 11
isOpen: true
}
openInfo {
id: 12
isOpen: true
}
openInfo {
id: 13
isOpen: true
}
openInfo {
id: 14
isOpen: true
}
openInfo {
id: 15
isOpen: true
}
openInfo {
id: 16
isOpen: true
}
openInfo {
id: 17
isOpen: true
}
openInfo {
id: 18
isOpen: true
}
openInfo {
id: 19
isOpen: true
}
openInfo {
id: 20
isOpen: true
}
openInfo {
id: 21
isOpen: true
}
openInfo {
id: 22
isOpen: true
}
openInfo {
id: 23
isOpen: true
}
openInfo {
id: 24
isOpen: true
}
openInfo {
id: 25
isOpen: true
}
openInfo {
id: 28
isOpen: true
}
openInfo {
id: 29
isOpen: false
}
openInfo {
id: 30
isOpen: false
}
openInfo {
id: 31
isOpen: true
}
openInfo {
id: 32
isOpen: false
}
openInfo {
id: 33
isOpen: true
}
openInfo {
id: 34
isOpen: true
}
openInfo {
id: 35
isOpen: false
}
openInfo {
id: 36
isOpen: true
}
openInfo {
id: 37
isOpen: true
}
openInfo {
id: 38
isOpen: true
}
openInfo {
id: 40
isOpen: true
}
openInfo {
id: 41
isOpen: true
}
openInfo {
id: 42
isOpen: true
}
openInfo {
id: 43
isOpen: false
}
openInfo {
id: 44
isOpen: true
}
openInfo {
id: 45
isOpen: false
}
openInfo {
id: 46
isOpen: true
}
openInfo {
id: 47
isOpen: true
}
openInfo {
id: 48
isOpen: true
}
openInfo {
id: 49
isOpen: true
}
openInfo {
id: 50
isOpen: true
}
openInfo {
id: 51
isOpen: true
}
openInfo {
id: 52
isOpen: true
}
openInfo {
id: 53
isOpen: true
}
openInfo {
id: 54
isOpen: true
}
openInfo {
id: 55
isOpen: true
}
openInfo {
id: 56
isOpen: true
}
openInfo {
id: 57
isOpen: true
}
openInfo {
id: 58
isOpen: true
}
openInfo {
id: 59
isOpen: true
}
openInfo {
id: 60
isOpen: true
}
openInfo {
id: 61
isOpen: true
}
openInfo {
id: 62
isOpen: true
}
openInfo {
id: 63
isOpen: true
}
openInfo {
id: 64
isOpen: true
}
openInfo {
id: 65
isOpen: true
}
openInfo {
id: 66
isOpen: true
}
openInfo {
id: 67
isOpen: true
}
openInfo {
id: 68
isOpen: true
}
openInfo {
id: 69
isOpen: true
}
openInfo {
id: 70
isOpen: true
}
openInfo {
id: 85
isOpen: true
}
openInfo {
id: 86
isOpen: true
}
openInfo {
id: 87
isOpen: true
}
openInfo {
id: 88
isOpen: true
}
openInfo {
id: 89
isOpen: true
}
openInfo {
id: 90
isOpen: true
}
openInfo {
id: 95
isOpen: false
}
openInfo {
id: 96
isOpen: true
}
openInfo {
id: 97
isOpen: true
}
openInfo {
id: 98
isOpen: true
}
openInfo {
id: 99
isOpen: true
}
openInfo {
id: 100
isOpen: true
}
openInfo {
id: 101
isOpen: true
}
openInfo {
id: 102
isOpen: true
}
openInfo {
id: 103
isOpen: true
}
openInfo {
id: 104
isOpen: true
}
openInfo {
id: 106
isOpen: false
}
openInfo {
id: 107
isOpen: true
}
openInfo {
id: 110
isOpen: true
}
openInfo {
id: 111
isOpen: true
}
openInfo {
id: 112
isOpen: true
}
openInfo {
id: 113
isOpen: true
}
openInfo {
id: 117
isOpen: true
}
openInfo {
id: 120
isOpen: true
}
openInfo {
id: 125
isOpen: true
}
openInfo {
id: 127
isOpen: true
}
openInfo {
id: 128
isOpen: true
}
openInfo {
id: 129
isOpen: true
}
openInfo {
id: 130
isOpen: true
}
openInfo {
id: 132
isOpen: true
}
openInfo {
id: 133
isOpen: false
}
openInfo {
id: 134
isOpen: true
}
openInfo {
id: 137
isOpen: true
}
openInfo {
id: 138
isOpen: true
}
openInfo {
id: 140
isOpen: true
}
openInfo {
id: 141
isOpen: false
}
openInfo {
id: 142
isOpen: true
}
openInfo {
id: 143
isOpen: true
}
openInfo {
id: 144
isOpen: true
}
openInfo {
id: 147
isOpen: true
}
openInfo {
id: 149
isOpen: false
}
openInfo {
id: 154
isOpen: false
}
openInfo {
id: 155
isOpen: true
}
openInfo {
id: 156
isOpen: true
}
openInfo {
id: 157
isOpen: true
}
openInfo {
id: 158
isOpen: true
}
openInfo {
id: 159
isOpen: true
}
openInfo {
id: 165
isOpen: false
}
openInfo {
id: 166
isOpen: true
}
openInfo {
id: 167
isOpen: true
}
openInfo {
id: 168
isOpen: true
}
openInfo {
id: 174
isOpen: true
}
openInfo {
id: 177
isOpen: true
}
openInfo {
id: 179
isOpen: false
}
openInfo {
id: 3001
isOpen: true
}
openInfo {
id: 3002
isOpen: true
}
openInfo {
id: 3003
isOpen: true
}
openInfo {
id: 3004
isOpen: true
}
openInfo {
id: 3005
isOpen: true
}
openInfo {
id: 3007
isOpen: true
}
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <---
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.15181110054255 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1
[INFO:2023-7-9 11:20:22][logic/extensions/user/agent/UserAgent.lua:92]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-07-09 11:20:30","roleExp":15264,"serverId":"102","registerTime":1690733077,"lastLogoutTime":"2023-07-29 23:59:05","roleId":"60501","roleCTime":1690733077,"type":2,"roleName":"ljy34","serverName":"韩国(周)","roleLevel":20}
[INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2023-07-09 11:20:30","roleExp":15264,"serverId":"102","registerTime":1690733077,"lastLogoutTime":"2023-07-29 23:59:05","roleId":"60501","roleCTime":1690733077,"type":2,"roleName":"ljy34","serverName":"韩国(周)","roleLevel":20}
[INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:getPreOrderGift, [param]:{"zoneId":"102"}
[INFO:2023-7-9 11:20:22][logic/extensions/user/agent/kr/KRUserAgent.lua:12]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 102
[INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3
[INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5
[INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6
[INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7
[INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8
[INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9
[INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10
[INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11
[INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12
[INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13
[INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14
[INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16
[INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21
[INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22
[INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23
[INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24
[INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26
[INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27
[INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31
[INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33
[INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1}
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1}
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005
[INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006
[INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 최대한 빨리 처리해야 된다고~","number":1}
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 주문을 완료하면 풍부한 보수를 얻을 수 있어~","number":1}
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1}
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 어서 음식을 준비해~","number":1}
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":3,"contentText":"[묘회]새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1}
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":5,"contentText":"[묘회]새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1}
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[묘회]새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1}
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":7,"contentText":"[동심 토요일]소주, 보상 전달! 접속만 하면 토요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[개운한 일요일]소주, 보상 전달! 접속만 하면 일요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":2,"contentText":"[이벤트 월요일]소주, 보상 전달! 접속만 하면 월요일 혜택을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1}
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 야식이 준비 되었어, 밤에 제때 먹도록 해~","number":1}
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=14
[INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 7250006
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 7250005
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 7250009
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 7250014
}
state: 1
name: 팀1
typeId: 1
}
formationInfoList {
formationId: 20001
state: 1
name: 요망 팀
typeId: 2
}
formationInfoList {
formationId: 2
state: 1
name: 팀2
typeId: 1
}
formationInfoList {
formationId: 20002
state: 1
name: 포악 팀
typeId: 2
}
formationInfoList {
formationId: 3
state: 1
name: 팀3
typeId: 1
}
formationInfoList {
formationId: 4
state: 1
name: 팀4
typeId: 1
}
formationInfoList {
formationId: 5
state: 2
name: 팀5
typeId: 1
}
formationInfoList {
formationId: 6
state: 2
name: 팀6
typeId: 1
}
formationInfoList {
formationId: 7
state: 2
name: 팀7
typeId: 1
}
formationInfoList {
formationId: 8
state: 2
name: 팀8
typeId: 1
}
formationInfoList {
formationId: 9
state: 2
name: 팀9
typeId: 1
}
formationInfoList {
formationId: 10
state: 2
name: 팀10
typeId: 1
}
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <---
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.15181110054255 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2000
exp: 0
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000009
voice: 1000023
voice: 1000004
voice: 1000003
voice: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 100001
hasShowInjureView: false
maxBreakthroughCount: 1
maxRank: 1
maxLevel: 7
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2065
exp: 0
injuredNum: 0
voice: 1069009
voice: 1069012
voice: 1069013
voice: 1069014
voice: 1069015
voice: 1069003
voice: 1069004
voice: 1069006
infos: 1000396
unreadInfos: 1000396
usingSkinId: 100077
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2066
exp: 0
injuredNum: 0
voice: 1070003
voice: 1070004
voice: 1070006
voice: 1070009
voice: 1070012
voice: 1070013
voice: 1070014
voice: 1070015
infos: 1000402
unreadInfos: 1000402
usingSkinId: 100078
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 100
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2067
exp: 0
injuredNum: 0
voice: 1071009
voice: 1071012
voice: 1071013
voice: 1071014
voice: 1071015
voice: 1071003
voice: 1071004
voice: 1071006
infos: 1000408
unreadInfos: 1000408
usingSkinId: 100079
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2085
exp: 0
injuredNum: 0
voice: 1072003
voice: 1072004
voice: 1072006
voice: 1072009
voice: 1072012
voice: 1072013
voice: 1072014
voice: 1072015
infos: 1000516
unreadInfos: 1000516
usingSkinId: 100080
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.15181110054255 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"\"너 왜 아직도 돌아오지 않는 거야! 밖에서 노느라 신난 거야?!\" 아푸가 당신에게 한번에 66개의 이모티콘을 보냈습니다, 당신의 디바이스가 느려질 것입니다!","interval":432000000}
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 4680007
defineId: 701001
experience: 320
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042081901
loveLevel: 0
}
equipInfoList {
uniqueId: 4680006
defineId: 702001
experience: 320
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042081596
loveLevel: 0
}
equipInfoList {
uniqueId: 4680005
defineId: 701001
experience: 320
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042080992
loveLevel: 0
}
equipInfoList {
uniqueId: 4680004
defineId: 703001
experience: 320
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042070612
loveLevel: 0
}
equipInfoList {
uniqueId: 4680003
defineId: 703001
experience: 320
heroUniqueId: 0
isLocked: false
star: 2
gainTime: 1690042070316
loveLevel: 0
}
equipInfoList {
uniqueId: 4680002
defineId: 702001
experience: 320
heroUniqueId: 0
isLocked: false
star: 2
gainTime: 1690042070030
loveLevel: 0
}
equipInfoList {
uniqueId: 4680001
defineId: 701001
experience: 400
heroUniqueId: 0
isLocked: false
star: 2
gainTime: 1690042069730
loveLevel: 0
}
equipInfoList {
uniqueId: 4680015
defineId: 702001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042084337
loveLevel: 0
}
equipInfoList {
uniqueId: 4680012
defineId: 703001
experience: 320
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042083419
loveLevel: 0
}
equipInfoList {
uniqueId: 4680011
defineId: 702001
experience: 320
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042083115
loveLevel: 0
}
equipInfoList {
uniqueId: 4680010
defineId: 701001
experience: 320
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042082812
loveLevel: 0
}
equipInfoList {
uniqueId: 4680009
defineId: 703001
experience: 320
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042082508
loveLevel: 0
}
equipInfoList {
uniqueId: 4680008
defineId: 702001
experience: 320
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042082204
loveLevel: 0
}
equipInfoList {
uniqueId: 4680023
defineId: 701001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042086774
loveLevel: 0
}
equipInfoList {
uniqueId: 4680022
defineId: 703001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042086470
loveLevel: 0
}
equipInfoList {
uniqueId: 4680021
defineId: 702001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042086166
loveLevel: 0
}
equipInfoList {
uniqueId: 4680020
defineId: 701001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042085863
loveLevel: 0
}
equipInfoList {
uniqueId: 4680019
defineId: 703001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042085558
loveLevel: 0
}
equipInfoList {
uniqueId: 4680018
defineId: 702001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042085252
loveLevel: 0
}
equipInfoList {
uniqueId: 4680017
defineId: 701001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042084948
loveLevel: 0
}
equipInfoList {
uniqueId: 4680031
defineId: 703001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042089219
loveLevel: 0
}
equipInfoList {
uniqueId: 4680030
defineId: 702001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042088915
loveLevel: 0
}
equipInfoList {
uniqueId: 4680029
defineId: 703001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042088600
loveLevel: 0
}
equipInfoList {
uniqueId: 4680028
defineId: 702001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042088297
loveLevel: 0
}
equipInfoList {
uniqueId: 4680027
defineId: 701001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042087993
loveLevel: 0
}
equipInfoList {
uniqueId: 4680026
defineId: 703001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042087689
loveLevel: 0
}
equipInfoList {
uniqueId: 4680025
defineId: 703001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042087382
loveLevel: 0
}
equipInfoList {
uniqueId: 4680024
defineId: 702001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042087078
loveLevel: 0
}
equipInfoList {
uniqueId: 4680032
defineId: 703001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690042089526
loveLevel: 0
}
equipInfoList {
uniqueId: 4630001
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1690733360534
loveLevel: 0
}
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <---
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.22987340390682 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11050016
count: 450
lastUseTime: 1658418593666
composeCount: 0
}
dataList {
itemId: 11210022
count: 1
lastUseTime: 1658369115840
composeCount: 0
}
dataList {
itemId: 10000008
count: 3
lastUseTime: 1659197356681
composeCount: 0
}
dataList {
itemId: 10000009
count: 5
lastUseTime: 1659197371592
composeCount: 0
}
dataList {
itemId: 10000015
count: 383
lastUseTime: 1658506171372
composeCount: 0
}
dataList {
itemId: 11070001
count: 1000
lastUseTime: 1659197356681
composeCount: 0
}
dataList {
itemId: 11190024
count: 1
lastUseTime: 1659197071017
composeCount: 0
}
dataList {
itemId: 10000063
count: 0
lastUseTime: 1657765939489
composeCount: 0
}
dataList {
itemId: 11240067
count: 14
lastUseTime: 1658418566829
composeCount: 0
}
dataList {
itemId: 11240066
count: 14
lastUseTime: 1658418559110
composeCount: 0
}
dataList {
itemId: 11240065
count: 14
lastUseTime: 1658418566542
composeCount: 0
}
dataList {
itemId: 11050009
count: 45
lastUseTime: 1659197357379
composeCount: 0
}
dataList {
itemId: 11050010
count: 30
lastUseTime: 1658418559686
composeCount: 0
}
dataList {
itemId: 11050011
count: 160
lastUseTime: 1658418571718
composeCount: 0
}
dataList {
itemId: 11050012
count: 750
lastUseTime: 1658418582902
composeCount: 0
}
dataList {
itemId: 11050013
count: 25
lastUseTime: 1659197357379
composeCount: 0
}
dataList {
itemId: 11050014
count: 90
lastUseTime: 1658418568578
composeCount: 0
}
dataList {
itemId: 11050015
count: 320
lastUseTime: 1658418580601
composeCount: 0
}
dataList {
itemId: 11050001
count: 35
lastUseTime: 1659197357379
composeCount: 0
}
dataList {
itemId: 11050002
count: 60
lastUseTime: 1658418559402
composeCount: 0
}
dataList {
itemId: 11320022
count: 610
lastUseTime: 1657764791312
composeCount: 0
}
dataList {
itemId: 11320023
count: 270
lastUseTime: 1658368841337
composeCount: 0
}
dataList {
itemId: 11050003
count: 240
lastUseTime: 1658418571434
composeCount: 0
}
dataList {
itemId: 11050004
count: 600
lastUseTime: 1658418582609
composeCount: 0
}
dataList {
itemId: 11050005
count: 15
lastUseTime: 1659197357379
composeCount: 0
}
dataList {
itemId: 11240085
count: 14
lastUseTime: 1658418567694
composeCount: 0
}
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <---
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.22987340390682 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 10001
barrierId: 10001011
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001021
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001031
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001032
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001041
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001042
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001051
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001052
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001061
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001071
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001072
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001091
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001092
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001101
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001111
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001112
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001121
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001122
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002011
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002012
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002021
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002022
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002031
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002032
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002041
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002042
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002051
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002052
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002061
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002062
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002071
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002072
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002082
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002091
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002092
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002101
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002102
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002111
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002112
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002121
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002122
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002123
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20000
barrierId: 20000001
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20001
barrierId: 20001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20002
barrierId: 20002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20003
barrierId: 20003011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20004
barrierId: 20004011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50001
barrierId: 50001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50002
barrierId: 50002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50003
barrierId: 50003011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50004
barrierId: 50004011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 70001
barrierId: 70001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 110001
barrierId: 110001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 270001
barrierId: 270001011
star: 8
hasGetBonus:
bestFightRound: 3
}
userBarrierList {
dungeonId: 270001
barrierId: 270001021
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 270001
barrierId: 270001031
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 270001
barrierId: 270001041
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 270001
barrierId: 270001051
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 270001
barrierId: 270001061
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 270001
barrierId: 270001071
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 270001
barrierId: 270001081
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 270001
barrierId: 270001091
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 270001
barrierId: 270001101
star: 8
hasGetBonus:
bestFightRound: 3
}
userBarrierList {
dungeonId: 270001
barrierId: 270001111
star: 8
hasGetBonus:
bestFightRound: 3
}
userBarrierList {
dungeonId: 270001
barrierId: 270001121
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 270001
barrierId: 270001131
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 280001
barrierId: 280001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 280001
barrierId: 280001021
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 280001
barrierId: 280001031
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 280001
barrierId: 280001041
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 280001
barrierId: 280001051
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 280001
barrierId: 280001061
star: -1
hasGetBonus:
bestFightRound: 0
}
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <---
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.22987340390682 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <---
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.24654060415924 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes {
id: 1
expireTime: 0
isUsing: true
autoChange: false
}
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <---
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.24654060415924 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
count: 15
totalPayCount: 15
}
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <---
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 12 1
[INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <---
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.26323890499771 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 13 1
[INFO:2023-7-9 11:20:22][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz
[INFO:2023-7-9 11:20:22][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650
[INFO:2023-7-9 11:20:22][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1]
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData {
phoneModel: Editor
sdkVersion: 1.0.0.0
sdkType: 0
imsi: 00000000
imei: 00000000
gameVersionName: 0.0.0
gameVersionCode: 0
gamepackageName: com.baitian.unity.editor
densityDpi: 240
displayScreenWidth: 720
displayScreenHeight: 1280
networkInfo: WIFI
sysVersion: 1
othersdkVersion:
channelId: 0
pushRegisterId:
cpuHardware: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz
memory: 0
gLRender: NVIDIA GeForce GTX 1650
gLVersion: Direct3D 11.0 [level 11.1]
startFromGameCenter: false
}
[INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=46,cmd=1,size=220
[INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:22][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连===========
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest
[INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5
[INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9
[INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest
[INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6
[INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9
[INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9
[INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest
[INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10
[INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest
[INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9
[INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:22][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作===========
[INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9
[INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9
[INFO:2023-7-9 11:20:22][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/main/controller/MainController:147: in function 'enterMainScene'
logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame'
logic/logicLauncher/LogicLauncher:240: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/playerinfo/controller/PlayerController:128: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/currency/agent/CurrencyAgent:42: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:22][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-7-9 11:20:22][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1
userCount: 2
[INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <---
[INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1
[INFO:2023-7-9 11:20:22][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:20:22][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-7-9 11:20:22][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:20:22]DestroyUnusedResources:17,2,time=,paths:
[INFO:2023-7-9 11:20:23][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205
[INFO:2023-7-9 11:20:23][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2023-7-9 11:20:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:23][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2023-7-9 11:20:23][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage:241: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8
[INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=8
[INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=40
[INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8
[INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=457
[INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1260
[INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=8
[INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=14
[INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10
[INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=8
[INFO:2023-7-9 11:20:23][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=32
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <---
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 1.0162680912763 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 15 1
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <---
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 1.0162680912763 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 16 1
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen {
position: 1
heroUniqueId: 0
cookBookId: 0
num: 0
beginTime: 1690733360525
endTime: 1690733360525
addTime: 0
helpTime: 0
uniqueId: 0
}
askHelpCount: 0
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <---
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 1.0162680912763 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 17 1
[INFO:2023-7-9 11:20:23][logic/common/state/notify/NotifyLocalState.lua:455]:{_setCookFinish}注册了 86749.525000095 秒之后的推送 推送ID为 1006
[INFO:2023-7-9 11:20:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1006,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"[요리 완료]부엌에 갓 만든 음식이 있어! 뜨거울 때 팔아야 돼~","interval":86749525}
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <---
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 1.032935090363 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 18 1
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
taskId: 63000001
state: 0
heroUniqueId: 0
heroId: 2000
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1690733372
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000145
state: 0
heroUniqueId: 0
heroId: 2065
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1689954505
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000147
state: 0
heroUniqueId: 0
heroId: 2065
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1689954505
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000146
state: 0
heroUniqueId: 0
heroId: 2065
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1689954505
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000149
state: 0
heroUniqueId: 0
heroId: 2066
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1689954510
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000148
state: 0
heroUniqueId: 0
heroId: 2066
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1689954510
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000151
state: 0
heroUniqueId: 0
heroId: 2067
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1689954515
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000150
state: 0
heroUniqueId: 0
heroId: 2066
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1689954510
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000153
state: 0
heroUniqueId: 0
heroId: 2085
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1689954520
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000152
state: 0
heroUniqueId: 0
heroId: 2067
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1689954515
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000154
state: 0
heroUniqueId: 0
heroId: 2085
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1689954520
doneCount: 0
lastFinishedTime: 0
}
heroCounts {
heroId: 2000
isUnLocked: true
dailyCount: 0
expireTime: 1690750800
}
heroCounts {
heroId: 2065
isUnLocked: true
dailyCount: 0
expireTime: 1690664400
}
heroCounts {
heroId: 2066
isUnLocked: true
dailyCount: 0
expireTime: 1690664400
}
heroCounts {
heroId: 2067
isUnLocked: true
dailyCount: 0
expireTime: 1690664400
}
heroCounts {
heroId: 2085
isUnLocked: true
dailyCount: 0
expireTime: 1690664400
}
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <---
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 1.032935090363 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 19 1
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 512
replaceAll: false
}
redDotInfos {
defineId: 256
replaceAll: false
}
redDotInfos {
defineId: 1
replaceAll: false
}
redDotInfos {
defineId: 257
replaceAll: false
}
redDotInfos {
defineId: 258
replaceAll: false
}
redDotInfos {
defineId: 6
infos {
id: 2000
value: 1
time: 0
}
infos {
id: 2065
value: 1
time: 0
}
infos {
id: 2066
value: 1
time: 0
}
infos {
id: 2067
value: 1
time: 0
}
infos {
id: 2085
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 11
replaceAll: false
}
redDotInfos {
defineId: 268
infos {
id: 10085
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 269
replaceAll: false
}
redDotInfos {
defineId: 270
replaceAll: false
}
redDotInfos {
defineId: 276
replaceAll: false
}
redDotInfos {
defineId: 280
replaceAll: false
}
redDotInfos {
defineId: 281
infos {
id: 0
value: 0
time: 1690664400
}
replaceAll: false
}
redDotInfos {
defineId: 286
replaceAll: false
}
redDotInfos {
defineId: 32
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 33
infos {
id: 0
value: 1
time: 0
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replaceAll: false
}
redDotInfos {
defineId: 289
replaceAll: false
}
redDotInfos {
defineId: 34
replaceAll: false
}
redDotInfos {
defineId: 552
replaceAll: false
}
redDotInfos {
defineId: 296
replaceAll: false
}
redDotInfos {
defineId: 297
replaceAll: false
}
redDotInfos {
defineId: 298
replaceAll: false
}
redDotInfos {
defineId: 43
replaceAll: false
}
redDotInfos {
defineId: 44
infos {
id: 0
value: 1
time: 1690675200
}
replaceAll: false
}
redDotInfos {
defineId: 45
replaceAll: false
}
redDotInfos {
defineId: 49
replaceAll: false
}
redDotInfos {
defineId: 50
infos {
id: 0
value: 1
time: 1690848000
}
replaceAll: false
}
redDotInfos {
defineId: 51
replaceAll: false
}
redDotInfos {
defineId: 52
infos {
id: 10001
value: 1
time: 1690732800
}
infos {
id: 10035
value: 1
time: 0
}
infos {
id: 10004
value: 1
time: 0
}
infos {
id: 10011
value: 1
time: 1690664400
}
replaceAll: false
}
redDotInfos {
defineId: 569
replaceAll: false
}
redDotInfos {
defineId: 570
replaceAll: false
}
redDotInfos {
defineId: 61
infos {
id: 0
value: 1
time: 0
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replaceAll: false
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redDotInfos {
defineId: 573
replaceAll: false
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redDotInfos {
defineId: 62
replaceAll: false
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redDotInfos {
defineId: 319
replaceAll: false
}
redDotInfos {
defineId: 322
replaceAll: false
}
redDotInfos {
defineId: 326
replaceAll: false
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redDotInfos {
defineId: 327
replaceAll: false
}
redDotInfos {
defineId: 72
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 81
infos {
id: 1
value: 1
time: 0
}
infos {
id: 3
value: 1
time: 0
}
infos {
id: 4
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 83
replaceAll: false
}
redDotInfos {
defineId: 339
replaceAll: false
}
redDotInfos {
defineId: 88
replaceAll: false
}
redDotInfos {
defineId: 89
replaceAll: false
}
redDotInfos {
defineId: 93
replaceAll: false
}
redDotInfos {
defineId: 99
replaceAll: false
}
redDotInfos {
defineId: 355
replaceAll: false
}
redDotInfos {
defineId: 100
infos {
id: 7250014
value: 1
time: 0
}
infos {
id: 7250009
value: 1
time: 0
}
infos {
id: 7250006
value: 1
time: 0
}
infos {
id: 7250005
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 101
infos {
id: 7250014
value: 1
time: 0
}
infos {
id: 7250009
value: 1
time: 0
}
infos {
id: 7250006
value: 1
time: 0
}
infos {
id: 7250005
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 108
replaceAll: false
}
redDotInfos {
defineId: 623
replaceAll: false
}
redDotInfos {
defineId: 117
infos {
id: 0
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replaceAll: false
}
redDotInfos {
defineId: 121
replaceAll: false
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redDotInfos {
defineId: 378
replaceAll: false
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redDotInfos {
defineId: 123
infos {
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replaceAll: false
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redDotInfos {
defineId: 124
replaceAll: false
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redDotInfos {
defineId: 126
infos {
id: 11
value: 0
time: 1691078400
}
infos {
id: 16
value: 0
time: 1691078399
}
infos {
id: 17
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time: 1691078399
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infos {
id: 133
value: 0
time: 1691078399
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replaceAll: false
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redDotInfos {
defineId: 386
replaceAll: false
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redDotInfos {
defineId: 131
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redDotInfos {
defineId: 387
replaceAll: false
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redDotInfos {
defineId: 132
replaceAll: false
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redDotInfos {
defineId: 133
infos {
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replaceAll: false
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redDotInfos {
defineId: 135
replaceAll: false
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redDotInfos {
defineId: 137
replaceAll: false
}
redDotInfos {
defineId: 138
replaceAll: false
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redDotInfos {
defineId: 395
replaceAll: false
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redDotInfos {
defineId: 396
replaceAll: false
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redDotInfos {
defineId: 397
replaceAll: false
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redDotInfos {
defineId: 142
replaceAll: false
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redDotInfos {
defineId: 398
replaceAll: false
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redDotInfos {
defineId: 143
infos {
id: 0
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replaceAll: false
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redDotInfos {
defineId: 144
infos {
id: 0
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}
replaceAll: false
}
redDotInfos {
defineId: 145
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 148
replaceAll: false
}
redDotInfos {
defineId: 150
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redDotInfos {
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redDotInfos {
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redDotInfos {
defineId: 161
infos {
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replaceAll: false
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redDotInfos {
defineId: 162
replaceAll: false
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redDotInfos {
defineId: 164
infos {
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value: 1
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replaceAll: false
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redDotInfos {
defineId: 167
infos {
id: 0
value: 0
time: 1690732800
}
replaceAll: false
}
redDotInfos {
defineId: 168
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redDotInfos {
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redDotInfos {
defineId: 177
infos {
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replaceAll: false
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redDotInfos {
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infos {
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replaceAll: false
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redDotInfos {
defineId: 183
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redDotInfos {
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redDotInfos {
defineId: 192
replaceAll: false
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redDotInfos {
defineId: 208
replaceAll: false
}
redDotInfos {
defineId: 464
replaceAll: false
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redDotInfos {
defineId: 209
replaceAll: false
}
redDotInfos {
defineId: 465
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redDotInfos {
defineId: 466
replaceAll: false
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redDotInfos {
defineId: 467
replaceAll: false
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redDotInfos {
defineId: 468
replaceAll: false
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redDotInfos {
defineId: 213
infos {
id: 0
value: 1
time: 0
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replaceAll: false
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redDotInfos {
defineId: 214
infos {
id: 0
value: 1
time: 0
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replaceAll: false
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redDotInfos {
defineId: 473
replaceAll: false
}
redDotInfos {
defineId: 474
replaceAll: false
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redDotInfos {
defineId: 223
replaceAll: false
}
redDotInfos {
defineId: 226
replaceAll: false
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redDotInfos {
defineId: 227
replaceAll: false
}
redDotInfos {
defineId: 233
infos {
id: 64
value: 1
time: 0
}
infos {
id: 65
value: 1
time: 0
}
infos {
id: 66
value: 1
time: 0
}
replaceAll: false
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redDotInfos {
defineId: 239
replaceAll: false
}
redDotInfos {
defineId: 242
infos {
id: 2
value: 1
time: 1691078399
}
replaceAll: false
}
redDotInfos {
defineId: 244
infos {
id: 10080
value: 1
time: 1690732800
}
replaceAll: false
}
redDotInfos {
defineId: 246
infos {
id: 0
value: 1
time: 1690732800
}
replaceAll: false
}
redDotInfos {
defineId: 249
infos {
id: 0
value: 0
time: 1690664404
}
replaceAll: false
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redDotInfos {
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redDotInfos {
defineId: 252
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[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 1.032935090363 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 20 1
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <---
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 1.0496020913124 移走了序号= 1 的消息,当前队列数量= 5 || 0 LoadFriendInfosReply 21 1
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}createSNCount: 0
leaveTime: 0
leaveReason: 2
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <---
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 1.0496020913124 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetReply 22 1
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <---
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 1.0496020913124 移走了序号= 1 的消息,当前队列数量= 3 || 0 GuildGetJoinOfflineReply 23 1
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <---
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 1.0662895906717 移走了序号= 1 的消息,当前队列数量= 2 || 0 HeroCharacterSkinReply 24 1
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1
usingIds: 2
usingIds: 3
usingIds: 7
usingIds: 10
usingIds: 13
usingIds: 403
usingIds: 404
usingIds: 405
usingIds: 406
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <---
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 1.0662895906717 移走了序号= 1 的消息,当前队列数量= 1 || 0 LoadingBgGetReply 25 1
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 1.0662895906717
[WARN:2023-7-9 11:20:23][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8
[INFO:2023-7-9 11:20:23][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2023-7-9 11:20:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest
[INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5
[INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:23][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9
[INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 1 当前队列数量= 6
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTaskInfosRequest
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}typeIds: 6
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 12 当前队列数量= 7
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GrowTaskTypeRequest
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 8
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=45,cmd=1,size=11
[INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 9
[INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=45,cmd=12,size=9
[INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2023-7-9 11:20:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 10
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:23][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0
[INFO:2023-7-9 11:20:23][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 11
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 12
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest
[INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9
[INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 13
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2023-7-9 11:20:24]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2023-7-9 11:20:24]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 14
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 15
[INFO:2023-7-9 11:20:24]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2023-7-9 11:20:24]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:24]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-7-9 11:20:24]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 16
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:24]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2023-7-9 11:20:24]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.38351389765739 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetMonthCardInfoReply 27 1
[INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 16
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2023-7-9 11:20:24]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.38351389765739 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetWeeklyCardInfoReply 28 1
[INFO:2023-7-9 11:20:24]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8
[INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8
[INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=8
[INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=45,cmd=1,status=0,size=217
[INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=45,cmd=12,status=0,size=44
[INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3170
[INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=814
[INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324
[INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10
[INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=20
[INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=153
[INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8
[INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=8
[INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <---
[INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.7807844877243 移走了序号= 1 的消息,当前队列数量= 14 || 0 ReconnectBattleInfoReply 29 1
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <---
[INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.7807844877243 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleReply 30 1
[INFO:2023-7-9 11:20:24][logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <---
[INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.7807844877243 移走了序号= 1 的消息,当前队列数量= 12 || 0 MentorAllInfoReply 31 1
[INFO:2023-7-9 11:20:24][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 65000115
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000114
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000113
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000112
progress: 1
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000111
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000110
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000109
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000108
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000107
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000106
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000105
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000104
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000103
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000102
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000101
progress: 1
hasFinished: false
donCount: 1
}
activityInfos {
typeId: 6
defineId: 4
value: 0
expiryTime: 549711024
}
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTaskInfosReply <---
[INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 1 所需时间单位秒 = 0.8776196911931 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetTaskInfosReply 32 1
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}types {
typeId: 1
isGained: false
}
types {
typeId: 2
isGained: false
}
types {
typeId: 3
isGained: false
}
types {
typeId: 4
isGained: false
}
types {
typeId: 5
isGained: false
}
types {
typeId: 6
isGained: false
}
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GrowTaskTypeReply <---
[INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 12 所需时间单位秒 = 0.8776196911931 移走了序号= 1 的消息,当前队列数量= 10 || 0 GrowTaskTypeReply 33 1
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
topupId: 4100
buyCount: 0
}
infos {
topupId: 8201
buyCount: 0
}
infos {
topupId: 8202
buyCount: 0
}
infos {
topupId: 8203
buyCount: 0
}
infos {
topupId: 8204
buyCount: 0
}
infos {
topupId: 8205
buyCount: 0
}
infos {
topupId: 8207
buyCount: 0
}
infos {
topupId: 6201
buyCount: 0
}
infos {
topupId: 6202
buyCount: 0
}
infos {
topupId: 6203
buyCount: 0
}
infos {
topupId: 6204
buyCount: 0
}
infos {
topupId: 6205
buyCount: 0
}
infos {
topupId: 6206
buyCount: 0
}
infos {
topupId: 6207
buyCount: 0
}
infos {
topupId: 6208
buyCount: 0
}
infos {
topupId: 6209
buyCount: 0
}
infos {
topupId: 6210
buyCount: 0
}
infos {
topupId: 6211
buyCount: 0
}
infos {
topupId: 6212
buyCount: 0
}
infos {
topupId: 6213
buyCount: 0
}
infos {
topupId: 6214
buyCount: 0
}
infos {
topupId: 8301
buyCount: 0
}
infos {
topupId: 8302
buyCount: 0
}
infos {
topupId: 8303
buyCount: 0
}
infos {
topupId: 8304
buyCount: 0
}
infos {
topupId: 8305
buyCount: 0
}
infos {
topupId: 8306
buyCount: 0
}
infos {
topupId: 8307
buyCount: 0
}
infos {
topupId: 8308
buyCount: 0
}
infos {
topupId: 8309
buyCount: 0
}
infos {
topupId: 8310
buyCount: 0
}
infos {
topupId: 8311
buyCount: 0
}
infos {
topupId: 8312
buyCount: 0
}
infos {
topupId: 6303
buyCount: 0
}
infos {
topupId: 8401
buyCount: 0
}
infos {
topupId: 8402
buyCount: 0
}
infos {
topupId: 8403
buyCount: 0
}
infos {
topupId: 8404
buyCount: 0
}
infos {
topupId: 8405
buyCount: 0
}
infos {
topupId: 8406
buyCount: 0
}
infos {
topupId: 8407
buyCount: 0
}
infos {
topupId: 8408
buyCount: 0
}
infos {
topupId: 8409
buyCount: 0
}
infos {
topupId: 8410
buyCount: 0
}
infos {
topupId: 8411
buyCount: 0
}
infos {
topupId: 8412
buyCount: 0
}
infos {
topupId: 8413
buyCount: 0
}
infos {
topupId: 8414
buyCount: 0
}
infos {
topupId: 8415
buyCount: 0
}
infos {
topupId: 8416
buyCount: 0
}
infos {
topupId: 8417
buyCount: 0
}
infos {
topupId: 8418
buyCount: 0
}
infos {
topupId: 8603
buyCount: 0
}
infos {
topupId: 8604
buyCount: 0
}
infos {
topupId: 8605
buyCount: 0
}
infos {
topupId: 8606
buyCount: 0
}
infos {
topupId: 8607
buyCount: 0
}
infos {
topupId: 8608
buyCount: 0
}
infos {
topupId: 8701
buyCount: 0
}
infos {
topupId: 8702
buyCount: 0
}
infos {
topupId: 8703
buyCount: 0
}
infos {
topupId: 8704
buyCount: 0
}
infos {
topupId: 8705
buyCount: 0
}
infos {
topupId: 8706
buyCount: 0
}
infos {
topupId: 8707
buyCount: 0
}
infos {
topupId: 8801
buyCount: 0
}
infos {
topupId: 8802
buyCount: 0
}
infos {
topupId: 8803
buyCount: 0
}
infos {
topupId: 8804
buyCount: 0
}
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[INFO:2023-7-9 11:20:24][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2023-7-9 11:20:24][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2023-7-9 11:20:24][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 10
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:24]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9
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[INFO:2023-7-9 11:20:24]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 1.1537171974778 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetGiftBagInfoReply 35 1
[INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 10
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:24]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2023-7-9 11:20:24]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
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}
activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 1.1537171974778 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetActivityInfosReply 36 1
[INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 10
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 11
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 12
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 13
[INFO:2023-7-9 11:20:24]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest
[INFO:2023-7-9 11:20:24]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:24]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9
[INFO:2023-7-9 11:20:24]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:24]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9
[INFO:2023-7-9 11:20:24]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:24]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9
[INFO:2023-7-9 11:20:24]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 1.1537171974778 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetJinyumantangInfoReply 37 1
[INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=1831
[INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22
[INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=187
[INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=872
[INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=17
[INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 6
expiredTime: 0
}
infos {
id: 7
expiredTime: 0
}
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <---
[INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 1.4383615925908 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetCustomizedGiftBagInfoReply 38 1
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
poolId: 1
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 17
}
summonPools {
poolId: 11
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 69
}
summonPools {
poolId: 12
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 69
}
summonPools {
poolId: 13
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 69
}
summonPools {
poolId: 15
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 69
}
summonPools {
poolId: 16
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 69
}
summonPools {
poolId: 17
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 69
}
summonPools {
poolId: 133
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 69
}
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 1.4383615925908 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 39 1
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 1.4383615925908 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 40 1
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 1.4790412932634 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 41 1
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 1.4790412932634 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 42 1
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 4
count: 667
lastRecoverTime: 1690646415724
dailyRecoveredCount: 0
expiredTime: 0
}
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 1.095527395606 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetCurrencyInfoReply 43 1
[INFO:2023-7-9 11:20:25][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-7-9 11:20:25]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 12870020
mailId: 306504
params: ljy34
attachment: 1#11240065#5
state: 1
createTime: 1689954596272
isCollection: false
}
userMail {
incrId: 12870022
mailId: 29
params:
attachment: 1#11070001#500|2#4#20|2#6#10|2#1#10|1#11070002#400|2#2#1000
state: 0
createTime: 1690041541248
isCollection: false
}
userMail {
incrId: 12870016
mailId: 306503
params: ljy34
attachment: 1#11240065#4
state: 1
createTime: 1689954585505
isCollection: false
}
userMail {
incrId: 12870017
mailId: 306604
params: ljy34
attachment: 1#11240066#5
state: 1
createTime: 1689954590164
isCollection: false
}
userMail {
incrId: 12870018
mailId: 306704
params: ljy34
attachment: 1#11240067#5
state: 1
createTime: 1689954591034
isCollection: false
}
userMail {
incrId: 12870019
mailId: 308504
params: ljy34
attachment: 1#11240085#5
state: 1
createTime: 1689954591905
isCollection: false
}
userMail {
incrId: 12870028
mailId: 29
params:
attachment: 1#11070001#500|2#4#20|2#6#10|2#1#10|1#11070002#400|2#2#1000
state: 0
createTime: 1690559940553
isCollection: false
}
userMail {
incrId: 12870029
mailId: 29
params:
attachment: 1#11070001#500|2#4#20|2#6#10|2#1#10|1#11070002#400|2#2#1000
state: 0
createTime: 1690646344916
isCollection: false
}
userMail {
incrId: 12870024
mailId: 29
params:
attachment: 1#11070001#500|2#4#20|2#6#10|2#1#10|1#11070002#400|2#2#1000
state: 0
createTime: 1690127940618
isCollection: false
}
userMail {
incrId: 12870025
mailId: 29
params:
attachment: 1#11070001#500|2#4#20|2#6#10|2#1#10|1#11070002#400|2#2#1000
state: 0
createTime: 1690214342266
isCollection: false
}
userMail {
incrId: 12770002
mailId: 94
params:
attachment: 2#6#100|2#9#100|2#13#100|2#1#100
state: 0
createTime: 1690733360553
isCollection: false
}
userMail {
incrId: 12770003
mailId: 29
params:
attachment: 2#6#10|1#11070002#400|1#11070001#500|2#1#10|2#2#1000|2#4#20
state: 0
createTime: 1691078320753
isCollection: false
}
userMail {
incrId: 12820003
mailId: 29
params:
attachment: 2#6#10|1#11070001#500|2#1#10|2#2#1000|1#11070002#400|2#4#20
state: 0
createTime: 1689299922737
isCollection: false
}
userMail {
incrId: 12820002
mailId: 29
params:
attachment: 2#6#10|1#11070001#500|2#1#10|2#2#1000|1#11070002#400|2#4#20
state: 0
createTime: 1689264714335
isCollection: false
}
userMail {
incrId: 12820006
mailId: 29
params:
attachment: 2#6#10|1#11070001#500|2#1#10|2#2#1000|1#11070002#400|2#4#20
state: 0
createTime: 1689454770673
isCollection: false
}
userMail {
incrId: 12820008
mailId: 29
params:
attachment: 2#6#10|1#11070001#500|2#1#10|2#2#1000|1#11070002#400|2#4#20
state: 0
createTime: 1691078320081
isCollection: false
}
userMail {
incrId: 12870004
mailId: 29
params:
attachment: 1#11070001#500|2#4#20|2#6#10|2#1#10|1#11070002#400|2#2#1000
state: 0
createTime: 1689904741538
isCollection: false
}
userMail {
incrId: 12870005
mailId: 306601
params: ljy34
attachment: 1#11240066#2
state: 1
createTime: 1689954555083
isCollection: false
}
userMail {
incrId: 12870006
mailId: 306501
params: ljy34
attachment: 1#11240065#2
state: 1
createTime: 1689954561399
isCollection: false
}
userMail {
incrId: 12870007
mailId: 306701
params: ljy34
attachment: 1#11240067#2
state: 1
createTime: 1689954562255
isCollection: false
}
userMail {
incrId: 12870002
mailId: 29
params:
attachment: 1#11070001#500|2#4#20|2#6#10|2#1#10|1#11070002#400|2#2#1000
state: 0
createTime: 1689238215065
isCollection: false
}
userMail {
incrId: 12870003
mailId: 29
params:
attachment: 1#11070001#500|2#4#20|2#6#10|2#1#10|1#11070002#400|2#2#1000
state: 0
createTime: 1689299943205
isCollection: false
}
userMail {
incrId: 12870012
mailId: 306502
params: ljy34
attachment: 1#11240065#3
state: 1
createTime: 1689954572855
isCollection: false
}
userMail {
incrId: 12870013
mailId: 306603
params: ljy34
attachment: 1#11240066#4
state: 1
createTime: 1689954577703
isCollection: false
}
userMail {
incrId: 12870014
mailId: 306703
params: ljy34
attachment: 1#11240067#4
state: 1
createTime: 1689954579152
isCollection: false
}
userMail {
incrId: 12870015
mailId: 308503
params: ljy34
attachment: 1#11240085#4
state: 1
createTime: 1689954580019
isCollection: false
}
userMail {
incrId: 12870008
mailId: 308501
params: ljy34
attachment: 1#11240085#2
state: 1
createTime: 1689954563112
isCollection: false
}
userMail {
incrId: 12870009
mailId: 306602
params: ljy34
attachment: 1#11240066#3
state: 1
createTime: 1689954565680
isCollection: false
}
userMail {
incrId: 12870010
mailId: 306702
params: ljy34
attachment: 1#11240067#3
state: 1
createTime: 1689954570005
isCollection: false
}
userMail {
incrId: 12870011
mailId: 308502
params: ljy34
attachment: 1#11240085#3
state: 1
createTime: 1689954571147
isCollection: false
}
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <---
[INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.34760209545493 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetAllMailsReply 44 1
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 45 1
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 0
}
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.34760209545493 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetStoreFreeGiftBagInfoReply 46 1
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 1
recommendHero: 2003
recommendHero: 2008
recommendHero: 2017
recommendHero: 2011
recommendHero: 2032
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 2
recommendHero: 2026
recommendHero: 2016
recommendHero: 2036
recommendHero: 9999
recommendHero: 2015
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 3
recommendHero: 2027
recommendHero: 2033
recommendHero: 2034
recommendHero: 2020
recommendHero: 2009
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 4
recommendHero: 2010
recommendHero: 2008
recommendHero: 2040
recommendHero: 2038
recommendHero: 2044
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 5
recommendHero: 2031
recommendHero: 2051
recommendHero: 2036
recommendHero: 2050
recommendHero: 2002
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 6
recommendHero: 2052
recommendHero: 2035
recommendHero: 2014
recommendHero: 2013
recommendHero: 2015
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 7
recommendHero: 2038
recommendHero: 2008
recommendHero: 2025
recommendHero: 2040
recommendHero: 2015
}
maxUnlockTeam: 2
exploreTime: 0
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <---
[INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.36556009575725 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetExploreInfosReply 47 1
[INFO:2023-7-9 11:20:25][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-7-9 11:20:25]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 5.14
}
infos {
day: 2
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 5.15
}
infos {
day: 3
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 5.16
}
infos {
day: 4
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 5.17
}
infos {
day: 5
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 5.18
}
infos {
day: 6
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 5.19
}
infos {
day: 7
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 5.20
lunarFestival: 소서
}
infos {
day: 8
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 5.21
}
infos {
day: 9
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 5.22
}
infos {
day: 10
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 5.23
}
infos {
day: 11
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 5.24
}
infos {
day: 12
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 5.25
}
infos {
day: 13
hasSignIn: false
luckLevel: 2
drawIds: 74
drawIds: 75
drawIds: 80
drawIds: 19
lunarYear: 계묘토끼
lunarMonthAndDay: 5.26
}
infos {
day: 14
hasSignIn: false
luckLevel: 5
drawIds: 20
drawIds: 17
drawIds: 16
drawIds: 18
lunarYear: 계묘토끼
lunarMonthAndDay: 5.27
}
infos {
day: 15
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 5.28
}
infos {
day: 16
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 5.29
}
infos {
day: 17
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 5.30
}
infos {
day: 18
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 6.1
}
infos {
day: 19
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 6.2
}
infos {
day: 20
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 6.3
}
infos {
day: 21
hasSignIn: false
luckLevel: 2
drawIds: 65
drawIds: 80
drawIds: 74
drawIds: 19
lunarYear: 계묘토끼
lunarMonthAndDay: 6.4
}
infos {
day: 22
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 6.5
}
infos {
day: 23
hasSignIn: false
luckLevel: 4
drawIds: 65
drawIds: 18
drawIds: 17
drawIds: 20
lunarYear: 계묘토끼
lunarMonthAndDay: 6.6
lunarFestival: 대서
}
infos {
day: 24
hasSignIn: false
luckLevel: 5
drawIds: 17
drawIds: 18
drawIds: 16
drawIds: 20
lunarYear: 계묘토끼
lunarMonthAndDay: 6.7
}
infos {
day: 25
hasSignIn: false
luckLevel: 2
drawIds: 10
drawIds: 68
drawIds: 78
drawIds: 20
lunarYear: 계묘토끼
lunarMonthAndDay: 6.8
}
infos {
day: 26
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 6.9
}
infos {
day: 27
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 6.10
}
infos {
day: 28
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 6.11
}
infos {
day: 29
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 6.12
}
infos {
day: 30
hasSignIn: false
luckLevel: 4
drawIds: 12
drawIds: 20
drawIds: 18
drawIds: 16
lunarYear: 계묘토끼
lunarMonthAndDay: 6.13
}
serverTime: 1690646612806
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.36556009575725 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get103InfosReply 48 1
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 4800
updateTime: 1690646609
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <---
[INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.36556009575725 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get107InfoReply 49 1
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 0
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <---
[INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.3822278957814 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get105InfoReply 50 1
[INFO:2023-7-9 11:20:25][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-7-9 11:20:25][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-7-9 11:20:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 1
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:25]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9
[INFO:2023-7-9 11:20:25]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:25][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:20:25]DestroyUnusedResources:2,2,time=,paths:
[INFO:2023-7-9 11:20:25]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=98
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 1
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 1
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 1
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 1
showCount: 1
showCount: 1
showCount: 0
showCount: 1
showCount: 1
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <---
[INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.033891599625349 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 51 1
[INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest
[INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 5
ids: 40
ids: 41
ids: 42
ids: 44
ids: 45
ids: 27
ids: 32
[INFO:2023-7-9 11:20:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:25]==> Sender Auto Serialize Message,extId=50,cmd=6,size=25
[INFO:2023-7-9 11:20:25]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:26]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8
[INFO:2023-7-9 11:20:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <---
[INFO:2023-7-9 11:20:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.32486179471016 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 52 1
[INFO:2023-7-9 11:20:29][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function
[INFO:2023-7-9 11:20:29][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2023-7-9 11:20:30][logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController
[INFO:2023-7-9 11:20:31][logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController
[INFO:2023-7-9 11:20:31][logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController
[INFO:2023-7-9 11:20:32][logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController
[INFO:2023-7-9 11:20:32][logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController
[INFO:2023-7-9 11:20:33][logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController
[INFO:2023-7-9 11:20:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1
[INFO:2023-7-9 11:20:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest
[INFO:2023-7-9 11:20:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:38]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9
[INFO:2023-7-9 11:20:38]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:38]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=8
[INFO:2023-7-9 11:20:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <---
[INFO:2023-7-9 11:20:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.083334099501371 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 54 1
[INFO:2023-7-9 11:20:38][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=21,id=300006
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/promo/controller/PromoCenterSceneController:43: in function 'func'
logic/common/GameUtils:1033: in function
[C]: in function 'trycall'
logic/extensions/task/controller/TaskController:383: in function 'jumpFunc'
logic/extensions/task/controller/TaskController:438: in function 'jump'
logic/extensions/main/view/MainActivityGroupItem:196: in function
[INFO:2023-7-9 11:20:38][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205
[INFO:2023-7-9 11:20:38][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-7-9 11:20:38][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:20:38][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-7-9 11:20:38][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:20:38][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-7-9 11:20:38][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:20:38]DestroyUnusedResources:45,2,time=,paths:
[INFO:2023-7-9 11:20:39][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=21,id=300006
[INFO:2023-7-9 11:20:39][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 1 zoneId: nil
[INFO:2023-7-9 11:20:39][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 185 找到: true
[INFO:2023-7-9 11:20:39][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 185 挂点: cj_bl_p1 zoneId: nil zoneName: nil
[INFO:2023-7-9 11:20:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:39]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-7-9 11:20:39]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:39][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=21,id=300006,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/promocenter/stage/PromoCenterSceneStage:34: in function '_onAllResLoaded'
logic/scene/promocenter/stage/PromoCenterSceneStage:45: in function 'onViewsLoaded'
logic/scene/promocenter/viewhandler/PromoCenterSceneViewHandler:29: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-7-9 11:20:39][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:20:39]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-7-9 11:20:39]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:39][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 185 go: SceneTrigger_185_4
[INFO:2023-7-9 11:20:39]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324
[INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1690516800000
endTime: 1690948800000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10075
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10078
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10079
startTime: 1689904800000
endTime: 1691078399000
}
activityInfos {
id: 10080
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10081
startTime: 1689300000000
endTime: 1691251199000
}
activityInfos {
id: 10082
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10083
startTime: 1690387200000
endTime: 1691251199000
}
activityInfos {
id: 10085
startTime: 1687831200000
endTime: 1691683199000
}
activityInfos {
id: 10087
startTime: 1689300000000
endTime: 1691078399000
}
[INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-7-9 11:20:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.11883089877665 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 55 1
[INFO:2023-7-9 11:20:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 114 1 当前队列数量= 2
[INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest
[INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 18
[INFO:2023-7-9 11:20:39]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11
[INFO:2023-7-9 11:20:39]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:39]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324
[INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1690516800000
endTime: 1690948800000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10075
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10078
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10079
startTime: 1689904800000
endTime: 1691078399000
}
activityInfos {
id: 10080
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10081
startTime: 1689300000000
endTime: 1691251199000
}
activityInfos {
id: 10082
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10083
startTime: 1690387200000
endTime: 1691251199000
}
activityInfos {
id: 10085
startTime: 1687831200000
endTime: 1691683199000
}
activityInfos {
id: 10087
startTime: 1689300000000
endTime: 1691078399000
}
[INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-7-9 11:20:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.18577749840915 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 56 1
[INFO:2023-7-9 11:20:39]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14
[INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 18
getBonusCount: 0
}
[INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <---
[INFO:2023-7-9 11:20:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 114 1 所需时间单位秒 = 0.11720919981599 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 57 1
[INFO:2023-7-9 11:20:40][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:20:40]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-7-9 11:20:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 159 1 当前队列数量= 1
[INFO:2023-7-9 11:20:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get159InfosRequest
[INFO:2023-7-9 11:20:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 114 1 当前队列数量= 2
[INFO:2023-7-9 11:20:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest
[INFO:2023-7-9 11:20:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 17
[INFO:2023-7-9 11:20:41]==> Sender Auto Serialize Message,extId=159,cmd=1,size=9
[INFO:2023-7-9 11:20:41]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:41]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11
[INFO:2023-7-9 11:20:41]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:41]<== Receiver Message, socketClient version=1,extId=159,cmd=1,status=0,size=132
[INFO:2023-7-9 11:20:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasGetBonus: false
mapInfos {
id: 1
itemId: 0
isNew: false
}
mapInfos {
id: 2
itemId: 0
isNew: false
}
mapInfos {
id: 3
itemId: 0
isNew: false
}
mapInfos {
id: 4
itemId: 0
isNew: false
}
mapInfos {
id: 5
itemId: 0
isNew: false
}
mapInfos {
id: 6
itemId: 0
isNew: false
}
mapInfos {
id: 7
itemId: 0
isNew: false
}
mapInfos {
id: 8
itemId: 0
isNew: false
}
mapInfos {
id: 9
itemId: 0
isNew: false
}
mapInfos {
id: 10
itemId: 0
isNew: false
}
mapInfos {
id: 11
itemId: 0
isNew: false
}
mapInfos {
id: 12
itemId: 0
isNew: false
}
mapInfos {
id: 13
itemId: 0
isNew: false
}
mapInfos {
id: 14
itemId: 0
isNew: false
}
mapInfos {
id: 15
itemId: 0
isNew: false
}
isCorrect: false
[INFO:2023-7-9 11:20:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get159InfosReply <---
[INFO:2023-7-9 11:20:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 159 1 所需时间单位秒 = 0.11727160029113 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get159InfosReply 58 1
[INFO:2023-7-9 11:20:41]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14
[INFO:2023-7-9 11:20:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 17
getBonusCount: 0
}
[INFO:2023-7-9 11:20:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <---
[INFO:2023-7-9 11:20:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 114 1 所需时间单位秒 = 0.18459760025144 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 59 1
[INFO:2023-7-9 11:20:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:45][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2023-7-9 11:20:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2023-7-9 11:20:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 38
[INFO:2023-7-9 11:20:45]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11
[INFO:2023-7-9 11:20:45]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:45]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2023-7-9 11:20:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:20:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2023-7-9 11:20:45][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.083344798535109 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 61 1
[INFO:2023-7-9 11:20:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:47][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-7-9 11:20:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 159 6 当前队列数量= 1
[INFO:2023-7-9 11:20:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get159AskInfoRequest
[INFO:2023-7-9 11:20:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}itemId: 11320006
[INFO:2023-7-9 11:20:48]==> Sender Auto Serialize Message,extId=159,cmd=6,size=14
[INFO:2023-7-9 11:20:48]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:49]<== Receiver Message, socketClient version=1,extId=159,cmd=6,status=0,size=13
[INFO:2023-7-9 11:20:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}itemId: 11320006
[INFO:2023-7-9 11:20:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get159AskInfoReply <---
[INFO:2023-7-9 11:20:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 159 6 所需时间单位秒 = 0.083808498457074 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get159AskInfoReply 62 1
[INFO:2023-7-9 11:20:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:51][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-7-9 11:20:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 159 6 当前队列数量= 1
[INFO:2023-7-9 11:20:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get159AskInfoRequest
[INFO:2023-7-9 11:20:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}itemId: 11320007
[INFO:2023-7-9 11:20:51]==> Sender Auto Serialize Message,extId=159,cmd=6,size=14
[INFO:2023-7-9 11:20:51]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:51]<== Receiver Message, socketClient version=1,extId=159,cmd=6,status=0,size=13
[INFO:2023-7-9 11:20:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}itemId: 11320007
[INFO:2023-7-9 11:20:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get159AskInfoReply <---
[INFO:2023-7-9 11:20:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 159 6 所需时间单位秒 = 0.10111659951508 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get159AskInfoReply 63 1
[INFO:2023-7-9 11:20:53][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-7-9 11:20:55][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-7-9 11:20:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:20:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 159 6 当前队列数量= 1
[INFO:2023-7-9 11:20:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get159AskInfoRequest
[INFO:2023-7-9 11:20:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}itemId: 11320020
[INFO:2023-7-9 11:20:57]==> Sender Auto Serialize Message,extId=159,cmd=6,size=14
[INFO:2023-7-9 11:20:57]||||| Sender socketClient version=1
[INFO:2023-7-9 11:20:57]<== Receiver Message, socketClient version=1,extId=159,cmd=6,status=0,size=13
[INFO:2023-7-9 11:20:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}itemId: 11320020
[INFO:2023-7-9 11:20:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get159AskInfoReply <---
[INFO:2023-7-9 11:20:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 159 6 所需时间单位秒 = 0.10169130191207 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get159AskInfoReply 65 1
[INFO:2023-7-9 11:20:58][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-7-9 11:20:59][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-7-9 11:21:0][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-7-9 11:21:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:2][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2023-7-9 11:21:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2023-7-9 11:21:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 38
[INFO:2023-7-9 11:21:2]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11
[INFO:2023-7-9 11:21:2]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:2]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2023-7-9 11:21:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:21:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2023-7-9 11:21:2][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.10174070112407 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 66 1
[INFO:2023-7-9 11:21:4][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-7-9 11:21:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:9][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-7-9 11:21:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:21:11]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-7-9 11:21:11]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:21:11]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-7-9 11:21:11]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:11]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324
[INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1690516800000
endTime: 1690948800000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10075
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10078
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10079
startTime: 1689904800000
endTime: 1691078399000
}
activityInfos {
id: 10080
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10081
startTime: 1689300000000
endTime: 1691251199000
}
activityInfos {
id: 10082
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10083
startTime: 1690387200000
endTime: 1691251199000
}
activityInfos {
id: 10085
startTime: 1687831200000
endTime: 1691683199000
}
activityInfos {
id: 10087
startTime: 1689300000000
endTime: 1691078399000
}
[INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-7-9 11:21:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.084386799484491 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 68 1
[INFO:2023-7-9 11:21:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 114 1 当前队列数量= 2
[INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest
[INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 18
[INFO:2023-7-9 11:21:11]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11
[INFO:2023-7-9 11:21:11]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:11]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324
[INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1690516800000
endTime: 1690948800000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10075
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10078
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10079
startTime: 1689904800000
endTime: 1691078399000
}
activityInfos {
id: 10080
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10081
startTime: 1689300000000
endTime: 1691251199000
}
activityInfos {
id: 10082
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10083
startTime: 1690387200000
endTime: 1691251199000
}
activityInfos {
id: 10085
startTime: 1687831200000
endTime: 1691683199000
}
activityInfos {
id: 10087
startTime: 1689300000000
endTime: 1691078399000
}
[INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-7-9 11:21:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.15225489996374 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 69 1
[INFO:2023-7-9 11:21:11]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14
[INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 18
getBonusCount: 0
}
[INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <---
[INFO:2023-7-9 11:21:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 114 1 所需时间单位秒 = 0.13475089892745 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 70 1
[INFO:2023-7-9 11:21:12][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:21:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 18 当前队列数量= 1
[INFO:2023-7-9 11:21:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest
[INFO:2023-7-9 11:21:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 27
[INFO:2023-7-9 11:21:12]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11
[INFO:2023-7-9 11:21:12]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:12]<== Receiver Message, socketClient version=1,extId=31,cmd=18,status=0,size=251
[INFO:2023-7-9 11:21:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 270001
barrierId: 270001011
star: 8
hasGetBonus:
bestFightRound: 3
}
userBarrierList {
dungeonId: 270001
barrierId: 270001021
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 270001
barrierId: 270001031
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 270001
barrierId: 270001041
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 270001
barrierId: 270001051
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 270001
barrierId: 270001061
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 270001
barrierId: 270001071
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 270001
barrierId: 270001081
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 270001
barrierId: 270001091
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 270001
barrierId: 270001101
star: 8
hasGetBonus:
bestFightRound: 3
}
userBarrierList {
dungeonId: 270001
barrierId: 270001111
star: 8
hasGetBonus:
bestFightRound: 3
}
userBarrierList {
dungeonId: 270001
barrierId: 270001121
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 270001
barrierId: 270001131
star: -1
hasGetBonus:
bestFightRound: 0
}
[INFO:2023-7-9 11:21:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <---
[INFO:2023-7-9 11:21:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 18 所需时间单位秒 = 0.0847939979285 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityDungeonReply 71 1
[INFO:2023-7-9 11:21:12][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=20,id=107
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fbactivity/controller/FbActivityController:113: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/controller/BaseController:51: in function 'localNotify'
logic/extensions/fb/agent/FbAgent:298: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-7-9 11:21:12][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=21,id=300006
[INFO:2023-7-9 11:21:12][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-7-9 11:21:12][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:21:13][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:21:13][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-7-9 11:21:13][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:21:13]DestroyUnusedResources:36,2,time=,paths:
[INFO:2023-7-9 11:21:13][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=20,id=107
[INFO:2023-7-9 11:21:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:13][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-7-9 11:21:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1
[INFO:2023-7-9 11:21:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest
[INFO:2023-7-9 11:21:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:21:13]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11
[INFO:2023-7-9 11:21:13]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:13]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26
[INFO:2023-7-9 11:21:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1660559241
challenge: 19
}
[INFO:2023-7-9 11:21:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <---
[INFO:2023-7-9 11:21:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.16230070218444 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 72 1
[INFO:2023-7-9 11:21:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1
[INFO:2023-7-9 11:21:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-9 11:21:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:21:13]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-9 11:21:13]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:13][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=20,id=107,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage:32: in function '_onAllResLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage:63: in function
[INFO:2023-7-9 11:21:13][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:21:13]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67
[INFO:2023-7-9 11:21:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1660559241
challenge: 19
}
actBossUser {
defineId: 5
expiredTime: 1691078399
damage: 91220
challenge: 14
dailyDamage: 0
dailyChallenge: 0
updateTime: 1690646661
allDamage: 190783
allRoundCount: 315
allConfigModelThp: 0
maxDamage: 26337
}
dailyBonusCount: 0
[INFO:2023-7-9 11:21:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-9 11:21:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.10447580181062 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 73 1
[INFO:2023-7-9 11:21:14][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:21:14]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-7-9 11:21:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1
[INFO:2023-7-9 11:21:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-9 11:21:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:21:15]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-9 11:21:15]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:15]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67
[INFO:2023-7-9 11:21:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1660559241
challenge: 19
}
actBossUser {
defineId: 5
expiredTime: 1691078399
damage: 91220
challenge: 14
dailyDamage: 0
dailyChallenge: 0
updateTime: 1690646663
allDamage: 190783
allRoundCount: 315
allConfigModelThp: 0
maxDamage: 26337
}
dailyBonusCount: 0
[INFO:2023-7-9 11:21:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-9 11:21:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.10040500387549 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 74 1
[INFO:2023-7-9 11:21:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1
[INFO:2023-7-9 11:21:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-9 11:21:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:21:15]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-9 11:21:15]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:15]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67
[INFO:2023-7-9 11:21:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1660559241
challenge: 19
}
actBossUser {
defineId: 5
expiredTime: 1691078399
damage: 91220
challenge: 14
dailyDamage: 0
dailyChallenge: 0
updateTime: 1690646663
allDamage: 190783
allRoundCount: 315
allConfigModelThp: 0
maxDamage: 26337
}
dailyBonusCount: 0
[INFO:2023-7-9 11:21:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-9 11:21:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.14440889656544 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 75 1
[INFO:2023-7-9 11:21:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:21][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-7-9 11:21:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 1
[INFO:2023-7-9 11:21:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest
[INFO:2023-7-9 11:21:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2023-7-9 11:21:23]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11
[INFO:2023-7-9 11:21:23]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:24]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=66
[INFO:2023-7-9 11:21:24]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10
[INFO:2023-7-9 11:21:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 7250006
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 7250005
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 7250009
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 7250014
}
state: 1
name: 팀1
typeId: 1
}
[INFO:2023-7-9 11:21:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2023-7-9 11:21:24][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 77 1
[INFO:2023-7-9 11:21:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2023-7-9 11:21:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <---
[INFO:2023-7-9 11:21:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.17196179553866 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 78 1
[INFO:2023-7-9 11:21:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 12 当前队列数量= 1
[INFO:2023-7-9 11:21:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActBossBattleRequest
[INFO:2023-7-9 11:21:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
formationId: 1
isPractice: false
[INFO:2023-7-9 11:21:25]==> Sender Auto Serialize Message,extId=65,cmd=12,size=15
[INFO:2023-7-9 11:21:25]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:25]<== Receiver Message, socketClient version=1,extId=65,cmd=12,status=0,size=12
[INFO:2023-7-9 11:21:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
formationId: 1
[INFO:2023-7-9 11:21:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActBossBattleReply <---
[INFO:2023-7-9 11:21:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 12 所需时间单位秒 = 0.084029801189899 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActBossBattleReply 79 1
[INFO:2023-7-9 11:21:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 19 当前队列数量= 1
[INFO:2023-7-9 11:21:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest
[INFO:2023-7-9 11:21:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 260001
barrierId: 260001011
formationId: 1
useDouble: false
isQuickBattle: false
[INFO:2023-7-9 11:21:25]==> Sender Auto Serialize Message,extId=31,cmd=19,size=24
[INFO:2023-7-9 11:21:25]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:26]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=32
[INFO:2023-7-9 11:21:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 260010111
battleId: 260010112
battleId: 260010113
triggerId: 182
triggerId: 183
triggerId: 184
[INFO:2023-7-9 11:21:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <---
[INFO:2023-7-9 11:21:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 19 所需时间单位秒 = 0.63958230800927 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 80 1
[INFO:2023-7-9 11:21:26][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-7-9 11:21:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-7-9 11:21:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2023-7-9 11:21:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:26]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-7-9 11:21:26]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 2
[INFO:2023-7-9 11:21:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-9 11:21:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:21:26]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-9 11:21:26]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:21:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:21:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:21:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:21:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:21:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:21:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:21:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:21:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:21:26][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220031
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:334: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-7-9 11:21:26][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2023-7-9 11:21:26][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=20,id=107
[INFO:2023-7-9 11:21:26][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-7-9 11:21:26][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:21:26][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:21:26][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:21:26]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-7-9 11:21:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:21:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-7-9 11:21:26][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.082010600715876 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 81 1
[INFO:2023-7-9 11:21:26]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67
[INFO:2023-7-9 11:21:26][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:21:26][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-7-9 11:21:26][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:21:26]DestroyUnusedResources:32,2,time=,paths:
[INFO:2023-7-9 11:21:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1660559241
challenge: 19
}
actBossUser {
defineId: 5
expiredTime: 1691078399
damage: 91220
challenge: 14
dailyDamage: 0
dailyChallenge: 0
updateTime: 1690646673
allDamage: 190783
allRoundCount: 315
allConfigModelThp: 0
maxDamage: 26337
}
dailyBonusCount: 0
[INFO:2023-7-9 11:21:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-9 11:21:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.14983200095594 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 82 1
[INFO:2023-7-9 11:21:26][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220031
[INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2066_1,加载的特效[总数=]9,路径=["effect\/prefabs\/show_dblz_skill3.prefab","effect\/prefabs\/atk_dblz_skill3.prefab","effect\/prefabs\/atk_dblz_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2065_2,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_sxtgy_skill1.prefab","effect\/prefabs\/show_sxtgy_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2067_3,加载的特效[总数=]8,路径=["effect\/prefabs\/show_ytbx_skill1.prefab","effect\/prefabs\/show_ytbx_skill2.prefab","effect\/prefabs\/atk_ytbx_skill2.prefab","effect\/prefabs\/hit_ytbx_skill1.prefab","effect\/prefabs\/atk_ytbx_skill3.prefab","effect\/prefabs\/show_ytbx_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2085_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_ytbl_skill3.prefab","effect\/prefabs\/show_ytbl_skill1.prefab","effect\/prefabs\/hit_ytbl_skill2.prefab","effect\/prefabs\/hit_ytbl_skill1.prefab","effect\/prefabs\/hit_ytbl_skill3.prefab","effect\/prefabs\/show_ytbl_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5
[INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010111_1_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010111_2_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010111_3_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010111_4_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010111_999_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:21:26][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-7-9 11:21:26][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 260001011 0
[INFO:2023-7-9 11:21:26][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220031
[INFO:2023-7-9 11:21:26][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2023-7-9 11:21:26][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22003101个地图区域]加载完毕!
[INFO:2023-7-9 11:21:26][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2066_1 ====== MyRole_2066_1 英雄的模型
[INFO:2023-7-9 11:21:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_dblz_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_dblz_skill3.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_dblz_skill1.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2066_1 ====== MyRole_2066_1 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/atk_dblz_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_dblz_skill3.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_dblz_skill1.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab"]
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2066_1 ====== MyRole_2066_1 英雄的头顶ui
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2065_2 ====== MyRole_2065_2 英雄的头顶ui
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2067_3 ====== MyRole_2067_3 英雄的头顶ui
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2085_4 ====== MyRole_2085_4 英雄的头顶ui
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2065_2 ====== MyRole_2065_2 英雄的模型
[INFO:2023-7-9 11:21:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_sxtgy_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_sxtgy_skill3.prefab effect obj pool
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2065_2 ====== MyRole_2065_2 英雄的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_sxtgy_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_sxtgy_skill3.prefab"]
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2067_3 ====== MyRole_2067_3 英雄的模型
[INFO:2023-7-9 11:21:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ytbx_skill3.prefab effect obj pool create effect/prefabs/atk_ytbx_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_ytbx_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ytbx_skill1.prefab effect obj pool create effect/prefabs/show_ytbx_skill1.prefab effect obj pool create effect/prefabs/show_ytbx_skill2.prefab effect obj pool
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2067_3 ====== MyRole_2067_3 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_ytbx_skill3.prefab","effect\/prefabs\/atk_ytbx_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_ytbx_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ytbx_skill1.prefab","effect\/prefabs\/show_ytbx_skill1.prefab","effect\/prefabs\/show_ytbx_skill2.prefab"]
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2085_4 ====== MyRole_2085_4 英雄的模型
[INFO:2023-7-9 11:21:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ytbl_skill2.prefab effect obj pool create effect/prefabs/hit_ytbl_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_ytbl_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ytbl_skill2.prefab effect obj pool create effect/prefabs/show_ytbl_skill3.prefab effect obj pool create effect/prefabs/show_ytbl_skill1.prefab effect obj pool
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2085_4 ====== MyRole_2085_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_ytbl_skill2.prefab","effect\/prefabs\/hit_ytbl_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_ytbl_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ytbl_skill2.prefab","effect\/prefabs\/show_ytbl_skill3.prefab","effect\/prefabs\/show_ytbl_skill1.prefab"]
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010111_1_22249 ====== Monster_260010111_1_22249 怪物的模型
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010111_2_22249 ====== Monster_260010111_2_22249 怪物的模型
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010111_3_22249 ====== Monster_260010111_3_22249 怪物的模型
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010111_4_22249 ====== Monster_260010111_4_22249 怪物的模型
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010111_999_22249 ====== Monster_260010111_999_22249 怪物的模型
[INFO:2023-7-9 11:21:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010111_1_22249 ====== Monster_260010111_1_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill2.prefab"]
[INFO:2023-7-9 11:21:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010111_2_22249 ====== Monster_260010111_2_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill2.prefab"]
[INFO:2023-7-9 11:21:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010111_3_22249 ====== Monster_260010111_3_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill2.prefab"]
[INFO:2023-7-9 11:21:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010111_4_22249 ====== Monster_260010111_4_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill2.prefab"]
[INFO:2023-7-9 11:21:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010111_999_22249 ====== Monster_260010111_999_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill2.prefab"]
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010111_1_22249 ====== Monster_260010111_1_22249 怪物的头顶ui
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010111_2_22249 ====== Monster_260010111_2_22249 怪物的头顶ui
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010111_3_22249 ====== Monster_260010111_3_22249 怪物的头顶ui
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010111_4_22249 ====== Monster_260010111_4_22249 怪物的头顶ui
[INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010111_999_22249 ====== Monster_260010111_999_22249 怪物的头顶ui
[INFO:2023-7-9 11:21:27][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2023-7-9 11:21:27][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2023-7-9 11:21:27][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220031,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-7-9 11:21:27][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 260001011
[INFO:2023-7-9 11:21:27][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 3 zoneId: nil
[INFO:2023-7-9 11:21:27][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 182 找到: true
[INFO:2023-7-9 11:21:27][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 183 找到: true
[INFO:2023-7-9 11:21:27][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 184 找到: true
[INFO:2023-7-9 11:21:27][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 182 挂点: zdcj_mt_p1 zoneId: 22003101 zoneName: g-s50_llyj_p
[INFO:2023-7-9 11:21:27][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 184 挂点: zdcj_mkkq_p1 zoneId: 22003101 zoneName: g-s50_llyj_p
[INFO:2023-7-9 11:21:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:21:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:21:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:21:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:21:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:21:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:21:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:21:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:21:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:27][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 260001011 0
[INFO:2023-7-9 11:21:27][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 26; 260001011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-7-9 11:21:27][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:21:27][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2023-7-9 11:21:27][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 182 go: SceneTrigger_182_4
[INFO:2023-7-9 11:21:28][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 183 go: SceneTrigger_183_4
[INFO:2023-7-9 11:21:28][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 184 go: SceneTrigger_184_4
[INFO:2023-7-9 11:21:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1
[INFO:2023-7-9 11:21:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest
[INFO:2023-7-9 11:21:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:21:28]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9
[INFO:2023-7-9 11:21:28]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:28]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8
[INFO:2023-7-9 11:21:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:21:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <---
[INFO:2023-7-9 11:21:28][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.21032690256834 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 83 1
[INFO:2023-7-9 11:21:28][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:21:28]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-7-9 11:21:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:30][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 260001011 1 0 -3.726330280304 -0.23492273688316 -3.2999999523163 -5.2 0 -3 1.473669719696
[INFO:2023-7-9 11:21:30][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 260001011 turnIndex: 1
[INFO:2023-7-9 11:21:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:21:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:21:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:21:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:21:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:21:30][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-7-9 11:21:30][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:21:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-7-9 11:21:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-7-9 11:21:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:21:32]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-7-9 11:21:32]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:32]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-7-9 11:21:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.084038300439715 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 85 1
[INFO:2023-7-9 11:21:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:21:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-7-9 11:21:32]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-7-9 11:21:32]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:21:32]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-7-9 11:21:32]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1}
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1}
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:455]:{_setCookFinish}注册了 86681.525000095 秒之后的推送 推送ID为 1006
[INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1006,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"[요리 완료]부엌에 갓 만든 음식이 있어! 뜨거울 때 팔아야 돼~","interval":86681525}
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 최대한 빨리 처리해야 된다고~","number":1}
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 주문을 완료하면 풍부한 보수를 얻을 수 있어~","number":1}
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1}
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 어서 음식을 준비해~","number":1}
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":3,"contentText":"[묘회]새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1}
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":5,"contentText":"[묘회]새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1}
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[묘회]새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1}
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":7,"contentText":"[동심 토요일]소주, 보상 전달! 접속만 하면 토요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[개운한 일요일]소주, 보상 전달! 접속만 하면 일요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":2,"contentText":"[이벤트 월요일]소주, 보상 전달! 접속만 하면 월요일 혜택을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1}
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 야식이 준비 되었어, 밤에 제때 먹도록 해~","number":1}
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"\"소주소주, 너 도대체 언제 돌아오는 거야 우리는 미치도록 네가 보고 싶다고! 왕머리와 숏테일도 너를 그리워 해.\" 솽피나이가 \"네가 보고 싶다고\"라는 메시지를 다량으로 전송해 오토봇으로 간주되어 채팅 금지를 당했습니다.","interval":432000000}
[INFO:2023-7-9 11:21:32]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=855
[INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2066
skinId: 100078
position: 1
baseAttributes {
hp: 8520
thp: 8520
atk: 1029
def: 890
critic: 270
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206600
position: 1
CD: 0
}
skillInfo {
skillId: 41206601
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41206602
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 60501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2065
skinId: 100077
position: 2
baseAttributes {
hp: 8357
thp: 8357
atk: 961
def: 787
critic: 250
critic_dmg: 500
dodge: 180
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206500
position: 1
CD: 0
}
skillInfo {
skillId: 41206501
position: 2
CD: 0
}
skillInfo {
skillId: 41206502
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 60501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2067
skinId: 100079
position: 3
baseAttributes {
hp: 8995
thp: 8995
atk: 767
def: 840
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206700
position: 1
CD: 0
}
skillInfo {
skillId: 41206701
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41206702
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 60501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2085
skinId: 100080
position: 4
baseAttributes {
hp: 7167
thp: 7167
atk: 977
def: 783
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41208500
position: 1
CD: 0
}
skillInfo {
skillId: 41208501
position: 2
CD: 0
}
skillInfo {
skillId: 41208502
position: 3
CD: 1
maxCD: 5
}
skillInfo {
skillId: 41208510
position: 4
CD: 0
}
skillInfo {
skillId: 41208511
position: 5
CD: 0
}
skillInfo {
skillId: 41208512
position: 6
CD: 0
}
battleUnitType: 1
userId: 60501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
userIds: 60501
}
defender {
units {
id: 5
modelId: 22249
skinId: 130071
position: 1
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 22249
skinId: 130071
position: 2
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 22249
skinId: 130071
position: 3
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 8
modelId: 22249
skinId: 130071
position: 4
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 20
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-7-9 11:21:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.089275598526001 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 86 1
[INFO:2023-7-9 11:21:32][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2066,
"skinId":100078,
"position":1,
"baseAttributes":
{
"hp":8520,
"thp":8520,
"atk":1029,
"def":890,
"critic":270,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41206600,
"position":1,
"CD":0
},
{
"skillId":41206601,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41206602,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"60501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2065,
"skinId":100077,
"position":2,
"baseAttributes":
{
"hp":8357,
"thp":8357,
"atk":961,
"def":787,
"critic":250,
"critic_dmg":500,
"dodge":180,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41206500,
"position":1,
"CD":0
},
{
"skillId":41206501,
"position":2,
"CD":0
},
{
"skillId":41206502,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"60501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2067,
"skinId":100079,
"position":3,
"baseAttributes":
{
"hp":8995,
"thp":8995,
"atk":767,
"def":840,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41206700,
"position":1,
"CD":0
},
{
"skillId":41206701,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41206702,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"60501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2085,
"skinId":100080,
"position":4,
"baseAttributes":
{
"hp":7167,
"thp":7167,
"atk":977,
"def":783,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41208500,
"position":1,
"CD":0
},
{
"skillId":41208501,
"position":2,
"CD":0
},
{
"skillId":41208502,
"position":3,
"CD":1,
"maxCD":5
},
{
"skillId":41208510,
"position":4,
"CD":0
},
{
"skillId":41208511,
"position":5,
"CD":0
},
{
"skillId":41208512,
"position":6,
"CD":0
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"60501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[],
"userIds":
[
"60501"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":22249,
"skinId":130071,
"position":1,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":22249,
"skinId":130071,
"position":2,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":22249,
"skinId":130071,
"position":3,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":8,
"modelId":22249,
"skinId":130071,
"position":4,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":20,
"isFinish":false
}
[INFO:2023-7-9 11:21:32]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324
[INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1690516800000
endTime: 1690948800000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10075
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10078
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10079
startTime: 1689904800000
endTime: 1691078399000
}
activityInfos {
id: 10080
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10081
startTime: 1689300000000
endTime: 1691251199000
}
activityInfos {
id: 10082
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10083
startTime: 1690387200000
endTime: 1691251199000
}
activityInfos {
id: 10085
startTime: 1687831200000
endTime: 1691683199000
}
activityInfos {
id: 10087
startTime: 1689300000000
endTime: 1691078399000
}
[INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-7-9 11:21:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.15659909881651 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 87 1
[INFO:2023-7-9 11:21:32][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-9 11:21:32][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-7-9 11:21:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:21:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:21:32][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:21:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:21:32]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:21:32]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:32]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:21:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084255799651146 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 88 1
[INFO:2023-7-9 11:21:32][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:21:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:21:32]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:21:32]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:32]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:21:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067325500771403 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 89 1
[INFO:2023-7-9 11:21:32][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:21:32][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:21:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:21:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:21:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1
[INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1
count: 1
formatKey: 0
[INFO:2023-7-9 11:21:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:32]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2023-7-9 11:21:32]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:32]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8
[INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2023-7-9 11:21:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.10038470104337 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 90 1
[INFO:2023-7-9 11:21:33][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:21:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:21:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:21:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-7-9 11:21:33]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:21:33]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:33]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=339
[INFO:2023-7-9 11:21:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206601
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301059
duration: 1
id: 9
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41206601
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 8
effectType: 2
effectNum: 563
additional: 1101
additional2: 563
additional3: 563
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206701
actEffect {
targetId: 7
effectType: 2
effectNum: 914
additional: 750
additional2: 914
additional3: 914
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41206701
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 5
effectType: 3
effectNum: 1267
additional: 397
additional2: 1267
additional3: 1267
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222492
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 10
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 6
actorId: 42222492
actEffect {
targetId: 6
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 11
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 7
actorId: 42222492
actEffect {
targetId: 7
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 12
}
}
actEffect {
targetId: 7
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 8
actorId: 42222492
actEffect {
targetId: 8
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 13
}
}
actEffect {
targetId: 8
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 8
}
isFinish: false
}
[INFO:2023-7-9 11:21:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:21:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.083828100934625 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 91 1
[INFO:2023-7-9 11:21:33][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206601,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301059,
"duration":1,
"id":9
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41206601
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":563,
"additional":1101,
"additional2":563,
"additional3":563
}
],
"targetId":8
},
{
"actorType":1,
"castorId":3,
"actorId":41206701,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":914,
"additional":750,
"additional2":914,
"additional3":914
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41206701
}
],
"targetId":7
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1267,
"additional":397,
"additional2":1267,
"additional3":1267
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222492,
"actEffect":
[
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":10
}
},
{
"targetId":5,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":5
},
{
"actorType":1,
"castorId":6,
"actorId":42222492,
"actEffect":
[
{
"targetId":6,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":11
}
},
{
"targetId":6,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":6
},
{
"actorType":1,
"castorId":7,
"actorId":42222492,
"actEffect":
[
{
"targetId":7,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":12
}
},
{
"targetId":7,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":7
},
{
"actorType":1,
"castorId":8,
"actorId":42222492,
"actEffect":
[
{
"targetId":8,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":13
}
},
{
"targetId":8,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":8
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:21:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2023-7-9 11:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41206601,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301059,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41206601,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:21:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:21:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206601 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206601[10006908] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-9 11:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2023-7-9 11:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:21:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41206601 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301059]
[INFO:2023-7-9 11:21:34][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301059 effect/prefabs/buff_dblz_skill2.prefab
[INFO:2023-7-9 11:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206601 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:21:34][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/buff_dblz_skill2.prefab effect obj pool
[INFO:2023-7-9 11:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:21:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:21:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2023-7-9 11:21:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2023-7-9 11:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41206500,
"actEffect":
[
{
"additional":1101,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":563,
"effectNum":563,
"multipleEffectNum":0,
"effectType":2,
"additional2":563
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 8[Monster_8_4_260010111][4] 一下
[INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:281/563 本段飘:281 本段扣血:281 本段扣盾:0
[INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1383/1664 剩余盾: 0
[INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1383/1664 原来有盾: 0
[INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:563/563 本段飘:282 本段扣血:282 本段扣盾:0
[INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1101/1664 剩余盾: 0
[WARN:2023-7-9 11:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41206701,
"actEffect":
[
{
"additional":750,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":914,
"effectNum":914,
"multipleEffectNum":0,
"effectType":2,
"additional2":914
},
{
"additional":41206701,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206701 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206701[10007008] 不是aoe 干了 7[Monster_7_3_260010111][3] 一下
[INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 46
[INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:21:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:914/914 本段飘:914 本段扣血:914 本段扣盾:0
[INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 750/1664 剩余盾: 0
[WARN:2023-7-9 11:21:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:21:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:21:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41208500,
"actEffect":
[
{
"additional":397,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1267,
"effectNum":1267,
"multipleEffectNum":0,
"effectType":3,
"additional2":1267
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:21:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:21:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 5[Monster_5_1_260010111][1] 一下
[INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:21:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1267/1267 本段飘:1267 本段扣血:1267 本段扣盾:0
[INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 397/1664 剩余盾: 0
[WARN:2023-7-9 11:21:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":10,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:21:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:21:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_260010111][1] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:21:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:21:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:21:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:21:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_260010111][1] 用 42222492 ,令到 5[Monster_5_1_260010111][1] 增加了一个 buff [301001]
[INFO:2023-7-9 11:21:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:21:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_260010111][1] 使用技能 42222492 ,令到 5[Monster_5_1_260010111][1] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:21:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:21:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:21:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:21:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2023-7-9 11:21:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2023-7-9 11:21:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":11,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2023-7-9 11:21:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:21:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:21:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:21:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_260010111][2] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:21:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:21:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:21:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:21:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_260010111][2] 用 42222492 ,令到 6[Monster_6_2_260010111][2] 增加了一个 buff [301001]
[INFO:2023-7-9 11:21:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:21:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_260010111][2] 使用技能 42222492 ,令到 6[Monster_6_2_260010111][2] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:21:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:21:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:21:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2023-7-9 11:21:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2023-7-9 11:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":7,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2023-7-9 11:21:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:21:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_3_260010111][3] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:21:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_260010111][3] 用 42222492 ,令到 7[Monster_7_3_260010111][3] 增加了一个 buff [301001]
[INFO:2023-7-9 11:21:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_260010111][3] 使用技能 42222492 ,令到 7[Monster_7_3_260010111][3] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:21:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:21:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2023-7-9 11:21:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2023-7-9 11:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":8,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2023-7-9 11:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}8[Monster_8_4_260010111][4] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:21:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:21:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:21:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:21:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_260010111][4] 用 42222492 ,令到 8[Monster_8_4_260010111][4] 增加了一个 buff [301001]
[INFO:2023-7-9 11:21:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:21:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_260010111][4] 使用技能 42222492 ,令到 8[Monster_8_4_260010111][4] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:21:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2023-7-9 11:21:43][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:21:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:21:43]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:21:43]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:43]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:21:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.068293897435069 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 93 1
[INFO:2023-7-9 11:21:43][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:21:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:21:43]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:21:43]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:43]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:21:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067852498963475 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 94 1
[INFO:2023-7-9 11:21:43][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:21:43][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:21:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:21:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:21:43][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:21:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-7-9 11:21:43]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:21:43]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:43]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=357
[INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 5
effectType: 2
effectNum: 1356
additional: 0
additional2: 1356
additional3: 1356
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 9
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 10
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 6
effectType: 3
effectNum: 834
additional: 830
additional2: 834
additional3: 834
}
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 11
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 14
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206700
actEffect {
targetId: 6
effectType: 2
effectNum: 432
additional: 398
additional2: 432
additional3: 432
}
actEffect {
targetId: 1
effectType: 4
effectNum: 426
additional: 8520
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 7
effectType: 3
effectNum: 1339
additional: 0
additional2: 1339
additional3: 1339
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 6
effectNum: 1
additional: 12
}
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42222491
actEffect {
targetId: 3
effectType: 2
effectNum: 492
additional: 8503
additional2: 492
additional3: 0
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 15
}
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 8
actorId: 42222491
actEffect {
targetId: 1
effectType: 2
effectNum: 670
additional: 7850
additional2: 670
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 16
}
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 8
actorId: 13
actEffect {
targetId: 8
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:21:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.083964498713613 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 95 1
[INFO:2023-7-9 11:21:43][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":1356,
"additional":0,
"additional2":1356,
"additional3":1356
},
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":9
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":10
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":834,
"additional":830,
"additional2":834,
"additional3":834
},
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":11
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":14
}
}
],
"targetId":6
},
{
"actorType":1,
"castorId":3,
"actorId":41206700,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":432,
"additional":398,
"additional2":432,
"additional3":432
},
{
"targetId":1,
"effectType":4,
"effectNum":426,
"additional":8520
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":7,
"effectType":3,
"effectNum":1339,
"additional":0,
"additional2":1339,
"additional3":1339
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":6,
"effectNum":1,
"additional":12
},
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42222491,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":492,
"additional":8503,
"additional2":492,
"additional3":0
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":15
}
}
],
"targetId":3
},
{
"actorType":1,
"castorId":8,
"actorId":42222491,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":670,
"additional":7850,
"additional2":670,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":16
}
}
],
"targetId":1
},
{
"actorType":2,
"castorId":8,
"actorId":13,
"actEffect":
[
{
"targetId":8,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9
[INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206600,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1356,
"effectNum":1356,
"multipleEffectNum":0,
"effectType":2,
"additional2":1356
},
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:21:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:21:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:21:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 5[Monster_5_1_260010111][1] 一下
[INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:21:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 397/1664 原来有盾: 0
[INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:678/1356 本段飘:678 本段扣血:678 本段扣盾:0
[INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 0/1664 原来有盾: 0
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1356/1356 本段飘:678 本段扣血:678 本段扣盾:0
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41206600 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301059],不提示id不需要播放效果
[WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_260010111][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:21:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41206500,
"actEffect":
[
{
"additional":830,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":834,
"effectNum":834,
"multipleEffectNum":0,
"effectType":3,
"additional2":834
},
{
"additional":11,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":14,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 6[Monster_6_2_260010111][2] 一下
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:417/834 本段飘:417 本段扣血:417 本段扣盾:0
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1247/1664 剩余盾: 0
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1247/1664 原来有盾: 0
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:834/834 本段飘:417 本段扣血:417 本段扣盾:0
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 830/1664 剩余盾: 0
[WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41206500 的带来了一个 ,令到 6[Monster_6_2_260010111][2] 移除了一个 buff [301001]
[INFO:2023-7-9 11:21:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41206500 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001]
[INFO:2023-7-9 11:21:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:21:44][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 1 effect/prefabs/buff_sxtgy_skill2_01.prefab
[WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:21:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/buff_sxtgy_skill2_01.prefab effect obj pool
[INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step
[INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9
[INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41206700,
"actEffect":
[
{
"additional":398,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":432,
"effectNum":432,
"multipleEffectNum":0,
"effectType":2,
"additional2":432
},
{
"additional":8520,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":426,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 6[Monster_6_2_260010111][2] 一下
[INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_260010111
[INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 830/1664 原来有盾: 0
[INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:432/432 本段飘:432 本段扣血:432 本段扣盾:0
[INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 398/1664 剩余盾: 0
[WARN:2023-7-9 11:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 8520 血
[INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 426 血
[INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 8520 血
[WARN:2023-7-9 11:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:21:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:21:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step
[INFO:2023-7-9 11:21:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9
[INFO:2023-7-9 11:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41208500,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":1339,
"effectNum":1339,
"multipleEffectNum":0,
"effectType":3,
"additional2":1339
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:21:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:21:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 7[Monster_7_3_260010111][3] 一下
[INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 750/1664 原来有盾: 0
[INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1339/1339 本段飘:1339 本段扣血:1339 本段扣盾:0
[INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step
[INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9
[INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":12,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_260010111][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:21:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step
[INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9
[INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42222491,
"actEffect":
[
{
"additional":8503,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":492,
"multipleEffectNum":0,
"effectType":2,
"additional2":492
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":15,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_260010111][2] 用 42222491[13007607] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:21:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8995/8995 原来有盾: 0
[INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:492/492 本段飘:492 本段扣血:492 本段扣盾:0
[INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8503/8995 剩余盾: 0
[WARN:2023-7-9 11:21:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:21:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_260010111][2] 用 42222491 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301022]
[INFO:2023-7-9 11:21:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2023-7-9 11:21:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_260010111
[INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step
[INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9
[INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222491,
"actEffect":
[
{
"additional":7850,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":670,
"multipleEffectNum":0,
"effectType":2,
"additional2":670
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2023-7-9 11:21:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:21:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:21:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_260010111][4] 用 42222491[13007607] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:21:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8520/8520 原来有盾: 0
[INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:670/670 本段飘:670 本段扣血:670 本段扣盾:0
[INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 7850/8520 剩余盾: 0
[WARN:2023-7-9 11:21:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:21:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_260010111][4] 用 42222491 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301022]
[WARN:2023-7-9 11:21:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step
[INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9
[INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:13 buffId:301001 持续时间:1
[INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done
[INFO:2023-7-9 11:21:49][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:21:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:21:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:21:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:21:49]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:21:49]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:49]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:21:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:21:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:21:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084662498906255 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 96 1
[INFO:2023-7-9 11:21:49][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:21:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:21:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:21:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:21:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:21:49]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:50]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:21:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2023-7-9 11:21:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:21:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.083964999765158 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 97 1
[INFO:2023-7-9 11:21:50][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:21:50][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:21:50][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:21:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:21:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:21:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-7-9 11:21:50]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:21:50]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:50]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=179
[INFO:2023-7-9 11:21:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 6
effectType: 2
effectNum: 666
additional: 0
additional2: 666
additional3: 666
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 8
effectType: 3
effectNum: 1552
additional: 0
additional2: 1552
additional3: 1552
}
targetId: 8
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 8
effectType: 6
effectNum: 1
additional: 13
}
actEffect {
targetId: 8
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 14
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 16
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 16
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 15
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 15
}
targetId: 0
}
isFinish: true
}
[INFO:2023-7-9 11:21:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:21:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.083864599466324 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 98 1
[INFO:2023-7-9 11:21:50][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":666,
"additional":0,
"additional2":666,
"additional3":666
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":1552,
"additional":0,
"additional2":1552,
"additional3":1552
}
],
"targetId":8
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":1,
"additional":13
},
{
"targetId":8,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":14,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":16,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":16
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":15,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":15
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41206600,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":666,
"effectNum":666,
"multipleEffectNum":0,
"effectType":2,
"additional2":666
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 6[Monster_6_2_260010111][2] 一下
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 398/1664 原来有盾: 0
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:333/666 本段飘:333 本段扣血:333 本段扣盾:0
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 65/1664 剩余盾: 0
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 65/1664 原来有盾: 0
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:666/666 本段飘:333 本段扣血:333 本段扣盾:0
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:21:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41206500,
"actEffect":
[
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1552,
"effectNum":1552,
"multipleEffectNum":0,
"effectType":3,
"additional2":1552
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 8[Monster_8_4_260010111][4] 一下
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:21:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1101/1664 原来有盾: 0
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:776/1552 本段飘:776 本段扣血:776 本段扣盾:0
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 325/1664 剩余盾: 0
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:21:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 325/1664 原来有盾: 0
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1552/1552 本段飘:776 本段扣血:776 本段扣盾:0
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:21:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":13,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:21:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:21:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:21:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:21:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_260010111][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:21:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:21:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:21:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:21:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":14,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":16,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":15,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:14 buffId:301001 持续时间:1
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:16 buffId:301022
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:15 buffId:301022
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done
[INFO:2023-7-9 11:21:51][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:21:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:21:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:21:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:21:51]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:21:51]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_260010111
[INFO:2023-7-9 11:21:51]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-7-9 11:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:21:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.071057399734855 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 100 1
[INFO:2023-7-9 11:21:51][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-7-9 11:21:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:21:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:21:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:21:51]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:21:51]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:52]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:21:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 3
[INFO:2023-7-9 11:21:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:21:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.083750301972032 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 101 1
[INFO:2023-7-9 11:21:52][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:21:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:21:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-7-9 11:21:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-7-9 11:21:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:21:52]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-7-9 11:21:52]||||| Sender socketClient version=1
[INFO:2023-7-9 11:21:52]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-7-9 11:21:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:21:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-7-9 11:21:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.08481209911406 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 102 1
[INFO:2023-7-9 11:21:52][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-7-9 11:21:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_4_260010111
[INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-7-9 11:21:54][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=9,已经加载过了的数量=0,检查后真正要加载的总数=9
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_1_22249 ====== Monster_260010112_1_22249 怪物的模型
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_1_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_1_22249 ====== Monster_260010112_1_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_1_22249 ====== Monster_260010112_1_22249 怪物的头顶ui
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_2_22249 ====== Monster_260010112_2_22249 怪物的模型
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_2_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_2_22249 ====== Monster_260010112_2_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_2_22249 ====== Monster_260010112_2_22249 怪物的头顶ui
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_3_22249 ====== Monster_260010112_3_22249 怪物的模型
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_3_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_3_22249 ====== Monster_260010112_3_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_3_22249 ====== Monster_260010112_3_22249 怪物的头顶ui
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_4_22249 ====== Monster_260010112_4_22249 怪物的模型
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_4_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_4_22249 ====== Monster_260010112_4_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_4_22249 ====== Monster_260010112_4_22249 怪物的头顶ui
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_5_22249 ====== Monster_260010112_5_22249 怪物的模型
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_5_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_5_22249 ====== Monster_260010112_5_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_5_22249 ====== Monster_260010112_5_22249 怪物的头顶ui
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_6_22249 ====== Monster_260010112_6_22249 怪物的模型
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_6_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_6_22249 ====== Monster_260010112_6_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_6_22249 ====== Monster_260010112_6_22249 怪物的头顶ui
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_7_22249 ====== Monster_260010112_7_22249 怪物的模型
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_7_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_7_22249 ====== Monster_260010112_7_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_7_22249 ====== Monster_260010112_7_22249 怪物的头顶ui
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_8_22249 ====== Monster_260010112_8_22249 怪物的模型
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_8_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_8_22249 ====== Monster_260010112_8_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_8_22249 ====== Monster_260010112_8_22249 怪物的头顶ui
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_999_22249 ====== Monster_260010112_999_22249 怪物的模型
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_999_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_999_22249 ====== Monster_260010112_999_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_999_22249 ====== Monster_260010112_999_22249 怪物的头顶ui
[INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:21:55][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2023-7-9 11:21:55][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-7-9 11:21:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:21:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:21:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:21:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:21:55][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2023-7-9 11:22:0][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 260001011 2 1 -45.621250152588 -8.0452442169189 -3.2999999523163 -47 -7.7 -2.5 1.3787498474121
[INFO:2023-7-9 11:22:0][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 260001011 turnIndex: 2
[INFO:2023-7-9 11:22:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:22:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:22:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:22:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:22:0][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-7-9 11:22:0][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-7-9 11:22:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:22:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:22:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-7-9 11:22:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-7-9 11:22:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:22:1]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-7-9 11:22:1]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:1]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2023-7-9 11:22:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:22:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-7-9 11:22:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.084254497662187 移走了序号= 1 的消息,当前队列数量= 1 || 0 StartBattleReply 103 1
[INFO:2023-7-9 11:22:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:22:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 2
[INFO:2023-7-9 11:22:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-7-9 11:22:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:22:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:22:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 3
[INFO:2023-7-9 11:22:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-7-9 11:22:1]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-7-9 11:22:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:22:1]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:1]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-7-9 11:22:1]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-7-9 11:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-7-9 11:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1}
[INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-7-9 11:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1}
[INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-7-9 11:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:455]:{_setCookFinish}注册了 86651.525000095 秒之后的推送 推送ID为 1006
[INFO:2023-7-9 11:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1006,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"[요리 완료]부엌에 갓 만든 음식이 있어! 뜨거울 때 팔아야 돼~","interval":86651525}
[INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-7-9 11:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 최대한 빨리 처리해야 된다고~","number":1}
[INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 주문을 완료하면 풍부한 보수를 얻을 수 있어~","number":1}
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1}
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 어서 음식을 준비해~","number":1}
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":3,"contentText":"[묘회]새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1}
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":5,"contentText":"[묘회]새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1}
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[묘회]새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1}
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":7,"contentText":"[동심 토요일]소주, 보상 전달! 접속만 하면 토요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[개운한 일요일]소주, 보상 전달! 접속만 하면 일요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":2,"contentText":"[이벤트 월요일]소주, 보상 전달! 접속만 하면 월요일 혜택을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1}
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 야식이 준비 되었어, 밤에 제때 먹도록 해~","number":1}
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"\"소주소주, 너 도대체 언제 돌아오는 거야 우리는 미치도록 네가 보고 싶다고! 왕머리와 숏테일도 너를 그리워 해.\" 솽피나이가 \"네가 보고 싶다고\"라는 메시지를 다량으로 전송해 오토봇으로 간주되어 채팅 금지를 당했습니다.","interval":432000000}
[INFO:2023-7-9 11:22:2]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=1219
[INFO:2023-7-9 11:22:2]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324
[INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2066
skinId: 100078
position: 1
baseAttributes {
hp: 7850
thp: 8520
atk: 1029
def: 890
critic: 270
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206600
position: 1
CD: 0
}
skillInfo {
skillId: 41206601
position: 2
CD: 1
maxCD: 4
}
skillInfo {
skillId: 41206602
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 60501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2065
skinId: 100077
position: 2
baseAttributes {
hp: 8357
thp: 8357
atk: 961
def: 787
critic: 250
critic_dmg: 500
dodge: 180
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206500
position: 1
CD: 0
}
skillInfo {
skillId: 41206501
position: 2
CD: 0
}
skillInfo {
skillId: 41206502
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 60501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2067
skinId: 100079
position: 3
baseAttributes {
hp: 8503
thp: 8995
atk: 767
def: 840
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206700
position: 1
CD: 0
}
skillInfo {
skillId: 41206701
position: 2
CD: 1
maxCD: 4
}
skillInfo {
skillId: 41206702
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 60501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2085
skinId: 100080
position: 4
baseAttributes {
hp: 7167
thp: 7167
atk: 977
def: 783
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units {
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units {
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units {
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units {
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skinId: 130071
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skillInfo {
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maxReliveCount: 0
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curRound: 4
maxRound: 20
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-7-9 11:22:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.12102480046451 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 105 1
[INFO:2023-7-9 11:22:2][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
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[INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1690516800000
endTime: 1690948800000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10075
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10078
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10079
startTime: 1689904800000
endTime: 1691078399000
}
activityInfos {
id: 10080
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10081
startTime: 1689300000000
endTime: 1691251199000
}
activityInfos {
id: 10082
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10083
startTime: 1690387200000
endTime: 1691251199000
}
activityInfos {
id: 10085
startTime: 1687831200000
endTime: 1691683199000
}
activityInfos {
id: 10087
startTime: 1689300000000
endTime: 1691078399000
}
[INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-7-9 11:22:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.12102480046451 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 106 1
[INFO:2023-7-9 11:22:2][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-9 11:22:2][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-7-9 11:22:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:22:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:22:2][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:22:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:22:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:22:2]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:22:2]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:2]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:22:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.08440599963069 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 107 1
[INFO:2023-7-9 11:22:2][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:22:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:22:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:22:2]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:22:2]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:2]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 4
[INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:22:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.083820199593902 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 108 1
[INFO:2023-7-9 11:22:2][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:22:2][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:22:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:22:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:22:2][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:22:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:22:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-7-9 11:22:2]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:22:2]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:2]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=501
[INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 10
effectType: 3
effectNum: 1050
additional: 614
additional2: 1050
additional3: 1050
}
targetId: 10
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 6
effectType: 2
effectNum: 564
additional: 1100
additional2: 564
additional3: 564
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206700
actEffect {
targetId: 9
effectType: 2
effectNum: 434
additional: 1230
additional2: 434
additional3: 434
}
actEffect {
targetId: 1
effectType: 4
effectNum: 426
additional: 8276
}
targetId: 9
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 6
effectType: 2
effectNum: 616
additional: 484
additional2: 616
additional3: 616
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222492
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 13
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 6
actorId: 42222492
actEffect {
targetId: 6
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 14
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 7
actorId: 42222492
actEffect {
targetId: 7
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 15
}
}
actEffect {
targetId: 7
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 8
actorId: 42222492
actEffect {
targetId: 8
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 16
}
}
actEffect {
targetId: 8
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 9
actorId: 42222492
actEffect {
targetId: 9
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 17
}
}
actEffect {
targetId: 9
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 9
}
battleStep {
actorType: 1
castorId: 10
actorId: 42222492
actEffect {
targetId: 10
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 18
}
}
actEffect {
targetId: 10
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 10
}
battleStep {
actorType: 1
castorId: 11
actorId: 42222492
actEffect {
targetId: 11
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 19
}
}
actEffect {
targetId: 11
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 11
}
battleStep {
actorType: 1
castorId: 12
actorId: 42222492
actEffect {
targetId: 12
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 20
}
}
actEffect {
targetId: 12
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 12
}
isFinish: false
}
[INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:22:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.083843700587749 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 109 1
[INFO:2023-7-9 11:22:2][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":10,
"effectType":3,
"effectNum":1050,
"additional":614,
"additional2":1050,
"additional3":1050
}
],
"targetId":10
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":564,
"additional":1100,
"additional2":564,
"additional3":564
}
],
"targetId":6
},
{
"actorType":1,
"castorId":3,
"actorId":41206700,
"actEffect":
[
{
"targetId":9,
"effectType":2,
"effectNum":434,
"additional":1230,
"additional2":434,
"additional3":434
},
{
"targetId":1,
"effectType":4,
"effectNum":426,
"additional":8276
}
],
"targetId":9
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":616,
"additional":484,
"additional2":616,
"additional3":616
}
],
"targetId":6
},
{
"actorType":1,
"castorId":5,
"actorId":42222492,
"actEffect":
[
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":13
}
},
{
"targetId":5,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":5
},
{
"actorType":1,
"castorId":6,
"actorId":42222492,
"actEffect":
[
{
"targetId":6,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":14
}
},
{
"targetId":6,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":6
},
{
"actorType":1,
"castorId":7,
"actorId":42222492,
"actEffect":
[
{
"targetId":7,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":15
}
},
{
"targetId":7,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":7
},
{
"actorType":1,
"castorId":8,
"actorId":42222492,
"actEffect":
[
{
"targetId":8,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":16
}
},
{
"targetId":8,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":8
},
{
"actorType":1,
"castorId":9,
"actorId":42222492,
"actEffect":
[
{
"targetId":9,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":17
}
},
{
"targetId":9,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":9
},
{
"actorType":1,
"castorId":10,
"actorId":42222492,
"actEffect":
[
{
"targetId":10,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":18
}
},
{
"targetId":10,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":10
},
{
"actorType":1,
"castorId":11,
"actorId":42222492,
"actEffect":
[
{
"targetId":11,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":19
}
},
{
"targetId":11,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":11
},
{
"actorType":1,
"castorId":12,
"actorId":42222492,
"actEffect":
[
{
"targetId":12,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":20
}
},
{
"targetId":12,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":12
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:22:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/12
[INFO:2023-7-9 11:22:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":10,
"actorId":41206600,
"actEffect":
[
{
"additional":614,
"targetId":10,
"multipleEffectNumReal":0,
"additional3":1050,
"effectNum":1050,
"multipleEffectNum":0,
"effectType":3,
"additional2":1050
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:22:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:22:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 10[Monster_10_6_260010112][6] 一下
[INFO:2023-7-9 11:22:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:22:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}10 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:22:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}10 受到攻击(比率:0.5) -》 多段已飘:525/1050 本段飘:525 本段扣血:525 本段扣盾:0
[INFO:2023-7-9 11:22:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}10 -> 剩余血: 1139/1664 剩余盾: 0
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}10 -> 原来有血: 1139/1664 原来有盾: 0
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}10 受到攻击(比率:1) -》 多段已飘:1050/1050 本段飘:525 本段扣血:525 本段扣盾:0
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}10 -> 剩余血: 614/1664 剩余盾: 0
[WARN:2023-7-9 11:22:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/12, next step
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/12
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41206500,
"actEffect":
[
{
"additional":1100,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":564,
"effectNum":564,
"multipleEffectNum":0,
"effectType":2,
"additional2":564
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:22:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 6[Monster_6_2_260010112][2] 一下
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:282/564 本段飘:282 本段扣血:282 本段扣盾:0
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1382/1664 剩余盾: 0
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1382/1664 原来有盾: 0
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:564/564 本段飘:282 本段扣血:282 本段扣盾:0
[INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1100/1664 剩余盾: 0
[WARN:2023-7-9 11:22:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/12, next step
[INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/12
[INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":9,
"actorId":41206700,
"actEffect":
[
{
"additional":1230,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":434,
"effectNum":434,
"multipleEffectNum":0,
"effectType":2,
"additional2":434
},
{
"additional":8276,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":426,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:22:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 9[Monster_9_5_260010112][5] 一下
[INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:434/434 本段飘:434 本段扣血:434 本段扣盾:0
[INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 1230/1664 剩余盾: 0
[WARN:2023-7-9 11:22:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:22:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 7850 血
[INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 426 血
[INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 8276 血
[WARN:2023-7-9 11:22:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/12, next step
[INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/12
[INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208500,
"actEffect":
[
{
"additional":484,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":616,
"effectNum":616,
"multipleEffectNum":0,
"effectType":2,
"additional2":616
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:22:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 6[Monster_6_2_260010112][2] 一下
[INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1100/1664 原来有盾: 0
[INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:616/616 本段飘:616 本段扣血:616 本段扣盾:0
[INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 484/1664 剩余盾: 0
[WARN:2023-7-9 11:22:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/12, next step
[INFO:2023-7-9 11:22:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/12
[INFO:2023-7-9 11:22:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:22:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_260010112][1] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:22:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:22:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:22:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_260010112][1] 用 42222492 ,令到 5[Monster_5_1_260010112][1] 增加了一个 buff [301001]
[INFO:2023-7-9 11:22:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:22:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_260010112][1] 使用技能 42222492 ,令到 5[Monster_5_1_260010112][1] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:22:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/12, next step
[INFO:2023-7-9 11:22:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/12
[INFO:2023-7-9 11:22:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":14,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:22:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_260010112][2] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:22:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:22:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:22:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_260010112][2] 用 42222492 ,令到 6[Monster_6_2_260010112][2] 增加了一个 buff [301001]
[INFO:2023-7-9 11:22:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:22:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_260010112][2] 使用技能 42222492 ,令到 6[Monster_6_2_260010112][2] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:22:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/12, next step
[INFO:2023-7-9 11:22:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/12
[INFO:2023-7-9 11:22:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":7,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":15,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:22:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_3_260010112][3] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:22:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:22:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:22:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_260010112][3] 用 42222492 ,令到 7[Monster_7_3_260010112][3] 增加了一个 buff [301001]
[INFO:2023-7-9 11:22:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:22:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_260010112][3] 使用技能 42222492 ,令到 7[Monster_7_3_260010112][3] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:22:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/12, next step
[INFO:2023-7-9 11:22:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/12
[INFO:2023-7-9 11:22:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":8,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":16,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:22:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}8[Monster_8_4_260010112][4] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:22:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:22:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:22:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_260010112][4] 用 42222492 ,令到 8[Monster_8_4_260010112][4] 增加了一个 buff [301001]
[INFO:2023-7-9 11:22:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:22:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_260010112][4] 使用技能 42222492 ,令到 8[Monster_8_4_260010112][4] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:22:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/12, next step
[INFO:2023-7-9 11:22:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/12
[INFO:2023-7-9 11:22:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":9,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":9,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":17,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":9,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:22:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}9[Monster_9_5_260010112][5] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:22:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_5_260010112][5] 用 42222492 ,令到 9[Monster_9_5_260010112][5] 增加了一个 buff [301001]
[INFO:2023-7-9 11:22:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:22:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}9[Monster_9_5_260010112][5] 使用技能 42222492 ,令到 9[Monster_9_5_260010112][5] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:22:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/12, next step
[INFO:2023-7-9 11:22:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/12
[INFO:2023-7-9 11:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":10,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":10,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":18,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":10,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":10,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}10[Monster_10_6_260010112][6] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:22:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:22:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:22:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}10[Monster_10_6_260010112][6] 用 42222492 ,令到 10[Monster_10_6_260010112][6] 增加了一个 buff [301001]
[INFO:2023-7-9 11:22:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:22:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}10[Monster_10_6_260010112][6] 使用技能 42222492 ,令到 10[Monster_10_6_260010112][6] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:22:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/12, next step
[INFO:2023-7-9 11:22:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/12
[INFO:2023-7-9 11:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":11,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":11,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":19,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":11,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":11,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}11[Monster_11_7_260010112][7] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:22:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}11[Monster_11_7_260010112][7] 用 42222492 ,令到 11[Monster_11_7_260010112][7] 增加了一个 buff [301001]
[INFO:2023-7-9 11:22:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:22:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}11[Monster_11_7_260010112][7] 使用技能 42222492 ,令到 11[Monster_11_7_260010112][7] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:22:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/12, next step
[INFO:2023-7-9 11:22:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/12
[INFO:2023-7-9 11:22:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":12,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":12,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":20,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":12,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":12,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:22:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}12[Monster_12_8_260010112][8] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:22:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:22:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:22:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}12[Monster_12_8_260010112][8] 用 42222492 ,令到 12[Monster_12_8_260010112][8] 增加了一个 buff [301001]
[INFO:2023-7-9 11:22:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:22:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}12[Monster_12_8_260010112][8] 使用技能 42222492 ,令到 12[Monster_12_8_260010112][8] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:22:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:12/12, round done
[INFO:2023-7-9 11:22:17][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:22:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:22:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:22:17]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:22:17]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:17]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:22:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084085300564766 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 111 1
[INFO:2023-7-9 11:22:17][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:22:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:22:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:22:17]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:22:17]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:17]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 5
[INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:22:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.083377800881863 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 112 1
[INFO:2023-7-9 11:22:17][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:22:17][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:22:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:22:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:22:17][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:22:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:22:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-7-9 11:22:17]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:22:17]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:17]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=559
[INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206601
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301059
duration: 1
id: 21
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41206601
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 6
effectType: 2
effectNum: 600
additional: 0
additional2: 600
additional3: 600
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 14
}
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206701
actEffect {
targetId: 8
effectType: 3
effectNum: 1381
additional: 283
additional2: 1381
additional3: 1381
}
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 16
}
actEffect {
targetId: 8
effectType: 5
effectNum: 2
buff {
buffId: 301016
duration: 2
id: 22
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41206701
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 8
effectType: 2
effectNum: 589
additional: 0
additional2: 589
additional3: 589
}
targetId: 8
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 8
effectType: 6
effectNum: 1
additional: 22
}
actEffect {
targetId: 8
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222491
actEffect {
targetId: 2
effectType: 1
effectNum: 0
additional: 8357
additional2: 0
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 5
actorId: 13
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 7
actorId: 42222491
actEffect {
targetId: 2
effectType: 2
effectNum: 747
additional: 7610
additional2: 747
additional3: 0
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 7
actorId: 15
actEffect {
targetId: 7
effectType: 7
effectNum: 1
additional: 15
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 9
actorId: 42222491
actEffect {
targetId: 4
effectType: 2
effectNum: 725
additional: 6442
additional2: 725
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 23
}
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 9
actorId: 17
actEffect {
targetId: 9
effectType: 7
effectNum: 1
additional: 17
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 10
actorId: 42222491
actEffect {
targetId: 1
effectType: 2
effectNum: 690
additional: 7586
additional2: 690
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 10
actorId: 18
actEffect {
targetId: 10
effectType: 7
effectNum: 1
additional: 18
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 11
actorId: 42222491
actEffect {
targetId: 2
effectType: 3
effectNum: 1351
additional: 6259
additional2: 1351
additional3: 0
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 11
actorId: 19
actEffect {
targetId: 11
effectType: 7
effectNum: 1
additional: 19
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 12
actorId: 42222491
actEffect {
targetId: 3
effectType: 2
effectNum: 731
additional: 7772
additional2: 731
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 12
actorId: 20
actEffect {
targetId: 12
effectType: 7
effectNum: 1
additional: 20
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:22:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.083769900724292 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 113 1
[INFO:2023-7-9 11:22:17][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206601,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301059,
"duration":1,
"id":21
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41206601
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":600,
"additional":0,
"additional2":600,
"additional3":600
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":14
},
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206701,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":1381,
"additional":283,
"additional2":1381,
"additional3":1381
},
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":16
},
{
"targetId":8,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301016,
"duration":2,
"id":22
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41206701
}
],
"targetId":8
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":589,
"additional":0,
"additional2":589,
"additional3":589
}
],
"targetId":8
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":1,
"additional":22
},
{
"targetId":8,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222491,
"actEffect":
[
{
"targetId":2,
"effectType":1,
"effectNum":0,
"additional":8357,
"additional2":0
}
],
"targetId":2
},
{
"actorType":2,
"castorId":5,
"actorId":13,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
},
{
"actorType":1,
"castorId":7,
"actorId":42222491,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":747,
"additional":7610,
"additional2":747,
"additional3":0
}
],
"targetId":2
},
{
"actorType":2,
"castorId":7,
"actorId":15,
"actEffect":
[
{
"targetId":7,
"effectType":7,
"effectNum":1,
"additional":15
}
],
"targetId":0
},
{
"actorType":1,
"castorId":9,
"actorId":42222491,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":725,
"additional":6442,
"additional2":725,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":23
}
}
],
"targetId":4
},
{
"actorType":2,
"castorId":9,
"actorId":17,
"actEffect":
[
{
"targetId":9,
"effectType":7,
"effectNum":1,
"additional":17
}
],
"targetId":0
},
{
"actorType":1,
"castorId":10,
"actorId":42222491,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":690,
"additional":7586,
"additional2":690,
"additional3":0
}
],
"targetId":1
},
{
"actorType":2,
"castorId":10,
"actorId":18,
"actEffect":
[
{
"targetId":10,
"effectType":7,
"effectNum":1,
"additional":18
}
],
"targetId":0
},
{
"actorType":1,
"castorId":11,
"actorId":42222491,
"actEffect":
[
{
"targetId":2,
"effectType":3,
"effectNum":1351,
"additional":6259,
"additional2":1351,
"additional3":0
}
],
"targetId":2
},
{
"actorType":2,
"castorId":11,
"actorId":19,
"actEffect":
[
{
"targetId":11,
"effectType":7,
"effectNum":1,
"additional":19
}
],
"targetId":0
},
{
"actorType":1,
"castorId":12,
"actorId":42222491,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":731,
"additional":7772,
"additional2":731,
"additional3":0
}
],
"targetId":3
},
{
"actorType":2,
"castorId":12,
"actorId":20,
"actEffect":
[
{
"targetId":12,
"effectType":7,
"effectNum":1,
"additional":20
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:22:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/18
[INFO:2023-7-9 11:22:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41206601,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":21,
"buffId":301059,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41206601,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:22:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206601 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206601[10006908] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-9 11:22:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2023-7-9 11:22:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:22:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41206601 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301059]
[INFO:2023-7-9 11:22:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206601 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:22:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/18, next step
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/18
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41206500,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":600,
"effectNum":600,
"multipleEffectNum":0,
"effectType":2,
"additional2":600
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:22:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 6[Monster_6_2_260010112][2] 一下
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 484/1664 原来有盾: 0
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:300/600 本段飘:300 本段扣血:300 本段扣盾:0
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 184/1664 剩余盾: 0
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 184/1664 原来有盾: 0
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:600/600 本段飘:300 本段扣血:300 本段扣盾:0
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:22:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/18, next step
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/18
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":14,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:22:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:22:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_260010112][2] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:22:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:22:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:22:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:22:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/18, next step
[INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/18
[INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41206701,
"actEffect":
[
{
"additional":283,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1381,
"effectNum":1381,
"multipleEffectNum":0,
"effectType":3,
"additional2":1381
},
{
"additional":16,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":8,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":22,
"buffId":301016,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41206701,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-7-9 11:22:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:22:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206701 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206701[10007008] 不是aoe 干了 8[Monster_8_4_260010112][4] 一下
[INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 46
[INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1381/1381 本段飘:1381 本段扣血:1381 本段扣盾:0
[INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 283/1664 剩余盾: 0
[WARN:2023-7-9 11:22:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:22:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}3[MyRole_3_3][3] 用 41206701 的带来了一个 ,令到 8[Monster_8_4_260010112][4] 移除了一个 buff [301001]
[INFO:2023-7-9 11:22:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206701 ,令到 8[Monster_8_4_260010112][4] 增加了一个 buff [301016]
[INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:22:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-7-9 11:22:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2023-7-9 11:22:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:22:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_260010112
[INFO:2023-7-9 11:22:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/18, next step
[INFO:2023-7-9 11:22:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/18
[INFO:2023-7-9 11:22:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41208500,
"actEffect":
[
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":589,
"effectNum":589,
"multipleEffectNum":0,
"effectType":2,
"additional2":589
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:22:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:22:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 8[Monster_8_4_260010112][4] 一下
[INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 283/1664 原来有盾: 0
[INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:589/589 本段飘:589 本段扣血:589 本段扣盾:0
[INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:22:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/18, next step
[INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/18
[INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":22,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:22:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:22:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_260010112][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果
[WARN:2023-7-9 11:22:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:22:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:22:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:22:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/18, next step
[INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/18
[INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222491,
"actEffect":
[
{
"additional":8357,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:22:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_260010112][1] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[WARN:2023-7-9 11:22:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_4_260010112
[INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/18, next step
[INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/18
[INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:13 buffId:301001 持续时间:1
[INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/18, next step
[INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/18
[INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222491,
"actEffect":
[
{
"additional":7610,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":747,
"multipleEffectNum":0,
"effectType":2,
"additional2":747
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:22:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_260010112][3] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-9 11:22:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:22:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8357/8357 原来有盾: 0
[INFO:2023-7-9 11:22:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:747/747 本段飘:747 本段扣血:747 本段扣盾:0
[INFO:2023-7-9 11:22:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7610/8357 剩余盾: 0
[WARN:2023-7-9 11:22:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/18, next step
[INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/18
[INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":15,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:15 buffId:301001 持续时间:1
[INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/18, next step
[INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/18
[INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222491,
"actEffect":
[
{
"additional":6442,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":725,
"multipleEffectNum":0,
"effectType":2,
"additional2":725
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":23,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":9,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:22:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}9[Monster_9_5_260010112][5] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7167/7167 原来有盾: 0
[INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:725/725 本段飘:725 本段扣血:725 本段扣盾:0
[INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6442/7167 剩余盾: 0
[WARN:2023-7-9 11:22:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:22:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_5_260010112][5] 用 42222491 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022]
[INFO:2023-7-9 11:22:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2023-7-9 11:22:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/18, next step
[INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/18
[INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":17,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:9 buffServerId:17 buffId:301001 持续时间:1
[INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/18, next step
[INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/18
[INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222491,
"actEffect":
[
{
"additional":7586,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":690,
"multipleEffectNum":0,
"effectType":2,
"additional2":690
}
],
"castorId":10,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:22:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}10[Monster_10_6_260010112][6] 用 42222491[13007607] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8276/8520 原来有盾: 0
[INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:690/690 本段飘:690 本段扣血:690 本段扣盾:0
[INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 7586/8520 剩余盾: 0
[WARN:2023-7-9 11:22:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/18, next step
[INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/18
[INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":18,
"targetId":10,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:10 buffServerId:18 buffId:301001 持续时间:1
[INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/18, next step
[INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/18
[INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222491,
"actEffect":
[
{
"additional":6259,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1351,
"multipleEffectNum":0,
"effectType":3,
"additional2":1351
}
],
"castorId":11,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:22:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}11[Monster_11_7_260010112][7] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7610/8357 原来有盾: 0
[INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:1351/1351 本段飘:1351 本段扣血:1351 本段扣盾:0
[INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6259/8357 剩余盾: 0
[WARN:2023-7-9 11:22:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/18, next step
[INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/18
[INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":19,
"targetId":11,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:11 buffServerId:19 buffId:301001 持续时间:1
[INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:16/18, next step
[INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:17/18
[INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42222491,
"actEffect":
[
{
"additional":7772,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":731,
"multipleEffectNum":0,
"effectType":2,
"additional2":731
}
],
"castorId":12,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:22:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}12[Monster_12_8_260010112][8] 用 42222491[13007607] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8503/8995 原来有盾: 0
[INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:731/731 本段飘:731 本段扣血:731 本段扣盾:0
[INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7772/8995 剩余盾: 0
[WARN:2023-7-9 11:22:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:17/18, next step
[INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:18/18
[INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":20,
"targetId":12,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:12 buffServerId:20 buffId:301001 持续时间:1
[INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:18/18, round done
[INFO:2023-7-9 11:22:28][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:22:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:22:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:22:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:22:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:22:28]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:22:28]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:28]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:22:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:22:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:22:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.08440070040524 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 115 1
[INFO:2023-7-9 11:22:28][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:22:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:22:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:22:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:22:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:22:28]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:22:28]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:28]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:22:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 6
[INFO:2023-7-9 11:22:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:22:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.06696149893105 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 116 1
[INFO:2023-7-9 11:22:28][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:22:28][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:22:29][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:22:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:22:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:22:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:22:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-7-9 11:22:29]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:22:29]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:29]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=469
[INFO:2023-7-9 11:22:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 12
effectType: 2
effectNum: 1374
additional: 290
additional2: 1374
additional3: 1374
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 21
}
targetId: 12
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 12
effectType: 2
effectNum: 562
additional: 0
additional2: 562
additional3: 562
}
targetId: 12
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 12
effectType: 6
effectNum: 1
additional: 20
}
actEffect {
targetId: 12
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206700
actEffect {
targetId: 7
effectType: 3
effectNum: 655
additional: 1009
additional2: 655
additional3: 655
}
actEffect {
targetId: 2
effectType: 4
effectNum: 417
additional: 6676
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 10
effectType: 2
effectNum: 621
additional: 0
additional2: 621
additional3: 621
}
targetId: 10
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 10
effectType: 6
effectNum: 1
additional: 18
}
actEffect {
targetId: 10
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 23
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 23
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222491
actEffect {
targetId: 4
effectType: 3
effectNum: 1443
additional: 4999
additional2: 1443
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 24
}
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 5
actorId: 13
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 13
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 7
actorId: 42222491
actEffect {
targetId: 2
effectType: 3
effectNum: 1389
additional: 5287
additional2: 1389
additional3: 0
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 7
actorId: 15
actEffect {
targetId: 7
effectType: 6
effectNum: 0
additional: 15
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 9
actorId: 42222491
actEffect {
targetId: 2
effectType: 3
effectNum: 1432
additional: 3855
additional2: 1432
additional3: 0
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 25
}
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 9
actorId: 17
actEffect {
targetId: 9
effectType: 6
effectNum: 0
additional: 17
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 11
actorId: 42222491
actEffect {
targetId: 3
effectType: 3
effectNum: 1349
additional: 6423
additional2: 1349
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 11
actorId: 19
actEffect {
targetId: 11
effectType: 6
effectNum: 0
additional: 19
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:22:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:22:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084734302014112 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 117 1
[INFO:2023-7-9 11:22:29][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":12,
"effectType":2,
"effectNum":1374,
"additional":290,
"additional2":1374,
"additional3":1374
},
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":21
}
],
"targetId":12
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":12,
"effectType":2,
"effectNum":562,
"additional":0,
"additional2":562,
"additional3":562
}
],
"targetId":12
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":12,
"effectType":6,
"effectNum":1,
"additional":20
},
{
"targetId":12,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206700,
"actEffect":
[
{
"targetId":7,
"effectType":3,
"effectNum":655,
"additional":1009,
"additional2":655,
"additional3":655
},
{
"targetId":2,
"effectType":4,
"effectNum":417,
"additional":6676
}
],
"targetId":7
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":10,
"effectType":2,
"effectNum":621,
"additional":0,
"additional2":621,
"additional3":621
}
],
"targetId":10
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":10,
"effectType":6,
"effectNum":1,
"additional":18
},
{
"targetId":10,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":23,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":23
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222491,
"actEffect":
[
{
"targetId":4,
"effectType":3,
"effectNum":1443,
"additional":4999,
"additional2":1443,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":24
}
}
],
"targetId":4
},
{
"actorType":2,
"castorId":5,
"actorId":13,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":13
}
],
"targetId":0
},
{
"actorType":1,
"castorId":7,
"actorId":42222491,
"actEffect":
[
{
"targetId":2,
"effectType":3,
"effectNum":1389,
"additional":5287,
"additional2":1389,
"additional3":0
}
],
"targetId":2
},
{
"actorType":2,
"castorId":7,
"actorId":15,
"actEffect":
[
{
"targetId":7,
"effectType":6,
"effectNum":0,
"additional":15
}
],
"targetId":0
},
{
"actorType":1,
"castorId":9,
"actorId":42222491,
"actEffect":
[
{
"targetId":2,
"effectType":3,
"effectNum":1432,
"additional":3855,
"additional2":1432,
"additional3":0
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":25
}
}
],
"targetId":2
},
{
"actorType":2,
"castorId":9,
"actorId":17,
"actEffect":
[
{
"targetId":9,
"effectType":6,
"effectNum":0,
"additional":17
}
],
"targetId":0
},
{
"actorType":1,
"castorId":11,
"actorId":42222491,
"actEffect":
[
{
"targetId":3,
"effectType":3,
"effectNum":1349,
"additional":6423,
"additional2":1349,
"additional3":0
}
],
"targetId":3
},
{
"actorType":2,
"castorId":11,
"actorId":19,
"actEffect":
[
{
"targetId":11,
"effectType":6,
"effectNum":0,
"additional":19
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/15
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":12,
"actorId":41206600,
"actEffect":
[
{
"additional":290,
"targetId":12,
"multipleEffectNumReal":0,
"additional3":1374,
"effectNum":1374,
"multipleEffectNum":0,
"effectType":2,
"additional2":1374
},
{
"additional":21,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 12[Monster_12_8_260010112][8] 一下
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}12 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}12 受到攻击(比率:0.5) -》 多段已飘:687/1374 本段飘:687 本段扣血:687 本段扣盾:0
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}12 -> 剩余血: 977/1664 剩余盾: 0
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}12 -> 原来有血: 977/1664 原来有盾: 0
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}12 受到攻击(比率:1) -》 多段已飘:1374/1374 本段飘:687 本段扣血:687 本段扣盾:0
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}12 -> 剩余血: 290/1664 剩余盾: 0
[WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41206600 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301059],不提示id不需要播放效果
[WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/15, next step
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/15
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":12,
"actorId":41206500,
"actEffect":
[
{
"additional":0,
"targetId":12,
"multipleEffectNumReal":0,
"additional3":562,
"effectNum":562,
"multipleEffectNum":0,
"effectType":2,
"additional2":562
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 12[Monster_12_8_260010112][8] 一下
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}12 -> 原来有血: 290/1664 原来有盾: 0
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}12 受到攻击(比率:0.5) -》 多段已飘:281/562 本段飘:281 本段扣血:281 本段扣盾:0
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}12 -> 剩余血: 9/1664 剩余盾: 0
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}12 -> 原来有血: 9/1664 原来有盾: 0
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}12 受到攻击(比率:1) -》 多段已飘:562/562 本段飘:281 本段扣血:281 本段扣盾:0
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}12 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/15, next step
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/15
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":20,
"targetId":12,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":12,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 12[Monster_12_8_260010112][8] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:22:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/15, next step
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/15
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41206700,
"actEffect":
[
{
"additional":1009,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":655,
"effectNum":655,
"multipleEffectNum":0,
"effectType":3,
"additional2":655
},
{
"additional":6676,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":417,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 7[Monster_7_3_260010112][3] 一下
[INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:655/655 本段飘:655 本段扣血:655 本段扣盾:0
[INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1009/1664 剩余盾: 0
[WARN:2023-7-9 11:22:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:22:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 6259 血
[INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 417 血
[INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 6676 血
[WARN:2023-7-9 11:22:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/15, next step
[INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/15
[INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":10,
"actorId":41208500,
"actEffect":
[
{
"additional":0,
"targetId":10,
"multipleEffectNumReal":0,
"additional3":621,
"effectNum":621,
"multipleEffectNum":0,
"effectType":2,
"additional2":621
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:22:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 10[Monster_10_6_260010112][6] 一下
[INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_12_8_260010112
[INFO:2023-7-9 11:22:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:22:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}10 -> 原来有血: 614/1664 原来有盾: 0
[INFO:2023-7-9 11:22:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}10 受到攻击(比率:1) -》 多段已飘:621/621 本段飘:621 本段扣血:621 本段扣盾:0
[INFO:2023-7-9 11:22:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}10 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:22:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/15, next step
[INFO:2023-7-9 11:22:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/15
[INFO:2023-7-9 11:22:32][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":18,
"targetId":10,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":10,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:22:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:22:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:22:32][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 10[Monster_10_6_260010112][6] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:22:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/15, next step
[INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/15
[INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":23,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:23 buffId:301022
[INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/15, next step
[INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/15
[INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222491,
"actEffect":
[
{
"additional":4999,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1443,
"multipleEffectNum":0,
"effectType":3,
"additional2":1443
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":24,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_260010112][1] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6442/7167 原来有盾: 0
[INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:1443/1443 本段飘:1443 本段扣血:1443 本段扣盾:0
[INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4999/7167 剩余盾: 0
[WARN:2023-7-9 11:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_260010112][1] 用 42222491 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022]
[WARN:2023-7-9 11:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_10_6_260010112
[INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/15, next step
[INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/15
[INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:13 buffId:301001
[INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/15, next step
[INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/15
[INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222491,
"actEffect":
[
{
"additional":5287,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1389,
"multipleEffectNum":0,
"effectType":3,
"additional2":1389
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_260010112][3] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6676/8357 原来有盾: 0
[INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:1389/1389 本段飘:1389 本段扣血:1389 本段扣盾:0
[INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5287/8357 剩余盾: 0
[WARN:2023-7-9 11:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/15, next step
[INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/15
[INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":15,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:15 buffId:301001
[INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/15, next step
[INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/15
[INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222491,
"actEffect":
[
{
"additional":3855,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1432,
"multipleEffectNum":0,
"effectType":3,
"additional2":1432
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":25,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":9,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:22:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}9[Monster_9_5_260010112][5] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5287/8357 原来有盾: 0
[INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:1432/1432 本段飘:1432 本段扣血:1432 本段扣盾:0
[INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3855/8357 剩余盾: 0
[WARN:2023-7-9 11:22:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:22:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_5_260010112][5] 用 42222491 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301022]
[INFO:2023-7-9 11:22:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2023-7-9 11:22:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/15, next step
[INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/15
[INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":17,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:17 buffId:301001
[INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/15, next step
[INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/15
[INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42222491,
"actEffect":
[
{
"additional":6423,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1349,
"multipleEffectNum":0,
"effectType":3,
"additional2":1349
}
],
"castorId":11,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:22:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}11[Monster_11_7_260010112][7] 用 42222491[13007607] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7772/8995 原来有盾: 0
[INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:1349/1349 本段飘:1349 本段扣血:1349 本段扣盾:0
[INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6423/8995 剩余盾: 0
[WARN:2023-7-9 11:22:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/15, next step
[INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/15
[INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":19,
"targetId":11,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:11 buffServerId:19 buffId:301001
[INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:15/15, round done
[INFO:2023-7-9 11:22:37][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:22:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:22:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:22:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:22:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:22:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:22:37]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:37]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:22:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:22:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:22:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.083935299888253 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 119 1
[INFO:2023-7-9 11:22:37][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:22:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:22:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:22:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:22:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:22:37]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:22:37]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:22:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 7
[INFO:2023-7-9 11:22:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:22:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067636299878359 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 120 1
[INFO:2023-7-9 11:22:38][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:22:38][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:22:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:22:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:22:38][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:22:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:22:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:22:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:22:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-7-9 11:22:38]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:22:38]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:38]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=338
[INFO:2023-7-9 11:22:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 5
effectType: 2
effectNum: 711
additional: 953
additional2: 711
additional3: 711
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 7
effectType: 3
effectNum: 840
additional: 169
additional2: 840
additional3: 840
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206700
actEffect {
targetId: 11
effectType: 2
effectNum: 435
additional: 1229
additional2: 435
additional3: 435
}
actEffect {
targetId: 2
effectType: 4
effectNum: 417
additional: 4272
}
targetId: 11
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 5
effectType: 3
effectNum: 1342
additional: 0
additional2: 1342
additional3: 1342
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 25
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 25
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 24
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 24
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 7
actorId: 42222492
actEffect {
targetId: 7
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 26
}
}
actEffect {
targetId: 7
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 9
actorId: 42222492
actEffect {
targetId: 9
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 27
}
}
actEffect {
targetId: 9
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 9
}
battleStep {
actorType: 1
castorId: 11
actorId: 42222492
actEffect {
targetId: 11
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 28
}
}
actEffect {
targetId: 11
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 11
}
isFinish: false
}
[INFO:2023-7-9 11:22:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:22:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084801100194454 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 121 1
[INFO:2023-7-9 11:22:38][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":711,
"additional":953,
"additional2":711,
"additional3":711
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":7,
"effectType":3,
"effectNum":840,
"additional":169,
"additional2":840,
"additional3":840
}
],
"targetId":7
},
{
"actorType":1,
"castorId":3,
"actorId":41206700,
"actEffect":
[
{
"targetId":11,
"effectType":2,
"effectNum":435,
"additional":1229,
"additional2":435,
"additional3":435
},
{
"targetId":2,
"effectType":4,
"effectNum":417,
"additional":4272
}
],
"targetId":11
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1342,
"additional":0,
"additional2":1342,
"additional3":1342
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":25,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":25
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":24,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":24
}
],
"targetId":0
},
{
"actorType":1,
"castorId":7,
"actorId":42222492,
"actEffect":
[
{
"targetId":7,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":26
}
},
{
"targetId":7,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":7
},
{
"actorType":1,
"castorId":9,
"actorId":42222492,
"actEffect":
[
{
"targetId":9,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":27
}
},
{
"targetId":9,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":9
},
{
"actorType":1,
"castorId":11,
"actorId":42222492,
"actEffect":
[
{
"targetId":11,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":28
}
},
{
"targetId":11,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":11
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9
[INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206600,
"actEffect":
[
{
"additional":953,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":711,
"effectNum":711,
"multipleEffectNum":0,
"effectType":2,
"additional2":711
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:22:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 5[Monster_5_1_260010112][1] 一下
[INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:355/711 本段飘:355 本段扣血:355 本段扣盾:0
[INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1309/1664 剩余盾: 0
[INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1309/1664 原来有盾: 0
[INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:711/711 本段飘:356 本段扣血:356 本段扣盾:0
[INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 953/1664 剩余盾: 0
[WARN:2023-7-9 11:22:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step
[INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9
[INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41206500,
"actEffect":
[
{
"additional":169,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":840,
"effectNum":840,
"multipleEffectNum":0,
"effectType":3,
"additional2":840
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:22:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 7[Monster_7_3_260010112][3] 一下
[INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1009/1664 原来有盾: 0
[INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.5) -》 多段已飘:420/840 本段飘:420 本段扣血:420 本段扣盾:0
[INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 589/1664 剩余盾: 0
[INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 589/1664 原来有盾: 0
[INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:840/840 本段飘:420 本段扣血:420 本段扣盾:0
[INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 169/1664 剩余盾: 0
[WARN:2023-7-9 11:22:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step
[INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9
[INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":11,
"actorId":41206700,
"actEffect":
[
{
"additional":1229,
"targetId":11,
"multipleEffectNumReal":0,
"additional3":435,
"effectNum":435,
"multipleEffectNum":0,
"effectType":2,
"additional2":435
},
{
"additional":4272,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":417,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:22:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 11[Monster_11_7_260010112][7] 一下
[INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}11 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}11 受到攻击(比率:1) -》 多段已飘:435/435 本段飘:435 本段扣血:435 本段扣盾:0
[INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}11 -> 剩余血: 1229/1664 剩余盾: 0
[WARN:2023-7-9 11:22:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:22:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3855 血
[INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 417 血
[INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 4272 血
[WARN:2023-7-9 11:22:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step
[INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9
[INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41208500,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1342,
"effectNum":1342,
"multipleEffectNum":0,
"effectType":3,
"additional2":1342
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:22:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 5[Monster_5_1_260010112][1] 一下
[INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 953/1664 原来有盾: 0
[INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1342/1342 本段飘:1342 本段扣血:1342 本段扣盾:0
[INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:22:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step
[INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9
[INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:22:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-7-9 11:22:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-7-9 11:22:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:22:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step
[INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9
[INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":25,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":24,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:25 buffId:301022
[INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:24 buffId:301022
[INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step
[INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9
[INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":7,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":26,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_3_260010112][3] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:22:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:22:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:22:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_260010112][3] 用 42222492 ,令到 7[Monster_7_3_260010112][3] 增加了一个 buff [301001]
[INFO:2023-7-9 11:22:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_260010112][3] 使用技能 42222492 ,令到 7[Monster_7_3_260010112][3] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:22:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_260010112
[INFO:2023-7-9 11:22:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step
[INFO:2023-7-9 11:22:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9
[INFO:2023-7-9 11:22:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":9,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":9,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":27,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":9,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:22:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}9[Monster_9_5_260010112][5] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:22:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:22:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:22:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_5_260010112][5] 用 42222492 ,令到 9[Monster_9_5_260010112][5] 增加了一个 buff [301001]
[INFO:2023-7-9 11:22:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}9[Monster_9_5_260010112][5] 使用技能 42222492 ,令到 9[Monster_9_5_260010112][5] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:22:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step
[INFO:2023-7-9 11:22:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9
[INFO:2023-7-9 11:22:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":11,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":11,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":28,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":11,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":11,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:22:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}11[Monster_11_7_260010112][7] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:22:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:22:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:22:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}11[Monster_11_7_260010112][7] 用 42222492 ,令到 11[Monster_11_7_260010112][7] 增加了一个 buff [301001]
[INFO:2023-7-9 11:22:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}11[Monster_11_7_260010112][7] 使用技能 42222492 ,令到 11[Monster_11_7_260010112][7] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:22:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done
[INFO:2023-7-9 11:22:45][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:22:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:22:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:22:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:22:45]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:45]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:22:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084266701713204 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 123 1
[INFO:2023-7-9 11:22:45][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:22:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:22:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:22:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:22:45]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:45]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 8
[INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:22:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.084234900772572 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 124 1
[INFO:2023-7-9 11:22:45][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:22:45][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:22:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:22:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:22:45][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:22:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:22:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-7-9 11:22:45]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:22:45]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:45]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=293
[INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 11
effectType: 2
effectNum: 710
additional: 519
additional2: 710
additional3: 710
}
targetId: 11
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 7
effectType: 2
effectNum: 573
additional: 0
additional2: 573
additional3: 573
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 6
effectNum: 1
additional: 26
}
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206700
actEffect {
targetId: 11
effectType: 2
effectNum: 406
additional: 113
additional2: 406
additional3: 406
}
actEffect {
targetId: 2
effectType: 4
effectNum: 417
additional: 4689
}
targetId: 11
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 9
effectType: 2
effectNum: 587
additional: 643
additional2: 587
additional3: 587
}
targetId: 9
}
battleStep {
actorType: 1
castorId: 9
actorId: 42222491
actEffect {
targetId: 1
effectType: 2
effectNum: 712
additional: 6874
additional2: 712
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 9
actorId: 27
actEffect {
targetId: 9
effectType: 7
effectNum: 1
additional: 27
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 11
actorId: 42222491
actEffect {
targetId: 4
effectType: 3
effectNum: 1346
additional: 3653
additional2: 1346
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 29
}
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 11
actorId: 28
actEffect {
targetId: 11
effectType: 7
effectNum: 1
additional: 28
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:22:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.083623299375176 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 125 1
[INFO:2023-7-9 11:22:45][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":11,
"effectType":2,
"effectNum":710,
"additional":519,
"additional2":710,
"additional3":710
}
],
"targetId":11
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":573,
"additional":0,
"additional2":573,
"additional3":573
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":6,
"effectNum":1,
"additional":26
},
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206700,
"actEffect":
[
{
"targetId":11,
"effectType":2,
"effectNum":406,
"additional":113,
"additional2":406,
"additional3":406
},
{
"targetId":2,
"effectType":4,
"effectNum":417,
"additional":4689
}
],
"targetId":11
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":9,
"effectType":2,
"effectNum":587,
"additional":643,
"additional2":587,
"additional3":587
}
],
"targetId":9
},
{
"actorType":1,
"castorId":9,
"actorId":42222491,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":712,
"additional":6874,
"additional2":712,
"additional3":0
}
],
"targetId":1
},
{
"actorType":2,
"castorId":9,
"actorId":27,
"actEffect":
[
{
"targetId":9,
"effectType":7,
"effectNum":1,
"additional":27
}
],
"targetId":0
},
{
"actorType":1,
"castorId":11,
"actorId":42222491,
"actEffect":
[
{
"targetId":4,
"effectType":3,
"effectNum":1346,
"additional":3653,
"additional2":1346,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":29
}
}
],
"targetId":4
},
{
"actorType":2,
"castorId":11,
"actorId":28,
"actEffect":
[
{
"targetId":11,
"effectType":7,
"effectNum":1,
"additional":28
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:22:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9
[INFO:2023-7-9 11:22:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":11,
"actorId":41206600,
"actEffect":
[
{
"additional":519,
"targetId":11,
"multipleEffectNumReal":0,
"additional3":710,
"effectNum":710,
"multipleEffectNum":0,
"effectType":2,
"additional2":710
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:22:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:22:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 11[Monster_11_7_260010112][7] 一下
[INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}11 -> 原来有血: 1229/1664 原来有盾: 0
[INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}11 受到攻击(比率:0.5) -》 多段已飘:355/710 本段飘:355 本段扣血:355 本段扣盾:0
[INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}11 -> 剩余血: 874/1664 剩余盾: 0
[INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}11 -> 原来有血: 874/1664 原来有盾: 0
[INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}11 受到攻击(比率:1) -》 多段已飘:710/710 本段飘:355 本段扣血:355 本段扣盾:0
[INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}11 -> 剩余血: 519/1664 剩余盾: 0
[WARN:2023-7-9 11:22:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step
[INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9
[INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41206500,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":573,
"effectNum":573,
"multipleEffectNum":0,
"effectType":2,
"additional2":573
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:22:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 7[Monster_7_3_260010112][3] 一下
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 169/1664 原来有盾: 0
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.5) -》 多段已飘:286/573 本段飘:286 本段扣血:286 本段扣盾:0
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/1664 原来有盾: 0
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:573/573 本段飘:287 本段扣血:287 本段扣盾:0
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":26,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_260010112][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:22:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":11,
"actorId":41206700,
"actEffect":
[
{
"additional":113,
"targetId":11,
"multipleEffectNumReal":0,
"additional3":406,
"effectNum":406,
"multipleEffectNum":0,
"effectType":2,
"additional2":406
},
{
"additional":4689,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":417,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 11[Monster_11_7_260010112][7] 一下
[INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}11 -> 原来有血: 519/1664 原来有盾: 0
[INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}11 受到攻击(比率:1) -》 多段已飘:406/406 本段飘:406 本段扣血:406 本段扣盾:0
[INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}11 -> 剩余血: 113/1664 剩余盾: 0
[WARN:2023-7-9 11:22:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:22:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 4272 血
[INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 417 血
[INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 4689 血
[WARN:2023-7-9 11:22:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step
[INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9
[INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":9,
"actorId":41208500,
"actEffect":
[
{
"additional":643,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":587,
"effectNum":587,
"multipleEffectNum":0,
"effectType":2,
"additional2":587
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:22:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 9[Monster_9_5_260010112][5] 一下
[INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_260010112
[INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 1230/1664 原来有盾: 0
[INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:587/587 本段飘:587 本段扣血:587 本段扣盾:0
[INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 643/1664 剩余盾: 0
[WARN:2023-7-9 11:22:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step
[INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9
[INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222491,
"actEffect":
[
{
"additional":6874,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":712,
"multipleEffectNum":0,
"effectType":2,
"additional2":712
}
],
"castorId":9,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:22:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}9[Monster_9_5_260010112][5] 用 42222491[13007607] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 7586/8520 原来有盾: 0
[INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:712/712 本段飘:712 本段扣血:712 本段扣盾:0
[INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6874/8520 剩余盾: 0
[WARN:2023-7-9 11:22:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step
[INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9
[INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":27,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:9 buffServerId:27 buffId:301001 持续时间:1
[INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step
[INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9
[INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222491,
"actEffect":
[
{
"additional":3653,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1346,
"multipleEffectNum":0,
"effectType":3,
"additional2":1346
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":29,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":11,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:22:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}11[Monster_11_7_260010112][7] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-9 11:22:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:22:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4999/7167 原来有盾: 0
[INFO:2023-7-9 11:22:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:1346/1346 本段飘:1346 本段扣血:1346 本段扣盾:0
[INFO:2023-7-9 11:22:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3653/7167 剩余盾: 0
[WARN:2023-7-9 11:22:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:22:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:22:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}11[Monster_11_7_260010112][7] 用 42222491 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022]
[WARN:2023-7-9 11:22:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step
[INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9
[INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":28,
"targetId":11,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:11 buffServerId:28 buffId:301001 持续时间:1
[INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done
[INFO:2023-7-9 11:22:52][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:22:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:22:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:22:52]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:22:52]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:52]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:22:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10008310340345 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 126 1
[INFO:2023-7-9 11:22:52][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:22:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:22:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:22:52]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:22:52]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:52]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 9
[INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:22:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067821100354195 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 127 1
[INFO:2023-7-9 11:22:52][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:22:52][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:22:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:22:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:22:52][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:22:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:22:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-7-9 11:22:52]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:22:52]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:52]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=206
[INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206601
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301059
duration: 1
id: 30
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41206601
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 11
effectType: 3
effectNum: 874
additional: 0
additional2: 874
additional3: 874
}
targetId: 11
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 11
effectType: 6
effectNum: 1
additional: 28
}
actEffect {
targetId: 11
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206701
actEffect {
targetId: 9
effectType: 2
effectNum: 874
additional: 0
additional2: 874
additional3: 874
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41206701
}
targetId: 9
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 9
effectType: 6
effectNum: 1
additional: 27
}
actEffect {
targetId: 9
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 29
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 29
}
targetId: 0
}
isFinish: true
}
[INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:22:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084421800449491 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 0 1
[INFO:2023-7-9 11:22:52][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206601,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301059,
"duration":1,
"id":30
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41206601
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":11,
"effectType":3,
"effectNum":874,
"additional":0,
"additional2":874,
"additional3":874
}
],
"targetId":11
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":11,
"effectType":6,
"effectNum":1,
"additional":28
},
{
"targetId":11,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206701,
"actEffect":
[
{
"targetId":9,
"effectType":2,
"effectNum":874,
"additional":0,
"additional2":874,
"additional3":874
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41206701
}
],
"targetId":9
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":9,
"effectType":6,
"effectNum":1,
"additional":27
},
{
"targetId":9,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":29,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":29
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6
[INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41206601,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":30,
"buffId":301059,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41206601,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206601 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206601[10006908] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:22:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41206601 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301059]
[INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206601 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:22:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step
[INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6
[INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":11,
"actorId":41206500,
"actEffect":
[
{
"additional":0,
"targetId":11,
"multipleEffectNumReal":0,
"additional3":874,
"effectNum":874,
"multipleEffectNum":0,
"effectType":3,
"additional2":874
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:22:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 11[Monster_11_7_260010112][7] 一下
[INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}11 -> 原来有血: 113/1664 原来有盾: 0
[INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}11 受到攻击(比率:0.5) -》 多段已飘:437/874 本段飘:437 本段扣血:437 本段扣盾:0
[INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}11 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}11 -> 原来有血: 0/1664 原来有盾: 0
[INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}11 受到攻击(比率:1) -》 多段已飘:874/874 本段飘:437 本段扣血:437 本段扣盾:0
[INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}11 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:22:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step
[INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6
[INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":28,
"targetId":11,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":11,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 11[Monster_11_7_260010112][7] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:22:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step
[INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6
[INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":9,
"actorId":41206701,
"actEffect":
[
{
"additional":0,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":874,
"effectNum":874,
"multipleEffectNum":0,
"effectType":2,
"additional2":874
},
{
"additional":41206701,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206701 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206701[10007008] 不是aoe 干了 9[Monster_9_5_260010112][5] 一下
[INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 46
[INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 643/1664 原来有盾: 0
[INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:874/874 本段飘:874 本段扣血:874 本段扣盾:0
[INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_11_7_260010112
[INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step
[INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6
[INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":27,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:22:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:22:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:22:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:22:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 9[Monster_9_5_260010112][5] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:22:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:22:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:22:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:22:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step
[INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6
[INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":29,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:29 buffId:301022
[INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done
[INFO:2023-7-9 11:22:55][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:22:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:22:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:22:55]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:22:55]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:55]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:22:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084134001284838 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 1 1
[INFO:2023-7-9 11:22:55][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-7-9 11:22:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:22:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:22:55]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:22:55]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:55]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 9
[INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:22:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067793101072311 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 2 1
[INFO:2023-7-9 11:22:55][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:22:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:22:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:22:55]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-7-9 11:22:55]||||| Sender socketClient version=1
[INFO:2023-7-9 11:22:55]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-7-9 11:22:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.067964499816298 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 3 1
[INFO:2023-7-9 11:22:55][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-7-9 11:22:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_9_5_260010112
[INFO:2023-7-9 11:22:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:22:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:22:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:22:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:22:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:22:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:22:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:22:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-7-9 11:22:58][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-7-9 11:22:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:22:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:22:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:22:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:22:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22248 isShaping:false skinId:130070 otherSkillId:nil skills:[42222481,42222482,42222483,42222484,42222485,42222486] otherSkills:null allSkillActions:[13007409,13007407,13007419,13007408] allNormalActions:{}
[INFO:2023-7-9 11:22:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22248 isShaping:false skinId:130070 otherSkillId:nil skills:[42222481,42222482,42222483,42222484,42222485,42222486] otherSkills:null allSkillActions:[13007409,13007407,13007419,13007408] allNormalActions:{}
[INFO:2023-7-9 11:22:58][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-9 11:22:58][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-7-9 11:22:58][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2
[INFO:2023-7-9 11:22:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_4_22248,加载的特效[总数=]7,路径=["effect\/prefabs\/show_llw_skill2.prefab","effect\/prefabs\/show_llw_skill3.prefab","effect\/prefabs\/hit_llw_skill1.prefab","effect\/prefabs\/show_llw_skill1.prefab","effect\/prefabs\/show_llw_skill4.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:22:58][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_4_22248 ====== Monster_260010113_4_22248 怪物的头顶ui
[INFO:2023-7-9 11:22:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_999_22248,加载的特效[总数=]7,路径=["effect\/prefabs\/show_llw_skill2.prefab","effect\/prefabs\/show_llw_skill3.prefab","effect\/prefabs\/hit_llw_skill1.prefab","effect\/prefabs\/show_llw_skill1.prefab","effect\/prefabs\/show_llw_skill4.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:22:58][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_999_22248 ====== Monster_260010113_999_22248 怪物的头顶ui
[INFO:2023-7-9 11:22:58][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_4_22248 ====== Monster_260010113_4_22248 怪物的模型
[INFO:2023-7-9 11:22:58][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_999_22248 ====== Monster_260010113_999_22248 怪物的模型
[INFO:2023-7-9 11:22:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_llw_skill4.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llw_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_llw_skill1.prefab effect obj pool create effect/prefabs/show_llw_skill2.prefab effect obj pool create effect/prefabs/show_llw_skill3.prefab effect obj pool
[INFO:2023-7-9 11:22:58][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_4_22248 ====== Monster_260010113_4_22248 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_llw_skill4.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llw_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_llw_skill1.prefab","effect\/prefabs\/show_llw_skill2.prefab","effect\/prefabs\/show_llw_skill3.prefab"]
[INFO:2023-7-9 11:22:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_llw_skill4.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llw_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_llw_skill1.prefab effect obj pool create effect/prefabs/show_llw_skill2.prefab effect obj pool create effect/prefabs/show_llw_skill3.prefab effect obj pool
[INFO:2023-7-9 11:22:58][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_999_22248 ====== Monster_260010113_999_22248 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_llw_skill4.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llw_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_llw_skill1.prefab","effect\/prefabs\/show_llw_skill2.prefab","effect\/prefabs\/show_llw_skill3.prefab"]
[INFO:2023-7-9 11:22:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:22:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:22:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:22:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:22:59][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2023-7-9 11:22:59][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-7-9 11:22:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:22:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:22:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:22:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:22:59][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2023-7-9 11:23:5][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 260001011 3 2 -98.506622314453 -7.0574841499329 -3.2999999523163 -100 -7.2 -2 1.4933776855469
[INFO:2023-7-9 11:23:5][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 260001011 turnIndex: 3
[INFO:2023-7-9 11:23:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:23:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:23:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:23:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:23:5][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-7-9 11:23:5][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-7-9 11:23:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:23:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:23:6]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-7-9 11:23:6]||||| Sender socketClient version=1
[INFO:2023-7-9 11:23:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:23:6]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-7-9 11:23:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.16785970143974 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 5 1
[INFO:2023-7-9 11:23:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:23:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:23:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:23:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-7-9 11:23:6]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:23:6]||||| Sender socketClient version=1
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-7-9 11:23:6]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-7-9 11:23:6]||||| Sender socketClient version=1
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1}
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1}
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:455]:{_setCookFinish}注册了 86586.525000095 秒之后的推送 推送ID为 1006
[INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1006,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"[요리 완료]부엌에 갓 만든 음식이 있어! 뜨거울 때 팔아야 돼~","interval":86586525}
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 최대한 빨리 처리해야 된다고~","number":1}
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 주문을 완료하면 풍부한 보수를 얻을 수 있어~","number":1}
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1}
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 어서 음식을 준비해~","number":1}
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":3,"contentText":"[묘회]새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1}
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":5,"contentText":"[묘회]새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1}
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[묘회]새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1}
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":7,"contentText":"[동심 토요일]소주, 보상 전달! 접속만 하면 토요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[개운한 일요일]소주, 보상 전달! 접속만 하면 일요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":2,"contentText":"[이벤트 월요일]소주, 보상 전달! 접속만 하면 월요일 혜택을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1}
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 야식이 준비 되었어, 밤에 제때 먹도록 해~","number":1}
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"\"Lㅓ ○┤ㄷIØㅑ? 네 생각이 나서, 내 체내의 염마를 억제할 수 없을 것 같아!\" 고유저가 외계어를 보내며, 당신에게 돌아오라고 말합니다.","interval":432000000}
[INFO:2023-7-9 11:23:6]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=665
[INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2066
skinId: 100078
position: 1
baseAttributes {
hp: 6874
thp: 8520
atk: 1029
def: 890
critic: 270
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206600
position: 1
CD: 0
}
skillInfo {
skillId: 41206601
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41206602
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 60501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2065
skinId: 100077
position: 2
baseAttributes {
hp: 4689
thp: 8357
atk: 961
def: 787
critic: 250
critic_dmg: 500
dodge: 180
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206500
position: 1
CD: 0
}
skillInfo {
skillId: 41206501
position: 2
CD: 0
}
skillInfo {
skillId: 41206502
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 60501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2067
skinId: 100079
position: 3
baseAttributes {
hp: 6423
thp: 8995
atk: 767
def: 840
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206700
position: 1
CD: 0
}
skillInfo {
skillId: 41206701
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41206702
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 60501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2085
skinId: 100080
position: 4
baseAttributes {
hp: 3653
thp: 7167
atk: 977
def: 783
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41208500
position: 1
CD: 0
}
skillInfo {
skillId: 41208501
position: 2
CD: 0
}
skillInfo {
skillId: 41208502
position: 3
CD: 0
maxCD: 5
}
skillInfo {
skillId: 41208510
position: 4
CD: 0
}
skillInfo {
skillId: 41208511
position: 5
CD: 0
}
skillInfo {
skillId: 41208512
position: 6
CD: 0
}
battleUnitType: 1
userId: 60501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
userIds: 60501
}
defender {
units {
id: 5
modelId: 22248
skinId: 130070
position: 4
baseAttributes {
hp: 269440759
thp: 1930000000
atk: 832
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222481
position: 1
CD: 0
}
skillInfo {
skillId: 42222482
position: 2
CD: 3
maxCD: 5
}
skillInfo {
skillId: 42222483
position: 3
CD: 0
maxCD: 4
}
skillInfo {
skillId: 42222484
position: 4
CD: 1
maxCD: 4
}
skillInfo {
skillId: 42222485
position: 5
CD: 0
}
skillInfo {
skillId: 42222486
position: 6
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 10
maxRound: 20
isFinish: false
}
round0 {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301034
duration: 1
id: 6
}
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-7-9 11:23:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.069912301376462 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 6 1
[INFO:2023-7-9 11:23:6][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2066,
"skinId":100078,
"position":1,
"baseAttributes":
{
"hp":6874,
"thp":8520,
"atk":1029,
"def":890,
"critic":270,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41206600,
"position":1,
"CD":0
},
{
"skillId":41206601,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41206602,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"60501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2065,
"skinId":100077,
"position":2,
"baseAttributes":
{
"hp":4689,
"thp":8357,
"atk":961,
"def":787,
"critic":250,
"critic_dmg":500,
"dodge":180,
"effect_hit":0,
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"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
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"position":1,
"CD":0
},
{
"skillId":41206501,
"position":2,
"CD":0
},
{
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"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"60501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
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"position":3,
"baseAttributes":
{
"hp":6423,
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"dodge":150,
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},
"skillInfo":
[
{
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},
{
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"CD":3,
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},
{
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"CD":0,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"60501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2085,
"skinId":100080,
"position":4,
"baseAttributes":
{
"hp":3653,
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"atk":977,
"def":783,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
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"hit":0,
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"max_sp":0
},
"skillInfo":
[
{
"skillId":41208500,
"position":1,
"CD":0
},
{
"skillId":41208501,
"position":2,
"CD":0
},
{
"skillId":41208502,
"position":3,
"CD":0,
"maxCD":5
},
{
"skillId":41208510,
"position":4,
"CD":0
},
{
"skillId":41208511,
"position":5,
"CD":0
},
{
"skillId":41208512,
"position":6,
"CD":0
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"60501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[],
"userIds":
[
"60501"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":22248,
"skinId":130070,
"position":4,
"baseAttributes":
{
"hp":269440759,
"thp":1930000000,
"atk":832,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
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"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222481,
"position":1,
"CD":0
},
{
"skillId":42222482,
"position":2,
"CD":3,
"maxCD":5
},
{
"skillId":42222483,
"position":3,
"CD":0,
"maxCD":4
},
{
"skillId":42222484,
"position":4,
"CD":1,
"maxCD":4
},
{
"skillId":42222485,
"position":5,
"CD":0
},
{
"skillId":42222486,
"position":6,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":10,
"maxRound":20,
"isFinish":false
}
[INFO:2023-7-9 11:23:6]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324
[INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1690516800000
endTime: 1690948800000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10075
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10078
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10079
startTime: 1689904800000
endTime: 1691078399000
}
activityInfos {
id: 10080
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10081
startTime: 1689300000000
endTime: 1691251199000
}
activityInfos {
id: 10082
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10083
startTime: 1690387200000
endTime: 1691251199000
}
activityInfos {
id: 10085
startTime: 1687831200000
endTime: 1691683199000
}
activityInfos {
id: 10087
startTime: 1689300000000
endTime: 1691078399000
}
[INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-7-9 11:23:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13761180080473 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 7 1
[INFO:2023-7-9 11:23:7][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-9 11:23:7][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-7-9 11:23:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:23:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/1
[INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":6,
"buffId":301034,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:23:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:23:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_260010113][4] 增加了一个 buff [301034]
[INFO:2023-7-9 11:23:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-7-9 11:23:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:1/1, round done
[INFO:2023-7-9 11:23:7][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:23:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:23:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:23:7]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:23:7]||||| Sender socketClient version=1
[INFO:2023-7-9 11:23:7]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:23:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084412299096584 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 9 1
[INFO:2023-7-9 11:23:7][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:23:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:23:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:23:7]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:23:7]||||| Sender socketClient version=1
[INFO:2023-7-9 11:23:7]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 10
[INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:23:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.083985498175025 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 10 1
[INFO:2023-7-9 11:23:7][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:23:7][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:23:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:23:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:23:7][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:23:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:23:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-7-9 11:23:7]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:23:7]||||| Sender socketClient version=1
[INFO:2023-7-9 11:23:7]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=540
[INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 5
effectType: 3
effectNum: 1071
additional: 269439688
additional2: 1071
additional3: 1071
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 7
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206502
actEffect {
targetId: 5
effectType: 3
effectNum: 3013
additional: 269436675
additional2: 3013
additional3: 3013
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41206502
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 8
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206702
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 9
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 10
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 11
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 12
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41206702
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208502
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301018
duration: 1
id: 13
}
}
actEffect {
targetId: 5
effectType: 3
effectNum: 2937
additional: 269433738
additional2: 2937
additional3: 2937
}
actEffect {
targetId: 4
effectType: 8
effectNum: 5
additional: 41208502
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 14
}
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 7
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 7
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 8
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 8
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 14
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222483
actEffect {
targetId: 4
effectType: 1
effectNum: 0
additional: 3653
additional2: 0
}
actEffect {
targetId: 5
effectType: 8
effectNum: 4
additional: 42222483
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 1
actorId: 9
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 9
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 10
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 10
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 11
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 11
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 12
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 13
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 13
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:23:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084336301311851 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 11 1
[INFO:2023-7-9 11:23:7][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1071,
"additional":269439688,
"additional2":1071,
"additional3":1071
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":7
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41206502,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":3013,
"additional":269436675,
"additional2":3013,
"additional3":3013
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41206502
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":8
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206702,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":9
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":10
}
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":11
}
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":12
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41206702
}
],
"targetId":3
},
{
"actorType":1,
"castorId":4,
"actorId":41208502,
"actEffect":
[
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301018,
"duration":1,
"id":13
}
},
{
"targetId":5,
"effectType":3,
"effectNum":2937,
"additional":269433738,
"additional2":2937,
"additional3":2937
},
{
"targetId":4,
"effectType":8,
"effectNum":5,
"additional":41208502
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":14
}
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":7,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":7
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":8,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":8
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":14,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":14
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222483,
"actEffect":
[
{
"targetId":4,
"effectType":1,
"effectNum":0,
"additional":3653,
"additional2":0
},
{
"targetId":5,
"effectType":8,
"effectNum":4,
"additional":42222483
}
],
"targetId":4
},
{
"actorType":2,
"castorId":1,
"actorId":9,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":9
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":10,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":10
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":11,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":11
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":12,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":13,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":13
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10
[INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206600,
"actEffect":
[
{
"additional":269439688,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1071,
"effectNum":1071,
"multipleEffectNum":0,
"effectType":3,
"additional2":1071
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:23:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269440759/1930000000 原来有盾: 0
[INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:535/1071 本段飘:535 本段扣血:535 本段扣盾:0
[INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269440224/1930000000 剩余盾: 0
[INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269440224/1930000000 原来有盾: 0
[INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1071/1071 本段飘:536 本段扣血:536 本段扣盾:0
[INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269439688/1930000000 剩余盾: 0
[WARN:2023-7-9 11:23:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step
[INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10
[INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":7,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:23:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:23:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301024]
[WARN:2023-7-9 11:23:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step
[INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10
[INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/ko/speech/character/audiogongyong/basis/sxtgy/sxtgy6
[INFO:2023-7-9 11:23:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206502,
"actEffect":
[
{
"additional":269436675,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":3013,
"effectNum":3013,
"multipleEffectNum":0,
"effectType":3,
"additional2":3013
},
{
"additional":41206502,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:23:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:23:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:23:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206502 , 大招:true 结束方式:闪光帧
[INFO:2023-7-9 11:23:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206502[10006809] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:23:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_sxtgy_skill3_camera.prefab effect obj pool
[INFO:2023-7-9 11:23:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180
[INFO:2023-7-9 11:23:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269439688/1930000000 原来有盾: 0
[INFO:2023-7-9 11:23:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:753/3013 本段飘:753 本段扣血:753 本段扣盾:0
[INFO:2023-7-9 11:23:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269438935/1930000000 剩余盾: 0
[INFO:2023-7-9 11:23:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195
[INFO:2023-7-9 11:23:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269438935/1930000000 原来有盾: 0
[INFO:2023-7-9 11:23:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:1506/3013 本段飘:753 本段扣血:753 本段扣盾:0
[INFO:2023-7-9 11:23:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269438182/1930000000 剩余盾: 0
[INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 233
[INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269438182/1930000000 原来有盾: 0
[INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:2259/3013 本段飘:753 本段扣血:753 本段扣盾:0
[INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269437429/1930000000 剩余盾: 0
[INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 238
[INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269437429/1930000000 原来有盾: 0
[INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:3013/3013 本段飘:754 本段扣血:754 本段扣盾:0
[INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269436675/1930000000 剩余盾: 0
[WARN:2023-7-9 11:23:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:23:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41206502 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:23:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250
[INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 260
[INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-7-9 11:23:14][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 3013
[INFO:2023-7-9 11:23:14][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-7-9 11:23:14][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-7-9 11:23:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step
[INFO:2023-7-9 11:23:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10
[INFO:2023-7-9 11:23:14][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":8,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:23:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:23:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024]
[WARN:2023-7-9 11:23:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step
[INFO:2023-7-9 11:23:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10
[INFO:2023-7-9 11:23:15][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ytbx/ytbx6
[INFO:2023-7-9 11:23:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41206702,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":10,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":12,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41206702,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2023-7-9 11:23:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5
[INFO:2023-7-9 11:23:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206702 , 大招:true 结束方式:闪光帧
[INFO:2023-7-9 11:23:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41206702[10007009] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:23:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-7-9 11:23:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:23:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":10,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:23:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:23:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":12,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:23:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41206702,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2023-7-9 11:23:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5
[INFO:2023-7-9 11:23:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301060]
[INFO:2023-7-9 11:23:17][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301060 effect/prefabs/battle_soul.prefab
[INFO:2023-7-9 11:23:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301060]
[INFO:2023-7-9 11:23:17][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 301060 effect/prefabs/battle_soul.prefab
[INFO:2023-7-9 11:23:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301060]
[INFO:2023-7-9 11:23:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:23:17][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301060 effect/prefabs/battle_soul.prefab
[INFO:2023-7-9 11:23:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301060]
[INFO:2023-7-9 11:23:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:23:17][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301060 effect/prefabs/battle_soul.prefab
[INFO:2023-7-9 11:23:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206702 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:23:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5
[INFO:2023-7-9 11:23:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_soul.prefab effect obj pool
[INFO:2023-7-9 11:23:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_soul.prefab effect obj pool
[INFO:2023-7-9 11:23:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_soul.prefab effect obj pool
[INFO:2023-7-9 11:23:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_soul.prefab effect obj pool
[INFO:2023-7-9 11:23:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step
[INFO:2023-7-9 11:23:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10
[INFO:2023-7-9 11:23:18][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 4 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ytbl/ytbl6
[INFO:2023-7-9 11:23:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41208502,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":13,
"buffId":301018,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":269433738,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":2937,
"effectNum":2937,
"multipleEffectNum":0,
"effectType":3,
"additional2":2937
},
{
"additional":41208502,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:23:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:23:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2
[WARN:2023-7-9 11:23:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3
[INFO:2023-7-9 11:23:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208502 , 大招:true 结束方式:闪光帧
[INFO:2023-7-9 11:23:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41208502[10008909] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 81
[INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 1 0.3 1
[INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 82
[INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208502 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301018]
[INFO:2023-7-9 11:23:20][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301018 effect/prefabs/battle_chaofeng.prefab
[INFO:2023-7-9 11:23:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool
[WARN:2023-7-9 11:23:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:23:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2
[INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269436675/1930000000 原来有盾: 0
[INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:2937/2937 本段飘:2937 本段扣血:2937 本段扣盾:0
[INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269433738/1930000000 剩余盾: 0
[WARN:2023-7-9 11:23:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2
[WARN:2023-7-9 11:23:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3
[INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41208502 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:23:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3
[INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:23:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110
[INFO:2023-7-9 11:23:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:23:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124
[INFO:2023-7-9 11:23:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 2937
[INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step
[INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10
[INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":14,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:23:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:23:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024]
[WARN:2023-7-9 11:23:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step
[INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10
[INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":7,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":8,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:7 buffId:301024
[INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:8 buffId:301024
[INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:14 buffId:301024
[INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step
[INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10
[INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222483,
"actEffect":
[
{
"additional":3653,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
},
{
"additional":42222483,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:23:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:23:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222483 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222483[13007419] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-9 11:23:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_llw_skill4_camera.prefab effect obj pool
[INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195
[INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205
[INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215
[INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 220
[INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 225
[INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 230
[INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 235
[INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[WARN:2023-7-9 11:23:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:23:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222483 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:23:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250
[INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 295
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":10,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":11,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":12,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":13,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:9 buffId:301060
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:10 buffId:301060
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:11 buffId:301060
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:12 buffId:301060
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:13 buffId:301018
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done
[INFO:2023-7-9 11:23:27][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:23:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:23:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:23:27]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:23:27]||||| Sender socketClient version=1
[INFO:2023-7-9 11:23:27]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:23:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084433801472187 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 13 1
[INFO:2023-7-9 11:23:27][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:23:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:23:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:23:27]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:23:27]||||| Sender socketClient version=1
[INFO:2023-7-9 11:23:27]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 11
[INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:23:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.083982098847628 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 14 1
[INFO:2023-7-9 11:23:27][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:23:27][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:23:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:23:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:23:27][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:23:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:23:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-7-9 11:23:27]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:23:27]||||| Sender socketClient version=1
[INFO:2023-7-9 11:23:27]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=561
[INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 5
actorId: 42222484
actEffect {
targetId: 5
effectType: 8
effectNum: 4
additional: 42222484
}
actEffect {
targetId: 5
effectType: 5
effectNum: 3
buff {
buffId: 301013
duration: 3
id: 15
}
}
actEffect {
targetId: 5
effectType: 5
effectNum: 3
buff {
buffId: 301025
duration: 3
id: 16
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 1
actorId: 41206602
actEffect {
targetId: 5
effectType: 2
effectNum: 2068
additional: 269431670
additional2: 2068
additional3: 2068
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41206602
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 17
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 5
effectType: 2
effectNum: 0
additional: 269431670
additional2: 0
additional3: 0
}
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 15
}
actEffect {
targetId: 2
effectType: 5
effectNum: 3
buff {
buffId: 301013
duration: 3
id: 18
}
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 19
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206700
actEffect {
targetId: 5
effectType: 3
effectNum: 604
additional: 269431066
additional2: 604
additional3: 604
}
actEffect {
targetId: 4
effectType: 4
effectNum: 358
additional: 4011
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 20
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 5
effectType: 2
effectNum: 620
additional: 269430446
additional2: 620
additional3: 620
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 21
}
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 17
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 17
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 19
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 19
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 20
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 20
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 21
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 21
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222481
actEffect {
targetId: 1
effectType: 2
effectNum: 170
additional: 6704
additional2: 170
additional3: 0
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301069
duration: 2
id: 22
}
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 5
actorId: 16
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 16
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 22
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 22
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 18
actEffect {
targetId: 2
effectType: 7
effectNum: 2
additional: 18
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:23:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084384297952056 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 15 1
[INFO:2023-7-9 11:23:27][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":5,
"actorId":42222484,
"actEffect":
[
{
"targetId":5,
"effectType":8,
"effectNum":4,
"additional":42222484
},
{
"targetId":5,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301013,
"duration":3,
"id":15
}
},
{
"targetId":5,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301025,
"duration":3,
"id":16
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":1,
"actorId":41206602,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":2068,
"additional":269431670,
"additional2":2068,
"additional3":2068
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41206602
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":17
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":0,
"additional":269431670,
"additional2":0,
"additional3":0
},
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":15
},
{
"targetId":2,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301013,
"duration":3,
"id":18
}
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":19
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206700,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":604,
"additional":269431066,
"additional2":604,
"additional3":604
},
{
"targetId":4,
"effectType":4,
"effectNum":358,
"additional":4011
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":20
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":620,
"additional":269430446,
"additional2":620,
"additional3":620
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":21
}
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":17,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":17
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":19,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":19
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":20,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":20
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":21,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":21
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222481,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":170,
"additional":6704,
"additional2":170,
"additional3":0
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301069,
"duration":2,
"id":22
}
}
],
"targetId":1
},
{
"actorType":2,
"castorId":5,
"actorId":16,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":16
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":22,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":22
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":18,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":2,
"additional":18
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/12
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222484,
"actEffect":
[
{
"additional":42222484,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":15,
"buffId":301013,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":5,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":16,
"buffId":301025,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:23:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222484 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222484[13007409] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:23:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222484 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301013]
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 5 301013 effect/prefabs/battle_invincible.prefab
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301025]
[INFO:2023-7-9 11:23:27][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 5 301013 effect/prefabs/battle_invincible.prefab
[WARN:2023-7-9 11:23:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2023-7-9 11:23:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_invincible.prefab effect obj pool
[INFO:2023-7-9 11:23:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:23:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/12, next step
[INFO:2023-7-9 11:23:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/12
[INFO:2023-7-9 11:23:28][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/dblz/dblz6
[INFO:2023-7-9 11:23:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206602,
"actEffect":
[
{
"additional":269431670,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":2068,
"effectNum":2068,
"multipleEffectNum":0,
"effectType":2,
"additional2":2068
},
{
"additional":41206602,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:23:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:23:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:23:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206602 , 大招:true 结束方式:闪光帧
[INFO:2023-7-9 11:23:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206602[10006909] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:23:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_dblz_skill3_camera.prefab effect obj pool
[INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 172
[INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269433738/1930000000 原来有盾: 0
[INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:620/2068 本段飘:620 本段扣血:620 本段扣盾:0
[INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269433118/1930000000 剩余盾: 0
[INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 177
[INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269433118/1930000000 原来有盾: 0
[INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:2068/2068 本段飘:1448 本段扣血:1448 本段扣盾:0
[INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269431670/1930000000 剩余盾: 0
[WARN:2023-7-9 11:23:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:23:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206602 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:23:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190
[INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 208
[INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-7-9 11:23:33][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 2068
[INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/12, next step
[INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/12
[INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":17,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301024]
[WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/12, next step
[INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/12
[INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206500,
"actEffect":
[
{
"additional":269431670,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":15,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":18,
"buffId":301013,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41206500 的带来了一个 ,令到 5[Monster_5_4_260010113][4] 移除了一个 buff [301013]
[INFO:2023-7-9 11:23:34][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41206500 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301013]
[INFO:2023-7-9 11:23:34][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 301013 effect/prefabs/battle_invincible.prefab
[INFO:2023-7-9 11:23:34][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_invincible.prefab effect obj pool
[WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/12, next step
[INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/12
[INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":19,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:23:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:23:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024]
[WARN:2023-7-9 11:23:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/12, next step
[INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/12
[INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206700,
"actEffect":
[
{
"additional":269431066,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":604,
"effectNum":604,
"multipleEffectNum":0,
"effectType":3,
"additional2":604
},
{
"additional":4011,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":358,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:23:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:23:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269431670/1930000000 原来有盾: 0
[INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:604/604 本段飘:604 本段扣血:604 本段扣盾:0
[INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269431066/1930000000 剩余盾: 0
[WARN:2023-7-9 11:23:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:23:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3653 血
[INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 358 血
[INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 4011 血
[WARN:2023-7-9 11:23:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/12, next step
[INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/12
[INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":20,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:23:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:23:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301024]
[WARN:2023-7-9 11:23:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/12, next step
[INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/12
[INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41208500,
"actEffect":
[
{
"additional":269430446,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":620,
"effectNum":620,
"multipleEffectNum":0,
"effectType":2,
"additional2":620
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:23:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269431066/1930000000 原来有盾: 0
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:620/620 本段飘:620 本段扣血:620 本段扣盾:0
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269430446/1930000000 剩余盾: 0
[WARN:2023-7-9 11:23:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/12, next step
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/12
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":21,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:23:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:23:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024]
[WARN:2023-7-9 11:23:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/12, next step
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/12
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":17,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":19,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":20,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":21,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:17 buffId:301024
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:19 buffId:301024
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:20 buffId:301024
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:21 buffId:301024
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/12, next step
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/12
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222481,
"actEffect":
[
{
"additional":6704,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":170,
"multipleEffectNum":0,
"effectType":2,
"additional2":170
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":22,
"buffId":301069,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:23:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:23:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-9 11:23:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:23:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6874/8520 原来有盾: 0
[INFO:2023-7-9 11:23:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:170/170 本段飘:170 本段扣血:170 本段扣盾:0
[INFO:2023-7-9 11:23:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6704/8520 剩余盾: 0
[WARN:2023-7-9 11:23:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:23:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:23:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301069]
[WARN:2023-7-9 11:23:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:23:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-7-9 11:23:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/12, next step
[INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/12
[INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":16,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":22,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":18,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:16 buffId:301025 持续时间:2
[INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:22 buffId:301069 持续时间:1
[INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:18 buffId:301013 持续时间:2
[INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:12/12, round done
[INFO:2023-7-9 11:23:39][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:23:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:23:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:23:39]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:23:39]||||| Sender socketClient version=1
[INFO:2023-7-9 11:23:39]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:23:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084686797112226 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 17 1
[INFO:2023-7-9 11:23:39][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:23:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:23:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:23:39]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:23:39]||||| Sender socketClient version=1
[INFO:2023-7-9 11:23:39]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 12
[INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:23:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067530401051044 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 18 1
[INFO:2023-7-9 11:23:39][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:23:39][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:23:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:23:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:23:39][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:23:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:23:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-7-9 11:23:39]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:23:39]||||| Sender socketClient version=1
[INFO:2023-7-9 11:23:39]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=487
[INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 5
effectType: 2
effectNum: 493
additional: 269429953
additional2: 493
additional3: 493
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 23
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 5
effectType: 2
effectNum: 509
additional: 269429444
additional2: 509
additional3: 509
}
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 16
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301025
duration: 2
id: 24
}
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 25
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206700
actEffect {
targetId: 5
effectType: 3
effectNum: 420
additional: 269429024
additional2: 420
additional3: 420
}
actEffect {
targetId: 4
effectType: 4
effectNum: 358
additional: 4369
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 26
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 5
effectType: 2
effectNum: 421
additional: 269428603
additional2: 421
additional3: 421
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 27
}
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 23
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 23
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 24
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 24
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 25
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 25
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 26
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 26
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 27
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 27
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222481
actEffect {
targetId: 2
effectType: 2
effectNum: 0
additional: 4689
additional2: 0
additional3: 0
}
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 22
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 5
actorId: 22
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 22
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 18
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 18
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:23:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084149399772286 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 19 1
[INFO:2023-7-9 11:23:39][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":493,
"additional":269429953,
"additional2":493,
"additional3":493
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":23
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":509,
"additional":269429444,
"additional2":509,
"additional3":509
},
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":16
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301025,
"duration":2,
"id":24
}
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":25
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206700,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":420,
"additional":269429024,
"additional2":420,
"additional3":420
},
{
"targetId":4,
"effectType":4,
"effectNum":358,
"additional":4369
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":26
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":421,
"additional":269428603,
"additional2":421,
"additional3":421
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":27
}
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":23,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":23
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":24,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":24
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":25,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":25
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":26,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":26
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":27,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":27
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222481,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":0,
"additional":4689,
"additional2":0,
"additional3":0
},
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":22
},
{
"targetId":5,
"effectType":5,
"effectNum":0
}
],
"targetId":2
},
{
"actorType":2,
"castorId":5,
"actorId":22,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":22
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":18,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":18
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11
[INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206600,
"actEffect":
[
{
"additional":269429953,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":493,
"effectNum":493,
"multipleEffectNum":0,
"effectType":2,
"additional2":493
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:23:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269430446/1930000000 原来有盾: 0
[INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:246/493 本段飘:246 本段扣血:246 本段扣盾:0
[INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269430200/1930000000 剩余盾: 0
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269430200/1930000000 原来有盾: 0
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:493/493 本段飘:247 本段扣血:247 本段扣盾:0
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269429953/1930000000 剩余盾: 0
[WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":23,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301024]
[WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206500,
"actEffect":
[
{
"additional":269429444,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":509,
"effectNum":509,
"multipleEffectNum":0,
"effectType":2,
"additional2":509
},
{
"additional":16,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":24,
"buffId":301025,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269429953/1930000000 原来有盾: 0
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:254/509 本段飘:254 本段扣血:254 本段扣盾:0
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269429699/1930000000 剩余盾: 0
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269429699/1930000000 原来有盾: 0
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:509/509 本段飘:255 本段扣血:255 本段扣盾:0
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269429444/1930000000 剩余盾: 0
[WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41206500 的带来了一个 ,令到 5[Monster_5_4_260010113][4] 移除了一个 buff [301025]
[INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41206500 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301025]
[WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step
[INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11
[INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":25,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024]
[WARN:2023-7-9 11:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step
[INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11
[INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206700,
"actEffect":
[
{
"additional":269429024,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":420,
"effectNum":420,
"multipleEffectNum":0,
"effectType":3,
"additional2":420
},
{
"additional":4369,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":358,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269429444/1930000000 原来有盾: 0
[INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:420/420 本段飘:420 本段扣血:420 本段扣盾:0
[INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269429024/1930000000 剩余盾: 0
[WARN:2023-7-9 11:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 4011 血
[INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 358 血
[INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 4369 血
[WARN:2023-7-9 11:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step
[INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11
[INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":26,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301024]
[WARN:2023-7-9 11:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step
[INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11
[INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41208500,
"actEffect":
[
{
"additional":269428603,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":421,
"effectNum":421,
"multipleEffectNum":0,
"effectType":2,
"additional2":421
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269429024/1930000000 原来有盾: 0
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:421/421 本段飘:421 本段扣血:421 本段扣盾:0
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269428603/1930000000 剩余盾: 0
[WARN:2023-7-9 11:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":27,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024]
[WARN:2023-7-9 11:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":23,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":24,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":25,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":26,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":27,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:23 buffId:301024
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:24 buffId:301025 持续时间:1
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:25 buffId:301024
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:26 buffId:301024
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:27 buffId:301024
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222481,
"actEffect":
[
{
"additional":4689,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":22,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-9 11:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2023-7-9 11:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}5[Monster_5_4_260010113][4] 使用技能 42222481 令到 5[Monster_5_4_260010113][4] 的buff [301069] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2023-7-9 11:23:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2023-7-9 11:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-7-9 11:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step
[INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11
[INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":22,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":18,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:22 buffId:301069 持续时间:2
[INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:18 buffId:301013 持续时间:1
[INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done
[INFO:2023-7-9 11:23:45][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:23:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:23:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:23:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:23:45]||||| Sender socketClient version=1
[INFO:2023-7-9 11:23:45]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:23:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084717499092221 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 21 1
[INFO:2023-7-9 11:23:45][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:23:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:23:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:23:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:23:45]||||| Sender socketClient version=1
[INFO:2023-7-9 11:23:45]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 13
[INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:23:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067846100777388 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 22 1
[INFO:2023-7-9 11:23:45][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:23:45][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:23:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:23:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:23:45][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:23:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:23:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-7-9 11:23:45]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:23:45]||||| Sender socketClient version=1
[INFO:2023-7-9 11:23:45]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1021
[INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206601
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301059
duration: 1
id: 29
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41206601
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 5
effectType: 2
effectNum: 1082
additional: 269427521
additional2: 1082
additional3: 1082
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 30
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206701
actEffect {
targetId: 5
effectType: 2
effectNum: 602
additional: 269426919
additional2: 602
additional3: 602
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301016
duration: 2
id: 31
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41206701
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 32
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 5
effectType: 2
effectNum: 427
additional: 269426492
additional2: 427
additional3: 427
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 33
}
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 24
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 24
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 30
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 30
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 32
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 32
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 33
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 33
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222482
actEffect {
targetId: 34
effectType: 13
effectNum: 2
additional: 1
summon {
id: 34
modelId: 22249
skinId: 130071
position: 5
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 35
effectType: 13
effectNum: 2
additional: 1
summon {
id: 35
modelId: 22249
skinId: 130071
position: 6
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 36
effectType: 13
effectNum: 2
additional: 1
summon {
id: 36
modelId: 22249
skinId: 130071
position: 7
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 37
effectType: 13
effectNum: 2
additional: 1
summon {
id: 37
modelId: 22249
skinId: 130071
position: 8
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 5
additional: 42222482
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 34
actorId: 42222492
actEffect {
targetId: 34
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 38
}
}
actEffect {
targetId: 34
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 34
}
battleStep {
actorType: 1
castorId: 35
actorId: 42222492
actEffect {
targetId: 35
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 39
}
}
actEffect {
targetId: 35
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 35
}
battleStep {
actorType: 1
castorId: 36
actorId: 42222492
actEffect {
targetId: 36
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 40
}
}
actEffect {
targetId: 36
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 36
}
battleStep {
actorType: 1
castorId: 37
actorId: 42222492
actEffect {
targetId: 37
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 41
}
}
actEffect {
targetId: 37
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 37
}
battleStep {
actorType: 2
castorId: 5
actorId: 22
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 22
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 31
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 31
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 18
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 18
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:23:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084300398826599 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 23 1
[INFO:2023-7-9 11:23:45][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206601,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301059,
"duration":1,
"id":29
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41206601
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":1082,
"additional":269427521,
"additional2":1082,
"additional3":1082
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":30
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206701,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":602,
"additional":269426919,
"additional2":602,
"additional3":602
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301016,
"duration":2,
"id":31
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41206701
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":32
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":427,
"additional":269426492,
"additional2":427,
"additional3":427
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":33
}
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":24,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":24
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":30,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":30
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":32,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":32
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":33,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":33
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222482,
"actEffect":
[
{
"targetId":34,
"effectType":13,
"effectNum":2,
"additional":1,
"summon":
{
"id":34,
"modelId":22249,
"skinId":130071,
"position":5,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":35,
"effectType":13,
"effectNum":2,
"additional":1,
"summon":
{
"id":35,
"modelId":22249,
"skinId":130071,
"position":6,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":36,
"effectType":13,
"effectNum":2,
"additional":1,
"summon":
{
"id":36,
"modelId":22249,
"skinId":130071,
"position":7,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":37,
"effectType":13,
"effectNum":2,
"additional":1,
"summon":
{
"id":37,
"modelId":22249,
"skinId":130071,
"position":8,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":5,
"effectType":8,
"effectNum":5,
"additional":42222482
}
],
"targetId":5
},
{
"actorType":1,
"castorId":34,
"actorId":42222492,
"actEffect":
[
{
"targetId":34,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":38
}
},
{
"targetId":34,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":34
},
{
"actorType":1,
"castorId":35,
"actorId":42222492,
"actEffect":
[
{
"targetId":35,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":39
}
},
{
"targetId":35,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":35
},
{
"actorType":1,
"castorId":36,
"actorId":42222492,
"actEffect":
[
{
"targetId":36,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":40
}
},
{
"targetId":36,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":36
},
{
"actorType":1,
"castorId":37,
"actorId":42222492,
"actEffect":
[
{
"targetId":37,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":41
}
},
{
"targetId":37,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":37
},
{
"actorType":2,
"castorId":5,
"actorId":22,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":22
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":31,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":31
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":18,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":18
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/14
[INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41206601,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":29,
"buffId":301059,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41206601,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206601 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206601[10006908] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41206601 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301059]
[INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206601 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/14, next step
[INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/14
[INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206500,
"actEffect":
[
{
"additional":269427521,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1082,
"effectNum":1082,
"multipleEffectNum":0,
"effectType":2,
"additional2":1082
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269428603/1930000000 原来有盾: 0
[INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:541/1082 本段飘:541 本段扣血:541 本段扣盾:0
[INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269428062/1930000000 剩余盾: 0
[INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269428062/1930000000 原来有盾: 0
[INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1082/1082 本段飘:541 本段扣血:541 本段扣盾:0
[INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269427521/1930000000 剩余盾: 0
[WARN:2023-7-9 11:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/14, next step
[INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/14
[INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":30,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024]
[WARN:2023-7-9 11:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/14, next step
[INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/14
[INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206701,
"actEffect":
[
{
"additional":269426919,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":602,
"effectNum":602,
"multipleEffectNum":0,
"effectType":2,
"additional2":602
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":31,
"buffId":301016,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41206701,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206701 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206701[10007008] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 46
[INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269427521/1930000000 原来有盾: 0
[INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:602/602 本段飘:602 本段扣血:602 本段扣盾:0
[INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269426919/1930000000 剩余盾: 0
[WARN:2023-7-9 11:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206701 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301016]
[INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/14, next step
[INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/14
[INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":32,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301024]
[WARN:2023-7-9 11:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/14, next step
[INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/14
[INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41208500,
"actEffect":
[
{
"additional":269426492,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":427,
"effectNum":427,
"multipleEffectNum":0,
"effectType":2,
"additional2":427
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269426919/1930000000 原来有盾: 0
[INFO:2023-7-9 11:23:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:427/427 本段飘:427 本段扣血:427 本段扣盾:0
[INFO:2023-7-9 11:23:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269426492/1930000000 剩余盾: 0
[WARN:2023-7-9 11:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:23:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/14, next step
[INFO:2023-7-9 11:23:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/14
[INFO:2023-7-9 11:23:49][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":33,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024]
[WARN:2023-7-9 11:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/14, next step
[INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/14
[INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":24,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":30,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":32,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":33,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:24 buffId:301025
[INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:30 buffId:301024
[INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:32 buffId:301024
[INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:33 buffId:301024
[INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/14, next step
[INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/14
[INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222482,
"actEffect":
[
{
"additional":1,
"targetId":34,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":34,
"modelId":22249,
"skinId":130071,
"position":5,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":1,
"targetId":35,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":35,
"modelId":22249,
"skinId":130071,
"position":6,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":1,
"targetId":36,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":36,
"modelId":22249,
"skinId":130071,
"position":7,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":1,
"targetId":37,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":37,
"modelId":22249,
"skinId":130071,
"position":8,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":42222482,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2023-7-9 11:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 4
[WARN:2023-7-9 11:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5
[INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222482 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222482[13007408] 不是aoe 干了 34[nil][nil] 一下
[INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":34,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":34,
"modelId":22249,
"skinId":130071,
"position":5,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":35,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":35,
"modelId":22249,
"skinId":130071,
"position":6,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":36,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":36,
"modelId":22249,
"skinId":130071,
"position":7,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":37,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":37,
"modelId":22249,
"skinId":130071,
"position":8,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":42222482,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2023-7-9 11:23:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 4
[INFO:2023-7-9 11:23:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:23:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:23:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:23:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:0 L:4
[INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_5_22249 ====== Monster_260010113_5_22249 怪物的模型
[INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_5_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:23:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_5_22249 ====== Monster_260010113_5_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_5_22249 ====== Monster_260010113_5_22249 怪物的头顶ui
[INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_6_22249 ====== Monster_260010113_6_22249 怪物的模型
[INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_6_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:23:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_6_22249 ====== Monster_260010113_6_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_6_22249 ====== Monster_260010113_6_22249 怪物的头顶ui
[INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_7_22249 ====== Monster_260010113_7_22249 怪物的模型
[INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_7_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:23:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_7_22249 ====== Monster_260010113_7_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_7_22249 ====== Monster_260010113_7_22249 怪物的头顶ui
[INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_8_22249 ====== Monster_260010113_8_22249 怪物的模型
[INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_8_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:23:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_8_22249 ====== Monster_260010113_8_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_8_22249 ====== Monster_260010113_8_22249 怪物的头顶ui
[WARN:2023-7-9 11:23:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 4
[WARN:2023-7-9 11:23:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5
[INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222482 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:23:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5
[INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/14, next step
[INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/14
[INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":34,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":34,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":38,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":34,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":34,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:23:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}34[Monster_34_5_260010113][5] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:23:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:23:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:23:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:23:52][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}34[Monster_34_5_260010113][5] 用 42222492 ,令到 34[Monster_34_5_260010113][5] 增加了一个 buff [301001]
[INFO:2023-7-9 11:23:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:23:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}34[Monster_34_5_260010113][5] 使用技能 42222492 ,令到 34[Monster_34_5_260010113][5] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:23:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:23:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:23:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/14, next step
[INFO:2023-7-9 11:23:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/14
[INFO:2023-7-9 11:23:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":35,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":35,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":39,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":35,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":35,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:23:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:23:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:23:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}35[Monster_35_6_260010113][6] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:23:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:23:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:23:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:23:53][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}35[Monster_35_6_260010113][6] 用 42222492 ,令到 35[Monster_35_6_260010113][6] 增加了一个 buff [301001]
[INFO:2023-7-9 11:23:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:23:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}35[Monster_35_6_260010113][6] 使用技能 42222492 ,令到 35[Monster_35_6_260010113][6] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:23:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:23:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/14, next step
[INFO:2023-7-9 11:23:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/14
[INFO:2023-7-9 11:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":36,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":36,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":40,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":36,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":36,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:23:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}36[Monster_36_7_260010113][7] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:23:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:23:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:23:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:23:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}36[Monster_36_7_260010113][7] 用 42222492 ,令到 36[Monster_36_7_260010113][7] 增加了一个 buff [301001]
[INFO:2023-7-9 11:23:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:23:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}36[Monster_36_7_260010113][7] 使用技能 42222492 ,令到 36[Monster_36_7_260010113][7] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:23:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:23:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:23:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/14, next step
[INFO:2023-7-9 11:23:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/14
[INFO:2023-7-9 11:23:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":37,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":37,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":41,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":37,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":37,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:23:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:23:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:23:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}37[Monster_37_8_260010113][8] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:23:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:23:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:23:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:23:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}37[Monster_37_8_260010113][8] 用 42222492 ,令到 37[Monster_37_8_260010113][8] 增加了一个 buff [301001]
[INFO:2023-7-9 11:23:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:23:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}37[Monster_37_8_260010113][8] 使用技能 42222492 ,令到 37[Monster_37_8_260010113][8] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:23:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/14, next step
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/14
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":22,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":31,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":18,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:22 buffId:301069 持续时间:1
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:31 buffId:301016 持续时间:1
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:18 buffId:301013
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:14/14, round done
[INFO:2023-7-9 11:23:57][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:23:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:23:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:23:57]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:23:57]||||| Sender socketClient version=1
[INFO:2023-7-9 11:23:57]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:23:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.083856500685215 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 25 1
[INFO:2023-7-9 11:23:57][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:23:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:23:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:23:57]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:23:57]||||| Sender socketClient version=1
[INFO:2023-7-9 11:23:57]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 14
[INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:23:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067328099161386 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 26 1
[INFO:2023-7-9 11:23:57][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:23:57][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:23:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:23:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:23:57][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:23:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:23:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-7-9 11:23:57]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:23:57]||||| Sender socketClient version=1
[INFO:2023-7-9 11:23:57]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=858
[INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 5
effectType: 2
effectNum: 964
additional: 269425528
additional2: 964
additional3: 964
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 29
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 42
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206502
actEffect {
targetId: 34
effectType: 2
effectNum: 1928
additional: 0
additional2: 1928
additional3: 1928
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41206502
}
targetId: 34
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 34
effectType: 6
effectNum: 1
additional: 38
}
actEffect {
targetId: 34
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206702
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 43
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 44
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 45
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 46
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41206702
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 37
effectType: 3
effectNum: 1339
additional: 325
additional2: 1339
additional3: 1339
}
targetId: 37
}
battleStep {
actorType: 2
castorId: 1
actorId: 42
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 42
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222483
actEffect {
targetId: 4
effectType: 2
effectNum: 268
additional: 4101
additional2: 268
additional3: 0
}
actEffect {
targetId: 1
effectType: 2
effectNum: 268
additional: 6436
additional2: 268
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 268
additional: 4421
additional2: 268
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 268
additional: 6155
additional2: 268
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 3
buff {
buffId: 301021
duration: 3
id: 47
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 4
additional: 42222483
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 35
actorId: 42222491
actEffect {
targetId: 2
effectType: 2
effectNum: 177
additional: 4244
additional2: 177
additional3: 0
}
actEffect {
targetId: 1
effectType: 2
effectNum: 177
additional: 6259
additional2: 177
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 177
additional: 5978
additional2: 177
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 177
additional: 3924
additional2: 177
additional3: 0
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 35
actorId: 39
actEffect {
targetId: 35
effectType: 7
effectNum: 1
additional: 39
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 36
actorId: 42222491
actEffect {
targetId: 4
effectType: 2
effectNum: 185
additional: 3739
additional2: 185
additional3: 0
}
actEffect {
targetId: 1
effectType: 2
effectNum: 185
additional: 6074
additional2: 185
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 185
additional: 4059
additional2: 185
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 185
additional: 5793
additional2: 185
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 48
}
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 36
actorId: 40
actEffect {
targetId: 36
effectType: 7
effectNum: 1
additional: 40
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 37
actorId: 42222491
actEffect {
targetId: 3
effectType: 2
effectNum: 175
additional: 5618
additional2: 175
additional3: 0
}
actEffect {
targetId: 1
effectType: 2
effectNum: 175
additional: 5899
additional2: 175
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 175
additional: 3884
additional2: 175
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 175
additional: 3564
additional2: 175
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 37
actorId: 41
actEffect {
targetId: 37
effectType: 7
effectNum: 1
additional: 41
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 22
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 22
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 31
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 31
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 43
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 43
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 44
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 44
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 45
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 45
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 46
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 46
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:23:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084736697375774 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 27 1
[INFO:2023-7-9 11:23:57][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":964,
"additional":269425528,
"additional2":964,
"additional3":964
},
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":29
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":42
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41206502,
"actEffect":
[
{
"targetId":34,
"effectType":2,
"effectNum":1928,
"additional":0,
"additional2":1928,
"additional3":1928
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41206502
}
],
"targetId":34
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":34,
"effectType":6,
"effectNum":1,
"additional":38
},
{
"targetId":34,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206702,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":43
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":44
}
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":45
}
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":46
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41206702
}
],
"targetId":3
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":37,
"effectType":3,
"effectNum":1339,
"additional":325,
"additional2":1339,
"additional3":1339
}
],
"targetId":37
},
{
"actorType":2,
"castorId":1,
"actorId":42,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":42
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222483,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":268,
"additional":4101,
"additional2":268,
"additional3":0
},
{
"targetId":1,
"effectType":2,
"effectNum":268,
"additional":6436,
"additional2":268,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":268,
"additional":4421,
"additional2":268,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":268,
"additional":6155,
"additional2":268,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301021,
"duration":3,
"id":47
}
},
{
"targetId":5,
"effectType":8,
"effectNum":4,
"additional":42222483
}
],
"targetId":4
},
{
"actorType":1,
"castorId":35,
"actorId":42222491,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":177,
"additional":4244,
"additional2":177,
"additional3":0
},
{
"targetId":1,
"effectType":2,
"effectNum":177,
"additional":6259,
"additional2":177,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":177,
"additional":5978,
"additional2":177,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":177,
"additional":3924,
"additional2":177,
"additional3":0
}
],
"targetId":2
},
{
"actorType":2,
"castorId":35,
"actorId":39,
"actEffect":
[
{
"targetId":35,
"effectType":7,
"effectNum":1,
"additional":39
}
],
"targetId":0
},
{
"actorType":1,
"castorId":36,
"actorId":42222491,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":185,
"additional":3739,
"additional2":185,
"additional3":0
},
{
"targetId":1,
"effectType":2,
"effectNum":185,
"additional":6074,
"additional2":185,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":185,
"additional":4059,
"additional2":185,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":185,
"additional":5793,
"additional2":185,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":48
}
}
],
"targetId":4
},
{
"actorType":2,
"castorId":36,
"actorId":40,
"actEffect":
[
{
"targetId":36,
"effectType":7,
"effectNum":1,
"additional":40
}
],
"targetId":0
},
{
"actorType":1,
"castorId":37,
"actorId":42222491,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":175,
"additional":5618,
"additional2":175,
"additional3":0
},
{
"targetId":1,
"effectType":2,
"effectNum":175,
"additional":5899,
"additional2":175,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":175,
"additional":3884,
"additional2":175,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":175,
"additional":3564,
"additional2":175,
"additional3":0
}
],
"targetId":3
},
{
"actorType":2,
"castorId":37,
"actorId":41,
"actEffect":
[
{
"targetId":37,
"effectType":7,
"effectNum":1,
"additional":41
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":22,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":22
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":31,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":31
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":43,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":43
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":44,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":44
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":45,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":45
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":46,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":46
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/14
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206600,
"actEffect":
[
{
"additional":269425528,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":964,
"effectNum":964,
"multipleEffectNum":0,
"effectType":2,
"additional2":964
},
{
"additional":29,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:23:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:23:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269426492/1930000000 原来有盾: 0
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:482/964 本段飘:482 本段扣血:482 本段扣盾:0
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269426010/1930000000 剩余盾: 0
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:23:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269426010/1930000000 原来有盾: 0
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:964/964 本段飘:482 本段扣血:482 本段扣盾:0
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269425528/1930000000 剩余盾: 0
[WARN:2023-7-9 11:23:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:23:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41206600 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301059],不提示id不需要播放效果
[WARN:2023-7-9 11:23:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/14, next step
[INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/14
[INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":42,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:23:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:23:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301024]
[WARN:2023-7-9 11:23:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/14, next step
[INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/14
[INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/ko/speech/character/audiogongyong/basis/sxtgy/sxtgy6
[INFO:2023-7-9 11:23:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":34,
"actorId":41206502,
"actEffect":
[
{
"additional":0,
"targetId":34,
"multipleEffectNumReal":0,
"additional3":1928,
"effectNum":1928,
"multipleEffectNum":0,
"effectType":2,
"additional2":1928
},
{
"additional":41206502,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:23:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206502 , 大招:true 结束方式:闪光帧
[INFO:2023-7-9 11:23:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206502[10006809] 不是aoe 干了 34[Monster_34_5_260010113][5] 一下
[INFO:2023-7-9 11:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180
[INFO:2023-7-9 11:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}34 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:24:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}34 受到攻击(比率:0.25) -》 多段已飘:482/1928 本段飘:482 本段扣血:482 本段扣盾:0
[INFO:2023-7-9 11:24:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}34 -> 剩余血: 1182/1664 剩余盾: 0
[INFO:2023-7-9 11:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195
[INFO:2023-7-9 11:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}34 -> 原来有血: 1182/1664 原来有盾: 0
[INFO:2023-7-9 11:24:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}34 受到攻击(比率:0.25) -》 多段已飘:964/1928 本段飘:482 本段扣血:482 本段扣盾:0
[INFO:2023-7-9 11:24:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}34 -> 剩余血: 700/1664 剩余盾: 0
[INFO:2023-7-9 11:24:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":1}
[INFO:2023-7-9 11:24:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:24:2][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-7-9 11:24:2][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:24:2]DestroyUnusedResources:12,2,time=,paths:
[INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 233
[INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}34 -> 原来有血: 700/1664 原来有盾: 0
[INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}34 受到攻击(比率:0.25) -》 多段已飘:1446/1928 本段飘:482 本段扣血:482 本段扣盾:0
[INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}34 -> 剩余血: 218/1664 剩余盾: 0
[INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 238
[INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}34 -> 原来有血: 218/1664 原来有盾: 0
[INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}34 受到攻击(比率:1) -》 多段已飘:1928/1928 本段飘:482 本段扣血:482 本段扣盾:0
[INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}34 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41206502 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250
[INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 260
[INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-7-9 11:24:5][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1928
[INFO:2023-7-9 11:24:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/14, next step
[INFO:2023-7-9 11:24:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/14
[INFO:2023-7-9 11:24:5][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":38,
"targetId":34,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":34,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:24:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 34[Monster_34_5_260010113][5] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:24:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:24:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:24:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/14, next step
[INFO:2023-7-9 11:24:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/14
[INFO:2023-7-9 11:24:5][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ytbx/ytbx6
[INFO:2023-7-9 11:24:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_34_5_260010113
[INFO:2023-7-9 11:24:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41206702,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":43,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":44,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":45,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":46,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41206702,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2023-7-9 11:24:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5
[INFO:2023-7-9 11:24:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206702 , 大招:true 结束方式:闪光帧
[INFO:2023-7-9 11:24:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41206702[10007009] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:24:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-7-9 11:24:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":43,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:24:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":44,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:24:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":45,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:24:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":46,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:24:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41206702,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2023-7-9 11:24:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5
[INFO:2023-7-9 11:24:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301060]
[INFO:2023-7-9 11:24:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301060]
[INFO:2023-7-9 11:24:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301060]
[INFO:2023-7-9 11:24:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301060]
[INFO:2023-7-9 11:24:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206702 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:24:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5
[INFO:2023-7-9 11:24:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/14, next step
[INFO:2023-7-9 11:24:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/14
[INFO:2023-7-9 11:24:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":37,
"actorId":41208500,
"actEffect":
[
{
"additional":325,
"targetId":37,
"multipleEffectNumReal":0,
"additional3":1339,
"effectNum":1339,
"multipleEffectNum":0,
"effectType":3,
"additional2":1339
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:24:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:24:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 37[Monster_37_8_260010113][8] 一下
[INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}37 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}37 受到攻击(比率:1) -》 多段已飘:1339/1339 本段飘:1339 本段扣血:1339 本段扣盾:0
[INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}37 -> 剩余血: 325/1664 剩余盾: 0
[WARN:2023-7-9 11:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/14, next step
[INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/14
[INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":42,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:42 buffId:301024
[INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/14, next step
[INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/14
[INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222483,
"actEffect":
[
{
"additional":4101,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":268,
"multipleEffectNum":0,
"effectType":2,
"additional2":268
},
{
"additional":6436,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":268,
"multipleEffectNum":0,
"effectType":2,
"additional2":268
},
{
"additional":4421,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":268,
"multipleEffectNum":0,
"effectType":2,
"additional2":268
},
{
"additional":6155,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":268,
"multipleEffectNum":0,
"effectType":2,
"additional2":268
},
{
"additional":0,
"targetId":4,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":47,
"buffId":301021,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222483,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-9 11:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2023-7-9 11:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6
[INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222483 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222483[13007419] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4369/7167 原来有盾: 0
[INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:33/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4336/7167 剩余盾: 0
[INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6704/8520 原来有盾: 0
[INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:33/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6671/8520 剩余盾: 0
[INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4689/8357 原来有盾: 0
[INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:33/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4656/8357 剩余盾: 0
[INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6423/8995 原来有盾: 0
[INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:33/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6390/8995 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4336/7167 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:66/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4303/7167 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6671/8520 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:66/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6638/8520 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4656/8357 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:66/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4623/8357 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6390/8995 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:66/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6357/8995 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4303/7167 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:99/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4270/7167 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6638/8520 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:99/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6605/8520 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4623/8357 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:99/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4590/8357 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6357/8995 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:99/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6324/8995 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4270/7167 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:132/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4237/7167 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6605/8520 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:132/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6572/8520 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4590/8357 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:132/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4557/8357 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6324/8995 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:132/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6291/8995 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 220
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4237/7167 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:165/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4204/7167 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6572/8520 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:165/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6539/8520 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4557/8357 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:165/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4524/8357 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6291/8995 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:165/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6258/8995 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 225
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4204/7167 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:198/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4171/7167 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6539/8520 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:198/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6506/8520 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4524/8357 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:198/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4491/8357 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6258/8995 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:198/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6225/8995 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 230
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4171/7167 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:231/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4138/7167 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6506/8520 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:231/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6473/8520 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4491/8357 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:231/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4458/8357 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6225/8995 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:231/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6192/8995 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 235
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4138/7167 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:268/268 本段飘:37 本段扣血:37 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4101/7167 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6473/8520 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:268/268 本段飘:37 本段扣血:37 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6436/8520 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4458/8357 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:268/268 本段飘:37 本段扣血:37 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4421/8357 剩余盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6192/8995 原来有盾: 0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:268/268 本段飘:37 本段扣血:37 本段扣盾:0
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6155/8995 剩余盾: 0
[WARN:2023-7-9 11:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2023-7-9 11:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222483 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301021]
[INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222483 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6
[INFO:2023-7-9 11:24:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250
[INFO:2023-7-9 11:24:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:24:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 295
[INFO:2023-7-9 11:24:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2023-7-9 11:24:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:24:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/14, next step
[INFO:2023-7-9 11:24:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/14
[INFO:2023-7-9 11:24:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222491,
"actEffect":
[
{
"additional":4244,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":177,
"multipleEffectNum":0,
"effectType":2,
"additional2":177
},
{
"additional":6259,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":177,
"multipleEffectNum":0,
"effectType":2,
"additional2":177
},
{
"additional":5978,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":177,
"multipleEffectNum":0,
"effectType":2,
"additional2":177
},
{
"additional":3924,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":177,
"multipleEffectNum":0,
"effectType":2,
"additional2":177
}
],
"castorId":35,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-7-9 11:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[INFO:2023-7-9 11:24:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:24:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}35[Monster_35_6_260010113][6] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4421/8357 原来有盾: 0
[INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:177/177 本段飘:177 本段扣血:177 本段扣盾:0
[INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4244/8357 剩余盾: 0
[INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6436/8520 原来有盾: 0
[INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:177/177 本段飘:177 本段扣血:177 本段扣盾:0
[INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6259/8520 剩余盾: 0
[INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6155/8995 原来有盾: 0
[INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:177/177 本段飘:177 本段扣血:177 本段扣盾:0
[INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5978/8995 剩余盾: 0
[INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4101/7167 原来有盾: 0
[INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:177/177 本段飘:177 本段扣血:177 本段扣盾:0
[INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3924/7167 剩余盾: 0
[WARN:2023-7-9 11:24:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/14, next step
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/14
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":39,
"targetId":35,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:35 buffServerId:39 buffId:301001 持续时间:1
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/14, next step
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/14
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222491,
"actEffect":
[
{
"additional":3739,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":185,
"multipleEffectNum":0,
"effectType":2,
"additional2":185
},
{
"additional":6074,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":185,
"multipleEffectNum":0,
"effectType":2,
"additional2":185
},
{
"additional":4059,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":185,
"multipleEffectNum":0,
"effectType":2,
"additional2":185
},
{
"additional":5793,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":185,
"multipleEffectNum":0,
"effectType":2,
"additional2":185
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":48,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":36,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2023-7-9 11:24:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2023-7-9 11:24:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}36[Monster_36_7_260010113][7] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3924/7167 原来有盾: 0
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:185/185 本段飘:185 本段扣血:185 本段扣盾:0
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3739/7167 剩余盾: 0
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6259/8520 原来有盾: 0
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:185/185 本段飘:185 本段扣血:185 本段扣盾:0
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6074/8520 剩余盾: 0
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4244/8357 原来有盾: 0
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:185/185 本段飘:185 本段扣血:185 本段扣盾:0
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4059/8357 剩余盾: 0
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5978/8995 原来有盾: 0
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:185/185 本段飘:185 本段扣血:185 本段扣盾:0
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5793/8995 剩余盾: 0
[WARN:2023-7-9 11:24:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2023-7-9 11:24:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5
[INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}36[Monster_36_7_260010113][7] 用 42222491 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022]
[WARN:2023-7-9 11:24:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/14, next step
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/14
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":40,
"targetId":36,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:36 buffServerId:40 buffId:301001 持续时间:1
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/14, next step
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/14
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42222491,
"actEffect":
[
{
"additional":5618,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":175,
"multipleEffectNum":0,
"effectType":2,
"additional2":175
},
{
"additional":5899,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":175,
"multipleEffectNum":0,
"effectType":2,
"additional2":175
},
{
"additional":3884,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":175,
"multipleEffectNum":0,
"effectType":2,
"additional2":175
},
{
"additional":3564,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":175,
"multipleEffectNum":0,
"effectType":2,
"additional2":175
}
],
"castorId":37,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-7-9 11:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}37[Monster_37_8_260010113][8] 用 42222491[13007607] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5793/8995 原来有盾: 0
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:175/175 本段飘:175 本段扣血:175 本段扣盾:0
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5618/8995 剩余盾: 0
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6074/8520 原来有盾: 0
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:175/175 本段飘:175 本段扣血:175 本段扣盾:0
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5899/8520 剩余盾: 0
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4059/8357 原来有盾: 0
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:175/175 本段飘:175 本段扣血:175 本段扣盾:0
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3884/8357 剩余盾: 0
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3739/7167 原来有盾: 0
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:175/175 本段飘:175 本段扣血:175 本段扣盾:0
[INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3564/7167 剩余盾: 0
[WARN:2023-7-9 11:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/14, next step
[INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/14
[INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":41,
"targetId":37,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":22,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":31,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":43,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":44,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":45,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":46,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:37 buffServerId:41 buffId:301001 持续时间:1
[INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:22 buffId:301069
[INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:31 buffId:301016
[INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:43 buffId:301060
[INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:44 buffId:301060
[INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:45 buffId:301060
[INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:46 buffId:301060
[INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:14/14, round done
[INFO:2023-7-9 11:24:20][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:24:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:24:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:24:20]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:24:20]||||| Sender socketClient version=1
[INFO:2023-7-9 11:24:20]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:24:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13333450257778 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 30 1
[INFO:2023-7-9 11:24:20][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:24:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:24:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:24:20]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:24:20]||||| Sender socketClient version=1
[INFO:2023-7-9 11:24:20]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 15
[INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:24:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13333339989185 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 31 1
[INFO:2023-7-9 11:24:20][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:24:20][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:24:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:24:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:24:20][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:24:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:24:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-7-9 11:24:20]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:24:20]||||| Sender socketClient version=1
[INFO:2023-7-9 11:24:20]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=559
[INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 5
actorId: 42222484
actEffect {
targetId: 5
effectType: 8
effectNum: 4
additional: 42222484
}
actEffect {
targetId: 5
effectType: 5
effectNum: 3
buff {
buffId: 301013
duration: 3
id: 49
}
}
actEffect {
targetId: 5
effectType: 5
effectNum: 3
buff {
buffId: 301025
duration: 3
id: 50
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 37
effectType: 3
effectNum: 1041
additional: 0
additional2: 1041
additional3: 1041
}
targetId: 37
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 37
effectType: 6
effectNum: 1
additional: 41
}
actEffect {
targetId: 37
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 5
effectType: 2
effectNum: 0
additional: 269425528
additional2: 0
additional3: 0
}
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 50
}
actEffect {
targetId: 2
effectType: 5
effectNum: 3
buff {
buffId: 301025
duration: 3
id: 51
}
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 52
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206700
actEffect {
targetId: 35
effectType: 2
effectNum: 399
additional: 1265
additional2: 399
additional3: 399
}
actEffect {
targetId: 2
effectType: 4
effectNum: 417
additional: 4301
}
targetId: 35
}
battleStep {
actorType: 4
castorId: 4
actorId: 0
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 51
actEffect {
targetId: 2
effectType: 7
effectNum: 2
additional: 51
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 52
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 52
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 47
actEffect {
targetId: 4
effectType: 7
effectNum: 2
additional: 47
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 48
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 48
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 49
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 49
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222481
actEffect {
targetId: 1
effectType: 2
effectNum: 170
additional: 5729
additional2: 170
additional3: 0
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301069
duration: 2
id: 53
}
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 35
actorId: 42222491
actEffect {
targetId: 3
effectType: 2
effectNum: 706
additional: 4912
additional2: 706
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 35
actorId: 39
actEffect {
targetId: 35
effectType: 6
effectNum: 0
additional: 39
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 36
actorId: 42222491
actEffect {
targetId: 1
effectType: 2
effectNum: 677
additional: 5052
additional2: 677
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 54
}
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 36
actorId: 40
actEffect {
targetId: 36
effectType: 6
effectNum: 0
additional: 40
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 53
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 53
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:24:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13336849957705 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 32 1
[INFO:2023-7-9 11:24:20][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":5,
"actorId":42222484,
"actEffect":
[
{
"targetId":5,
"effectType":8,
"effectNum":4,
"additional":42222484
},
{
"targetId":5,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301013,
"duration":3,
"id":49
}
},
{
"targetId":5,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301025,
"duration":3,
"id":50
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":37,
"effectType":3,
"effectNum":1041,
"additional":0,
"additional2":1041,
"additional3":1041
}
],
"targetId":37
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":37,
"effectType":6,
"effectNum":1,
"additional":41
},
{
"targetId":37,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":0,
"additional":269425528,
"additional2":0,
"additional3":0
},
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":50
},
{
"targetId":2,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301025,
"duration":3,
"id":51
}
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":52
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206700,
"actEffect":
[
{
"targetId":35,
"effectType":2,
"effectNum":399,
"additional":1265,
"additional2":399,
"additional3":399
},
{
"targetId":2,
"effectType":4,
"effectNum":417,
"additional":4301
}
],
"targetId":35
},
{
"actorType":4,
"castorId":4,
"actorId":0,
"actEffect":
[],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":51,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":2,
"additional":51
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":52,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":52
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":47,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":2,
"additional":47
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":48,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":48
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":49,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":49
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222481,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":170,
"additional":5729,
"additional2":170,
"additional3":0
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301069,
"duration":2,
"id":53
}
}
],
"targetId":1
},
{
"actorType":1,
"castorId":35,
"actorId":42222491,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":706,
"additional":4912,
"additional2":706,
"additional3":0
}
],
"targetId":3
},
{
"actorType":2,
"castorId":35,
"actorId":39,
"actEffect":
[
{
"targetId":35,
"effectType":6,
"effectNum":0,
"additional":39
}
],
"targetId":0
},
{
"actorType":1,
"castorId":36,
"actorId":42222491,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":677,
"additional":5052,
"additional2":677,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":54
}
}
],
"targetId":1
},
{
"actorType":2,
"castorId":36,
"actorId":40,
"actEffect":
[
{
"targetId":36,
"effectType":6,
"effectNum":0,
"additional":40
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":53,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":53
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/13
[INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222484,
"actEffect":
[
{
"additional":42222484,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":49,
"buffId":301013,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":5,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":50,
"buffId":301025,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222484 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222484[13007409] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:24:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-7-9 11:24:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2023-7-9 11:24:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222484 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待
[INFO:2023-7-9 11:24:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301013]
[INFO:2023-7-9 11:24:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301025]
[WARN:2023-7-9 11:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/13, next step
[INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/13
[INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":37,
"actorId":41206600,
"actEffect":
[
{
"additional":0,
"targetId":37,
"multipleEffectNumReal":0,
"additional3":1041,
"effectNum":1041,
"multipleEffectNum":0,
"effectType":3,
"additional2":1041
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:24:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 37[Monster_37_8_260010113][8] 一下
[INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}37 -> 原来有血: 325/1664 原来有盾: 0
[INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}37 受到攻击(比率:0.5) -》 多段已飘:520/1041 本段飘:520 本段扣血:520 本段扣盾:0
[INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}37 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}37 -> 原来有血: 0/1664 原来有盾: 0
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}37 受到攻击(比率:1) -》 多段已飘:1041/1041 本段飘:521 本段扣血:521 本段扣盾:0
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}37 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/13, next step
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/13
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":41,
"targetId":37,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":37,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 37[Monster_37_8_260010113][8] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:24:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/13, next step
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/13
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206500,
"actEffect":
[
{
"additional":269425528,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":50,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":51,
"buffId":301025,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41206500 的带来了一个 ,令到 5[Monster_5_4_260010113][4] 移除了一个 buff [301025]
[INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41206500 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301025]
[WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/13, next step
[INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/13
[INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":52,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024]
[WARN:2023-7-9 11:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/13, next step
[INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/13
[INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":35,
"actorId":41206700,
"actEffect":
[
{
"additional":1265,
"targetId":35,
"multipleEffectNumReal":0,
"additional3":399,
"effectNum":399,
"multipleEffectNum":0,
"effectType":2,
"additional2":399
},
{
"additional":4301,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":417,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 35[Monster_35_6_260010113][6] 一下
[INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_37_8_260010113
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}35 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}35 受到攻击(比率:1) -》 多段已飘:399/399 本段飘:399 本段扣血:399 本段扣盾:0
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}35 -> 剩余血: 1265/1664 剩余盾: 0
[WARN:2023-7-9 11:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3884 血
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 417 血
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 4301 血
[WARN:2023-7-9 11:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/13, next step
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/13
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit-----------------------------
4[MyRole_4_4][4] 无法出手,眩晕等状态限制了技能使用
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":4,
"originalTargetId":0
}
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/13, next step
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/13
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":51,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":52,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":47,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":48,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":49,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:51 buffId:301025 持续时间:2
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:52 buffId:301024
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:47 buffId:301021 持续时间:2
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:48 buffId:301022
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:49 buffId:301013 持续时间:2
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/13, next step
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/13
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222481,
"actEffect":
[
{
"additional":5729,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":170,
"multipleEffectNum":0,
"effectType":2,
"additional2":170
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":53,
"buffId":301069,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-9 11:24:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:24:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5899/8520 原来有盾: 0
[INFO:2023-7-9 11:24:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:170/170 本段飘:170 本段扣血:170 本段扣盾:0
[INFO:2023-7-9 11:24:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5729/8520 剩余盾: 0
[WARN:2023-7-9 11:24:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:24:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:24:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301069]
[WARN:2023-7-9 11:24:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:24:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-7-9 11:24:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/13, next step
[INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/13
[INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42222491,
"actEffect":
[
{
"additional":4912,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":706,
"multipleEffectNum":0,
"effectType":2,
"additional2":706
}
],
"castorId":35,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}35[Monster_35_6_260010113][6] 用 42222491[13007607] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5618/8995 原来有盾: 0
[INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:706/706 本段飘:706 本段扣血:706 本段扣盾:0
[INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4912/8995 剩余盾: 0
[WARN:2023-7-9 11:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/13, next step
[INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/13
[INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":39,
"targetId":35,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:35 buffServerId:39 buffId:301001
[INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/13, next step
[INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/13
[INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222491,
"actEffect":
[
{
"additional":5052,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":677,
"multipleEffectNum":0,
"effectType":2,
"additional2":677
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":54,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":36,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:24:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:24:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}36[Monster_36_7_260010113][7] 用 42222491[13007607] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5729/8520 原来有盾: 0
[INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:677/677 本段飘:677 本段扣血:677 本段扣盾:0
[INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5052/8520 剩余盾: 0
[WARN:2023-7-9 11:24:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:24:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}36[Monster_36_7_260010113][7] 用 42222491 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301022]
[WARN:2023-7-9 11:24:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:24:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:24:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/13, next step
[INFO:2023-7-9 11:24:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/13
[INFO:2023-7-9 11:24:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":40,
"targetId":36,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":53,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:24:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:36 buffServerId:40 buffId:301001
[INFO:2023-7-9 11:24:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:1
[INFO:2023-7-9 11:24:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:13/13, round done
[INFO:2023-7-9 11:24:29][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:24:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:24:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:24:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:24:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:24:29]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:24:29]||||| Sender socketClient version=1
[INFO:2023-7-9 11:24:29]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:24:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:24:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:24:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13333439826965 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 34 1
[INFO:2023-7-9 11:24:29][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:24:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:24:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:24:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:24:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:24:29]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:24:29]||||| Sender socketClient version=1
[INFO:2023-7-9 11:24:29]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:24:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 16
[INFO:2023-7-9 11:24:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:24:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13333319872618 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 35 1
[INFO:2023-7-9 11:24:30][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:24:30][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:24:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:24:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:24:30][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:24:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:24:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:24:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:24:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-7-9 11:24:30]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:24:30]||||| Sender socketClient version=1
[INFO:2023-7-9 11:24:30]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=333
[INFO:2023-7-9 11:24:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 36
effectType: 2
effectNum: 696
additional: 968
additional2: 696
additional3: 696
}
targetId: 36
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 35
effectType: 3
effectNum: 2038
additional: 0
additional2: 2038
additional3: 2038
}
targetId: 35
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 35
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206700
actEffect {
targetId: 36
effectType: 3
effectNum: 652
additional: 316
additional2: 652
additional3: 652
}
actEffect {
targetId: 4
effectType: 4
effectNum: 358
additional: 3922
}
targetId: 36
}
battleStep {
actorType: 4
castorId: 4
actorId: 0
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 54
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 54
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 51
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 51
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 47
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 47
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 49
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 49
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222481
actEffect {
targetId: 2
effectType: 1
effectNum: 0
additional: 4301
additional2: 0
}
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 53
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 36
actorId: 42222492
actEffect {
targetId: 36
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 56
}
}
actEffect {
targetId: 36
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 36
}
battleStep {
actorType: 2
castorId: 5
actorId: 53
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 53
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:24:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:24:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13348820060492 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 36 1
[INFO:2023-7-9 11:24:30][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":36,
"effectType":2,
"effectNum":696,
"additional":968,
"additional2":696,
"additional3":696
}
],
"targetId":36
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":35,
"effectType":3,
"effectNum":2038,
"additional":0,
"additional2":2038,
"additional3":2038
}
],
"targetId":35
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":35,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206700,
"actEffect":
[
{
"targetId":36,
"effectType":3,
"effectNum":652,
"additional":316,
"additional2":652,
"additional3":652
},
{
"targetId":4,
"effectType":4,
"effectNum":358,
"additional":3922
}
],
"targetId":36
},
{
"actorType":4,
"castorId":4,
"actorId":0,
"actEffect":
[],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":54,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":54
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":51,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":51
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":47,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":47
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":49,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":49
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222481,
"actEffect":
[
{
"targetId":2,
"effectType":1,
"effectNum":0,
"additional":4301,
"additional2":0
},
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":53
},
{
"targetId":5,
"effectType":5,
"effectNum":0
}
],
"targetId":2
},
{
"actorType":1,
"castorId":36,
"actorId":42222492,
"actEffect":
[
{
"targetId":36,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":56
}
},
{
"targetId":36,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":36
},
{
"actorType":2,
"castorId":5,
"actorId":53,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":53
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9
[INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":36,
"actorId":41206600,
"actEffect":
[
{
"additional":968,
"targetId":36,
"multipleEffectNumReal":0,
"additional3":696,
"effectNum":696,
"multipleEffectNum":0,
"effectType":2,
"additional2":696
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 36[Monster_36_7_260010113][7] 一下
[INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}36 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}36 受到攻击(比率:0.5) -》 多段已飘:348/696 本段飘:348 本段扣血:348 本段扣盾:0
[INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}36 -> 剩余血: 1316/1664 剩余盾: 0
[INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}36 -> 原来有血: 1316/1664 原来有盾: 0
[INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}36 受到攻击(比率:1) -》 多段已飘:696/696 本段飘:348 本段扣血:348 本段扣盾:0
[INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}36 -> 剩余血: 968/1664 剩余盾: 0
[WARN:2023-7-9 11:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step
[INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9
[INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":35,
"actorId":41206500,
"actEffect":
[
{
"additional":0,
"targetId":35,
"multipleEffectNumReal":0,
"additional3":2038,
"effectNum":2038,
"multipleEffectNum":0,
"effectType":3,
"additional2":2038
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 35[Monster_35_6_260010113][6] 一下
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}35 -> 原来有血: 1265/1664 原来有盾: 0
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}35 受到攻击(比率:0.5) -》 多段已飘:1019/2038 本段飘:1019 本段扣血:1019 本段扣盾:0
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}35 -> 剩余血: 246/1664 剩余盾: 0
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}35 -> 原来有血: 246/1664 原来有盾: 0
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}35 受到攻击(比率:1) -》 多段已飘:2038/2038 本段飘:1019 本段扣血:1019 本段扣盾:0
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}35 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":35,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-7-9 11:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-7-9 11:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:24:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":36,
"actorId":41206700,
"actEffect":
[
{
"additional":316,
"targetId":36,
"multipleEffectNumReal":0,
"additional3":652,
"effectNum":652,
"multipleEffectNum":0,
"effectType":3,
"additional2":652
},
{
"additional":3922,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":358,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 36[Monster_36_7_260010113][7] 一下
[INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}36 -> 原来有血: 968/1664 原来有盾: 0
[INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}36 受到攻击(比率:1) -》 多段已飘:652/652 本段飘:652 本段扣血:652 本段扣盾:0
[INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}36 -> 剩余血: 316/1664 剩余盾: 0
[WARN:2023-7-9 11:24:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:24:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3564 血
[INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 358 血
[INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 3922 血
[WARN:2023-7-9 11:24:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step
[INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9
[INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit-----------------------------
4[MyRole_4_4][4] 无法出手,眩晕等状态限制了技能使用
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":4,
"originalTargetId":0
}
[INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_35_6_260010113
[INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step
[INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9
[INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":54,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":51,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":47,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":49,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:54 buffId:301022
[INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:51 buffId:301025 持续时间:1
[INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:47 buffId:301021 持续时间:1
[INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:49 buffId:301013 持续时间:1
[INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step
[INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9
[INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222481,
"actEffect":
[
{
"additional":4301,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
},
{
"additional":53,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[WARN:2023-7-9 11:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}5[Monster_5_4_260010113][4] 使用技能 42222481 令到 5[Monster_5_4_260010113][4] 的buff [301069] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2023-7-9 11:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:24:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-7-9 11:24:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:24:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:24:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step
[INFO:2023-7-9 11:24:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9
[INFO:2023-7-9 11:24:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":36,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":36,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":56,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":36,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":36,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:24:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:24:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:24:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}36[Monster_36_7_260010113][7] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}36[Monster_36_7_260010113][7] 用 42222492 ,令到 36[Monster_36_7_260010113][7] 增加了一个 buff [301001]
[INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}36[Monster_36_7_260010113][7] 使用技能 42222492 ,令到 36[Monster_36_7_260010113][7] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step
[INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9
[INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":53,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:2
[INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done
[INFO:2023-7-9 11:24:35][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:24:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:24:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:24:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:24:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:24:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:24:35]||||| Sender socketClient version=1
[INFO:2023-7-9 11:24:35]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:24:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:24:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:24:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13333410024643 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 38 1
[INFO:2023-7-9 11:24:35][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:24:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:24:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:24:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:24:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:24:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:24:35]||||| Sender socketClient version=1
[INFO:2023-7-9 11:24:35]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:24:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 17
[INFO:2023-7-9 11:24:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:24:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13333380222321 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 39 1
[INFO:2023-7-9 11:24:36][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:24:36][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:24:36][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:24:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:24:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:24:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:24:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-7-9 11:24:36]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:24:36]||||| Sender socketClient version=1
[INFO:2023-7-9 11:24:36]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=369
[INFO:2023-7-9 11:24:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206601
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301059
duration: 1
id: 57
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41206601
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 36
effectType: 2
effectNum: 1310
additional: 0
additional2: 1310
additional3: 1310
}
targetId: 36
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 36
effectType: 6
effectNum: 1
additional: 56
}
actEffect {
targetId: 36
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206701
actEffect {
targetId: 5
effectType: 2
effectNum: 0
additional: 269425528
additional2: 0
additional3: 0
}
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 49
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301016
duration: 2
id: 58
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41206701
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 59
}
}
targetId: 0
}
battleStep {
actorType: 4
castorId: 4
actorId: 0
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 51
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 51
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 59
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 59
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 47
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 47
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222481
actEffect {
targetId: 2
effectType: 1
effectNum: 0
additional: 4301
additional2: 0
}
actEffect {
targetId: 5
effectType: 7
effectNum: 4
additional: 53
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 5
actorId: 53
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 53
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 58
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 58
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:24:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:24:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13338540494442 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 40 1
[INFO:2023-7-9 11:24:36][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206601,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301059,
"duration":1,
"id":57
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41206601
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":36,
"effectType":2,
"effectNum":1310,
"additional":0,
"additional2":1310,
"additional3":1310
}
],
"targetId":36
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":36,
"effectType":6,
"effectNum":1,
"additional":56
},
{
"targetId":36,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206701,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":0,
"additional":269425528,
"additional2":0,
"additional3":0
},
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":49
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301016,
"duration":2,
"id":58
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41206701
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":59
}
}
],
"targetId":0
},
{
"actorType":4,
"castorId":4,
"actorId":0,
"actEffect":
[],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":51,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":51
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":59,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":59
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":47,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":47
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222481,
"actEffect":
[
{
"targetId":2,
"effectType":1,
"effectNum":0,
"additional":4301,
"additional2":0
},
{
"targetId":5,
"effectType":7,
"effectNum":4,
"additional":53
},
{
"targetId":5,
"effectType":5,
"effectNum":0
}
],
"targetId":2
},
{
"actorType":2,
"castorId":5,
"actorId":53,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":53
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":58,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":58
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9
[INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41206601,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":57,
"buffId":301059,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41206601,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206601 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206601[10006908] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41206601 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301059]
[INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206601 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step
[INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9
[INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":36,
"actorId":41206500,
"actEffect":
[
{
"additional":0,
"targetId":36,
"multipleEffectNumReal":0,
"additional3":1310,
"effectNum":1310,
"multipleEffectNum":0,
"effectType":2,
"additional2":1310
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 36[Monster_36_7_260010113][7] 一下
[INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}36 -> 原来有血: 316/1664 原来有盾: 0
[INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}36 受到攻击(比率:0.5) -》 多段已飘:655/1310 本段飘:655 本段扣血:655 本段扣盾:0
[INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}36 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}36 -> 原来有血: 0/1664 原来有盾: 0
[INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}36 受到攻击(比率:1) -》 多段已飘:1310/1310 本段飘:655 本段扣血:655 本段扣盾:0
[INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}36 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step
[INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9
[INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":56,
"targetId":36,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":36,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 36[Monster_36_7_260010113][7] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:24:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step
[INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9
[INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206701,
"actEffect":
[
{
"additional":269425528,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":49,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":58,
"buffId":301016,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41206701,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-7-9 11:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206701 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206701[10007008] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 46
[INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2023-7-9 11:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}3[MyRole_3_3][3] 用 41206701 的带来了一个 ,令到 5[Monster_5_4_260010113][4] 移除了一个 buff [301013]
[INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206701 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301016]
[INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:24:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_36_7_260010113
[INFO:2023-7-9 11:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:24:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step
[INFO:2023-7-9 11:24:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9
[INFO:2023-7-9 11:24:39][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":59,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:24:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301024]
[WARN:2023-7-9 11:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:24:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step
[INFO:2023-7-9 11:24:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9
[INFO:2023-7-9 11:24:39][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit-----------------------------
4[MyRole_4_4][4] 无法出手,眩晕等状态限制了技能使用
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":4,
"originalTargetId":0
}
[INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step
[INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9
[INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":51,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":59,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":47,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:51 buffId:301025
[INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:59 buffId:301024
[INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:47 buffId:301021
[INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step
[INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9
[INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222481,
"actEffect":
[
{
"additional":4301,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
},
{
"additional":53,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[WARN:2023-7-9 11:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}5[Monster_5_4_260010113][4] 使用技能 42222481 令到 5[Monster_5_4_260010113][4] 的buff [301069] 持续时间变更为 [4],没效果看的是刷新数据和ui
[INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2023-7-9 11:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step
[INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9
[INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":53,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":58,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:3
[INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:58 buffId:301016 持续时间:1
[INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done
[INFO:2023-7-9 11:24:41][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:24:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:24:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:24:41]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:24:41]||||| Sender socketClient version=1
[INFO:2023-7-9 11:24:41]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:24:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13363660126925 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 41 1
[INFO:2023-7-9 11:24:41][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:24:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:24:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:24:41]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:24:41]||||| Sender socketClient version=1
[INFO:2023-7-9 11:24:41]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 18
[INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:24:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13349460065365 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 42 1
[INFO:2023-7-9 11:24:41][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:24:41][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:24:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:24:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:24:41][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:24:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:24:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-7-9 11:24:41]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:24:41]||||| Sender socketClient version=1
[INFO:2023-7-9 11:24:41]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1171
[INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206602
actEffect {
targetId: 5
effectType: 2
effectNum: 4132
additional: 269421396
additional2: 4132
additional3: 4132
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 57
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41206602
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 61
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206502
actEffect {
targetId: 5
effectType: 2
effectNum: 1328
additional: 269420068
additional2: 1328
additional3: 1328
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41206502
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 62
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206702
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 63
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 64
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 65
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 66
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41206702
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208502
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301018
duration: 1
id: 67
}
}
actEffect {
targetId: 5
effectType: 2
effectNum: 954
additional: 269419114
additional2: 954
additional3: 954
}
actEffect {
targetId: 4
effectType: 8
effectNum: 5
additional: 41208502
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 68
}
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 61
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 61
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 62
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 62
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 68
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 68
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222482
actEffect {
targetId: 69
effectType: 13
effectNum: 2
additional: 1
summon {
id: 69
modelId: 22249
skinId: 130071
position: 5
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 70
effectType: 13
effectNum: 2
additional: 1
summon {
id: 70
modelId: 22249
skinId: 130071
position: 6
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 71
effectType: 13
effectNum: 2
additional: 1
summon {
id: 71
modelId: 22249
skinId: 130071
position: 7
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 72
effectType: 13
effectNum: 2
additional: 1
summon {
id: 72
modelId: 22249
skinId: 130071
position: 8
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 5
additional: 42222482
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 69
actorId: 42222492
actEffect {
targetId: 69
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 73
}
}
actEffect {
targetId: 69
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 69
}
battleStep {
actorType: 1
castorId: 70
actorId: 42222492
actEffect {
targetId: 70
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 74
}
}
actEffect {
targetId: 70
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 70
}
battleStep {
actorType: 1
castorId: 71
actorId: 42222492
actEffect {
targetId: 71
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 75
}
}
actEffect {
targetId: 71
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 71
}
battleStep {
actorType: 1
castorId: 72
actorId: 42222492
actEffect {
targetId: 72
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 76
}
}
actEffect {
targetId: 72
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 72
}
battleStep {
actorType: 2
castorId: 5
actorId: 53
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 53
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 58
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 58
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 63
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 63
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 64
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 64
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 65
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 65
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 66
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 66
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 67
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 67
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:24:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13355020433664 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 43 1
[INFO:2023-7-9 11:24:41][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206602,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":4132,
"additional":269421396,
"additional2":4132,
"additional3":4132
},
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":57
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41206602
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":61
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41206502,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":1328,
"additional":269420068,
"additional2":1328,
"additional3":1328
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41206502
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":62
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206702,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":63
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":64
}
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":65
}
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":66
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41206702
}
],
"targetId":3
},
{
"actorType":1,
"castorId":4,
"actorId":41208502,
"actEffect":
[
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301018,
"duration":1,
"id":67
}
},
{
"targetId":5,
"effectType":2,
"effectNum":954,
"additional":269419114,
"additional2":954,
"additional3":954
},
{
"targetId":4,
"effectType":8,
"effectNum":5,
"additional":41208502
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":68
}
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":61,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":61
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":62,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":62
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":68,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":68
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222482,
"actEffect":
[
{
"targetId":69,
"effectType":13,
"effectNum":2,
"additional":1,
"summon":
{
"id":69,
"modelId":22249,
"skinId":130071,
"position":5,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":70,
"effectType":13,
"effectNum":2,
"additional":1,
"summon":
{
"id":70,
"modelId":22249,
"skinId":130071,
"position":6,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":71,
"effectType":13,
"effectNum":2,
"additional":1,
"summon":
{
"id":71,
"modelId":22249,
"skinId":130071,
"position":7,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":72,
"effectType":13,
"effectNum":2,
"additional":1,
"summon":
{
"id":72,
"modelId":22249,
"skinId":130071,
"position":8,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":5,
"effectType":8,
"effectNum":5,
"additional":42222482
}
],
"targetId":5
},
{
"actorType":1,
"castorId":69,
"actorId":42222492,
"actEffect":
[
{
"targetId":69,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":73
}
},
{
"targetId":69,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":69
},
{
"actorType":1,
"castorId":70,
"actorId":42222492,
"actEffect":
[
{
"targetId":70,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":74
}
},
{
"targetId":70,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":70
},
{
"actorType":1,
"castorId":71,
"actorId":42222492,
"actEffect":
[
{
"targetId":71,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":75
}
},
{
"targetId":71,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":71
},
{
"actorType":1,
"castorId":72,
"actorId":42222492,
"actEffect":
[
{
"targetId":72,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":76
}
},
{
"targetId":72,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":72
},
{
"actorType":2,
"castorId":5,
"actorId":53,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":53
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":58,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":58
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":63,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":63
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":64,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":64
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":65,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":65
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":66,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":66
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":67,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":67
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/14
[INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/dblz/dblz6
[INFO:2023-7-9 11:24:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206602,
"actEffect":
[
{
"additional":269421396,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":4132,
"effectNum":4132,
"multipleEffectNum":0,
"effectType":2,
"additional2":4132
},
{
"additional":57,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":41206602,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-7-9 11:24:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206602 , 大招:true 结束方式:闪光帧
[INFO:2023-7-9 11:24:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206602[10006909] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 172
[INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269425528/1930000000 原来有盾: 0
[INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:1239/4132 本段飘:1239 本段扣血:1239 本段扣盾:0
[INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269424289/1930000000 剩余盾: 0
[INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 177
[INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269424289/1930000000 原来有盾: 0
[INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:4132/4132 本段飘:2893 本段扣血:2893 本段扣盾:0
[INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269421396/1930000000 剩余盾: 0
[WARN:2023-7-9 11:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41206602 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301059],不提示id不需要播放效果
[INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206602 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190
[INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 208
[INFO:2023-7-9 11:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-7-9 11:24:49][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 4132
[INFO:2023-7-9 11:24:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/14, next step
[INFO:2023-7-9 11:24:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/14
[INFO:2023-7-9 11:24:49][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":61,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:24:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301024]
[WARN:2023-7-9 11:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:24:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/14, next step
[INFO:2023-7-9 11:24:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/14
[INFO:2023-7-9 11:24:49][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/ko/speech/character/audiogongyong/basis/sxtgy/sxtgy6
[INFO:2023-7-9 11:24:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206502,
"actEffect":
[
{
"additional":269420068,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1328,
"effectNum":1328,
"multipleEffectNum":0,
"effectType":2,
"additional2":1328
},
{
"additional":41206502,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:24:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206502 , 大招:true 结束方式:闪光帧
[INFO:2023-7-9 11:24:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206502[10006809] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180
[INFO:2023-7-9 11:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269421396/1930000000 原来有盾: 0
[INFO:2023-7-9 11:24:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:332/1328 本段飘:332 本段扣血:332 本段扣盾:0
[INFO:2023-7-9 11:24:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269421064/1930000000 剩余盾: 0
[INFO:2023-7-9 11:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195
[INFO:2023-7-9 11:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269421064/1930000000 原来有盾: 0
[INFO:2023-7-9 11:24:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:664/1328 本段飘:332 本段扣血:332 本段扣盾:0
[INFO:2023-7-9 11:24:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269420732/1930000000 剩余盾: 0
[INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 233
[INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269420732/1930000000 原来有盾: 0
[INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:996/1328 本段飘:332 本段扣血:332 本段扣盾:0
[INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269420400/1930000000 剩余盾: 0
[INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 238
[INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269420400/1930000000 原来有盾: 0
[INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1328/1328 本段飘:332 本段扣血:332 本段扣盾:0
[INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269420068/1930000000 剩余盾: 0
[WARN:2023-7-9 11:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41206502 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250
[INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 260
[INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-7-9 11:24:57][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1328
[INFO:2023-7-9 11:24:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/14, next step
[INFO:2023-7-9 11:24:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/14
[INFO:2023-7-9 11:24:58][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":62,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:24:58][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024]
[WARN:2023-7-9 11:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:24:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:24:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/14, next step
[INFO:2023-7-9 11:24:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/14
[INFO:2023-7-9 11:24:58][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ytbx/ytbx6
[INFO:2023-7-9 11:25:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41206702,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":63,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":64,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":65,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":66,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41206702,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2023-7-9 11:25:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5
[INFO:2023-7-9 11:25:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206702 , 大招:true 结束方式:闪光帧
[INFO:2023-7-9 11:25:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41206702[10007009] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:25:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-7-9 11:25:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":63,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:25:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":64,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:25:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":65,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:25:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":66,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:25:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41206702,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2023-7-9 11:25:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5
[INFO:2023-7-9 11:25:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301060]
[INFO:2023-7-9 11:25:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301060]
[INFO:2023-7-9 11:25:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301060]
[INFO:2023-7-9 11:25:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301060]
[INFO:2023-7-9 11:25:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206702 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:25:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5
[INFO:2023-7-9 11:25:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/14, next step
[INFO:2023-7-9 11:25:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/14
[INFO:2023-7-9 11:25:4][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 4 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ytbl/ytbl6
[INFO:2023-7-9 11:25:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41208502,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":67,
"buffId":301018,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":269419114,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":954,
"effectNum":954,
"multipleEffectNum":0,
"effectType":2,
"additional2":954
},
{
"additional":41208502,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:25:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:25:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2
[WARN:2023-7-9 11:25:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3
[INFO:2023-7-9 11:25:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208502 , 大招:true 结束方式:闪光帧
[INFO:2023-7-9 11:25:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41208502[10008909] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 81
[INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 1 0.3 1
[INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 82
[INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208502 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301018]
[WARN:2023-7-9 11:25:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:25:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2
[INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269420068/1930000000 原来有盾: 0
[INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:954/954 本段飘:954 本段扣血:954 本段扣盾:0
[INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269419114/1930000000 剩余盾: 0
[WARN:2023-7-9 11:25:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2
[WARN:2023-7-9 11:25:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3
[INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41208502 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:25:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3
[INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:25:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110
[INFO:2023-7-9 11:25:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:25:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124
[INFO:2023-7-9 11:25:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 954
[INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/14, next step
[INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/14
[INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":68,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:25:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:25:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024]
[WARN:2023-7-9 11:25:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/14, next step
[INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/14
[INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":61,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":62,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":68,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:61 buffId:301024
[INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:62 buffId:301024
[INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:68 buffId:301024
[INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/14, next step
[INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/14
[INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222482,
"actEffect":
[
{
"additional":1,
"targetId":69,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":69,
"modelId":22249,
"skinId":130071,
"position":5,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":1,
"targetId":70,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":70,
"modelId":22249,
"skinId":130071,
"position":6,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":1,
"targetId":71,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":71,
"modelId":22249,
"skinId":130071,
"position":7,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":1,
"targetId":72,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":72,
"modelId":22249,
"skinId":130071,
"position":8,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":42222482,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2023-7-9 11:25:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 4
[WARN:2023-7-9 11:25:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5
[INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222482 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222482[13007408] 不是aoe 干了 69[nil][nil] 一下
[INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":69,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":69,
"modelId":22249,
"skinId":130071,
"position":5,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":70,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":70,
"modelId":22249,
"skinId":130071,
"position":6,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":71,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":71,
"modelId":22249,
"skinId":130071,
"position":7,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":72,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":72,
"modelId":22249,
"skinId":130071,
"position":8,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":42222482,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2023-7-9 11:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 4
[INFO:2023-7-9 11:25:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:25:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:25:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:25:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:0 L:4
[INFO:2023-7-9 11:25:12][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-9 11:25:12][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-7-9 11:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 4
[WARN:2023-7-9 11:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5
[INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222482 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5
[INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/14, next step
[INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/14
[INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":69,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":69,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":73,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":69,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":69,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}69[Monster_69_5_260010113][5] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:25:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:25:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:25:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:25:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}69[Monster_69_5_260010113][5] 用 42222492 ,令到 69[Monster_69_5_260010113][5] 增加了一个 buff [301001]
[INFO:2023-7-9 11:25:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}69[Monster_69_5_260010113][5] 使用技能 42222492 ,令到 69[Monster_69_5_260010113][5] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:25:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:25:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:25:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/14, next step
[INFO:2023-7-9 11:25:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/14
[INFO:2023-7-9 11:25:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":70,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":70,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":74,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":70,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":70,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:25:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:25:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:25:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}70[Monster_70_6_260010113][6] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:25:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:25:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:25:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:25:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}70[Monster_70_6_260010113][6] 用 42222492 ,令到 70[Monster_70_6_260010113][6] 增加了一个 buff [301001]
[INFO:2023-7-9 11:25:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}70[Monster_70_6_260010113][6] 使用技能 42222492 ,令到 70[Monster_70_6_260010113][6] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:25:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:25:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:25:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/14, next step
[INFO:2023-7-9 11:25:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/14
[INFO:2023-7-9 11:25:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":71,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":71,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":75,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":71,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":71,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:25:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:25:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:25:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}71[Monster_71_7_260010113][7] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:25:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:25:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:25:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:25:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}71[Monster_71_7_260010113][7] 用 42222492 ,令到 71[Monster_71_7_260010113][7] 增加了一个 buff [301001]
[INFO:2023-7-9 11:25:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}71[Monster_71_7_260010113][7] 使用技能 42222492 ,令到 71[Monster_71_7_260010113][7] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:25:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:25:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:25:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/14, next step
[INFO:2023-7-9 11:25:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/14
[INFO:2023-7-9 11:25:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":72,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":72,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":76,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":72,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:25:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:25:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}72[Monster_72_8_260010113][8] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:25:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:25:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:25:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}72[Monster_72_8_260010113][8] 用 42222492 ,令到 72[Monster_72_8_260010113][8] 增加了一个 buff [301001]
[INFO:2023-7-9 11:25:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}72[Monster_72_8_260010113][8] 使用技能 42222492 ,令到 72[Monster_72_8_260010113][8] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/14, next step
[INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/14
[INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":53,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":58,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":63,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":64,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":65,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":66,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":67,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:2
[INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:58 buffId:301016
[INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:63 buffId:301060
[INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:64 buffId:301060
[INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:65 buffId:301060
[INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:66 buffId:301060
[INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:67 buffId:301018
[INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:14/14, round done
[INFO:2023-7-9 11:25:17][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:25:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:25:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:25:17]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:25:17]||||| Sender socketClient version=1
[INFO:2023-7-9 11:25:17]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:25:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13356299698353 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 47 1
[INFO:2023-7-9 11:25:17][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:25:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:25:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:25:17]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:25:17]||||| Sender socketClient version=1
[INFO:2023-7-9 11:25:17]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 19
[INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:25:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13348279893398 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 48 1
[INFO:2023-7-9 11:25:17][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:25:17][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:25:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:25:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:25:17][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:25:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:25:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-7-9 11:25:17]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:25:17]||||| Sender socketClient version=1
[INFO:2023-7-9 11:25:17]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=692
[INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 5
actorId: 42222484
actEffect {
targetId: 5
effectType: 8
effectNum: 4
additional: 42222484
}
actEffect {
targetId: 5
effectType: 5
effectNum: 3
buff {
buffId: 301013
duration: 3
id: 77
}
}
actEffect {
targetId: 5
effectType: 5
effectNum: 3
buff {
buffId: 301025
duration: 3
id: 78
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 72
effectType: 2
effectNum: 674
additional: 990
additional2: 674
additional3: 674
}
targetId: 72
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 72
effectType: 3
effectNum: 895
additional: 95
additional2: 895
additional3: 895
}
targetId: 72
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206700
actEffect {
targetId: 70
effectType: 3
effectNum: 633
additional: 1031
additional2: 633
additional3: 633
}
actEffect {
targetId: 2
effectType: 4
effectNum: 417
additional: 4718
}
targetId: 70
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 71
effectType: 2
effectNum: 604
additional: 1060
additional2: 604
additional3: 604
}
targetId: 71
}
battleStep {
actorType: 2
castorId: 5
actorId: 77
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 77
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222483
actEffect {
targetId: 3
effectType: 1
effectNum: 0
additional: 4912
additional2: 0
}
actEffect {
targetId: 5
effectType: 8
effectNum: 4
additional: 42222483
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 69
actorId: 42222491
actEffect {
targetId: 4
effectType: 2
effectNum: 735
additional: 3187
additional2: 735
additional3: 0
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208501
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301013
duration: 1
id: 79
}
}
targetId: 69
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208510
actEffect {
targetId: 5
effectType: 2
effectNum: 0
additional: 269419114
additional2: 0
additional3: 0
}
actEffect {
targetId: 69
effectType: 2
effectNum: 809
additional: 855
additional2: 809
additional3: 809
}
actEffect {
targetId: 70
effectType: 3
effectNum: 1861
additional: 0
additional2: 1861
additional3: 1861
}
actEffect {
targetId: 71
effectType: 2
effectNum: 801
additional: 259
additional2: 801
additional3: 801
}
actEffect {
targetId: 72
effectType: 3
effectNum: 1764
additional: 0
additional2: 1764
additional3: 1764
}
actEffect {
targetId: 4
effectType: 4
effectNum: 283
additional: 3470
}
actEffect {
targetId: 4
effectType: 4
effectNum: 651
additional: 4121
}
actEffect {
targetId: 4
effectType: 4
effectNum: 280
additional: 4401
}
actEffect {
targetId: 4
effectType: 4
effectNum: 617
additional: 5018
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 80
}
}
actEffect {
targetId: 70
effectType: 6
effectNum: 1
additional: 74
}
actEffect {
targetId: 70
effectType: 9
effectNum: 0
}
actEffect {
targetId: 72
effectType: 6
effectNum: 1
additional: 76
}
actEffect {
targetId: 72
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 69
actorId: 73
actEffect {
targetId: 69
effectType: 7
effectNum: 1
additional: 73
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 71
actorId: 42222491
actEffect {
targetId: 2
effectType: 3
effectNum: 1404
additional: 3314
additional2: 1404
additional3: 0
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 81
}
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 71
actorId: 75
actEffect {
targetId: 71
effectType: 7
effectNum: 1
additional: 75
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 53
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 53
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 78
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 78
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 79
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 79
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:25:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13333279639482 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 49 1
[INFO:2023-7-9 11:25:17][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":5,
"actorId":42222484,
"actEffect":
[
{
"targetId":5,
"effectType":8,
"effectNum":4,
"additional":42222484
},
{
"targetId":5,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301013,
"duration":3,
"id":77
}
},
{
"targetId":5,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301025,
"duration":3,
"id":78
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":72,
"effectType":2,
"effectNum":674,
"additional":990,
"additional2":674,
"additional3":674
}
],
"targetId":72
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":72,
"effectType":3,
"effectNum":895,
"additional":95,
"additional2":895,
"additional3":895
}
],
"targetId":72
},
{
"actorType":1,
"castorId":3,
"actorId":41206700,
"actEffect":
[
{
"targetId":70,
"effectType":3,
"effectNum":633,
"additional":1031,
"additional2":633,
"additional3":633
},
{
"targetId":2,
"effectType":4,
"effectNum":417,
"additional":4718
}
],
"targetId":70
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":71,
"effectType":2,
"effectNum":604,
"additional":1060,
"additional2":604,
"additional3":604
}
],
"targetId":71
},
{
"actorType":2,
"castorId":5,
"actorId":77,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":77
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222483,
"actEffect":
[
{
"targetId":3,
"effectType":1,
"effectNum":0,
"additional":4912,
"additional2":0
},
{
"targetId":5,
"effectType":8,
"effectNum":4,
"additional":42222483
}
],
"targetId":3
},
{
"actorType":1,
"castorId":69,
"actorId":42222491,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":735,
"additional":3187,
"additional2":735,
"additional3":0
}
],
"targetId":4
},
{
"actorType":1,
"castorId":4,
"actorId":41208501,
"actEffect":
[
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301013,
"duration":1,
"id":79
}
}
],
"targetId":69
},
{
"actorType":1,
"castorId":4,
"actorId":41208510,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":0,
"additional":269419114,
"additional2":0,
"additional3":0
},
{
"targetId":69,
"effectType":2,
"effectNum":809,
"additional":855,
"additional2":809,
"additional3":809
},
{
"targetId":70,
"effectType":3,
"effectNum":1861,
"additional":0,
"additional2":1861,
"additional3":1861
},
{
"targetId":71,
"effectType":2,
"effectNum":801,
"additional":259,
"additional2":801,
"additional3":801
},
{
"targetId":72,
"effectType":3,
"effectNum":1764,
"additional":0,
"additional2":1764,
"additional3":1764
},
{
"targetId":4,
"effectType":4,
"effectNum":283,
"additional":3470
},
{
"targetId":4,
"effectType":4,
"effectNum":651,
"additional":4121
},
{
"targetId":4,
"effectType":4,
"effectNum":280,
"additional":4401
},
{
"targetId":4,
"effectType":4,
"effectNum":617,
"additional":5018
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":80
}
},
{
"targetId":70,
"effectType":6,
"effectNum":1,
"additional":74
},
{
"targetId":70,
"effectType":9,
"effectNum":0
},
{
"targetId":72,
"effectType":6,
"effectNum":1,
"additional":76
},
{
"targetId":72,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":69,
"actorId":73,
"actEffect":
[
{
"targetId":69,
"effectType":7,
"effectNum":1,
"additional":73
}
],
"targetId":0
},
{
"actorType":1,
"castorId":71,
"actorId":42222491,
"actEffect":
[
{
"targetId":2,
"effectType":3,
"effectNum":1404,
"additional":3314,
"additional2":1404,
"additional3":0
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":81
}
}
],
"targetId":2
},
{
"actorType":2,
"castorId":71,
"actorId":75,
"actEffect":
[
{
"targetId":71,
"effectType":7,
"effectNum":1,
"additional":75
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":53,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":53
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":78,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":78
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":79,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":79
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/14
[INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222484,
"actEffect":
[
{
"additional":42222484,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":77,
"buffId":301013,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":5,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":78,
"buffId":301025,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:25:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222484 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222484[13007409] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:25:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-7-9 11:25:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2023-7-9 11:25:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222484 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待
[INFO:2023-7-9 11:25:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301013]
[INFO:2023-7-9 11:25:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301025]
[WARN:2023-7-9 11:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/14, next step
[INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/14
[INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":72,
"actorId":41206600,
"actEffect":
[
{
"additional":990,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":674,
"effectNum":674,
"multipleEffectNum":0,
"effectType":2,
"additional2":674
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:25:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 72[Monster_72_8_260010113][8] 一下
[INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}72 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}72 受到攻击(比率:0.5) -》 多段已飘:337/674 本段飘:337 本段扣血:337 本段扣盾:0
[INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}72 -> 剩余血: 1327/1664 剩余盾: 0
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}72 -> 原来有血: 1327/1664 原来有盾: 0
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}72 受到攻击(比率:1) -》 多段已飘:674/674 本段飘:337 本段扣血:337 本段扣盾:0
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}72 -> 剩余血: 990/1664 剩余盾: 0
[WARN:2023-7-9 11:25:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/14, next step
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/14
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":72,
"actorId":41206500,
"actEffect":
[
{
"additional":95,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":895,
"effectNum":895,
"multipleEffectNum":0,
"effectType":3,
"additional2":895
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:25:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 72[Monster_72_8_260010113][8] 一下
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}72 -> 原来有血: 990/1664 原来有盾: 0
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}72 受到攻击(比率:0.5) -》 多段已飘:447/895 本段飘:447 本段扣血:447 本段扣盾:0
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}72 -> 剩余血: 543/1664 剩余盾: 0
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}72 -> 原来有血: 543/1664 原来有盾: 0
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}72 受到攻击(比率:1) -》 多段已飘:895/895 本段飘:448 本段扣血:448 本段扣盾:0
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}72 -> 剩余血: 95/1664 剩余盾: 0
[WARN:2023-7-9 11:25:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/14, next step
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/14
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":70,
"actorId":41206700,
"actEffect":
[
{
"additional":1031,
"targetId":70,
"multipleEffectNumReal":0,
"additional3":633,
"effectNum":633,
"multipleEffectNum":0,
"effectType":3,
"additional2":633
},
{
"additional":4718,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":417,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:25:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:25:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 70[Monster_70_6_260010113][6] 一下
[INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}70 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}70 受到攻击(比率:1) -》 多段已飘:633/633 本段飘:633 本段扣血:633 本段扣盾:0
[INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}70 -> 剩余血: 1031/1664 剩余盾: 0
[WARN:2023-7-9 11:25:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:25:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 4301 血
[INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 417 血
[INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 4718 血
[WARN:2023-7-9 11:25:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/14, next step
[INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/14
[INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":71,
"actorId":41208500,
"actEffect":
[
{
"additional":1060,
"targetId":71,
"multipleEffectNumReal":0,
"additional3":604,
"effectNum":604,
"multipleEffectNum":0,
"effectType":2,
"additional2":604
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:25:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 71[Monster_71_7_260010113][7] 一下
[INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}71 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}71 受到攻击(比率:1) -》 多段已飘:604/604 本段飘:604 本段扣血:604 本段扣盾:0
[INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}71 -> 剩余血: 1060/1664 剩余盾: 0
[WARN:2023-7-9 11:25:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/14, next step
[INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/14
[INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":77,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:77 buffId:301013 持续时间:2
[INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/14, next step
[INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/14
[INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42222483,
"actEffect":
[
{
"additional":4912,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
},
{
"additional":42222483,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:25:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:25:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222483 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222483[13007419] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195
[INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205
[INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215
[INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 220
[INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 225
[INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 230
[INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 235
[INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[WARN:2023-7-9 11:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222483 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250
[INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 295
[INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/14, next step
[INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/14
[INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222491,
"actEffect":
[
{
"additional":3187,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":735,
"multipleEffectNum":0,
"effectType":2,
"additional2":735
}
],
"castorId":69,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}69[Monster_69_5_260010113][5] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3922/7167 原来有盾: 0
[INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:735/735 本段飘:735 本段扣血:735 本段扣盾:0
[INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3187/7167 剩余盾: 0
[WARN:2023-7-9 11:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/14, next step
[INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/14
[INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":69,
"actorId":41208501,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":79,
"buffId":301013,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208501 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41208501[10008919] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":79,
"buffId":301013,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2023-7-9 11:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208501 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301013]
[INFO:2023-7-9 11:25:28][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301013 effect/prefabs/battle_invincible.prefab
[INFO:2023-7-9 11:25:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_invincible.prefab effect obj pool
[WARN:2023-7-9 11:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/14, next step
[INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/14
[INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41208510,
"actEffect":
[
{
"additional":269419114,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":855,
"targetId":69,
"multipleEffectNumReal":0,
"additional3":809,
"effectNum":809,
"multipleEffectNum":0,
"effectType":2,
"additional2":809
},
{
"additional":0,
"targetId":70,
"multipleEffectNumReal":0,
"additional3":1861,
"effectNum":1861,
"multipleEffectNum":0,
"effectType":3,
"additional2":1861
},
{
"additional":259,
"targetId":71,
"multipleEffectNumReal":0,
"additional3":801,
"effectNum":801,
"multipleEffectNum":0,
"effectType":2,
"additional2":801
},
{
"additional":0,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":1764,
"effectNum":1764,
"multipleEffectNum":0,
"effectType":3,
"additional2":1764
},
{
"additional":3470,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":283,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":4121,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":651,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":4401,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":280,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":5018,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":617,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2023-7-9 11:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 5
[WARN:2023-7-9 11:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 6 ~ 9
[INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208510 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41208510[10008908] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 44
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 5
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}69 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}69 受到攻击(比率:0.5) -》 多段已飘:404/809 本段飘:404 本段扣血:404 本段扣盾:0
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}69 -> 剩余血: 1260/1664 剩余盾: 0
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}70 -> 原来有血: 1031/1664 原来有盾: 0
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}70 受到攻击(比率:0.5) -》 多段已飘:930/1861 本段飘:930 本段扣血:930 本段扣盾:0
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}70 -> 剩余血: 101/1664 剩余盾: 0
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}71 -> 原来有血: 1060/1664 原来有盾: 0
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}71 受到攻击(比率:0.5) -》 多段已飘:400/801 本段飘:400 本段扣血:400 本段扣盾:0
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}71 -> 剩余血: 660/1664 剩余盾: 0
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}72 -> 原来有血: 95/1664 原来有盾: 0
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}72 受到攻击(比率:0.5) -》 多段已飘:882/1764 本段飘:882 本段扣血:882 本段扣盾:0
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}72 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 48
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}69 -> 原来有血: 1260/1664 原来有盾: 0
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}69 受到攻击(比率:1) -》 多段已飘:809/809 本段飘:405 本段扣血:405 本段扣盾:0
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}69 -> 剩余血: 855/1664 剩余盾: 0
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}70 -> 原来有血: 101/1664 原来有盾: 0
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}70 受到攻击(比率:1) -》 多段已飘:1861/1861 本段飘:931 本段扣血:931 本段扣盾:0
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}70 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}71 -> 原来有血: 660/1664 原来有盾: 0
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}71 受到攻击(比率:1) -》 多段已飘:801/801 本段飘:401 本段扣血:401 本段扣盾:0
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}71 -> 剩余血: 259/1664 剩余盾: 0
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}72 -> 原来有血: 0/1664 原来有盾: 0
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}72 受到攻击(比率:1) -》 多段已飘:1764/1764 本段飘:882 本段扣血:882 本段扣盾:0
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}72 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 5
[WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 6 9
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3187 血
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 283 血
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 3470 血
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3470 血
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 651 血
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 4121 血
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 4121 血
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 280 血
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 4401 血
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 4401 血
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 617 血
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 5018 血
[WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 6 9
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/14, next step
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/14
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":80,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":74,
"targetId":70,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":70,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":76,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4
[WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 5 ~ 5
[WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024]
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 70[Monster_70_6_260010113][6] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4
[INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[Monster_72_8_260010113][8] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4
[WARN:2023-7-9 11:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 5 5
[WARN:2023-7-9 11:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 5 5
[INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/14, next step
[INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/14
[INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":73,
"targetId":69,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:69 buffServerId:73 buffId:301001 持续时间:1
[INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/14, next step
[INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/14
[INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222491,
"actEffect":
[
{
"additional":3314,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1404,
"multipleEffectNum":0,
"effectType":3,
"additional2":1404
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":81,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":71,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}71[Monster_71_7_260010113][7] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4718/8357 原来有盾: 0
[INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:1404/1404 本段飘:1404 本段扣血:1404 本段扣盾:0
[INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3314/8357 剩余盾: 0
[WARN:2023-7-9 11:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}71[Monster_71_7_260010113][7] 用 42222491 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301022]
[WARN:2023-7-9 11:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_70_6_260010113
[INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_72_8_260010113
[INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/14, next step
[INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/14
[INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":75,
"targetId":71,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":53,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":78,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":79,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:71 buffServerId:75 buffId:301001 持续时间:1
[INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:1
[INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:78 buffId:301025 持续时间:2
[INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:79 buffId:301013
[INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:14/14, round done
[INFO:2023-7-9 11:25:31][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:25:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:25:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:25:31]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:25:31]||||| Sender socketClient version=1
[INFO:2023-7-9 11:25:31]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:25:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13339300453663 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 52 1
[INFO:2023-7-9 11:25:31][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:25:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:25:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:25:31]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:25:31]||||| Sender socketClient version=1
[INFO:2023-7-9 11:25:31]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 20
[INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:25:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13370429724455 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 53 1
[INFO:2023-7-9 11:25:31][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:25:31][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:25:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:25:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:25:31][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:25:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:25:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-7-9 11:25:31]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:25:31]||||| Sender socketClient version=1
[INFO:2023-7-9 11:25:31]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=389
[INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 69
effectType: 2
effectNum: 693
additional: 162
additional2: 693
additional3: 693
}
targetId: 69
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 69
effectType: 2
effectNum: 606
additional: 0
additional2: 606
additional3: 606
}
targetId: 69
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 69
effectType: 6
effectNum: 1
additional: 73
}
actEffect {
targetId: 69
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206700
actEffect {
targetId: 71
effectType: 2
effectNum: 418
additional: 0
additional2: 418
additional3: 418
}
actEffect {
targetId: 2
effectType: 4
effectNum: 417
additional: 3731
}
targetId: 71
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 71
effectType: 6
effectNum: 1
additional: 75
}
actEffect {
targetId: 71
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 5
effectType: 2
effectNum: 0
additional: 269419114
additional2: 0
additional3: 0
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 80
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 82
}
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 81
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 81
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 82
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 82
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 77
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 77
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222481
actEffect {
targetId: 2
effectType: 2
effectNum: 167
additional: 3564
additional2: 167
additional3: 0
}
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 53
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 5
actorId: 53
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 53
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 78
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 78
}
targetId: 0
}
isFinish: true
}
[INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:25:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13355629891157 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 54 1
[INFO:2023-7-9 11:25:31][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":69,
"effectType":2,
"effectNum":693,
"additional":162,
"additional2":693,
"additional3":693
}
],
"targetId":69
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":69,
"effectType":2,
"effectNum":606,
"additional":0,
"additional2":606,
"additional3":606
}
],
"targetId":69
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":69,
"effectType":6,
"effectNum":1,
"additional":73
},
{
"targetId":69,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206700,
"actEffect":
[
{
"targetId":71,
"effectType":2,
"effectNum":418,
"additional":0,
"additional2":418,
"additional3":418
},
{
"targetId":2,
"effectType":4,
"effectNum":417,
"additional":3731
}
],
"targetId":71
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":71,
"effectType":6,
"effectNum":1,
"additional":75
},
{
"targetId":71,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":0,
"additional":269419114,
"additional2":0,
"additional3":0
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":80
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":82
}
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":81,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":81
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":82,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":82
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":77,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":77
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222481,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":167,
"additional":3564,
"additional2":167,
"additional3":0
},
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":53
},
{
"targetId":5,
"effectType":5,
"effectNum":0
}
],
"targetId":2
},
{
"actorType":2,
"castorId":5,
"actorId":53,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":53
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":78,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":78
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10
[INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":69,
"actorId":41206600,
"actEffect":
[
{
"additional":162,
"targetId":69,
"multipleEffectNumReal":0,
"additional3":693,
"effectNum":693,
"multipleEffectNum":0,
"effectType":2,
"additional2":693
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 69[Monster_69_5_260010113][5] 一下
[INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}69 -> 原来有血: 855/1664 原来有盾: 0
[INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}69 受到攻击(比率:0.5) -》 多段已飘:346/693 本段飘:346 本段扣血:346 本段扣盾:0
[INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}69 -> 剩余血: 509/1664 剩余盾: 0
[INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}69 -> 原来有血: 509/1664 原来有盾: 0
[INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}69 受到攻击(比率:1) -》 多段已飘:693/693 本段飘:347 本段扣血:347 本段扣盾:0
[INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}69 -> 剩余血: 162/1664 剩余盾: 0
[WARN:2023-7-9 11:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step
[INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10
[INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":69,
"actorId":41206500,
"actEffect":
[
{
"additional":0,
"targetId":69,
"multipleEffectNumReal":0,
"additional3":606,
"effectNum":606,
"multipleEffectNum":0,
"effectType":2,
"additional2":606
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 69[Monster_69_5_260010113][5] 一下
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}69 -> 原来有血: 162/1664 原来有盾: 0
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}69 受到攻击(比率:0.5) -》 多段已飘:303/606 本段飘:303 本段扣血:303 本段扣盾:0
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}69 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}69 -> 原来有血: 0/1664 原来有盾: 0
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}69 受到攻击(比率:1) -》 多段已飘:606/606 本段飘:303 本段扣血:303 本段扣盾:0
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}69 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":73,
"targetId":69,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":69,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 69[Monster_69_5_260010113][5] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":71,
"actorId":41206700,
"actEffect":
[
{
"additional":0,
"targetId":71,
"multipleEffectNumReal":0,
"additional3":418,
"effectNum":418,
"multipleEffectNum":0,
"effectType":2,
"additional2":418
},
{
"additional":3731,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":417,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 71[Monster_71_7_260010113][7] 一下
[INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}71 -> 原来有血: 259/1664 原来有盾: 0
[INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}71 受到攻击(比率:1) -》 多段已飘:418/418 本段飘:418 本段扣血:418 本段扣盾:0
[INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}71 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3314 血
[INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 417 血
[INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3731 血
[WARN:2023-7-9 11:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step
[INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10
[INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":75,
"targetId":71,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":71,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 71[Monster_71_7_260010113][7] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_69_5_260010113
[WARN:2023-7-9 11:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:25:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:25:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step
[INFO:2023-7-9 11:25:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10
[INFO:2023-7-9 11:25:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41208500,
"actEffect":
[
{
"additional":269419114,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:25:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:25:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:25:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:25:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2023-7-9 11:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step
[INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10
[INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":80,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":82,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-9 11:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301024],不提示id不需要播放效果
[INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024]
[INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_71_7_260010113
[WARN:2023-7-9 11:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step
[INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10
[INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":81,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":82,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":77,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:81 buffId:301022
[INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:82 buffId:301024
[INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:77 buffId:301013 持续时间:1
[INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step
[INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10
[INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222481,
"actEffect":
[
{
"additional":3564,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":167,
"multipleEffectNum":0,
"effectType":2,
"additional2":167
},
{
"additional":53,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:25:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3731/8357 原来有盾: 0
[INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:167/167 本段飘:167 本段扣血:167 本段扣盾:0
[INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3564/8357 剩余盾: 0
[WARN:2023-7-9 11:25:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:25:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}5[Monster_5_4_260010113][4] 使用技能 42222481 令到 5[Monster_5_4_260010113][4] 的buff [301069] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2023-7-9 11:25:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step
[INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10
[INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":53,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":78,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:2
[INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:78 buffId:301025 持续时间:1
[INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done
[INFO:2023-7-9 11:25:37][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:25:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:25:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:25:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:25:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:25:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:25:37]||||| Sender socketClient version=1
[INFO:2023-7-9 11:25:37]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:25:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13363839685917 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 55 1
[INFO:2023-7-9 11:25:38][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-7-9 11:25:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:25:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:25:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:25:38]||||| Sender socketClient version=1
[INFO:2023-7-9 11:25:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 20
[INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:25:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13376330584288 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 56 1
[INFO:2023-7-9 11:25:38][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:25:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:25:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:25:38]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-7-9 11:25:38]||||| Sender socketClient version=1
[INFO:2023-7-9 11:25:38]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=35
[INFO:2023-7-9 11:25:38]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=106
[INFO:2023-7-9 11:25:38]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 242
infos {
id: 0
value: 0
time: 0
}
infos {
id: 1
value: 1
time: 1690664400
}
replaceAll: false
}
[INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-7-9 11:25:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 57 1
[INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 0
heroExp: 0
heroExp: 0
heroExp: 0
heroExp: 0
exExp: 0
hasGetBonus:
allDamage: 21645
itemAdditionShow {
}
teamDamage {
teamTypeId: 1
teamDamage: 99171
teamGetDamage: 34565
unitDamages {
position: 1
damage: 25588
getDamage: 6636
unqiueId: 7250006
}
unitDamages {
position: 2
damage: 29582
getDamage: 12214
unqiueId: 7250005
}
unitDamages {
position: 3
damage: 16136
getDamage: 7147
unqiueId: 7250009
}
unitDamages {
position: 4
damage: 27865
getDamage: 8568
unqiueId: 7250014
}
}
[INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2023-7-9 11:25:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 58 1
[INFO:2023-7-9 11:25:38][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"99171",
"teamGetDamage":"34565",
"unitDamages":
[
{
"position":1,
"damage":"25588",
"getDamage":"6636",
"unqiueId":"7250006"
},
{
"position":2,
"damage":"29582",
"getDamage":"12214",
"unqiueId":"7250005"
},
{
"position":3,
"damage":"16136",
"getDamage":"7147",
"unqiueId":"7250009"
},
{
"position":4,
"damage":"27865",
"getDamage":"8568",
"unqiueId":"7250014"
}
]
}
[INFO:2023-7-9 11:25:38][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-7-9 11:25:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.66708831489086 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 59 1
[INFO:2023-7-9 11:25:38][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-7-9 11:25:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:25:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:25:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:25:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:25:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-7-9 11:25:40][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-7-9 11:25:40][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 260001011 0
[INFO:2023-7-9 11:25:40][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-7-9 11:25:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:25:41][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-7-9 11:25:41][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-7-9 11:25:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:25:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:25:43][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-7-9 11:25:43][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-7-9 11:27:7][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:27:7][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-7-9 11:27:7][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:27:8]DestroyUnusedResources:24,2,time=,paths:
[INFO:2023-7-9 11:29:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0}
[INFO:2023-7-9 11:29:57][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 26; 260001011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function
[INFO:2023-7-9 11:29:57][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=20,id=107
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fbactivity/controller/FbActivityController:113: in function '_onEnterCommomScene'
logic/extensions/fbactivity/controller/FbActivityController:145: in function 'backToActivityFbScene'
logic/extensions/fb/config/FbExitConfig:177: in function 'exitFbActivity'
logic/extensions/fb/config/FbExitConfig:134: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function
[INFO:2023-7-9 11:29:57][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2023-7-9 11:29:57][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220031
[INFO:2023-7-9 11:29:57][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-7-9 11:29:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:29:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:29:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:29:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:29:57][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:29:57][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-7-9 11:29:57][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:29:57]DestroyUnusedResources:81,2,time=,paths:
[INFO:2023-7-9 11:29:58][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=20,id=107
[INFO:2023-7-9 11:29:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:29:58][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-7-9 11:29:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:29:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1
[INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest
[INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:29:58]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11
[INFO:2023-7-9 11:29:58]||||| Sender socketClient version=1
[INFO:2023-7-9 11:29:58]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26
[INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1660731574
challenge: 21
}
[INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <---
[INFO:2023-7-9 11:29:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.16789750009775 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 83 1
[INFO:2023-7-9 11:29:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:29:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1
[INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:29:58]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-9 11:29:58]||||| Sender socketClient version=1
[INFO:2023-7-9 11:29:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 2
[INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:29:58][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=20,id=107,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage:32: in function '_onAllResLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage:63: in function
[INFO:2023-7-9 11:29:58]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-9 11:29:58]||||| Sender socketClient version=1
[INFO:2023-7-9 11:29:58]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=69
[INFO:2023-7-9 11:29:58]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=69
[INFO:2023-7-9 11:29:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1660731574
challenge: 21
}
actBossUser {
defineId: 5
expiredTime: 1691078399
damage: 91220
challenge: 15
dailyDamage: 21645
dailyChallenge: 1
updateTime: 1690646673
allDamage: 212428
allRoundCount: 347
allConfigModelThp: 0
maxDamage: 21645
}
dailyBonusCount: 0
[INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-9 11:29:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.16445159912109 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 84 1
[INFO:2023-7-9 11:29:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1660731574
challenge: 21
}
actBossUser {
defineId: 5
expiredTime: 1691078399
damage: 91220
challenge: 15
dailyDamage: 21645
dailyChallenge: 1
updateTime: 1690646673
allDamage: 212428
allRoundCount: 347
allConfigModelThp: 0
maxDamage: 21645
}
dailyBonusCount: 0
[INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-9 11:29:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.11600869894028 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 85 1
[INFO:2023-7-9 11:29:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:29:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1
[INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:29:58]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-9 11:29:58]||||| Sender socketClient version=1
[INFO:2023-7-9 11:29:58]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=69
[INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1660731574
challenge: 21
}
actBossUser {
defineId: 5
expiredTime: 1691078399
damage: 91220
challenge: 15
dailyDamage: 21645
dailyChallenge: 1
updateTime: 1690646673
allDamage: 212428
allRoundCount: 347
allConfigModelThp: 0
maxDamage: 21645
}
dailyBonusCount: 0
[INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-9 11:29:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.08178829960525 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 86 1
[INFO:2023-7-9 11:29:59][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:29:59]DestroyUnusedResources:1,2,time=,paths:
[INFO:2023-7-9 11:30:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:30:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1
[INFO:2023-7-9 11:30:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest
[INFO:2023-7-9 11:30:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:30:28]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11
[INFO:2023-7-9 11:30:28]||||| Sender socketClient version=1
[INFO:2023-7-9 11:30:28]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26
[INFO:2023-7-9 11:30:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1660753873
challenge: 21
}
[INFO:2023-7-9 11:30:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <---
[INFO:2023-7-9 11:30:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067974699661136 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 90 1
[INFO:2023-7-9 11:30:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:30:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1
[INFO:2023-7-9 11:30:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest
[INFO:2023-7-9 11:30:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:30:58]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11
[INFO:2023-7-9 11:30:58]||||| Sender socketClient version=1
[INFO:2023-7-9 11:30:58]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26
[INFO:2023-7-9 11:30:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1660753873
challenge: 21
}
[INFO:2023-7-9 11:30:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <---
[INFO:2023-7-9 11:30:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067712998017669 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 93 1
[INFO:2023-7-9 11:31:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:31:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1
[INFO:2023-7-9 11:31:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest
[INFO:2023-7-9 11:31:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:31:28]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11
[INFO:2023-7-9 11:31:28]||||| Sender socketClient version=1
[INFO:2023-7-9 11:31:28]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26
[INFO:2023-7-9 11:31:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1660775340
challenge: 21
}
[INFO:2023-7-9 11:31:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <---
[INFO:2023-7-9 11:31:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067823799327016 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 97 1
[INFO:2023-7-9 11:31:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:31:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1
[INFO:2023-7-9 11:31:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest
[INFO:2023-7-9 11:31:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:31:58]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11
[INFO:2023-7-9 11:31:58]||||| Sender socketClient version=1
[INFO:2023-7-9 11:31:58]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26
[INFO:2023-7-9 11:31:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1660775340
challenge: 21
}
[INFO:2023-7-9 11:31:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <---
[INFO:2023-7-9 11:31:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067425798624754 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 101 1
[INFO:2023-7-9 11:32:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:32:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1
[INFO:2023-7-9 11:32:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest
[INFO:2023-7-9 11:32:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:32:28]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11
[INFO:2023-7-9 11:32:28]||||| Sender socketClient version=1
[INFO:2023-7-9 11:32:28]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26
[INFO:2023-7-9 11:32:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1660795998
challenge: 21
}
[INFO:2023-7-9 11:32:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <---
[INFO:2023-7-9 11:32:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067400600761175 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 105 1
[INFO:2023-7-9 11:32:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:32:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1
[INFO:2023-7-9 11:32:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest
[INFO:2023-7-9 11:32:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:32:58]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11
[INFO:2023-7-9 11:32:58]||||| Sender socketClient version=1
[INFO:2023-7-9 11:32:58]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26
[INFO:2023-7-9 11:32:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1660795998
challenge: 21
}
[INFO:2023-7-9 11:32:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <---
[INFO:2023-7-9 11:32:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.066667202860117 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 108 1
[INFO:2023-7-9 11:33:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 7 当前队列数量= 1
[INFO:2023-7-9 11:33:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActDailyBonusRequest
[INFO:2023-7-9 11:33:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:33:27]==> Sender Auto Serialize Message,extId=65,cmd=7,size=11
[INFO:2023-7-9 11:33:27]||||| Sender socketClient version=1
[INFO:2023-7-9 11:33:27]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=27
[INFO:2023-7-9 11:33:27]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=124
[INFO:2023-7-9 11:33:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 5000
count: 20000
}
dataList {
currencyId: 12
change: 10
count: 60
}
[INFO:2023-7-9 11:33:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-7-9 11:33:27][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 112 1
[INFO:2023-7-9 11:33:27][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-7-9 11:33:27][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12
[INFO:2023-7-9 11:33:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 7250012
value: 0
time: 0
}
infos {
id: 7250013
value: 0
time: 0
}
infos {
id: 7250010
value: 0
time: 0
}
infos {
id: 7250011
value: 0
time: 0
}
infos {
id: 7250008
value: 0
time: 0
}
infos {
id: 7250007
value: 0
time: 0
}
infos {
id: 7250004
value: 0
time: 0
}
infos {
id: 7250002
value: 0
time: 0
}
infos {
id: 7250003
value: 0
time: 0
}
infos {
id: 7200002
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-7-9 11:33:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-7-9 11:33:27][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 113 1
[INFO:2023-7-9 11:33:28]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27
[INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000015
count: 384
lastUseTime: 1658506171372
composeCount: 0
}
[INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2023-7-9 11:33:28][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 114 1
[INFO:2023-7-9 11:33:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:33:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 2
[INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest
[INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:33:28]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11
[INFO:2023-7-9 11:33:28]||||| Sender socketClient version=1
[INFO:2023-7-9 11:33:28]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=40
[INFO:2023-7-9 11:33:28]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2023-7-9 11:33:28]<== Receiver Message, socketClient version=1,extId=65,cmd=7,status=0,size=10
[INFO:2023-7-9 11:33:28]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26
[INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
materilType: 2
materilId: 12
change: 10
}
dataList {
materilType: 1
materilId: 10000015
change: 1
}
dataList {
materilType: 2
materilId: 2
change: 5000
}
getApproach: 92
getApproachSubId: 0
[INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <---
[INFO:2023-7-9 11:33:28][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 115 1
[INFO:2023-7-9 11:33:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 242
infos {
id: 1
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-7-9 11:33:28][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 116 1
[INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActDailyBonusReply <---
[INFO:2023-7-9 11:33:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 7 所需时间单位秒 = 1.3459611050785 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActDailyBonusReply 117 1
[INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1660817444
challenge: 21
}
[INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <---
[INFO:2023-7-9 11:33:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.22183440066874 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 118 1
[INFO:2023-7-9 11:33:28][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab
[INFO:2023-7-9 11:33:28][logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab
[INFO:2023-7-9 11:33:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:33:30][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-7-9 11:33:42]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=91
[INFO:2023-7-9 11:33:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 12870031
mailId: 29
params:
attachment: 1#11070001#500|2#4#20|2#6#10|2#1#10|1#11070002#400|2#2#1000
state: 0
createTime: 1690732740236
isCollection: false
}
[INFO:2023-7-9 11:33:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2023-7-9 11:33:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 120 1
[INFO:2023-7-9 11:33:42]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=114
[INFO:2023-7-9 11:33:42]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=24
[INFO:2023-7-9 11:33:42]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=333
[INFO:2023-7-9 11:33:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 269
infos {
id: 10339
value: 0
time: 0
}
infos {
id: 10212
value: 0
time: 0
}
infos {
id: 10085
value: 0
time: 0
}
infos {
id: 10438
value: 0
time: 0
}
infos {
id: 10119
value: 0
time: 0
}
infos {
id: 10472
value: 0
time: 0
}
infos {
id: 10457
value: 0
time: 0
}
infos {
id: 10137
value: 0
time: 0
}
infos {
id: 10285
value: 0
time: 0
}
infos {
id: 10189
value: 0
time: 0
}
infos {
id: 10446
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-7-9 11:33:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-7-9 11:33:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 121 1
[INFO:2023-7-9 11:33:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 244
infos {
id: 10075
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-7-9 11:33:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-7-9 11:33:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 122 1
[INFO:2023-7-9 11:33:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 63000001
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000003
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000016
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000002
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000005
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000004
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000007
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000006
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000009
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000010
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000003
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000002
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000001
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000007
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000006
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000005
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000004
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000011
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 60000010
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000009
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000008
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000015
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000014
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000013
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000012
progress: 0
hasFinished: false
donCount: 0
}
[INFO:2023-7-9 11:33:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-7-9 11:33:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 123 1
[WARN:2023-7-9 11:33:42][@logic/extensions/guild/model/GuildTaskModel.lua:26]:{_checkTaskCount}服务器下发了4个以上的协会任务!!!
[INFO:2023-7-9 11:33:44][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2023-7-9 11:33:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2023-7-9 11:33:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 242
[INFO:2023-7-9 11:33:44]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2023-7-9 11:33:44]||||| Sender socketClient version=1
[INFO:2023-7-9 11:33:44]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2023-7-9 11:33:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 242
infos {
id: 2
value: 1
time: 1691078399
}
replaceAll: false
}
[INFO:2023-7-9 11:33:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2023-7-9 11:33:44][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.067659199237823 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 125 1
[INFO:2023-7-9 11:33:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:33:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1
[INFO:2023-7-9 11:33:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest
[INFO:2023-7-9 11:33:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:33:58]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11
[INFO:2023-7-9 11:33:58]||||| Sender socketClient version=1
[INFO:2023-7-9 11:33:58]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26
[INFO:2023-7-9 11:33:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1822201657
challenge: 21
}
[INFO:2023-7-9 11:33:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <---
[INFO:2023-7-9 11:33:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067821098491549 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 127 1
[INFO:2023-7-9 11:34:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 4 当前队列数量= 1
[INFO:2023-7-9 11:34:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetDamageBonusInfoRequest
[INFO:2023-7-9 11:34:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:34:4]==> Sender Auto Serialize Message,extId=65,cmd=4,size=11
[INFO:2023-7-9 11:34:4]||||| Sender socketClient version=1
[INFO:2023-7-9 11:34:4]<== Receiver Message, socketClient version=1,extId=65,cmd=4,status=0,size=8
[INFO:2023-7-9 11:34:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:34:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetDamageBonusInfoReply <---
[INFO:2023-7-9 11:34:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 4 所需时间单位秒 = 0.084338899701834 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetDamageBonusInfoReply 0 1
[INFO:2023-7-9 11:34:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1
[INFO:2023-7-9 11:34:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-9 11:34:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:34:7]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-9 11:34:7]||||| Sender socketClient version=1
[INFO:2023-7-9 11:34:7]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67
[INFO:2023-7-9 11:34:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1822201657
challenge: 21
}
actBossUser {
defineId: 5
expiredTime: 1691078399
damage: 112865
challenge: 15
dailyDamage: 0
dailyChallenge: 0
updateTime: 1690732765
allDamage: 212428
allRoundCount: 347
allConfigModelThp: 0
maxDamage: 21645
}
dailyBonusCount: 0
[INFO:2023-7-9 11:34:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-9 11:34:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.10122709907591 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 2 1
[INFO:2023-7-9 11:34:7][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-7-9 11:34:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1
[INFO:2023-7-9 11:34:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-9 11:34:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:34:8]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-9 11:34:8]||||| Sender socketClient version=1
[INFO:2023-7-9 11:34:8][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:34:8]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67
[INFO:2023-7-9 11:34:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1822201657
challenge: 21
}
actBossUser {
defineId: 5
expiredTime: 1691078399
damage: 112865
challenge: 15
dailyDamage: 0
dailyChallenge: 0
updateTime: 1690732766
allDamage: 212428
allRoundCount: 347
allConfigModelThp: 0
maxDamage: 21645
}
dailyBonusCount: 0
[INFO:2023-7-9 11:34:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-9 11:34:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.10075489804149 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 3 1
[INFO:2023-7-9 11:34:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1
[INFO:2023-7-9 11:34:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-9 11:34:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:34:8]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-9 11:34:8]||||| Sender socketClient version=1
[INFO:2023-7-9 11:34:8]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67
[INFO:2023-7-9 11:34:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1822201657
challenge: 21
}
actBossUser {
defineId: 5
expiredTime: 1691078399
damage: 112865
challenge: 15
dailyDamage: 0
dailyChallenge: 0
updateTime: 1690732766
allDamage: 212428
allRoundCount: 347
allConfigModelThp: 0
maxDamage: 21645
}
dailyBonusCount: 0
[INFO:2023-7-9 11:34:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-9 11:34:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.083332100883126 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 4 1
[INFO:2023-7-9 11:34:9][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:34:9]DestroyUnusedResources:16,2,time=,paths:
[INFO:2023-7-9 11:34:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1
[INFO:2023-7-9 11:34:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest
[INFO:2023-7-9 11:34:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:34:28]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11
[INFO:2023-7-9 11:34:28]||||| Sender socketClient version=1
[INFO:2023-7-9 11:34:28]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26
[INFO:2023-7-9 11:34:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1822201657
challenge: 21
}
[INFO:2023-7-9 11:34:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <---
[INFO:2023-7-9 11:34:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.083349799737334 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 7 1
[INFO:2023-7-9 11:34:39][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-7-9 11:34:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-7-9 11:34:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 24000
[INFO:2023-7-9 11:34:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:39]==> Sender Auto Serialize Message,extId=46,cmd=2,size=15
[INFO:2023-7-9 11:34:39]||||| Sender socketClient version=1
[INFO:2023-7-9 11:34:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 2
[INFO:2023-7-9 11:34:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-9 11:34:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:34:39]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-9 11:34:39]||||| Sender socketClient version=1
[INFO:2023-7-9 11:34:39]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-7-9 11:34:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:34:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-7-9 11:34:39][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.086224999278784 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 9 1
[INFO:2023-7-9 11:34:39]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67
[INFO:2023-7-9 11:34:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1822201657
challenge: 21
}
actBossUser {
defineId: 5
expiredTime: 1691078399
damage: 112865
challenge: 15
dailyDamage: 0
dailyChallenge: 0
updateTime: 1690732797
allDamage: 212428
allRoundCount: 347
allConfigModelThp: 0
maxDamage: 21645
}
dailyBonusCount: 0
[INFO:2023-7-9 11:34:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-9 11:34:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.15362629853189 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 10 1
[INFO:2023-7-9 11:34:40][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:34:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:41][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:34:41]DestroyUnusedResources:11,2,time=,paths:
[INFO:2023-7-9 11:34:42]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=128
[INFO:2023-7-9 11:34:42]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=112
[INFO:2023-7-9 11:34:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 60501
name: ljy34
gender: 2
portrait: 11100001
exp: 15264
signature:
chefTitle: 0
roleNum: 5
heroRate: 6.9
dungeonCount: 28
longWarCount: 0
serialLoginDays: 17
totalLoginDays: 17
heroCharCover: 2000
frame: 11110001
touchCountLeft: 5
registerTime: 1690733077
lastLogoutTime: 1690646345
birthday:
pvpScore: 0
pvpFightCount: 0
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2000
lastUpdateTime: 1690733201
autoChangeDaily: false
}
isReturn: false
mentorRoleId: 0
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
}
[INFO:2023-7-9 11:34:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <---
[INFO:2023-7-9 11:34:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 11 1
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1}
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1}
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:455]:{_setCookFinish}注册了 561.52500009537 秒之后的推送 推送ID为 1006
[INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1006,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"[요리 완료]부엌에 갓 만든 음식이 있어! 뜨거울 때 팔아야 돼~","interval":561525}
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 최대한 빨리 처리해야 된다고~","number":1}
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 주문을 완료하면 풍부한 보수를 얻을 수 있어~","number":1}
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1}
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 어서 음식을 준비해~","number":1}
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":3,"contentText":"[묘회]새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1}
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":5,"contentText":"[묘회]새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1}
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[묘회]새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1}
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":7,"contentText":"[동심 토요일]소주, 보상 전달! 접속만 하면 토요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[개운한 일요일]소주, 보상 전달! 접속만 하면 일요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":2,"contentText":"[이벤트 월요일]소주, 보상 전달! 접속만 하면 월요일 혜택을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1}
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 야식이 준비 되었어, 밤에 제때 먹도록 해~","number":1}
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"\"소주소주, 너 도대체 언제 돌아오는 거야 우리는 미치도록 네가 보고 싶다고! 왕머리와 숏테일도 너를 그리워 해.\" 솽피나이가 \"네가 보고 싶다고\"라는 메시지를 다량으로 전송해 오토봇으로 간주되어 채팅 금지를 당했습니다.","interval":432000000}
[INFO:2023-7-9 11:34:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos {
id: 62026009
progress: 17
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026010
progress: 17
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026011
progress: 17
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026012
progress: 17
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026013
progress: 17
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026014
progress: 17
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026015
progress: 17
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026016
progress: 17
reachTime: 0
isGainBonus: false
}
[INFO:2023-7-9 11:34:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <---
[INFO:2023-7-9 11:34:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 12 1
[INFO:2023-7-9 11:34:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:46][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-7-9 11:34:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 12 当前队列数量= 1
[INFO:2023-7-9 11:34:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActBossBattleRequest
[INFO:2023-7-9 11:34:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
formationId: 1
isPractice: false
[INFO:2023-7-9 11:34:47]==> Sender Auto Serialize Message,extId=65,cmd=12,size=15
[INFO:2023-7-9 11:34:47]||||| Sender socketClient version=1
[INFO:2023-7-9 11:34:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-7-9 11:34:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-7-9 11:34:47][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:34:47]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-7-9 11:34:47]||||| Sender socketClient version=1
[INFO:2023-7-9 11:34:47]<== Receiver Message, socketClient version=1,extId=65,cmd=12,status=0,size=12
[INFO:2023-7-9 11:34:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
formationId: 1
[INFO:2023-7-9 11:34:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActBossBattleReply <---
[INFO:2023-7-9 11:34:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 12 所需时间单位秒 = 0.083743600174785 移走了序号= 1 的消息,当前队列数量= 1 || 0 StartActBossBattleReply 13 1
[INFO:2023-7-9 11:34:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 19 当前队列数量= 2
[INFO:2023-7-9 11:34:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest
[INFO:2023-7-9 11:34:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 260001
barrierId: 260001011
formationId: 1
useDouble: false
isQuickBattle: false
[INFO:2023-7-9 11:34:47]==> Sender Auto Serialize Message,extId=31,cmd=19,size=24
[INFO:2023-7-9 11:34:47]||||| Sender socketClient version=1
[INFO:2023-7-9 11:34:47]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324
[INFO:2023-7-9 11:34:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1690516800000
endTime: 1690948800000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10075
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10078
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10079
startTime: 1689904800000
endTime: 1691078399000
}
activityInfos {
id: 10080
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10081
startTime: 1689300000000
endTime: 1691251199000
}
activityInfos {
id: 10082
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10083
startTime: 1690387200000
endTime: 1691251199000
}
activityInfos {
id: 10085
startTime: 1687831200000
endTime: 1691683199000
}
activityInfos {
id: 10087
startTime: 1689300000000
endTime: 1691078399000
}
[INFO:2023-7-9 11:34:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-7-9 11:34:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.11693970113993 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 14 1
[INFO:2023-7-9 11:34:48]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=32
[INFO:2023-7-9 11:34:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 260010111
battleId: 260010112
battleId: 260010113
triggerId: 182
triggerId: 183
triggerId: 184
[INFO:2023-7-9 11:34:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <---
[INFO:2023-7-9 11:34:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 19 所需时间单位秒 = 0.7057704012841 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 15 1
[INFO:2023-7-9 11:34:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-7-9 11:34:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-7-9 11:34:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2023-7-9 11:34:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:48]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-7-9 11:34:48]||||| Sender socketClient version=1
[INFO:2023-7-9 11:34:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 2
[INFO:2023-7-9 11:34:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-9 11:34:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:34:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:34:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:34:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:34:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:34:48]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-9 11:34:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:34:48]||||| Sender socketClient version=1
[INFO:2023-7-9 11:34:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:34:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:34:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:34:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:34:48][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220031
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:334: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-7-9 11:34:48][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2023-7-9 11:34:48][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=20,id=107
[INFO:2023-7-9 11:34:48][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-7-9 11:34:48][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:34:48][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:34:48][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:34:48]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-7-9 11:34:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:34:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-7-9 11:34:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.069573801010847 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 16 1
[INFO:2023-7-9 11:34:48]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67
[INFO:2023-7-9 11:34:48][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:34:48][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-7-9 11:34:48][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:34:48]DestroyUnusedResources:29,2,time=,paths:
[INFO:2023-7-9 11:34:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1822201657
challenge: 21
}
actBossUser {
defineId: 5
expiredTime: 1691078399
damage: 112865
challenge: 15
dailyDamage: 0
dailyChallenge: 0
updateTime: 1690732806
allDamage: 212428
allRoundCount: 347
allConfigModelThp: 0
maxDamage: 21645
}
dailyBonusCount: 0
[INFO:2023-7-9 11:34:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-9 11:34:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.13714149966836 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 17 1
[INFO:2023-7-9 11:34:48][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220031
[INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2066_1,加载的特效[总数=]9,路径=["effect\/prefabs\/show_dblz_skill3.prefab","effect\/prefabs\/atk_dblz_skill3.prefab","effect\/prefabs\/atk_dblz_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2065_2,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_sxtgy_skill1.prefab","effect\/prefabs\/show_sxtgy_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2067_3,加载的特效[总数=]8,路径=["effect\/prefabs\/show_ytbx_skill1.prefab","effect\/prefabs\/show_ytbx_skill2.prefab","effect\/prefabs\/atk_ytbx_skill2.prefab","effect\/prefabs\/hit_ytbx_skill1.prefab","effect\/prefabs\/atk_ytbx_skill3.prefab","effect\/prefabs\/show_ytbx_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2085_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_ytbl_skill3.prefab","effect\/prefabs\/show_ytbl_skill1.prefab","effect\/prefabs\/hit_ytbl_skill2.prefab","effect\/prefabs\/hit_ytbl_skill1.prefab","effect\/prefabs\/hit_ytbl_skill3.prefab","effect\/prefabs\/show_ytbl_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5
[INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010111_1_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010111_2_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010111_3_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010111_4_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010111_999_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:34:48][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-7-9 11:34:48][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 260001011 0
[INFO:2023-7-9 11:34:48][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220031
[INFO:2023-7-9 11:34:48][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2023-7-9 11:34:48][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22003101个地图区域]加载完毕!
[INFO:2023-7-9 11:34:48][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2066_1 ====== MyRole_2066_1 英雄的模型
[INFO:2023-7-9 11:34:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_dblz_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_dblz_skill3.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_dblz_skill1.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2066_1 ====== MyRole_2066_1 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/atk_dblz_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_dblz_skill3.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_dblz_skill1.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab"]
[INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2066_1 ====== MyRole_2066_1 英雄的头顶ui
[INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2065_2 ====== MyRole_2065_2 英雄的头顶ui
[INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2067_3 ====== MyRole_2067_3 英雄的头顶ui
[INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2085_4 ====== MyRole_2085_4 英雄的头顶ui
[INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2065_2 ====== MyRole_2065_2 英雄的模型
[INFO:2023-7-9 11:34:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_sxtgy_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_sxtgy_skill3.prefab effect obj pool
[INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2065_2 ====== MyRole_2065_2 英雄的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_sxtgy_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_sxtgy_skill3.prefab"]
[INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2067_3 ====== MyRole_2067_3 英雄的模型
[INFO:2023-7-9 11:34:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ytbx_skill3.prefab effect obj pool create effect/prefabs/atk_ytbx_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_ytbx_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ytbx_skill1.prefab effect obj pool create effect/prefabs/show_ytbx_skill1.prefab effect obj pool create effect/prefabs/show_ytbx_skill2.prefab effect obj pool
[INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2067_3 ====== MyRole_2067_3 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_ytbx_skill3.prefab","effect\/prefabs\/atk_ytbx_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_ytbx_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ytbx_skill1.prefab","effect\/prefabs\/show_ytbx_skill1.prefab","effect\/prefabs\/show_ytbx_skill2.prefab"]
[INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2085_4 ====== MyRole_2085_4 英雄的模型
[INFO:2023-7-9 11:34:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ytbl_skill2.prefab effect obj pool create effect/prefabs/hit_ytbl_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_ytbl_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ytbl_skill2.prefab effect obj pool create effect/prefabs/show_ytbl_skill3.prefab effect obj pool create effect/prefabs/show_ytbl_skill1.prefab effect obj pool
[INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2085_4 ====== MyRole_2085_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_ytbl_skill2.prefab","effect\/prefabs\/hit_ytbl_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_ytbl_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ytbl_skill2.prefab","effect\/prefabs\/show_ytbl_skill3.prefab","effect\/prefabs\/show_ytbl_skill1.prefab"]
[INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010111_1_22249 ====== Monster_260010111_1_22249 怪物的模型
[INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010111_2_22249 ====== Monster_260010111_2_22249 怪物的模型
[INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010111_3_22249 ====== Monster_260010111_3_22249 怪物的模型
[INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010111_4_22249 ====== Monster_260010111_4_22249 怪物的模型
[INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010111_999_22249 ====== Monster_260010111_999_22249 怪物的模型
[INFO:2023-7-9 11:34:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool
[INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010111_1_22249 ====== Monster_260010111_1_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill2.prefab"]
[INFO:2023-7-9 11:34:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool
[INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010111_2_22249 ====== Monster_260010111_2_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill2.prefab"]
[INFO:2023-7-9 11:34:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool
[INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010111_3_22249 ====== Monster_260010111_3_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill2.prefab"]
[INFO:2023-7-9 11:34:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool
[INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010111_4_22249 ====== Monster_260010111_4_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill2.prefab"]
[INFO:2023-7-9 11:34:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool
[INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010111_999_22249 ====== Monster_260010111_999_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill2.prefab"]
[INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010111_1_22249 ====== Monster_260010111_1_22249 怪物的头顶ui
[INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010111_2_22249 ====== Monster_260010111_2_22249 怪物的头顶ui
[INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010111_3_22249 ====== Monster_260010111_3_22249 怪物的头顶ui
[INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010111_4_22249 ====== Monster_260010111_4_22249 怪物的头顶ui
[INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010111_999_22249 ====== Monster_260010111_999_22249 怪物的头顶ui
[INFO:2023-7-9 11:34:49][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2023-7-9 11:34:49][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2023-7-9 11:34:49][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220031,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-7-9 11:34:49][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 260001011
[INFO:2023-7-9 11:34:49][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 3 zoneId: nil
[INFO:2023-7-9 11:34:49][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 182 找到: true
[INFO:2023-7-9 11:34:49][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 183 找到: true
[INFO:2023-7-9 11:34:49][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 184 找到: true
[INFO:2023-7-9 11:34:49][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 182 挂点: zdcj_mt_p1 zoneId: 22003101 zoneName: g-s50_llyj_p
[INFO:2023-7-9 11:34:49][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 184 挂点: zdcj_mkkq_p1 zoneId: 22003101 zoneName: g-s50_llyj_p
[INFO:2023-7-9 11:34:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:34:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:34:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:34:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:34:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:34:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:34:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:34:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:34:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:49][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 260001011 0
[INFO:2023-7-9 11:34:49][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 26; 260001011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-7-9 11:34:49][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:34:49][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2023-7-9 11:34:49][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 182 go: SceneTrigger_182_4
[INFO:2023-7-9 11:34:49][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 183 go: SceneTrigger_183_4
[INFO:2023-7-9 11:34:49][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 184 go: SceneTrigger_184_4
[INFO:2023-7-9 11:34:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:50][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:34:50]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-7-9 11:34:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:52][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 260001011 1 0 -3.7636070251465 -0.23302978277206 -3.2999999523163 -5.2 0 -3 1.4363929748535
[INFO:2023-7-9 11:34:52][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 260001011 turnIndex: 1
[INFO:2023-7-9 11:34:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:34:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:34:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:34:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:34:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:34:52][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-7-9 11:34:52][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:34:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:34:53]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-7-9 11:34:53]||||| Sender socketClient version=1
[INFO:2023-7-9 11:34:53]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-7-9 11:34:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.083993498235941 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 19 1
[INFO:2023-7-9 11:34:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:34:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-7-9 11:34:53]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-7-9 11:34:53]||||| Sender socketClient version=1
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-7-9 11:34:53]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-7-9 11:34:53]||||| Sender socketClient version=1
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1}
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1}
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:455]:{_setCookFinish}注册了 549.52500009537 秒之后的推送 推送ID为 1006
[INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1006,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"[요리 완료]부엌에 갓 만든 음식이 있어! 뜨거울 때 팔아야 돼~","interval":549525}
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 최대한 빨리 처리해야 된다고~","number":1}
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 주문을 완료하면 풍부한 보수를 얻을 수 있어~","number":1}
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1}
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 어서 음식을 준비해~","number":1}
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":3,"contentText":"[묘회]새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1}
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":5,"contentText":"[묘회]새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1}
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[묘회]새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1}
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":7,"contentText":"[동심 토요일]소주, 보상 전달! 접속만 하면 토요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[개운한 일요일]소주, 보상 전달! 접속만 하면 일요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":2,"contentText":"[이벤트 월요일]소주, 보상 전달! 접속만 하면 월요일 혜택을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1}
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 야식이 준비 되었어, 밤에 제때 먹도록 해~","number":1}
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"\"너 왜 아직도 돌아오지 않는 거야! 밖에서 노느라 신난 거야?!\" 아푸가 당신에게 한번에 66개의 이모티콘을 보냈습니다, 당신의 디바이스가 느려질 것입니다!","interval":432000000}
[INFO:2023-7-9 11:34:53]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=855
[INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2066
skinId: 100078
position: 1
baseAttributes {
hp: 8520
thp: 8520
atk: 1029
def: 890
critic: 270
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206600
position: 1
CD: 0
}
skillInfo {
skillId: 41206601
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41206602
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 60501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2065
skinId: 100077
position: 2
baseAttributes {
hp: 8357
thp: 8357
atk: 961
def: 787
critic: 250
critic_dmg: 500
dodge: 180
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206500
position: 1
CD: 0
}
skillInfo {
skillId: 41206501
position: 2
CD: 0
}
skillInfo {
skillId: 41206502
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 60501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2067
skinId: 100079
position: 3
baseAttributes {
hp: 8995
thp: 8995
atk: 767
def: 840
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206700
position: 1
CD: 0
}
skillInfo {
skillId: 41206701
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41206702
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 60501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2085
skinId: 100080
position: 4
baseAttributes {
hp: 7167
thp: 7167
atk: 977
def: 783
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41208500
position: 1
CD: 0
}
skillInfo {
skillId: 41208501
position: 2
CD: 0
}
skillInfo {
skillId: 41208502
position: 3
CD: 1
maxCD: 5
}
skillInfo {
skillId: 41208510
position: 4
CD: 0
}
skillInfo {
skillId: 41208511
position: 5
CD: 0
}
skillInfo {
skillId: 41208512
position: 6
CD: 0
}
battleUnitType: 1
userId: 60501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
userIds: 60501
}
defender {
units {
id: 5
modelId: 22249
skinId: 130071
position: 1
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 22249
skinId: 130071
position: 2
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 22249
skinId: 130071
position: 3
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 8
modelId: 22249
skinId: 130071
position: 4
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 20
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-7-9 11:34:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.072733398526907 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 20 1
[INFO:2023-7-9 11:34:53][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2066,
"skinId":100078,
"position":1,
"baseAttributes":
{
"hp":8520,
"thp":8520,
"atk":1029,
"def":890,
"critic":270,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41206600,
"position":1,
"CD":0
},
{
"skillId":41206601,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41206602,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"60501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2065,
"skinId":100077,
"position":2,
"baseAttributes":
{
"hp":8357,
"thp":8357,
"atk":961,
"def":787,
"critic":250,
"critic_dmg":500,
"dodge":180,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41206500,
"position":1,
"CD":0
},
{
"skillId":41206501,
"position":2,
"CD":0
},
{
"skillId":41206502,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"60501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2067,
"skinId":100079,
"position":3,
"baseAttributes":
{
"hp":8995,
"thp":8995,
"atk":767,
"def":840,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
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"position":1,
"CD":0
},
{
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"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41206702,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"60501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2085,
"skinId":100080,
"position":4,
"baseAttributes":
{
"hp":7167,
"thp":7167,
"atk":977,
"def":783,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
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"position":1,
"CD":0
},
{
"skillId":41208501,
"position":2,
"CD":0
},
{
"skillId":41208502,
"position":3,
"CD":1,
"maxCD":5
},
{
"skillId":41208510,
"position":4,
"CD":0
},
{
"skillId":41208511,
"position":5,
"CD":0
},
{
"skillId":41208512,
"position":6,
"CD":0
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"60501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[],
"userIds":
[
"60501"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":22249,
"skinId":130071,
"position":1,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":22249,
"skinId":130071,
"position":2,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":22249,
"skinId":130071,
"position":3,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":8,
"modelId":22249,
"skinId":130071,
"position":4,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":20,
"isFinish":false
}
[INFO:2023-7-9 11:34:53]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324
[INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1690516800000
endTime: 1690948800000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10075
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10078
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10079
startTime: 1689904800000
endTime: 1691078399000
}
activityInfos {
id: 10080
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10081
startTime: 1689300000000
endTime: 1691251199000
}
activityInfos {
id: 10082
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10083
startTime: 1690387200000
endTime: 1691251199000
}
activityInfos {
id: 10085
startTime: 1687831200000
endTime: 1691683199000
}
activityInfos {
id: 10087
startTime: 1689300000000
endTime: 1691078399000
}
[INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-7-9 11:34:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13986499793828 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 21 1
[INFO:2023-7-9 11:34:53][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-9 11:34:53][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-7-9 11:34:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:34:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:34:54][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:34:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:34:54]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:34:54]||||| Sender socketClient version=1
[INFO:2023-7-9 11:34:54]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:34:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084080303087831 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 22 1
[INFO:2023-7-9 11:34:54][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:34:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:34:54]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:34:54]||||| Sender socketClient version=1
[INFO:2023-7-9 11:34:54]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:34:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067112000659108 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 23 1
[INFO:2023-7-9 11:34:54][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:34:54][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:34:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:34:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:34:54][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:34:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:34:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-7-9 11:34:54]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:34:54]||||| Sender socketClient version=1
[INFO:2023-7-9 11:34:54]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=377
[INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206601
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301059
duration: 1
id: 9
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41206601
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 5
effectType: 2
effectNum: 564
additional: 1100
additional2: 564
additional3: 564
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206701
actEffect {
targetId: 5
effectType: 2
effectNum: 872
additional: 228
additional2: 872
additional3: 872
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301016
duration: 2
id: 10
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41206701
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 7
effectType: 2
effectNum: 599
additional: 1065
additional2: 599
additional3: 599
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222492
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 11
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 6
actorId: 42222492
actEffect {
targetId: 6
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 12
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 7
actorId: 42222492
actEffect {
targetId: 7
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 13
}
}
actEffect {
targetId: 7
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 8
actorId: 42222492
actEffect {
targetId: 8
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 14
}
}
actEffect {
targetId: 8
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 8
}
battleStep {
actorType: 2
castorId: 5
actorId: 10
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 10
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:34:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.083932798355818 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 24 1
[INFO:2023-7-9 11:34:54][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206601,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301059,
"duration":1,
"id":9
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41206601
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":564,
"additional":1100,
"additional2":564,
"additional3":564
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41206701,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":872,
"additional":228,
"additional2":872,
"additional3":872
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301016,
"duration":2,
"id":10
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41206701
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":599,
"additional":1065,
"additional2":599,
"additional3":599
}
],
"targetId":7
},
{
"actorType":1,
"castorId":5,
"actorId":42222492,
"actEffect":
[
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":11
}
},
{
"targetId":5,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":5
},
{
"actorType":1,
"castorId":6,
"actorId":42222492,
"actEffect":
[
{
"targetId":6,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":12
}
},
{
"targetId":6,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":6
},
{
"actorType":1,
"castorId":7,
"actorId":42222492,
"actEffect":
[
{
"targetId":7,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":13
}
},
{
"targetId":7,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":7
},
{
"actorType":1,
"castorId":8,
"actorId":42222492,
"actEffect":
[
{
"targetId":8,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":14
}
},
{
"targetId":8,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":8
},
{
"actorType":2,
"castorId":5,
"actorId":10,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":10
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:34:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9
[INFO:2023-7-9 11:34:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41206601,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301059,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41206601,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:34:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:34:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:34:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206601 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:34:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206601[10006908] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-9 11:34:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2023-7-9 11:34:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:34:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:34:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41206601 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301059]
[INFO:2023-7-9 11:34:54][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301059 effect/prefabs/buff_dblz_skill2.prefab
[INFO:2023-7-9 11:34:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206601 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:34:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:34:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/buff_dblz_skill2.prefab effect obj pool
[INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step
[INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9
[INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206500,
"actEffect":
[
{
"additional":1100,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":564,
"effectNum":564,
"multipleEffectNum":0,
"effectType":2,
"additional2":564
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:34:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:34:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 5[Monster_5_1_260010111][1] 一下
[INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:34:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:282/564 本段飘:282 本段扣血:282 本段扣盾:0
[INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1382/1664 剩余盾: 0
[INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:34:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1382/1664 原来有盾: 0
[INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:564/564 本段飘:282 本段扣血:282 本段扣盾:0
[INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1100/1664 剩余盾: 0
[WARN:2023-7-9 11:34:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step
[INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9
[INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206701,
"actEffect":
[
{
"additional":228,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":872,
"effectNum":872,
"multipleEffectNum":0,
"effectType":2,
"additional2":872
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":10,
"buffId":301016,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41206701,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:34:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:34:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:34:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206701 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206701[10007008] 不是aoe 干了 5[Monster_5_1_260010111][1] 一下
[INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 46
[INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:34:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1100/1664 原来有盾: 0
[INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:872/872 本段飘:872 本段扣血:872 本段扣盾:0
[INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 228/1664 剩余盾: 0
[WARN:2023-7-9 11:34:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:34:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206701 ,令到 5[Monster_5_1_260010111][1] 增加了一个 buff [301016]
[INFO:2023-7-9 11:34:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:34:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2023-7-9 11:34:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:34:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:34:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:34:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step
[INFO:2023-7-9 11:34:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9
[INFO:2023-7-9 11:34:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41208500,
"actEffect":
[
{
"additional":1065,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":599,
"effectNum":599,
"multipleEffectNum":0,
"effectType":2,
"additional2":599
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:34:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:34:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:34:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:34:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 7[Monster_7_3_260010111][3] 一下
[INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:34:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:599/599 本段飘:599 本段扣血:599 本段扣盾:0
[INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1065/1664 剩余盾: 0
[WARN:2023-7-9 11:34:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step
[INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9
[INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":11,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:34:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:34:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_260010111][1] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:34:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_260010111][1] 用 42222492 ,令到 5[Monster_5_1_260010111][1] 增加了一个 buff [301001]
[INFO:2023-7-9 11:34:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_260010111][1] 使用技能 42222492 ,令到 5[Monster_5_1_260010111][1] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:34:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:34:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:34:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:34:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step
[INFO:2023-7-9 11:34:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9
[INFO:2023-7-9 11:34:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2023-7-9 11:34:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:34:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:34:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:34:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_260010111][2] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:35:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:35:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:35:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:35:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_260010111][2] 用 42222492 ,令到 6[Monster_6_2_260010111][2] 增加了一个 buff [301001]
[INFO:2023-7-9 11:35:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:35:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_260010111][2] 使用技能 42222492 ,令到 6[Monster_6_2_260010111][2] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:35:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:35:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step
[INFO:2023-7-9 11:35:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9
[INFO:2023-7-9 11:35:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":7,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:35:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_3_260010111][3] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:35:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:35:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:35:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:35:1][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_260010111][3] 用 42222492 ,令到 7[Monster_7_3_260010111][3] 增加了一个 buff [301001]
[INFO:2023-7-9 11:35:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:35:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_260010111][3] 使用技能 42222492 ,令到 7[Monster_7_3_260010111][3] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:35:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step
[INFO:2023-7-9 11:35:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9
[INFO:2023-7-9 11:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":8,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":14,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}8[Monster_8_4_260010111][4] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:35:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_260010111][4] 用 42222492 ,令到 8[Monster_8_4_260010111][4] 增加了一个 buff [301001]
[INFO:2023-7-9 11:35:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_260010111][4] 使用技能 42222492 ,令到 8[Monster_8_4_260010111][4] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:35:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step
[INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9
[INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:10 buffId:301016 持续时间:1
[INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done
[INFO:2023-7-9 11:35:3][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:35:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:35:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:35:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:35:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:35:3]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:35:3]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:3]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:35:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:35:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:35:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084908002987504 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 26 1
[INFO:2023-7-9 11:35:3][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:35:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:35:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:35:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:35:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:35:3]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:35:3]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:3]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:35:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2023-7-9 11:35:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:35:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067294701933861 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 27 1
[INFO:2023-7-9 11:35:3][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:35:3][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:35:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:35:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:35:3][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:35:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:35:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:35:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:35:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-7-9 11:35:3]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:35:3]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:4]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=391
[INFO:2023-7-9 11:35:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 5
effectType: 2
effectNum: 1342
additional: 0
additional2: 1342
additional3: 1342
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 9
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 10
}
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 8
effectType: 2
effectNum: 554
additional: 1110
additional2: 554
additional3: 554
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206700
actEffect {
targetId: 7
effectType: 2
effectNum: 413
additional: 652
additional2: 413
additional3: 413
}
actEffect {
targetId: 4
effectType: 4
effectNum: 358
additional: 7167
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 7
effectType: 2
effectNum: 579
additional: 73
additional2: 579
additional3: 579
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 6
actorId: 42222491
actEffect {
targetId: 2
effectType: 2
effectNum: 746
additional: 7611
additional2: 746
additional3: 0
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 6
actorId: 12
actEffect {
targetId: 6
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 7
actorId: 42222491
actEffect {
targetId: 4
effectType: 2
effectNum: 720
additional: 6447
additional2: 720
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 15
}
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 7
actorId: 13
actEffect {
targetId: 7
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 8
actorId: 42222491
actEffect {
targetId: 4
effectType: 2
effectNum: 721
additional: 5726
additional2: 721
additional3: 0
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 15
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 16
}
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 8
actorId: 14
actEffect {
targetId: 8
effectType: 7
effectNum: 1
additional: 14
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:35:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:35:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084505300968885 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 28 1
[INFO:2023-7-9 11:35:4][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":1342,
"additional":0,
"additional2":1342,
"additional3":1342
},
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":9
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":10
},
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":554,
"additional":1110,
"additional2":554,
"additional3":554
}
],
"targetId":8
},
{
"actorType":1,
"castorId":3,
"actorId":41206700,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":413,
"additional":652,
"additional2":413,
"additional3":413
},
{
"targetId":4,
"effectType":4,
"effectNum":358,
"additional":7167
}
],
"targetId":7
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":579,
"additional":73,
"additional2":579,
"additional3":579
}
],
"targetId":7
},
{
"actorType":1,
"castorId":6,
"actorId":42222491,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":746,
"additional":7611,
"additional2":746,
"additional3":0
}
],
"targetId":2
},
{
"actorType":2,
"castorId":6,
"actorId":12,
"actEffect":
[
{
"targetId":6,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
},
{
"actorType":1,
"castorId":7,
"actorId":42222491,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":720,
"additional":6447,
"additional2":720,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":15
}
}
],
"targetId":4
},
{
"actorType":2,
"castorId":7,
"actorId":13,
"actEffect":
[
{
"targetId":7,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
},
{
"actorType":1,
"castorId":8,
"actorId":42222491,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":721,
"additional":5726,
"additional2":721,
"additional3":0
},
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":15
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":16
}
}
],
"targetId":4
},
{
"actorType":2,
"castorId":8,
"actorId":14,
"actEffect":
[
{
"targetId":8,
"effectType":7,
"effectNum":1,
"additional":14
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206600,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1342,
"effectNum":1342,
"multipleEffectNum":0,
"effectType":2,
"additional2":1342
},
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 5[Monster_5_1_260010111][1] 一下
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 228/1664 原来有盾: 0
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:671/1342 本段飘:671 本段扣血:671 本段扣盾:0
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 0/1664 原来有盾: 0
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1342/1342 本段飘:671 本段扣血:671 本段扣盾:0
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41206600 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301059],不提示id不需要播放效果
[WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_260010111][1] 覆盖移除了一个 buff[301016],不提示id不需要播放效果
[INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_260010111][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:35:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41206500,
"actEffect":
[
{
"additional":1110,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":554,
"effectNum":554,
"multipleEffectNum":0,
"effectType":2,
"additional2":554
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 8[Monster_8_4_260010111][4] 一下
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:277/554 本段飘:277 本段扣血:277 本段扣盾:0
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1387/1664 剩余盾: 0
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1387/1664 原来有盾: 0
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:554/554 本段飘:277 本段扣血:277 本段扣盾:0
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1110/1664 剩余盾: 0
[WARN:2023-7-9 11:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41206700,
"actEffect":
[
{
"additional":652,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":413,
"effectNum":413,
"multipleEffectNum":0,
"effectType":2,
"additional2":413
},
{
"additional":7167,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":358,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 7[Monster_7_3_260010111][3] 一下
[INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_260010111
[INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1065/1664 原来有盾: 0
[INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:413/413 本段飘:413 本段扣血:413 本段扣盾:0
[INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 652/1664 剩余盾: 0
[WARN:2023-7-9 11:35:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:35:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 7167 血
[INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 358 血
[INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 7167 血
[WARN:2023-7-9 11:35:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step
[INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11
[INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41208500,
"actEffect":
[
{
"additional":73,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":579,
"effectNum":579,
"multipleEffectNum":0,
"effectType":2,
"additional2":579
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:35:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 7[Monster_7_3_260010111][3] 一下
[INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 652/1664 原来有盾: 0
[INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:579/579 本段飘:579 本段扣血:579 本段扣盾:0
[INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 73/1664 剩余盾: 0
[WARN:2023-7-9 11:35:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step
[INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11
[INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222491,
"actEffect":
[
{
"additional":7611,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":746,
"multipleEffectNum":0,
"effectType":2,
"additional2":746
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:35:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_260010111][2] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8357/8357 原来有盾: 0
[INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:746/746 本段飘:746 本段扣血:746 本段扣盾:0
[INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7611/8357 剩余盾: 0
[WARN:2023-7-9 11:35:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step
[INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11
[INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:12 buffId:301001 持续时间:1
[INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step
[INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11
[INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222491,
"actEffect":
[
{
"additional":6447,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":720,
"multipleEffectNum":0,
"effectType":2,
"additional2":720
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":15,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:35:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_260010111][3] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-9 11:35:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:35:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7167/7167 原来有盾: 0
[INFO:2023-7-9 11:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:720/720 本段飘:720 本段扣血:720 本段扣盾:0
[INFO:2023-7-9 11:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6447/7167 剩余盾: 0
[WARN:2023-7-9 11:35:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:35:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:35:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_260010111][3] 用 42222491 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022]
[INFO:2023-7-9 11:35:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2023-7-9 11:35:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step
[INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11
[INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:13 buffId:301001 持续时间:1
[INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step
[INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11
[INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222491,
"actEffect":
[
{
"additional":5726,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":721,
"multipleEffectNum":0,
"effectType":2,
"additional2":721
},
{
"additional":15,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_260010111][4] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6447/7167 原来有盾: 0
[INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:721/721 本段飘:721 本段扣血:721 本段扣盾:0
[INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5726/7167 剩余盾: 0
[WARN:2023-7-9 11:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}8[Monster_8_4_260010111][4] 用 42222491 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301022],不提示id不需要播放效果
[INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_260010111][4] 用 42222491 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022]
[WARN:2023-7-9 11:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step
[INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11
[INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":14,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:14 buffId:301001 持续时间:1
[INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done
[INFO:2023-7-9 11:35:11][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:35:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:35:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:35:11]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:35:11]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:11]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:35:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.083602799102664 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 29 1
[INFO:2023-7-9 11:35:11][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:35:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:35:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:35:11]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:35:11]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:11]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:35:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.084039300680161 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 30 1
[INFO:2023-7-9 11:35:11][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:35:11][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:35:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:35:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:35:11][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:35:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:35:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-7-9 11:35:11]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:35:11]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:11]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=291
[INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 7
effectType: 2
effectNum: 702
additional: 0
additional2: 702
additional3: 702
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 6
effectNum: 1
additional: 13
}
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 8
effectType: 3
effectNum: 865
additional: 245
additional2: 865
additional3: 865
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206700
actEffect {
targetId: 8
effectType: 2
effectNum: 399
additional: 0
additional2: 399
additional3: 399
}
actEffect {
targetId: 4
effectType: 4
effectNum: 358
additional: 6084
}
targetId: 8
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 8
effectType: 6
effectNum: 1
additional: 14
}
actEffect {
targetId: 8
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 6
effectType: 2
effectNum: 619
additional: 1045
additional2: 619
additional3: 619
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 4
actorId: 16
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 16
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42222491
actEffect {
targetId: 1
effectType: 2
effectNum: 721
additional: 7799
additional2: 721
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 17
}
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 6
actorId: 12
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:35:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084184600040317 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 31 1
[INFO:2023-7-9 11:35:11][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":702,
"additional":0,
"additional2":702,
"additional3":702
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":6,
"effectNum":1,
"additional":13
},
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":865,
"additional":245,
"additional2":865,
"additional3":865
}
],
"targetId":8
},
{
"actorType":1,
"castorId":3,
"actorId":41206700,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":399,
"additional":0,
"additional2":399,
"additional3":399
},
{
"targetId":4,
"effectType":4,
"effectNum":358,
"additional":6084
}
],
"targetId":8
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":1,
"additional":14
},
{
"targetId":8,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":619,
"additional":1045,
"additional2":619,
"additional3":619
}
],
"targetId":6
},
{
"actorType":2,
"castorId":4,
"actorId":16,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":16
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42222491,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":721,
"additional":7799,
"additional2":721,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":17
}
}
],
"targetId":1
},
{
"actorType":2,
"castorId":6,
"actorId":12,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":12
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9
[INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41206600,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":702,
"effectNum":702,
"multipleEffectNum":0,
"effectType":2,
"additional2":702
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:35:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 7[Monster_7_3_260010111][3] 一下
[INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 73/1664 原来有盾: 0
[INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.5) -》 多段已飘:351/702 本段飘:351 本段扣血:351 本段扣盾:0
[INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/1664 原来有盾: 0
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:702/702 本段飘:351 本段扣血:351 本段扣盾:0
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":13,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_260010111][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:35:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41206500,
"actEffect":
[
{
"additional":245,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":865,
"effectNum":865,
"multipleEffectNum":0,
"effectType":3,
"additional2":865
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 8[Monster_8_4_260010111][4] 一下
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1110/1664 原来有盾: 0
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:432/865 本段飘:432 本段扣血:432 本段扣盾:0
[INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 678/1664 剩余盾: 0
[INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 678/1664 原来有盾: 0
[INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:865/865 本段飘:433 本段扣血:433 本段扣盾:0
[INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 245/1664 剩余盾: 0
[WARN:2023-7-9 11:35:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step
[INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9
[INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41206700,
"actEffect":
[
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":399,
"effectNum":399,
"multipleEffectNum":0,
"effectType":2,
"additional2":399
},
{
"additional":6084,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":358,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:35:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 8[Monster_8_4_260010111][4] 一下
[INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_260010111
[INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 245/1664 原来有盾: 0
[INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:399/399 本段飘:399 本段扣血:399 本段扣盾:0
[INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 5726 血
[INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 358 血
[INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 6084 血
[WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step
[INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9
[INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":14,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_260010111][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:35:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step
[INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9
[INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208500,
"actEffect":
[
{
"additional":1045,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":619,
"effectNum":619,
"multipleEffectNum":0,
"effectType":2,
"additional2":619
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 6[Monster_6_2_260010111][2] 一下
[INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:619/619 本段飘:619 本段扣血:619 本段扣盾:0
[INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1045/1664 剩余盾: 0
[WARN:2023-7-9 11:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step
[INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9
[INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":16,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:16 buffId:301022
[INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step
[INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9
[INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222491,
"actEffect":
[
{
"additional":7799,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":721,
"multipleEffectNum":0,
"effectType":2,
"additional2":721
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":17,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_260010111][2] 用 42222491[13007607] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_4_260010111
[INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8520/8520 原来有盾: 0
[INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:721/721 本段飘:721 本段扣血:721 本段扣盾:0
[INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 7799/8520 剩余盾: 0
[WARN:2023-7-9 11:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_260010111][2] 用 42222491 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301022]
[WARN:2023-7-9 11:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step
[INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9
[INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:12 buffId:301001
[INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done
[INFO:2023-7-9 11:35:16][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:35:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:35:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:35:16]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:35:16]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:16]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:35:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084784401580691 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 33 1
[INFO:2023-7-9 11:35:16][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:35:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:35:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:35:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:35:16]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:16]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 4
[INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:35:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067833000794053 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 34 1
[INFO:2023-7-9 11:35:16][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:35:16][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:35:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:35:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:35:16][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:35:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:35:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-7-9 11:35:16]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:35:16]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:16]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=111
[INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 6
effectType: 2
effectNum: 670
additional: 375
additional2: 670
additional3: 670
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 6
effectType: 2
effectNum: 562
additional: 0
additional2: 562
additional3: 562
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 17
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 17
}
targetId: 0
}
isFinish: true
}
[INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:35:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084451900795102 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 35 1
[INFO:2023-7-9 11:35:16][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":670,
"additional":375,
"additional2":670,
"additional3":670
}
],
"targetId":6
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":562,
"additional":0,
"additional2":562,
"additional3":562
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":17,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":17
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/4
[INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41206600,
"actEffect":
[
{
"additional":375,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":670,
"effectNum":670,
"multipleEffectNum":0,
"effectType":2,
"additional2":670
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 6[Monster_6_2_260010111][2] 一下
[INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1045/1664 原来有盾: 0
[INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:335/670 本段飘:335 本段扣血:335 本段扣盾:0
[INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 710/1664 剩余盾: 0
[INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 710/1664 原来有盾: 0
[INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:670/670 本段飘:335 本段扣血:335 本段扣盾:0
[INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 375/1664 剩余盾: 0
[WARN:2023-7-9 11:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/4, next step
[INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/4
[INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41206500,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":562,
"effectNum":562,
"multipleEffectNum":0,
"effectType":2,
"additional2":562
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 6[Monster_6_2_260010111][2] 一下
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 375/1664 原来有盾: 0
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:281/562 本段飘:281 本段扣血:281 本段扣盾:0
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 94/1664 剩余盾: 0
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 94/1664 原来有盾: 0
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:562/562 本段飘:281 本段扣血:281 本段扣盾:0
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/4, next step
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/4
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-7-9 11:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-7-9 11:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:35:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/4, next step
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/4
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":17,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:17 buffId:301022
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:4/4, round done
[INFO:2023-7-9 11:35:18][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:35:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:35:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:35:18]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:35:18]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:18]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:35:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084861598908901 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 36 1
[INFO:2023-7-9 11:35:18][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-7-9 11:35:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:35:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:35:18]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:35:18]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:18]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 4
[INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:35:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067088199779391 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 37 1
[INFO:2023-7-9 11:35:18][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:35:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:35:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:35:18]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-7-9 11:35:18]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:18]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-7-9 11:35:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.084084501489997 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 38 1
[INFO:2023-7-9 11:35:18][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-7-9 11:35:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_260010111
[INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-7-9 11:35:21][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=9,已经加载过了的数量=0,检查后真正要加载的总数=9
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_1_22249 ====== Monster_260010112_1_22249 怪物的模型
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_1_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_1_22249 ====== Monster_260010112_1_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_1_22249 ====== Monster_260010112_1_22249 怪物的头顶ui
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_2_22249 ====== Monster_260010112_2_22249 怪物的模型
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_2_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_2_22249 ====== Monster_260010112_2_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_2_22249 ====== Monster_260010112_2_22249 怪物的头顶ui
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_3_22249 ====== Monster_260010112_3_22249 怪物的模型
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_3_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_3_22249 ====== Monster_260010112_3_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_3_22249 ====== Monster_260010112_3_22249 怪物的头顶ui
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_4_22249 ====== Monster_260010112_4_22249 怪物的模型
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_4_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_4_22249 ====== Monster_260010112_4_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_4_22249 ====== Monster_260010112_4_22249 怪物的头顶ui
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_5_22249 ====== Monster_260010112_5_22249 怪物的模型
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_5_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_5_22249 ====== Monster_260010112_5_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_5_22249 ====== Monster_260010112_5_22249 怪物的头顶ui
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_6_22249 ====== Monster_260010112_6_22249 怪物的模型
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_6_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_6_22249 ====== Monster_260010112_6_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_6_22249 ====== Monster_260010112_6_22249 怪物的头顶ui
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_7_22249 ====== Monster_260010112_7_22249 怪物的模型
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_7_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_7_22249 ====== Monster_260010112_7_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_7_22249 ====== Monster_260010112_7_22249 怪物的头顶ui
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_8_22249 ====== Monster_260010112_8_22249 怪物的模型
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_8_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_8_22249 ====== Monster_260010112_8_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_8_22249 ====== Monster_260010112_8_22249 怪物的头顶ui
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_999_22249 ====== Monster_260010112_999_22249 怪物的模型
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_999_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_999_22249 ====== Monster_260010112_999_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_999_22249 ====== Monster_260010112_999_22249 怪物的头顶ui
[INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:35:21][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2023-7-9 11:35:21][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:35:21][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2023-7-9 11:35:27][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 260001011 2 1 -45.548641204834 -8.049108505249 -3.2999999523163 -47 -7.7 -2.5 1.451358795166
[INFO:2023-7-9 11:35:27][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 260001011 turnIndex: 2
[INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:35:27][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-7-9 11:35:27][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-7-9 11:35:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:35:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:35:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:35:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:35:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:35:28]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-7-9 11:35:28]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:28]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-7-9 11:35:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.083922201767564 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 40 1
[INFO:2023-7-9 11:35:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:35:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:35:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:35:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-7-9 11:35:28]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-7-9 11:35:28]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-7-9 11:35:28]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-7-9 11:35:28]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1}
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1}
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:455]:{_setCookFinish}注册了 514.52500009537 秒之后的推送 推送ID为 1006
[INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1006,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"[요리 완료]부엌에 갓 만든 음식이 있어! 뜨거울 때 팔아야 돼~","interval":514525}
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 최대한 빨리 처리해야 된다고~","number":1}
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 주문을 완료하면 풍부한 보수를 얻을 수 있어~","number":1}
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1}
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 어서 음식을 준비해~","number":1}
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":3,"contentText":"[묘회]새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1}
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":5,"contentText":"[묘회]새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1}
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[묘회]새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1}
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":7,"contentText":"[동심 토요일]소주, 보상 전달! 접속만 하면 토요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[개운한 일요일]소주, 보상 전달! 접속만 하면 일요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":2,"contentText":"[이벤트 월요일]소주, 보상 전달! 접속만 하면 월요일 혜택을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1}
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 야식이 준비 되었어, 밤에 제때 먹도록 해~","number":1}
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"\"너 왜 아직도 돌아오지 않는 거야! 밖에서 노느라 신난 거야?!\" 아푸가 당신에게 한번에 66개의 이모티콘을 보냈습니다, 당신의 디바이스가 느려질 것입니다!","interval":432000000}
[INFO:2023-7-9 11:35:28]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=1219
[INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2066
skinId: 100078
position: 1
baseAttributes {
hp: 7799
thp: 8520
atk: 1029
def: 890
critic: 270
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206600
position: 1
CD: 0
}
skillInfo {
skillId: 41206601
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41206602
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 60501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2065
skinId: 100077
position: 2
baseAttributes {
hp: 7611
thp: 8357
atk: 961
def: 787
critic: 250
critic_dmg: 500
dodge: 180
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206500
position: 1
CD: 0
}
skillInfo {
skillId: 41206501
position: 2
CD: 0
}
skillInfo {
skillId: 41206502
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 60501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2067
skinId: 100079
position: 3
baseAttributes {
hp: 8995
thp: 8995
atk: 767
def: 840
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206700
position: 1
CD: 0
}
skillInfo {
skillId: 41206701
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41206702
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 60501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2085
skinId: 100080
position: 4
baseAttributes {
hp: 6084
thp: 7167
atk: 977
def: 783
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41208500
position: 1
CD: 0
}
skillInfo {
skillId: 41208501
position: 2
CD: 0
}
skillInfo {
skillId: 41208502
position: 3
CD: 0
maxCD: 5
}
skillInfo {
skillId: 41208510
position: 4
CD: 0
}
skillInfo {
skillId: 41208511
position: 5
CD: 0
}
skillInfo {
skillId: 41208512
position: 6
CD: 0
}
battleUnitType: 1
userId: 60501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
userIds: 60501
}
defender {
units {
id: 5
modelId: 22249
skinId: 130071
position: 1
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 22249
skinId: 130071
position: 2
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 22249
skinId: 130071
position: 3
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 8
modelId: 22249
skinId: 130071
position: 4
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 9
modelId: 22249
skinId: 130071
position: 5
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 10
modelId: 22249
skinId: 130071
position: 6
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 11
modelId: 22249
skinId: 130071
position: 7
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 12
modelId: 22249
skinId: 130071
position: 8
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 5
maxRound: 20
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-7-9 11:35:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.074819400906563 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 41 1
[INFO:2023-7-9 11:35:28][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
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[
{
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"baseAttributes":
{
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[]
},
{
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{
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[]
},
{
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{
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{
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{
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"accessoriesIds":
[]
}
],
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"sceneSummons":
[],
"userIds":
[
"60501"
]
},
"defender":
{
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[
{
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{
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"skillInfo":
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},
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}
],
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[],
"battleUnitType":2,
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"accessoriesIds":
[]
},
{
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"skinId":130071,
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{
"hp":1664,
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},
"skillInfo":
[
{
"skillId":42222491,
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},
{
"skillId":42222492,
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}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
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"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
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"skinId":130071,
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{
"hp":1664,
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},
"skillInfo":
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},
{
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}
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{
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{
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{
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{
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},
{
"id":12,
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},
"skillInfo":
[
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},
{
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}
],
"buffState":
[],
"battleUnitType":2,
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[]
}
],
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"sceneSummons":
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},
"curRound":5,
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"isFinish":false
}
[INFO:2023-7-9 11:35:28]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324
[INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1690516800000
endTime: 1690948800000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10075
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10078
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10079
startTime: 1689904800000
endTime: 1691078399000
}
activityInfos {
id: 10080
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10081
startTime: 1689300000000
endTime: 1691251199000
}
activityInfos {
id: 10082
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10083
startTime: 1690387200000
endTime: 1691251199000
}
activityInfos {
id: 10085
startTime: 1687831200000
endTime: 1691683199000
}
activityInfos {
id: 10087
startTime: 1689300000000
endTime: 1691078399000
}
[INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-7-9 11:35:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.14259160123765 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 42 1
[INFO:2023-7-9 11:35:28][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-9 11:35:28][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-7-9 11:35:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:35:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:35:29][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:35:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:35:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:35:29]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:35:29]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:29]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:35:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.083973400294781 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 43 1
[INFO:2023-7-9 11:35:29][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:35:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:35:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:35:29]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:35:29]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:29]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 5
[INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:35:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067635199055076 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 44 1
[INFO:2023-7-9 11:35:29][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:35:29][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:35:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:35:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:35:29][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:35:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:35:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-7-9 11:35:29]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:35:29]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:29]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=488
[INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206601
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301059
duration: 1
id: 13
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41206601
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 11
effectType: 3
effectNum: 879
additional: 785
additional2: 879
additional3: 879
}
targetId: 11
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206701
actEffect {
targetId: 11
effectType: 3
effectNum: 1273
additional: 0
additional2: 1273
additional3: 1273
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41206701
}
targetId: 11
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 11
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 12
effectType: 3
effectNum: 1298
additional: 366
additional2: 1298
additional3: 1298
}
targetId: 12
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222492
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 14
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 6
actorId: 42222492
actEffect {
targetId: 6
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 15
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 7
actorId: 42222492
actEffect {
targetId: 7
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 16
}
}
actEffect {
targetId: 7
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 8
actorId: 42222492
actEffect {
targetId: 8
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 17
}
}
actEffect {
targetId: 8
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 9
actorId: 42222492
actEffect {
targetId: 9
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 18
}
}
actEffect {
targetId: 9
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 9
}
battleStep {
actorType: 1
castorId: 10
actorId: 42222492
actEffect {
targetId: 10
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 19
}
}
actEffect {
targetId: 10
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 10
}
battleStep {
actorType: 1
castorId: 12
actorId: 42222492
actEffect {
targetId: 12
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 20
}
}
actEffect {
targetId: 12
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 12
}
isFinish: false
}
[INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:35:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084463998675346 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 45 1
[INFO:2023-7-9 11:35:29][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206601,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301059,
"duration":1,
"id":13
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41206601
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":11,
"effectType":3,
"effectNum":879,
"additional":785,
"additional2":879,
"additional3":879
}
],
"targetId":11
},
{
"actorType":1,
"castorId":3,
"actorId":41206701,
"actEffect":
[
{
"targetId":11,
"effectType":3,
"effectNum":1273,
"additional":0,
"additional2":1273,
"additional3":1273
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41206701
}
],
"targetId":11
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":11,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":12,
"effectType":3,
"effectNum":1298,
"additional":366,
"additional2":1298,
"additional3":1298
}
],
"targetId":12
},
{
"actorType":1,
"castorId":5,
"actorId":42222492,
"actEffect":
[
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":14
}
},
{
"targetId":5,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":5
},
{
"actorType":1,
"castorId":6,
"actorId":42222492,
"actEffect":
[
{
"targetId":6,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":15
}
},
{
"targetId":6,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":6
},
{
"actorType":1,
"castorId":7,
"actorId":42222492,
"actEffect":
[
{
"targetId":7,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":16
}
},
{
"targetId":7,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":7
},
{
"actorType":1,
"castorId":8,
"actorId":42222492,
"actEffect":
[
{
"targetId":8,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":17
}
},
{
"targetId":8,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":8
},
{
"actorType":1,
"castorId":9,
"actorId":42222492,
"actEffect":
[
{
"targetId":9,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":18
}
},
{
"targetId":9,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":9
},
{
"actorType":1,
"castorId":10,
"actorId":42222492,
"actEffect":
[
{
"targetId":10,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":19
}
},
{
"targetId":10,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":10
},
{
"actorType":1,
"castorId":12,
"actorId":42222492,
"actEffect":
[
{
"targetId":12,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":20
}
},
{
"targetId":12,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":12
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:35:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/12
[INFO:2023-7-9 11:35:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41206601,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":13,
"buffId":301059,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41206601,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:35:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206601 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206601[10006908] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-9 11:35:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2023-7-9 11:35:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:35:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:35:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41206601 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301059]
[INFO:2023-7-9 11:35:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206601 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:35:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/12, next step
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/12
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":11,
"actorId":41206500,
"actEffect":
[
{
"additional":785,
"targetId":11,
"multipleEffectNumReal":0,
"additional3":879,
"effectNum":879,
"multipleEffectNum":0,
"effectType":3,
"additional2":879
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:35:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 11[Monster_11_7_260010112][7] 一下
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}11 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}11 受到攻击(比率:0.5) -》 多段已飘:439/879 本段飘:439 本段扣血:439 本段扣盾:0
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}11 -> 剩余血: 1225/1664 剩余盾: 0
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}11 -> 原来有血: 1225/1664 原来有盾: 0
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}11 受到攻击(比率:1) -》 多段已飘:879/879 本段飘:440 本段扣血:440 本段扣盾:0
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}11 -> 剩余血: 785/1664 剩余盾: 0
[WARN:2023-7-9 11:35:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/12, next step
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/12
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":11,
"actorId":41206701,
"actEffect":
[
{
"additional":0,
"targetId":11,
"multipleEffectNumReal":0,
"additional3":1273,
"effectNum":1273,
"multipleEffectNum":0,
"effectType":3,
"additional2":1273
},
{
"additional":41206701,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:35:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206701 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206701[10007008] 不是aoe 干了 11[Monster_11_7_260010112][7] 一下
[INFO:2023-7-9 11:35:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 46
[INFO:2023-7-9 11:35:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}11 -> 原来有血: 785/1664 原来有盾: 0
[INFO:2023-7-9 11:35:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}11 受到攻击(比率:1) -》 多段已飘:1273/1273 本段飘:1273 本段扣血:1273 本段扣盾:0
[INFO:2023-7-9 11:35:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}11 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:35:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:35:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:35:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:35:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:35:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2023-7-9 11:35:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/12, next step
[INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/12
[INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":11,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:35:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-7-9 11:35:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-7-9 11:35:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:35:32][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/12, next step
[INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/12
[INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":12,
"actorId":41208500,
"actEffect":
[
{
"additional":366,
"targetId":12,
"multipleEffectNumReal":0,
"additional3":1298,
"effectNum":1298,
"multipleEffectNum":0,
"effectType":3,
"additional2":1298
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:35:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 12[Monster_12_8_260010112][8] 一下
[INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}12 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}12 受到攻击(比率:1) -》 多段已飘:1298/1298 本段飘:1298 本段扣血:1298 本段扣盾:0
[INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}12 -> 剩余血: 366/1664 剩余盾: 0
[WARN:2023-7-9 11:35:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/12, next step
[INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/12
[INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":14,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_260010112][1] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_11_7_260010112
[INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:35:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_260010112][1] 用 42222492 ,令到 5[Monster_5_1_260010112][1] 增加了一个 buff [301001]
[INFO:2023-7-9 11:35:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_260010112][1] 使用技能 42222492 ,令到 5[Monster_5_1_260010112][1] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:35:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/12, next step
[INFO:2023-7-9 11:35:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/12
[INFO:2023-7-9 11:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":15,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_260010112][2] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:35:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_260010112][2] 用 42222492 ,令到 6[Monster_6_2_260010112][2] 增加了一个 buff [301001]
[INFO:2023-7-9 11:35:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:35:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_260010112][2] 使用技能 42222492 ,令到 6[Monster_6_2_260010112][2] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/12, next step
[INFO:2023-7-9 11:35:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/12
[INFO:2023-7-9 11:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":7,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":16,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_3_260010112][3] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:35:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:35:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:35:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:35:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_260010112][3] 用 42222492 ,令到 7[Monster_7_3_260010112][3] 增加了一个 buff [301001]
[INFO:2023-7-9 11:35:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:35:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_260010112][3] 使用技能 42222492 ,令到 7[Monster_7_3_260010112][3] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:35:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/12, next step
[INFO:2023-7-9 11:35:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/12
[INFO:2023-7-9 11:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":8,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":17,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}8[Monster_8_4_260010112][4] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:35:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_260010112][4] 用 42222492 ,令到 8[Monster_8_4_260010112][4] 增加了一个 buff [301001]
[INFO:2023-7-9 11:35:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:35:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_260010112][4] 使用技能 42222492 ,令到 8[Monster_8_4_260010112][4] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/12, next step
[INFO:2023-7-9 11:35:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/12
[INFO:2023-7-9 11:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":9,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":9,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":18,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":9,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}9[Monster_9_5_260010112][5] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:35:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_5_260010112][5] 用 42222492 ,令到 9[Monster_9_5_260010112][5] 增加了一个 buff [301001]
[INFO:2023-7-9 11:35:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}9[Monster_9_5_260010112][5] 使用技能 42222492 ,令到 9[Monster_9_5_260010112][5] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/12, next step
[INFO:2023-7-9 11:35:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/12
[INFO:2023-7-9 11:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":10,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":10,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":19,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":10,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":10,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}10[Monster_10_6_260010112][6] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:35:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}10[Monster_10_6_260010112][6] 用 42222492 ,令到 10[Monster_10_6_260010112][6] 增加了一个 buff [301001]
[INFO:2023-7-9 11:35:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:35:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}10[Monster_10_6_260010112][6] 使用技能 42222492 ,令到 10[Monster_10_6_260010112][6] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/12, next step
[INFO:2023-7-9 11:35:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/12
[INFO:2023-7-9 11:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":12,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":12,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":20,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":12,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":12,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}12[Monster_12_8_260010112][8] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:35:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}12[Monster_12_8_260010112][8] 用 42222492 ,令到 12[Monster_12_8_260010112][8] 增加了一个 buff [301001]
[INFO:2023-7-9 11:35:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}12[Monster_12_8_260010112][8] 使用技能 42222492 ,令到 12[Monster_12_8_260010112][8] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:12/12, round done
[INFO:2023-7-9 11:35:42][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:35:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:35:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:35:42]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:35:42]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:42]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:35:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084389900788665 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 47 1
[INFO:2023-7-9 11:35:42][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:35:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:35:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:35:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:35:42]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:42]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 6
[INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:35:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.084059098735452 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 48 1
[INFO:2023-7-9 11:35:42][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:35:42][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:35:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:35:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:35:42][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:35:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:35:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-7-9 11:35:42]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:35:42]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:42]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=532
[INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 7
effectType: 2
effectNum: 1450
additional: 214
additional2: 1450
additional3: 1450
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 13
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 7
effectType: 2
effectNum: 603
additional: 0
additional2: 603
additional3: 603
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 6
effectNum: 1
additional: 16
}
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206700
actEffect {
targetId: 9
effectType: 2
effectNum: 403
additional: 1261
additional2: 403
additional3: 403
}
actEffect {
targetId: 4
effectType: 4
effectNum: 358
additional: 6442
}
targetId: 9
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 6
effectType: 2
effectNum: 596
additional: 1068
additional2: 596
additional3: 596
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222491
actEffect {
targetId: 3
effectType: 1
effectNum: 0
additional: 8995
additional2: 0
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 5
actorId: 14
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 14
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42222491
actEffect {
targetId: 3
effectType: 2
effectNum: 727
additional: 8268
additional2: 727
additional3: 0
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 21
}
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 6
actorId: 15
actEffect {
targetId: 6
effectType: 7
effectNum: 1
additional: 15
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 8
actorId: 42222491
actEffect {
targetId: 3
effectType: 1
effectNum: 0
additional: 8268
additional2: 0
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 8
actorId: 17
actEffect {
targetId: 8
effectType: 7
effectNum: 1
additional: 17
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 9
actorId: 42222491
actEffect {
targetId: 2
effectType: 3
effectNum: 1387
additional: 6224
additional2: 1387
additional3: 0
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 22
}
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 9
actorId: 18
actEffect {
targetId: 9
effectType: 7
effectNum: 1
additional: 18
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 10
actorId: 42222491
actEffect {
targetId: 1
effectType: 3
effectNum: 1252
additional: 6547
additional2: 1252
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 10
actorId: 19
actEffect {
targetId: 10
effectType: 7
effectNum: 1
additional: 19
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 12
actorId: 42222491
actEffect {
targetId: 1
effectType: 2
effectNum: 671
additional: 5876
additional2: 671
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 23
}
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 12
actorId: 20
actEffect {
targetId: 12
effectType: 7
effectNum: 1
additional: 20
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:35:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.083579000085592 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 49 1
[INFO:2023-7-9 11:35:42][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":1450,
"additional":214,
"additional2":1450,
"additional3":1450
},
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":13
}
],
"targetId":7
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":603,
"additional":0,
"additional2":603,
"additional3":603
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":6,
"effectNum":1,
"additional":16
},
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206700,
"actEffect":
[
{
"targetId":9,
"effectType":2,
"effectNum":403,
"additional":1261,
"additional2":403,
"additional3":403
},
{
"targetId":4,
"effectType":4,
"effectNum":358,
"additional":6442
}
],
"targetId":9
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":596,
"additional":1068,
"additional2":596,
"additional3":596
}
],
"targetId":6
},
{
"actorType":1,
"castorId":5,
"actorId":42222491,
"actEffect":
[
{
"targetId":3,
"effectType":1,
"effectNum":0,
"additional":8995,
"additional2":0
}
],
"targetId":3
},
{
"actorType":2,
"castorId":5,
"actorId":14,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":14
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42222491,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":727,
"additional":8268,
"additional2":727,
"additional3":0
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":21
}
}
],
"targetId":3
},
{
"actorType":2,
"castorId":6,
"actorId":15,
"actEffect":
[
{
"targetId":6,
"effectType":7,
"effectNum":1,
"additional":15
}
],
"targetId":0
},
{
"actorType":1,
"castorId":8,
"actorId":42222491,
"actEffect":
[
{
"targetId":3,
"effectType":1,
"effectNum":0,
"additional":8268,
"additional2":0
}
],
"targetId":3
},
{
"actorType":2,
"castorId":8,
"actorId":17,
"actEffect":
[
{
"targetId":8,
"effectType":7,
"effectNum":1,
"additional":17
}
],
"targetId":0
},
{
"actorType":1,
"castorId":9,
"actorId":42222491,
"actEffect":
[
{
"targetId":2,
"effectType":3,
"effectNum":1387,
"additional":6224,
"additional2":1387,
"additional3":0
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":22
}
}
],
"targetId":2
},
{
"actorType":2,
"castorId":9,
"actorId":18,
"actEffect":
[
{
"targetId":9,
"effectType":7,
"effectNum":1,
"additional":18
}
],
"targetId":0
},
{
"actorType":1,
"castorId":10,
"actorId":42222491,
"actEffect":
[
{
"targetId":1,
"effectType":3,
"effectNum":1252,
"additional":6547,
"additional2":1252,
"additional3":0
}
],
"targetId":1
},
{
"actorType":2,
"castorId":10,
"actorId":19,
"actEffect":
[
{
"targetId":10,
"effectType":7,
"effectNum":1,
"additional":19
}
],
"targetId":0
},
{
"actorType":1,
"castorId":12,
"actorId":42222491,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":671,
"additional":5876,
"additional2":671,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":23
}
}
],
"targetId":1
},
{
"actorType":2,
"castorId":12,
"actorId":20,
"actEffect":
[
{
"targetId":12,
"effectType":7,
"effectNum":1,
"additional":20
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/17
[INFO:2023-7-9 11:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41206600,
"actEffect":
[
{
"additional":214,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":1450,
"effectNum":1450,
"multipleEffectNum":0,
"effectType":2,
"additional2":1450
},
{
"additional":13,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 7[Monster_7_3_260010112][3] 一下
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.5) -》 多段已飘:725/1450 本段飘:725 本段扣血:725 本段扣盾:0
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 939/1664 剩余盾: 0
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 939/1664 原来有盾: 0
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1450/1450 本段飘:725 本段扣血:725 本段扣盾:0
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 214/1664 剩余盾: 0
[WARN:2023-7-9 11:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41206600 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301059],不提示id不需要播放效果
[WARN:2023-7-9 11:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/17, next step
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/17
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41206500,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":603,
"effectNum":603,
"multipleEffectNum":0,
"effectType":2,
"additional2":603
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 7[Monster_7_3_260010112][3] 一下
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 214/1664 原来有盾: 0
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.5) -》 多段已飘:301/603 本段飘:301 本段扣血:301 本段扣盾:0
[INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/1664 原来有盾: 0
[INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:603/603 本段飘:302 本段扣血:302 本段扣盾:0
[INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/17, next step
[INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/17
[INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":16,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_260010112][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:35:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/17, next step
[INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/17
[INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":9,
"actorId":41206700,
"actEffect":
[
{
"additional":1261,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":403,
"effectNum":403,
"multipleEffectNum":0,
"effectType":2,
"additional2":403
},
{
"additional":6442,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":358,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 9[Monster_9_5_260010112][5] 一下
[INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:403/403 本段飘:403 本段扣血:403 本段扣盾:0
[INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 1261/1664 剩余盾: 0
[WARN:2023-7-9 11:35:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:35:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 6084 血
[INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 358 血
[INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 6442 血
[WARN:2023-7-9 11:35:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/17, next step
[INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/17
[INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208500,
"actEffect":
[
{
"additional":1068,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":596,
"effectNum":596,
"multipleEffectNum":0,
"effectType":2,
"additional2":596
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:35:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 6[Monster_6_2_260010112][2] 一下
[INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_260010112
[INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:596/596 本段飘:596 本段扣血:596 本段扣盾:0
[INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1068/1664 剩余盾: 0
[WARN:2023-7-9 11:35:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/17, next step
[INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/17
[INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42222491,
"actEffect":
[
{
"additional":8995,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:35:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_260010112][1] 用 42222491[13007607] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[WARN:2023-7-9 11:35:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/17, next step
[INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/17
[INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":14,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:14 buffId:301001 持续时间:1
[INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/17, next step
[INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/17
[INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42222491,
"actEffect":
[
{
"additional":8268,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":727,
"multipleEffectNum":0,
"effectType":2,
"additional2":727
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":21,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:35:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_260010112][2] 用 42222491[13007607] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2023-7-9 11:35:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:35:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8995/8995 原来有盾: 0
[INFO:2023-7-9 11:35:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:727/727 本段飘:727 本段扣血:727 本段扣盾:0
[INFO:2023-7-9 11:35:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8268/8995 剩余盾: 0
[WARN:2023-7-9 11:35:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:35:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:35:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_260010112][2] 用 42222491 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301022]
[INFO:2023-7-9 11:35:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2023-7-9 11:35:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/17, next step
[INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/17
[INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":15,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:15 buffId:301001 持续时间:1
[INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/17, next step
[INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/17
[INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42222491,
"actEffect":
[
{
"additional":8268,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:35:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_260010112][4] 用 42222491[13007607] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[WARN:2023-7-9 11:35:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/17, next step
[INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/17
[INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":17,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:17 buffId:301001 持续时间:1
[INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/17, next step
[INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/17
[INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222491,
"actEffect":
[
{
"additional":6224,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1387,
"multipleEffectNum":0,
"effectType":3,
"additional2":1387
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":22,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":9,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:35:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}9[Monster_9_5_260010112][5] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7611/8357 原来有盾: 0
[INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:1387/1387 本段飘:1387 本段扣血:1387 本段扣盾:0
[INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6224/8357 剩余盾: 0
[WARN:2023-7-9 11:35:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:35:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_5_260010112][5] 用 42222491 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301022]
[INFO:2023-7-9 11:35:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2023-7-9 11:35:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/17, next step
[INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/17
[INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":18,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:9 buffServerId:18 buffId:301001 持续时间:1
[INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/17, next step
[INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/17
[INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222491,
"actEffect":
[
{
"additional":6547,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1252,
"multipleEffectNum":0,
"effectType":3,
"additional2":1252
}
],
"castorId":10,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:35:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}10[Monster_10_6_260010112][6] 用 42222491[13007607] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 7799/8520 原来有盾: 0
[INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1252/1252 本段飘:1252 本段扣血:1252 本段扣盾:0
[INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6547/8520 剩余盾: 0
[WARN:2023-7-9 11:35:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/17, next step
[INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/17
[INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":19,
"targetId":10,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:10 buffServerId:19 buffId:301001 持续时间:1
[INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/17, next step
[INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/17
[INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222491,
"actEffect":
[
{
"additional":5876,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":671,
"multipleEffectNum":0,
"effectType":2,
"additional2":671
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":23,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":12,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:35:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}12[Monster_12_8_260010112][8] 用 42222491[13007607] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6547/8520 原来有盾: 0
[INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:671/671 本段飘:671 本段扣血:671 本段扣盾:0
[INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5876/8520 剩余盾: 0
[WARN:2023-7-9 11:35:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:35:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}12[Monster_12_8_260010112][8] 用 42222491 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301022]
[WARN:2023-7-9 11:35:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:16/17, next step
[INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:17/17
[INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":20,
"targetId":12,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:12 buffServerId:20 buffId:301001 持续时间:1
[INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:17/17, round done
[INFO:2023-7-9 11:35:53][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:35:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:35:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:35:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:35:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:35:53]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:35:53]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:53]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:35:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:35:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:35:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.083360901102424 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 51 1
[INFO:2023-7-9 11:35:53][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:35:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:35:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:35:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:35:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:35:53]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:35:53]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:54]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:35:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 7
[INFO:2023-7-9 11:35:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:35:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066892899572849 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 52 1
[INFO:2023-7-9 11:35:54][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:35:54][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:35:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:35:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:35:54][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:35:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:35:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:35:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:35:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-7-9 11:35:54]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:35:54]||||| Sender socketClient version=1
[INFO:2023-7-9 11:35:54]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=550
[INFO:2023-7-9 11:35:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 9
effectType: 3
effectNum: 1020
additional: 241
additional2: 1020
additional3: 1020
}
targetId: 9
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 9
effectType: 2
effectNum: 557
additional: 0
additional2: 557
additional3: 557
}
targetId: 9
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 9
effectType: 6
effectNum: 1
additional: 18
}
actEffect {
targetId: 9
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206700
actEffect {
targetId: 8
effectType: 2
effectNum: 434
additional: 1230
additional2: 434
additional3: 434
}
actEffect {
targetId: 1
effectType: 4
effectNum: 426
additional: 6302
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 8
effectType: 2
effectNum: 572
additional: 658
additional2: 572
additional3: 572
}
targetId: 8
}
battleStep {
actorType: 2
castorId: 1
actorId: 23
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 23
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 22
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 22
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 21
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 21
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222491
actEffect {
targetId: 4
effectType: 2
effectNum: 720
additional: 5722
additional2: 720
additional3: 0
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 5
actorId: 14
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42222491
actEffect {
targetId: 2
effectType: 3
effectNum: 1400
additional: 4824
additional2: 1400
additional3: 0
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 24
}
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 6
actorId: 15
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 15
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 8
actorId: 42222491
actEffect {
targetId: 4
effectType: 2
effectNum: 756
additional: 4966
additional2: 756
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 25
}
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 8
actorId: 17
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 17
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 10
actorId: 42222491
actEffect {
targetId: 4
effectType: 2
effectNum: 736
additional: 4230
additional2: 736
additional3: 0
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 25
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 26
}
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 10
actorId: 19
actEffect {
targetId: 10
effectType: 6
effectNum: 0
additional: 19
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 12
actorId: 42222491
actEffect {
targetId: 1
effectType: 2
effectNum: 712
additional: 5590
additional2: 712
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 12
actorId: 20
actEffect {
targetId: 12
effectType: 6
effectNum: 0
additional: 20
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:35:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:35:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084125300869346 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 53 1
[INFO:2023-7-9 11:35:54][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":9,
"effectType":3,
"effectNum":1020,
"additional":241,
"additional2":1020,
"additional3":1020
}
],
"targetId":9
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":9,
"effectType":2,
"effectNum":557,
"additional":0,
"additional2":557,
"additional3":557
}
],
"targetId":9
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":9,
"effectType":6,
"effectNum":1,
"additional":18
},
{
"targetId":9,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206700,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":434,
"additional":1230,
"additional2":434,
"additional3":434
},
{
"targetId":1,
"effectType":4,
"effectNum":426,
"additional":6302
}
],
"targetId":8
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":572,
"additional":658,
"additional2":572,
"additional3":572
}
],
"targetId":8
},
{
"actorType":2,
"castorId":1,
"actorId":23,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":23
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":22,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":22
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":21,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":21
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222491,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":720,
"additional":5722,
"additional2":720,
"additional3":0
}
],
"targetId":4
},
{
"actorType":2,
"castorId":5,
"actorId":14,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":14
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42222491,
"actEffect":
[
{
"targetId":2,
"effectType":3,
"effectNum":1400,
"additional":4824,
"additional2":1400,
"additional3":0
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":24
}
}
],
"targetId":2
},
{
"actorType":2,
"castorId":6,
"actorId":15,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":15
}
],
"targetId":0
},
{
"actorType":1,
"castorId":8,
"actorId":42222491,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":756,
"additional":4966,
"additional2":756,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":25
}
}
],
"targetId":4
},
{
"actorType":2,
"castorId":8,
"actorId":17,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":17
}
],
"targetId":0
},
{
"actorType":1,
"castorId":10,
"actorId":42222491,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":736,
"additional":4230,
"additional2":736,
"additional3":0
},
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":25
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":26
}
}
],
"targetId":4
},
{
"actorType":2,
"castorId":10,
"actorId":19,
"actEffect":
[
{
"targetId":10,
"effectType":6,
"effectNum":0,
"additional":19
}
],
"targetId":0
},
{
"actorType":1,
"castorId":12,
"actorId":42222491,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":712,
"additional":5590,
"additional2":712,
"additional3":0
}
],
"targetId":1
},
{
"actorType":2,
"castorId":12,
"actorId":20,
"actEffect":
[
{
"targetId":12,
"effectType":6,
"effectNum":0,
"additional":20
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/16
[INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":9,
"actorId":41206600,
"actEffect":
[
{
"additional":241,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":1020,
"effectNum":1020,
"multipleEffectNum":0,
"effectType":3,
"additional2":1020
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:35:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 9[Monster_9_5_260010112][5] 一下
[INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 1261/1664 原来有盾: 0
[INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:0.5) -》 多段已飘:510/1020 本段飘:510 本段扣血:510 本段扣盾:0
[INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 751/1664 剩余盾: 0
[INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 751/1664 原来有盾: 0
[INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:1020/1020 本段飘:510 本段扣血:510 本段扣盾:0
[INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 241/1664 剩余盾: 0
[WARN:2023-7-9 11:35:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/16, next step
[INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/16
[INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":9,
"actorId":41206500,
"actEffect":
[
{
"additional":0,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":557,
"effectNum":557,
"multipleEffectNum":0,
"effectType":2,
"additional2":557
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:35:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 9[Monster_9_5_260010112][5] 一下
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 241/1664 原来有盾: 0
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:0.5) -》 多段已飘:278/557 本段飘:278 本段扣血:278 本段扣盾:0
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 0/1664 原来有盾: 0
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:557/557 本段飘:279 本段扣血:279 本段扣盾:0
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/16, next step
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/16
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":18,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 9[Monster_9_5_260010112][5] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:35:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/16, next step
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/16
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41206700,
"actEffect":
[
{
"additional":1230,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":434,
"effectNum":434,
"multipleEffectNum":0,
"effectType":2,
"additional2":434
},
{
"additional":6302,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":426,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 8[Monster_8_4_260010112][4] 一下
[INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:434/434 本段飘:434 本段扣血:434 本段扣盾:0
[INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1230/1664 剩余盾: 0
[WARN:2023-7-9 11:35:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:35:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 5876 血
[INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 426 血
[INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 6302 血
[WARN:2023-7-9 11:35:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/16, next step
[INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/16
[INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41208500,
"actEffect":
[
{
"additional":658,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":572,
"effectNum":572,
"multipleEffectNum":0,
"effectType":2,
"additional2":572
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:35:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 8[Monster_8_4_260010112][4] 一下
[INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_9_5_260010112
[INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1230/1664 原来有盾: 0
[INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:572/572 本段飘:572 本段扣血:572 本段扣盾:0
[INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 658/1664 剩余盾: 0
[WARN:2023-7-9 11:35:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/16, next step
[INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/16
[INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":23,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":22,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":21,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:23 buffId:301022
[INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:22 buffId:301022
[INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:21 buffId:301022
[INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/16, next step
[INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/16
[INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222491,
"actEffect":
[
{
"additional":5722,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":720,
"multipleEffectNum":0,
"effectType":2,
"additional2":720
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:35:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_260010112][1] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-9 11:35:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:35:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6442/7167 原来有盾: 0
[INFO:2023-7-9 11:35:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:720/720 本段飘:720 本段扣血:720 本段扣盾:0
[INFO:2023-7-9 11:35:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5722/7167 剩余盾: 0
[WARN:2023-7-9 11:35:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/16, next step
[INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/16
[INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":14,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:14 buffId:301001
[INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/16, next step
[INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/16
[INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222491,
"actEffect":
[
{
"additional":4824,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1400,
"multipleEffectNum":0,
"effectType":3,
"additional2":1400
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":24,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2023-7-9 11:35:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:35:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:35:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_260010112][2] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:35:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6224/8357 原来有盾: 0
[INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:1400/1400 本段飘:1400 本段扣血:1400 本段扣盾:0
[INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4824/8357 剩余盾: 0
[WARN:2023-7-9 11:35:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:35:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_260010112][2] 用 42222491 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301022]
[WARN:2023-7-9 11:35:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/16, next step
[INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/16
[INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":15,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:15 buffId:301001
[INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/16, next step
[INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/16
[INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222491,
"actEffect":
[
{
"additional":4966,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":756,
"multipleEffectNum":0,
"effectType":2,
"additional2":756
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":25,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:36:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:36:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_260010112][4] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5722/7167 原来有盾: 0
[INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:756/756 本段飘:756 本段扣血:756 本段扣盾:0
[INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4966/7167 剩余盾: 0
[WARN:2023-7-9 11:36:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:36:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_260010112][4] 用 42222491 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022]
[WARN:2023-7-9 11:36:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/16, next step
[INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/16
[INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":17,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:17 buffId:301001
[INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/16, next step
[INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/16
[INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222491,
"actEffect":
[
{
"additional":4230,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":736,
"multipleEffectNum":0,
"effectType":2,
"additional2":736
},
{
"additional":25,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":26,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":10,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:36:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:36:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}10[Monster_10_6_260010112][6] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4966/7167 原来有盾: 0
[INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:736/736 本段飘:736 本段扣血:736 本段扣盾:0
[INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4230/7167 剩余盾: 0
[WARN:2023-7-9 11:36:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:36:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}10[Monster_10_6_260010112][6] 用 42222491 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301022],不提示id不需要播放效果
[INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}10[Monster_10_6_260010112][6] 用 42222491 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022]
[WARN:2023-7-9 11:36:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/16, next step
[INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/16
[INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":19,
"targetId":10,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:10 buffServerId:19 buffId:301001
[INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/16, next step
[INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/16
[INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222491,
"actEffect":
[
{
"additional":5590,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":712,
"multipleEffectNum":0,
"effectType":2,
"additional2":712
}
],
"castorId":12,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:36:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}12[Monster_12_8_260010112][8] 用 42222491[13007607] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6302/8520 原来有盾: 0
[INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:712/712 本段飘:712 本段扣血:712 本段扣盾:0
[INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5590/8520 剩余盾: 0
[WARN:2023-7-9 11:36:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/16, next step
[INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/16
[INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":20,
"targetId":12,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:12 buffServerId:20 buffId:301001
[INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:16/16, round done
[INFO:2023-7-9 11:36:3][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:36:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:36:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:36:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:36:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:36:3]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:36:3]||||| Sender socketClient version=1
[INFO:2023-7-9 11:36:3]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:36:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:36:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:36:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084294099360704 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 55 1
[INFO:2023-7-9 11:36:3][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:36:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:36:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:36:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:36:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:36:3]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:36:3]||||| Sender socketClient version=1
[INFO:2023-7-9 11:36:4]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:36:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 8
[INFO:2023-7-9 11:36:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:36:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067063400521874 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 56 1
[INFO:2023-7-9 11:36:4][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:36:4][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:36:4][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:36:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:36:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:36:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:36:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-7-9 11:36:4]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:36:4]||||| Sender socketClient version=1
[INFO:2023-7-9 11:36:4]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=382
[INFO:2023-7-9 11:36:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 12
effectType: 3
effectNum: 1006
additional: 0
additional2: 1006
additional3: 1006
}
targetId: 12
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 12
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 6
effectType: 2
effectNum: 599
additional: 469
additional2: 599
additional3: 599
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206700
actEffect {
targetId: 10
effectType: 2
effectNum: 428
additional: 1236
additional2: 428
additional3: 428
}
actEffect {
targetId: 2
effectType: 4
effectNum: 417
additional: 5241
}
targetId: 10
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 10
effectType: 2
effectNum: 582
additional: 654
additional2: 582
additional3: 582
}
targetId: 10
}
battleStep {
actorType: 2
castorId: 2
actorId: 24
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 24
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 26
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 26
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222492
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 27
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 6
actorId: 42222492
actEffect {
targetId: 6
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 28
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 8
actorId: 42222492
actEffect {
targetId: 8
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 29
}
}
actEffect {
targetId: 8
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 10
actorId: 42222492
actEffect {
targetId: 10
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 30
}
}
actEffect {
targetId: 10
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 10
}
isFinish: false
}
[INFO:2023-7-9 11:36:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:36:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084267001599073 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 57 1
[INFO:2023-7-9 11:36:4][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":12,
"effectType":3,
"effectNum":1006,
"additional":0,
"additional2":1006,
"additional3":1006
}
],
"targetId":12
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":12,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":599,
"additional":469,
"additional2":599,
"additional3":599
}
],
"targetId":6
},
{
"actorType":1,
"castorId":3,
"actorId":41206700,
"actEffect":
[
{
"targetId":10,
"effectType":2,
"effectNum":428,
"additional":1236,
"additional2":428,
"additional3":428
},
{
"targetId":2,
"effectType":4,
"effectNum":417,
"additional":5241
}
],
"targetId":10
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":10,
"effectType":2,
"effectNum":582,
"additional":654,
"additional2":582,
"additional3":582
}
],
"targetId":10
},
{
"actorType":2,
"castorId":2,
"actorId":24,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":24
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":26,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":26
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222492,
"actEffect":
[
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":27
}
},
{
"targetId":5,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":5
},
{
"actorType":1,
"castorId":6,
"actorId":42222492,
"actEffect":
[
{
"targetId":6,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":28
}
},
{
"targetId":6,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":6
},
{
"actorType":1,
"castorId":8,
"actorId":42222492,
"actEffect":
[
{
"targetId":8,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":29
}
},
{
"targetId":8,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":8
},
{
"actorType":1,
"castorId":10,
"actorId":42222492,
"actEffect":
[
{
"targetId":10,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":30
}
},
{
"targetId":10,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":10
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":12,
"actorId":41206600,
"actEffect":
[
{
"additional":0,
"targetId":12,
"multipleEffectNumReal":0,
"additional3":1006,
"effectNum":1006,
"multipleEffectNum":0,
"effectType":3,
"additional2":1006
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 12[Monster_12_8_260010112][8] 一下
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}12 -> 原来有血: 366/1664 原来有盾: 0
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}12 受到攻击(比率:0.5) -》 多段已飘:503/1006 本段飘:503 本段扣血:503 本段扣盾:0
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}12 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}12 -> 原来有血: 0/1664 原来有盾: 0
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}12 受到攻击(比率:1) -》 多段已飘:1006/1006 本段飘:503 本段扣血:503 本段扣盾:0
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}12 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":12,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:36:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41206500,
"actEffect":
[
{
"additional":469,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":599,
"effectNum":599,
"multipleEffectNum":0,
"effectType":2,
"additional2":599
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 6[Monster_6_2_260010112][2] 一下
[INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1068/1664 原来有盾: 0
[INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:299/599 本段飘:299 本段扣血:299 本段扣盾:0
[INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 769/1664 剩余盾: 0
[INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 769/1664 原来有盾: 0
[INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:599/599 本段飘:300 本段扣血:300 本段扣盾:0
[INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 469/1664 剩余盾: 0
[WARN:2023-7-9 11:36:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step
[INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10
[INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":10,
"actorId":41206700,
"actEffect":
[
{
"additional":1236,
"targetId":10,
"multipleEffectNumReal":0,
"additional3":428,
"effectNum":428,
"multipleEffectNum":0,
"effectType":2,
"additional2":428
},
{
"additional":5241,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":417,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:36:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:36:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 10[Monster_10_6_260010112][6] 一下
[INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_12_8_260010112
[INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}10 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}10 受到攻击(比率:1) -》 多段已飘:428/428 本段飘:428 本段扣血:428 本段扣盾:0
[INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}10 -> 剩余血: 1236/1664 剩余盾: 0
[WARN:2023-7-9 11:36:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:36:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 4824 血
[INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 417 血
[INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 5241 血
[WARN:2023-7-9 11:36:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step
[INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10
[INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":10,
"actorId":41208500,
"actEffect":
[
{
"additional":654,
"targetId":10,
"multipleEffectNumReal":0,
"additional3":582,
"effectNum":582,
"multipleEffectNum":0,
"effectType":2,
"additional2":582
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:36:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 10[Monster_10_6_260010112][6] 一下
[INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}10 -> 原来有血: 1236/1664 原来有盾: 0
[INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}10 受到攻击(比率:1) -》 多段已飘:582/582 本段飘:582 本段扣血:582 本段扣盾:0
[INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}10 -> 剩余血: 654/1664 剩余盾: 0
[WARN:2023-7-9 11:36:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step
[INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10
[INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":24,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":26,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:24 buffId:301022
[INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:26 buffId:301022
[INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step
[INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10
[INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":27,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:36:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_260010112][1] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:36:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:36:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:36:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:36:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_260010112][1] 用 42222492 ,令到 5[Monster_5_1_260010112][1] 增加了一个 buff [301001]
[INFO:2023-7-9 11:36:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_260010112][1] 使用技能 42222492 ,令到 5[Monster_5_1_260010112][1] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:36:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:36:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:36:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step
[INFO:2023-7-9 11:36:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10
[INFO:2023-7-9 11:36:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":28,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:36:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:36:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:36:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_260010112][2] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:36:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:36:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:36:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:36:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_260010112][2] 用 42222492 ,令到 6[Monster_6_2_260010112][2] 增加了一个 buff [301001]
[INFO:2023-7-9 11:36:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_260010112][2] 使用技能 42222492 ,令到 6[Monster_6_2_260010112][2] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:36:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:36:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:36:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step
[INFO:2023-7-9 11:36:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10
[INFO:2023-7-9 11:36:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":8,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":29,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:36:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:36:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:36:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}8[Monster_8_4_260010112][4] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:36:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:36:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:36:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:36:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_260010112][4] 用 42222492 ,令到 8[Monster_8_4_260010112][4] 增加了一个 buff [301001]
[INFO:2023-7-9 11:36:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_260010112][4] 使用技能 42222492 ,令到 8[Monster_8_4_260010112][4] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:36:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:36:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:36:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step
[INFO:2023-7-9 11:36:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10
[INFO:2023-7-9 11:36:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":10,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":10,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":30,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":10,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":10,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:36:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:36:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:36:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}10[Monster_10_6_260010112][6] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:36:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:36:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:36:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:36:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}10[Monster_10_6_260010112][6] 用 42222492 ,令到 10[Monster_10_6_260010112][6] 增加了一个 buff [301001]
[INFO:2023-7-9 11:36:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}10[Monster_10_6_260010112][6] 使用技能 42222492 ,令到 10[Monster_10_6_260010112][6] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:36:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:36:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:36:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done
[INFO:2023-7-9 11:36:13][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:36:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:36:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:36:13]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:36:13]||||| Sender socketClient version=1
[INFO:2023-7-9 11:36:13]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:36:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084503000602126 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 59 1
[INFO:2023-7-9 11:36:13][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:36:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:36:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:36:13]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:36:13]||||| Sender socketClient version=1
[INFO:2023-7-9 11:36:13]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 9
[INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:36:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067427000030875 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 60 1
[INFO:2023-7-9 11:36:13][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:36:13][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:36:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:36:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:36:13][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:36:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:36:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-7-9 11:36:13]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:36:13]||||| Sender socketClient version=1
[INFO:2023-7-9 11:36:13]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=433
[INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206601
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301059
duration: 1
id: 31
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41206601
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 5
effectType: 3
effectNum: 909
additional: 755
additional2: 909
additional3: 909
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206701
actEffect {
targetId: 10
effectType: 3
effectNum: 1363
additional: 0
additional2: 1363
additional3: 1363
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41206701
}
targetId: 10
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 10
effectType: 6
effectNum: 1
additional: 30
}
actEffect {
targetId: 10
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 6
effectType: 2
effectNum: 618
additional: 0
additional2: 618
additional3: 618
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 28
}
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222491
actEffect {
targetId: 4
effectType: 2
effectNum: 747
additional: 3483
additional2: 747
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 32
}
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208501
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301013
duration: 1
id: 33
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208510
actEffect {
targetId: 5
effectType: 2
effectNum: 801
additional: 0
additional2: 801
additional3: 801
}
actEffect {
targetId: 8
effectType: 2
effectNum: 823
additional: 0
additional2: 823
additional3: 823
}
actEffect {
targetId: 4
effectType: 4
effectNum: 280
additional: 3763
}
actEffect {
targetId: 4
effectType: 4
effectNum: 288
additional: 4051
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 27
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
actEffect {
targetId: 8
effectType: 6
effectNum: 1
additional: 29
}
actEffect {
targetId: 8
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 33
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 33
}
targetId: 0
}
isFinish: true
}
[INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:36:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084751401096582 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 61 1
[INFO:2023-7-9 11:36:13][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206601,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301059,
"duration":1,
"id":31
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41206601
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":909,
"additional":755,
"additional2":909,
"additional3":909
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41206701,
"actEffect":
[
{
"targetId":10,
"effectType":3,
"effectNum":1363,
"additional":0,
"additional2":1363,
"additional3":1363
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41206701
}
],
"targetId":10
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":10,
"effectType":6,
"effectNum":1,
"additional":30
},
{
"targetId":10,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":618,
"additional":0,
"additional2":618,
"additional3":618
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":28
},
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222491,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":747,
"additional":3483,
"additional2":747,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":32
}
}
],
"targetId":4
},
{
"actorType":1,
"castorId":4,
"actorId":41208501,
"actEffect":
[
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301013,
"duration":1,
"id":33
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41208510,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":801,
"additional":0,
"additional2":801,
"additional3":801
},
{
"targetId":8,
"effectType":2,
"effectNum":823,
"additional":0,
"additional2":823,
"additional3":823
},
{
"targetId":4,
"effectType":4,
"effectNum":280,
"additional":3763
},
{
"targetId":4,
"effectType":4,
"effectNum":288,
"additional":4051
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":27
},
{
"targetId":5,
"effectType":9,
"effectNum":0
},
{
"targetId":8,
"effectType":6,
"effectNum":1,
"additional":29
},
{
"targetId":8,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":33,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":33
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-7-9 11:36:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11
[INFO:2023-7-9 11:36:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41206601,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":31,
"buffId":301059,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41206601,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:36:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:36:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206601 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:36:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206601[10006908] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-9 11:36:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2023-7-9 11:36:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:36:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:36:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41206601 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301059]
[INFO:2023-7-9 11:36:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206601 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:36:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step
[INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11
[INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206500,
"actEffect":
[
{
"additional":755,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":909,
"effectNum":909,
"multipleEffectNum":0,
"effectType":3,
"additional2":909
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:36:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 5[Monster_5_1_260010112][1] 一下
[INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:454/909 本段飘:454 本段扣血:454 本段扣盾:0
[INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1210/1664 剩余盾: 0
[INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1210/1664 原来有盾: 0
[INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:909/909 本段飘:455 本段扣血:455 本段扣盾:0
[INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 755/1664 剩余盾: 0
[WARN:2023-7-9 11:36:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step
[INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11
[INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":10,
"actorId":41206701,
"actEffect":
[
{
"additional":0,
"targetId":10,
"multipleEffectNumReal":0,
"additional3":1363,
"effectNum":1363,
"multipleEffectNum":0,
"effectType":3,
"additional2":1363
},
{
"additional":41206701,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:36:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:36:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206701 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206701[10007008] 不是aoe 干了 10[Monster_10_6_260010112][6] 一下
[INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 46
[INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}10 -> 原来有血: 654/1664 原来有盾: 0
[INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}10 受到攻击(比率:1) -》 多段已飘:1363/1363 本段飘:1363 本段扣血:1363 本段扣盾:0
[INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}10 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:36:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:36:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:36:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step
[INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11
[INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":30,
"targetId":10,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":10,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:36:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:36:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:36:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 10[Monster_10_6_260010112][6] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:36:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:36:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:36:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:36:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step
[INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11
[INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208500,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":618,
"effectNum":618,
"multipleEffectNum":0,
"effectType":2,
"additional2":618
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:36:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 6[Monster_6_2_260010112][2] 一下
[INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 469/1664 原来有盾: 0
[INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:618/618 本段飘:618 本段扣血:618 本段扣盾:0
[INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step
[INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11
[INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":28,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_260010112][2] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_10_6_260010112
[WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:36:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step
[INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11
[INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222491,
"actEffect":
[
{
"additional":3483,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":747,
"multipleEffectNum":0,
"effectType":2,
"additional2":747
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":32,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_260010112][1] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4230/7167 原来有盾: 0
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:747/747 本段飘:747 本段扣血:747 本段扣盾:0
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3483/7167 剩余盾: 0
[WARN:2023-7-9 11:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_260010112][1] 用 42222491 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022]
[WARN:2023-7-9 11:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_260010112
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41208501,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":33,
"buffId":301013,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208501 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41208501[10008919] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":33,
"buffId":301013,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2023-7-9 11:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208501 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301013]
[INFO:2023-7-9 11:36:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301013 effect/prefabs/battle_invincible.prefab
[WARN:2023-7-9 11:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41208510,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":801,
"effectNum":801,
"multipleEffectNum":0,
"effectType":2,
"additional2":801
},
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":823,
"effectNum":823,
"multipleEffectNum":0,
"effectType":2,
"additional2":823
},
{
"additional":3763,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":280,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":4051,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":288,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-7-9 11:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2
[WARN:2023-7-9 11:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 3 ~ 4
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208510 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41208510[10008908] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:36:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_invincible.prefab effect obj pool
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 44
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 755/1664 原来有盾: 0
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:400/801 本段飘:400 本段扣血:400 本段扣盾:0
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 355/1664 剩余盾: 0
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 658/1664 原来有盾: 0
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:411/823 本段飘:411 本段扣血:411 本段扣盾:0
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 247/1664 剩余盾: 0
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 48
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 355/1664 原来有盾: 0
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:801/801 本段飘:401 本段扣血:401 本段扣盾:0
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 247/1664 原来有盾: 0
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:823/823 本段飘:412 本段扣血:412 本段扣盾:0
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:36:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2
[WARN:2023-7-9 11:36:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 3 4
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3483 血
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 280 血
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 3763 血
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3763 血
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 288 血
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 4051 血
[WARN:2023-7-9 11:36:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 3 4
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step
[INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11
[INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":27,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":29,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3
[WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 4
[WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_260010112][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3
[INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_260010112][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3
[WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 4
[WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 4
[INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:36:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:36:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step
[INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11
[INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":33,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:33 buffId:301013
[INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done
[INFO:2023-7-9 11:36:20][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:36:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:36:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:36:20]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:36:20]||||| Sender socketClient version=1
[INFO:2023-7-9 11:36:20]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:36:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084242498502135 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 63 1
[INFO:2023-7-9 11:36:20][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-7-9 11:36:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:36:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:36:20]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:36:20]||||| Sender socketClient version=1
[INFO:2023-7-9 11:36:20]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 9
[INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:36:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.083776900544763 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 64 1
[INFO:2023-7-9 11:36:20][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:36:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:36:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:36:20]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-7-9 11:36:20]||||| Sender socketClient version=1
[INFO:2023-7-9 11:36:20]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-7-9 11:36:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.0678934995085 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 65 1
[INFO:2023-7-9 11:36:20][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-7-9 11:36:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_260010112
[INFO:2023-7-9 11:36:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_4_260010112
[INFO:2023-7-9 11:36:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:36:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:36:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:36:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:36:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:36:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:36:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:36:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-7-9 11:36:23][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22248 isShaping:false skinId:130070 otherSkillId:nil skills:[42222481,42222482,42222483,42222484,42222485,42222486] otherSkills:null allSkillActions:[13007409,13007407,13007419,13007408] allNormalActions:{}
[INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22248 isShaping:false skinId:130070 otherSkillId:nil skills:[42222481,42222482,42222483,42222484,42222485,42222486] otherSkills:null allSkillActions:[13007409,13007407,13007419,13007408] allNormalActions:{}
[INFO:2023-7-9 11:36:23][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-9 11:36:23][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-7-9 11:36:23][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2
[INFO:2023-7-9 11:36:23][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_4_22248,加载的特效[总数=]7,路径=["effect\/prefabs\/show_llw_skill2.prefab","effect\/prefabs\/show_llw_skill3.prefab","effect\/prefabs\/hit_llw_skill1.prefab","effect\/prefabs\/show_llw_skill1.prefab","effect\/prefabs\/show_llw_skill4.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:36:23][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_4_22248 ====== Monster_260010113_4_22248 怪物的头顶ui
[INFO:2023-7-9 11:36:23][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_999_22248,加载的特效[总数=]7,路径=["effect\/prefabs\/show_llw_skill2.prefab","effect\/prefabs\/show_llw_skill3.prefab","effect\/prefabs\/hit_llw_skill1.prefab","effect\/prefabs\/show_llw_skill1.prefab","effect\/prefabs\/show_llw_skill4.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:36:23][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_999_22248 ====== Monster_260010113_999_22248 怪物的头顶ui
[INFO:2023-7-9 11:36:23][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_4_22248 ====== Monster_260010113_4_22248 怪物的模型
[INFO:2023-7-9 11:36:23][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_999_22248 ====== Monster_260010113_999_22248 怪物的模型
[INFO:2023-7-9 11:36:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_llw_skill4.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llw_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_llw_skill1.prefab effect obj pool create effect/prefabs/show_llw_skill2.prefab effect obj pool create effect/prefabs/show_llw_skill3.prefab effect obj pool
[INFO:2023-7-9 11:36:23][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_4_22248 ====== Monster_260010113_4_22248 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_llw_skill4.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llw_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_llw_skill1.prefab","effect\/prefabs\/show_llw_skill2.prefab","effect\/prefabs\/show_llw_skill3.prefab"]
[INFO:2023-7-9 11:36:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_llw_skill4.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llw_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_llw_skill1.prefab effect obj pool create effect/prefabs/show_llw_skill2.prefab effect obj pool create effect/prefabs/show_llw_skill3.prefab effect obj pool
[INFO:2023-7-9 11:36:23][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_999_22248 ====== Monster_260010113_999_22248 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_llw_skill4.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llw_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_llw_skill1.prefab","effect\/prefabs\/show_llw_skill2.prefab","effect\/prefabs\/show_llw_skill3.prefab"]
[INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:36:23][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2023-7-9 11:36:23][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:36:23][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2023-7-9 11:36:30][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 260001011 3 2 -98.530578613281 -7.0574841499329 -3.2999999523163 -100 -7.2 -2 1.4694213867188
[INFO:2023-7-9 11:36:30][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 260001011 turnIndex: 3
[INFO:2023-7-9 11:36:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:36:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:36:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:36:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:36:30][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-7-9 11:36:30][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-7-9 11:36:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{}
[INFO:2023-7-9 11:36:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:36:31]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-7-9 11:36:31]||||| Sender socketClient version=1
[INFO:2023-7-9 11:36:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:36:31]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-7-9 11:36:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.084689497947693 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 67 1
[INFO:2023-7-9 11:36:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:36:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:36:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:36:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-7-9 11:36:31]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-7-9 11:36:31]||||| Sender socketClient version=1
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-7-9 11:36:31]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-7-9 11:36:31]||||| Sender socketClient version=1
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1}
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1}
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:455]:{_setCookFinish}注册了 452.52500009537 秒之后的推送 推送ID为 1006
[INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1006,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"[요리 완료]부엌에 갓 만든 음식이 있어! 뜨거울 때 팔아야 돼~","interval":452525}
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 최대한 빨리 처리해야 된다고~","number":1}
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 주문을 완료하면 풍부한 보수를 얻을 수 있어~","number":1}
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1}
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 어서 음식을 준비해~","number":1}
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":3,"contentText":"[묘회]새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1}
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":5,"contentText":"[묘회]새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1}
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[묘회]새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1}
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":7,"contentText":"[동심 토요일]소주, 보상 전달! 접속만 하면 토요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[개운한 일요일]소주, 보상 전달! 접속만 하면 일요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":2,"contentText":"[이벤트 월요일]소주, 보상 전달! 접속만 하면 월요일 혜택을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1}
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 야식이 준비 되었어, 밤에 제때 먹도록 해~","number":1}
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"\"소주소주, 너 도대체 언제 돌아오는 거야 우리는 미치도록 네가 보고 싶다고! 왕머리와 숏테일도 너를 그리워 해.\" 솽피나이가 \"네가 보고 싶다고\"라는 메시지를 다량으로 전송해 오토봇으로 간주되어 채팅 금지를 당했습니다.","interval":432000000}
[INFO:2023-7-9 11:36:31]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=664
[INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2066
skinId: 100078
position: 1
baseAttributes {
hp: 5590
thp: 8520
atk: 1029
def: 890
critic: 270
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206600
position: 1
CD: 0
}
skillInfo {
skillId: 41206601
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41206602
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 60501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2065
skinId: 100077
position: 2
baseAttributes {
hp: 5241
thp: 8357
atk: 961
def: 787
critic: 250
critic_dmg: 500
dodge: 180
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206500
position: 1
CD: 0
}
skillInfo {
skillId: 41206501
position: 2
CD: 0
}
skillInfo {
skillId: 41206502
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 60501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2067
skinId: 100079
position: 3
baseAttributes {
hp: 8268
thp: 8995
atk: 767
def: 840
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206700
position: 1
CD: 0
}
skillInfo {
skillId: 41206701
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41206702
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 60501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2085
skinId: 100080
position: 4
baseAttributes {
hp: 4051
thp: 7167
atk: 977
def: 783
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41208500
position: 1
CD: 0
}
skillInfo {
skillId: 41208501
position: 2
CD: 0
}
skillInfo {
skillId: 41208502
position: 3
CD: 0
maxCD: 5
}
skillInfo {
skillId: 41208510
position: 4
CD: 0
}
skillInfo {
skillId: 41208511
position: 5
CD: 0
}
skillInfo {
skillId: 41208512
position: 6
CD: 0
}
battleUnitType: 1
userId: 60501
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
userIds: 60501
}
defender {
units {
id: 5
modelId: 22248
skinId: 130070
position: 4
baseAttributes {
hp: 107798343
thp: 1930000000
atk: 832
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222481
position: 1
CD: 0
}
skillInfo {
skillId: 42222482
position: 2
CD: 3
maxCD: 5
}
skillInfo {
skillId: 42222483
position: 3
CD: 0
maxCD: 4
}
skillInfo {
skillId: 42222484
position: 4
CD: 1
maxCD: 4
}
skillInfo {
skillId: 42222485
position: 5
CD: 0
}
skillInfo {
skillId: 42222486
position: 6
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 10
maxRound: 20
isFinish: false
}
round0 {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301034
duration: 1
id: 6
}
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-7-9 11:36:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.11293330043554 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 68 1
[INFO:2023-7-9 11:36:31][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2066,
"skinId":100078,
"position":1,
"baseAttributes":
{
"hp":5590,
"thp":8520,
"atk":1029,
"def":890,
"critic":270,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41206600,
"position":1,
"CD":0
},
{
"skillId":41206601,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41206602,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"60501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2065,
"skinId":100077,
"position":2,
"baseAttributes":
{
"hp":5241,
"thp":8357,
"atk":961,
"def":787,
"critic":250,
"critic_dmg":500,
"dodge":180,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41206500,
"position":1,
"CD":0
},
{
"skillId":41206501,
"position":2,
"CD":0
},
{
"skillId":41206502,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"60501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2067,
"skinId":100079,
"position":3,
"baseAttributes":
{
"hp":8268,
"thp":8995,
"atk":767,
"def":840,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41206700,
"position":1,
"CD":0
},
{
"skillId":41206701,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41206702,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"60501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2085,
"skinId":100080,
"position":4,
"baseAttributes":
{
"hp":4051,
"thp":7167,
"atk":977,
"def":783,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41208500,
"position":1,
"CD":0
},
{
"skillId":41208501,
"position":2,
"CD":0
},
{
"skillId":41208502,
"position":3,
"CD":0,
"maxCD":5
},
{
"skillId":41208510,
"position":4,
"CD":0
},
{
"skillId":41208511,
"position":5,
"CD":0
},
{
"skillId":41208512,
"position":6,
"CD":0
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"60501",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[],
"userIds":
[
"60501"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":22248,
"skinId":130070,
"position":4,
"baseAttributes":
{
"hp":107798343,
"thp":1930000000,
"atk":832,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222481,
"position":1,
"CD":0
},
{
"skillId":42222482,
"position":2,
"CD":3,
"maxCD":5
},
{
"skillId":42222483,
"position":3,
"CD":0,
"maxCD":4
},
{
"skillId":42222484,
"position":4,
"CD":1,
"maxCD":4
},
{
"skillId":42222485,
"position":5,
"CD":0
},
{
"skillId":42222486,
"position":6,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":10,
"maxRound":20,
"isFinish":false
}
[INFO:2023-7-9 11:36:31]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324
[INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1690516800000
endTime: 1690948800000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10075
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10078
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10079
startTime: 1689904800000
endTime: 1691078399000
}
activityInfos {
id: 10080
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10081
startTime: 1689300000000
endTime: 1691251199000
}
activityInfos {
id: 10082
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10083
startTime: 1690387200000
endTime: 1691251199000
}
activityInfos {
id: 10085
startTime: 1687831200000
endTime: 1691683199000
}
activityInfos {
id: 10087
startTime: 1689300000000
endTime: 1691078399000
}
[INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-7-9 11:36:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.17969589866698 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 69 1
[INFO:2023-7-9 11:36:31][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-9 11:36:31][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-7-9 11:36:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:36:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:36:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/1
[INFO:2023-7-9 11:36:31][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":6,
"buffId":301034,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:36:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:36:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:36:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_260010113][4] 增加了一个 buff [301034]
[INFO:2023-7-9 11:36:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-7-9 11:36:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:1/1, round done
[INFO:2023-7-9 11:36:32][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:36:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:36:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:36:32]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:36:32]||||| Sender socketClient version=1
[INFO:2023-7-9 11:36:32]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:36:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.067310599610209 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 70 1
[INFO:2023-7-9 11:36:32][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:36:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:36:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:36:32]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:36:32]||||| Sender socketClient version=1
[INFO:2023-7-9 11:36:32]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 10
[INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:36:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.083782797679305 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 71 1
[INFO:2023-7-9 11:36:32][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:36:32][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:36:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:36:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:36:32][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:36:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:36:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-7-9 11:36:32]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:36:32]||||| Sender socketClient version=1
[INFO:2023-7-9 11:36:32]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=610
[INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 5
effectType: 3
effectNum: 1065
additional: 107797278
additional2: 1065
additional3: 1065
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 7
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206502
actEffect {
targetId: 5
effectType: 2
effectNum: 1896
additional: 107795382
additional2: 1896
additional3: 1896
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41206502
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 8
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206702
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 9
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 10
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 11
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 12
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41206702
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208502
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301018
duration: 1
id: 13
}
}
actEffect {
targetId: 5
effectType: 3
effectNum: 3042
additional: 107792340
additional2: 3042
additional3: 3042
}
actEffect {
targetId: 4
effectType: 8
effectNum: 5
additional: 41208502
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 14
}
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 7
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 7
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 8
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 8
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 14
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222483
actEffect {
targetId: 4
effectType: 2
effectNum: 268
additional: 3783
additional2: 268
additional3: 0
}
actEffect {
targetId: 1
effectType: 2
effectNum: 268
additional: 5322
additional2: 268
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 268
additional: 4973
additional2: 268
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 268
additional: 8000
additional2: 268
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 3
buff {
buffId: 301021
duration: 3
id: 15
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 4
additional: 42222483
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 1
actorId: 9
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 9
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 10
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 10
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 11
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 11
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 12
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 13
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 13
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:36:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084306700155139 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 72 1
[INFO:2023-7-9 11:36:32][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1065,
"additional":107797278,
"additional2":1065,
"additional3":1065
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":7
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41206502,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":1896,
"additional":107795382,
"additional2":1896,
"additional3":1896
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41206502
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":8
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206702,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":9
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":10
}
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":11
}
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":12
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41206702
}
],
"targetId":3
},
{
"actorType":1,
"castorId":4,
"actorId":41208502,
"actEffect":
[
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301018,
"duration":1,
"id":13
}
},
{
"targetId":5,
"effectType":3,
"effectNum":3042,
"additional":107792340,
"additional2":3042,
"additional3":3042
},
{
"targetId":4,
"effectType":8,
"effectNum":5,
"additional":41208502
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":14
}
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":7,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":7
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":8,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":8
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":14,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":14
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222483,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":268,
"additional":3783,
"additional2":268,
"additional3":0
},
{
"targetId":1,
"effectType":2,
"effectNum":268,
"additional":5322,
"additional2":268,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":268,
"additional":4973,
"additional2":268,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":268,
"additional":8000,
"additional2":268,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301021,
"duration":3,
"id":15
}
},
{
"targetId":5,
"effectType":8,
"effectNum":4,
"additional":42222483
}
],
"targetId":4
},
{
"actorType":2,
"castorId":1,
"actorId":9,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":9
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":10,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":10
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":11,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":11
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":12,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":13,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":13
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10
[INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206600,
"actEffect":
[
{
"additional":107797278,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1065,
"effectNum":1065,
"multipleEffectNum":0,
"effectType":3,
"additional2":1065
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:36:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107798343/1930000000 原来有盾: 0
[INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:532/1065 本段飘:532 本段扣血:532 本段扣盾:0
[INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107797811/1930000000 剩余盾: 0
[INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107797811/1930000000 原来有盾: 0
[INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1065/1065 本段飘:533 本段扣血:533 本段扣盾:0
[INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107797278/1930000000 剩余盾: 0
[WARN:2023-7-9 11:36:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:36:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:36:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step
[INFO:2023-7-9 11:36:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10
[INFO:2023-7-9 11:36:33][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":7,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:36:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:36:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:36:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301024]
[WARN:2023-7-9 11:36:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:36:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step
[INFO:2023-7-9 11:36:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10
[INFO:2023-7-9 11:36:33][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/ko/speech/character/audiogongyong/basis/sxtgy/sxtgy6
[INFO:2023-7-9 11:36:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206502,
"actEffect":
[
{
"additional":107795382,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1896,
"effectNum":1896,
"multipleEffectNum":0,
"effectType":2,
"additional2":1896
},
{
"additional":41206502,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:36:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:36:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:36:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206502 , 大招:true 结束方式:闪光帧
[INFO:2023-7-9 11:36:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206502[10006809] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:36:34][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_sxtgy_skill3_camera.prefab effect obj pool
[INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180
[INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107797278/1930000000 原来有盾: 0
[INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:474/1896 本段飘:474 本段扣血:474 本段扣盾:0
[INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107796804/1930000000 剩余盾: 0
[INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195
[INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107796804/1930000000 原来有盾: 0
[INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:948/1896 本段飘:474 本段扣血:474 本段扣盾:0
[INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107796330/1930000000 剩余盾: 0
[INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 233
[INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107796330/1930000000 原来有盾: 0
[INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:1422/1896 本段飘:474 本段扣血:474 本段扣盾:0
[INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107795856/1930000000 剩余盾: 0
[INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 238
[INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107795856/1930000000 原来有盾: 0
[INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1896/1896 本段飘:474 本段扣血:474 本段扣盾:0
[INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107795382/1930000000 剩余盾: 0
[WARN:2023-7-9 11:36:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:36:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41206502 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:36:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:36:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250
[INFO:2023-7-9 11:36:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:36:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 260
[INFO:2023-7-9 11:36:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-7-9 11:36:39][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1896
[INFO:2023-7-9 11:36:39][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-7-9 11:36:39][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-7-9 11:36:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step
[INFO:2023-7-9 11:36:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10
[INFO:2023-7-9 11:36:39][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":8,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:36:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:36:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:36:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024]
[WARN:2023-7-9 11:36:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:36:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step
[INFO:2023-7-9 11:36:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10
[INFO:2023-7-9 11:36:39][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ytbx/ytbx6
[INFO:2023-7-9 11:36:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41206702,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":10,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":12,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41206702,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2023-7-9 11:36:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5
[INFO:2023-7-9 11:36:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206702 , 大招:true 结束方式:闪光帧
[INFO:2023-7-9 11:36:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41206702[10007009] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:36:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-7-9 11:36:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:36:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":10,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:36:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:36:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":12,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:36:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41206702,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2023-7-9 11:36:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5
[INFO:2023-7-9 11:36:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301060]
[INFO:2023-7-9 11:36:42][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301060 effect/prefabs/battle_soul.prefab
[INFO:2023-7-9 11:36:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301060]
[INFO:2023-7-9 11:36:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:36:42][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 301060 effect/prefabs/battle_soul.prefab
[INFO:2023-7-9 11:36:42][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 1 effect/prefabs/buff_sxtgy_skill2_01.prefab
[INFO:2023-7-9 11:36:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301060]
[INFO:2023-7-9 11:36:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:36:42][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301060 effect/prefabs/battle_soul.prefab
[INFO:2023-7-9 11:36:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301060]
[INFO:2023-7-9 11:36:42][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301060 effect/prefabs/battle_soul.prefab
[INFO:2023-7-9 11:36:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206702 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:36:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5
[INFO:2023-7-9 11:36:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_soul.prefab effect obj pool
[INFO:2023-7-9 11:36:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_soul.prefab effect obj pool
[INFO:2023-7-9 11:36:42][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 1 effect/prefabs/buff_sxtgy_skill2_01.prefab
[INFO:2023-7-9 11:36:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_soul.prefab effect obj pool
[INFO:2023-7-9 11:36:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_soul.prefab effect obj pool
[INFO:2023-7-9 11:36:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/buff_sxtgy_skill2_01.prefab effect obj pool
[INFO:2023-7-9 11:36:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step
[INFO:2023-7-9 11:36:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10
[INFO:2023-7-9 11:36:43][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 4 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ytbl/ytbl6
[INFO:2023-7-9 11:36:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41208502,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":13,
"buffId":301018,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":107792340,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":3042,
"effectNum":3042,
"multipleEffectNum":0,
"effectType":3,
"additional2":3042
},
{
"additional":41208502,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:36:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:36:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2
[WARN:2023-7-9 11:36:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3
[INFO:2023-7-9 11:36:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208502 , 大招:true 结束方式:闪光帧
[INFO:2023-7-9 11:36:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41208502[10008909] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 81
[INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 1 0.3 1
[INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 82
[INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208502 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301018]
[INFO:2023-7-9 11:36:45][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301018 effect/prefabs/battle_chaofeng.prefab
[INFO:2023-7-9 11:36:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool
[WARN:2023-7-9 11:36:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:36:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2
[INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107795382/1930000000 原来有盾: 0
[INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:3042/3042 本段飘:3042 本段扣血:3042 本段扣盾:0
[INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107792340/1930000000 剩余盾: 0
[WARN:2023-7-9 11:36:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2
[WARN:2023-7-9 11:36:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3
[INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41208502 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:36:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3
[INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110
[INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124
[INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-7-9 11:36:46][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 3042
[INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step
[INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10
[INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":14,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:36:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:36:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024]
[WARN:2023-7-9 11:36:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step
[INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10
[INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":7,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":8,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:7 buffId:301024
[INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:8 buffId:301024
[INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:14 buffId:301024
[INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step
[INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10
[INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222483,
"actEffect":
[
{
"additional":3783,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":268,
"multipleEffectNum":0,
"effectType":2,
"additional2":268
},
{
"additional":5322,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":268,
"multipleEffectNum":0,
"effectType":2,
"additional2":268
},
{
"additional":4973,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":268,
"multipleEffectNum":0,
"effectType":2,
"additional2":268
},
{
"additional":8000,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":268,
"multipleEffectNum":0,
"effectType":2,
"additional2":268
},
{
"additional":0,
"targetId":4,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":15,
"buffId":301021,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222483,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-9 11:36:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2023-7-9 11:36:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6
[INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222483 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222483[13007419] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-9 11:36:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_llw_skill4_camera.prefab effect obj pool
[INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4051/7167 原来有盾: 0
[INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:33/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4018/7167 剩余盾: 0
[INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5590/8520 原来有盾: 0
[INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:33/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5557/8520 剩余盾: 0
[INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5241/8357 原来有盾: 0
[INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:33/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5208/8357 剩余盾: 0
[INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8268/8995 原来有盾: 0
[INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:33/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8235/8995 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4018/7167 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:66/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3985/7167 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5557/8520 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:66/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5524/8520 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5208/8357 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:66/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5175/8357 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8235/8995 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:66/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8202/8995 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3985/7167 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:99/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3952/7167 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5524/8520 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:99/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5491/8520 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5175/8357 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:99/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5142/8357 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8202/8995 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:99/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8169/8995 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3952/7167 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:132/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3919/7167 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5491/8520 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:132/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5458/8520 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5142/8357 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:132/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5109/8357 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8169/8995 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:132/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8136/8995 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 220
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3919/7167 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:165/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3886/7167 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5458/8520 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:165/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5425/8520 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5109/8357 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:165/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5076/8357 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8136/8995 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:165/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8103/8995 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 225
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3886/7167 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:198/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3853/7167 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5425/8520 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:198/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5392/8520 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5076/8357 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:198/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5043/8357 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8103/8995 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:198/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8070/8995 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 230
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3853/7167 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:231/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3820/7167 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5392/8520 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:231/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5359/8520 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5043/8357 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:231/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5010/8357 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8070/8995 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:231/268 本段飘:33 本段扣血:33 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8037/8995 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 235
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3820/7167 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:268/268 本段飘:37 本段扣血:37 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3783/7167 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5359/8520 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:268/268 本段飘:37 本段扣血:37 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5322/8520 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5010/8357 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:268/268 本段飘:37 本段扣血:37 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4973/8357 剩余盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8037/8995 原来有盾: 0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:268/268 本段飘:37 本段扣血:37 本段扣盾:0
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8000/8995 剩余盾: 0
[WARN:2023-7-9 11:36:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2023-7-9 11:36:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222483 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301021]
[INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222483 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:36:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6
[INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250
[INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 295
[INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step
[INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10
[INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":10,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":11,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":12,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":13,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:9 buffId:301060
[INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:10 buffId:301060
[INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:11 buffId:301060
[INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:12 buffId:301060
[INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:13 buffId:301018
[INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done
[INFO:2023-7-9 11:36:51][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:36:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:36:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:36:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:36:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:36:51]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:36:51]||||| Sender socketClient version=1
[INFO:2023-7-9 11:36:51]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:36:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:36:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:36:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084133500233293 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 75 1
[INFO:2023-7-9 11:36:51][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:36:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:36:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:36:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:36:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:36:51]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:36:51]||||| Sender socketClient version=1
[INFO:2023-7-9 11:36:52]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:36:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 11
[INFO:2023-7-9 11:36:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:36:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.06767699867487 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 76 1
[INFO:2023-7-9 11:36:52][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:36:52][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:36:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:36:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:36:52][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:36:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:36:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:36:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:36:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-7-9 11:36:52]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:36:52]||||| Sender socketClient version=1
[INFO:2023-7-9 11:36:52]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=475
[INFO:2023-7-9 11:36:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 5
actorId: 42222484
actEffect {
targetId: 5
effectType: 8
effectNum: 4
additional: 42222484
}
actEffect {
targetId: 5
effectType: 5
effectNum: 3
buff {
buffId: 301013
duration: 3
id: 16
}
}
actEffect {
targetId: 5
effectType: 5
effectNum: 3
buff {
buffId: 301025
duration: 3
id: 17
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 1
actorId: 41206602
actEffect {
targetId: 5
effectType: 3
effectNum: 3264
additional: 107789076
additional2: 3264
additional3: 3264
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41206602
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 18
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 5
effectType: 2
effectNum: 0
additional: 107789076
additional2: 0
additional3: 0
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 19
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206700
actEffect {
targetId: 5
effectType: 2
effectNum: 0
additional: 107789076
additional2: 0
additional3: 0
}
actEffect {
targetId: 4
effectType: 4
effectNum: 358
additional: 4141
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 20
}
}
targetId: 0
}
battleStep {
actorType: 4
castorId: 4
actorId: 0
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 18
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 18
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 19
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 19
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 20
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 20
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 15
actEffect {
targetId: 4
effectType: 7
effectNum: 2
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 16
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 16
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222481
actEffect {
targetId: 2
effectType: 2
effectNum: 167
additional: 4806
additional2: 167
additional3: 0
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301069
duration: 2
id: 21
}
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 5
actorId: 17
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 17
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 21
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 21
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:36:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:36:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084826400503516 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 77 1
[INFO:2023-7-9 11:36:52][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":5,
"actorId":42222484,
"actEffect":
[
{
"targetId":5,
"effectType":8,
"effectNum":4,
"additional":42222484
},
{
"targetId":5,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301013,
"duration":3,
"id":16
}
},
{
"targetId":5,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301025,
"duration":3,
"id":17
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":1,
"actorId":41206602,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":3264,
"additional":107789076,
"additional2":3264,
"additional3":3264
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41206602
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":18
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":0,
"additional":107789076,
"additional2":0,
"additional3":0
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":19
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206700,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":0,
"additional":107789076,
"additional2":0,
"additional3":0
},
{
"targetId":4,
"effectType":4,
"effectNum":358,
"additional":4141
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":20
}
}
],
"targetId":0
},
{
"actorType":4,
"castorId":4,
"actorId":0,
"actEffect":
[],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":18,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":18
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":19,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":19
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":20,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":20
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":15,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":2,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":16,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":16
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222481,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":167,
"additional":4806,
"additional2":167,
"additional3":0
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301069,
"duration":2,
"id":21
}
}
],
"targetId":2
},
{
"actorType":2,
"castorId":5,
"actorId":17,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":17
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":21,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":21
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:36:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11
[INFO:2023-7-9 11:36:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222484,
"actEffect":
[
{
"additional":42222484,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":16,
"buffId":301013,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":5,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":17,
"buffId":301025,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:36:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2023-7-9 11:36:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222484 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:36:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222484[13007409] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:36:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-7-9 11:36:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:36:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2023-7-9 11:36:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222484 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待
[INFO:2023-7-9 11:36:52][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301013]
[INFO:2023-7-9 11:36:52][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 5 301013 effect/prefabs/battle_invincible.prefab
[INFO:2023-7-9 11:36:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_invincible.prefab effect obj pool
[INFO:2023-7-9 11:36:52][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301025]
[WARN:2023-7-9 11:36:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2023-7-9 11:36:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:36:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step
[INFO:2023-7-9 11:36:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11
[INFO:2023-7-9 11:36:53][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/dblz/dblz6
[INFO:2023-7-9 11:36:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206602,
"actEffect":
[
{
"additional":107789076,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":3264,
"effectNum":3264,
"multipleEffectNum":0,
"effectType":3,
"additional2":3264
},
{
"additional":41206602,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:36:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:36:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:36:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206602 , 大招:true 结束方式:闪光帧
[INFO:2023-7-9 11:36:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206602[10006909] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:36:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_dblz_skill3_camera.prefab effect obj pool
[INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 172
[INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107792340/1930000000 原来有盾: 0
[INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:979/3264 本段飘:979 本段扣血:979 本段扣盾:0
[INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107791361/1930000000 剩余盾: 0
[INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 177
[INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107791361/1930000000 原来有盾: 0
[INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:3264/3264 本段飘:2285 本段扣血:2285 本段扣盾:0
[INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107789076/1930000000 剩余盾: 0
[WARN:2023-7-9 11:36:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:36:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206602 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:36:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190
[INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 208
[INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-7-9 11:36:58][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 3264
[INFO:2023-7-9 11:36:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step
[INFO:2023-7-9 11:36:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11
[INFO:2023-7-9 11:36:58][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":18,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:36:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:36:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:36:58][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301024]
[WARN:2023-7-9 11:36:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206500,
"actEffect":
[
{
"additional":107789076,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":19,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024]
[WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206700,
"actEffect":
[
{
"additional":107789076,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":4141,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":358,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2023-7-9 11:37:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:37:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3783 血
[INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 358 血
[INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 4141 血
[WARN:2023-7-9 11:37:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step
[INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11
[INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":20,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:37:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:37:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301024]
[WARN:2023-7-9 11:37:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step
[INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11
[INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit-----------------------------
4[MyRole_4_4][4] 无法出手,眩晕等状态限制了技能使用
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":4,
"originalTargetId":0
}
[INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step
[INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11
[INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":18,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":19,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":20,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":15,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":16,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:18 buffId:301024
[INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:19 buffId:301024
[INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:20 buffId:301024
[INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:15 buffId:301021 持续时间:2
[INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:16 buffId:301013 持续时间:2
[INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step
[INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11
[INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222481,
"actEffect":
[
{
"additional":4806,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":167,
"multipleEffectNum":0,
"effectType":2,
"additional2":167
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":21,
"buffId":301069,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:37:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:37:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-9 11:37:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:37:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4973/8357 原来有盾: 0
[INFO:2023-7-9 11:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:167/167 本段飘:167 本段扣血:167 本段扣盾:0
[INFO:2023-7-9 11:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4806/8357 剩余盾: 0
[WARN:2023-7-9 11:37:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:37:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:37:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301069]
[WARN:2023-7-9 11:37:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:37:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-7-9 11:37:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step
[INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11
[INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":17,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":21,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:17 buffId:301025 持续时间:2
[INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:21 buffId:301069 持续时间:1
[INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done
[INFO:2023-7-9 11:37:3][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:37:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:37:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:37:3]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:37:3]||||| Sender socketClient version=1
[INFO:2023-7-9 11:37:3]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:37:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084025003015995 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 79 1
[INFO:2023-7-9 11:37:3][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:37:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:37:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:37:3]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:37:3]||||| Sender socketClient version=1
[INFO:2023-7-9 11:37:3]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 12
[INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:37:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067821200937033 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 80 1
[INFO:2023-7-9 11:37:3][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:37:3][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:37:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:37:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:37:3][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:37:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:37:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-7-9 11:37:3]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:37:3]||||| Sender socketClient version=1
[INFO:2023-7-9 11:37:3]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=393
[INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 5
effectType: 2
effectNum: 0
additional: 107789076
additional2: 0
additional3: 0
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 22
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 5
effectType: 2
effectNum: 0
additional: 107789076
additional2: 0
additional3: 0
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 23
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206700
actEffect {
targetId: 5
effectType: 2
effectNum: 0
additional: 107789076
additional2: 0
additional3: 0
}
actEffect {
targetId: 2
effectType: 4
effectNum: 417
additional: 5223
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 24
}
}
targetId: 0
}
battleStep {
actorType: 4
castorId: 4
actorId: 0
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 22
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 22
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 23
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 23
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 24
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 24
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 15
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 16
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 16
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222481
actEffect {
targetId: 3
effectType: 1
effectNum: 0
additional: 8000
additional2: 0
}
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 21
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 5
actorId: 17
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 17
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 21
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 21
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:37:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084820499643683 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 81 1
[INFO:2023-7-9 11:37:3][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":0,
"additional":107789076,
"additional2":0,
"additional3":0
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":22
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":0,
"additional":107789076,
"additional2":0,
"additional3":0
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":23
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206700,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":0,
"additional":107789076,
"additional2":0,
"additional3":0
},
{
"targetId":2,
"effectType":4,
"effectNum":417,
"additional":5223
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":24
}
}
],
"targetId":0
},
{
"actorType":4,
"castorId":4,
"actorId":0,
"actEffect":
[],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":22,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":22
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":23,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":23
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":24,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":24
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":15,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":16,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":16
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222481,
"actEffect":
[
{
"targetId":3,
"effectType":1,
"effectNum":0,
"additional":8000,
"additional2":0
},
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":21
},
{
"targetId":5,
"effectType":5,
"effectNum":0
}
],
"targetId":3
},
{
"actorType":2,
"castorId":5,
"actorId":17,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":17
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":21,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":21
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10
[INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206600,
"actEffect":
[
{
"additional":107789076,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:37:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2023-7-9 11:37:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step
[INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10
[INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":22,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:37:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:37:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301024]
[WARN:2023-7-9 11:37:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step
[INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10
[INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206500,
"actEffect":
[
{
"additional":107789076,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:37:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2023-7-9 11:37:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step
[INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10
[INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":23,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024]
[WARN:2023-7-9 11:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step
[INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10
[INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206700,
"actEffect":
[
{
"additional":107789076,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":5223,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":417,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2023-7-9 11:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 4806 血
[INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 417 血
[INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 5223 血
[WARN:2023-7-9 11:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":24,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:37:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:37:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301024]
[WARN:2023-7-9 11:37:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit-----------------------------
4[MyRole_4_4][4] 无法出手,眩晕等状态限制了技能使用
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":4,
"originalTargetId":0
}
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":22,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":23,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":24,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":15,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":16,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:22 buffId:301024
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:23 buffId:301024
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:24 buffId:301024
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:15 buffId:301021 持续时间:1
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:16 buffId:301013 持续时间:1
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42222481,
"actEffect":
[
{
"additional":8000,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
},
{
"additional":21,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:37:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:37:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2023-7-9 11:37:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:37:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[WARN:2023-7-9 11:37:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:37:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:37:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}5[Monster_5_4_260010113][4] 使用技能 42222481 令到 5[Monster_5_4_260010113][4] 的buff [301069] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2023-7-9 11:37:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2023-7-9 11:37:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:37:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-7-9 11:37:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:37:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step
[INFO:2023-7-9 11:37:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10
[INFO:2023-7-9 11:37:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":17,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":21,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:37:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:17 buffId:301025 持续时间:1
[INFO:2023-7-9 11:37:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:21 buffId:301069 持续时间:2
[INFO:2023-7-9 11:37:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done
[INFO:2023-7-9 11:37:8][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:37:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:37:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:37:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:37:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:37:8]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:37:8]||||| Sender socketClient version=1
[INFO:2023-7-9 11:37:8]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:37:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:37:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:37:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.083909798413515 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 82 1
[INFO:2023-7-9 11:37:8][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:37:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:37:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:37:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:37:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:37:8]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:37:8]||||| Sender socketClient version=1
[INFO:2023-7-9 11:37:8]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:37:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 13
[INFO:2023-7-9 11:37:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:37:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.37008550018072 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 83 1
[INFO:2023-7-9 11:37:8][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:37:8][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:37:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:37:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:37:8][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:37:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:37:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:37:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:37:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-7-9 11:37:8]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:37:8]||||| Sender socketClient version=1
[INFO:2023-7-9 11:37:9]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=979
[INFO:2023-7-9 11:37:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206601
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301059
duration: 1
id: 26
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41206601
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 5
effectType: 2
effectNum: 0
additional: 107789076
additional2: 0
additional3: 0
}
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 17
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301025
duration: 1
id: 27
}
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 28
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206701
actEffect {
targetId: 5
effectType: 2
effectNum: 0
additional: 107789076
additional2: 0
additional3: 0
}
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 16
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301016
duration: 2
id: 29
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41206701
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 30
}
}
targetId: 0
}
battleStep {
actorType: 4
castorId: 4
actorId: 0
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 27
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 27
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 28
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 28
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 30
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 30
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 15
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 15
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222482
actEffect {
targetId: 31
effectType: 13
effectNum: 2
additional: 1
summon {
id: 31
modelId: 22249
skinId: 130071
position: 5
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 32
effectType: 13
effectNum: 2
additional: 1
summon {
id: 32
modelId: 22249
skinId: 130071
position: 6
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 33
effectType: 13
effectNum: 2
additional: 1
summon {
id: 33
modelId: 22249
skinId: 130071
position: 7
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 34
effectType: 13
effectNum: 2
additional: 1
summon {
id: 34
modelId: 22249
skinId: 130071
position: 8
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 5
additional: 42222482
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 31
actorId: 42222492
actEffect {
targetId: 31
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 35
}
}
actEffect {
targetId: 31
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 31
}
battleStep {
actorType: 1
castorId: 32
actorId: 42222492
actEffect {
targetId: 32
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 36
}
}
actEffect {
targetId: 32
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 32
}
battleStep {
actorType: 1
castorId: 33
actorId: 42222492
actEffect {
targetId: 33
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 37
}
}
actEffect {
targetId: 33
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 33
}
battleStep {
actorType: 1
castorId: 34
actorId: 42222492
actEffect {
targetId: 34
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 38
}
}
actEffect {
targetId: 34
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 34
}
battleStep {
actorType: 2
castorId: 5
actorId: 21
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 21
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 29
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 29
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:37:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:37:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.38687959499657 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 84 1
[INFO:2023-7-9 11:37:9][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206601,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301059,
"duration":1,
"id":26
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41206601
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":0,
"additional":107789076,
"additional2":0,
"additional3":0
},
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":17
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301025,
"duration":1,
"id":27
}
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":28
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206701,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":0,
"additional":107789076,
"additional2":0,
"additional3":0
},
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":16
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301016,
"duration":2,
"id":29
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41206701
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":3,
"effectType":5,
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"buff":
{
"buffId":301024,
"duration":1,
"id":30
}
}
],
"targetId":0
},
{
"actorType":4,
"castorId":4,
"actorId":0,
"actEffect":
[],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":27,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":27
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":28,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":28
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":30,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":30
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":15,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":15
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222482,
"actEffect":
[
{
"targetId":31,
"effectType":13,
"effectNum":2,
"additional":1,
"summon":
{
"id":31,
"modelId":22249,
"skinId":130071,
"position":5,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":32,
"effectType":13,
"effectNum":2,
"additional":1,
"summon":
{
"id":32,
"modelId":22249,
"skinId":130071,
"position":6,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":33,
"effectType":13,
"effectNum":2,
"additional":1,
"summon":
{
"id":33,
"modelId":22249,
"skinId":130071,
"position":7,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":34,
"effectType":13,
"effectNum":2,
"additional":1,
"summon":
{
"id":34,
"modelId":22249,
"skinId":130071,
"position":8,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":5,
"effectType":8,
"effectNum":5,
"additional":42222482
}
],
"targetId":5
},
{
"actorType":1,
"castorId":31,
"actorId":42222492,
"actEffect":
[
{
"targetId":31,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":35
}
},
{
"targetId":31,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":31
},
{
"actorType":1,
"castorId":32,
"actorId":42222492,
"actEffect":
[
{
"targetId":32,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":36
}
},
{
"targetId":32,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":32
},
{
"actorType":1,
"castorId":33,
"actorId":42222492,
"actEffect":
[
{
"targetId":33,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":37
}
},
{
"targetId":33,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":33
},
{
"actorType":1,
"castorId":34,
"actorId":42222492,
"actEffect":
[
{
"targetId":34,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":38
}
},
{
"targetId":34,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":34
},
{
"actorType":2,
"castorId":5,
"actorId":21,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":21
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":29,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":29
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:37:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/13
[INFO:2023-7-9 11:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41206601,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":26,
"buffId":301059,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41206601,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:37:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206601 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206601[10006908] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-9 11:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2023-7-9 11:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:37:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:37:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41206601 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301059]
[INFO:2023-7-9 11:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206601 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:37:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/13, next step
[INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/13
[INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206500,
"actEffect":
[
{
"additional":107789076,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":17,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":27,
"buffId":301025,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:37:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:37:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2023-7-9 11:37:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:37:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41206500 的带来了一个 ,令到 5[Monster_5_4_260010113][4] 移除了一个 buff [301025]
[INFO:2023-7-9 11:37:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41206500 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301025]
[WARN:2023-7-9 11:37:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/13, next step
[INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/13
[INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":28,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:37:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:37:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024]
[WARN:2023-7-9 11:37:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/13, next step
[INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/13
[INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206701,
"actEffect":
[
{
"additional":107789076,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":16,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":29,
"buffId":301016,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41206701,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-7-9 11:37:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:37:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206701 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206701[10007008] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 46
[INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2023-7-9 11:37:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:37:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}3[MyRole_3_3][3] 用 41206701 的带来了一个 ,令到 5[Monster_5_4_260010113][4] 移除了一个 buff [301013]
[INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206701 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301016]
[INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:37:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/13, next step
[INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/13
[INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":30,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:37:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:37:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301024]
[WARN:2023-7-9 11:37:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/13, next step
[INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/13
[INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit-----------------------------
4[MyRole_4_4][4] 无法出手,眩晕等状态限制了技能使用
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":4,
"originalTargetId":0
}
[INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/13, next step
[INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/13
[INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":27,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":28,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":30,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":15,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:27 buffId:301025
[INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:28 buffId:301024
[INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:30 buffId:301024
[INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:15 buffId:301021
[INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/13, next step
[INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/13
[INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222482,
"actEffect":
[
{
"additional":1,
"targetId":31,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":31,
"modelId":22249,
"skinId":130071,
"position":5,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":1,
"targetId":32,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":32,
"modelId":22249,
"skinId":130071,
"position":6,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":1,
"targetId":33,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":33,
"modelId":22249,
"skinId":130071,
"position":7,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":1,
"targetId":34,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":34,
"modelId":22249,
"skinId":130071,
"position":8,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":42222482,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2023-7-9 11:37:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 4
[WARN:2023-7-9 11:37:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5
[INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222482 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222482[13007408] 不是aoe 干了 31[nil][nil] 一下
[INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":31,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":31,
"modelId":22249,
"skinId":130071,
"position":5,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":32,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":32,
"modelId":22249,
"skinId":130071,
"position":6,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":33,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":33,
"modelId":22249,
"skinId":130071,
"position":7,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":34,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":34,
"modelId":22249,
"skinId":130071,
"position":8,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":42222482,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2023-7-9 11:37:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 4
[INFO:2023-7-9 11:37:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:37:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:37:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:37:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:0 L:4
[INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_5_22249 ====== Monster_260010113_5_22249 怪物的模型
[INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_5_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:37:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_5_22249 ====== Monster_260010113_5_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_5_22249 ====== Monster_260010113_5_22249 怪物的头顶ui
[INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_6_22249 ====== Monster_260010113_6_22249 怪物的模型
[INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_6_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:37:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_6_22249 ====== Monster_260010113_6_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_6_22249 ====== Monster_260010113_6_22249 怪物的头顶ui
[INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_7_22249 ====== Monster_260010113_7_22249 怪物的模型
[INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_7_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:37:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_7_22249 ====== Monster_260010113_7_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_7_22249 ====== Monster_260010113_7_22249 怪物的头顶ui
[INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_8_22249 ====== Monster_260010113_8_22249 怪物的模型
[INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_8_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-9 11:37:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool
[INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_8_22249 ====== Monster_260010113_8_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"]
[INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_8_22249 ====== Monster_260010113_8_22249 怪物的头顶ui
[WARN:2023-7-9 11:37:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 4
[WARN:2023-7-9 11:37:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5
[INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222482 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:37:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5
[INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/13, next step
[INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/13
[INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":31,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":31,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":35,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":31,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":31,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:37:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}31[Monster_31_5_260010113][5] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:37:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:37:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:37:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:37:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}31[Monster_31_5_260010113][5] 用 42222492 ,令到 31[Monster_31_5_260010113][5] 增加了一个 buff [301001]
[INFO:2023-7-9 11:37:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:37:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}31[Monster_31_5_260010113][5] 使用技能 42222492 ,令到 31[Monster_31_5_260010113][5] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:37:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:37:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/13, next step
[INFO:2023-7-9 11:37:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/13
[INFO:2023-7-9 11:37:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":32,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":32,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":36,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":32,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":32,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:37:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:37:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}32[Monster_32_6_260010113][6] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:37:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:37:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:37:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:37:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}32[Monster_32_6_260010113][6] 用 42222492 ,令到 32[Monster_32_6_260010113][6] 增加了一个 buff [301001]
[INFO:2023-7-9 11:37:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:37:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}32[Monster_32_6_260010113][6] 使用技能 42222492 ,令到 32[Monster_32_6_260010113][6] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:37:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:37:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/13, next step
[INFO:2023-7-9 11:37:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/13
[INFO:2023-7-9 11:37:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":33,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":33,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":37,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":33,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":33,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:37:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:37:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}33[Monster_33_7_260010113][7] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:37:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:37:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:37:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:37:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}33[Monster_33_7_260010113][7] 用 42222492 ,令到 33[Monster_33_7_260010113][7] 增加了一个 buff [301001]
[INFO:2023-7-9 11:37:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:37:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}33[Monster_33_7_260010113][7] 使用技能 42222492 ,令到 33[Monster_33_7_260010113][7] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:37:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:37:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/13, next step
[INFO:2023-7-9 11:37:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/13
[INFO:2023-7-9 11:37:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":34,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":34,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":38,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":34,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":34,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:37:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:37:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}34[Monster_34_8_260010113][8] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:37:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}34[Monster_34_8_260010113][8] 用 42222492 ,令到 34[Monster_34_8_260010113][8] 增加了一个 buff [301001]
[INFO:2023-7-9 11:37:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-9 11:37:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}34[Monster_34_8_260010113][8] 使用技能 42222492 ,令到 34[Monster_34_8_260010113][8] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:37:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":1}
[INFO:2023-7-9 11:37:19][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:37:19][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-7-9 11:37:19][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:37:19]DestroyUnusedResources:11,2,time=,paths:
[INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/13, next step
[INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/13
[INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":21,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":29,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:21 buffId:301069 持续时间:1
[INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:29 buffId:301016 持续时间:1
[INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:13/13, round done
[INFO:2023-7-9 11:37:20][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:37:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:37:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:37:20]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:37:20]||||| Sender socketClient version=1
[INFO:2023-7-9 11:37:20]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:37:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.1336596980691 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 86 1
[INFO:2023-7-9 11:37:20][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:37:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:37:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:37:20]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:37:20]||||| Sender socketClient version=1
[INFO:2023-7-9 11:37:20]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 14
[INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:37:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13352259993553 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 87 1
[INFO:2023-7-9 11:37:20][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:37:20][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:37:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:37:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:37:20][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:37:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:37:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-7-9 11:37:20]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:37:20]||||| Sender socketClient version=1
[INFO:2023-7-9 11:37:20]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1003
[INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 34
effectType: 3
effectNum: 2124
additional: 0
additional2: 2124
additional3: 2124
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 26
}
targetId: 34
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 34
effectType: 6
effectNum: 1
additional: 38
}
actEffect {
targetId: 34
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206502
actEffect {
targetId: 5
effectType: 2
effectNum: 1390
additional: 107787686
additional2: 1390
additional3: 1390
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41206502
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 39
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206702
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 40
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 41
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 42
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 43
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41206702
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 31
effectType: 2
effectNum: 569
additional: 1095
additional2: 569
additional3: 569
}
targetId: 31
}
battleStep {
actorType: 2
castorId: 2
actorId: 39
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 39
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222483
actEffect {
targetId: 2
effectType: 2
effectNum: 313
additional: 4910
additional2: 313
additional3: 0
}
actEffect {
targetId: 1
effectType: 2
effectNum: 313
additional: 5009
additional2: 313
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 313
additional: 7687
additional2: 313
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 313
additional: 3828
additional2: 313
additional3: 0
}
actEffect {
targetId: 2
effectType: 5
effectNum: 3
buff {
buffId: 301021
duration: 3
id: 44
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 4
additional: 42222483
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 31
actorId: 42222491
actEffect {
targetId: 4
effectType: 2
effectNum: 184
additional: 3644
additional2: 184
additional3: 0
}
actEffect {
targetId: 1
effectType: 2
effectNum: 184
additional: 4825
additional2: 184
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 184
additional: 4726
additional2: 184
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 184
additional: 7503
additional2: 184
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 45
}
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 31
actorId: 35
actEffect {
targetId: 31
effectType: 7
effectNum: 1
additional: 35
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 32
actorId: 42222491
actEffect {
targetId: 2
effectType: 3
effectNum: 336
additional: 4390
additional2: 336
additional3: 0
}
actEffect {
targetId: 1
effectType: 3
effectNum: 336
additional: 4489
additional2: 336
additional3: 0
}
actEffect {
targetId: 3
effectType: 3
effectNum: 336
additional: 7167
additional2: 336
additional3: 0
}
actEffect {
targetId: 4
effectType: 3
effectNum: 336
additional: 3308
additional2: 336
additional3: 0
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 46
}
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208501
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301013
duration: 1
id: 47
}
}
targetId: 32
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208510
actEffect {
targetId: 5
effectType: 2
effectNum: 559
additional: 107787127
additional2: 559
additional3: 559
}
actEffect {
targetId: 31
effectType: 2
effectNum: 842
additional: 253
additional2: 842
additional3: 842
}
actEffect {
targetId: 32
effectType: 3
effectNum: 1848
additional: 0
additional2: 1848
additional3: 1848
}
actEffect {
targetId: 33
effectType: 3
effectNum: 1887
additional: 0
additional2: 1887
additional3: 1887
}
actEffect {
targetId: 4
effectType: 4
effectNum: 195
additional: 3503
}
actEffect {
targetId: 4
effectType: 4
effectNum: 294
additional: 3797
}
actEffect {
targetId: 4
effectType: 4
effectNum: 646
additional: 4443
}
actEffect {
targetId: 4
effectType: 4
effectNum: 660
additional: 5103
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 48
}
}
actEffect {
targetId: 32
effectType: 6
effectNum: 1
additional: 36
}
actEffect {
targetId: 32
effectType: 9
effectNum: 0
}
actEffect {
targetId: 33
effectType: 6
effectNum: 1
additional: 37
}
actEffect {
targetId: 33
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 21
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 21
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 29
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 29
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 40
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 40
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 41
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 41
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 42
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 42
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 43
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 43
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 47
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 47
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:37:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13347739726305 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 88 1
[INFO:2023-7-9 11:37:20][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":34,
"effectType":3,
"effectNum":2124,
"additional":0,
"additional2":2124,
"additional3":2124
},
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":26
}
],
"targetId":34
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":34,
"effectType":6,
"effectNum":1,
"additional":38
},
{
"targetId":34,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41206502,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":1390,
"additional":107787686,
"additional2":1390,
"additional3":1390
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41206502
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":39
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206702,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":40
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":41
}
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":42
}
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":43
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41206702
}
],
"targetId":3
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":31,
"effectType":2,
"effectNum":569,
"additional":1095,
"additional2":569,
"additional3":569
}
],
"targetId":31
},
{
"actorType":2,
"castorId":2,
"actorId":39,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":39
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222483,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":313,
"additional":4910,
"additional2":313,
"additional3":0
},
{
"targetId":1,
"effectType":2,
"effectNum":313,
"additional":5009,
"additional2":313,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":313,
"additional":7687,
"additional2":313,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":313,
"additional":3828,
"additional2":313,
"additional3":0
},
{
"targetId":2,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301021,
"duration":3,
"id":44
}
},
{
"targetId":5,
"effectType":8,
"effectNum":4,
"additional":42222483
}
],
"targetId":2
},
{
"actorType":1,
"castorId":31,
"actorId":42222491,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":184,
"additional":3644,
"additional2":184,
"additional3":0
},
{
"targetId":1,
"effectType":2,
"effectNum":184,
"additional":4825,
"additional2":184,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":184,
"additional":4726,
"additional2":184,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":184,
"additional":7503,
"additional2":184,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":45
}
}
],
"targetId":4
},
{
"actorType":2,
"castorId":31,
"actorId":35,
"actEffect":
[
{
"targetId":31,
"effectType":7,
"effectNum":1,
"additional":35
}
],
"targetId":0
},
{
"actorType":1,
"castorId":32,
"actorId":42222491,
"actEffect":
[
{
"targetId":2,
"effectType":3,
"effectNum":336,
"additional":4390,
"additional2":336,
"additional3":0
},
{
"targetId":1,
"effectType":3,
"effectNum":336,
"additional":4489,
"additional2":336,
"additional3":0
},
{
"targetId":3,
"effectType":3,
"effectNum":336,
"additional":7167,
"additional2":336,
"additional3":0
},
{
"targetId":4,
"effectType":3,
"effectNum":336,
"additional":3308,
"additional2":336,
"additional3":0
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":46
}
}
],
"targetId":2
},
{
"actorType":1,
"castorId":4,
"actorId":41208501,
"actEffect":
[
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301013,
"duration":1,
"id":47
}
}
],
"targetId":32
},
{
"actorType":1,
"castorId":4,
"actorId":41208510,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":559,
"additional":107787127,
"additional2":559,
"additional3":559
},
{
"targetId":31,
"effectType":2,
"effectNum":842,
"additional":253,
"additional2":842,
"additional3":842
},
{
"targetId":32,
"effectType":3,
"effectNum":1848,
"additional":0,
"additional2":1848,
"additional3":1848
},
{
"targetId":33,
"effectType":3,
"effectNum":1887,
"additional":0,
"additional2":1887,
"additional3":1887
},
{
"targetId":4,
"effectType":4,
"effectNum":195,
"additional":3503
},
{
"targetId":4,
"effectType":4,
"effectNum":294,
"additional":3797
},
{
"targetId":4,
"effectType":4,
"effectNum":646,
"additional":4443
},
{
"targetId":4,
"effectType":4,
"effectNum":660,
"additional":5103
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":48
}
},
{
"targetId":32,
"effectType":6,
"effectNum":1,
"additional":36
},
{
"targetId":32,
"effectType":9,
"effectNum":0
},
{
"targetId":33,
"effectType":6,
"effectNum":1,
"additional":37
},
{
"targetId":33,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":21,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":21
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":29,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":29
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":40,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":40
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":41,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":41
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":42,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":42
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":43,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":43
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":47,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":47
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/15
[INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":34,
"actorId":41206600,
"actEffect":
[
{
"additional":0,
"targetId":34,
"multipleEffectNumReal":0,
"additional3":2124,
"effectNum":2124,
"multipleEffectNum":0,
"effectType":3,
"additional2":2124
},
{
"additional":26,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 34[Monster_34_8_260010113][8] 一下
[INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}34 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}34 受到攻击(比率:0.5) -》 多段已飘:1062/2124 本段飘:1062 本段扣血:1062 本段扣盾:0
[INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}34 -> 剩余血: 602/1664 剩余盾: 0
[INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}34 -> 原来有血: 602/1664 原来有盾: 0
[INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}34 受到攻击(比率:1) -》 多段已飘:2124/2124 本段飘:1062 本段扣血:1062 本段扣盾:0
[INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}34 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41206600 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301059],不提示id不需要播放效果
[WARN:2023-7-9 11:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/15, next step
[INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/15
[INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":38,
"targetId":34,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":34,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 34[Monster_34_8_260010113][8] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:37:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/15, next step
[INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/15
[INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/ko/speech/character/audiogongyong/basis/sxtgy/sxtgy6
[INFO:2023-7-9 11:37:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_34_8_260010113
[INFO:2023-7-9 11:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206502,
"actEffect":
[
{
"additional":107787686,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1390,
"effectNum":1390,
"multipleEffectNum":0,
"effectType":2,
"additional2":1390
},
{
"additional":41206502,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206502 , 大招:true 结束方式:闪光帧
[INFO:2023-7-9 11:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206502[10006809] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:37:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180
[INFO:2023-7-9 11:37:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107789076/1930000000 原来有盾: 0
[INFO:2023-7-9 11:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:347/1390 本段飘:347 本段扣血:347 本段扣盾:0
[INFO:2023-7-9 11:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107788729/1930000000 剩余盾: 0
[INFO:2023-7-9 11:37:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195
[INFO:2023-7-9 11:37:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107788729/1930000000 原来有盾: 0
[INFO:2023-7-9 11:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:694/1390 本段飘:347 本段扣血:347 本段扣盾:0
[INFO:2023-7-9 11:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107788382/1930000000 剩余盾: 0
[INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 233
[INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107788382/1930000000 原来有盾: 0
[INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:1041/1390 本段飘:347 本段扣血:347 本段扣盾:0
[INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107788035/1930000000 剩余盾: 0
[INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 238
[INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107788035/1930000000 原来有盾: 0
[INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1390/1390 本段飘:349 本段扣血:349 本段扣盾:0
[INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107787686/1930000000 剩余盾: 0
[WARN:2023-7-9 11:37:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:37:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41206502 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:37:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250
[INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 260
[INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-7-9 11:37:29][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1390
[INFO:2023-7-9 11:37:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/15, next step
[INFO:2023-7-9 11:37:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/15
[INFO:2023-7-9 11:37:30][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":39,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:37:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:37:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:37:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024]
[WARN:2023-7-9 11:37:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:37:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/15, next step
[INFO:2023-7-9 11:37:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/15
[INFO:2023-7-9 11:37:30][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ytbx/ytbx6
[INFO:2023-7-9 11:37:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41206702,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":40,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":41,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":42,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":43,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41206702,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2023-7-9 11:37:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5
[INFO:2023-7-9 11:37:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206702 , 大招:true 结束方式:闪光帧
[INFO:2023-7-9 11:37:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41206702[10007009] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:37:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-7-9 11:37:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":40,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:37:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":41,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:37:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":42,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:37:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":43,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:37:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41206702,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2023-7-9 11:37:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5
[INFO:2023-7-9 11:37:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301060]
[INFO:2023-7-9 11:37:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301060]
[INFO:2023-7-9 11:37:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301060]
[INFO:2023-7-9 11:37:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301060]
[INFO:2023-7-9 11:37:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206702 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:37:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5
[INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/15, next step
[INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/15
[INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":31,
"actorId":41208500,
"actEffect":
[
{
"additional":1095,
"targetId":31,
"multipleEffectNumReal":0,
"additional3":569,
"effectNum":569,
"multipleEffectNum":0,
"effectType":2,
"additional2":569
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 31[Monster_31_5_260010113][5] 一下
[INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}31 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}31 受到攻击(比率:1) -》 多段已飘:569/569 本段飘:569 本段扣血:569 本段扣盾:0
[INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}31 -> 剩余血: 1095/1664 剩余盾: 0
[WARN:2023-7-9 11:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/15, next step
[INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/15
[INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":39,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:39 buffId:301024
[INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/15, next step
[INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/15
[INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222483,
"actEffect":
[
{
"additional":4910,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":313,
"multipleEffectNum":0,
"effectType":2,
"additional2":313
},
{
"additional":5009,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":313,
"multipleEffectNum":0,
"effectType":2,
"additional2":313
},
{
"additional":7687,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":313,
"multipleEffectNum":0,
"effectType":2,
"additional2":313
},
{
"additional":3828,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":313,
"multipleEffectNum":0,
"effectType":2,
"additional2":313
},
{
"additional":0,
"targetId":2,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":44,
"buffId":301021,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222483,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-9 11:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2023-7-9 11:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6
[INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222483 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222483[13007419] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5223/8357 原来有盾: 0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:39/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5184/8357 剩余盾: 0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5322/8520 原来有盾: 0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:39/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5283/8520 剩余盾: 0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8000/8995 原来有盾: 0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:39/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7961/8995 剩余盾: 0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4141/7167 原来有盾: 0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:39/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4102/7167 剩余盾: 0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5184/8357 原来有盾: 0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:78/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5145/8357 剩余盾: 0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5283/8520 原来有盾: 0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:78/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5244/8520 剩余盾: 0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7961/8995 原来有盾: 0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:78/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7922/8995 剩余盾: 0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4102/7167 原来有盾: 0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:78/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4063/7167 剩余盾: 0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5145/8357 原来有盾: 0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:117/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5106/8357 剩余盾: 0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5244/8520 原来有盾: 0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:117/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5205/8520 剩余盾: 0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7922/8995 原来有盾: 0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:117/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7883/8995 剩余盾: 0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4063/7167 原来有盾: 0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:117/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4024/7167 剩余盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5106/8357 原来有盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:156/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5067/8357 剩余盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5205/8520 原来有盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:156/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5166/8520 剩余盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7883/8995 原来有盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:156/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7844/8995 剩余盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4024/7167 原来有盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:156/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3985/7167 剩余盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 220
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5067/8357 原来有盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:195/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5028/8357 剩余盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5166/8520 原来有盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:195/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5127/8520 剩余盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7844/8995 原来有盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:195/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7805/8995 剩余盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3985/7167 原来有盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:195/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3946/7167 剩余盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 225
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5028/8357 原来有盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:234/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4989/8357 剩余盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5127/8520 原来有盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:234/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5088/8520 剩余盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7805/8995 原来有盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:234/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7766/8995 剩余盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3946/7167 原来有盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:234/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3907/7167 剩余盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 230
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4989/8357 原来有盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:273/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4950/8357 剩余盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5088/8520 原来有盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:273/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5049/8520 剩余盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7766/8995 原来有盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:273/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7727/8995 剩余盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3907/7167 原来有盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:273/313 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3868/7167 剩余盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 235
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4950/8357 原来有盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:313/313 本段飘:40 本段扣血:40 本段扣盾:0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4910/8357 剩余盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5049/8520 原来有盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:313/313 本段飘:40 本段扣血:40 本段扣盾:0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5009/8520 剩余盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7727/8995 原来有盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:313/313 本段飘:40 本段扣血:40 本段扣盾:0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7687/8995 剩余盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3868/7167 原来有盾: 0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:313/313 本段飘:40 本段扣血:40 本段扣盾:0
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3828/7167 剩余盾: 0
[WARN:2023-7-9 11:37:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2023-7-9 11:37:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222483 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301021]
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222483 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:37:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250
[INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 295
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/15, next step
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/15
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222491,
"actEffect":
[
{
"additional":3644,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":184,
"multipleEffectNum":0,
"effectType":2,
"additional2":184
},
{
"additional":4825,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":184,
"multipleEffectNum":0,
"effectType":2,
"additional2":184
},
{
"additional":4726,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":184,
"multipleEffectNum":0,
"effectType":2,
"additional2":184
},
{
"additional":7503,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":184,
"multipleEffectNum":0,
"effectType":2,
"additional2":184
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":45,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":31,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2023-7-9 11:37:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2023-7-9 11:37:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}31[Monster_31_5_260010113][5] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3828/7167 原来有盾: 0
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:184/184 本段飘:184 本段扣血:184 本段扣盾:0
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3644/7167 剩余盾: 0
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5009/8520 原来有盾: 0
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:184/184 本段飘:184 本段扣血:184 本段扣盾:0
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4825/8520 剩余盾: 0
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4910/8357 原来有盾: 0
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:184/184 本段飘:184 本段扣血:184 本段扣盾:0
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4726/8357 剩余盾: 0
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7687/8995 原来有盾: 0
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:184/184 本段飘:184 本段扣血:184 本段扣盾:0
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7503/8995 剩余盾: 0
[WARN:2023-7-9 11:37:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2023-7-9 11:37:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5
[INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}31[Monster_31_5_260010113][5] 用 42222491 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022]
[WARN:2023-7-9 11:37:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/15, next step
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/15
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":35,
"targetId":31,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:31 buffServerId:35 buffId:301001 持续时间:1
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/15, next step
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/15
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222491,
"actEffect":
[
{
"additional":4390,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":336,
"multipleEffectNum":0,
"effectType":3,
"additional2":336
},
{
"additional":4489,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":336,
"multipleEffectNum":0,
"effectType":3,
"additional2":336
},
{
"additional":7167,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":336,
"multipleEffectNum":0,
"effectType":3,
"additional2":336
},
{
"additional":3308,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":336,
"multipleEffectNum":0,
"effectType":3,
"additional2":336
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":46,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":32,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2023-7-9 11:37:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2023-7-9 11:37:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}32[Monster_32_6_260010113][6] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4726/8357 原来有盾: 0
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:336/336 本段飘:336 本段扣血:336 本段扣盾:0
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4390/8357 剩余盾: 0
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4825/8520 原来有盾: 0
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:336/336 本段飘:336 本段扣血:336 本段扣盾:0
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4489/8520 剩余盾: 0
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7503/8995 原来有盾: 0
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:336/336 本段飘:336 本段扣血:336 本段扣盾:0
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7167/8995 剩余盾: 0
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3644/7167 原来有盾: 0
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:336/336 本段飘:336 本段扣血:336 本段扣盾:0
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3308/7167 剩余盾: 0
[WARN:2023-7-9 11:37:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2023-7-9 11:37:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5
[INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}32[Monster_32_6_260010113][6] 用 42222491 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301022]
[WARN:2023-7-9 11:37:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5
[INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/15, next step
[INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/15
[INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":32,
"actorId":41208501,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":47,
"buffId":301013,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:37:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208501 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41208501[10008919] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":47,
"buffId":301013,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2023-7-9 11:37:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208501 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301013]
[WARN:2023-7-9 11:37:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/15, next step
[INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/15
[INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41208510,
"actEffect":
[
{
"additional":107787127,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":559,
"effectNum":559,
"multipleEffectNum":0,
"effectType":2,
"additional2":559
},
{
"additional":253,
"targetId":31,
"multipleEffectNumReal":0,
"additional3":842,
"effectNum":842,
"multipleEffectNum":0,
"effectType":2,
"additional2":842
},
{
"additional":0,
"targetId":32,
"multipleEffectNumReal":0,
"additional3":1848,
"effectNum":1848,
"multipleEffectNum":0,
"effectType":3,
"additional2":1848
},
{
"additional":0,
"targetId":33,
"multipleEffectNumReal":0,
"additional3":1887,
"effectNum":1887,
"multipleEffectNum":0,
"effectType":3,
"additional2":1887
},
{
"additional":3503,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":195,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":3797,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":294,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":4443,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":646,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":5103,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":660,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2023-7-9 11:37:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2023-7-9 11:37:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 5 ~ 8
[INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208510 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41208510[10008908] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 44
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107787686/1930000000 原来有盾: 0
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:279/559 本段飘:279 本段扣血:279 本段扣盾:0
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107787407/1930000000 剩余盾: 0
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}31 -> 原来有血: 1095/1664 原来有盾: 0
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}31 受到攻击(比率:0.5) -》 多段已飘:421/842 本段飘:421 本段扣血:421 本段扣盾:0
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}31 -> 剩余血: 674/1664 剩余盾: 0
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}32 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}32 受到攻击(比率:0.5) -》 多段已飘:924/1848 本段飘:924 本段扣血:924 本段扣盾:0
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}32 -> 剩余血: 740/1664 剩余盾: 0
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}33 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}33 受到攻击(比率:0.5) -》 多段已飘:943/1887 本段飘:943 本段扣血:943 本段扣盾:0
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}33 -> 剩余血: 721/1664 剩余盾: 0
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 48
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107787407/1930000000 原来有盾: 0
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:559/559 本段飘:280 本段扣血:280 本段扣盾:0
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107787127/1930000000 剩余盾: 0
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}31 -> 原来有血: 674/1664 原来有盾: 0
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}31 受到攻击(比率:1) -》 多段已飘:842/842 本段飘:421 本段扣血:421 本段扣盾:0
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}31 -> 剩余血: 253/1664 剩余盾: 0
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}32 -> 原来有血: 740/1664 原来有盾: 0
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}32 受到攻击(比率:1) -》 多段已飘:1848/1848 本段飘:924 本段扣血:924 本段扣盾:0
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}32 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}33 -> 原来有血: 721/1664 原来有盾: 0
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}33 受到攻击(比率:1) -》 多段已飘:1887/1887 本段飘:944 本段扣血:944 本段扣盾:0
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}33 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:37:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2023-7-9 11:37:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 5 8
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3308 血
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 195 血
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 3503 血
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3503 血
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 294 血
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 3797 血
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3797 血
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 646 血
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 4443 血
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 4443 血
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 660 血
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 5103 血
[WARN:2023-7-9 11:37:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 5 8
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/15, next step
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/15
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":48,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":36,
"targetId":32,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":32,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":37,
"targetId":33,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":33,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4
[WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 5 ~ 5
[WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024]
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 32[Monster_32_6_260010113][6] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 33[Monster_33_7_260010113][7] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4
[WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 5 5
[WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 5 5
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:37:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:37:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/15, next step
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/15
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":21,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":29,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":40,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":41,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":42,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":43,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":47,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:21 buffId:301069
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:29 buffId:301016
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:40 buffId:301060
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:41 buffId:301060
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:42 buffId:301060
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:43 buffId:301060
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:47 buffId:301013
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:15/15, round done
[INFO:2023-7-9 11:37:45][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:37:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:37:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:37:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:37:45]||||| Sender socketClient version=1
[INFO:2023-7-9 11:37:45]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:37:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13333439826965 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 91 1
[INFO:2023-7-9 11:37:45][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:37:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:37:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:37:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:37:45]||||| Sender socketClient version=1
[INFO:2023-7-9 11:37:45]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 15
[INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:37:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066666699945927 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 92 1
[INFO:2023-7-9 11:37:45][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:37:45][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:37:45][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:37:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:37:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-7-9 11:37:45]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:37:45]||||| Sender socketClient version=1
[INFO:2023-7-9 11:37:45]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=489
[INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 5
actorId: 42222484
actEffect {
targetId: 5
effectType: 8
effectNum: 4
additional: 42222484
}
actEffect {
targetId: 5
effectType: 5
effectNum: 3
buff {
buffId: 301013
duration: 3
id: 49
}
}
actEffect {
targetId: 5
effectType: 5
effectNum: 3
buff {
buffId: 301025
duration: 3
id: 50
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 31
effectType: 3
effectNum: 1048
additional: 0
additional2: 1048
additional3: 1048
}
targetId: 31
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 31
effectType: 6
effectNum: 1
additional: 35
}
actEffect {
targetId: 31
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 4
castorId: 2
actorId: 0
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206700
actEffect {
targetId: 5
effectType: 2
effectNum: 0
additional: 107787127
additional2: 0
additional3: 0
}
actEffect {
targetId: 2
effectType: 4
effectNum: 417
additional: 4807
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 51
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 5
effectType: 2
effectNum: 0
additional: 107787127
additional2: 0
additional3: 0
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 48
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 52
}
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 44
actEffect {
targetId: 2
effectType: 7
effectNum: 2
additional: 44
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 46
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 46
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 51
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 51
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 45
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 45
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 52
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 52
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 49
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 49
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222481
actEffect {
targetId: 2
effectType: 2
effectNum: 167
additional: 4640
additional2: 167
additional3: 0
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301069
duration: 2
id: 53
}
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 5
actorId: 50
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 50
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 53
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 53
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:37:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13333389908075 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 93 1
[INFO:2023-7-9 11:37:45][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":5,
"actorId":42222484,
"actEffect":
[
{
"targetId":5,
"effectType":8,
"effectNum":4,
"additional":42222484
},
{
"targetId":5,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301013,
"duration":3,
"id":49
}
},
{
"targetId":5,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301025,
"duration":3,
"id":50
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":31,
"effectType":3,
"effectNum":1048,
"additional":0,
"additional2":1048,
"additional3":1048
}
],
"targetId":31
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":31,
"effectType":6,
"effectNum":1,
"additional":35
},
{
"targetId":31,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":4,
"castorId":2,
"actorId":0,
"actEffect":
[],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206700,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":0,
"additional":107787127,
"additional2":0,
"additional3":0
},
{
"targetId":2,
"effectType":4,
"effectNum":417,
"additional":4807
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":51
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":0,
"additional":107787127,
"additional2":0,
"additional3":0
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":48
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":52
}
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":44,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":2,
"additional":44
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":46,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":46
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":51,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":51
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":45,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":45
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":52,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":52
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":49,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":49
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222481,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":167,
"additional":4640,
"additional2":167,
"additional3":0
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301069,
"duration":2,
"id":53
}
}
],
"targetId":2
},
{
"actorType":2,
"castorId":5,
"actorId":50,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":50
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":53,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":53
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222484,
"actEffect":
[
{
"additional":42222484,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":49,
"buffId":301013,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":5,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":50,
"buffId":301025,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222484 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222484[13007409] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:37:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-7-9 11:37:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:37:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2023-7-9 11:37:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222484 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待
[INFO:2023-7-9 11:37:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301013]
[INFO:2023-7-9 11:37:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301025]
[WARN:2023-7-9 11:37:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2023-7-9 11:37:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_32_6_260010113
[INFO:2023-7-9 11:37:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_33_7_260010113
[INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step
[INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11
[INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":31,
"actorId":41206600,
"actEffect":
[
{
"additional":0,
"targetId":31,
"multipleEffectNumReal":0,
"additional3":1048,
"effectNum":1048,
"multipleEffectNum":0,
"effectType":3,
"additional2":1048
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:37:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 31[Monster_31_5_260010113][5] 一下
[INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}31 -> 原来有血: 253/1664 原来有盾: 0
[INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}31 受到攻击(比率:0.5) -》 多段已飘:524/1048 本段飘:524 本段扣血:524 本段扣盾:0
[INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}31 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}31 -> 原来有血: 0/1664 原来有盾: 0
[INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}31 受到攻击(比率:1) -》 多段已飘:1048/1048 本段飘:524 本段扣血:524 本段扣盾:0
[INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}31 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step
[INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11
[INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":35,
"targetId":31,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":31,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 31[Monster_31_5_260010113][5] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:37:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step
[INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11
[INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit-----------------------------
2[MyRole_2_2][2] 无法出手,眩晕等状态限制了技能使用
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":2,
"originalTargetId":0
}
[INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step
[INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11
[INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206700,
"actEffect":
[
{
"additional":107787127,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":4807,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":417,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2023-7-9 11:37:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:37:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 4390 血
[INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 417 血
[INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 4807 血
[WARN:2023-7-9 11:37:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_31_5_260010113
[INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step
[INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11
[INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":51,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:37:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:37:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301024]
[WARN:2023-7-9 11:37:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step
[INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11
[INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41208500,
"actEffect":
[
{
"additional":107787127,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:37:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:37:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:37:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2023-7-9 11:37:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step
[INFO:2023-7-9 11:37:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11
[INFO:2023-7-9 11:37:50][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":48,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":52,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:37:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-9 11:37:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:37:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301024],不提示id不需要播放效果
[INFO:2023-7-9 11:37:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024]
[WARN:2023-7-9 11:37:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step
[INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11
[INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":44,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":46,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":51,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":45,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":52,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":49,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:44 buffId:301021 持续时间:2
[INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:46 buffId:301022
[INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:51 buffId:301024
[INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:45 buffId:301022
[INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:52 buffId:301024
[INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:49 buffId:301013 持续时间:2
[INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step
[INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11
[INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222481,
"actEffect":
[
{
"additional":4640,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":167,
"multipleEffectNum":0,
"effectType":2,
"additional2":167
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":53,
"buffId":301069,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:37:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:37:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4807/8357 原来有盾: 0
[INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:167/167 本段飘:167 本段扣血:167 本段扣盾:0
[INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4640/8357 剩余盾: 0
[WARN:2023-7-9 11:37:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:37:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301069]
[WARN:2023-7-9 11:37:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:37:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-7-9 11:37:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:37:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:37:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step
[INFO:2023-7-9 11:37:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11
[INFO:2023-7-9 11:37:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":50,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":53,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:37:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:50 buffId:301025 持续时间:2
[INFO:2023-7-9 11:37:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:1
[INFO:2023-7-9 11:37:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:37:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done
[INFO:2023-7-9 11:37:52][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:37:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:37:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:37:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:37:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:37:52]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:37:52]||||| Sender socketClient version=1
[INFO:2023-7-9 11:37:52]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:37:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:37:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:37:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13333119452 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 95 1
[INFO:2023-7-9 11:37:52][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:37:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:37:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:37:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:37:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:37:52]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:37:52]||||| Sender socketClient version=1
[INFO:2023-7-9 11:37:52]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:37:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 16
[INFO:2023-7-9 11:37:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:37:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066667102277279 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 96 1
[INFO:2023-7-9 11:37:52][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:37:52][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:37:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:37:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:37:52][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:37:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:37:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:37:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:37:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-7-9 11:37:52]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:37:52]||||| Sender socketClient version=1
[INFO:2023-7-9 11:37:52]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=464
[INFO:2023-7-9 11:37:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206602
actEffect {
targetId: 5
effectType: 2
effectNum: 2060
additional: 107785067
additional2: 2060
additional3: 2060
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41206602
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 54
}
}
targetId: 0
}
battleStep {
actorType: 4
castorId: 2
actorId: 0
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206700
actEffect {
targetId: 5
effectType: 2
effectNum: 0
additional: 107785067
additional2: 0
additional3: 0
}
actEffect {
targetId: 1
effectType: 4
effectNum: 426
additional: 4915
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 55
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208502
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301018
duration: 1
id: 56
}
}
actEffect {
targetId: 5
effectType: 2
effectNum: 0
additional: 107785067
additional2: 0
additional3: 0
}
actEffect {
targetId: 4
effectType: 8
effectNum: 5
additional: 41208502
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 57
}
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 54
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 54
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 44
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 44
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 55
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 55
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 57
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 57
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 49
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 49
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222481
actEffect {
targetId: 4
effectType: 2
effectNum: 143
additional: 4960
additional2: 143
additional3: 0
}
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 53
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 5
actorId: 50
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 50
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 53
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 53
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 56
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 56
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:37:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:37:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13345979899168 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 97 1
[INFO:2023-7-9 11:37:53][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206602,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":2060,
"additional":107785067,
"additional2":2060,
"additional3":2060
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41206602
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":54
}
}
],
"targetId":0
},
{
"actorType":4,
"castorId":2,
"actorId":0,
"actEffect":
[],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206700,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":0,
"additional":107785067,
"additional2":0,
"additional3":0
},
{
"targetId":1,
"effectType":4,
"effectNum":426,
"additional":4915
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":55
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41208502,
"actEffect":
[
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301018,
"duration":1,
"id":56
}
},
{
"targetId":5,
"effectType":2,
"effectNum":0,
"additional":107785067,
"additional2":0,
"additional3":0
},
{
"targetId":4,
"effectType":8,
"effectNum":5,
"additional":41208502
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":57
}
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":54,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":54
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":44,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":44
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":55,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":55
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":57,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":57
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":49,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":49
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222481,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":143,
"additional":4960,
"additional2":143,
"additional3":0
},
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":53
},
{
"targetId":5,
"effectType":5,
"effectNum":0
}
],
"targetId":4
},
{
"actorType":2,
"castorId":5,
"actorId":50,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":50
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":53,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":53
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":56,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":56
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:37:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10
[INFO:2023-7-9 11:37:53][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/dblz/dblz6
[INFO:2023-7-9 11:37:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206602,
"actEffect":
[
{
"additional":107785067,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":2060,
"effectNum":2060,
"multipleEffectNum":0,
"effectType":2,
"additional2":2060
},
{
"additional":41206602,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:37:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:37:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:37:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:37:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206602 , 大招:true 结束方式:闪光帧
[INFO:2023-7-9 11:37:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206602[10006909] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:37:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 172
[INFO:2023-7-9 11:37:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107787127/1930000000 原来有盾: 0
[INFO:2023-7-9 11:37:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:618/2060 本段飘:618 本段扣血:618 本段扣盾:0
[INFO:2023-7-9 11:37:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107786509/1930000000 剩余盾: 0
[INFO:2023-7-9 11:37:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 177
[INFO:2023-7-9 11:37:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:37:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:37:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107786509/1930000000 原来有盾: 0
[INFO:2023-7-9 11:37:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:2060/2060 本段飘:1442 本段扣血:1442 本段扣盾:0
[INFO:2023-7-9 11:37:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107785067/1930000000 剩余盾: 0
[WARN:2023-7-9 11:37:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:37:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:37:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206602 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:37:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:37:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190
[INFO:2023-7-9 11:37:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:37:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 208
[INFO:2023-7-9 11:37:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-7-9 11:38:0][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 2060
[INFO:2023-7-9 11:38:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step
[INFO:2023-7-9 11:38:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10
[INFO:2023-7-9 11:38:0][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":54,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:38:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:38:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:38:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301024]
[WARN:2023-7-9 11:38:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:38:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step
[INFO:2023-7-9 11:38:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10
[INFO:2023-7-9 11:38:0][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit-----------------------------
2[MyRole_2_2][2] 无法出手,眩晕等状态限制了技能使用
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":2,
"originalTargetId":0
}
[INFO:2023-7-9 11:38:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step
[INFO:2023-7-9 11:38:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10
[INFO:2023-7-9 11:38:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206700,
"actEffect":
[
{
"additional":107785067,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":4915,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":426,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:38:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:38:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-7-9 11:38:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2023-7-9 11:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 4489 血
[INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 426 血
[INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 4915 血
[WARN:2023-7-9 11:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step
[INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10
[INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":55,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301024]
[WARN:2023-7-9 11:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step
[INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10
[INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 4 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ytbl/ytbl6
[INFO:2023-7-9 11:38:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41208502,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":56,
"buffId":301018,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":107785067,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":41208502,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:38:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:38:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2
[WARN:2023-7-9 11:38:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3
[INFO:2023-7-9 11:38:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208502 , 大招:true 结束方式:闪光帧
[INFO:2023-7-9 11:38:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41208502[10008909] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 81
[INFO:2023-7-9 11:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-7-9 11:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 1 0.3 1
[INFO:2023-7-9 11:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 82
[INFO:2023-7-9 11:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:38:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208502 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301018]
[WARN:2023-7-9 11:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2
[INFO:2023-7-9 11:38:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2023-7-9 11:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2
[WARN:2023-7-9 11:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3
[INFO:2023-7-9 11:38:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41208502 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3
[INFO:2023-7-9 11:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-7-9 11:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:38:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110
[INFO:2023-7-9 11:38:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:38:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124
[INFO:2023-7-9 11:38:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step
[INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10
[INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":57,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:38:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:38:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024]
[WARN:2023-7-9 11:38:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step
[INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10
[INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":54,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":44,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":55,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":57,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":49,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:54 buffId:301024
[INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:44 buffId:301021 持续时间:1
[INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:55 buffId:301024
[INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:57 buffId:301024
[INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:49 buffId:301013 持续时间:1
[INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step
[INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10
[INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222481,
"actEffect":
[
{
"additional":4960,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":143,
"multipleEffectNum":0,
"effectType":2,
"additional2":143
},
{
"additional":53,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:38:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:38:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-9 11:38:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:38:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5103/7167 原来有盾: 0
[INFO:2023-7-9 11:38:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:143/143 本段飘:143 本段扣血:143 本段扣盾:0
[INFO:2023-7-9 11:38:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4960/7167 剩余盾: 0
[WARN:2023-7-9 11:38:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:38:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:38:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}5[Monster_5_4_260010113][4] 使用技能 42222481 令到 5[Monster_5_4_260010113][4] 的buff [301069] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2023-7-9 11:38:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2023-7-9 11:38:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:38:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-7-9 11:38:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step
[INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10
[INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":50,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":53,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":56,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:50 buffId:301025 持续时间:1
[INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:2
[INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:56 buffId:301018
[INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done
[INFO:2023-7-9 11:38:10][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:38:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:38:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:38:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:38:10]||||| Sender socketClient version=1
[INFO:2023-7-9 11:38:10]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:38:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13343780487776 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 100 1
[INFO:2023-7-9 11:38:10][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:38:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:38:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:38:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:38:10]||||| Sender socketClient version=1
[INFO:2023-7-9 11:38:10]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 17
[INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:38:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13354689627886 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 101 1
[INFO:2023-7-9 11:38:10][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:38:10][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:38:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:38:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:38:10][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:38:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:38:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-7-9 11:38:10]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:38:10]||||| Sender socketClient version=1
[INFO:2023-7-9 11:38:10]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=392
[INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206601
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301059
duration: 1
id: 59
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41206601
}
targetId: 1
}
battleStep {
actorType: 4
castorId: 2
actorId: 0
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206701
actEffect {
targetId: 5
effectType: 2
effectNum: 0
additional: 107785067
additional2: 0
additional3: 0
}
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 50
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301016
duration: 2
id: 60
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41206701
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 61
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 5
effectType: 2
effectNum: 0
additional: 107785067
additional2: 0
additional3: 0
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 62
}
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 44
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 44
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 61
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 61
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 62
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 62
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 49
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 49
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222481
actEffect {
targetId: 2
effectType: 2
effectNum: 167
additional: 4473
additional2: 167
additional3: 0
}
actEffect {
targetId: 5
effectType: 7
effectNum: 4
additional: 53
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 5
actorId: 53
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 53
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 60
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 60
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:38:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13333430141211 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 102 1
[INFO:2023-7-9 11:38:10][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206601,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301059,
"duration":1,
"id":59
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41206601
}
],
"targetId":1
},
{
"actorType":4,
"castorId":2,
"actorId":0,
"actEffect":
[],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206701,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":0,
"additional":107785067,
"additional2":0,
"additional3":0
},
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":50
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301016,
"duration":2,
"id":60
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41206701
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":61
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":0,
"additional":107785067,
"additional2":0,
"additional3":0
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":62
}
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":44,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":44
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":61,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":61
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":62,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":62
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":49,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":49
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222481,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":167,
"additional":4473,
"additional2":167,
"additional3":0
},
{
"targetId":5,
"effectType":7,
"effectNum":4,
"additional":53
},
{
"targetId":5,
"effectType":5,
"effectNum":0
}
],
"targetId":2
},
{
"actorType":2,
"castorId":5,
"actorId":53,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":53
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":60,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":60
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9
[INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41206601,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":59,
"buffId":301059,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41206601,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:38:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206601 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206601[10006908] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:38:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41206601 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301059]
[INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206601 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:38:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step
[INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9
[INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit-----------------------------
2[MyRole_2_2][2] 无法出手,眩晕等状态限制了技能使用
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":2,
"originalTargetId":0
}
[INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step
[INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9
[INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206701,
"actEffect":
[
{
"additional":107785067,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":50,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":60,
"buffId":301016,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41206701,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-7-9 11:38:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:38:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206701 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206701[10007008] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:38:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 46
[INFO:2023-7-9 11:38:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2023-7-9 11:38:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:38:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-7-9 11:38:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}3[MyRole_3_3][3] 用 41206701 的带来了一个 ,令到 5[Monster_5_4_260010113][4] 移除了一个 buff [301025]
[INFO:2023-7-9 11:38:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206701 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301016]
[INFO:2023-7-9 11:38:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:38:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-7-9 11:38:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2023-7-9 11:38:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step
[INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9
[INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":61,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:38:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:38:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301024]
[WARN:2023-7-9 11:38:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step
[INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9
[INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41208500,
"actEffect":
[
{
"additional":107785067,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:38:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2023-7-9 11:38:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step
[INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9
[INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":62,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:38:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:38:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024]
[WARN:2023-7-9 11:38:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step
[INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9
[INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":44,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":61,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":62,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":49,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:44 buffId:301021
[INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:61 buffId:301024
[INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:62 buffId:301024
[INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:49 buffId:301013
[INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step
[INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9
[INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222481,
"actEffect":
[
{
"additional":4473,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":167,
"multipleEffectNum":0,
"effectType":2,
"additional2":167
},
{
"additional":53,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:38:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:38:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-9 11:38:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:38:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4640/8357 原来有盾: 0
[INFO:2023-7-9 11:38:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:167/167 本段飘:167 本段扣血:167 本段扣盾:0
[INFO:2023-7-9 11:38:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4473/8357 剩余盾: 0
[WARN:2023-7-9 11:38:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:38:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:38:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}5[Monster_5_4_260010113][4] 使用技能 42222481 令到 5[Monster_5_4_260010113][4] 的buff [301069] 持续时间变更为 [4],没效果看的是刷新数据和ui
[INFO:2023-7-9 11:38:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2023-7-9 11:38:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:38:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-7-9 11:38:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step
[INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9
[INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":53,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":60,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:3
[INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:60 buffId:301016 持续时间:1
[INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done
[INFO:2023-7-9 11:38:16][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:38:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:38:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:38:16]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:38:16]||||| Sender socketClient version=1
[INFO:2023-7-9 11:38:16]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:38:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13365830481052 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 103 1
[INFO:2023-7-9 11:38:16][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:38:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:38:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:38:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:38:16]||||| Sender socketClient version=1
[INFO:2023-7-9 11:38:16]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 18
[INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:38:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13388269394636 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 104 1
[INFO:2023-7-9 11:38:16][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:38:16][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:38:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:38:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:38:16][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:38:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:38:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-7-9 11:38:16]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:38:16]||||| Sender socketClient version=1
[INFO:2023-7-9 11:38:16]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1104
[INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 5
effectType: 3
effectNum: 1433
additional: 107783634
additional2: 1433
additional3: 1433
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 59
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 64
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206502
actEffect {
targetId: 5
effectType: 3
effectNum: 2000
additional: 107781634
additional2: 2000
additional3: 2000
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41206502
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 65
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206702
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 66
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 67
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 68
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301060
duration: 1
id: 69
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41206702
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 5
effectType: 2
effectNum: 432
additional: 107781202
additional2: 432
additional3: 432
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 70
}
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 64
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 64
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 65
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 65
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 70
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 70
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222482
actEffect {
targetId: 71
effectType: 13
effectNum: 2
additional: 1
summon {
id: 71
modelId: 22249
skinId: 130071
position: 5
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 72
effectType: 13
effectNum: 2
additional: 1
summon {
id: 72
modelId: 22249
skinId: 130071
position: 6
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 73
effectType: 13
effectNum: 2
additional: 1
summon {
id: 73
modelId: 22249
skinId: 130071
position: 7
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 74
effectType: 13
effectNum: 2
additional: 1
summon {
id: 74
modelId: 22249
skinId: 130071
position: 8
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222491
position: 1
CD: 0
}
skillInfo {
skillId: 42222492
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 5
additional: 42222482
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 71
actorId: 42222492
actEffect {
targetId: 71
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 75
}
}
actEffect {
targetId: 71
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 71
}
battleStep {
actorType: 1
castorId: 72
actorId: 42222492
actEffect {
targetId: 72
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 76
}
}
actEffect {
targetId: 72
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 72
}
battleStep {
actorType: 1
castorId: 73
actorId: 42222492
actEffect {
targetId: 73
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 77
}
}
actEffect {
targetId: 73
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 73
}
battleStep {
actorType: 1
castorId: 74
actorId: 42222492
actEffect {
targetId: 74
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 78
}
}
actEffect {
targetId: 74
effectType: 8
effectNum: 3
additional: 42222492
}
targetId: 74
}
battleStep {
actorType: 2
castorId: 5
actorId: 53
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 53
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 60
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 60
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 66
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 66
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 67
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 67
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 68
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 68
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 69
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 69
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:38:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13368439674377 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 105 1
[INFO:2023-7-9 11:38:16][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1433,
"additional":107783634,
"additional2":1433,
"additional3":1433
},
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":59
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":64
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41206502,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":2000,
"additional":107781634,
"additional2":2000,
"additional3":2000
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41206502
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":65
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206702,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":66
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":67
}
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":68
}
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301060,
"duration":1,
"id":69
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41206702
}
],
"targetId":3
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":432,
"additional":107781202,
"additional2":432,
"additional3":432
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":70
}
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":64,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":64
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":65,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":65
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":70,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":70
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222482,
"actEffect":
[
{
"targetId":71,
"effectType":13,
"effectNum":2,
"additional":1,
"summon":
{
"id":71,
"modelId":22249,
"skinId":130071,
"position":5,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":72,
"effectType":13,
"effectNum":2,
"additional":1,
"summon":
{
"id":72,
"modelId":22249,
"skinId":130071,
"position":6,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":73,
"effectType":13,
"effectNum":2,
"additional":1,
"summon":
{
"id":73,
"modelId":22249,
"skinId":130071,
"position":7,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":74,
"effectType":13,
"effectNum":2,
"additional":1,
"summon":
{
"id":74,
"modelId":22249,
"skinId":130071,
"position":8,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":5,
"effectType":8,
"effectNum":5,
"additional":42222482
}
],
"targetId":5
},
{
"actorType":1,
"castorId":71,
"actorId":42222492,
"actEffect":
[
{
"targetId":71,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":75
}
},
{
"targetId":71,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":71
},
{
"actorType":1,
"castorId":72,
"actorId":42222492,
"actEffect":
[
{
"targetId":72,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":76
}
},
{
"targetId":72,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":72
},
{
"actorType":1,
"castorId":73,
"actorId":42222492,
"actEffect":
[
{
"targetId":73,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":77
}
},
{
"targetId":73,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":73
},
{
"actorType":1,
"castorId":74,
"actorId":42222492,
"actEffect":
[
{
"targetId":74,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":78
}
},
{
"targetId":74,
"effectType":8,
"effectNum":3,
"additional":42222492
}
],
"targetId":74
},
{
"actorType":2,
"castorId":5,
"actorId":53,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":53
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":60,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":60
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":66,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":66
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":67,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":67
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":68,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":68
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":69,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":69
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/14
[INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206600,
"actEffect":
[
{
"additional":107783634,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1433,
"effectNum":1433,
"multipleEffectNum":0,
"effectType":3,
"additional2":1433
},
{
"additional":59,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:38:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:38:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107785067/1930000000 原来有盾: 0
[INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:716/1433 本段飘:716 本段扣血:716 本段扣盾:0
[INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107784351/1930000000 剩余盾: 0
[INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107784351/1930000000 原来有盾: 0
[INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1433/1433 本段飘:717 本段扣血:717 本段扣盾:0
[INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107783634/1930000000 剩余盾: 0
[WARN:2023-7-9 11:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41206600 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301059],不提示id不需要播放效果
[WARN:2023-7-9 11:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/14, next step
[INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/14
[INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":64,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301024]
[WARN:2023-7-9 11:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/14, next step
[INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/14
[INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/ko/speech/character/audiogongyong/basis/sxtgy/sxtgy6
[INFO:2023-7-9 11:38:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206502,
"actEffect":
[
{
"additional":107781634,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":2000,
"effectNum":2000,
"multipleEffectNum":0,
"effectType":3,
"additional2":2000
},
{
"additional":41206502,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:38:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:38:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:38:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206502 , 大招:true 结束方式:闪光帧
[INFO:2023-7-9 11:38:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206502[10006809] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:38:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180
[INFO:2023-7-9 11:38:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107783634/1930000000 原来有盾: 0
[INFO:2023-7-9 11:38:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:500/2000 本段飘:500 本段扣血:500 本段扣盾:0
[INFO:2023-7-9 11:38:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107783134/1930000000 剩余盾: 0
[INFO:2023-7-9 11:38:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195
[INFO:2023-7-9 11:38:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107783134/1930000000 原来有盾: 0
[INFO:2023-7-9 11:38:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:1000/2000 本段飘:500 本段扣血:500 本段扣盾:0
[INFO:2023-7-9 11:38:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107782634/1930000000 剩余盾: 0
[INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 233
[INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107782634/1930000000 原来有盾: 0
[INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:1500/2000 本段飘:500 本段扣血:500 本段扣盾:0
[INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107782134/1930000000 剩余盾: 0
[INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 238
[INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107782134/1930000000 原来有盾: 0
[INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:2000/2000 本段飘:500 本段扣血:500 本段扣盾:0
[INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107781634/1930000000 剩余盾: 0
[WARN:2023-7-9 11:38:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:38:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41206502 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:38:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250
[INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 260
[INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-7-9 11:38:25][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 2000
[INFO:2023-7-9 11:38:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/14, next step
[INFO:2023-7-9 11:38:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/14
[INFO:2023-7-9 11:38:26][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":65,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:38:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:38:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:38:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024]
[WARN:2023-7-9 11:38:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:38:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/14, next step
[INFO:2023-7-9 11:38:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/14
[INFO:2023-7-9 11:38:26][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ytbx/ytbx6
[INFO:2023-7-9 11:38:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41206702,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":66,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":67,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":68,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":69,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41206702,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2023-7-9 11:38:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5
[INFO:2023-7-9 11:38:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206702 , 大招:true 结束方式:闪光帧
[INFO:2023-7-9 11:38:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41206702[10007009] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:38:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-7-9 11:38:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":66,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:38:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":67,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:38:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":68,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:38:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":69,
"buffId":301060,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-7-9 11:38:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41206702,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2023-7-9 11:38:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5
[INFO:2023-7-9 11:38:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301060]
[INFO:2023-7-9 11:38:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301060]
[INFO:2023-7-9 11:38:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301060]
[INFO:2023-7-9 11:38:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301060]
[INFO:2023-7-9 11:38:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206702 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:38:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5
[INFO:2023-7-9 11:38:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/14, next step
[INFO:2023-7-9 11:38:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/14
[INFO:2023-7-9 11:38:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41208500,
"actEffect":
[
{
"additional":107781202,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":432,
"effectNum":432,
"multipleEffectNum":0,
"effectType":2,
"additional2":432
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:38:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:38:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:38:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:38:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107781634/1930000000 原来有盾: 0
[INFO:2023-7-9 11:38:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:432/432 本段飘:432 本段扣血:432 本段扣盾:0
[INFO:2023-7-9 11:38:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107781202/1930000000 剩余盾: 0
[WARN:2023-7-9 11:38:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/14, next step
[INFO:2023-7-9 11:38:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/14
[INFO:2023-7-9 11:38:32][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":70,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:38:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:38:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:38:32][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024]
[WARN:2023-7-9 11:38:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/14, next step
[INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/14
[INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":64,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":65,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":70,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:64 buffId:301024
[INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:65 buffId:301024
[INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:70 buffId:301024
[INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/14, next step
[INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/14
[INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222482,
"actEffect":
[
{
"additional":1,
"targetId":71,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":71,
"modelId":22249,
"skinId":130071,
"position":5,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":1,
"targetId":72,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":72,
"modelId":22249,
"skinId":130071,
"position":6,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":1,
"targetId":73,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":73,
"modelId":22249,
"skinId":130071,
"position":7,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":1,
"targetId":74,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":74,
"modelId":22249,
"skinId":130071,
"position":8,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":42222482,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2023-7-9 11:38:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 4
[WARN:2023-7-9 11:38:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5
[INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222482 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222482[13007408] 不是aoe 干了 71[nil][nil] 一下
[INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":71,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":71,
"modelId":22249,
"skinId":130071,
"position":5,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":72,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":72,
"modelId":22249,
"skinId":130071,
"position":6,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":73,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":73,
"modelId":22249,
"skinId":130071,
"position":7,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":74,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":74,
"modelId":22249,
"skinId":130071,
"position":8,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222491,
"position":1,
"CD":0
},
{
"skillId":42222492,
"position":2,
"CD":0,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":42222482,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2023-7-9 11:38:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 4
[INFO:2023-7-9 11:38:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:38:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:38:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:38:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{}
[INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:0 L:4
[INFO:2023-7-9 11:38:34][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-9 11:38:34][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-7-9 11:38:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 4
[WARN:2023-7-9 11:38:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5
[INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222482 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:38:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5
[INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/14, next step
[INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/14
[INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":71,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":71,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":75,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":71,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":71,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:38:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}71[Monster_71_5_260010113][5] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:38:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:38:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:38:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:38:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}71[Monster_71_5_260010113][5] 用 42222492 ,令到 71[Monster_71_5_260010113][5] 增加了一个 buff [301001]
[INFO:2023-7-9 11:38:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}71[Monster_71_5_260010113][5] 使用技能 42222492 ,令到 71[Monster_71_5_260010113][5] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:38:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:38:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/14, next step
[INFO:2023-7-9 11:38:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/14
[INFO:2023-7-9 11:38:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":72,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":72,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":76,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":72,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:38:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:38:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}72[Monster_72_6_260010113][6] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:38:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:38:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:38:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:38:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}72[Monster_72_6_260010113][6] 用 42222492 ,令到 72[Monster_72_6_260010113][6] 增加了一个 buff [301001]
[INFO:2023-7-9 11:38:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}72[Monster_72_6_260010113][6] 使用技能 42222492 ,令到 72[Monster_72_6_260010113][6] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:38:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:38:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/14, next step
[INFO:2023-7-9 11:38:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/14
[INFO:2023-7-9 11:38:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":73,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":73,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":77,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":73,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":73,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:38:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:38:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}73[Monster_73_7_260010113][7] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:38:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:38:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:38:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:38:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}73[Monster_73_7_260010113][7] 用 42222492 ,令到 73[Monster_73_7_260010113][7] 增加了一个 buff [301001]
[INFO:2023-7-9 11:38:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}73[Monster_73_7_260010113][7] 使用技能 42222492 ,令到 73[Monster_73_7_260010113][7] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:38:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:38:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/14, next step
[INFO:2023-7-9 11:38:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/14
[INFO:2023-7-9 11:38:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":74,
"actorId":42222492,
"actEffect":
[
{
"additional":0,
"targetId":74,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":78,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222492,
"targetId":74,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":74,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:38:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-7-9 11:38:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}74[Monster_74_8_260010113][8] 用 42222492[13007608] 是aoe 干了 对面一堆人
[INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:38:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}74[Monster_74_8_260010113][8] 用 42222492 ,令到 74[Monster_74_8_260010113][8] 增加了一个 buff [301001]
[INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}74[Monster_74_8_260010113][8] 使用技能 42222492 ,令到 74[Monster_74_8_260010113][8] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:38:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/14, next step
[INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/14
[INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":53,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":60,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":66,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":67,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":68,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":69,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:2
[INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:60 buffId:301016
[INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:66 buffId:301060
[INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:67 buffId:301060
[INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:68 buffId:301060
[INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:69 buffId:301060
[INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:14/14, round done
[INFO:2023-7-9 11:38:39][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:38:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:38:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:38:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:38:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:38:39]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:38:39]||||| Sender socketClient version=1
[INFO:2023-7-9 11:38:39]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:38:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:38:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:38:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13336659967899 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 108 1
[INFO:2023-7-9 11:38:39][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:38:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:38:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:38:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:38:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:38:39]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:38:39]||||| Sender socketClient version=1
[INFO:2023-7-9 11:38:39]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:38:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 19
[INFO:2023-7-9 11:38:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:38:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13363400101662 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 109 1
[INFO:2023-7-9 11:38:39][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:38:39][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:38:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:38:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:38:39][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:38:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:38:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:38:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:38:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-7-9 11:38:39]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:38:39]||||| Sender socketClient version=1
[INFO:2023-7-9 11:38:39]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=579
[INFO:2023-7-9 11:38:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 5
actorId: 42222484
actEffect {
targetId: 5
effectType: 8
effectNum: 4
additional: 42222484
}
actEffect {
targetId: 5
effectType: 5
effectNum: 3
buff {
buffId: 301013
duration: 3
id: 79
}
}
actEffect {
targetId: 5
effectType: 5
effectNum: 3
buff {
buffId: 301025
duration: 3
id: 80
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 74
effectType: 2
effectNum: 686
additional: 978
additional2: 686
additional3: 686
}
targetId: 74
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 5
effectType: 2
effectNum: 0
additional: 107781202
additional2: 0
additional3: 0
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301024
duration: 1
id: 81
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206700
actEffect {
targetId: 74
effectType: 2
effectNum: 418
additional: 560
additional2: 418
additional3: 418
}
actEffect {
targetId: 2
effectType: 4
effectNum: 417
additional: 4890
}
targetId: 74
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208500
actEffect {
targetId: 72
effectType: 2
effectNum: 613
additional: 1051
additional2: 613
additional3: 613
}
targetId: 72
}
battleStep {
actorType: 2
castorId: 2
actorId: 81
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 81
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 79
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 79
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222483
actEffect {
targetId: 4
effectType: 2
effectNum: 1075
additional: 3885
additional2: 1075
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 3
buff {
buffId: 301021
duration: 3
id: 82
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 4
additional: 42222483
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 71
actorId: 42222491
actEffect {
targetId: 3
effectType: 3
effectNum: 1368
additional: 5799
additional2: 1368
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 71
actorId: 75
actEffect {
targetId: 71
effectType: 7
effectNum: 1
additional: 75
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 72
actorId: 42222491
actEffect {
targetId: 3
effectType: 2
effectNum: 736
additional: 5063
additional2: 736
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 72
actorId: 76
actEffect {
targetId: 72
effectType: 7
effectNum: 1
additional: 76
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 73
actorId: 42222491
actEffect {
targetId: 2
effectType: 2
effectNum: 719
additional: 4171
additional2: 719
additional3: 0
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 73
actorId: 77
actEffect {
targetId: 73
effectType: 7
effectNum: 1
additional: 77
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 74
actorId: 42222491
actEffect {
targetId: 4
effectType: 2
effectNum: 728
additional: 3157
additional2: 728
additional3: 0
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 74
actorId: 78
actEffect {
targetId: 74
effectType: 7
effectNum: 1
additional: 78
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 53
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 53
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 80
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 80
}
targetId: 0
}
isFinish: false
}
[INFO:2023-7-9 11:38:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:38:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13389199972153 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 110 1
[INFO:2023-7-9 11:38:40][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":5,
"actorId":42222484,
"actEffect":
[
{
"targetId":5,
"effectType":8,
"effectNum":4,
"additional":42222484
},
{
"targetId":5,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301013,
"duration":3,
"id":79
}
},
{
"targetId":5,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301025,
"duration":3,
"id":80
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":74,
"effectType":2,
"effectNum":686,
"additional":978,
"additional2":686,
"additional3":686
}
],
"targetId":74
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":0,
"additional":107781202,
"additional2":0,
"additional3":0
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301024,
"duration":1,
"id":81
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41206700,
"actEffect":
[
{
"targetId":74,
"effectType":2,
"effectNum":418,
"additional":560,
"additional2":418,
"additional3":418
},
{
"targetId":2,
"effectType":4,
"effectNum":417,
"additional":4890
}
],
"targetId":74
},
{
"actorType":1,
"castorId":4,
"actorId":41208500,
"actEffect":
[
{
"targetId":72,
"effectType":2,
"effectNum":613,
"additional":1051,
"additional2":613,
"additional3":613
}
],
"targetId":72
},
{
"actorType":2,
"castorId":2,
"actorId":81,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":81
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":79,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":79
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222483,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":1075,
"additional":3885,
"additional2":1075,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301021,
"duration":3,
"id":82
}
},
{
"targetId":5,
"effectType":8,
"effectNum":4,
"additional":42222483
}
],
"targetId":4
},
{
"actorType":1,
"castorId":71,
"actorId":42222491,
"actEffect":
[
{
"targetId":3,
"effectType":3,
"effectNum":1368,
"additional":5799,
"additional2":1368,
"additional3":0
}
],
"targetId":3
},
{
"actorType":2,
"castorId":71,
"actorId":75,
"actEffect":
[
{
"targetId":71,
"effectType":7,
"effectNum":1,
"additional":75
}
],
"targetId":0
},
{
"actorType":1,
"castorId":72,
"actorId":42222491,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":736,
"additional":5063,
"additional2":736,
"additional3":0
}
],
"targetId":3
},
{
"actorType":2,
"castorId":72,
"actorId":76,
"actEffect":
[
{
"targetId":72,
"effectType":7,
"effectNum":1,
"additional":76
}
],
"targetId":0
},
{
"actorType":1,
"castorId":73,
"actorId":42222491,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":719,
"additional":4171,
"additional2":719,
"additional3":0
}
],
"targetId":2
},
{
"actorType":2,
"castorId":73,
"actorId":77,
"actEffect":
[
{
"targetId":73,
"effectType":7,
"effectNum":1,
"additional":77
}
],
"targetId":0
},
{
"actorType":1,
"castorId":74,
"actorId":42222491,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":728,
"additional":3157,
"additional2":728,
"additional3":0
}
],
"targetId":4
},
{
"actorType":2,
"castorId":74,
"actorId":78,
"actEffect":
[
{
"targetId":74,
"effectType":7,
"effectNum":1,
"additional":78
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":53,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":53
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":80,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":80
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-7-9 11:38:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/16
[INFO:2023-7-9 11:38:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222484,
"actEffect":
[
{
"additional":42222484,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":79,
"buffId":301013,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":5,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":80,
"buffId":301025,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:38:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2023-7-9 11:38:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222484 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222484[13007409] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:38:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-7-9 11:38:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-7-9 11:38:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2023-7-9 11:38:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222484 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待
[INFO:2023-7-9 11:38:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301013]
[INFO:2023-7-9 11:38:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301025]
[WARN:2023-7-9 11:38:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/16, next step
[INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/16
[INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":74,
"actorId":41206600,
"actEffect":
[
{
"additional":978,
"targetId":74,
"multipleEffectNumReal":0,
"additional3":686,
"effectNum":686,
"multipleEffectNum":0,
"effectType":2,
"additional2":686
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:38:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 74[Monster_74_8_260010113][8] 一下
[INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}74 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}74 受到攻击(比率:0.5) -》 多段已飘:343/686 本段飘:343 本段扣血:343 本段扣盾:0
[INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}74 -> 剩余血: 1321/1664 剩余盾: 0
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}74 -> 原来有血: 1321/1664 原来有盾: 0
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}74 受到攻击(比率:1) -》 多段已飘:686/686 本段飘:343 本段扣血:343 本段扣盾:0
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}74 -> 剩余血: 978/1664 剩余盾: 0
[WARN:2023-7-9 11:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/16, next step
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/16
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41206500,
"actEffect":
[
{
"additional":107781202,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2023-7-9 11:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/16, next step
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/16
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":81,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024]
[WARN:2023-7-9 11:38:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/16, next step
[INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/16
[INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":74,
"actorId":41206700,
"actEffect":
[
{
"additional":560,
"targetId":74,
"multipleEffectNumReal":0,
"additional3":418,
"effectNum":418,
"multipleEffectNum":0,
"effectType":2,
"additional2":418
},
{
"additional":4890,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":417,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:38:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:38:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 74[Monster_74_8_260010113][8] 一下
[INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}74 -> 原来有血: 978/1664 原来有盾: 0
[INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}74 受到攻击(比率:1) -》 多段已飘:418/418 本段飘:418 本段扣血:418 本段扣盾:0
[INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}74 -> 剩余血: 560/1664 剩余盾: 0
[WARN:2023-7-9 11:38:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:38:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 4473 血
[INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 417 血
[INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 4890 血
[WARN:2023-7-9 11:38:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/16, next step
[INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/16
[INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":72,
"actorId":41208500,
"actEffect":
[
{
"additional":1051,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":613,
"effectNum":613,
"multipleEffectNum":0,
"effectType":2,
"additional2":613
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:38:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 72[Monster_72_6_260010113][6] 一下
[INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}72 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}72 受到攻击(比率:1) -》 多段已飘:613/613 本段飘:613 本段扣血:613 本段扣盾:0
[INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}72 -> 剩余血: 1051/1664 剩余盾: 0
[WARN:2023-7-9 11:38:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/16, next step
[INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/16
[INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":81,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":79,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:81 buffId:301024
[INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:79 buffId:301013 持续时间:2
[INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/16, next step
[INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/16
[INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222483,
"actEffect":
[
{
"additional":3885,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1075,
"multipleEffectNum":0,
"effectType":2,
"additional2":1075
},
{
"additional":0,
"targetId":4,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":82,
"buffId":301021,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42222483,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:38:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:38:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222483 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222483[13007419] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-9 11:38:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-7-9 11:38:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4960/7167 原来有盾: 0
[INFO:2023-7-9 11:38:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:134/1075 本段飘:134 本段扣血:134 本段扣盾:0
[INFO:2023-7-9 11:38:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4826/7167 剩余盾: 0
[INFO:2023-7-9 11:38:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195
[INFO:2023-7-9 11:38:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4826/7167 原来有盾: 0
[INFO:2023-7-9 11:38:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:268/1075 本段飘:134 本段扣血:134 本段扣盾:0
[INFO:2023-7-9 11:38:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4692/7167 剩余盾: 0
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4692/7167 原来有盾: 0
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:402/1075 本段飘:134 本段扣血:134 本段扣盾:0
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4558/7167 剩余盾: 0
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4558/7167 原来有盾: 0
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:536/1075 本段飘:134 本段扣血:134 本段扣盾:0
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4424/7167 剩余盾: 0
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 220
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4424/7167 原来有盾: 0
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:670/1075 本段飘:134 本段扣血:134 本段扣盾:0
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4290/7167 剩余盾: 0
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 225
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4290/7167 原来有盾: 0
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:804/1075 本段飘:134 本段扣血:134 本段扣盾:0
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4156/7167 剩余盾: 0
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 230
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4156/7167 原来有盾: 0
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:938/1075 本段飘:134 本段扣血:134 本段扣盾:0
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4022/7167 剩余盾: 0
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 235
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4022/7167 原来有盾: 0
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:1075/1075 本段飘:137 本段扣血:137 本段扣盾:0
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3885/7167 剩余盾: 0
[WARN:2023-7-9 11:38:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:38:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222483 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301021]
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222483 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待
[WARN:2023-7-9 11:38:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250
[INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:38:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 295
[INFO:2023-7-9 11:38:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2023-7-9 11:38:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/16, next step
[INFO:2023-7-9 11:38:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/16
[INFO:2023-7-9 11:38:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42222491,
"actEffect":
[
{
"additional":5799,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1368,
"multipleEffectNum":0,
"effectType":3,
"additional2":1368
}
],
"castorId":71,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:38:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:38:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}71[Monster_71_5_260010113][5] 用 42222491[13007607] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7167/8995 原来有盾: 0
[INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:1368/1368 本段飘:1368 本段扣血:1368 本段扣盾:0
[INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5799/8995 剩余盾: 0
[WARN:2023-7-9 11:38:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/16, next step
[INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/16
[INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":75,
"targetId":71,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:71 buffServerId:75 buffId:301001 持续时间:1
[INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/16, next step
[INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/16
[INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42222491,
"actEffect":
[
{
"additional":5063,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":736,
"multipleEffectNum":0,
"effectType":2,
"additional2":736
}
],
"castorId":72,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:38:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}72[Monster_72_6_260010113][6] 用 42222491[13007607] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2023-7-9 11:38:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:38:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5799/8995 原来有盾: 0
[INFO:2023-7-9 11:38:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:736/736 本段飘:736 本段扣血:736 本段扣盾:0
[INFO:2023-7-9 11:38:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5063/8995 剩余盾: 0
[WARN:2023-7-9 11:38:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/16, next step
[INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/16
[INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":76,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:76 buffId:301001 持续时间:1
[INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/16, next step
[INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/16
[INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222491,
"actEffect":
[
{
"additional":4171,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":719,
"multipleEffectNum":0,
"effectType":2,
"additional2":719
}
],
"castorId":73,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:38:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}73[Monster_73_7_260010113][7] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4890/8357 原来有盾: 0
[INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:719/719 本段飘:719 本段扣血:719 本段扣盾:0
[INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4171/8357 剩余盾: 0
[WARN:2023-7-9 11:38:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/16, next step
[INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/16
[INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":77,
"targetId":73,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:73 buffServerId:77 buffId:301001 持续时间:1
[INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/16, next step
[INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/16
[INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222491,
"actEffect":
[
{
"additional":3157,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":728,
"multipleEffectNum":0,
"effectType":2,
"additional2":728
}
],
"castorId":74,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:38:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}74[Monster_74_8_260010113][8] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3885/7167 原来有盾: 0
[INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:728/728 本段飘:728 本段扣血:728 本段扣盾:0
[INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3157/7167 剩余盾: 0
[WARN:2023-7-9 11:38:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/16, next step
[INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/16
[INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":78,
"targetId":74,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":53,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":80,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:74 buffServerId:78 buffId:301001 持续时间:1
[INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:1
[INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:80 buffId:301025 持续时间:2
[INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:16/16, round done
[INFO:2023-7-9 11:38:54][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:38:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:38:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:38:54]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:38:54]||||| Sender socketClient version=1
[INFO:2023-7-9 11:38:54]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:38:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13373239338398 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 113 1
[INFO:2023-7-9 11:38:54][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-9 11:38:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:38:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:38:54]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:38:54]||||| Sender socketClient version=1
[INFO:2023-7-9 11:38:54]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 20
[INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:38:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13348910212517 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 114 1
[INFO:2023-7-9 11:38:54][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:38:54][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-9 11:38:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-9 11:38:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-7-9 11:38:54][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-7-9 11:38:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:38:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-7-9 11:38:54]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-7-9 11:38:54]||||| Sender socketClient version=1
[INFO:2023-7-9 11:38:54]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=465
[INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41206600
actEffect {
targetId: 74
effectType: 2
effectNum: 672
additional: 0
additional2: 672
additional3: 672
}
targetId: 74
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 74
effectType: 6
effectNum: 1
additional: 78
}
actEffect {
targetId: 74
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41206500
actEffect {
targetId: 73
effectType: 3
effectNum: 846
additional: 818
additional2: 846
additional3: 846
}
targetId: 73
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206700
actEffect {
targetId: 73
effectType: 2
effectNum: 428
additional: 390
additional2: 428
additional3: 428
}
actEffect {
targetId: 4
effectType: 4
effectNum: 358
additional: 3515
}
targetId: 73
}
battleStep {
actorType: 4
castorId: 4
actorId: 0
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 82
actEffect {
targetId: 4
effectType: 7
effectNum: 2
additional: 82
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 79
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 79
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222481
actEffect {
targetId: 4
effectType: 2
effectNum: 143
additional: 3372
additional2: 143
additional3: 0
}
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 53
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 71
actorId: 42222491
actEffect {
targetId: 1
effectType: 2
effectNum: 714
additional: 4201
additional2: 714
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 84
}
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 71
actorId: 75
actEffect {
targetId: 71
effectType: 6
effectNum: 0
additional: 75
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 72
actorId: 42222491
actEffect {
targetId: 4
effectType: 2
effectNum: 741
additional: 2631
additional2: 741
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 85
}
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 72
actorId: 76
actEffect {
targetId: 72
effectType: 6
effectNum: 0
additional: 76
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 73
actorId: 42222491
actEffect {
targetId: 2
effectType: 1
effectNum: 0
additional: 4171
additional2: 0
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 73
actorId: 77
actEffect {
targetId: 73
effectType: 6
effectNum: 0
additional: 77
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 53
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 53
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 80
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 80
}
targetId: 0
}
isFinish: true
}
[INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-9 11:38:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13333660364151 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 115 1
[INFO:2023-7-9 11:38:54][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41206600,
"actEffect":
[
{
"targetId":74,
"effectType":2,
"effectNum":672,
"additional":0,
"additional2":672,
"additional3":672
}
],
"targetId":74
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":74,
"effectType":6,
"effectNum":1,
"additional":78
},
{
"targetId":74,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41206500,
"actEffect":
[
{
"targetId":73,
"effectType":3,
"effectNum":846,
"additional":818,
"additional2":846,
"additional3":846
}
],
"targetId":73
},
{
"actorType":1,
"castorId":3,
"actorId":41206700,
"actEffect":
[
{
"targetId":73,
"effectType":2,
"effectNum":428,
"additional":390,
"additional2":428,
"additional3":428
},
{
"targetId":4,
"effectType":4,
"effectNum":358,
"additional":3515
}
],
"targetId":73
},
{
"actorType":4,
"castorId":4,
"actorId":0,
"actEffect":
[],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":82,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":2,
"additional":82
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":79,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":79
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42222481,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":143,
"additional":3372,
"additional2":143,
"additional3":0
},
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":53
},
{
"targetId":5,
"effectType":5,
"effectNum":0
}
],
"targetId":4
},
{
"actorType":1,
"castorId":71,
"actorId":42222491,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":714,
"additional":4201,
"additional2":714,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":84
}
}
],
"targetId":1
},
{
"actorType":2,
"castorId":71,
"actorId":75,
"actEffect":
[
{
"targetId":71,
"effectType":6,
"effectNum":0,
"additional":75
}
],
"targetId":0
},
{
"actorType":1,
"castorId":72,
"actorId":42222491,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":741,
"additional":2631,
"additional2":741,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":85
}
}
],
"targetId":4
},
{
"actorType":2,
"castorId":72,
"actorId":76,
"actEffect":
[
{
"targetId":72,
"effectType":6,
"effectNum":0,
"additional":76
}
],
"targetId":0
},
{
"actorType":1,
"castorId":73,
"actorId":42222491,
"actEffect":
[
{
"targetId":2,
"effectType":1,
"effectNum":0,
"additional":4171,
"additional2":0
}
],
"targetId":2
},
{
"actorType":2,
"castorId":73,
"actorId":77,
"actEffect":
[
{
"targetId":73,
"effectType":6,
"effectNum":0,
"additional":77
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":53,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":53
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":80,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":80
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/13
[INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":74,
"actorId":41206600,
"actEffect":
[
{
"additional":0,
"targetId":74,
"multipleEffectNumReal":0,
"additional3":672,
"effectNum":672,
"multipleEffectNum":0,
"effectType":2,
"additional2":672
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:38:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 74[Monster_74_8_260010113][8] 一下
[INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}74 -> 原来有血: 560/1664 原来有盾: 0
[INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}74 受到攻击(比率:0.5) -》 多段已飘:336/672 本段飘:336 本段扣血:336 本段扣盾:0
[INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}74 -> 剩余血: 224/1664 剩余盾: 0
[INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}74 -> 原来有血: 224/1664 原来有盾: 0
[INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}74 受到攻击(比率:1) -》 多段已飘:672/672 本段飘:336 本段扣血:336 本段扣盾:0
[INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}74 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-7-9 11:38:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/13, next step
[INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/13
[INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":78,
"targetId":74,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":74,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:38:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-9 11:38:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-9 11:38:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 74[Monster_74_8_260010113][8] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-7-9 11:38:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-9 11:38:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-9 11:38:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/13, next step
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/13
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":73,
"actorId":41206500,
"actEffect":
[
{
"additional":818,
"targetId":73,
"multipleEffectNumReal":0,
"additional3":846,
"effectNum":846,
"multipleEffectNum":0,
"effectType":3,
"additional2":846
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:38:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 73[Monster_73_7_260010113][7] 一下
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}73 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}73 受到攻击(比率:0.5) -》 多段已飘:423/846 本段飘:423 本段扣血:423 本段扣盾:0
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}73 -> 剩余血: 1241/1664 剩余盾: 0
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}73 -> 原来有血: 1241/1664 原来有盾: 0
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}73 受到攻击(比率:1) -》 多段已飘:846/846 本段飘:423 本段扣血:423 本段扣盾:0
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}73 -> 剩余血: 818/1664 剩余盾: 0
[WARN:2023-7-9 11:38:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/13, next step
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/13
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":73,
"actorId":41206700,
"actEffect":
[
{
"additional":390,
"targetId":73,
"multipleEffectNumReal":0,
"additional3":428,
"effectNum":428,
"multipleEffectNum":0,
"effectType":2,
"additional2":428
},
{
"additional":3515,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":358,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:38:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:38:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 73[Monster_73_7_260010113][7] 一下
[INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_74_8_260010113
[INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}73 -> 原来有血: 818/1664 原来有盾: 0
[INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}73 受到攻击(比率:1) -》 多段已飘:428/428 本段飘:428 本段扣血:428 本段扣盾:0
[INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}73 -> 剩余血: 390/1664 剩余盾: 0
[WARN:2023-7-9 11:38:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:38:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3157 血
[INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 358 血
[INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 3515 血
[WARN:2023-7-9 11:38:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/13, next step
[INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/13
[INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit-----------------------------
4[MyRole_4_4][4] 无法出手,眩晕等状态限制了技能使用
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":4,
"originalTargetId":0
}
[INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/13, next step
[INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/13
[INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":82,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":79,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:82 buffId:301021 持续时间:2
[INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:79 buffId:301013 持续时间:1
[INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/13, next step
[INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/13
[INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222481,
"actEffect":
[
{
"additional":3372,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":143,
"multipleEffectNum":0,
"effectType":2,
"additional2":143
},
{
"additional":53,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-9 11:38:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:38:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:38:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3515/7167 原来有盾: 0
[INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:143/143 本段飘:143 本段扣血:143 本段扣盾:0
[INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3372/7167 剩余盾: 0
[WARN:2023-7-9 11:38:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:38:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}5[Monster_5_4_260010113][4] 使用技能 42222481 令到 5[Monster_5_4_260010113][4] 的buff [301069] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2023-7-9 11:38:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-7-9 11:38:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-7-9 11:38:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-7-9 11:38:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:38:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:38:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/13, next step
[INFO:2023-7-9 11:38:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/13
[INFO:2023-7-9 11:38:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222491,
"actEffect":
[
{
"additional":4201,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":714,
"multipleEffectNum":0,
"effectType":2,
"additional2":714
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":84,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":71,
"originalTargetId":0
}
[WARN:2023-7-9 11:38:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:38:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:38:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:38:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:38:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}71[Monster_71_5_260010113][5] 用 42222491[13007607] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:39:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4915/8520 原来有盾: 0
[INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:714/714 本段飘:714 本段扣血:714 本段扣盾:0
[INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4201/8520 剩余盾: 0
[WARN:2023-7-9 11:39:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:39:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}71[Monster_71_5_260010113][5] 用 42222491 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301022]
[WARN:2023-7-9 11:39:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/13, next step
[INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/13
[INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":75,
"targetId":71,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:71 buffServerId:75 buffId:301001
[INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/13, next step
[INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/13
[INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222491,
"actEffect":
[
{
"additional":2631,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":741,
"multipleEffectNum":0,
"effectType":2,
"additional2":741
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":85,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":72,
"originalTargetId":0
}
[WARN:2023-7-9 11:39:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-9 11:39:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-9 11:39:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}72[Monster_72_6_260010113][6] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-9 11:39:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:39:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:39:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:39:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3372/7167 原来有盾: 0
[INFO:2023-7-9 11:39:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:741/741 本段飘:741 本段扣血:741 本段扣盾:0
[INFO:2023-7-9 11:39:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 2631/7167 剩余盾: 0
[WARN:2023-7-9 11:39:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-9 11:39:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:39:1][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}72[Monster_72_6_260010113][6] 用 42222491 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022]
[WARN:2023-7-9 11:39:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/13, next step
[INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/13
[INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":76,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:72 buffServerId:76 buffId:301001
[INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/13, next step
[INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/13
[INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222491,
"actEffect":
[
{
"additional":4171,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
}
],
"castorId":73,
"originalTargetId":0
}
[WARN:2023-7-9 11:39:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-9 11:39:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}73[Monster_73_7_260010113][7] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-9 11:39:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[WARN:2023-7-9 11:39:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-9 11:39:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-7-9 11:39:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:39:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/13, next step
[INFO:2023-7-9 11:39:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/13
[INFO:2023-7-9 11:39:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":77,
"targetId":73,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":53,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":80,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-9 11:39:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:73 buffServerId:77 buffId:301001
[INFO:2023-7-9 11:39:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:2
[INFO:2023-7-9 11:39:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:80 buffId:301025 持续时间:1
[INFO:2023-7-9 11:39:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-7-9 11:39:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:13/13, round done
[INFO:2023-7-9 11:39:3][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-9 11:39:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:39:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-9 11:39:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-9 11:39:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:39:3]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-9 11:39:3]||||| Sender socketClient version=1
[INFO:2023-7-9 11:39:3]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-9 11:39:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-7-9 11:39:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-9 11:39:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13342230021954 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 117 1
[INFO:2023-7-9 11:39:3][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-7-9 11:39:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:39:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-9 11:39:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-9 11:39:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:39:3]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-9 11:39:3]||||| Sender socketClient version=1
[INFO:2023-7-9 11:39:3]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-7-9 11:39:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 20
[INFO:2023-7-9 11:39:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-9 11:39:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066953398287296 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 118 1
[INFO:2023-7-9 11:39:3][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-9 11:39:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:39:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-7-9 11:39:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-7-9 11:39:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:39:3]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-7-9 11:39:3]||||| Sender socketClient version=1
[INFO:2023-7-9 11:39:4]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=35
[INFO:2023-7-9 11:39:4]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=106
[INFO:2023-7-9 11:39:4]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-7-9 11:39:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 242
infos {
id: 0
value: 0
time: 0
}
infos {
id: 1
value: 1
time: 1690750800
}
replaceAll: false
}
[INFO:2023-7-9 11:39:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-7-9 11:39:4][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 119 1
[INFO:2023-7-9 11:39:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 0
heroExp: 0
heroExp: 0
heroExp: 0
heroExp: 0
exExp: 0
hasGetBonus:
allDamage: 17141
itemAdditionShow {
}
teamDamage {
teamTypeId: 1
teamDamage: 87770
teamGetDamage: 38212
unitDamages {
position: 1
damage: 27446
getDamage: 9248
unqiueId: 7250006
}
unitDamages {
position: 2
damage: 20861
getDamage: 10133
unqiueId: 7250005
}
unitDamages {
position: 3
damage: 13700
getDamage: 4659
unqiueId: 7250009
}
unitDamages {
position: 4
damage: 25763
getDamage: 14172
unqiueId: 7250014
}
}
[INFO:2023-7-9 11:39:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2023-7-9 11:39:4][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 120 1
[INFO:2023-7-9 11:39:4][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"87770",
"teamGetDamage":"38212",
"unitDamages":
[
{
"position":1,
"damage":"27446",
"getDamage":"9248",
"unqiueId":"7250006"
},
{
"position":2,
"damage":"20861",
"getDamage":"10133",
"unqiueId":"7250005"
},
{
"position":3,
"damage":"13700",
"getDamage":"4659",
"unqiueId":"7250009"
},
{
"position":4,
"damage":"25763",
"getDamage":"14172",
"unqiueId":"7250014"
}
]
}
[INFO:2023-7-9 11:39:4][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2023-7-9 11:39:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:39:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-7-9 11:39:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.66877300292253 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 121 1
[INFO:2023-7-9 11:39:4][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-7-9 11:39:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:39:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:39:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:39:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:39:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-7-9 11:39:6][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-7-9 11:39:6][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 260001011 0
[INFO:2023-7-9 11:39:6][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-7-9 11:39:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:39:6][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-7-9 11:39:6][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-7-9 11:39:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:39:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:39:8][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-7-9 11:39:8][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-7-9 11:40:14][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:40:14][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-7-9 11:40:14][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:40:15]DestroyUnusedResources:22,2,time=,paths:
[INFO:2023-7-9 11:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0}
[INFO:2023-7-9 11:41:24][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 26; 260001011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function
[INFO:2023-7-9 11:41:24][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=20,id=107
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fbactivity/controller/FbActivityController:113: in function '_onEnterCommomScene'
logic/extensions/fbactivity/controller/FbActivityController:145: in function 'backToActivityFbScene'
logic/extensions/fb/config/FbExitConfig:177: in function 'exitFbActivity'
logic/extensions/fb/config/FbExitConfig:134: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function
[INFO:2023-7-9 11:41:24][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2023-7-9 11:41:24][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220031
[INFO:2023-7-9 11:41:24][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-7-9 11:41:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:41:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:41:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:41:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-7-9 11:41:24][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:41:24][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-7-9 11:41:24][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:41:24]DestroyUnusedResources:83,2,time=,paths:
[INFO:2023-7-9 11:41:24][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=20,id=107
[INFO:2023-7-9 11:41:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:41:24][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-7-9 11:41:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:41:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1
[INFO:2023-7-9 11:41:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest
[INFO:2023-7-9 11:41:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:41:24]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11
[INFO:2023-7-9 11:41:24]||||| Sender socketClient version=1
[INFO:2023-7-9 11:41:24]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26
[INFO:2023-7-9 11:41:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1822497452
challenge: 23
}
[INFO:2023-7-9 11:41:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <---
[INFO:2023-7-9 11:41:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.1716553978622 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 6 1
[INFO:2023-7-9 11:41:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:41:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1
[INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:41:25]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-9 11:41:25]||||| Sender socketClient version=1
[INFO:2023-7-9 11:41:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 2
[INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:41:25]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-9 11:41:25]||||| Sender socketClient version=1
[INFO:2023-7-9 11:41:25][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=20,id=107,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage:32: in function '_onAllResLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage:63: in function
[INFO:2023-7-9 11:41:25]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=69
[INFO:2023-7-9 11:41:25]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=69
[INFO:2023-7-9 11:41:25][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1822497452
challenge: 23
}
actBossUser {
defineId: 5
expiredTime: 1691078399
damage: 112865
challenge: 16
dailyDamage: 17141
dailyChallenge: 1
updateTime: 1690732805
allDamage: 229569
allRoundCount: 380
allConfigModelThp: 0
maxDamage: 17141
}
dailyBonusCount: 0
[INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-9 11:41:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.17775989696383 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 7 1
[INFO:2023-7-9 11:41:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1822497452
challenge: 23
}
actBossUser {
defineId: 5
expiredTime: 1691078399
damage: 112865
challenge: 16
dailyDamage: 17141
dailyChallenge: 1
updateTime: 1690732805
allDamage: 229569
allRoundCount: 380
allConfigModelThp: 0
maxDamage: 17141
}
dailyBonusCount: 0
[INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-9 11:41:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.12891839444637 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 8 1
[INFO:2023-7-9 11:41:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:41:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1
[INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:41:25]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-9 11:41:25]||||| Sender socketClient version=1
[INFO:2023-7-9 11:41:25]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=69
[INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1822497452
challenge: 23
}
actBossUser {
defineId: 5
expiredTime: 1691078399
damage: 112865
challenge: 16
dailyDamage: 17141
dailyChallenge: 1
updateTime: 1690732805
allDamage: 229569
allRoundCount: 380
allConfigModelThp: 0
maxDamage: 17141
}
dailyBonusCount: 0
[INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-9 11:41:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.0909318998456 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 9 1
[INFO:2023-7-9 11:41:26][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:41:26]DestroyUnusedResources:1,2,time=,paths:
[INFO:2023-7-9 11:41:44]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=476
[INFO:2023-7-9 11:41:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 63000001
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000003
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000016
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000002
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000005
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000004
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000007
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000006
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000009
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000010
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000003
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000002
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000001
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000007
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000006
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000005
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000004
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000011
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 60000010
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000009
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000008
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000015
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000014
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000013
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000012
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 61000002
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 61000003
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 61000001
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 61000006
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 61000007
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 61000004
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 61000005
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 61000010
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 61000011
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 61000009
progress: 1
hasFinished: false
donCount: 0
}
taskInfos {
id: 61000012
progress: 0
hasFinished: false
donCount: 0
}
[INFO:2023-7-9 11:41:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-7-9 11:41:44][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 12 1
[WARN:2023-7-9 11:41:44][@logic/extensions/guild/model/GuildTaskModel.lua:26]:{_checkTaskCount}服务器下发了4个以上的协会任务!!!
[INFO:2023-7-9 11:41:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 7 当前队列数量= 1
[INFO:2023-7-9 11:41:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActDailyBonusRequest
[INFO:2023-7-9 11:41:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:41:44]==> Sender Auto Serialize Message,extId=65,cmd=7,size=11
[INFO:2023-7-9 11:41:44]||||| Sender socketClient version=1
[INFO:2023-7-9 11:41:44]<== Receiver Message, socketClient version=1,extId=65,cmd=7,status=-97,size=8
[INFO:2023-7-9 11:41:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:41:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActDailyBonusReply <---
[INFO:2023-7-9 11:41:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 7 所需时间单位秒 = 0.084331000223756 移走了序号= 1 的消息,当前队列数量= 0 || -97 GetActDailyBonusReply 13 1
[INFO:2023-7-9 11:41:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 7 当前队列数量= 1
[INFO:2023-7-9 11:41:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActDailyBonusRequest
[INFO:2023-7-9 11:41:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:41:46]==> Sender Auto Serialize Message,extId=65,cmd=7,size=11
[INFO:2023-7-9 11:41:46]||||| Sender socketClient version=1
[INFO:2023-7-9 11:41:46]<== Receiver Message, socketClient version=1,extId=65,cmd=7,status=-97,size=8
[INFO:2023-7-9 11:41:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:41:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActDailyBonusReply <---
[INFO:2023-7-9 11:41:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 7 所需时间单位秒 = 0.1003101002425 移走了序号= 1 的消息,当前队列数量= 0 || -97 GetActDailyBonusReply 14 1
[INFO:2023-7-9 11:41:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:41:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1
[INFO:2023-7-9 11:41:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-9 11:41:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:41:47]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-9 11:41:47]||||| Sender socketClient version=1
[INFO:2023-7-9 11:41:47]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67
[INFO:2023-7-9 11:41:47]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=91
[INFO:2023-7-9 11:41:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1822497452
challenge: 23
}
actBossUser {
defineId: 5
expiredTime: 1691078399
damage: 130006
challenge: 16
dailyDamage: 0
dailyChallenge: 0
updateTime: 1690819143
allDamage: 229569
allRoundCount: 380
allConfigModelThp: 0
maxDamage: 17141
}
dailyBonusCount: 0
[INFO:2023-7-9 11:41:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-9 11:41:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.10118369944394 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 15 1
[INFO:2023-7-9 11:41:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 12870033
mailId: 29
params:
attachment: 1#11070001#500|2#4#20|2#6#10|2#1#10|1#11070002#400|2#2#1000
state: 0
createTime: 1690819143742
isCollection: false
}
[INFO:2023-7-9 11:41:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2023-7-9 11:41:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 16 1
[INFO:2023-7-9 11:41:48][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:41:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:41:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1
[INFO:2023-7-9 11:41:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-9 11:41:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:41:48]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-9 11:41:48]||||| Sender socketClient version=1
[INFO:2023-7-9 11:41:48]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67
[INFO:2023-7-9 11:41:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1822497452
challenge: 23
}
actBossUser {
defineId: 5
expiredTime: 1691078399
damage: 130006
challenge: 16
dailyDamage: 0
dailyChallenge: 0
updateTime: 1690819144
allDamage: 229569
allRoundCount: 380
allConfigModelThp: 0
maxDamage: 17141
}
dailyBonusCount: 0
[INFO:2023-7-9 11:41:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-9 11:41:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.10143489949405 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 17 1
[INFO:2023-7-9 11:41:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:41:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:41:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 2
[INFO:2023-7-9 11:41:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-9 11:41:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:41:48]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-9 11:41:48]||||| Sender socketClient version=1
[INFO:2023-7-9 11:41:48]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67
[INFO:2023-7-9 11:41:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1822497452
challenge: 23
}
actBossUser {
defineId: 5
expiredTime: 1691078399
damage: 130006
challenge: 16
dailyDamage: 0
dailyChallenge: 0
updateTime: 1690819144
allDamage: 229569
allRoundCount: 380
allConfigModelThp: 0
maxDamage: 17141
}
dailyBonusCount: 0
[INFO:2023-7-9 11:41:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-9 11:41:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.13487719930708 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 19 1
[INFO:2023-7-9 11:41:49][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:41:49]DestroyUnusedResources:2,2,time=,paths:
[INFO:2023-7-9 11:41:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2023-7-9 11:41:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2023-7-9 11:41:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 242
[INFO:2023-7-9 11:41:49]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2023-7-9 11:41:49]||||| Sender socketClient version=1
[INFO:2023-7-9 11:41:49]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2023-7-9 11:41:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 242
infos {
id: 2
value: 1
time: 1691078399
}
replaceAll: false
}
[INFO:2023-7-9 11:41:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2023-7-9 11:41:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.16208109818399 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 20 1
[INFO:2023-7-9 11:41:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:41:54][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-7-9 11:41:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:41:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1
[INFO:2023-7-9 11:41:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest
[INFO:2023-7-9 11:41:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:41:55]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11
[INFO:2023-7-9 11:41:55]||||| Sender socketClient version=1
[INFO:2023-7-9 11:41:55]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26
[INFO:2023-7-9 11:41:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1930000000
challenge: 23
}
[INFO:2023-7-9 11:41:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <---
[INFO:2023-7-9 11:41:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.084280099719763 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 21 1
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:2] === [bootstrap/starter_lua.lua]:12
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:2]localVals k: msg, v: Animation not found: die
Parameter name: animationName
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:61]:{logValues}[logVals l:3] === C function '[nil]'
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:3]localVals k: (*temporary), v: die
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:84]:{logValues}[logVals l:3]upVals k: , v: function: 0x01b53f615cb8
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:61]:{logValues}[logVals l:4] === C function '[__newindex]'
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: (*temporary), v: table: 0x01b53f614768
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:5] === [logic/common/ugui/UISpine]:246
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: isForceRestart, v: false
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: self, v: table: 0x01b5e61c70c8
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: (*temporary), v: 9.2795119742679e-312
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: isLoop, v: false
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: animState, v: die
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:6] === [logic/extensions/fbactivity/view/FbThiefBossActivityView]:174
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: isDead, v: true
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: self, v: table: 0x01b55f19f778
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:7] === [logic/extensions/fbactivity/view/FbThiefBossActivityView]:245
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: self, v: table: 0x01b55f19f778
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:8] === [bootstrap/starter_lua.lua]:30
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:84]:{logValues}[logVals l:8]upVals k: func, v: function: 0x01b558e64a58
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:84]:{logValues}[logVals l:8]upVals k: args, v: table: 0x01b55d777678
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:61]:{logValues}[logVals l:9] === C function '[trycall]'
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: (*temporary), v: function: 0x01b53f788d10
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:10] === [framework/notify/NotifyDispatcher]:210
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: i, v: 2
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: (for step), v: 1
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: listeners, v: table: 0x01b54c82fd58
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: (for limit), v: 1
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: entries, v: table: 0x01b54c82f7b8
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: (for index), v: 1
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: j, v: 1
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: entryCount, v: 1
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: targetObj, v: table: 0x01b54c71bd00
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: notifyName, v: 2279
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:11] === [frameworkext/lmvc/controller/BaseController]:51
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: name, v: 2279
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: self, v: table: 0x01b54c314870
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:12] === [logic/extensions/fbactivity/agent/FbActivityBossAgent]:21
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: status, v: 0
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: self, v: table: 0x01b54c310bc0
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: actBoss, v: defineId: 5
expiredTime: 1691078399
damage: 1930000000
challenge: 23
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: msg, v: actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1930000000
challenge: 23
}
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:13] === [bootstrap/starter_lua.lua]:30
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:84]:{logValues}[logVals l:13]upVals k: func, v: function: 0x01b54c3106d8
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:84]:{logValues}[logVals l:13]upVals k: args, v: table: 0x01b5e62a62c0
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:61]:{logValues}[logVals l:14] === C function '[trycall]'
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:14]localVals k: (*temporary), v: function: 0x01b53f788d10
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:15] === [frameworkext/lmvc/ExtensionMgr]:266
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: i, v: 1
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: self, v: table: 0x01b53fcb1680
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: (for step), v: 1
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: handler, v: function: 0x01b54c3106d8
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: extId, v: 65
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: (for limit), v: 1
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: msg, v: actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1930000000
challenge: 23
}
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: (for index), v: 1
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: count, v: 1
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: agents, v: table: 0x01b54c30e560
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: cmd, v: 1
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: structName, v: GetActBossReply
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: status, v: 0
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:16] === [logic/common/logic/FrameworkReLogicMgr]:393
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: self, v: table: 0x01b53fcb1680
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: msg, v: actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1930000000
challenge: 23
}
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: status, v: 0
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: cmd, v: 1
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: extId, v: 65
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: structName, v: GetActBossReply
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:17] === [bootstrap/starter_lua.lua]:30
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:84]:{logValues}[logVals l:17]upVals k: func, v: function: 0x01b5565cd4a8
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:84]:{logValues}[logVals l:17]upVals k: args, v: table: 0x01b556d9bfe0
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:61]:{logValues}[logVals l:18] === C function '[trycall]'
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:18]localVals k: (*temporary), v: function: 0x01b53f788d10
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:19] === [framework/network/NetConnMgr]:273
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: i, v: 2
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: self, v: table: 0x01b53fa0a9a8
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: downTag, v: 21
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: status, v: 0
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: extId, v: 65
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: (for step), v: 1
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: msg, v: actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1930000000
challenge: 23
}
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: data, v:
�������
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: (for limit), v: 2
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: (for index), v: 2
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: cmd, v: 1
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: connType, v: 1
[INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: structName, v: GetActBossReply
[ERROR:2023-7-9 11:41:55]11:41:55.273-863: [.lua:-1]:Animation not found: die
Parameter name: animationName
stack traceback:
bootstrap/starter_lua.lua:13: in function
[C]: at 0x613c2c60
[C]: in function '__newindex'
logic/common/ugui/UISpine:246: in function 'play'
logic/extensions/fbactivity/view/FbThiefBossActivityView:174: in function '_updateBossHp'
logic/extensions/fbactivity/view/FbThiefBossActivityView:245: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/controller/BaseController:51: in function 'localNotify'
logic/extensions/fbactivity/agent/FbActivityBossAgent:21: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
UnityEngine.Debug:LogError (object)
LuaInterface.Debugger:LogError (string)
LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214)
LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732)
LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110)
LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211)
Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34)
Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153)
Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190)
Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231)
Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184)
[ERROR:2023-7-9 11:41:55]11:41:55.273-863: [.lua:-1]:Animation not found: die
Parameter name: animationName
stack traceback:
bootstrap/starter_lua.lua:13: in function
[C]: at 0x613c2c60
[C]: in function '__newindex'
logic/common/ugui/UISpine:246: in function 'play'
logic/extensions/fbactivity/view/FbThiefBossActivityView:174: in function '_updateBossHp'
logic/extensions/fbactivity/view/FbThiefBossActivityView:245: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/controller/BaseController:51: in function 'localNotify'
logic/extensions/fbactivity/agent/FbActivityBossAgent:21: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
UnityEngine.Debug:LogError (object)
LuaInterface.Debugger:LogError (string)
LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214)
LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732)
LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110)
LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211)
Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34)
Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153)
Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190)
Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231)
Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184)
[INFO:2023-7-9 11:42:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:42:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1
[INFO:2023-7-9 11:42:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-9 11:42:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:42:0]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-9 11:42:0]||||| Sender socketClient version=1
[INFO:2023-7-9 11:42:0]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67
[INFO:2023-7-9 11:42:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1930000000
challenge: 23
}
actBossUser {
defineId: 5
expiredTime: 1691078399
damage: 130006
challenge: 16
dailyDamage: 0
dailyChallenge: 0
updateTime: 1690819157
allDamage: 229569
allRoundCount: 380
allConfigModelThp: 0
maxDamage: 17141
}
dailyBonusCount: 0
[INFO:2023-7-9 11:42:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-9 11:42:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.10207259841263 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 23 1
[INFO:2023-7-9 11:42:1][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:42:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:42:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1
[INFO:2023-7-9 11:42:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-9 11:42:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:42:1]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-9 11:42:1]||||| Sender socketClient version=1
[INFO:2023-7-9 11:42:1]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67
[INFO:2023-7-9 11:42:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1930000000
challenge: 23
}
actBossUser {
defineId: 5
expiredTime: 1691078399
damage: 130006
challenge: 16
dailyDamage: 0
dailyChallenge: 0
updateTime: 1690819158
allDamage: 229569
allRoundCount: 380
allConfigModelThp: 0
maxDamage: 17141
}
dailyBonusCount: 0
[INFO:2023-7-9 11:42:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-9 11:42:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.084816997870803 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 24 1
[INFO:2023-7-9 11:42:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 44 当前队列数量= 1
[INFO:2023-7-9 11:42:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryUnlockRequest
[INFO:2023-7-9 11:42:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 400022
[INFO:2023-7-9 11:42:1]==> Sender Auto Serialize Message,extId=43,cmd=44,size=13
[INFO:2023-7-9 11:42:1]||||| Sender socketClient version=1
[INFO:2023-7-9 11:42:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:42:1]<== Receiver Message, socketClient version=1,extId=43,cmd=44,status=0,size=21
[INFO:2023-7-9 11:42:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyInfo {
storyId: 400022
unlockTime: 1690819158575
}
[INFO:2023-7-9 11:42:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryUnlockReply <---
[INFO:2023-7-9 11:42:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 44 所需时间单位秒 = 0.08480130136013 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryUnlockReply 25 1
[INFO:2023-7-9 11:42:2][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:42:2]DestroyUnusedResources:7,2,time=,paths:
[INFO:2023-7-9 11:42:4][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 5 当前队列数量= 1
[INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SkipStoryLogRequest
[INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 400022
[INFO:2023-7-9 11:42:4]==> Sender Auto Serialize Message,extId=46,cmd=5,size=13
[INFO:2023-7-9 11:42:4]||||| Sender socketClient version=1
[INFO:2023-7-9 11:42:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:42:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 2
[INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:42:4]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-9 11:42:4]||||| Sender socketClient version=1
[INFO:2023-7-9 11:42:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:42:4]<== Receiver Message, socketClient version=1,extId=46,cmd=5,status=0,size=8
[INFO:2023-7-9 11:42:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 3
[INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:42:4]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-9 11:42:4]||||| Sender socketClient version=1
[INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SkipStoryLogReply <---
[INFO:2023-7-9 11:42:4][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 5 所需时间单位秒 = 0.1154136005789 移走了序号= 1 的消息,当前队列数量= 2 || 0 SkipStoryLogReply 26 1
[INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:63]:{logValues}[logVals l:2] === [bootstrap/starter_lua.lua]:20
[INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:2]localVals k: msg, v: Animation not found: die
Parameter name: animationName
[INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:61]:{logValues}[logVals l:3] === C function '[nil]'
[INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:3]localVals k: (*temporary), v: die
[INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:84]:{logValues}[logVals l:3]upVals k: , v: function: 0x01b53f615cb8
[INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:61]:{logValues}[logVals l:4] === C function '[__newindex]'
[INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: (*temporary), v: table: 0x01b53f614768
[INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:63]:{logValues}[logVals l:5] === [logic/common/ugui/UISpine]:246
[INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: isLoop, v: false
[INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: self, v: table: 0x01b54c880288
[INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: animState, v: die
[INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: (*temporary), v: 9.2795119742679e-312
[INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:63]:{logValues}[logVals l:6] === [logic/common/ugui/UISpine]:174
[INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: skeletonGO, v: 130074_llw_guaiwu-ui_p(Clone) (UnityEngine.GameObject)
[INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: self, v: table: 0x01b54c880288
[INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: animState, v: die
[INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: loader, v: table: 0x01b54a8c7810
[INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:84]:{logValues}[logVals l:6]upVals k: UISpine, v: table: 0x01b54d17dd98
[INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:63]:{logValues}[logVals l:7] === [framework/resource/loader/PrefabLoader]:82
[INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: tempHandlerObj, v: table: 0x01b54c880288
[INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: self, v: table: 0x01b54a8c7810
[INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: res, v: Framework.Resource
[INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: tempHandler, v: function: 0x01b54d181fe0
[ERROR:2023-7-9 11:42:4]11:42:04.482-364: [.lua:-1]:Animation not found: die
Parameter name: animationName
stack traceback:
bootstrap/starter_lua.lua:21: in function
[C]: at 0x613c2c60
[C]: in function '__newindex'
logic/common/ugui/UISpine:246: in function 'play'
logic/common/ugui/UISpine:174: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
UnityEngine.Debug:LogError (object)
LuaInterface.Debugger:LogError (string)
LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214)
LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732)
LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110)
LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151)
Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46)
Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493)
Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95)
Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
[ERROR:2023-7-9 11:42:4]11:42:04.482-364: [.lua:-1]:Animation not found: die
Parameter name: animationName
stack traceback:
bootstrap/starter_lua.lua:21: in function
[C]: at 0x613c2c60
[C]: in function '__newindex'
logic/common/ugui/UISpine:246: in function 'play'
logic/common/ugui/UISpine:174: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
UnityEngine.Debug:LogError (object)
LuaInterface.Debugger:LogError (string)
LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214)
LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732)
LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110)
LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151)
Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46)
Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493)
Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95)
Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
[ERROR:2023-7-9 11:42:4]Resource Handle Error=====>character/130074_llw_guaiwu/130074_llw_guaiwu-ui_p.prefab@Animation not found: die
Parameter name: animationName@Spine.AnimationState:SetAnimation(Int32, String, Boolean) (at Assets/ThirdParty/Spine/Runtime/spine-csharp/AnimationState.cs:680)
Spine.Unity.SkeletonGraphic:set_AnimationName(String) (at Assets/ThirdParty/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs:623)
Spine_Unity_SkeletonGraphicWrap:set_AnimationName(IntPtr) (at Assets/Scripts/ToLua/Source/Generate/Spine_Unity_SkeletonGraphicWrap.cs:1537)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732)
LuaInterface.LuaFunction:PCall() (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110)
LuaInterface.LuaFunction:Call(LuaTable, Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151)
Framework.ResourceListener:InvokeCallback(Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46)
Framework.ResourceCache:OnResourceDone(Resource, Boolean) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493)
Framework.DirectResourceLoader:OnLoadDone(Resource, Boolean) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95)
Framework.d__13:MoveNext() (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.Debug:LogError (object)
Framework.CLogger:LogError (object) (at Assets/aounity-framework/Scripts/CSharp/Framework/Logger/CLogger.cs:204)
Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:497)
Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95)
Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
[ERROR:2023-7-9 11:42:4]Resource Handle Error=====>character/130074_llw_guaiwu/130074_llw_guaiwu-ui_p.prefab@Animation not found: die
Parameter name: animationName@Spine.AnimationState:SetAnimation(Int32, String, Boolean) (at Assets/ThirdParty/Spine/Runtime/spine-csharp/AnimationState.cs:680)
Spine.Unity.SkeletonGraphic:set_AnimationName(String) (at Assets/ThirdParty/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs:623)
Spine_Unity_SkeletonGraphicWrap:set_AnimationName(IntPtr) (at Assets/Scripts/ToLua/Source/Generate/Spine_Unity_SkeletonGraphicWrap.cs:1537)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732)
LuaInterface.LuaFunction:PCall() (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110)
LuaInterface.LuaFunction:Call(LuaTable, Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151)
Framework.ResourceListener:InvokeCallback(Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46)
Framework.ResourceCache:OnResourceDone(Resource, Boolean) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493)
Framework.DirectResourceLoader:OnLoadDone(Resource, Boolean) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95)
Framework.d__13:MoveNext() (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.Debug:LogError (object)
Framework.CLogger:LogError (object) (at Assets/aounity-framework/Scripts/CSharp/Framework/Logger/CLogger.cs:204)
Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:497)
Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95)
Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
[INFO:2023-7-9 11:42:4]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67
[INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1930000000
challenge: 23
}
actBossUser {
defineId: 5
expiredTime: 1691078399
damage: 130006
challenge: 16
dailyDamage: 0
dailyChallenge: 0
updateTime: 1690819161
allDamage: 229569
allRoundCount: 380
allConfigModelThp: 0
maxDamage: 17141
}
dailyBonusCount: 0
[INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-9 11:42:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.1488064005971 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 27 1
[INFO:2023-7-9 11:42:4]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67
[INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1930000000
challenge: 23
}
actBossUser {
defineId: 5
expiredTime: 1691078399
damage: 130006
challenge: 16
dailyDamage: 0
dailyChallenge: 0
updateTime: 1690819161
allDamage: 229569
allRoundCount: 380
allConfigModelThp: 0
maxDamage: 17141
}
dailyBonusCount: 0
[INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-9 11:42:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.1337421014905 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 28 1
[INFO:2023-7-9 11:42:5][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:42:6][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:42:6]DestroyUnusedResources:9,2,time=,paths:
[INFO:2023-7-9 11:42:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:42:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1
[INFO:2023-7-9 11:42:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest
[INFO:2023-7-9 11:42:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:42:25]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11
[INFO:2023-7-9 11:42:25]||||| Sender socketClient version=1
[INFO:2023-7-9 11:42:25]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26
[INFO:2023-7-9 11:42:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1930000000
challenge: 23
}
[INFO:2023-7-9 11:42:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <---
[INFO:2023-7-9 11:42:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.084255699068308 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 31 1
[INFO:2023-7-9 11:42:44]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=128
[INFO:2023-7-9 11:42:44]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=112
[INFO:2023-7-9 11:42:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 60501
name: ljy34
gender: 2
portrait: 11100001
exp: 15264
signature:
chefTitle: 0
roleNum: 5
heroRate: 6.9
dungeonCount: 29
longWarCount: 0
serialLoginDays: 18
totalLoginDays: 18
heroCharCover: 2000
frame: 11110001
touchCountLeft: 5
registerTime: 1690733077
lastLogoutTime: 1690646345
birthday:
pvpScore: 0
pvpFightCount: 0
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2000
lastUpdateTime: 1690733201
autoChangeDaily: false
}
isReturn: false
mentorRoleId: 0
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
}
[INFO:2023-7-9 11:42:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <---
[INFO:2023-7-9 11:42:44][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 34 1
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1}
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1}
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 최대한 빨리 처리해야 된다고~","number":1}
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 주문을 완료하면 풍부한 보수를 얻을 수 있어~","number":1}
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1}
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 어서 음식을 준비해~","number":1}
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":3,"contentText":"[묘회]새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1}
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":5,"contentText":"[묘회]새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1}
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[묘회]새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1}
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":7,"contentText":"[동심 토요일]소주, 보상 전달! 접속만 하면 토요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[개운한 일요일]소주, 보상 전달! 접속만 하면 일요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1}
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":2,"contentText":"[이벤트 월요일]소주, 보상 전달! 접속만 하면 월요일 혜택을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1}
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 야식이 준비 되었어, 밤에 제때 먹도록 해~","number":1}
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"\"너 왜 아직도 돌아오지 않는 거야! 밖에서 노느라 신난 거야?!\" 아푸가 당신에게 한번에 66개의 이모티콘을 보냈습니다, 당신의 디바이스가 느려질 것입니다!","interval":432000000}
[INFO:2023-7-9 11:42:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos {
id: 62026009
progress: 18
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026010
progress: 18
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026011
progress: 18
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026012
progress: 18
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026013
progress: 18
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026014
progress: 18
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026015
progress: 18
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026016
progress: 18
reachTime: 0
isGainBonus: false
}
[INFO:2023-7-9 11:42:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <---
[INFO:2023-7-9 11:42:44][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 35 1
[INFO:2023-7-9 11:42:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:42:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2023-7-9 11:42:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-7-9 11:42:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:42:46]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-7-9 11:42:46]||||| Sender socketClient version=1
[INFO:2023-7-9 11:42:46]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324
[INFO:2023-7-9 11:42:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1690516800000
endTime: 1690948800000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10075
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10078
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10079
startTime: 1689904800000
endTime: 1691078399000
}
activityInfos {
id: 10080
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10081
startTime: 1689300000000
endTime: 1691251199000
}
activityInfos {
id: 10082
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10083
startTime: 1690387200000
endTime: 1691251199000
}
activityInfos {
id: 10085
startTime: 1687831200000
endTime: 1691683199000
}
activityInfos {
id: 10087
startTime: 1689300000000
endTime: 1691078399000
}
[INFO:2023-7-9 11:42:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-7-9 11:42:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.083270700648427 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 36 1
[INFO:2023-7-9 11:42:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:42:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1
[INFO:2023-7-9 11:42:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest
[INFO:2023-7-9 11:42:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:42:55]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11
[INFO:2023-7-9 11:42:55]||||| Sender socketClient version=1
[INFO:2023-7-9 11:42:55]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26
[INFO:2023-7-9 11:42:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1930000000
challenge: 23
}
[INFO:2023-7-9 11:42:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <---
[INFO:2023-7-9 11:42:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067822499200702 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 38 1
[INFO:2023-7-9 11:43:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:43:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1
[INFO:2023-7-9 11:43:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest
[INFO:2023-7-9 11:43:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:43:25]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11
[INFO:2023-7-9 11:43:25]||||| Sender socketClient version=1
[INFO:2023-7-9 11:43:25]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26
[INFO:2023-7-9 11:43:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1930000000
challenge: 23
}
[INFO:2023-7-9 11:43:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <---
[INFO:2023-7-9 11:43:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067846098914742 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 41 1
[INFO:2023-7-9 11:43:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:43:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1
[INFO:2023-7-9 11:43:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest
[INFO:2023-7-9 11:43:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:43:55]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11
[INFO:2023-7-9 11:43:55]||||| Sender socketClient version=1
[INFO:2023-7-9 11:43:55]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26
[INFO:2023-7-9 11:43:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1930000000
challenge: 23
}
[INFO:2023-7-9 11:43:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <---
[INFO:2023-7-9 11:43:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067495698109269 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 45 1
[INFO:2023-7-9 11:44:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:44:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1
[INFO:2023-7-9 11:44:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest
[INFO:2023-7-9 11:44:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:44:25]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11
[INFO:2023-7-9 11:44:25]||||| Sender socketClient version=1
[INFO:2023-7-9 11:44:25]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26
[INFO:2023-7-9 11:44:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1930000000
challenge: 23
}
[INFO:2023-7-9 11:44:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <---
[INFO:2023-7-9 11:44:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.066839102655649 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 49 1
[INFO:2023-7-9 11:44:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:44:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1
[INFO:2023-7-9 11:44:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest
[INFO:2023-7-9 11:44:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:44:55]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11
[INFO:2023-7-9 11:44:55]||||| Sender socketClient version=1
[INFO:2023-7-9 11:44:55]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26
[INFO:2023-7-9 11:44:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1930000000
challenge: 23
}
[INFO:2023-7-9 11:44:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <---
[INFO:2023-7-9 11:44:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.06685539893806 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 53 1
[INFO:2023-7-9 11:45:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:45:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1
[INFO:2023-7-9 11:45:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest
[INFO:2023-7-9 11:45:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:45:25]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11
[INFO:2023-7-9 11:45:25]||||| Sender socketClient version=1
[INFO:2023-7-9 11:45:25]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26
[INFO:2023-7-9 11:45:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1930000000
challenge: 23
}
[INFO:2023-7-9 11:45:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <---
[INFO:2023-7-9 11:45:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067514101043344 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 56 1
[INFO:2023-7-9 11:45:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:45:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1
[INFO:2023-7-9 11:45:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest
[INFO:2023-7-9 11:45:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:45:55]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11
[INFO:2023-7-9 11:45:55]||||| Sender socketClient version=1
[INFO:2023-7-9 11:45:55]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26
[INFO:2023-7-9 11:45:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1930000000
challenge: 23
}
[INFO:2023-7-9 11:45:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <---
[INFO:2023-7-9 11:45:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.084918802604079 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 60 1
[INFO:2023-7-9 11:46:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:46:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1
[INFO:2023-7-9 11:46:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest
[INFO:2023-7-9 11:46:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:46:25]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11
[INFO:2023-7-9 11:46:25]||||| Sender socketClient version=1
[INFO:2023-7-9 11:46:25]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26
[INFO:2023-7-9 11:46:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1930000000
challenge: 23
}
[INFO:2023-7-9 11:46:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <---
[INFO:2023-7-9 11:46:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067314799875021 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 64 1
[INFO:2023-7-9 11:46:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:46:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1
[INFO:2023-7-9 11:46:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest
[INFO:2023-7-9 11:46:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:46:55]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11
[INFO:2023-7-9 11:46:55]||||| Sender socketClient version=1
[INFO:2023-7-9 11:46:55]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26
[INFO:2023-7-9 11:46:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1930000000
challenge: 23
}
[INFO:2023-7-9 11:46:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <---
[INFO:2023-7-9 11:46:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067832600325346 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 67 1
[INFO:2023-7-9 11:47:14][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:47:15][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:47:15]DestroyUnusedResources:7,2,time=,paths:
[INFO:2023-7-9 11:47:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:47:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1
[INFO:2023-7-9 11:47:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-9 11:47:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5
[INFO:2023-7-9 11:47:23]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-9 11:47:23]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:23]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67
[INFO:2023-7-9 11:47:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 5
expiredTime: 1691078399
damage: 1930000000
challenge: 23
}
actBossUser {
defineId: 5
expiredTime: 1691078399
damage: 130006
challenge: 16
dailyDamage: 0
dailyChallenge: 0
updateTime: 1690819479
allDamage: 229569
allRoundCount: 380
allConfigModelThp: 0
maxDamage: 17141
}
dailyBonusCount: 0
[INFO:2023-7-9 11:47:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-9 11:47:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.10089300014079 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 71 1
[INFO:2023-7-9 11:47:23][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=21,id=300006
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/promo/controller/PromoCenterSceneController:43: in function 'enterScene'
logic/extensions/fbactivity/controller/FbActivityController:240: in function 'exitScene'
logic/extensions/fbactivity/view/FbActivityView:49: in function
[INFO:2023-7-9 11:47:23][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2023-7-9 11:47:23][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=20,id=107
[INFO:2023-7-9 11:47:23][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-7-9 11:47:23][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:47:23][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:47:23][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:47:23][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-7-9 11:47:23][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:47:23]DestroyUnusedResources:19,2,time=,paths:
[INFO:2023-7-9 11:47:24][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=21,id=300006
[INFO:2023-7-9 11:47:24][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 1 zoneId: nil
[INFO:2023-7-9 11:47:24][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 185 找到: true
[INFO:2023-7-9 11:47:24][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 185 挂点: cj_bl_p1 zoneId: nil zoneName: nil
[INFO:2023-7-9 11:47:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:47:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:47:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:47:24]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-7-9 11:47:24]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:47:24][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=21,id=300006,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/promocenter/stage/PromoCenterSceneStage:34: in function '_onAllResLoaded'
logic/scene/promocenter/stage/PromoCenterSceneStage:45: in function 'onViewsLoaded'
logic/scene/promocenter/viewhandler/PromoCenterSceneViewHandler:29: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-7-9 11:47:24]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-7-9 11:47:24][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:47:24]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:24][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 185 go: SceneTrigger_185_4
[INFO:2023-7-9 11:47:24]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324
[INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1690516800000
endTime: 1690948800000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10075
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10078
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10079
startTime: 1689904800000
endTime: 1691078399000
}
activityInfos {
id: 10080
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10081
startTime: 1689300000000
endTime: 1691251199000
}
activityInfos {
id: 10082
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10083
startTime: 1690387200000
endTime: 1691251199000
}
activityInfos {
id: 10085
startTime: 1687831200000
endTime: 1691683199000
}
activityInfos {
id: 10087
startTime: 1689300000000
endTime: 1691078399000
}
[INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-7-9 11:47:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.091828998178244 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 72 1
[INFO:2023-7-9 11:47:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 114 1 当前队列数量= 2
[INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest
[INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 18
[INFO:2023-7-9 11:47:24]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11
[INFO:2023-7-9 11:47:24]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:24]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324
[INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1690516800000
endTime: 1690948800000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10075
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10078
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10079
startTime: 1689904800000
endTime: 1691078399000
}
activityInfos {
id: 10080
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10081
startTime: 1689300000000
endTime: 1691251199000
}
activityInfos {
id: 10082
startTime: 1689300000000
endTime: 1691078399000
}
activityInfos {
id: 10083
startTime: 1690387200000
endTime: 1691251199000
}
activityInfos {
id: 10085
startTime: 1687831200000
endTime: 1691683199000
}
activityInfos {
id: 10087
startTime: 1689300000000
endTime: 1691078399000
}
[INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-7-9 11:47:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.15906889736652 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 73 1
[INFO:2023-7-9 11:47:24]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14
[INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 18
getBonusCount: 0
}
[INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <---
[INFO:2023-7-9 11:47:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 114 1 所需时间单位秒 = 0.11811649799347 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 74 1
[INFO:2023-7-9 11:47:25][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2023-7-9 11:47:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2023-7-9 11:47:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 244
[INFO:2023-7-9 11:47:25][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:47:25]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-7-9 11:47:25]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2023-7-9 11:47:25]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:25]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=47
[INFO:2023-7-9 11:47:25]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=47
[INFO:2023-7-9 11:47:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 244
infos {
id: 10080
value: 1
time: 1690905600
}
replaceAll: false
}
redDotInfos {
defineId: 246
infos {
id: 0
value: 1
time: 1690905600
}
replaceAll: false
}
[INFO:2023-7-9 11:47:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-7-9 11:47:25][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 75 1
[INFO:2023-7-9 11:47:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 244
infos {
id: 10080
value: 1
time: 1690905600
}
replaceAll: false
}
redDotInfos {
defineId: 246
infos {
id: 0
value: 1
time: 1690905600
}
replaceAll: false
}
[INFO:2023-7-9 11:47:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2023-7-9 11:47:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 76 1
[INFO:2023-7-9 11:47:25][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/main/controller/MainController:147: in function 'enterMainScene'
logic/extensions/promo/view/center/PromoCommonCenterView:117: in function
[INFO:2023-7-9 11:47:25][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=21,id=300006
[INFO:2023-7-9 11:47:25][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-7-9 11:47:25][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:47:25][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:47:25][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-7-9 11:47:25][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:47:25]DestroyUnusedResources:4,2,time=,paths:
[INFO:2023-7-9 11:47:26][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205
[INFO:2023-7-9 11:47:26][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2023-7-9 11:47:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:47:26][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2023-7-9 11:47:26][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage:241: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[WARN:2023-7-9 11:47:26][@logic/extensions/pandora/controller/PandoraPanelController.lua:94]:{setPopReady}Pandora bPopReady= enterHallNoGuide
[INFO:2023-7-9 11:47:26][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:26][logic/extensions/battle/controller/BattleReconnectMgr.lua:122]:{startup}已经启动重连: 2
[INFO:2023-7-9 11:47:26][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 1 当前队列数量= 3
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTaskInfosRequest
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}typeIds: 6
[INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 12 当前队列数量= 4
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GrowTaskTypeRequest
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:47:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 5
[INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=45,cmd=1,size=11
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest
[INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=45,cmd=12,size=9
[INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9
[INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 6
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 7
[INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:26][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0
[INFO:2023-7-9 11:47:26][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 8
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 9
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 10
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 11
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 12
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:47:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:26]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.31519249454141 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetMonthCardInfoReply 77 1
[INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 12
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:26][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2023-7-9 11:47:26]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8
[INFO:2023-7-9 11:47:26]<== Receiver Message, socketClient version=1,extId=45,cmd=1,status=0,size=217
[INFO:2023-7-9 11:47:26]<== Receiver Message, socketClient version=1,extId=45,cmd=12,status=0,size=44
[INFO:2023-7-9 11:47:26]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=51
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.37449149414897 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetWeeklyCardInfoReply 78 1
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 65000115
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000114
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000113
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000112
progress: 1
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000111
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000110
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000109
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000108
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000107
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000106
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000105
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000104
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000103
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000102
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000101
progress: 1
hasFinished: false
donCount: 1
}
activityInfos {
typeId: 6
defineId: 4
value: 0
expiryTime: 549711024
}
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTaskInfosReply <---
[INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 1 所需时间单位秒 = 0.37449149414897 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetTaskInfosReply 79 1
[INFO:2023-7-9 11:47:26]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3170
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}types {
typeId: 1
isGained: false
}
types {
typeId: 2
isGained: false
}
types {
typeId: 3
isGained: false
}
types {
typeId: 4
isGained: false
}
types {
typeId: 5
isGained: false
}
types {
typeId: 6
isGained: false
}
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GrowTaskTypeReply <---
[INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 12 所需时间单位秒 = 0.37449149414897 移走了序号= 1 的消息,当前队列数量= 9 || 0 GrowTaskTypeReply 80 1
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
luckLevel: 4
drawIds: 13
drawIds: 18
drawIds: 20
drawIds: 19
lunarYear: 계묘토끼
lunarMonthAndDay: 6.15
}
serverTime: 1690819483562
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.39147679507732 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get103InfosReply 81 1
[INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
topupId: 4100
buyCount: 0
}
infos {
topupId: 8201
buyCount: 0
}
infos {
topupId: 8202
buyCount: 0
}
infos {
topupId: 8203
buyCount: 0
}
infos {
topupId: 8204
buyCount: 0
}
infos {
topupId: 8205
buyCount: 0
}
infos {
topupId: 8207
buyCount: 0
}
infos {
topupId: 6201
buyCount: 0
}
infos {
topupId: 6202
buyCount: 0
}
infos {
topupId: 6203
buyCount: 0
}
infos {
topupId: 6204
buyCount: 0
}
infos {
topupId: 6205
buyCount: 0
}
infos {
topupId: 6206
buyCount: 0
}
infos {
topupId: 6207
buyCount: 0
}
infos {
topupId: 6208
buyCount: 0
}
infos {
topupId: 6209
buyCount: 0
}
infos {
topupId: 6210
buyCount: 0
}
infos {
topupId: 6211
buyCount: 0
}
infos {
topupId: 6212
buyCount: 0
}
infos {
topupId: 6213
buyCount: 0
}
infos {
topupId: 6214
buyCount: 0
}
infos {
topupId: 8301
buyCount: 0
}
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[INFO:2023-7-9 11:47:27]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2023-7-9 11:47:27]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.43280709534883 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetJinyumantangInfoReply 84 1
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
poolId: 1
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 17
}
summonPools {
poolId: 11
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 69
}
summonPools {
poolId: 12
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 69
}
summonPools {
poolId: 13
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 69
}
summonPools {
poolId: 15
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 69
}
summonPools {
poolId: 16
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 69
}
summonPools {
poolId: 17
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 69
}
summonPools {
poolId: 133
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 69
}
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.43280709534883 移走了序号= 1 的消息,当前队列数量= 5 || 0 SummonPoolReply 85 1
[INFO:2023-7-9 11:47:27][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.45466839522123 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetUnReadNewspaperReply 86 1
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.45466839522123 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMysteryStoreInfoReply 87 1
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.45466839522123 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get137InfosReply 88 1
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 4
count: 667
lastRecoverTime: 1690819215724
dailyRecoveredCount: 0
expiredTime: 0
}
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.15627050027251 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 89 1
[INFO:2023-7-9 11:47:27][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-7-9 11:47:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-7-9 11:47:27]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 0
}
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.0725928992033 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 90 1
[INFO:2023-7-9 11:47:27][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[WARN:2023-7-9 11:47:27][@logic/extensions/pandora/controller/PandoraPanelController.lua:211]:{closure}Pandora _sendEnterHallNoGuideMsgToPandora
[INFO:2023-7-9 11:47:27][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-7-9 11:47:27]DestroyUnusedResources:1,2,time=,paths:
[INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 36
[INFO:2023-7-9 11:47:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:47:27]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11
[INFO:2023-7-9 11:47:27]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 2
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 249
[INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 3
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 281
[INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 4
[INFO:2023-7-9 11:47:27]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2023-7-9 11:47:27]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 44
[INFO:2023-7-9 11:47:27]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 5
[INFO:2023-7-9 11:47:27]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2023-7-9 11:47:27]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11
[INFO:2023-7-9 11:47:27]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 44
[INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 44
[INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 7
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 52
[INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 8
[INFO:2023-7-9 11:47:27]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2023-7-9 11:47:27]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 161
[INFO:2023-7-9 11:47:27]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11
[INFO:2023-7-9 11:47:27]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:27]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11
[INFO:2023-7-9 11:47:27]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:27]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2023-7-9 11:47:27]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:27]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.46042881347239 移走了序号= 1 的消息,当前队列数量= 7 || 0 ClickIconLogReply 91 1
[INFO:2023-7-9 11:47:27]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2023-7-9 11:47:27]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2023-7-9 11:47:27]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=26
[INFO:2023-7-9 11:47:27]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=26
[INFO:2023-7-9 11:47:28]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=26
[INFO:2023-7-9 11:47:28]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=43
[INFO:2023-7-9 11:47:28]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=75
[INFO:2023-7-9 11:47:28]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=75
[INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 249
infos {
id: 0
value: 0
time: 1690837200
}
replaceAll: false
}
[INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2023-7-9 11:47:28][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.12042149715126 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 92 1
[INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 281
infos {
id: 0
value: 0
time: 1690837200
}
replaceAll: false
}
[INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2023-7-9 11:47:28][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.12042149715126 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetRedDotInfosReply 93 1
[INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 44
infos {
id: 0
value: 1
time: 1690848000
}
replaceAll: false
}
[INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2023-7-9 11:47:28][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.12042149715126 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetRedDotInfosReply 94 1
[INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 44
infos {
id: 0
value: 1
time: 1690848000
}
replaceAll: false
}
[INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2023-7-9 11:47:28][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.14478659629822 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetRedDotInfosReply 95 1
[INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 44
infos {
id: 0
value: 1
time: 1690848000
}
replaceAll: false
}
[INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2023-7-9 11:47:28][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.14478659629822 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetRedDotInfosReply 96 1
[INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 623
infos {
id: 10456
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 52
infos {
id: 10001
value: 1
time: 1690905600
}
replaceAll: false
}
[INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-7-9 11:47:28][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 97 1
[INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 161
infos {
id: 0
value: 3
time: 1690837200
}
replaceAll: false
}
redDotInfos {
defineId: 623
replaceAll: false
}
redDotInfos {
defineId: 52
infos {
id: 10001
value: 1
time: 1690905600
}
infos {
id: 10004
value: 1
time: 0
}
infos {
id: 10011
value: 1
time: 1690837200
}
replaceAll: false
}
[INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2023-7-9 11:47:28][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.16145379655063 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetRedDotInfosReply 98 1
[INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 161
infos {
id: 0
value: 3
time: 1690837200
}
replaceAll: false
}
redDotInfos {
defineId: 623
replaceAll: false
}
redDotInfos {
defineId: 52
infos {
id: 10001
value: 1
time: 1690905600
}
infos {
id: 10004
value: 1
time: 0
}
infos {
id: 10011
value: 1
time: 1690837200
}
replaceAll: false
}
[INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2023-7-9 11:47:28][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.16145379655063 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 99 1
[INFO:2023-7-9 11:47:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 167
[INFO:2023-7-9 11:47:28]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2023-7-9 11:47:28]||||| Sender socketClient version=1
[INFO:2023-7-9 11:47:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:47:28]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 167
infos {
id: 0
value: 0
time: 1690905600
}
replaceAll: false
}
[INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2023-7-9 11:47:28][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.076834797859192 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 100 1
[INFO:2023-7-9 11:47:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:47:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:47:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:47:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:47:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:destroy, [param]:{}
[INFO:2023-7-9 11:47:32]Quit App!
[INFO:2023-7-9 11:47:32]1 status:DisConnect
[INFO:2023-7-9 11:47:32][logic/extensions/login/controller/LoginController.lua:199]:{closure}非手动,非服务器推送消息主动断开socket 的情况下,接收到Socket连接断开
[INFO:2023-7-9 11:47:32][logic/common/state/net/ReConnectionMgr.lua:316]:{_checkIsLostConnect}开始重连流程
[INFO:2023-7-9 11:47:32][logic/common/state/net/ReConnectionMgr.lua:330]:{_checkIsLostConnect}注意重连次数大于总次数,就重登。当前次数=,总次数= 0 5
[INFO:2023-7-9 11:47:32]1 sender LostConnect
[INFO:2023-7-9 11:47:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-9 11:47:32]1 headerBuffer== socketClient version=1@ThreadAbortException@ at (wrapper managed-to-native) System.Net.Sockets.Socket.Receive_internal(intptr,byte*,int,System.Net.Sockets.SocketFlags,int&,bool)
at System.Net.Sockets.Socket.Receive_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, System.Int32& error, System.Boolean blocking) [0x0000c] in <5a2009c85b134970925993880e2ecb2e>:0
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.Sockets.SocketError& errorCode) [0x0002e] in <5a2009c85b134970925993880e2ecb2e>:0
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0
at Framework.ByteMsgReceiver.Run () [0x0001b] in C:\PJG\pjg-client\UnityProj\Assets\aounity-framework\Scripts\CSharp\Framework\Network\Socket\Impl\ByteMsgReceiver.cs:46
[INFO:2023-7-9 11:47:32][logic/common/state/net/ReConnectionMgr.lua:374]:{_execReConnet}开始重新建立socket连接
[INFO:2023-7-9 11:47:32][logic/extensions/login/controller/LoginController.lua:66]:{sendSocketConnect}==============开始等待一段时间,然后再执行Socket连接服务器, ip=, port=, isYield= 43.131.241.226 9003 true
[INFO:2023-7-9 11:47:33]Destroy App!