==================================PREV=================================== [INFO:2023-7-9 11:19:29]PJG Start [INFO:2023-7-9 11:19:29]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0 [INFO:2023-7-9 11:19:29]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0 [INFO:2023-7-9 11:19:29]AoUnityStarter Start [INFO:2023-7-9 11:19:29]Start App [INFO:2023-7-9 11:19:29]ResourceCache.Instance.resLoadMode=Direct [INFO:2023-7-9 11:19:29]ResourceCache.Instance.isLuaBundle=False [INFO:2023-7-9 11:19:29]AoUnityStarter StartLua [INFO:2023-7-9 11:19:30][tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse [INFO:2023-7-9 11:19:30][tolua.lua:12]:os: Windows, arch: x64 [INFO:2023-7-9 11:19:30][bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started... [INFO:2023-7-9 11:19:30][bootstrap/BootstrapHelper.lua:73]:{closure}=======================百田渠道包======================= [WARN:2023-7-9 11:19:30][@bootstrap/BootstrapLauncher.lua:177]:{start}非腾讯渠道 初始化 Bugly [INFO:2023-7-9 11:19:30][bootstrap/BootstrapHelper.lua:412]:{initBugly}bugly 开启监听c#的异常!! [INFO:2023-7-9 11:19:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:hideTransition, [param]:{} [INFO:2023-7-9 11:19:31][bootstrap/check/CheckMgr.lua:280]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-kr 4 0 0 com.baitian.unity.editor [INFO:2023-7-9 11:19:31]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.0 [INFO:2023-7-9 11:19:31]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0 [INFO:2023-7-9 11:19:31]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0 [INFO:2023-7-9 11:19:31]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 0.0.0 [INFO:2023-7-9 11:19:31][bootstrap/check/CheckMgr.lua:292]:{closure}CheckMgr:onRequestRemoteVersionSuccess review zoneId false 0 [INFO:2023-7-9 11:19:31][bootstrap/BootstrapLauncherBase.lua:109]:{start}BootstrapLauncherBase start [INFO:2023-7-9 11:19:31][bootstrap/BootstrapLauncher.lua:393]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2023-7-9 11:19:31][bootstrap/BootstrapLauncherBase.lua:102]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2023-7-9 11:19:33][framework/LogicLauncherBase.lua:59]:{start}LogicLauncherBase start [INFO:2023-7-9 11:19:33][logic/logicLauncher/LogicLauncher.lua:10]:{onStart}is img preload:false [INFO:2023-7-9 11:19:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:setServerUrl, [param]:{"serverUrl":"http:\/\/10.17.1.98:8998\/"} [INFO:2023-7-9 11:19:34][framework/LogicLauncherBase.lua:53]:{onStart}LogicLauncherBase onStart [INFO:2023-7-9 11:19:37][bootstrap/performance/PerformanceMgr.lua:122]:{setResourcesMode}默认高端机 [INFO:2023-7-9 11:19:37][bootstrap/performance/PerformanceMgr.lua:177]:{setResourcesMode}缓冲区路径 = C:/Users/lijunying/AppData/LocalLow/Unity/baiao_pjg_upg_1 [INFO:2023-7-9 11:19:37][bootstrap/performance/PerformanceMgr.lua:178]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2023-7-9 11:19:37][bootstrap/performance/PerformanceMgr.lua:182]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -1 0 [INFO:2023-7-9 11:19:37][bootstrap/performance/PerformanceMgr.lua:190]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2023-7-9 11:19:37][bootstrap/performance/PerformanceMgr.lua:194]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1024 0 [INFO:2023-7-9 11:19:40][bootstrap/BootstrapHelper.lua:338]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2023-7-9 11:19:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1 [INFO:2023-7-9 11:19:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:clearNotifications, [param]:{} [INFO:2023-7-9 11:19:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":1,"notifyIds":"1003#1004#1007#1008#1009#1010#1019"} [INFO:2023-7-9 11:19:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":2,"notifyIds":"1001#1002#1005#1006#1014#1041#1043"} [INFO:2023-7-9 11:19:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":3,"notifyIds":"1011#1012#1013#1016#1017#1018"} [INFO:2023-7-9 11:19:40][logic/common/state/kr/KRGameStateMgr.lua:19]:{_createGoogleBackBtnLogic}谷歌推荐的back按键处理逻辑初始化成功! [INFO:2023-7-9 11:19:40]VideoMgr url = Assets/GameAssets/language/ko/movie/open.mp4 [INFO:2023-7-9 11:19:40]VideoMgr 没有preload,play之前需要prepare下 [INFO:2023-7-9 11:19:41]VideoMgr play开始 [INFO:2023-7-9 11:19:41]视频已经开始播放啦 [INFO:2023-7-9 11:20:16]VideoMgr play完毕 [INFO:2023-7-9 11:20:16]VideoMgr stop [INFO:2023-7-9 11:20:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:17][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:28]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 0langCode = ko [INFO:2023-7-9 11:20:17][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:71]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json [INFO:2023-7-9 11:20:17][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json?packageVersion=-1&channelId=112&langCode=ko&zoneId=201&appCode=swy-gpios-kr&isOutSide=1&version=-1 [INFO:2023-7-9 11:20:17][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:75]:{closure}NoticeWebController 使用http测试数据 isSuccess = true msg = {"code":0,"popups":null,"data":{"code":0,"detail":null,"value":{}}} [INFO:2023-7-9 11:20:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-7-9 11:20:17][@logic/extensions/noticeweb/model/NoticeWebModel.lua:128]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found! [INFO:2023-7-9 11:20:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0} [INFO:2023-7-9 11:20:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:closeNoticeView, [param]:{} [INFO:2023-7-9 11:20:20][logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1 [INFO:2023-7-9 11:20:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:20][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=ljy34 [INFO:2023-7-9 11:20:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-7-9 11:20:20][logic/extensions/login/agent/kr/KRLoginAgent.lua:204]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://43.131.241.226/login0.jsp?account=ljy34&platformId=0 [INFO:2023-7-9 11:20:21][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"528118af-4537-4416-9b80-64b17fc4a716"} [INFO:2023-7-9 11:20:21][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 528118af-4537-4416-9b80-64b17fc4a716 [INFO:2023-7-9 11:20:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-7-9 11:20:21][logic/extensions/login/agent/kr/KRLoginAgent.lua:42]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.131.241.226/login.jsp?btSessionId=528118af-4537-4416-9b80-64b17fc4a716&clientVersion=0.0.0&sysType=0&language=ko [INFO:2023-7-9 11:20:21][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-7-9 11:20:21][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":1,"isAdmin":true,"resultCode":0,"sessionId":"6efd1eb7-f958-4071-aa84-480f9248203a","userName":"0_ljy34","zoneInfo":{"id":102,"name":"韩国(周)","prefix":"","state":1}} [INFO:2023-7-9 11:20:21][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2023-7-9 11:20:21][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1688872821 [INFO:2023-7-9 11:20:21][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2023-7-9 11:20:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-7-9 11:20:21][logic/extensions/login/agent/kr/KRLoginAgent.lua:183]:{sendWebStartRequest}http-进入游戏url===== http://43.131.241.226/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.131.241.226\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":102,"sessionId":"6efd1eb7-f958-4071-aa84-480f9248203a","openKey":""}} [INFO:2023-7-9 11:20:21][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.131.241.226/startgame.jsp?pfKey=&pf=&zoneId=102&sessionId=6efd1eb7-f958-4071-aa84-480f9248203a&openKey= [INFO:2023-7-9 11:20:21][logic/extensions/login/agent/kr/KRLoginAgent.lua:187]:{closure}http-进入游戏返回数据========= {"ip":"43.131.241.226","isAdmin":true,"pid":102001,"port":9003,"resultCode":0,"state":1,"tips":"공상 관리사가 삼계시공을 점검 중입니다. 잠시만 기다려 주세요."} [INFO:2023-7-9 11:20:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:21][logic/extensions/login/view/LoginView.lua:1158]:{_realonClickLogin}click login btn,ip=43.131.241.226,port=9003 [INFO:2023-7-9 11:20:21][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.131.241.226 9003 [INFO:2023-7-9 11:20:21]==============link network is ipv4============ [INFO:2023-7-9 11:20:21]1 status:Connecting [INFO:2023-7-9 11:20:21]1 Connect,ip=43.131.241.226,port=9003,verson=0 [INFO:2023-7-9 11:20:21][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2023-7-9 11:20:21][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2023-7-9 11:20:21]1 AsyncConnectCallBack call by system,connectingVersion=0 [INFO:2023-7-9 11:20:21]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2023-7-9 11:20:21]1 Same version,socket.Connected=True [INFO:2023-7-9 11:20:21]1 Do EndConnect [INFO:2023-7-9 11:20:21]1 Do EndConnect Done [INFO:2023-7-9 11:20:22]1 status:Connected [INFO:2023-7-9 11:20:22]1 ConnectSucc True [INFO:2023-7-9 11:20:22][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=57 [INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18 [INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=16 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 18 } [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1 [INFO:2023-7-9 11:20:22][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-7-9 11:20:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.083860797807574 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1 [INFO:2023-7-9 11:20:22][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2023-7-9 11:20:22][logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5 [INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6 [INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9 [INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10 [INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=2980 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 7200002 isInFormation: false masterPlayerID: 60501 heroTypeIdx: 2000 baseAttr { hp: 1494 atk: 143 def: 121 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1690733201593 rank: 1 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 596 state: 257 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7250014 isInFormation: true masterPlayerID: 60501 heroTypeIdx: 2085 baseAttr { hp: 7167 atk: 977 def: 783 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1689954520930 rank: 5 luck: 6 sks { skillId: 41208500 strengthenLevel: 1 } sks { skillId: 41208501 strengthenLevel: 1 } sks { skillId: 41208502 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100080 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7250012 isInFormation: false masterPlayerID: 60501 heroTypeIdx: 2085 baseAttr { hp: 1122 atk: 127 def: 119 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1689954520331 rank: 1 luck: 6 sks { skillId: 41208500 strengthenLevel: 1 } sks { skillId: 41208501 strengthenLevel: 1 } sks { skillId: 41208502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100080 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7250013 isInFormation: false masterPlayerID: 60501 heroTypeIdx: 2085 baseAttr { hp: 1122 atk: 127 def: 119 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1689954520635 rank: 1 luck: 6 sks { skillId: 41208500 strengthenLevel: 1 } sks { skillId: 41208501 strengthenLevel: 1 } sks { skillId: 41208502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100080 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7250010 isInFormation: false masterPlayerID: 60501 heroTypeIdx: 2067 baseAttr { hp: 1267 atk: 116 def: 120 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1689954515505 rank: 1 luck: 4 sks { skillId: 41206700 strengthenLevel: 1 } sks { skillId: 41206701 strengthenLevel: 1 } sks { skillId: 41206702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100079 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7250011 isInFormation: false masterPlayerID: 60501 heroTypeIdx: 2067 baseAttr { hp: 1267 atk: 116 def: 120 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1689954515805 rank: 1 luck: 4 sks { skillId: 41206700 strengthenLevel: 1 } sks { skillId: 41206701 strengthenLevel: 1 } sks { skillId: 41206702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100079 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7250008 isInFormation: false masterPlayerID: 60501 heroTypeIdx: 2066 baseAttr { hp: 1228 atk: 136 def: 133 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1689954511567 rank: 1 luck: 7 sks { skillId: 41206600 strengthenLevel: 1 } sks { skillId: 41206601 strengthenLevel: 1 } sks { skillId: 41206602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100078 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7250009 isInFormation: true masterPlayerID: 60501 heroTypeIdx: 2067 baseAttr { hp: 8995 atk: 767 def: 840 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1689954515198 rank: 5 luck: 4 sks { skillId: 41206700 strengthenLevel: 1 } sks { skillId: 41206701 strengthenLevel: 1 } sks { skillId: 41206702 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100079 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7250006 isInFormation: true masterPlayerID: 60501 heroTypeIdx: 2066 baseAttr { hp: 8520 atk: 1029 def: 890 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1689954510957 rank: 5 luck: 7 sks { skillId: 41206600 strengthenLevel: 1 } sks { skillId: 41206601 strengthenLevel: 1 } sks { skillId: 41206602 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100078 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7250007 isInFormation: false masterPlayerID: 60501 heroTypeIdx: 2066 baseAttr { hp: 1228 atk: 136 def: 133 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1689954511273 rank: 1 luck: 7 sks { skillId: 41206600 strengthenLevel: 1 } sks { skillId: 41206601 strengthenLevel: 1 } sks { skillId: 41206602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100078 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7250004 isInFormation: false masterPlayerID: 60501 heroTypeIdx: 2065 baseAttr { hp: 1156 atk: 150 def: 111 critic: 100 critic_dmg: 500 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1689954506774 rank: 1 luck: 7 sks { skillId: 41206500 strengthenLevel: 1 } sks { skillId: 41206501 strengthenLevel: 1 } sks { skillId: 41206502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300039 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300027 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100077 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7250005 isInFormation: true masterPlayerID: 60501 heroTypeIdx: 2065 baseAttr { hp: 8357 atk: 961 def: 787 critic: 250 critic_dmg: 500 dodge: 180 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1689954507068 rank: 5 luck: 7 sks { skillId: 41206500 strengthenLevel: 1 } sks { skillId: 41206501 strengthenLevel: 1 } sks { skillId: 41206502 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300039 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300027 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100077 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7250002 isInFormation: false masterPlayerID: 60501 heroTypeIdx: 2065 baseAttr { hp: 1156 atk: 150 def: 111 critic: 100 critic_dmg: 500 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1689954505760 rank: 1 luck: 7 sks { skillId: 41206500 strengthenLevel: 1 } sks { skillId: 41206501 strengthenLevel: 1 } sks { skillId: 41206502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300039 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300027 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100077 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7250003 isInFormation: false masterPlayerID: 60501 heroTypeIdx: 2065 baseAttr { hp: 1156 atk: 150 def: 111 critic: 100 critic_dmg: 500 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1689954506476 rank: 1 luck: 7 sks { skillId: 41206500 strengthenLevel: 1 } sks { skillId: 41206501 strengthenLevel: 1 } sks { skillId: 41206502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300039 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300027 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100077 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.08401140011847 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1 [INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=1835 [INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=237 [INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=377 [INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=860 [INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=486 [INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=1428 [INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8 [INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 60501 name: ljy34 gender: 2 portrait: 11100001 exp: 15264 signature: chefTitle: 0 roleNum: 5 heroRate: 6.9 dungeonCount: 27 longWarCount: 0 serialLoginDays: 16 totalLoginDays: 16 heroCharCover: 2000 frame: 11110001 touchCountLeft: 5 registerTime: 1690733077 lastLogoutTime: 1690646345 birthday: pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1690733201 autoChangeDaily: false } isReturn: false mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } currencyInfo { currencyId: 2 count: 15000 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 0 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 667 lastRecoverTime: 1690646415724 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 0 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 5 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 0 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 0 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 0 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 0 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 0 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 50 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 0 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 1690750800000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 1690750800000 } currencyInfo { currencyId: 26 count: 0 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 0 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1690620615725 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1690733071004 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 18 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 45 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 56 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: true } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 90 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 106 isOpen: false } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 120 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: true } openInfo { id: 144 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 159 isOpen: true } openInfo { id: 165 isOpen: false } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 179 isOpen: false } openInfo { id: 3001 isOpen: true } openInfo { id: 3002 isOpen: true } openInfo { id: 3003 isOpen: true } openInfo { id: 3004 isOpen: true } openInfo { id: 3005 isOpen: true } openInfo { id: 3007 isOpen: true } [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.15181110054255 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1 [INFO:2023-7-9 11:20:22][logic/extensions/user/agent/UserAgent.lua:92]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-07-09 11:20:30","roleExp":15264,"serverId":"102","registerTime":1690733077,"lastLogoutTime":"2023-07-29 23:59:05","roleId":"60501","roleCTime":1690733077,"type":2,"roleName":"ljy34","serverName":"韩国(周)","roleLevel":20} [INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2023-07-09 11:20:30","roleExp":15264,"serverId":"102","registerTime":1690733077,"lastLogoutTime":"2023-07-29 23:59:05","roleId":"60501","roleCTime":1690733077,"type":2,"roleName":"ljy34","serverName":"韩国(周)","roleLevel":20} [INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:getPreOrderGift, [param]:{"zoneId":"102"} [INFO:2023-7-9 11:20:22][logic/extensions/user/agent/kr/KRUserAgent.lua:12]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 102 [INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1} [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1} [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 최대한 빨리 처리해야 된다고~","number":1} [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 주문을 완료하면 풍부한 보수를 얻을 수 있어~","number":1} [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1} [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 어서 음식을 준비해~","number":1} [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":3,"contentText":"[묘회]새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1} [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":5,"contentText":"[묘회]새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1} [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[묘회]새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1} [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":7,"contentText":"[동심 토요일]소주, 보상 전달! 접속만 하면 토요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[개운한 일요일]소주, 보상 전달! 접속만 하면 일요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":2,"contentText":"[이벤트 월요일]소주, 보상 전달! 접속만 하면 월요일 혜택을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1} [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 야식이 준비 되었어, 밤에 제때 먹도록 해~","number":1} [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=14 [INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-7-9 11:20:22]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 7250006 } formationHeros { index: 1 typeId: 1 heroUniqueId: 7250005 } formationHeros { index: 2 typeId: 1 heroUniqueId: 7250009 } formationHeros { index: 3 typeId: 1 heroUniqueId: 7250014 } state: 1 name: 팀1 typeId: 1 } formationInfoList { formationId: 20001 state: 1 name: 요망 팀 typeId: 2 } formationInfoList { formationId: 2 state: 1 name: 팀2 typeId: 1 } formationInfoList { formationId: 20002 state: 1 name: 포악 팀 typeId: 2 } formationInfoList { formationId: 3 state: 1 name: 팀3 typeId: 1 } formationInfoList { formationId: 4 state: 1 name: 팀4 typeId: 1 } formationInfoList { formationId: 5 state: 2 name: 팀5 typeId: 1 } formationInfoList { formationId: 6 state: 2 name: 팀6 typeId: 1 } formationInfoList { formationId: 7 state: 2 name: 팀7 typeId: 1 } formationInfoList { formationId: 8 state: 2 name: 팀8 typeId: 1 } formationInfoList { formationId: 9 state: 2 name: 팀9 typeId: 1 } formationInfoList { formationId: 10 state: 2 name: 팀10 typeId: 1 } [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.15181110054255 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2000 exp: 0 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000009 voice: 1000023 voice: 1000004 voice: 1000003 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 1 maxRank: 1 maxLevel: 7 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2065 exp: 0 injuredNum: 0 voice: 1069009 voice: 1069012 voice: 1069013 voice: 1069014 voice: 1069015 voice: 1069003 voice: 1069004 voice: 1069006 infos: 1000396 unreadInfos: 1000396 usingSkinId: 100077 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2066 exp: 0 injuredNum: 0 voice: 1070003 voice: 1070004 voice: 1070006 voice: 1070009 voice: 1070012 voice: 1070013 voice: 1070014 voice: 1070015 infos: 1000402 unreadInfos: 1000402 usingSkinId: 100078 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 100 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2067 exp: 0 injuredNum: 0 voice: 1071009 voice: 1071012 voice: 1071013 voice: 1071014 voice: 1071015 voice: 1071003 voice: 1071004 voice: 1071006 infos: 1000408 unreadInfos: 1000408 usingSkinId: 100079 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2085 exp: 0 injuredNum: 0 voice: 1072003 voice: 1072004 voice: 1072006 voice: 1072009 voice: 1072012 voice: 1072013 voice: 1072014 voice: 1072015 infos: 1000516 unreadInfos: 1000516 usingSkinId: 100080 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.15181110054255 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1 [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-7-9 11:20:22][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-7-9 11:20:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"\"너 왜 아직도 돌아오지 않는 거야! 밖에서 노느라 신난 거야?!\" 아푸가 당신에게 한번에 66개의 이모티콘을 보냈습니다, 당신의 디바이스가 느려질 것입니다!","interval":432000000} [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 4680007 defineId: 701001 experience: 320 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042081901 loveLevel: 0 } equipInfoList { uniqueId: 4680006 defineId: 702001 experience: 320 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042081596 loveLevel: 0 } equipInfoList { uniqueId: 4680005 defineId: 701001 experience: 320 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042080992 loveLevel: 0 } equipInfoList { uniqueId: 4680004 defineId: 703001 experience: 320 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042070612 loveLevel: 0 } equipInfoList { uniqueId: 4680003 defineId: 703001 experience: 320 heroUniqueId: 0 isLocked: false star: 2 gainTime: 1690042070316 loveLevel: 0 } equipInfoList { uniqueId: 4680002 defineId: 702001 experience: 320 heroUniqueId: 0 isLocked: false star: 2 gainTime: 1690042070030 loveLevel: 0 } equipInfoList { uniqueId: 4680001 defineId: 701001 experience: 400 heroUniqueId: 0 isLocked: false star: 2 gainTime: 1690042069730 loveLevel: 0 } equipInfoList { uniqueId: 4680015 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042084337 loveLevel: 0 } equipInfoList { uniqueId: 4680012 defineId: 703001 experience: 320 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042083419 loveLevel: 0 } equipInfoList { uniqueId: 4680011 defineId: 702001 experience: 320 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042083115 loveLevel: 0 } equipInfoList { uniqueId: 4680010 defineId: 701001 experience: 320 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042082812 loveLevel: 0 } equipInfoList { uniqueId: 4680009 defineId: 703001 experience: 320 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042082508 loveLevel: 0 } equipInfoList { uniqueId: 4680008 defineId: 702001 experience: 320 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042082204 loveLevel: 0 } equipInfoList { uniqueId: 4680023 defineId: 701001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042086774 loveLevel: 0 } equipInfoList { uniqueId: 4680022 defineId: 703001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042086470 loveLevel: 0 } equipInfoList { uniqueId: 4680021 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042086166 loveLevel: 0 } equipInfoList { uniqueId: 4680020 defineId: 701001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042085863 loveLevel: 0 } equipInfoList { uniqueId: 4680019 defineId: 703001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042085558 loveLevel: 0 } equipInfoList { uniqueId: 4680018 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042085252 loveLevel: 0 } equipInfoList { uniqueId: 4680017 defineId: 701001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042084948 loveLevel: 0 } equipInfoList { uniqueId: 4680031 defineId: 703001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042089219 loveLevel: 0 } equipInfoList { uniqueId: 4680030 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042088915 loveLevel: 0 } equipInfoList { uniqueId: 4680029 defineId: 703001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042088600 loveLevel: 0 } equipInfoList { uniqueId: 4680028 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042088297 loveLevel: 0 } equipInfoList { uniqueId: 4680027 defineId: 701001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042087993 loveLevel: 0 } equipInfoList { uniqueId: 4680026 defineId: 703001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042087689 loveLevel: 0 } equipInfoList { uniqueId: 4680025 defineId: 703001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042087382 loveLevel: 0 } equipInfoList { uniqueId: 4680024 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042087078 loveLevel: 0 } equipInfoList { uniqueId: 4680032 defineId: 703001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690042089526 loveLevel: 0 } equipInfoList { uniqueId: 4630001 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1690733360534 loveLevel: 0 } [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.22987340390682 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050016 count: 450 lastUseTime: 1658418593666 composeCount: 0 } dataList { itemId: 11210022 count: 1 lastUseTime: 1658369115840 composeCount: 0 } dataList { itemId: 10000008 count: 3 lastUseTime: 1659197356681 composeCount: 0 } dataList { itemId: 10000009 count: 5 lastUseTime: 1659197371592 composeCount: 0 } dataList { itemId: 10000015 count: 383 lastUseTime: 1658506171372 composeCount: 0 } dataList { itemId: 11070001 count: 1000 lastUseTime: 1659197356681 composeCount: 0 } dataList { itemId: 11190024 count: 1 lastUseTime: 1659197071017 composeCount: 0 } dataList { itemId: 10000063 count: 0 lastUseTime: 1657765939489 composeCount: 0 } dataList { itemId: 11240067 count: 14 lastUseTime: 1658418566829 composeCount: 0 } dataList { itemId: 11240066 count: 14 lastUseTime: 1658418559110 composeCount: 0 } dataList { itemId: 11240065 count: 14 lastUseTime: 1658418566542 composeCount: 0 } dataList { itemId: 11050009 count: 45 lastUseTime: 1659197357379 composeCount: 0 } dataList { itemId: 11050010 count: 30 lastUseTime: 1658418559686 composeCount: 0 } dataList { itemId: 11050011 count: 160 lastUseTime: 1658418571718 composeCount: 0 } dataList { itemId: 11050012 count: 750 lastUseTime: 1658418582902 composeCount: 0 } dataList { itemId: 11050013 count: 25 lastUseTime: 1659197357379 composeCount: 0 } dataList { itemId: 11050014 count: 90 lastUseTime: 1658418568578 composeCount: 0 } dataList { itemId: 11050015 count: 320 lastUseTime: 1658418580601 composeCount: 0 } dataList { itemId: 11050001 count: 35 lastUseTime: 1659197357379 composeCount: 0 } dataList { itemId: 11050002 count: 60 lastUseTime: 1658418559402 composeCount: 0 } dataList { itemId: 11320022 count: 610 lastUseTime: 1657764791312 composeCount: 0 } dataList { itemId: 11320023 count: 270 lastUseTime: 1658368841337 composeCount: 0 } dataList { itemId: 11050003 count: 240 lastUseTime: 1658418571434 composeCount: 0 } dataList { itemId: 11050004 count: 600 lastUseTime: 1658418582609 composeCount: 0 } dataList { itemId: 11050005 count: 15 lastUseTime: 1659197357379 composeCount: 0 } dataList { itemId: 11240085 count: 14 lastUseTime: 1658418567694 composeCount: 0 } [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.22987340390682 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50004 barrierId: 50004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 270001 barrierId: 270001011 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 270001 barrierId: 270001021 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 270001 barrierId: 270001031 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 270001 barrierId: 270001041 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 270001 barrierId: 270001051 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 270001 barrierId: 270001061 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 270001 barrierId: 270001071 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 270001 barrierId: 270001081 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 270001 barrierId: 270001091 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 270001 barrierId: 270001101 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 270001 barrierId: 270001111 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 270001 barrierId: 270001121 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 270001 barrierId: 270001131 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 280001 barrierId: 280001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 280001 barrierId: 280001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 280001 barrierId: 280001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 280001 barrierId: 280001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 280001 barrierId: 280001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 280001 barrierId: 280001061 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.22987340390682 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.24654060415924 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.24654060415924 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 15 totalPayCount: 15 } [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 12 1 [INFO:2023-7-9 11:20:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.26323890499771 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 13 1 [INFO:2023-7-9 11:20:22][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz [INFO:2023-7-9 11:20:22][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650 [INFO:2023-7-9 11:20:22][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1] [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: Editor sdkVersion: 1.0.0.0 sdkType: 0 imsi: 00000000 imei: 00000000 gameVersionName: 0.0.0 gameVersionCode: 0 gamepackageName: com.baitian.unity.editor densityDpi: 240 displayScreenWidth: 720 displayScreenHeight: 1280 networkInfo: WIFI sysVersion: 1 othersdkVersion: channelId: 0 pushRegisterId: cpuHardware: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz memory: 0 gLRender: NVIDIA GeForce GTX 1650 gLVersion: Direct3D 11.0 [level 11.1] startFromGameCenter: false } [INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=46,cmd=1,size=220 [INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:22][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:22][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作=========== [INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:22]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2023-7-9 11:20:22][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher:240: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController:128: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-7-9 11:20:22]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:22][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-7-9 11:20:22][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 2 [INFO:2023-7-9 11:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2023-7-9 11:20:22][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1 [INFO:2023-7-9 11:20:22][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:20:22][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-7-9 11:20:22][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:20:22]DestroyUnusedResources:17,2,time=,paths: [INFO:2023-7-9 11:20:23][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-7-9 11:20:23][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-7-9 11:20:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:23][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-7-9 11:20:23][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8 [INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=8 [INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=40 [INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8 [INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=457 [INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1260 [INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=8 [INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=14 [INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10 [INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=8 [INFO:2023-7-9 11:20:23][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=32 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 1.0162680912763 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 15 1 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 1.0162680912763 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 16 1 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 0 cookBookId: 0 num: 0 beginTime: 1690733360525 endTime: 1690733360525 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 1.0162680912763 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 17 1 [INFO:2023-7-9 11:20:23][logic/common/state/notify/NotifyLocalState.lua:455]:{_setCookFinish}注册了 86749.525000095 秒之后的推送 推送ID为 1006 [INFO:2023-7-9 11:20:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1006,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"[요리 완료]부엌에 갓 만든 음식이 있어! 뜨거울 때 팔아야 돼~","interval":86749525} [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 1.032935090363 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 18 1 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1690733372 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000145 state: 0 heroUniqueId: 0 heroId: 2065 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1689954505 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000147 state: 0 heroUniqueId: 0 heroId: 2065 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1689954505 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000146 state: 0 heroUniqueId: 0 heroId: 2065 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1689954505 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000149 state: 0 heroUniqueId: 0 heroId: 2066 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1689954510 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000148 state: 0 heroUniqueId: 0 heroId: 2066 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1689954510 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000151 state: 0 heroUniqueId: 0 heroId: 2067 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1689954515 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000150 state: 0 heroUniqueId: 0 heroId: 2066 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1689954510 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000153 state: 0 heroUniqueId: 0 heroId: 2085 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1689954520 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000152 state: 0 heroUniqueId: 0 heroId: 2067 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1689954515 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000154 state: 0 heroUniqueId: 0 heroId: 2085 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1689954520 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1690750800 } heroCounts { heroId: 2065 isUnLocked: true dailyCount: 0 expireTime: 1690664400 } heroCounts { heroId: 2066 isUnLocked: true dailyCount: 0 expireTime: 1690664400 } heroCounts { heroId: 2067 isUnLocked: true dailyCount: 0 expireTime: 1690664400 } heroCounts { heroId: 2085 isUnLocked: true dailyCount: 0 expireTime: 1690664400 } [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 1.032935090363 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 19 1 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2000 value: 1 time: 0 } infos { id: 2065 value: 1 time: 0 } infos { id: 2066 value: 1 time: 0 } infos { id: 2067 value: 1 time: 0 } infos { id: 2085 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 11 replaceAll: false } redDotInfos { defineId: 268 infos { id: 10085 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 276 replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1690664400 } replaceAll: false } redDotInfos { defineId: 286 replaceAll: false } redDotInfos { defineId: 32 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 33 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 289 replaceAll: false } redDotInfos { defineId: 34 replaceAll: false } redDotInfos { defineId: 552 replaceAll: false } redDotInfos { defineId: 296 replaceAll: false } redDotInfos { defineId: 297 replaceAll: false } redDotInfos { defineId: 298 replaceAll: false } redDotInfos { defineId: 43 replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1690675200 } replaceAll: false } redDotInfos { defineId: 45 replaceAll: false } redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1690848000 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 52 infos { id: 10001 value: 1 time: 1690732800 } infos { id: 10035 value: 1 time: 0 } infos { id: 10004 value: 1 time: 0 } infos { id: 10011 value: 1 time: 1690664400 } replaceAll: false } redDotInfos { defineId: 569 replaceAll: false } redDotInfos { defineId: 570 replaceAll: false } redDotInfos { defineId: 61 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 573 replaceAll: false } redDotInfos { defineId: 62 replaceAll: false } redDotInfos { defineId: 319 replaceAll: false } redDotInfos { defineId: 322 replaceAll: false } redDotInfos { defineId: 326 replaceAll: false } redDotInfos { defineId: 327 replaceAll: false } redDotInfos { defineId: 72 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 81 infos { id: 1 value: 1 time: 0 } infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 83 replaceAll: false } redDotInfos { defineId: 339 replaceAll: false } redDotInfos { defineId: 88 replaceAll: false } redDotInfos { defineId: 89 replaceAll: false } redDotInfos { defineId: 93 replaceAll: false } redDotInfos { defineId: 99 replaceAll: false } redDotInfos { defineId: 355 replaceAll: false } redDotInfos { defineId: 100 infos { id: 7250014 value: 1 time: 0 } infos { id: 7250009 value: 1 time: 0 } infos { id: 7250006 value: 1 time: 0 } infos { id: 7250005 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 101 infos { id: 7250014 value: 1 time: 0 } infos { id: 7250009 value: 1 time: 0 } infos { id: 7250006 value: 1 time: 0 } infos { id: 7250005 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 108 replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 121 replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 126 infos { id: 11 value: 0 time: 1691078400 } infos { id: 16 value: 0 time: 1691078399 } infos { id: 17 value: 0 time: 1691078399 } infos { id: 133 value: 0 time: 1691078399 } replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 131 replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 132 replaceAll: false } redDotInfos { defineId: 133 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 137 replaceAll: false } redDotInfos { defineId: 138 replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 142 replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 143 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 144 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 145 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 148 replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 infos { id: 0 value: 4 time: 1690664400 } replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1690732800 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 176 replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 183 replaceAll: false } redDotInfos { defineId: 184 replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 233 infos { id: 64 value: 1 time: 0 } infos { id: 65 value: 1 time: 0 } infos { id: 66 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 infos { id: 2 value: 1 time: 1691078399 } replaceAll: false } redDotInfos { defineId: 244 infos { id: 10080 value: 1 time: 1690732800 } replaceAll: false } redDotInfos { defineId: 246 infos { id: 0 value: 1 time: 1690732800 } replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1690664404 } replaceAll: false } redDotInfos { defineId: 506 replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 1.032935090363 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 20 1 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 1.0496020913124 移走了序号= 1 的消息,当前队列数量= 5 || 0 LoadFriendInfosReply 21 1 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}createSNCount: 0 leaveTime: 0 leaveReason: 2 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 1.0496020913124 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetReply 22 1 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 1.0496020913124 移走了序号= 1 的消息,当前队列数量= 3 || 0 GuildGetJoinOfflineReply 23 1 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 1.0662895906717 移走了序号= 1 的消息,当前队列数量= 2 || 0 HeroCharacterSkinReply 24 1 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 7 usingIds: 10 usingIds: 13 usingIds: 403 usingIds: 404 usingIds: 405 usingIds: 406 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 1.0662895906717 移走了序号= 1 的消息,当前队列数量= 1 || 0 LoadingBgGetReply 25 1 [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 1.0662895906717 [WARN:2023-7-9 11:20:23][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:23]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-7-9 11:20:23][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-7-9 11:20:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5 [INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:23][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 1 当前队列数量= 6 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTaskInfosRequest [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}typeIds: 6 [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 12 当前队列数量= 7 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GrowTaskTypeRequest [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 8 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=45,cmd=1,size=11 [INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 9 [INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=45,cmd=12,size=9 [INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-7-9 11:20:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 10 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:23][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2023-7-9 11:20:23][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 11 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 12 [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2023-7-9 11:20:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:23]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2023-7-9 11:20:23]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 13 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-7-9 11:20:24]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-7-9 11:20:24]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 14 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 15 [INFO:2023-7-9 11:20:24]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-7-9 11:20:24]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:24]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-7-9 11:20:24]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 16 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:24]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-7-9 11:20:24]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.38351389765739 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetMonthCardInfoReply 27 1 [INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 16 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-7-9 11:20:24]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.38351389765739 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetWeeklyCardInfoReply 28 1 [INFO:2023-7-9 11:20:24]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8 [INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8 [INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=8 [INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=45,cmd=1,status=0,size=217 [INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=45,cmd=12,status=0,size=44 [INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3170 [INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=814 [INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324 [INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=20 [INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=153 [INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8 [INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=8 [INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.7807844877243 移走了序号= 1 的消息,当前队列数量= 14 || 0 ReconnectBattleInfoReply 29 1 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.7807844877243 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleReply 30 1 [INFO:2023-7-9 11:20:24][logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.7807844877243 移走了序号= 1 的消息,当前队列数量= 12 || 0 MentorAllInfoReply 31 1 [INFO:2023-7-9 11:20:24][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 65000115 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000114 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000113 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000112 progress: 1 hasFinished: false donCount: 0 } taskInfos { id: 65000111 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000110 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000109 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000108 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000107 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000106 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000105 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000104 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000103 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000102 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000101 progress: 1 hasFinished: false donCount: 1 } activityInfos { typeId: 6 defineId: 4 value: 0 expiryTime: 549711024 } [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTaskInfosReply <--- [INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 1 所需时间单位秒 = 0.8776196911931 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetTaskInfosReply 32 1 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}types { typeId: 1 isGained: false } types { typeId: 2 isGained: false } types { typeId: 3 isGained: false } types { typeId: 4 isGained: false } types { typeId: 5 isGained: false } types { typeId: 6 isGained: false } [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GrowTaskTypeReply <--- [INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 12 所需时间单位秒 = 0.8776196911931 移走了序号= 1 的消息,当前队列数量= 10 || 0 GrowTaskTypeReply 33 1 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos 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'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-7-9 11:20:24][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-7-9 11:20:24][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 10 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:24]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 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expiredTime: 0 } infos { id: 30020 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30021 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30022 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30023 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30024 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10017 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-7-9 11:20:24]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 1.1537171974778 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetGiftBagInfoReply 35 1 [INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 10 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:24]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-7-9 11:20:24]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1690516800000 endTime: 1690948800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10075 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10078 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10079 startTime: 1689904800000 endTime: 1691078399000 } activityInfos { id: 10080 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10081 startTime: 1689300000000 endTime: 1691251199000 } activityInfos { id: 10082 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10083 startTime: 1690387200000 endTime: 1691251199000 } activityInfos { id: 10085 startTime: 1687831200000 endTime: 1691683199000 } activityInfos { id: 10087 startTime: 1689300000000 endTime: 1691078399000 } [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 1.1537171974778 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetActivityInfosReply 36 1 [INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 10 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 11 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 12 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 13 [INFO:2023-7-9 11:20:24]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2023-7-9 11:20:24]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:24]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-7-9 11:20:24]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:24]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2023-7-9 11:20:24]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:24]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 [INFO:2023-7-9 11:20:24]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-7-9 11:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-7-9 11:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 1.1537171974778 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetJinyumantangInfoReply 37 1 [INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=1831 [INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=187 [INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=872 [INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=17 [INFO:2023-7-9 11:20:24]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10 [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 6 expiredTime: 0 } infos { id: 7 expiredTime: 0 } [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 1.4383615925908 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetCustomizedGiftBagInfoReply 38 1 [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 17 } summonPools { poolId: 11 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 69 } summonPools { poolId: 12 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 69 } summonPools { poolId: 13 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 69 } summonPools { poolId: 15 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 69 } summonPools { poolId: 16 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 69 } summonPools { poolId: 17 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 69 } summonPools { poolId: 133 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 69 } [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 1.4383615925908 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 39 1 [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 1.4383615925908 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 40 1 [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 1.4790412932634 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 41 1 [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 1.4790412932634 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 42 1 [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 667 lastRecoverTime: 1690646415724 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 1.095527395606 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetCurrencyInfoReply 43 1 [INFO:2023-7-9 11:20:25][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-7-9 11:20:25]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 12870020 mailId: 306504 params: ljy34 attachment: 1#11240065#5 state: 1 createTime: 1689954596272 isCollection: false } userMail { incrId: 12870022 mailId: 29 params: attachment: 1#11070001#500|2#4#20|2#6#10|2#1#10|1#11070002#400|2#2#1000 state: 0 createTime: 1690041541248 isCollection: false } userMail { incrId: 12870016 mailId: 306503 params: ljy34 attachment: 1#11240065#4 state: 1 createTime: 1689954585505 isCollection: false } userMail { incrId: 12870017 mailId: 306604 params: ljy34 attachment: 1#11240066#5 state: 1 createTime: 1689954590164 isCollection: false } userMail { incrId: 12870018 mailId: 306704 params: ljy34 attachment: 1#11240067#5 state: 1 createTime: 1689954591034 isCollection: false } userMail { incrId: 12870019 mailId: 308504 params: ljy34 attachment: 1#11240085#5 state: 1 createTime: 1689954591905 isCollection: false } userMail { incrId: 12870028 mailId: 29 params: attachment: 1#11070001#500|2#4#20|2#6#10|2#1#10|1#11070002#400|2#2#1000 state: 0 createTime: 1690559940553 isCollection: false } userMail { incrId: 12870029 mailId: 29 params: attachment: 1#11070001#500|2#4#20|2#6#10|2#1#10|1#11070002#400|2#2#1000 state: 0 createTime: 1690646344916 isCollection: false } userMail { incrId: 12870024 mailId: 29 params: attachment: 1#11070001#500|2#4#20|2#6#10|2#1#10|1#11070002#400|2#2#1000 state: 0 createTime: 1690127940618 isCollection: false } userMail { incrId: 12870025 mailId: 29 params: attachment: 1#11070001#500|2#4#20|2#6#10|2#1#10|1#11070002#400|2#2#1000 state: 0 createTime: 1690214342266 isCollection: false } userMail { incrId: 12770002 mailId: 94 params: attachment: 2#6#100|2#9#100|2#13#100|2#1#100 state: 0 createTime: 1690733360553 isCollection: false } userMail { incrId: 12770003 mailId: 29 params: attachment: 2#6#10|1#11070002#400|1#11070001#500|2#1#10|2#2#1000|2#4#20 state: 0 createTime: 1691078320753 isCollection: false } userMail { incrId: 12820003 mailId: 29 params: attachment: 2#6#10|1#11070001#500|2#1#10|2#2#1000|1#11070002#400|2#4#20 state: 0 createTime: 1689299922737 isCollection: false } userMail { incrId: 12820002 mailId: 29 params: attachment: 2#6#10|1#11070001#500|2#1#10|2#2#1000|1#11070002#400|2#4#20 state: 0 createTime: 1689264714335 isCollection: false } userMail { incrId: 12820006 mailId: 29 params: attachment: 2#6#10|1#11070001#500|2#1#10|2#2#1000|1#11070002#400|2#4#20 state: 0 createTime: 1689454770673 isCollection: false } userMail { incrId: 12820008 mailId: 29 params: attachment: 2#6#10|1#11070001#500|2#1#10|2#2#1000|1#11070002#400|2#4#20 state: 0 createTime: 1691078320081 isCollection: false } userMail { incrId: 12870004 mailId: 29 params: attachment: 1#11070001#500|2#4#20|2#6#10|2#1#10|1#11070002#400|2#2#1000 state: 0 createTime: 1689904741538 isCollection: false } userMail { incrId: 12870005 mailId: 306601 params: ljy34 attachment: 1#11240066#2 state: 1 createTime: 1689954555083 isCollection: false } userMail { incrId: 12870006 mailId: 306501 params: ljy34 attachment: 1#11240065#2 state: 1 createTime: 1689954561399 isCollection: false } userMail { incrId: 12870007 mailId: 306701 params: ljy34 attachment: 1#11240067#2 state: 1 createTime: 1689954562255 isCollection: false } userMail { incrId: 12870002 mailId: 29 params: attachment: 1#11070001#500|2#4#20|2#6#10|2#1#10|1#11070002#400|2#2#1000 state: 0 createTime: 1689238215065 isCollection: false } userMail { incrId: 12870003 mailId: 29 params: attachment: 1#11070001#500|2#4#20|2#6#10|2#1#10|1#11070002#400|2#2#1000 state: 0 createTime: 1689299943205 isCollection: false } userMail { incrId: 12870012 mailId: 306502 params: ljy34 attachment: 1#11240065#3 state: 1 createTime: 1689954572855 isCollection: false } userMail { incrId: 12870013 mailId: 306603 params: ljy34 attachment: 1#11240066#4 state: 1 createTime: 1689954577703 isCollection: false } userMail { incrId: 12870014 mailId: 306703 params: ljy34 attachment: 1#11240067#4 state: 1 createTime: 1689954579152 isCollection: false } userMail { incrId: 12870015 mailId: 308503 params: ljy34 attachment: 1#11240085#4 state: 1 createTime: 1689954580019 isCollection: false } userMail { incrId: 12870008 mailId: 308501 params: ljy34 attachment: 1#11240085#2 state: 1 createTime: 1689954563112 isCollection: false } userMail { incrId: 12870009 mailId: 306602 params: ljy34 attachment: 1#11240066#3 state: 1 createTime: 1689954565680 isCollection: false } userMail { incrId: 12870010 mailId: 306702 params: ljy34 attachment: 1#11240067#3 state: 1 createTime: 1689954570005 isCollection: false } userMail { incrId: 12870011 mailId: 308502 params: ljy34 attachment: 1#11240085#3 state: 1 createTime: 1689954571147 isCollection: false } [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.34760209545493 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetAllMailsReply 44 1 [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 45 1 [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.34760209545493 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetStoreFreeGiftBagInfoReply 46 1 [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 1 recommendHero: 2003 recommendHero: 2008 recommendHero: 2017 recommendHero: 2011 recommendHero: 2032 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2026 recommendHero: 2016 recommendHero: 2036 recommendHero: 9999 recommendHero: 2015 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2027 recommendHero: 2033 recommendHero: 2034 recommendHero: 2020 recommendHero: 2009 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2010 recommendHero: 2008 recommendHero: 2040 recommendHero: 2038 recommendHero: 2044 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2031 recommendHero: 2051 recommendHero: 2036 recommendHero: 2050 recommendHero: 2002 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2052 recommendHero: 2035 recommendHero: 2014 recommendHero: 2013 recommendHero: 2015 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2038 recommendHero: 2008 recommendHero: 2025 recommendHero: 2040 recommendHero: 2015 } maxUnlockTeam: 2 exploreTime: 0 [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.36556009575725 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetExploreInfosReply 47 1 [INFO:2023-7-9 11:20:25][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-7-9 11:20:25]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 5.14 } infos { day: 2 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 5.15 } infos { day: 3 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 5.16 } infos { day: 4 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 5.17 } infos { day: 5 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 5.18 } infos { day: 6 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 5.19 } infos { day: 7 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 5.20 lunarFestival: 소서 } infos { day: 8 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 5.21 } infos { day: 9 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 5.22 } infos { day: 10 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 5.23 } infos { day: 11 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 5.24 } infos { day: 12 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 5.25 } infos { day: 13 hasSignIn: false luckLevel: 2 drawIds: 74 drawIds: 75 drawIds: 80 drawIds: 19 lunarYear: 계묘토끼 lunarMonthAndDay: 5.26 } infos { day: 14 hasSignIn: false luckLevel: 5 drawIds: 20 drawIds: 17 drawIds: 16 drawIds: 18 lunarYear: 계묘토끼 lunarMonthAndDay: 5.27 } infos { day: 15 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 5.28 } infos { day: 16 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 5.29 } infos { day: 17 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 5.30 } infos { day: 18 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 6.1 } infos { day: 19 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 6.2 } infos { day: 20 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 6.3 } infos { day: 21 hasSignIn: false luckLevel: 2 drawIds: 65 drawIds: 80 drawIds: 74 drawIds: 19 lunarYear: 계묘토끼 lunarMonthAndDay: 6.4 } infos { day: 22 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 6.5 } infos { day: 23 hasSignIn: false luckLevel: 4 drawIds: 65 drawIds: 18 drawIds: 17 drawIds: 20 lunarYear: 계묘토끼 lunarMonthAndDay: 6.6 lunarFestival: 대서 } infos { day: 24 hasSignIn: false luckLevel: 5 drawIds: 17 drawIds: 18 drawIds: 16 drawIds: 20 lunarYear: 계묘토끼 lunarMonthAndDay: 6.7 } infos { day: 25 hasSignIn: false luckLevel: 2 drawIds: 10 drawIds: 68 drawIds: 78 drawIds: 20 lunarYear: 계묘토끼 lunarMonthAndDay: 6.8 } infos { day: 26 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 6.9 } infos { day: 27 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 6.10 } infos { day: 28 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 6.11 } infos { day: 29 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 6.12 } infos { day: 30 hasSignIn: false luckLevel: 4 drawIds: 12 drawIds: 20 drawIds: 18 drawIds: 16 lunarYear: 계묘토끼 lunarMonthAndDay: 6.13 } serverTime: 1690646612806 [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.36556009575725 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get103InfosReply 48 1 [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 4800 updateTime: 1690646609 [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.36556009575725 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get107InfoReply 49 1 [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 0 [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.3822278957814 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get105InfoReply 50 1 [INFO:2023-7-9 11:20:25][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-7-9 11:20:25][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-7-9 11:20:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 1 [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:25]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2023-7-9 11:20:25]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:25][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:20:25]DestroyUnusedResources:2,2,time=,paths: [INFO:2023-7-9 11:20:25]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=98 [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 1 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 1 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 1 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 1 showCount: 1 showCount: 1 showCount: 0 showCount: 1 showCount: 1 [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.033891599625349 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 51 1 [INFO:2023-7-9 11:20:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1 [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2023-7-9 11:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 5 ids: 40 ids: 41 ids: 42 ids: 44 ids: 45 ids: 27 ids: 32 [INFO:2023-7-9 11:20:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:25]==> Sender Auto Serialize Message,extId=50,cmd=6,size=25 [INFO:2023-7-9 11:20:25]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:26]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8 [INFO:2023-7-9 11:20:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2023-7-9 11:20:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.32486179471016 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 52 1 [INFO:2023-7-9 11:20:29][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-7-9 11:20:29][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-7-9 11:20:30][logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController [INFO:2023-7-9 11:20:31][logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController [INFO:2023-7-9 11:20:31][logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController [INFO:2023-7-9 11:20:32][logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController [INFO:2023-7-9 11:20:32][logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController [INFO:2023-7-9 11:20:33][logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController [INFO:2023-7-9 11:20:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1 [INFO:2023-7-9 11:20:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2023-7-9 11:20:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:38]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2023-7-9 11:20:38]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:38]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=8 [INFO:2023-7-9 11:20:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2023-7-9 11:20:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.083334099501371 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 54 1 [INFO:2023-7-9 11:20:38][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=21,id=300006 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/promo/controller/PromoCenterSceneController:43: in function 'func' logic/common/GameUtils:1033: in function [C]: in function 'trycall' logic/extensions/task/controller/TaskController:383: in function 'jumpFunc' logic/extensions/task/controller/TaskController:438: in function 'jump' logic/extensions/main/view/MainActivityGroupItem:196: in function [INFO:2023-7-9 11:20:38][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-7-9 11:20:38][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-7-9 11:20:38][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:20:38][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-7-9 11:20:38][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:20:38][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-7-9 11:20:38][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:20:38]DestroyUnusedResources:45,2,time=,paths: [INFO:2023-7-9 11:20:39][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=21,id=300006 [INFO:2023-7-9 11:20:39][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 1 zoneId: nil [INFO:2023-7-9 11:20:39][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 185 找到: true [INFO:2023-7-9 11:20:39][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 185 挂点: cj_bl_p1 zoneId: nil zoneName: nil [INFO:2023-7-9 11:20:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:39]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-7-9 11:20:39]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:39][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=21,id=300006,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/promocenter/stage/PromoCenterSceneStage:34: in function '_onAllResLoaded' logic/scene/promocenter/stage/PromoCenterSceneStage:45: in function 'onViewsLoaded' logic/scene/promocenter/viewhandler/PromoCenterSceneViewHandler:29: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-7-9 11:20:39][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:20:39]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-7-9 11:20:39]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:39][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 185 go: SceneTrigger_185_4 [INFO:2023-7-9 11:20:39]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324 [INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1690516800000 endTime: 1690948800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10075 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10078 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10079 startTime: 1689904800000 endTime: 1691078399000 } activityInfos { id: 10080 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10081 startTime: 1689300000000 endTime: 1691251199000 } activityInfos { id: 10082 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10083 startTime: 1690387200000 endTime: 1691251199000 } activityInfos { id: 10085 startTime: 1687831200000 endTime: 1691683199000 } activityInfos { id: 10087 startTime: 1689300000000 endTime: 1691078399000 } [INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-7-9 11:20:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.11883089877665 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 55 1 [INFO:2023-7-9 11:20:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 114 1 当前队列数量= 2 [INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 18 [INFO:2023-7-9 11:20:39]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2023-7-9 11:20:39]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:39]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324 [INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1690516800000 endTime: 1690948800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10075 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10078 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10079 startTime: 1689904800000 endTime: 1691078399000 } activityInfos { id: 10080 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10081 startTime: 1689300000000 endTime: 1691251199000 } activityInfos { id: 10082 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10083 startTime: 1690387200000 endTime: 1691251199000 } activityInfos { id: 10085 startTime: 1687831200000 endTime: 1691683199000 } activityInfos { id: 10087 startTime: 1689300000000 endTime: 1691078399000 } [INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-7-9 11:20:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.18577749840915 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 56 1 [INFO:2023-7-9 11:20:39]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14 [INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 18 getBonusCount: 0 } [INFO:2023-7-9 11:20:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2023-7-9 11:20:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 114 1 所需时间单位秒 = 0.11720919981599 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 57 1 [INFO:2023-7-9 11:20:40][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:20:40]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-7-9 11:20:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 159 1 当前队列数量= 1 [INFO:2023-7-9 11:20:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get159InfosRequest [INFO:2023-7-9 11:20:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 114 1 当前队列数量= 2 [INFO:2023-7-9 11:20:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2023-7-9 11:20:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 17 [INFO:2023-7-9 11:20:41]==> Sender Auto Serialize Message,extId=159,cmd=1,size=9 [INFO:2023-7-9 11:20:41]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:41]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2023-7-9 11:20:41]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:41]<== Receiver Message, socketClient version=1,extId=159,cmd=1,status=0,size=132 [INFO:2023-7-9 11:20:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasGetBonus: false mapInfos { id: 1 itemId: 0 isNew: false } mapInfos { id: 2 itemId: 0 isNew: false } mapInfos { id: 3 itemId: 0 isNew: false } mapInfos { id: 4 itemId: 0 isNew: false } mapInfos { id: 5 itemId: 0 isNew: false } mapInfos { id: 6 itemId: 0 isNew: false } mapInfos { id: 7 itemId: 0 isNew: false } mapInfos { id: 8 itemId: 0 isNew: false } mapInfos { id: 9 itemId: 0 isNew: false } mapInfos { id: 10 itemId: 0 isNew: false } mapInfos { id: 11 itemId: 0 isNew: false } mapInfos { id: 12 itemId: 0 isNew: false } mapInfos { id: 13 itemId: 0 isNew: false } mapInfos { id: 14 itemId: 0 isNew: false } mapInfos { id: 15 itemId: 0 isNew: false } isCorrect: false [INFO:2023-7-9 11:20:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get159InfosReply <--- [INFO:2023-7-9 11:20:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 159 1 所需时间单位秒 = 0.11727160029113 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get159InfosReply 58 1 [INFO:2023-7-9 11:20:41]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14 [INFO:2023-7-9 11:20:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 17 getBonusCount: 0 } [INFO:2023-7-9 11:20:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2023-7-9 11:20:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 114 1 所需时间单位秒 = 0.18459760025144 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 59 1 [INFO:2023-7-9 11:20:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:45][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-7-9 11:20:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-7-9 11:20:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 38 [INFO:2023-7-9 11:20:45]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-7-9 11:20:45]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:45]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-7-9 11:20:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:20:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-7-9 11:20:45][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.083344798535109 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 61 1 [INFO:2023-7-9 11:20:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:47][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-7-9 11:20:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 159 6 当前队列数量= 1 [INFO:2023-7-9 11:20:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get159AskInfoRequest [INFO:2023-7-9 11:20:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}itemId: 11320006 [INFO:2023-7-9 11:20:48]==> Sender Auto Serialize Message,extId=159,cmd=6,size=14 [INFO:2023-7-9 11:20:48]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:49]<== Receiver Message, socketClient version=1,extId=159,cmd=6,status=0,size=13 [INFO:2023-7-9 11:20:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}itemId: 11320006 [INFO:2023-7-9 11:20:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get159AskInfoReply <--- [INFO:2023-7-9 11:20:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 159 6 所需时间单位秒 = 0.083808498457074 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get159AskInfoReply 62 1 [INFO:2023-7-9 11:20:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:51][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-7-9 11:20:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 159 6 当前队列数量= 1 [INFO:2023-7-9 11:20:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get159AskInfoRequest [INFO:2023-7-9 11:20:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}itemId: 11320007 [INFO:2023-7-9 11:20:51]==> Sender Auto Serialize Message,extId=159,cmd=6,size=14 [INFO:2023-7-9 11:20:51]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:51]<== Receiver Message, socketClient version=1,extId=159,cmd=6,status=0,size=13 [INFO:2023-7-9 11:20:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}itemId: 11320007 [INFO:2023-7-9 11:20:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get159AskInfoReply <--- [INFO:2023-7-9 11:20:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 159 6 所需时间单位秒 = 0.10111659951508 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get159AskInfoReply 63 1 [INFO:2023-7-9 11:20:53][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-7-9 11:20:55][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-7-9 11:20:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:20:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 159 6 当前队列数量= 1 [INFO:2023-7-9 11:20:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get159AskInfoRequest [INFO:2023-7-9 11:20:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}itemId: 11320020 [INFO:2023-7-9 11:20:57]==> Sender Auto Serialize Message,extId=159,cmd=6,size=14 [INFO:2023-7-9 11:20:57]||||| Sender socketClient version=1 [INFO:2023-7-9 11:20:57]<== Receiver Message, socketClient version=1,extId=159,cmd=6,status=0,size=13 [INFO:2023-7-9 11:20:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}itemId: 11320020 [INFO:2023-7-9 11:20:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get159AskInfoReply <--- [INFO:2023-7-9 11:20:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 159 6 所需时间单位秒 = 0.10169130191207 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get159AskInfoReply 65 1 [INFO:2023-7-9 11:20:58][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-7-9 11:20:59][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-7-9 11:21:0][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-7-9 11:21:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:2][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-7-9 11:21:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-7-9 11:21:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 38 [INFO:2023-7-9 11:21:2]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-7-9 11:21:2]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:2]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-7-9 11:21:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:21:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-7-9 11:21:2][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.10174070112407 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 66 1 [INFO:2023-7-9 11:21:4][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-7-9 11:21:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:9][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-7-9 11:21:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:21:11]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-7-9 11:21:11]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:21:11]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-7-9 11:21:11]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:11]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324 [INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1690516800000 endTime: 1690948800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10075 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10078 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10079 startTime: 1689904800000 endTime: 1691078399000 } activityInfos { id: 10080 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10081 startTime: 1689300000000 endTime: 1691251199000 } activityInfos { id: 10082 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10083 startTime: 1690387200000 endTime: 1691251199000 } activityInfos { id: 10085 startTime: 1687831200000 endTime: 1691683199000 } activityInfos { id: 10087 startTime: 1689300000000 endTime: 1691078399000 } [INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-7-9 11:21:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.084386799484491 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 68 1 [INFO:2023-7-9 11:21:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 114 1 当前队列数量= 2 [INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 18 [INFO:2023-7-9 11:21:11]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2023-7-9 11:21:11]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:11]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324 [INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1690516800000 endTime: 1690948800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10075 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10078 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10079 startTime: 1689904800000 endTime: 1691078399000 } activityInfos { id: 10080 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10081 startTime: 1689300000000 endTime: 1691251199000 } activityInfos { id: 10082 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10083 startTime: 1690387200000 endTime: 1691251199000 } activityInfos { id: 10085 startTime: 1687831200000 endTime: 1691683199000 } activityInfos { id: 10087 startTime: 1689300000000 endTime: 1691078399000 } [INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-7-9 11:21:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.15225489996374 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 69 1 [INFO:2023-7-9 11:21:11]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14 [INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 18 getBonusCount: 0 } [INFO:2023-7-9 11:21:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2023-7-9 11:21:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 114 1 所需时间单位秒 = 0.13475089892745 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 70 1 [INFO:2023-7-9 11:21:12][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:21:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 18 当前队列数量= 1 [INFO:2023-7-9 11:21:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2023-7-9 11:21:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 27 [INFO:2023-7-9 11:21:12]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2023-7-9 11:21:12]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:12]<== Receiver Message, socketClient version=1,extId=31,cmd=18,status=0,size=251 [INFO:2023-7-9 11:21:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 270001 barrierId: 270001011 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 270001 barrierId: 270001021 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 270001 barrierId: 270001031 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 270001 barrierId: 270001041 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 270001 barrierId: 270001051 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 270001 barrierId: 270001061 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 270001 barrierId: 270001071 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 270001 barrierId: 270001081 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 270001 barrierId: 270001091 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 270001 barrierId: 270001101 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 270001 barrierId: 270001111 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 270001 barrierId: 270001121 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 270001 barrierId: 270001131 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-7-9 11:21:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2023-7-9 11:21:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 18 所需时间单位秒 = 0.0847939979285 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityDungeonReply 71 1 [INFO:2023-7-9 11:21:12][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=20,id=107 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController:113: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fb/agent/FbAgent:298: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-7-9 11:21:12][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=21,id=300006 [INFO:2023-7-9 11:21:12][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-7-9 11:21:12][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:21:13][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:21:13][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-7-9 11:21:13][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:21:13]DestroyUnusedResources:36,2,time=,paths: [INFO:2023-7-9 11:21:13][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=20,id=107 [INFO:2023-7-9 11:21:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:13][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-7-9 11:21:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1 [INFO:2023-7-9 11:21:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-7-9 11:21:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:21:13]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-7-9 11:21:13]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:13]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26 [INFO:2023-7-9 11:21:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1660559241 challenge: 19 } [INFO:2023-7-9 11:21:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-7-9 11:21:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.16230070218444 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 72 1 [INFO:2023-7-9 11:21:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1 [INFO:2023-7-9 11:21:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-9 11:21:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:21:13]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-9 11:21:13]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:13][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=20,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage:32: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage:63: in function [INFO:2023-7-9 11:21:13][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:21:13]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2023-7-9 11:21:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1660559241 challenge: 19 } actBossUser { defineId: 5 expiredTime: 1691078399 damage: 91220 challenge: 14 dailyDamage: 0 dailyChallenge: 0 updateTime: 1690646661 allDamage: 190783 allRoundCount: 315 allConfigModelThp: 0 maxDamage: 26337 } dailyBonusCount: 0 [INFO:2023-7-9 11:21:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-9 11:21:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.10447580181062 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 73 1 [INFO:2023-7-9 11:21:14][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:21:14]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-7-9 11:21:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1 [INFO:2023-7-9 11:21:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-9 11:21:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:21:15]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-9 11:21:15]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:15]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2023-7-9 11:21:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1660559241 challenge: 19 } actBossUser { defineId: 5 expiredTime: 1691078399 damage: 91220 challenge: 14 dailyDamage: 0 dailyChallenge: 0 updateTime: 1690646663 allDamage: 190783 allRoundCount: 315 allConfigModelThp: 0 maxDamage: 26337 } dailyBonusCount: 0 [INFO:2023-7-9 11:21:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-9 11:21:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.10040500387549 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 74 1 [INFO:2023-7-9 11:21:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1 [INFO:2023-7-9 11:21:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-9 11:21:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:21:15]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-9 11:21:15]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:15]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2023-7-9 11:21:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1660559241 challenge: 19 } actBossUser { defineId: 5 expiredTime: 1691078399 damage: 91220 challenge: 14 dailyDamage: 0 dailyChallenge: 0 updateTime: 1690646663 allDamage: 190783 allRoundCount: 315 allConfigModelThp: 0 maxDamage: 26337 } dailyBonusCount: 0 [INFO:2023-7-9 11:21:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-9 11:21:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.14440889656544 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 75 1 [INFO:2023-7-9 11:21:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:21][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-7-9 11:21:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 1 [INFO:2023-7-9 11:21:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2023-7-9 11:21:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2023-7-9 11:21:23]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2023-7-9 11:21:23]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:24]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=66 [INFO:2023-7-9 11:21:24]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10 [INFO:2023-7-9 11:21:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 7250006 } formationHeros { index: 1 typeId: 1 heroUniqueId: 7250005 } formationHeros { index: 2 typeId: 1 heroUniqueId: 7250009 } formationHeros { index: 3 typeId: 1 heroUniqueId: 7250014 } state: 1 name: 팀1 typeId: 1 } [INFO:2023-7-9 11:21:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2023-7-9 11:21:24][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 77 1 [INFO:2023-7-9 11:21:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2023-7-9 11:21:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2023-7-9 11:21:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.17196179553866 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 78 1 [INFO:2023-7-9 11:21:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 12 当前队列数量= 1 [INFO:2023-7-9 11:21:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActBossBattleRequest [INFO:2023-7-9 11:21:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 formationId: 1 isPractice: false [INFO:2023-7-9 11:21:25]==> Sender Auto Serialize Message,extId=65,cmd=12,size=15 [INFO:2023-7-9 11:21:25]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:25]<== Receiver Message, socketClient version=1,extId=65,cmd=12,status=0,size=12 [INFO:2023-7-9 11:21:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 formationId: 1 [INFO:2023-7-9 11:21:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActBossBattleReply <--- [INFO:2023-7-9 11:21:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 12 所需时间单位秒 = 0.084029801189899 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActBossBattleReply 79 1 [INFO:2023-7-9 11:21:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 19 当前队列数量= 1 [INFO:2023-7-9 11:21:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2023-7-9 11:21:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 260001 barrierId: 260001011 formationId: 1 useDouble: false isQuickBattle: false [INFO:2023-7-9 11:21:25]==> Sender Auto Serialize Message,extId=31,cmd=19,size=24 [INFO:2023-7-9 11:21:25]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:26]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=32 [INFO:2023-7-9 11:21:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 260010111 battleId: 260010112 battleId: 260010113 triggerId: 182 triggerId: 183 triggerId: 184 [INFO:2023-7-9 11:21:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2023-7-9 11:21:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 19 所需时间单位秒 = 0.63958230800927 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 80 1 [INFO:2023-7-9 11:21:26][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-7-9 11:21:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-7-9 11:21:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2023-7-9 11:21:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:26]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-7-9 11:21:26]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 2 [INFO:2023-7-9 11:21:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-9 11:21:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:21:26]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-9 11:21:26]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:21:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:21:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:21:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:21:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:21:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:21:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:21:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:21:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:21:26][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220031 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:334: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-7-9 11:21:26][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-7-9 11:21:26][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=20,id=107 [INFO:2023-7-9 11:21:26][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-7-9 11:21:26][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:21:26][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:21:26][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:21:26]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-7-9 11:21:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:21:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-7-9 11:21:26][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.082010600715876 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 81 1 [INFO:2023-7-9 11:21:26]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2023-7-9 11:21:26][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:21:26][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-7-9 11:21:26][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:21:26]DestroyUnusedResources:32,2,time=,paths: [INFO:2023-7-9 11:21:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1660559241 challenge: 19 } actBossUser { defineId: 5 expiredTime: 1691078399 damage: 91220 challenge: 14 dailyDamage: 0 dailyChallenge: 0 updateTime: 1690646673 allDamage: 190783 allRoundCount: 315 allConfigModelThp: 0 maxDamage: 26337 } dailyBonusCount: 0 [INFO:2023-7-9 11:21:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-9 11:21:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.14983200095594 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 82 1 [INFO:2023-7-9 11:21:26][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220031 [INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2066_1,加载的特效[总数=]9,路径=["effect\/prefabs\/show_dblz_skill3.prefab","effect\/prefabs\/atk_dblz_skill3.prefab","effect\/prefabs\/atk_dblz_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2065_2,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_sxtgy_skill1.prefab","effect\/prefabs\/show_sxtgy_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2067_3,加载的特效[总数=]8,路径=["effect\/prefabs\/show_ytbx_skill1.prefab","effect\/prefabs\/show_ytbx_skill2.prefab","effect\/prefabs\/atk_ytbx_skill2.prefab","effect\/prefabs\/hit_ytbx_skill1.prefab","effect\/prefabs\/atk_ytbx_skill3.prefab","effect\/prefabs\/show_ytbx_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2085_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_ytbl_skill3.prefab","effect\/prefabs\/show_ytbl_skill1.prefab","effect\/prefabs\/hit_ytbl_skill2.prefab","effect\/prefabs\/hit_ytbl_skill1.prefab","effect\/prefabs\/hit_ytbl_skill3.prefab","effect\/prefabs\/show_ytbl_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010111_1_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010111_2_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010111_3_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010111_4_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010111_999_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:21:26][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-7-9 11:21:26][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 260001011 0 [INFO:2023-7-9 11:21:26][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220031 [INFO:2023-7-9 11:21:26][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-7-9 11:21:26][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22003101个地图区域]加载完毕! [INFO:2023-7-9 11:21:26][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-7-9 11:21:26][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2066_1 ====== MyRole_2066_1 英雄的模型 [INFO:2023-7-9 11:21:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_dblz_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_dblz_skill3.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_dblz_skill1.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2066_1 ====== MyRole_2066_1 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/atk_dblz_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_dblz_skill3.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_dblz_skill1.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab"] [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2066_1 ====== MyRole_2066_1 英雄的头顶ui [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2065_2 ====== MyRole_2065_2 英雄的头顶ui [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2067_3 ====== MyRole_2067_3 英雄的头顶ui [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2085_4 ====== MyRole_2085_4 英雄的头顶ui [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2065_2 ====== MyRole_2065_2 英雄的模型 [INFO:2023-7-9 11:21:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_sxtgy_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_sxtgy_skill3.prefab effect obj pool [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2065_2 ====== MyRole_2065_2 英雄的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_sxtgy_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_sxtgy_skill3.prefab"] [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2067_3 ====== MyRole_2067_3 英雄的模型 [INFO:2023-7-9 11:21:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ytbx_skill3.prefab effect obj pool create effect/prefabs/atk_ytbx_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_ytbx_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ytbx_skill1.prefab effect obj pool create effect/prefabs/show_ytbx_skill1.prefab effect obj pool create effect/prefabs/show_ytbx_skill2.prefab effect obj pool [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2067_3 ====== MyRole_2067_3 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_ytbx_skill3.prefab","effect\/prefabs\/atk_ytbx_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_ytbx_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ytbx_skill1.prefab","effect\/prefabs\/show_ytbx_skill1.prefab","effect\/prefabs\/show_ytbx_skill2.prefab"] [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2085_4 ====== MyRole_2085_4 英雄的模型 [INFO:2023-7-9 11:21:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ytbl_skill2.prefab effect obj pool create effect/prefabs/hit_ytbl_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_ytbl_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ytbl_skill2.prefab effect obj pool create effect/prefabs/show_ytbl_skill3.prefab effect obj pool create effect/prefabs/show_ytbl_skill1.prefab effect obj pool [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2085_4 ====== MyRole_2085_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_ytbl_skill2.prefab","effect\/prefabs\/hit_ytbl_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_ytbl_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ytbl_skill2.prefab","effect\/prefabs\/show_ytbl_skill3.prefab","effect\/prefabs\/show_ytbl_skill1.prefab"] [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010111_1_22249 ====== Monster_260010111_1_22249 怪物的模型 [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010111_2_22249 ====== Monster_260010111_2_22249 怪物的模型 [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010111_3_22249 ====== Monster_260010111_3_22249 怪物的模型 [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010111_4_22249 ====== Monster_260010111_4_22249 怪物的模型 [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010111_999_22249 ====== Monster_260010111_999_22249 怪物的模型 [INFO:2023-7-9 11:21:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010111_1_22249 ====== Monster_260010111_1_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill2.prefab"] [INFO:2023-7-9 11:21:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010111_2_22249 ====== Monster_260010111_2_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill2.prefab"] [INFO:2023-7-9 11:21:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010111_3_22249 ====== Monster_260010111_3_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill2.prefab"] [INFO:2023-7-9 11:21:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010111_4_22249 ====== Monster_260010111_4_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill2.prefab"] [INFO:2023-7-9 11:21:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010111_999_22249 ====== Monster_260010111_999_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill2.prefab"] [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010111_1_22249 ====== Monster_260010111_1_22249 怪物的头顶ui [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010111_2_22249 ====== Monster_260010111_2_22249 怪物的头顶ui [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010111_3_22249 ====== Monster_260010111_3_22249 怪物的头顶ui [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010111_4_22249 ====== Monster_260010111_4_22249 怪物的头顶ui [INFO:2023-7-9 11:21:27][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010111_999_22249 ====== Monster_260010111_999_22249 怪物的头顶ui [INFO:2023-7-9 11:21:27][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-7-9 11:21:27][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-7-9 11:21:27][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220031,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-7-9 11:21:27][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 260001011 [INFO:2023-7-9 11:21:27][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 3 zoneId: nil [INFO:2023-7-9 11:21:27][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 182 找到: true [INFO:2023-7-9 11:21:27][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 183 找到: true [INFO:2023-7-9 11:21:27][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 184 找到: true [INFO:2023-7-9 11:21:27][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 182 挂点: zdcj_mt_p1 zoneId: 22003101 zoneName: g-s50_llyj_p [INFO:2023-7-9 11:21:27][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 184 挂点: zdcj_mkkq_p1 zoneId: 22003101 zoneName: g-s50_llyj_p [INFO:2023-7-9 11:21:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:21:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:21:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:21:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:21:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:21:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:21:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:21:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:21:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:27][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 260001011 0 [INFO:2023-7-9 11:21:27][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 26; 260001011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-7-9 11:21:27][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:21:27][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-7-9 11:21:27][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 182 go: SceneTrigger_182_4 [INFO:2023-7-9 11:21:28][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 183 go: SceneTrigger_183_4 [INFO:2023-7-9 11:21:28][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 184 go: SceneTrigger_184_4 [INFO:2023-7-9 11:21:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2023-7-9 11:21:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2023-7-9 11:21:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:21:28]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2023-7-9 11:21:28]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:28]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8 [INFO:2023-7-9 11:21:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:21:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2023-7-9 11:21:28][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.21032690256834 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 83 1 [INFO:2023-7-9 11:21:28][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:21:28]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-7-9 11:21:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:30][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 260001011 1 0 -3.726330280304 -0.23492273688316 -3.2999999523163 -5.2 0 -3 1.473669719696 [INFO:2023-7-9 11:21:30][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 260001011 turnIndex: 1 [INFO:2023-7-9 11:21:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:21:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:21:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:21:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:21:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:21:30][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-7-9 11:21:30][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:21:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-7-9 11:21:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-7-9 11:21:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:21:32]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-7-9 11:21:32]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:32]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-7-9 11:21:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.084038300439715 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 85 1 [INFO:2023-7-9 11:21:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:21:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-7-9 11:21:32]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-7-9 11:21:32]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:21:32]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-7-9 11:21:32]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1} [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1} [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:455]:{_setCookFinish}注册了 86681.525000095 秒之后的推送 推送ID为 1006 [INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1006,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"[요리 완료]부엌에 갓 만든 음식이 있어! 뜨거울 때 팔아야 돼~","interval":86681525} [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 최대한 빨리 처리해야 된다고~","number":1} [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 주문을 완료하면 풍부한 보수를 얻을 수 있어~","number":1} [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1} [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 어서 음식을 준비해~","number":1} [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":3,"contentText":"[묘회]새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1} [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":5,"contentText":"[묘회]새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1} [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[묘회]새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1} [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":7,"contentText":"[동심 토요일]소주, 보상 전달! 접속만 하면 토요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[개운한 일요일]소주, 보상 전달! 접속만 하면 일요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":2,"contentText":"[이벤트 월요일]소주, 보상 전달! 접속만 하면 월요일 혜택을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1} [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 야식이 준비 되었어, 밤에 제때 먹도록 해~","number":1} [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-7-9 11:21:32][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-7-9 11:21:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"\"소주소주, 너 도대체 언제 돌아오는 거야 우리는 미치도록 네가 보고 싶다고! 왕머리와 숏테일도 너를 그리워 해.\" 솽피나이가 \"네가 보고 싶다고\"라는 메시지를 다량으로 전송해 오토봇으로 간주되어 채팅 금지를 당했습니다.","interval":432000000} [INFO:2023-7-9 11:21:32]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=855 [INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2066 skinId: 100078 position: 1 baseAttributes { hp: 8520 thp: 8520 atk: 1029 def: 890 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206600 position: 1 CD: 0 } skillInfo { skillId: 41206601 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41206602 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2065 skinId: 100077 position: 2 baseAttributes { hp: 8357 thp: 8357 atk: 961 def: 787 critic: 250 critic_dmg: 500 dodge: 180 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206500 position: 1 CD: 0 } skillInfo { skillId: 41206501 position: 2 CD: 0 } skillInfo { skillId: 41206502 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2067 skinId: 100079 position: 3 baseAttributes { hp: 8995 thp: 8995 atk: 767 def: 840 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206700 position: 1 CD: 0 } skillInfo { skillId: 41206701 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41206702 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2085 skinId: 100080 position: 4 baseAttributes { hp: 7167 thp: 7167 atk: 977 def: 783 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208500 position: 1 CD: 0 } skillInfo { skillId: 41208501 position: 2 CD: 0 } skillInfo { skillId: 41208502 position: 3 CD: 1 maxCD: 5 } skillInfo { skillId: 41208510 position: 4 CD: 0 } skillInfo { skillId: 41208511 position: 5 CD: 0 } skillInfo { skillId: 41208512 position: 6 CD: 0 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 userIds: 60501 } defender { units { id: 5 modelId: 22249 skinId: 130071 position: 1 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 22249 skinId: 130071 position: 2 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 22249 skinId: 130071 position: 3 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 22249 skinId: 130071 position: 4 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 20 isFinish: false } round0 { isFinish: false } [INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-7-9 11:21:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.089275598526001 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 86 1 [INFO:2023-7-9 11:21:32][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2066, "skinId":100078, "position":1, "baseAttributes": { "hp":8520, "thp":8520, "atk":1029, "def":890, "critic":270, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206600, "position":1, "CD":0 }, { "skillId":41206601, "position":2, "CD":0, "maxCD":4 }, { "skillId":41206602, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2065, "skinId":100077, "position":2, "baseAttributes": { "hp":8357, "thp":8357, "atk":961, "def":787, "critic":250, "critic_dmg":500, "dodge":180, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206500, "position":1, "CD":0 }, { "skillId":41206501, "position":2, "CD":0 }, { "skillId":41206502, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2067, "skinId":100079, "position":3, "baseAttributes": { "hp":8995, "thp":8995, "atk":767, "def":840, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206700, "position":1, "CD":0 }, { "skillId":41206701, "position":2, "CD":0, "maxCD":4 }, { "skillId":41206702, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2085, "skinId":100080, "position":4, "baseAttributes": { "hp":7167, "thp":7167, "atk":977, "def":783, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208500, "position":1, "CD":0 }, { "skillId":41208501, "position":2, "CD":0 }, { "skillId":41208502, "position":3, "CD":1, "maxCD":5 }, { "skillId":41208510, "position":4, "CD":0 }, { "skillId":41208511, "position":5, "CD":0 }, { "skillId":41208512, "position":6, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [], "userIds": [ "60501" ] }, "defender": { "units": [ { "id":5, "modelId":22249, "skinId":130071, "position":1, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":22249, "skinId":130071, "position":2, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":22249, "skinId":130071, "position":3, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":22249, "skinId":130071, "position":4, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":20, "isFinish":false } [INFO:2023-7-9 11:21:32]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324 [INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1690516800000 endTime: 1690948800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10075 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10078 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10079 startTime: 1689904800000 endTime: 1691078399000 } activityInfos { id: 10080 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10081 startTime: 1689300000000 endTime: 1691251199000 } activityInfos { id: 10082 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10083 startTime: 1690387200000 endTime: 1691251199000 } activityInfos { id: 10085 startTime: 1687831200000 endTime: 1691683199000 } activityInfos { id: 10087 startTime: 1689300000000 endTime: 1691078399000 } [INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-7-9 11:21:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.15659909881651 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 87 1 [INFO:2023-7-9 11:21:32][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-9 11:21:32][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-7-9 11:21:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:21:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:21:32][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:21:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:21:32]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:21:32]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:32]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:21:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084255799651146 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 88 1 [INFO:2023-7-9 11:21:32][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:21:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:21:32]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:21:32]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:32]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:21:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067325500771403 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 89 1 [INFO:2023-7-9 11:21:32][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:21:32][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:21:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:21:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:21:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2023-7-9 11:21:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:32]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-7-9 11:21:32]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:32]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:21:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-7-9 11:21:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.10038470104337 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 90 1 [INFO:2023-7-9 11:21:33][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-7-9 11:21:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:21:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:21:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-7-9 11:21:33]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:21:33]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:33]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=339 [INFO:2023-7-9 11:21:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206601 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301059 duration: 1 id: 9 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41206601 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 8 effectType: 2 effectNum: 563 additional: 1101 additional2: 563 additional3: 563 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41206701 actEffect { targetId: 7 effectType: 2 effectNum: 914 additional: 750 additional2: 914 additional3: 914 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41206701 } targetId: 7 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 5 effectType: 3 effectNum: 1267 additional: 397 additional2: 1267 additional3: 1267 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222492 actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 10 } } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 5 } battleStep { actorType: 1 castorId: 6 actorId: 42222492 actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 11 } } actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 6 } battleStep { actorType: 1 castorId: 7 actorId: 42222492 actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 12 } } actEffect { targetId: 7 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 7 } battleStep { actorType: 1 castorId: 8 actorId: 42222492 actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 13 } } actEffect { targetId: 8 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 8 } isFinish: false } [INFO:2023-7-9 11:21:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:21:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.083828100934625 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 91 1 [INFO:2023-7-9 11:21:33][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206601, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301059, "duration":1, "id":9 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41206601 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":563, "additional":1101, "additional2":563, "additional3":563 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41206701, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":914, "additional":750, "additional2":914, "additional3":914 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41206701 } ], "targetId":7 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1267, "additional":397, "additional2":1267, "additional3":1267 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222492, "actEffect": [ { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":10 } }, { "targetId":5, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":5 }, { "actorType":1, "castorId":6, "actorId":42222492, "actEffect": [ { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":11 } }, { "targetId":6, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":6 }, { "actorType":1, "castorId":7, "actorId":42222492, "actEffect": [ { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":12 } }, { "targetId":7, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":7 }, { "actorType":1, "castorId":8, "actorId":42222492, "actEffect": [ { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":13 } }, { "targetId":8, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":8 } ], "isFinish":false } } [INFO:2023-7-9 11:21:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-7-9 11:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41206601, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301059, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206601, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:21:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:21:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206601 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:21:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206601[10006908] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-9 11:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-7-9 11:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:21:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41206601 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301059] [INFO:2023-7-9 11:21:34][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301059 effect/prefabs/buff_dblz_skill2.prefab [INFO:2023-7-9 11:21:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206601 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:21:34][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/buff_dblz_skill2.prefab effect obj pool [INFO:2023-7-9 11:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:21:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:21:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2023-7-9 11:21:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-7-9 11:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206500, "actEffect": [ { "additional":1101, "targetId":8, "multipleEffectNumReal":0, "additional3":563, "effectNum":563, "multipleEffectNum":0, "effectType":2, "additional2":563 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:21:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:21:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 8[Monster_8_4_260010111][4] 一下 [INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:281/563 本段飘:281 本段扣血:281 本段扣盾:0 [INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1383/1664 剩余盾: 0 [INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1383/1664 原来有盾: 0 [INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:563/563 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1101/1664 剩余盾: 0 [WARN:2023-7-9 11:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41206701, "actEffect": [ { "additional":750, "targetId":7, "multipleEffectNumReal":0, "additional3":914, "effectNum":914, "multipleEffectNum":0, "effectType":2, "additional2":914 }, { "additional":41206701, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:21:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206701 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:21:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206701[10007008] 不是aoe 干了 7[Monster_7_3_260010111][3] 一下 [INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 46 [INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:21:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:914/914 本段飘:914 本段扣血:914 本段扣盾:0 [INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 750/1664 剩余盾: 0 [WARN:2023-7-9 11:21:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:21:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:21:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208500, "actEffect": [ { "additional":397, "targetId":5, "multipleEffectNumReal":0, "additional3":1267, "effectNum":1267, "multipleEffectNum":0, "effectType":3, "additional2":1267 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:21:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:21:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:21:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 5[Monster_5_1_260010111][1] 一下 [INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:21:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1267/1267 本段飘:1267 本段扣血:1267 本段扣盾:0 [INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 397/1664 剩余盾: 0 [WARN:2023-7-9 11:21:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:21:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:21:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:21:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_260010111][1] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:21:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:21:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:21:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:21:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_260010111][1] 用 42222492 ,令到 5[Monster_5_1_260010111][1] 增加了一个 buff [301001] [INFO:2023-7-9 11:21:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:21:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_260010111][1] 使用技能 42222492 ,令到 5[Monster_5_1_260010111][1] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:21:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:21:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:21:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:21:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2023-7-9 11:21:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-7-9 11:21:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":11, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-7-9 11:21:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:21:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:21:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:21:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_260010111][2] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:21:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:21:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:21:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:21:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_260010111][2] 用 42222492 ,令到 6[Monster_6_2_260010111][2] 增加了一个 buff [301001] [INFO:2023-7-9 11:21:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:21:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_260010111][2] 使用技能 42222492 ,令到 6[Monster_6_2_260010111][2] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:21:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:21:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:21:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2023-7-9 11:21:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-7-9 11:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-7-9 11:21:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:21:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:21:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_3_260010111][3] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:21:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_260010111][3] 用 42222492 ,令到 7[Monster_7_3_260010111][3] 增加了一个 buff [301001] [INFO:2023-7-9 11:21:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:21:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_260010111][3] 使用技能 42222492 ,令到 7[Monster_7_3_260010111][3] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:21:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:21:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2023-7-9 11:21:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-7-9 11:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-7-9 11:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:21:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:21:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}8[Monster_8_4_260010111][4] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:21:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:21:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:21:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:21:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_260010111][4] 用 42222492 ,令到 8[Monster_8_4_260010111][4] 增加了一个 buff [301001] [INFO:2023-7-9 11:21:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:21:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_260010111][4] 使用技能 42222492 ,令到 8[Monster_8_4_260010111][4] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:21:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2023-7-9 11:21:43][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:21:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:21:43]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:21:43]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:43]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:21:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.068293897435069 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 93 1 [INFO:2023-7-9 11:21:43][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:21:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:21:43]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:21:43]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:43]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:21:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067852498963475 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 94 1 [INFO:2023-7-9 11:21:43][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:21:43][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:21:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:21:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:21:43][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-7-9 11:21:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-7-9 11:21:43]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:21:43]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:43]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=357 [INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 5 effectType: 2 effectNum: 1356 additional: 0 additional2: 1356 additional3: 1356 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 9 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 6 effectType: 3 effectNum: 834 additional: 830 additional2: 834 additional3: 834 } actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 11 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 14 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41206700 actEffect { targetId: 6 effectType: 2 effectNum: 432 additional: 398 additional2: 432 additional3: 432 } actEffect { targetId: 1 effectType: 4 effectNum: 426 additional: 8520 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 7 effectType: 3 effectNum: 1339 additional: 0 additional2: 1339 additional3: 1339 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42222491 actEffect { targetId: 3 effectType: 2 effectNum: 492 additional: 8503 additional2: 492 additional3: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 15 } } targetId: 3 } battleStep { actorType: 1 castorId: 8 actorId: 42222491 actEffect { targetId: 1 effectType: 2 effectNum: 670 additional: 7850 additional2: 670 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 16 } } targetId: 1 } battleStep { actorType: 2 castorId: 8 actorId: 13 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:21:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:21:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.083964498713613 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 95 1 [INFO:2023-7-9 11:21:43][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1356, "additional":0, "additional2":1356, "additional3":1356 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":9 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":834, "additional":830, "additional2":834, "additional3":834 }, { "targetId":6, "effectType":6, "effectNum":0, "additional":11 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":14 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41206700, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":432, "additional":398, "additional2":432, "additional3":432 }, { "targetId":1, "effectType":4, "effectNum":426, "additional":8520 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":1339, "additional":0, "additional2":1339, "additional3":1339 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42222491, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":492, "additional":8503, "additional2":492, "additional3":0 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":15 } } ], "targetId":3 }, { "actorType":1, "castorId":8, "actorId":42222491, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":670, "additional":7850, "additional2":670, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":16 } } ], "targetId":1 }, { "actorType":2, "castorId":8, "actorId":13, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206600, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1356, "effectNum":1356, "multipleEffectNum":0, "effectType":2, "additional2":1356 }, { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:21:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:21:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:21:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 5[Monster_5_1_260010111][1] 一下 [INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:21:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 397/1664 原来有盾: 0 [INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:678/1356 本段飘:678 本段扣血:678 本段扣盾:0 [INFO:2023-7-9 11:21:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 0/1664 原来有盾: 0 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1356/1356 本段飘:678 本段扣血:678 本段扣盾:0 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41206600 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301059],不提示id不需要播放效果 [WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_260010111][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:21:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41206500, "actEffect": [ { "additional":830, "targetId":6, "multipleEffectNumReal":0, "additional3":834, "effectNum":834, "multipleEffectNum":0, "effectType":3, "additional2":834 }, { "additional":11, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 6[Monster_6_2_260010111][2] 一下 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:417/834 本段飘:417 本段扣血:417 本段扣盾:0 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1247/1664 剩余盾: 0 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1247/1664 原来有盾: 0 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:834/834 本段飘:417 本段扣血:417 本段扣盾:0 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 830/1664 剩余盾: 0 [WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41206500 的带来了一个 ,令到 6[Monster_6_2_260010111][2] 移除了一个 buff [301001] [INFO:2023-7-9 11:21:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41206500 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-7-9 11:21:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:21:44][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 1 effect/prefabs/buff_sxtgy_skill2_01.prefab [WARN:2023-7-9 11:21:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:21:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/buff_sxtgy_skill2_01.prefab effect obj pool [INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41206700, "actEffect": [ { "additional":398, "targetId":6, "multipleEffectNumReal":0, "additional3":432, "effectNum":432, "multipleEffectNum":0, "effectType":2, "additional2":432 }, { "additional":8520, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":426, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 6[Monster_6_2_260010111][2] 一下 [INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_260010111 [INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 830/1664 原来有盾: 0 [INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:432/432 本段飘:432 本段扣血:432 本段扣盾:0 [INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 398/1664 剩余盾: 0 [WARN:2023-7-9 11:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 8520 血 [INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 426 血 [INFO:2023-7-9 11:21:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 8520 血 [WARN:2023-7-9 11:21:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:21:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:21:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2023-7-9 11:21:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2023-7-9 11:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41208500, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1339, "effectNum":1339, "multipleEffectNum":0, "effectType":3, "additional2":1339 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:21:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:21:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:21:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 7[Monster_7_3_260010111][3] 一下 [INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 750/1664 原来有盾: 0 [INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1339/1339 本段飘:1339 本段扣血:1339 本段扣盾:0 [INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":12, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_260010111][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:21:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42222491, "actEffect": [ { "additional":8503, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":492, "multipleEffectNum":0, "effectType":2, "additional2":492 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:21:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:21:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_260010111][2] 用 42222491[13007607] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:21:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8995/8995 原来有盾: 0 [INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:492/492 本段飘:492 本段扣血:492 本段扣盾:0 [INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8503/8995 剩余盾: 0 [WARN:2023-7-9 11:21:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:21:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_260010111][2] 用 42222491 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301022] [INFO:2023-7-9 11:21:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-7-9 11:21:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_260010111 [INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222491, "actEffect": [ { "additional":7850, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":670, "multipleEffectNum":0, "effectType":2, "additional2":670 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-7-9 11:21:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:21:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:21:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:21:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_260010111][4] 用 42222491[13007607] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:21:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8520/8520 原来有盾: 0 [INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:670/670 本段飘:670 本段扣血:670 本段扣盾:0 [INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 7850/8520 剩余盾: 0 [WARN:2023-7-9 11:21:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:21:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_260010111][4] 用 42222491 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301022] [WARN:2023-7-9 11:21:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:13 buffId:301001 持续时间:1 [INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:21:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2023-7-9 11:21:49][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:21:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:21:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:21:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:21:49]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:21:49]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:49]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:21:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:21:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:21:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084662498906255 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 96 1 [INFO:2023-7-9 11:21:49][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:21:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:21:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:21:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:21:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:21:49]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:50]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:21:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-7-9 11:21:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:21:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.083964999765158 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 97 1 [INFO:2023-7-9 11:21:50][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:21:50][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:21:50][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-7-9 11:21:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:21:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:21:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-7-9 11:21:50]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:21:50]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:50]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=179 [INFO:2023-7-9 11:21:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 6 effectType: 2 effectNum: 666 additional: 0 additional2: 666 additional3: 666 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 8 effectType: 3 effectNum: 1552 additional: 0 additional2: 1552 additional3: 1552 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 13 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 14 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 16 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 15 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } isFinish: true } [INFO:2023-7-9 11:21:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:21:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.083864599466324 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 98 1 [INFO:2023-7-9 11:21:50][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":666, "additional":0, "additional2":666, "additional3":666 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":1552, "additional":0, "additional2":1552, "additional3":1552 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":1, "additional":13 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":14, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":16, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":15, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41206600, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":666, "effectNum":666, "multipleEffectNum":0, "effectType":2, "additional2":666 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 6[Monster_6_2_260010111][2] 一下 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 398/1664 原来有盾: 0 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:333/666 本段飘:333 本段扣血:333 本段扣盾:0 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 65/1664 剩余盾: 0 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 65/1664 原来有盾: 0 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:666/666 本段飘:333 本段扣血:333 本段扣盾:0 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:21:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206500, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":1552, "effectNum":1552, "multipleEffectNum":0, "effectType":3, "additional2":1552 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:21:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:21:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 8[Monster_8_4_260010111][4] 一下 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:21:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1101/1664 原来有盾: 0 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:776/1552 本段飘:776 本段扣血:776 本段扣盾:0 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 325/1664 剩余盾: 0 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:21:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 325/1664 原来有盾: 0 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1552/1552 本段飘:776 本段扣血:776 本段扣盾:0 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:21:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":13, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:21:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:21:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:21:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:21:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_260010111][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:21:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:21:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:21:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:21:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":14, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:14 buffId:301001 持续时间:1 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:16 buffId:301022 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:15 buffId:301022 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done [INFO:2023-7-9 11:21:51][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:21:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:21:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:21:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:21:51]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:21:51]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_260010111 [INFO:2023-7-9 11:21:51]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:21:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-7-9 11:21:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:21:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.071057399734855 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 100 1 [INFO:2023-7-9 11:21:51][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-7-9 11:21:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:21:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:21:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:21:51]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:21:51]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:52]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:21:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2023-7-9 11:21:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:21:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.083750301972032 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 101 1 [INFO:2023-7-9 11:21:52][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:21:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:21:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-7-9 11:21:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-7-9 11:21:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:21:52]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-7-9 11:21:52]||||| Sender socketClient version=1 [INFO:2023-7-9 11:21:52]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-7-9 11:21:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:21:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-7-9 11:21:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.08481209911406 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 102 1 [INFO:2023-7-9 11:21:52][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-7-9 11:21:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_4_260010111 [INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-7-9 11:21:54][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=9,已经加载过了的数量=0,检查后真正要加载的总数=9 [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_1_22249 ====== Monster_260010112_1_22249 怪物的模型 [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_1_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_1_22249 ====== Monster_260010112_1_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_1_22249 ====== Monster_260010112_1_22249 怪物的头顶ui [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_2_22249 ====== Monster_260010112_2_22249 怪物的模型 [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_2_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_2_22249 ====== Monster_260010112_2_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_2_22249 ====== Monster_260010112_2_22249 怪物的头顶ui [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_3_22249 ====== Monster_260010112_3_22249 怪物的模型 [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_3_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_3_22249 ====== Monster_260010112_3_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_3_22249 ====== Monster_260010112_3_22249 怪物的头顶ui [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_4_22249 ====== Monster_260010112_4_22249 怪物的模型 [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_4_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_4_22249 ====== Monster_260010112_4_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_4_22249 ====== Monster_260010112_4_22249 怪物的头顶ui [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_5_22249 ====== Monster_260010112_5_22249 怪物的模型 [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_5_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_5_22249 ====== Monster_260010112_5_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_5_22249 ====== Monster_260010112_5_22249 怪物的头顶ui [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_6_22249 ====== Monster_260010112_6_22249 怪物的模型 [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_6_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_6_22249 ====== Monster_260010112_6_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_6_22249 ====== Monster_260010112_6_22249 怪物的头顶ui [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_7_22249 ====== Monster_260010112_7_22249 怪物的模型 [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_7_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_7_22249 ====== Monster_260010112_7_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_7_22249 ====== Monster_260010112_7_22249 怪物的头顶ui [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_8_22249 ====== Monster_260010112_8_22249 怪物的模型 [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_8_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_8_22249 ====== Monster_260010112_8_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_8_22249 ====== Monster_260010112_8_22249 怪物的头顶ui [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_999_22249 ====== Monster_260010112_999_22249 怪物的模型 [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_999_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:21:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_999_22249 ====== Monster_260010112_999_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:21:54][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_999_22249 ====== Monster_260010112_999_22249 怪物的头顶ui [INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:21:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:21:55][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-7-9 11:21:55][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-7-9 11:21:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:21:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:21:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:21:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:21:55][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2023-7-9 11:22:0][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 260001011 2 1 -45.621250152588 -8.0452442169189 -3.2999999523163 -47 -7.7 -2.5 1.3787498474121 [INFO:2023-7-9 11:22:0][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 260001011 turnIndex: 2 [INFO:2023-7-9 11:22:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:22:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:22:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:22:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:22:0][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-7-9 11:22:0][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-7-9 11:22:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:22:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:22:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-7-9 11:22:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-7-9 11:22:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:22:1]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-7-9 11:22:1]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:1]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-7-9 11:22:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:22:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-7-9 11:22:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.084254497662187 移走了序号= 1 的消息,当前队列数量= 1 || 0 StartBattleReply 103 1 [INFO:2023-7-9 11:22:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:22:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 2 [INFO:2023-7-9 11:22:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-7-9 11:22:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:22:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:22:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 3 [INFO:2023-7-9 11:22:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-7-9 11:22:1]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-7-9 11:22:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:22:1]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:1]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-7-9 11:22:1]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-7-9 11:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-7-9 11:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1} [INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-7-9 11:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1} [INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-7-9 11:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:455]:{_setCookFinish}注册了 86651.525000095 秒之后的推送 推送ID为 1006 [INFO:2023-7-9 11:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1006,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"[요리 완료]부엌에 갓 만든 음식이 있어! 뜨거울 때 팔아야 돼~","interval":86651525} [INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-7-9 11:22:1]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 최대한 빨리 처리해야 된다고~","number":1} [INFO:2023-7-9 11:22:1][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 주문을 완료하면 풍부한 보수를 얻을 수 있어~","number":1} [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1} [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 어서 음식을 준비해~","number":1} [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":3,"contentText":"[묘회]새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1} [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":5,"contentText":"[묘회]새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1} [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[묘회]새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1} [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":7,"contentText":"[동심 토요일]소주, 보상 전달! 접속만 하면 토요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[개운한 일요일]소주, 보상 전달! 접속만 하면 일요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":2,"contentText":"[이벤트 월요일]소주, 보상 전달! 접속만 하면 월요일 혜택을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1} [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 야식이 준비 되었어, 밤에 제때 먹도록 해~","number":1} [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-7-9 11:22:2][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-7-9 11:22:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"\"소주소주, 너 도대체 언제 돌아오는 거야 우리는 미치도록 네가 보고 싶다고! 왕머리와 숏테일도 너를 그리워 해.\" 솽피나이가 \"네가 보고 싶다고\"라는 메시지를 다량으로 전송해 오토봇으로 간주되어 채팅 금지를 당했습니다.","interval":432000000} [INFO:2023-7-9 11:22:2]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=1219 [INFO:2023-7-9 11:22:2]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324 [INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2066 skinId: 100078 position: 1 baseAttributes { hp: 7850 thp: 8520 atk: 1029 def: 890 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206600 position: 1 CD: 0 } skillInfo { skillId: 41206601 position: 2 CD: 1 maxCD: 4 } skillInfo { skillId: 41206602 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2065 skinId: 100077 position: 2 baseAttributes { hp: 8357 thp: 8357 atk: 961 def: 787 critic: 250 critic_dmg: 500 dodge: 180 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206500 position: 1 CD: 0 } skillInfo { skillId: 41206501 position: 2 CD: 0 } skillInfo { skillId: 41206502 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2067 skinId: 100079 position: 3 baseAttributes { hp: 8503 thp: 8995 atk: 767 def: 840 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206700 position: 1 CD: 0 } skillInfo { skillId: 41206701 position: 2 CD: 1 maxCD: 4 } skillInfo { skillId: 41206702 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2085 skinId: 100080 position: 4 baseAttributes { hp: 7167 thp: 7167 atk: 977 def: 783 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208500 position: 1 CD: 0 } skillInfo { skillId: 41208501 position: 2 CD: 0 } skillInfo { skillId: 41208502 position: 3 CD: 0 maxCD: 5 } skillInfo { skillId: 41208510 position: 4 CD: 0 } skillInfo { skillId: 41208511 position: 5 CD: 0 } skillInfo { skillId: 41208512 position: 6 CD: 0 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 userIds: 60501 } defender { units { id: 5 modelId: 22249 skinId: 130071 position: 1 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 22249 skinId: 130071 position: 2 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 22249 skinId: 130071 position: 3 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 22249 skinId: 130071 position: 4 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 9 modelId: 22249 skinId: 130071 position: 5 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 10 modelId: 22249 skinId: 130071 position: 6 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 11 modelId: 22249 skinId: 130071 position: 7 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 12 modelId: 22249 skinId: 130071 position: 8 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 4 maxRound: 20 isFinish: false } round0 { isFinish: false } [INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-7-9 11:22:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.12102480046451 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 105 1 [INFO:2023-7-9 11:22:2][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2066, "skinId":100078, "position":1, "baseAttributes": { "hp":7850, "thp":8520, "atk":1029, "def":890, "critic":270, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206600, "position":1, "CD":0 }, { "skillId":41206601, "position":2, "CD":1, "maxCD":4 }, { "skillId":41206602, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2065, "skinId":100077, "position":2, "baseAttributes": { "hp":8357, "thp":8357, "atk":961, "def":787, "critic":250, "critic_dmg":500, "dodge":180, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206500, "position":1, "CD":0 }, { "skillId":41206501, "position":2, "CD":0 }, { "skillId":41206502, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2067, "skinId":100079, "position":3, "baseAttributes": { "hp":8503, "thp":8995, "atk":767, "def":840, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206700, "position":1, "CD":0 }, { "skillId":41206701, "position":2, "CD":1, "maxCD":4 }, { "skillId":41206702, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2085, "skinId":100080, "position":4, "baseAttributes": { "hp":7167, "thp":7167, "atk":977, "def":783, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208500, "position":1, "CD":0 }, { "skillId":41208501, "position":2, "CD":0 }, { "skillId":41208502, "position":3, "CD":0, "maxCD":5 }, { "skillId":41208510, "position":4, "CD":0 }, { "skillId":41208511, "position":5, "CD":0 }, { "skillId":41208512, "position":6, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [], "userIds": [ "60501" ] }, "defender": { "units": [ { "id":5, "modelId":22249, "skinId":130071, "position":1, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":22249, "skinId":130071, "position":2, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":22249, "skinId":130071, "position":3, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":22249, "skinId":130071, "position":4, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":9, "modelId":22249, "skinId":130071, "position":5, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":10, "modelId":22249, "skinId":130071, "position":6, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":11, "modelId":22249, "skinId":130071, "position":7, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":12, "modelId":22249, "skinId":130071, "position":8, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":4, "maxRound":20, "isFinish":false } [INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1690516800000 endTime: 1690948800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10075 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10078 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10079 startTime: 1689904800000 endTime: 1691078399000 } activityInfos { id: 10080 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10081 startTime: 1689300000000 endTime: 1691251199000 } activityInfos { id: 10082 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10083 startTime: 1690387200000 endTime: 1691251199000 } activityInfos { id: 10085 startTime: 1687831200000 endTime: 1691683199000 } activityInfos { id: 10087 startTime: 1689300000000 endTime: 1691078399000 } [INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-7-9 11:22:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.12102480046451 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 106 1 [INFO:2023-7-9 11:22:2][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-9 11:22:2][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-7-9 11:22:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:22:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:22:2][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:22:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:22:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:22:2]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:22:2]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:2]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:22:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.08440599963069 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 107 1 [INFO:2023-7-9 11:22:2][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:22:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:22:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:22:2]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:22:2]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:2]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:22:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.083820199593902 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 108 1 [INFO:2023-7-9 11:22:2][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:22:2][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:22:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:22:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:22:2][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-7-9 11:22:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:22:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-7-9 11:22:2]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:22:2]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:2]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=501 [INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 10 effectType: 3 effectNum: 1050 additional: 614 additional2: 1050 additional3: 1050 } targetId: 10 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 6 effectType: 2 effectNum: 564 additional: 1100 additional2: 564 additional3: 564 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41206700 actEffect { targetId: 9 effectType: 2 effectNum: 434 additional: 1230 additional2: 434 additional3: 434 } actEffect { targetId: 1 effectType: 4 effectNum: 426 additional: 8276 } targetId: 9 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 6 effectType: 2 effectNum: 616 additional: 484 additional2: 616 additional3: 616 } targetId: 6 } battleStep { actorType: 1 castorId: 5 actorId: 42222492 actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 13 } } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 5 } battleStep { actorType: 1 castorId: 6 actorId: 42222492 actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 14 } } actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 6 } battleStep { actorType: 1 castorId: 7 actorId: 42222492 actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 15 } } actEffect { targetId: 7 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 7 } battleStep { actorType: 1 castorId: 8 actorId: 42222492 actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 16 } } actEffect { targetId: 8 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 8 } battleStep { actorType: 1 castorId: 9 actorId: 42222492 actEffect { targetId: 9 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 17 } } actEffect { targetId: 9 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 9 } battleStep { actorType: 1 castorId: 10 actorId: 42222492 actEffect { targetId: 10 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 18 } } actEffect { targetId: 10 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 10 } battleStep { actorType: 1 castorId: 11 actorId: 42222492 actEffect { targetId: 11 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 19 } } actEffect { targetId: 11 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 11 } battleStep { actorType: 1 castorId: 12 actorId: 42222492 actEffect { targetId: 12 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 20 } } actEffect { targetId: 12 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 12 } isFinish: false } [INFO:2023-7-9 11:22:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:22:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.083843700587749 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 109 1 [INFO:2023-7-9 11:22:2][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":10, "effectType":3, "effectNum":1050, "additional":614, "additional2":1050, "additional3":1050 } ], "targetId":10 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":564, "additional":1100, "additional2":564, "additional3":564 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41206700, "actEffect": [ { "targetId":9, "effectType":2, "effectNum":434, "additional":1230, "additional2":434, "additional3":434 }, { "targetId":1, "effectType":4, "effectNum":426, "additional":8276 } ], "targetId":9 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":616, "additional":484, "additional2":616, "additional3":616 } ], "targetId":6 }, { "actorType":1, "castorId":5, "actorId":42222492, "actEffect": [ { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":13 } }, { "targetId":5, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":5 }, { "actorType":1, "castorId":6, "actorId":42222492, "actEffect": [ { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":14 } }, { "targetId":6, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":6 }, { "actorType":1, "castorId":7, "actorId":42222492, "actEffect": [ { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":15 } }, { "targetId":7, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":7 }, { "actorType":1, "castorId":8, "actorId":42222492, "actEffect": [ { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":16 } }, { "targetId":8, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":8 }, { "actorType":1, "castorId":9, "actorId":42222492, "actEffect": [ { "targetId":9, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":17 } }, { "targetId":9, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":9 }, { "actorType":1, "castorId":10, "actorId":42222492, "actEffect": [ { "targetId":10, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":18 } }, { "targetId":10, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":10 }, { "actorType":1, "castorId":11, "actorId":42222492, "actEffect": [ { "targetId":11, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":19 } }, { "targetId":11, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":11 }, { "actorType":1, "castorId":12, "actorId":42222492, "actEffect": [ { "targetId":12, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":20 } }, { "targetId":12, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":12 } ], "isFinish":false } } [INFO:2023-7-9 11:22:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/12 [INFO:2023-7-9 11:22:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":10, "actorId":41206600, "actEffect": [ { "additional":614, "targetId":10, "multipleEffectNumReal":0, "additional3":1050, "effectNum":1050, "multipleEffectNum":0, "effectType":3, "additional2":1050 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:22:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:22:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:22:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 10[Monster_10_6_260010112][6] 一下 [INFO:2023-7-9 11:22:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:22:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}10 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:22:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}10 受到攻击(比率:0.5) -》 多段已飘:525/1050 本段飘:525 本段扣血:525 本段扣盾:0 [INFO:2023-7-9 11:22:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}10 -> 剩余血: 1139/1664 剩余盾: 0 [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}10 -> 原来有血: 1139/1664 原来有盾: 0 [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}10 受到攻击(比率:1) -》 多段已飘:1050/1050 本段飘:525 本段扣血:525 本段扣盾:0 [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}10 -> 剩余血: 614/1664 剩余盾: 0 [WARN:2023-7-9 11:22:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/12, next step [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/12 [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41206500, "actEffect": [ { "additional":1100, "targetId":6, "multipleEffectNumReal":0, "additional3":564, "effectNum":564, "multipleEffectNum":0, "effectType":2, "additional2":564 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:22:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:22:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 6[Monster_6_2_260010112][2] 一下 [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:282/564 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1382/1664 剩余盾: 0 [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1382/1664 原来有盾: 0 [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:564/564 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2023-7-9 11:22:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1100/1664 剩余盾: 0 [WARN:2023-7-9 11:22:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/12, next step [INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/12 [INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41206700, "actEffect": [ { "additional":1230, "targetId":9, "multipleEffectNumReal":0, "additional3":434, "effectNum":434, "multipleEffectNum":0, "effectType":2, "additional2":434 }, { "additional":8276, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":426, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:22:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:22:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 9[Monster_9_5_260010112][5] 一下 [INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:434/434 本段飘:434 本段扣血:434 本段扣盾:0 [INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 1230/1664 剩余盾: 0 [WARN:2023-7-9 11:22:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:22:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 7850 血 [INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 426 血 [INFO:2023-7-9 11:22:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 8276 血 [WARN:2023-7-9 11:22:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/12, next step [INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/12 [INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208500, "actEffect": [ { "additional":484, "targetId":6, "multipleEffectNumReal":0, "additional3":616, "effectNum":616, "multipleEffectNum":0, "effectType":2, "additional2":616 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:22:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:22:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 6[Monster_6_2_260010112][2] 一下 [INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1100/1664 原来有盾: 0 [INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:616/616 本段飘:616 本段扣血:616 本段扣盾:0 [INFO:2023-7-9 11:22:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 484/1664 剩余盾: 0 [WARN:2023-7-9 11:22:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/12, next step [INFO:2023-7-9 11:22:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/12 [INFO:2023-7-9 11:22:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:22:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:22:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_260010112][1] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:22:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:22:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:22:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_260010112][1] 用 42222492 ,令到 5[Monster_5_1_260010112][1] 增加了一个 buff [301001] [INFO:2023-7-9 11:22:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:22:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_260010112][1] 使用技能 42222492 ,令到 5[Monster_5_1_260010112][1] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:22:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/12, next step [INFO:2023-7-9 11:22:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/12 [INFO:2023-7-9 11:22:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-7-9 11:22:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:22:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_260010112][2] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:22:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:22:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:22:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_260010112][2] 用 42222492 ,令到 6[Monster_6_2_260010112][2] 增加了一个 buff [301001] [INFO:2023-7-9 11:22:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:22:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_260010112][2] 使用技能 42222492 ,令到 6[Monster_6_2_260010112][2] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:22:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/12, next step [INFO:2023-7-9 11:22:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/12 [INFO:2023-7-9 11:22:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-7-9 11:22:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:22:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_3_260010112][3] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:22:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:22:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:22:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_260010112][3] 用 42222492 ,令到 7[Monster_7_3_260010112][3] 增加了一个 buff [301001] [INFO:2023-7-9 11:22:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:22:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_260010112][3] 使用技能 42222492 ,令到 7[Monster_7_3_260010112][3] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:22:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/12, next step [INFO:2023-7-9 11:22:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/12 [INFO:2023-7-9 11:22:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":16, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-7-9 11:22:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:22:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}8[Monster_8_4_260010112][4] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:22:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:22:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:22:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_260010112][4] 用 42222492 ,令到 8[Monster_8_4_260010112][4] 增加了一个 buff [301001] [INFO:2023-7-9 11:22:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:22:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_260010112][4] 使用技能 42222492 ,令到 8[Monster_8_4_260010112][4] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:22:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/12, next step [INFO:2023-7-9 11:22:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/12 [INFO:2023-7-9 11:22:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-7-9 11:22:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:22:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}9[Monster_9_5_260010112][5] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:22:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_5_260010112][5] 用 42222492 ,令到 9[Monster_9_5_260010112][5] 增加了一个 buff [301001] [INFO:2023-7-9 11:22:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:22:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}9[Monster_9_5_260010112][5] 使用技能 42222492 ,令到 9[Monster_9_5_260010112][5] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:22:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/12, next step [INFO:2023-7-9 11:22:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/12 [INFO:2023-7-9 11:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":10, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":10, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":18, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":10, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":10, "originalTargetId":0 } [WARN:2023-7-9 11:22:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}10[Monster_10_6_260010112][6] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:22:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:22:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:22:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}10[Monster_10_6_260010112][6] 用 42222492 ,令到 10[Monster_10_6_260010112][6] 增加了一个 buff [301001] [INFO:2023-7-9 11:22:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:22:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}10[Monster_10_6_260010112][6] 使用技能 42222492 ,令到 10[Monster_10_6_260010112][6] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:22:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/12, next step [INFO:2023-7-9 11:22:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/12 [INFO:2023-7-9 11:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":11, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":11, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":19, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":11, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":11, "originalTargetId":0 } [WARN:2023-7-9 11:22:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}11[Monster_11_7_260010112][7] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:22:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}11[Monster_11_7_260010112][7] 用 42222492 ,令到 11[Monster_11_7_260010112][7] 增加了一个 buff [301001] [INFO:2023-7-9 11:22:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:22:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}11[Monster_11_7_260010112][7] 使用技能 42222492 ,令到 11[Monster_11_7_260010112][7] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:22:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/12, next step [INFO:2023-7-9 11:22:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/12 [INFO:2023-7-9 11:22:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":12, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":12, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":20, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":12, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":12, "originalTargetId":0 } [WARN:2023-7-9 11:22:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:22:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}12[Monster_12_8_260010112][8] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:22:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:22:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:22:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}12[Monster_12_8_260010112][8] 用 42222492 ,令到 12[Monster_12_8_260010112][8] 增加了一个 buff [301001] [INFO:2023-7-9 11:22:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:22:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}12[Monster_12_8_260010112][8] 使用技能 42222492 ,令到 12[Monster_12_8_260010112][8] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:22:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:12/12, round done [INFO:2023-7-9 11:22:17][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:22:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:22:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:22:17]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:22:17]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:17]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:22:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084085300564766 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 111 1 [INFO:2023-7-9 11:22:17][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:22:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:22:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:22:17]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:22:17]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:17]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:22:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.083377800881863 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 112 1 [INFO:2023-7-9 11:22:17][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:22:17][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:22:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:22:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:22:17][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-7-9 11:22:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:22:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-7-9 11:22:17]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:22:17]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:17]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=559 [INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206601 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301059 duration: 1 id: 21 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41206601 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 6 effectType: 2 effectNum: 600 additional: 0 additional2: 600 additional3: 600 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 14 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206701 actEffect { targetId: 8 effectType: 3 effectNum: 1381 additional: 283 additional2: 1381 additional3: 1381 } actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 16 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301016 duration: 2 id: 22 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41206701 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 8 effectType: 2 effectNum: 589 additional: 0 additional2: 589 additional3: 589 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 22 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222491 actEffect { targetId: 2 effectType: 1 effectNum: 0 additional: 8357 additional2: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 13 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 42222491 actEffect { targetId: 2 effectType: 2 effectNum: 747 additional: 7610 additional2: 747 additional3: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 7 actorId: 15 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 42222491 actEffect { targetId: 4 effectType: 2 effectNum: 725 additional: 6442 additional2: 725 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 23 } } targetId: 4 } battleStep { actorType: 2 castorId: 9 actorId: 17 actEffect { targetId: 9 effectType: 7 effectNum: 1 additional: 17 } targetId: 0 } battleStep { actorType: 1 castorId: 10 actorId: 42222491 actEffect { targetId: 1 effectType: 2 effectNum: 690 additional: 7586 additional2: 690 additional3: 0 } targetId: 1 } battleStep { actorType: 2 castorId: 10 actorId: 18 actEffect { targetId: 10 effectType: 7 effectNum: 1 additional: 18 } targetId: 0 } battleStep { actorType: 1 castorId: 11 actorId: 42222491 actEffect { targetId: 2 effectType: 3 effectNum: 1351 additional: 6259 additional2: 1351 additional3: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 11 actorId: 19 actEffect { targetId: 11 effectType: 7 effectNum: 1 additional: 19 } targetId: 0 } battleStep { actorType: 1 castorId: 12 actorId: 42222491 actEffect { targetId: 3 effectType: 2 effectNum: 731 additional: 7772 additional2: 731 additional3: 0 } targetId: 3 } battleStep { actorType: 2 castorId: 12 actorId: 20 actEffect { targetId: 12 effectType: 7 effectNum: 1 additional: 20 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:22:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:22:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.083769900724292 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 113 1 [INFO:2023-7-9 11:22:17][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206601, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301059, "duration":1, "id":21 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41206601 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":600, "additional":0, "additional2":600, "additional3":600 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":14 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206701, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":1381, "additional":283, "additional2":1381, "additional3":1381 }, { "targetId":8, "effectType":6, "effectNum":0, "additional":16 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301016, "duration":2, "id":22 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41206701 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":589, "additional":0, "additional2":589, "additional3":589 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":1, "additional":22 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222491, "actEffect": [ { "targetId":2, "effectType":1, "effectNum":0, "additional":8357, "additional2":0 } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":13, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":42222491, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":747, "additional":7610, "additional2":747, "additional3":0 } ], "targetId":2 }, { "actorType":2, "castorId":7, "actorId":15, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 }, { "actorType":1, "castorId":9, "actorId":42222491, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":725, "additional":6442, "additional2":725, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":23 } } ], "targetId":4 }, { "actorType":2, "castorId":9, "actorId":17, "actEffect": [ { "targetId":9, "effectType":7, "effectNum":1, "additional":17 } ], "targetId":0 }, { "actorType":1, "castorId":10, "actorId":42222491, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":690, "additional":7586, "additional2":690, "additional3":0 } ], "targetId":1 }, { "actorType":2, "castorId":10, "actorId":18, "actEffect": [ { "targetId":10, "effectType":7, "effectNum":1, "additional":18 } ], "targetId":0 }, { "actorType":1, "castorId":11, "actorId":42222491, "actEffect": [ { "targetId":2, "effectType":3, "effectNum":1351, "additional":6259, "additional2":1351, "additional3":0 } ], "targetId":2 }, { "actorType":2, "castorId":11, "actorId":19, "actEffect": [ { "targetId":11, "effectType":7, "effectNum":1, "additional":19 } ], "targetId":0 }, { "actorType":1, "castorId":12, "actorId":42222491, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":731, "additional":7772, "additional2":731, "additional3":0 } ], "targetId":3 }, { "actorType":2, "castorId":12, "actorId":20, "actEffect": [ { "targetId":12, "effectType":7, "effectNum":1, "additional":20 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:22:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/18 [INFO:2023-7-9 11:22:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41206601, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":21, "buffId":301059, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206601, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:22:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:22:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206601 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206601[10006908] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-9 11:22:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-7-9 11:22:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:22:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41206601 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301059] [INFO:2023-7-9 11:22:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206601 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:22:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/18, next step [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/18 [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41206500, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":600, "effectNum":600, "multipleEffectNum":0, "effectType":2, "additional2":600 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:22:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:22:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 6[Monster_6_2_260010112][2] 一下 [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 484/1664 原来有盾: 0 [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:300/600 本段飘:300 本段扣血:300 本段扣盾:0 [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 184/1664 剩余盾: 0 [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 184/1664 原来有盾: 0 [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:600/600 本段飘:300 本段扣血:300 本段扣盾:0 [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:22:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/18, next step [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/18 [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":14, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:22:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:22:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:22:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:22:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_260010112][2] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:22:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:22:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:22:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:22:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/18, next step [INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/18 [INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206701, "actEffect": [ { "additional":283, "targetId":8, "multipleEffectNumReal":0, "additional3":1381, "effectNum":1381, "multipleEffectNum":0, "effectType":3, "additional2":1381 }, { "additional":16, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":22, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206701, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:22:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-7-9 11:22:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:22:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206701 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206701[10007008] 不是aoe 干了 8[Monster_8_4_260010112][4] 一下 [INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 46 [INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1381/1381 本段飘:1381 本段扣血:1381 本段扣盾:0 [INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 283/1664 剩余盾: 0 [WARN:2023-7-9 11:22:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:22:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}3[MyRole_3_3][3] 用 41206701 的带来了一个 ,令到 8[Monster_8_4_260010112][4] 移除了一个 buff [301001] [INFO:2023-7-9 11:22:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206701 ,令到 8[Monster_8_4_260010112][4] 增加了一个 buff [301016] [INFO:2023-7-9 11:22:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:22:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-7-9 11:22:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-7-9 11:22:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:22:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_260010112 [INFO:2023-7-9 11:22:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/18, next step [INFO:2023-7-9 11:22:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/18 [INFO:2023-7-9 11:22:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208500, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":589, "effectNum":589, "multipleEffectNum":0, "effectType":2, "additional2":589 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:22:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:22:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:22:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 8[Monster_8_4_260010112][4] 一下 [INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 283/1664 原来有盾: 0 [INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:589/589 本段飘:589 本段扣血:589 本段扣盾:0 [INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:22:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/18, next step [INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/18 [INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":22, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:22:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:22:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:22:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_260010112][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2023-7-9 11:22:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:22:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:22:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:22:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/18, next step [INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/18 [INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222491, "actEffect": [ { "additional":8357, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:22:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:22:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_260010112][1] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-7-9 11:22:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_4_260010112 [INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/18, next step [INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/18 [INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:13 buffId:301001 持续时间:1 [INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/18, next step [INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/18 [INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222491, "actEffect": [ { "additional":7610, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":747, "multipleEffectNum":0, "effectType":2, "additional2":747 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-7-9 11:22:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:22:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_260010112][3] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-9 11:22:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:22:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8357/8357 原来有盾: 0 [INFO:2023-7-9 11:22:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:747/747 本段飘:747 本段扣血:747 本段扣盾:0 [INFO:2023-7-9 11:22:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7610/8357 剩余盾: 0 [WARN:2023-7-9 11:22:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/18, next step [INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/18 [INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":15, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:15 buffId:301001 持续时间:1 [INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/18, next step [INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/18 [INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222491, "actEffect": [ { "additional":6442, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":725, "multipleEffectNum":0, "effectType":2, "additional2":725 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":23, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-7-9 11:22:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:22:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}9[Monster_9_5_260010112][5] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7167/7167 原来有盾: 0 [INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:725/725 本段飘:725 本段扣血:725 本段扣盾:0 [INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6442/7167 剩余盾: 0 [WARN:2023-7-9 11:22:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:22:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:22:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_5_260010112][5] 用 42222491 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022] [INFO:2023-7-9 11:22:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-7-9 11:22:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/18, next step [INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/18 [INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":17, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:9 buffServerId:17 buffId:301001 持续时间:1 [INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/18, next step [INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/18 [INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222491, "actEffect": [ { "additional":7586, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":690, "multipleEffectNum":0, "effectType":2, "additional2":690 } ], "castorId":10, "originalTargetId":0 } [WARN:2023-7-9 11:22:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:22:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}10[Monster_10_6_260010112][6] 用 42222491[13007607] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8276/8520 原来有盾: 0 [INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:690/690 本段飘:690 本段扣血:690 本段扣盾:0 [INFO:2023-7-9 11:22:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 7586/8520 剩余盾: 0 [WARN:2023-7-9 11:22:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/18, next step [INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/18 [INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":18, "targetId":10, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:10 buffServerId:18 buffId:301001 持续时间:1 [INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/18, next step [INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/18 [INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222491, "actEffect": [ { "additional":6259, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1351, "multipleEffectNum":0, "effectType":3, "additional2":1351 } ], "castorId":11, "originalTargetId":0 } [WARN:2023-7-9 11:22:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:22:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}11[Monster_11_7_260010112][7] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7610/8357 原来有盾: 0 [INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:1351/1351 本段飘:1351 本段扣血:1351 本段扣盾:0 [INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6259/8357 剩余盾: 0 [WARN:2023-7-9 11:22:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/18, next step [INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/18 [INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":19, "targetId":11, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:11 buffServerId:19 buffId:301001 持续时间:1 [INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:16/18, next step [INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:17/18 [INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42222491, "actEffect": [ { "additional":7772, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":731, "multipleEffectNum":0, "effectType":2, "additional2":731 } ], "castorId":12, "originalTargetId":0 } [WARN:2023-7-9 11:22:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:22:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}12[Monster_12_8_260010112][8] 用 42222491[13007607] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8503/8995 原来有盾: 0 [INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:731/731 本段飘:731 本段扣血:731 本段扣盾:0 [INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7772/8995 剩余盾: 0 [WARN:2023-7-9 11:22:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:17/18, next step [INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:18/18 [INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":20, "targetId":12, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:12 buffServerId:20 buffId:301001 持续时间:1 [INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:18/18, round done [INFO:2023-7-9 11:22:28][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:22:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:22:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:22:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:22:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:22:28]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:22:28]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:28]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:22:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:22:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:22:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.08440070040524 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 115 1 [INFO:2023-7-9 11:22:28][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:22:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:22:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:22:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:22:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:22:28]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:22:28]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:28]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:22:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 6 [INFO:2023-7-9 11:22:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:22:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.06696149893105 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 116 1 [INFO:2023-7-9 11:22:28][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:22:28][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:22:29][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-7-9 11:22:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:22:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:22:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:22:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-7-9 11:22:29]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:22:29]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:29]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=469 [INFO:2023-7-9 11:22:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 12 effectType: 2 effectNum: 1374 additional: 290 additional2: 1374 additional3: 1374 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 21 } targetId: 12 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 12 effectType: 2 effectNum: 562 additional: 0 additional2: 562 additional3: 562 } targetId: 12 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 12 effectType: 6 effectNum: 1 additional: 20 } actEffect { targetId: 12 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206700 actEffect { targetId: 7 effectType: 3 effectNum: 655 additional: 1009 additional2: 655 additional3: 655 } actEffect { targetId: 2 effectType: 4 effectNum: 417 additional: 6676 } targetId: 7 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 10 effectType: 2 effectNum: 621 additional: 0 additional2: 621 additional3: 621 } targetId: 10 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 10 effectType: 6 effectNum: 1 additional: 18 } actEffect { targetId: 10 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 23 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 23 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222491 actEffect { targetId: 4 effectType: 3 effectNum: 1443 additional: 4999 additional2: 1443 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 24 } } targetId: 4 } battleStep { actorType: 2 castorId: 5 actorId: 13 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 42222491 actEffect { targetId: 2 effectType: 3 effectNum: 1389 additional: 5287 additional2: 1389 additional3: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 7 actorId: 15 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 42222491 actEffect { targetId: 2 effectType: 3 effectNum: 1432 additional: 3855 additional2: 1432 additional3: 0 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 25 } } targetId: 2 } battleStep { actorType: 2 castorId: 9 actorId: 17 actEffect { targetId: 9 effectType: 6 effectNum: 0 additional: 17 } targetId: 0 } battleStep { actorType: 1 castorId: 11 actorId: 42222491 actEffect { targetId: 3 effectType: 3 effectNum: 1349 additional: 6423 additional2: 1349 additional3: 0 } targetId: 3 } battleStep { actorType: 2 castorId: 11 actorId: 19 actEffect { targetId: 11 effectType: 6 effectNum: 0 additional: 19 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:22:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:22:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084734302014112 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 117 1 [INFO:2023-7-9 11:22:29][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":12, "effectType":2, "effectNum":1374, "additional":290, "additional2":1374, "additional3":1374 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":21 } ], "targetId":12 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":12, "effectType":2, "effectNum":562, "additional":0, "additional2":562, "additional3":562 } ], "targetId":12 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":12, "effectType":6, "effectNum":1, "additional":20 }, { "targetId":12, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206700, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":655, "additional":1009, "additional2":655, "additional3":655 }, { "targetId":2, "effectType":4, "effectNum":417, "additional":6676 } ], "targetId":7 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":10, "effectType":2, "effectNum":621, "additional":0, "additional2":621, "additional3":621 } ], "targetId":10 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":10, "effectType":6, "effectNum":1, "additional":18 }, { "targetId":10, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":23, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":23 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222491, "actEffect": [ { "targetId":4, "effectType":3, "effectNum":1443, "additional":4999, "additional2":1443, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":24 } } ], "targetId":4 }, { "actorType":2, "castorId":5, "actorId":13, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":42222491, "actEffect": [ { "targetId":2, "effectType":3, "effectNum":1389, "additional":5287, "additional2":1389, "additional3":0 } ], "targetId":2 }, { "actorType":2, "castorId":7, "actorId":15, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":1, "castorId":9, "actorId":42222491, "actEffect": [ { "targetId":2, "effectType":3, "effectNum":1432, "additional":3855, "additional2":1432, "additional3":0 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":25 } } ], "targetId":2 }, { "actorType":2, "castorId":9, "actorId":17, "actEffect": [ { "targetId":9, "effectType":6, "effectNum":0, "additional":17 } ], "targetId":0 }, { "actorType":1, "castorId":11, "actorId":42222491, "actEffect": [ { "targetId":3, "effectType":3, "effectNum":1349, "additional":6423, "additional2":1349, "additional3":0 } ], "targetId":3 }, { "actorType":2, "castorId":11, "actorId":19, "actEffect": [ { "targetId":11, "effectType":6, "effectNum":0, "additional":19 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/15 [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":12, "actorId":41206600, "actEffect": [ { "additional":290, "targetId":12, "multipleEffectNumReal":0, "additional3":1374, "effectNum":1374, "multipleEffectNum":0, "effectType":2, "additional2":1374 }, { "additional":21, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 12[Monster_12_8_260010112][8] 一下 [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}12 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}12 受到攻击(比率:0.5) -》 多段已飘:687/1374 本段飘:687 本段扣血:687 本段扣盾:0 [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}12 -> 剩余血: 977/1664 剩余盾: 0 [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}12 -> 原来有血: 977/1664 原来有盾: 0 [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}12 受到攻击(比率:1) -》 多段已飘:1374/1374 本段飘:687 本段扣血:687 本段扣盾:0 [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}12 -> 剩余血: 290/1664 剩余盾: 0 [WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41206600 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301059],不提示id不需要播放效果 [WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/15, next step [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/15 [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":12, "actorId":41206500, "actEffect": [ { "additional":0, "targetId":12, "multipleEffectNumReal":0, "additional3":562, "effectNum":562, "multipleEffectNum":0, "effectType":2, "additional2":562 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:22:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 12[Monster_12_8_260010112][8] 一下 [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}12 -> 原来有血: 290/1664 原来有盾: 0 [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}12 受到攻击(比率:0.5) -》 多段已飘:281/562 本段飘:281 本段扣血:281 本段扣盾:0 [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}12 -> 剩余血: 9/1664 剩余盾: 0 [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}12 -> 原来有血: 9/1664 原来有盾: 0 [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}12 受到攻击(比率:1) -》 多段已飘:562/562 本段飘:281 本段扣血:281 本段扣盾:0 [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}12 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/15, next step [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/15 [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":20, "targetId":12, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":12, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 12[Monster_12_8_260010112][8] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:22:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/15, next step [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/15 [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41206700, "actEffect": [ { "additional":1009, "targetId":7, "multipleEffectNumReal":0, "additional3":655, "effectNum":655, "multipleEffectNum":0, "effectType":3, "additional2":655 }, { "additional":6676, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":417, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:22:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 7[Monster_7_3_260010112][3] 一下 [INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:655/655 本段飘:655 本段扣血:655 本段扣盾:0 [INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1009/1664 剩余盾: 0 [WARN:2023-7-9 11:22:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:22:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 6259 血 [INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 417 血 [INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 6676 血 [WARN:2023-7-9 11:22:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/15, next step [INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/15 [INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":10, "actorId":41208500, "actEffect": [ { "additional":0, "targetId":10, "multipleEffectNumReal":0, "additional3":621, "effectNum":621, "multipleEffectNum":0, "effectType":2, "additional2":621 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:22:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:22:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 10[Monster_10_6_260010112][6] 一下 [INFO:2023-7-9 11:22:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_12_8_260010112 [INFO:2023-7-9 11:22:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:22:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}10 -> 原来有血: 614/1664 原来有盾: 0 [INFO:2023-7-9 11:22:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}10 受到攻击(比率:1) -》 多段已飘:621/621 本段飘:621 本段扣血:621 本段扣盾:0 [INFO:2023-7-9 11:22:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}10 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:22:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/15, next step [INFO:2023-7-9 11:22:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/15 [INFO:2023-7-9 11:22:32][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":18, "targetId":10, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":10, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:22:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:22:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:22:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:22:32][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 10[Monster_10_6_260010112][6] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:22:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/15, next step [INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/15 [INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":23, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:23 buffId:301022 [INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/15, next step [INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/15 [INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222491, "actEffect": [ { "additional":4999, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1443, "multipleEffectNum":0, "effectType":3, "additional2":1443 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":24, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_260010112][1] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6442/7167 原来有盾: 0 [INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:1443/1443 本段飘:1443 本段扣血:1443 本段扣盾:0 [INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4999/7167 剩余盾: 0 [WARN:2023-7-9 11:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:22:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_260010112][1] 用 42222491 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022] [WARN:2023-7-9 11:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_10_6_260010112 [INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/15, next step [INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/15 [INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:13 buffId:301001 [INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/15, next step [INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/15 [INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222491, "actEffect": [ { "additional":5287, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1389, "multipleEffectNum":0, "effectType":3, "additional2":1389 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-7-9 11:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_260010112][3] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6676/8357 原来有盾: 0 [INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:1389/1389 本段飘:1389 本段扣血:1389 本段扣盾:0 [INFO:2023-7-9 11:22:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5287/8357 剩余盾: 0 [WARN:2023-7-9 11:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/15, next step [INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/15 [INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":15, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:15 buffId:301001 [INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/15, next step [INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/15 [INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222491, "actEffect": [ { "additional":3855, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1432, "multipleEffectNum":0, "effectType":3, "additional2":1432 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":25, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-7-9 11:22:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:22:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}9[Monster_9_5_260010112][5] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5287/8357 原来有盾: 0 [INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:1432/1432 本段飘:1432 本段扣血:1432 本段扣盾:0 [INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3855/8357 剩余盾: 0 [WARN:2023-7-9 11:22:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:22:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_5_260010112][5] 用 42222491 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301022] [INFO:2023-7-9 11:22:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-7-9 11:22:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/15, next step [INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/15 [INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":17, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:17 buffId:301001 [INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/15, next step [INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/15 [INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42222491, "actEffect": [ { "additional":6423, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1349, "multipleEffectNum":0, "effectType":3, "additional2":1349 } ], "castorId":11, "originalTargetId":0 } [WARN:2023-7-9 11:22:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:22:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}11[Monster_11_7_260010112][7] 用 42222491[13007607] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7772/8995 原来有盾: 0 [INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:1349/1349 本段飘:1349 本段扣血:1349 本段扣盾:0 [INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6423/8995 剩余盾: 0 [WARN:2023-7-9 11:22:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/15, next step [INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/15 [INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":19, "targetId":11, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:11 buffServerId:19 buffId:301001 [INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:15/15, round done [INFO:2023-7-9 11:22:37][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:22:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:22:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:22:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:22:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:22:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:22:37]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:37]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:22:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:22:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:22:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.083935299888253 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 119 1 [INFO:2023-7-9 11:22:37][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:22:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:22:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:22:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:22:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:22:37]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:22:37]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:22:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 7 [INFO:2023-7-9 11:22:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:22:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067636299878359 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 120 1 [INFO:2023-7-9 11:22:38][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:22:38][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:22:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:22:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:22:38][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-7-9 11:22:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:22:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:22:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:22:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-7-9 11:22:38]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:22:38]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:38]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=338 [INFO:2023-7-9 11:22:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 5 effectType: 2 effectNum: 711 additional: 953 additional2: 711 additional3: 711 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 7 effectType: 3 effectNum: 840 additional: 169 additional2: 840 additional3: 840 } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41206700 actEffect { targetId: 11 effectType: 2 effectNum: 435 additional: 1229 additional2: 435 additional3: 435 } actEffect { targetId: 2 effectType: 4 effectNum: 417 additional: 4272 } targetId: 11 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 5 effectType: 3 effectNum: 1342 additional: 0 additional2: 1342 additional3: 1342 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 25 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 25 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 24 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 24 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 42222492 actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 26 } } actEffect { targetId: 7 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 7 } battleStep { actorType: 1 castorId: 9 actorId: 42222492 actEffect { targetId: 9 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 27 } } actEffect { targetId: 9 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 9 } battleStep { actorType: 1 castorId: 11 actorId: 42222492 actEffect { targetId: 11 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 28 } } actEffect { targetId: 11 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 11 } isFinish: false } [INFO:2023-7-9 11:22:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:22:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084801100194454 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 121 1 [INFO:2023-7-9 11:22:38][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":711, "additional":953, "additional2":711, "additional3":711 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":840, "additional":169, "additional2":840, "additional3":840 } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41206700, "actEffect": [ { "targetId":11, "effectType":2, "effectNum":435, "additional":1229, "additional2":435, "additional3":435 }, { "targetId":2, "effectType":4, "effectNum":417, "additional":4272 } ], "targetId":11 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1342, "additional":0, "additional2":1342, "additional3":1342 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":25, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":25 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":24, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":24 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":42222492, "actEffect": [ { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":26 } }, { "targetId":7, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":7 }, { "actorType":1, "castorId":9, "actorId":42222492, "actEffect": [ { "targetId":9, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":27 } }, { "targetId":9, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":9 }, { "actorType":1, "castorId":11, "actorId":42222492, "actEffect": [ { "targetId":11, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":28 } }, { "targetId":11, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":11 } ], "isFinish":false } } [INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206600, "actEffect": [ { "additional":953, "targetId":5, "multipleEffectNumReal":0, "additional3":711, "effectNum":711, "multipleEffectNum":0, "effectType":2, "additional2":711 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:22:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:22:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 5[Monster_5_1_260010112][1] 一下 [INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:355/711 本段飘:355 本段扣血:355 本段扣盾:0 [INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1309/1664 剩余盾: 0 [INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1309/1664 原来有盾: 0 [INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:711/711 本段飘:356 本段扣血:356 本段扣盾:0 [INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 953/1664 剩余盾: 0 [WARN:2023-7-9 11:22:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41206500, "actEffect": [ { "additional":169, "targetId":7, "multipleEffectNumReal":0, "additional3":840, "effectNum":840, "multipleEffectNum":0, "effectType":3, "additional2":840 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:22:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:22:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 7[Monster_7_3_260010112][3] 一下 [INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1009/1664 原来有盾: 0 [INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.5) -》 多段已飘:420/840 本段飘:420 本段扣血:420 本段扣盾:0 [INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 589/1664 剩余盾: 0 [INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 589/1664 原来有盾: 0 [INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:840/840 本段飘:420 本段扣血:420 本段扣盾:0 [INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 169/1664 剩余盾: 0 [WARN:2023-7-9 11:22:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":11, "actorId":41206700, "actEffect": [ { "additional":1229, "targetId":11, "multipleEffectNumReal":0, "additional3":435, "effectNum":435, "multipleEffectNum":0, "effectType":2, "additional2":435 }, { "additional":4272, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":417, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:22:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:22:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 11[Monster_11_7_260010112][7] 一下 [INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}11 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}11 受到攻击(比率:1) -》 多段已飘:435/435 本段飘:435 本段扣血:435 本段扣盾:0 [INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}11 -> 剩余血: 1229/1664 剩余盾: 0 [WARN:2023-7-9 11:22:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:22:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3855 血 [INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 417 血 [INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 4272 血 [WARN:2023-7-9 11:22:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208500, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1342, "effectNum":1342, "multipleEffectNum":0, "effectType":3, "additional2":1342 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:22:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:22:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 5[Monster_5_1_260010112][1] 一下 [INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 953/1664 原来有盾: 0 [INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1342/1342 本段飘:1342 本段扣血:1342 本段扣盾:0 [INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:22:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:22:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:22:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-7-9 11:22:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-7-9 11:22:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:22:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":25, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":24, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:25 buffId:301022 [INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:24 buffId:301022 [INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":26, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-7-9 11:22:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_3_260010112][3] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:22:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:22:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:22:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_260010112][3] 用 42222492 ,令到 7[Monster_7_3_260010112][3] 增加了一个 buff [301001] [INFO:2023-7-9 11:22:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_260010112][3] 使用技能 42222492 ,令到 7[Monster_7_3_260010112][3] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:22:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_260010112 [INFO:2023-7-9 11:22:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2023-7-9 11:22:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2023-7-9 11:22:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":27, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-7-9 11:22:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:22:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}9[Monster_9_5_260010112][5] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:22:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:22:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:22:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_5_260010112][5] 用 42222492 ,令到 9[Monster_9_5_260010112][5] 增加了一个 buff [301001] [INFO:2023-7-9 11:22:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}9[Monster_9_5_260010112][5] 使用技能 42222492 ,令到 9[Monster_9_5_260010112][5] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:22:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2023-7-9 11:22:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2023-7-9 11:22:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":11, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":11, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":28, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":11, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":11, "originalTargetId":0 } [WARN:2023-7-9 11:22:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:22:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}11[Monster_11_7_260010112][7] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:22:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:22:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:22:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}11[Monster_11_7_260010112][7] 用 42222492 ,令到 11[Monster_11_7_260010112][7] 增加了一个 buff [301001] [INFO:2023-7-9 11:22:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}11[Monster_11_7_260010112][7] 使用技能 42222492 ,令到 11[Monster_11_7_260010112][7] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:22:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2023-7-9 11:22:45][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:22:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:22:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:22:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:22:45]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:45]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:22:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084266701713204 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 123 1 [INFO:2023-7-9 11:22:45][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:22:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:22:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:22:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:22:45]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:45]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 8 [INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:22:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.084234900772572 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 124 1 [INFO:2023-7-9 11:22:45][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:22:45][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:22:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:22:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:22:45][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-7-9 11:22:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:22:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-7-9 11:22:45]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:22:45]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:45]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=293 [INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 11 effectType: 2 effectNum: 710 additional: 519 additional2: 710 additional3: 710 } targetId: 11 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 7 effectType: 2 effectNum: 573 additional: 0 additional2: 573 additional3: 573 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 26 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206700 actEffect { targetId: 11 effectType: 2 effectNum: 406 additional: 113 additional2: 406 additional3: 406 } actEffect { targetId: 2 effectType: 4 effectNum: 417 additional: 4689 } targetId: 11 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 9 effectType: 2 effectNum: 587 additional: 643 additional2: 587 additional3: 587 } targetId: 9 } battleStep { actorType: 1 castorId: 9 actorId: 42222491 actEffect { targetId: 1 effectType: 2 effectNum: 712 additional: 6874 additional2: 712 additional3: 0 } targetId: 1 } battleStep { actorType: 2 castorId: 9 actorId: 27 actEffect { targetId: 9 effectType: 7 effectNum: 1 additional: 27 } targetId: 0 } battleStep { actorType: 1 castorId: 11 actorId: 42222491 actEffect { targetId: 4 effectType: 3 effectNum: 1346 additional: 3653 additional2: 1346 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 29 } } targetId: 4 } battleStep { actorType: 2 castorId: 11 actorId: 28 actEffect { targetId: 11 effectType: 7 effectNum: 1 additional: 28 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:22:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:22:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.083623299375176 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 125 1 [INFO:2023-7-9 11:22:45][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":11, "effectType":2, "effectNum":710, "additional":519, "additional2":710, "additional3":710 } ], "targetId":11 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":573, "additional":0, "additional2":573, "additional3":573 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":26 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206700, "actEffect": [ { "targetId":11, "effectType":2, "effectNum":406, "additional":113, "additional2":406, "additional3":406 }, { "targetId":2, "effectType":4, "effectNum":417, "additional":4689 } ], "targetId":11 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":9, "effectType":2, "effectNum":587, "additional":643, "additional2":587, "additional3":587 } ], "targetId":9 }, { "actorType":1, "castorId":9, "actorId":42222491, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":712, "additional":6874, "additional2":712, "additional3":0 } ], "targetId":1 }, { "actorType":2, "castorId":9, "actorId":27, "actEffect": [ { "targetId":9, "effectType":7, "effectNum":1, "additional":27 } ], "targetId":0 }, { "actorType":1, "castorId":11, "actorId":42222491, "actEffect": [ { "targetId":4, "effectType":3, "effectNum":1346, "additional":3653, "additional2":1346, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":29 } } ], "targetId":4 }, { "actorType":2, "castorId":11, "actorId":28, "actEffect": [ { "targetId":11, "effectType":7, "effectNum":1, "additional":28 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:22:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2023-7-9 11:22:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":11, "actorId":41206600, "actEffect": [ { "additional":519, "targetId":11, "multipleEffectNumReal":0, "additional3":710, "effectNum":710, "multipleEffectNum":0, "effectType":2, "additional2":710 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:22:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:22:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:22:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 11[Monster_11_7_260010112][7] 一下 [INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}11 -> 原来有血: 1229/1664 原来有盾: 0 [INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}11 受到攻击(比率:0.5) -》 多段已飘:355/710 本段飘:355 本段扣血:355 本段扣盾:0 [INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}11 -> 剩余血: 874/1664 剩余盾: 0 [INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}11 -> 原来有血: 874/1664 原来有盾: 0 [INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}11 受到攻击(比率:1) -》 多段已飘:710/710 本段飘:355 本段扣血:355 本段扣盾:0 [INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}11 -> 剩余血: 519/1664 剩余盾: 0 [WARN:2023-7-9 11:22:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41206500, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":573, "effectNum":573, "multipleEffectNum":0, "effectType":2, "additional2":573 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:22:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:22:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 7[Monster_7_3_260010112][3] 一下 [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 169/1664 原来有盾: 0 [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.5) -》 多段已飘:286/573 本段飘:286 本段扣血:286 本段扣盾:0 [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/1664 原来有盾: 0 [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:573/573 本段飘:287 本段扣血:287 本段扣盾:0 [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":26, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_260010112][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:22:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":11, "actorId":41206700, "actEffect": [ { "additional":113, "targetId":11, "multipleEffectNumReal":0, "additional3":406, "effectNum":406, "multipleEffectNum":0, "effectType":2, "additional2":406 }, { "additional":4689, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":417, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:22:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 11[Monster_11_7_260010112][7] 一下 [INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}11 -> 原来有血: 519/1664 原来有盾: 0 [INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}11 受到攻击(比率:1) -》 多段已飘:406/406 本段飘:406 本段扣血:406 本段扣盾:0 [INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}11 -> 剩余血: 113/1664 剩余盾: 0 [WARN:2023-7-9 11:22:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:22:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 4272 血 [INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 417 血 [INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 4689 血 [WARN:2023-7-9 11:22:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41208500, "actEffect": [ { "additional":643, "targetId":9, "multipleEffectNumReal":0, "additional3":587, "effectNum":587, "multipleEffectNum":0, "effectType":2, "additional2":587 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:22:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:22:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 9[Monster_9_5_260010112][5] 一下 [INFO:2023-7-9 11:22:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_260010112 [INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 1230/1664 原来有盾: 0 [INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:587/587 本段飘:587 本段扣血:587 本段扣盾:0 [INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 643/1664 剩余盾: 0 [WARN:2023-7-9 11:22:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222491, "actEffect": [ { "additional":6874, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":712, "multipleEffectNum":0, "effectType":2, "additional2":712 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-7-9 11:22:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:22:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}9[Monster_9_5_260010112][5] 用 42222491[13007607] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 7586/8520 原来有盾: 0 [INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:712/712 本段飘:712 本段扣血:712 本段扣盾:0 [INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6874/8520 剩余盾: 0 [WARN:2023-7-9 11:22:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":27, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:9 buffServerId:27 buffId:301001 持续时间:1 [INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222491, "actEffect": [ { "additional":3653, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1346, "multipleEffectNum":0, "effectType":3, "additional2":1346 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":29, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":11, "originalTargetId":0 } [WARN:2023-7-9 11:22:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:22:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}11[Monster_11_7_260010112][7] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-9 11:22:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:22:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4999/7167 原来有盾: 0 [INFO:2023-7-9 11:22:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:1346/1346 本段飘:1346 本段扣血:1346 本段扣盾:0 [INFO:2023-7-9 11:22:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3653/7167 剩余盾: 0 [WARN:2023-7-9 11:22:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:22:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:22:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}11[Monster_11_7_260010112][7] 用 42222491 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022] [WARN:2023-7-9 11:22:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":28, "targetId":11, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:11 buffServerId:28 buffId:301001 持续时间:1 [INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2023-7-9 11:22:52][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:22:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:22:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:22:52]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:22:52]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:52]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:22:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10008310340345 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 126 1 [INFO:2023-7-9 11:22:52][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:22:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:22:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:22:52]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:22:52]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:52]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 9 [INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:22:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067821100354195 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 127 1 [INFO:2023-7-9 11:22:52][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:22:52][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:22:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:22:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:22:52][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-7-9 11:22:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:22:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-7-9 11:22:52]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:22:52]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:52]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=206 [INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206601 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301059 duration: 1 id: 30 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41206601 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 11 effectType: 3 effectNum: 874 additional: 0 additional2: 874 additional3: 874 } targetId: 11 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 11 effectType: 6 effectNum: 1 additional: 28 } actEffect { targetId: 11 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206701 actEffect { targetId: 9 effectType: 2 effectNum: 874 additional: 0 additional2: 874 additional3: 874 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41206701 } targetId: 9 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 9 effectType: 6 effectNum: 1 additional: 27 } actEffect { targetId: 9 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 29 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 29 } targetId: 0 } isFinish: true } [INFO:2023-7-9 11:22:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:22:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084421800449491 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 0 1 [INFO:2023-7-9 11:22:52][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206601, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301059, "duration":1, "id":30 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41206601 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":11, "effectType":3, "effectNum":874, "additional":0, "additional2":874, "additional3":874 } ], "targetId":11 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":11, "effectType":6, "effectNum":1, "additional":28 }, { "targetId":11, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206701, "actEffect": [ { "targetId":9, "effectType":2, "effectNum":874, "additional":0, "additional2":874, "additional3":874 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41206701 } ], "targetId":9 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":9, "effectType":6, "effectNum":1, "additional":27 }, { "targetId":9, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":29, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":29 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41206601, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":30, "buffId":301059, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206601, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:22:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206601 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206601[10006908] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:22:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41206601 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301059] [INFO:2023-7-9 11:22:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206601 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:22:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":11, "actorId":41206500, "actEffect": [ { "additional":0, "targetId":11, "multipleEffectNumReal":0, "additional3":874, "effectNum":874, "multipleEffectNum":0, "effectType":3, "additional2":874 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:22:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:22:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 11[Monster_11_7_260010112][7] 一下 [INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}11 -> 原来有血: 113/1664 原来有盾: 0 [INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}11 受到攻击(比率:0.5) -》 多段已飘:437/874 本段飘:437 本段扣血:437 本段扣盾:0 [INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}11 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}11 -> 原来有血: 0/1664 原来有盾: 0 [INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}11 受到攻击(比率:1) -》 多段已飘:874/874 本段飘:437 本段扣血:437 本段扣盾:0 [INFO:2023-7-9 11:22:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}11 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:22:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":28, "targetId":11, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":11, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 11[Monster_11_7_260010112][7] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:22:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41206701, "actEffect": [ { "additional":0, "targetId":9, "multipleEffectNumReal":0, "additional3":874, "effectNum":874, "multipleEffectNum":0, "effectType":2, "additional2":874 }, { "additional":41206701, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206701 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206701[10007008] 不是aoe 干了 9[Monster_9_5_260010112][5] 一下 [INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 46 [INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 643/1664 原来有盾: 0 [INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:874/874 本段飘:874 本段扣血:874 本段扣盾:0 [INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:22:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:22:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_11_7_260010112 [INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":27, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:22:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:22:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:22:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:22:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 9[Monster_9_5_260010112][5] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:22:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:22:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:22:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:22:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":29, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:29 buffId:301022 [INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:22:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2023-7-9 11:22:55][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:22:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:22:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:22:55]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:22:55]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:55]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:22:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084134001284838 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 1 1 [INFO:2023-7-9 11:22:55][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-7-9 11:22:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:22:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:22:55]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:22:55]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:55]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 9 [INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:22:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067793101072311 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 2 1 [INFO:2023-7-9 11:22:55][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:22:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:22:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:22:55]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-7-9 11:22:55]||||| Sender socketClient version=1 [INFO:2023-7-9 11:22:55]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:22:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-7-9 11:22:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.067964499816298 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 3 1 [INFO:2023-7-9 11:22:55][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-7-9 11:22:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_9_5_260010112 [INFO:2023-7-9 11:22:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:22:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:22:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:22:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:22:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:22:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:22:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:22:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-7-9 11:22:58][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-7-9 11:22:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:22:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:22:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:22:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:22:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22248 isShaping:false skinId:130070 otherSkillId:nil skills:[42222481,42222482,42222483,42222484,42222485,42222486] otherSkills:null allSkillActions:[13007409,13007407,13007419,13007408] allNormalActions:{} [INFO:2023-7-9 11:22:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22248 isShaping:false skinId:130070 otherSkillId:nil skills:[42222481,42222482,42222483,42222484,42222485,42222486] otherSkills:null allSkillActions:[13007409,13007407,13007419,13007408] allNormalActions:{} [INFO:2023-7-9 11:22:58][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-9 11:22:58][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-7-9 11:22:58][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-7-9 11:22:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_4_22248,加载的特效[总数=]7,路径=["effect\/prefabs\/show_llw_skill2.prefab","effect\/prefabs\/show_llw_skill3.prefab","effect\/prefabs\/hit_llw_skill1.prefab","effect\/prefabs\/show_llw_skill1.prefab","effect\/prefabs\/show_llw_skill4.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:22:58][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_4_22248 ====== Monster_260010113_4_22248 怪物的头顶ui [INFO:2023-7-9 11:22:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_999_22248,加载的特效[总数=]7,路径=["effect\/prefabs\/show_llw_skill2.prefab","effect\/prefabs\/show_llw_skill3.prefab","effect\/prefabs\/hit_llw_skill1.prefab","effect\/prefabs\/show_llw_skill1.prefab","effect\/prefabs\/show_llw_skill4.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:22:58][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_999_22248 ====== Monster_260010113_999_22248 怪物的头顶ui [INFO:2023-7-9 11:22:58][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_4_22248 ====== Monster_260010113_4_22248 怪物的模型 [INFO:2023-7-9 11:22:58][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_999_22248 ====== Monster_260010113_999_22248 怪物的模型 [INFO:2023-7-9 11:22:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_llw_skill4.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llw_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_llw_skill1.prefab effect obj pool create effect/prefabs/show_llw_skill2.prefab effect obj pool create effect/prefabs/show_llw_skill3.prefab effect obj pool [INFO:2023-7-9 11:22:58][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_4_22248 ====== Monster_260010113_4_22248 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_llw_skill4.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llw_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_llw_skill1.prefab","effect\/prefabs\/show_llw_skill2.prefab","effect\/prefabs\/show_llw_skill3.prefab"] [INFO:2023-7-9 11:22:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_llw_skill4.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llw_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_llw_skill1.prefab effect obj pool create effect/prefabs/show_llw_skill2.prefab effect obj pool create effect/prefabs/show_llw_skill3.prefab effect obj pool [INFO:2023-7-9 11:22:58][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_999_22248 ====== Monster_260010113_999_22248 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_llw_skill4.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llw_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_llw_skill1.prefab","effect\/prefabs\/show_llw_skill2.prefab","effect\/prefabs\/show_llw_skill3.prefab"] [INFO:2023-7-9 11:22:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:22:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:22:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:22:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:22:59][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-7-9 11:22:59][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-7-9 11:22:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:22:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:22:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:22:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:22:59][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2023-7-9 11:23:5][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 260001011 3 2 -98.506622314453 -7.0574841499329 -3.2999999523163 -100 -7.2 -2 1.4933776855469 [INFO:2023-7-9 11:23:5][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 260001011 turnIndex: 3 [INFO:2023-7-9 11:23:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:23:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:23:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:23:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:23:5][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-7-9 11:23:5][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-7-9 11:23:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:23:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:23:6]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-7-9 11:23:6]||||| Sender socketClient version=1 [INFO:2023-7-9 11:23:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:23:6]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-7-9 11:23:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.16785970143974 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 5 1 [INFO:2023-7-9 11:23:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:23:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:23:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:23:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-7-9 11:23:6]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:23:6]||||| Sender socketClient version=1 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-7-9 11:23:6]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-7-9 11:23:6]||||| Sender socketClient version=1 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1} [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1} [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:455]:{_setCookFinish}注册了 86586.525000095 秒之后的推送 推送ID为 1006 [INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1006,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"[요리 완료]부엌에 갓 만든 음식이 있어! 뜨거울 때 팔아야 돼~","interval":86586525} [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 최대한 빨리 처리해야 된다고~","number":1} [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 주문을 완료하면 풍부한 보수를 얻을 수 있어~","number":1} [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1} [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 어서 음식을 준비해~","number":1} [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":3,"contentText":"[묘회]새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1} [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":5,"contentText":"[묘회]새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1} [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[묘회]새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1} [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":7,"contentText":"[동심 토요일]소주, 보상 전달! 접속만 하면 토요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[개운한 일요일]소주, 보상 전달! 접속만 하면 일요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":2,"contentText":"[이벤트 월요일]소주, 보상 전달! 접속만 하면 월요일 혜택을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1} [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 야식이 준비 되었어, 밤에 제때 먹도록 해~","number":1} [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-7-9 11:23:6][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-7-9 11:23:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"\"Lㅓ ○┤ㄷIØㅑ? 네 생각이 나서, 내 체내의 염마를 억제할 수 없을 것 같아!\" 고유저가 외계어를 보내며, 당신에게 돌아오라고 말합니다.","interval":432000000} [INFO:2023-7-9 11:23:6]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=665 [INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2066 skinId: 100078 position: 1 baseAttributes { hp: 6874 thp: 8520 atk: 1029 def: 890 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206600 position: 1 CD: 0 } skillInfo { skillId: 41206601 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41206602 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2065 skinId: 100077 position: 2 baseAttributes { hp: 4689 thp: 8357 atk: 961 def: 787 critic: 250 critic_dmg: 500 dodge: 180 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206500 position: 1 CD: 0 } skillInfo { skillId: 41206501 position: 2 CD: 0 } skillInfo { skillId: 41206502 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2067 skinId: 100079 position: 3 baseAttributes { hp: 6423 thp: 8995 atk: 767 def: 840 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206700 position: 1 CD: 0 } skillInfo { skillId: 41206701 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41206702 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2085 skinId: 100080 position: 4 baseAttributes { hp: 3653 thp: 7167 atk: 977 def: 783 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208500 position: 1 CD: 0 } skillInfo { skillId: 41208501 position: 2 CD: 0 } skillInfo { skillId: 41208502 position: 3 CD: 0 maxCD: 5 } skillInfo { skillId: 41208510 position: 4 CD: 0 } skillInfo { skillId: 41208511 position: 5 CD: 0 } skillInfo { skillId: 41208512 position: 6 CD: 0 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 userIds: 60501 } defender { units { id: 5 modelId: 22248 skinId: 130070 position: 4 baseAttributes { hp: 269440759 thp: 1930000000 atk: 832 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222481 position: 1 CD: 0 } skillInfo { skillId: 42222482 position: 2 CD: 3 maxCD: 5 } skillInfo { skillId: 42222483 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 42222484 position: 4 CD: 1 maxCD: 4 } skillInfo { skillId: 42222485 position: 5 CD: 0 } skillInfo { skillId: 42222486 position: 6 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 10 maxRound: 20 isFinish: false } round0 { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301034 duration: 1 id: 6 } } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-7-9 11:23:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.069912301376462 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 6 1 [INFO:2023-7-9 11:23:6][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2066, "skinId":100078, "position":1, "baseAttributes": { "hp":6874, "thp":8520, "atk":1029, "def":890, "critic":270, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206600, "position":1, "CD":0 }, { "skillId":41206601, "position":2, "CD":3, "maxCD":4 }, { "skillId":41206602, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2065, "skinId":100077, "position":2, "baseAttributes": { "hp":4689, "thp":8357, "atk":961, "def":787, "critic":250, "critic_dmg":500, "dodge":180, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206500, "position":1, "CD":0 }, { "skillId":41206501, "position":2, "CD":0 }, { "skillId":41206502, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2067, "skinId":100079, "position":3, "baseAttributes": { "hp":6423, "thp":8995, "atk":767, "def":840, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206700, "position":1, "CD":0 }, { "skillId":41206701, "position":2, "CD":3, "maxCD":4 }, { "skillId":41206702, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2085, "skinId":100080, "position":4, "baseAttributes": { "hp":3653, "thp":7167, "atk":977, "def":783, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208500, "position":1, "CD":0 }, { "skillId":41208501, "position":2, "CD":0 }, { "skillId":41208502, "position":3, "CD":0, "maxCD":5 }, { "skillId":41208510, "position":4, "CD":0 }, { "skillId":41208511, "position":5, "CD":0 }, { "skillId":41208512, "position":6, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [], "userIds": [ "60501" ] }, "defender": { "units": [ { "id":5, "modelId":22248, "skinId":130070, "position":4, "baseAttributes": { "hp":269440759, "thp":1930000000, "atk":832, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222481, "position":1, "CD":0 }, { "skillId":42222482, "position":2, "CD":3, "maxCD":5 }, { "skillId":42222483, "position":3, "CD":0, "maxCD":4 }, { "skillId":42222484, "position":4, "CD":1, "maxCD":4 }, { "skillId":42222485, "position":5, "CD":0 }, { "skillId":42222486, "position":6, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":10, "maxRound":20, "isFinish":false } [INFO:2023-7-9 11:23:6]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324 [INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1690516800000 endTime: 1690948800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10075 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10078 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10079 startTime: 1689904800000 endTime: 1691078399000 } activityInfos { id: 10080 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10081 startTime: 1689300000000 endTime: 1691251199000 } activityInfos { id: 10082 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10083 startTime: 1690387200000 endTime: 1691251199000 } activityInfos { id: 10085 startTime: 1687831200000 endTime: 1691683199000 } activityInfos { id: 10087 startTime: 1689300000000 endTime: 1691078399000 } [INFO:2023-7-9 11:23:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-7-9 11:23:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13761180080473 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 7 1 [INFO:2023-7-9 11:23:7][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-9 11:23:7][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-7-9 11:23:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:23:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/1 [INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":6, "buffId":301034, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:23:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:23:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:23:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_260010113][4] 增加了一个 buff [301034] [INFO:2023-7-9 11:23:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-7-9 11:23:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:1/1, round done [INFO:2023-7-9 11:23:7][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:23:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:23:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:23:7]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:23:7]||||| Sender socketClient version=1 [INFO:2023-7-9 11:23:7]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:23:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084412299096584 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 9 1 [INFO:2023-7-9 11:23:7][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:23:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:23:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:23:7]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:23:7]||||| Sender socketClient version=1 [INFO:2023-7-9 11:23:7]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 10 [INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:23:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.083985498175025 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 10 1 [INFO:2023-7-9 11:23:7][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:23:7][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:23:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:23:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:23:7][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-7-9 11:23:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:23:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-7-9 11:23:7]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:23:7]||||| Sender socketClient version=1 [INFO:2023-7-9 11:23:7]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=540 [INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 5 effectType: 3 effectNum: 1071 additional: 269439688 additional2: 1071 additional3: 1071 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 7 } } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41206502 actEffect { targetId: 5 effectType: 3 effectNum: 3013 additional: 269436675 additional2: 3013 additional3: 3013 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41206502 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 8 } } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206702 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 9 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 10 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 11 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 12 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41206702 } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41208502 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301018 duration: 1 id: 13 } } actEffect { targetId: 5 effectType: 3 effectNum: 2937 additional: 269433738 additional2: 2937 additional3: 2937 } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41208502 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 14 } } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 7 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 7 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 8 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 8 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 14 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222483 actEffect { targetId: 4 effectType: 1 effectNum: 0 additional: 3653 additional2: 0 } actEffect { targetId: 5 effectType: 8 effectNum: 4 additional: 42222483 } targetId: 4 } battleStep { actorType: 2 castorId: 1 actorId: 9 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 10 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 11 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 12 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 13 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:23:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:23:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084336301311851 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 11 1 [INFO:2023-7-9 11:23:7][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1071, "additional":269439688, "additional2":1071, "additional3":1071 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":7 } } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41206502, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":3013, "additional":269436675, "additional2":3013, "additional3":3013 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41206502 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":8 } } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206702, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":9 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":10 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":11 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":12 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41206702 } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41208502, "actEffect": [ { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301018, "duration":1, "id":13 } }, { "targetId":5, "effectType":3, "effectNum":2937, "additional":269433738, "additional2":2937, "additional3":2937 }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41208502 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":14 } } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":7, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":7 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":8, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":8 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":14, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222483, "actEffect": [ { "targetId":4, "effectType":1, "effectNum":0, "additional":3653, "additional2":0 }, { "targetId":5, "effectType":8, "effectNum":4, "additional":42222483 } ], "targetId":4 }, { "actorType":2, "castorId":1, "actorId":9, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":10, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":11, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":12, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":13, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10 [INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206600, "actEffect": [ { "additional":269439688, "targetId":5, "multipleEffectNumReal":0, "additional3":1071, "effectNum":1071, "multipleEffectNum":0, "effectType":3, "additional2":1071 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:23:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:23:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269440759/1930000000 原来有盾: 0 [INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:535/1071 本段飘:535 本段扣血:535 本段扣盾:0 [INFO:2023-7-9 11:23:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269440224/1930000000 剩余盾: 0 [INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269440224/1930000000 原来有盾: 0 [INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1071/1071 本段飘:536 本段扣血:536 本段扣盾:0 [INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269439688/1930000000 剩余盾: 0 [WARN:2023-7-9 11:23:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step [INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10 [INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":7, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:23:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:23:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:23:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301024] [WARN:2023-7-9 11:23:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step [INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10 [INFO:2023-7-9 11:23:8][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/ko/speech/character/audiogongyong/basis/sxtgy/sxtgy6 [INFO:2023-7-9 11:23:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206502, "actEffect": [ { "additional":269436675, "targetId":5, "multipleEffectNumReal":0, "additional3":3013, "effectNum":3013, "multipleEffectNum":0, "effectType":3, "additional2":3013 }, { "additional":41206502, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:23:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:23:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:23:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:23:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206502 , 大招:true 结束方式:闪光帧 [INFO:2023-7-9 11:23:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206502[10006809] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:23:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_sxtgy_skill3_camera.prefab effect obj pool [INFO:2023-7-9 11:23:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2023-7-9 11:23:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269439688/1930000000 原来有盾: 0 [INFO:2023-7-9 11:23:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:753/3013 本段飘:753 本段扣血:753 本段扣盾:0 [INFO:2023-7-9 11:23:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269438935/1930000000 剩余盾: 0 [INFO:2023-7-9 11:23:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195 [INFO:2023-7-9 11:23:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269438935/1930000000 原来有盾: 0 [INFO:2023-7-9 11:23:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:1506/3013 本段飘:753 本段扣血:753 本段扣盾:0 [INFO:2023-7-9 11:23:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269438182/1930000000 剩余盾: 0 [INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 233 [INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269438182/1930000000 原来有盾: 0 [INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:2259/3013 本段飘:753 本段扣血:753 本段扣盾:0 [INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269437429/1930000000 剩余盾: 0 [INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 238 [INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269437429/1930000000 原来有盾: 0 [INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:3013/3013 本段飘:754 本段扣血:754 本段扣盾:0 [INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269436675/1930000000 剩余盾: 0 [WARN:2023-7-9 11:23:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:23:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41206502 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:23:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250 [INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 260 [INFO:2023-7-9 11:23:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-7-9 11:23:14][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 3013 [INFO:2023-7-9 11:23:14][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-7-9 11:23:14][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-7-9 11:23:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step [INFO:2023-7-9 11:23:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10 [INFO:2023-7-9 11:23:14][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":8, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:23:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:23:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:23:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024] [WARN:2023-7-9 11:23:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step [INFO:2023-7-9 11:23:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10 [INFO:2023-7-9 11:23:15][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ytbx/ytbx6 [INFO:2023-7-9 11:23:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41206702, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":10, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206702, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:23:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-7-9 11:23:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [INFO:2023-7-9 11:23:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206702 , 大招:true 结束方式:闪光帧 [INFO:2023-7-9 11:23:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41206702[10007009] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:23:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-7-9 11:23:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:23:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":10, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:23:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:23:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:23:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41206702, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2023-7-9 11:23:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2023-7-9 11:23:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301060] [INFO:2023-7-9 11:23:17][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301060 effect/prefabs/battle_soul.prefab [INFO:2023-7-9 11:23:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301060] [INFO:2023-7-9 11:23:17][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 301060 effect/prefabs/battle_soul.prefab [INFO:2023-7-9 11:23:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301060] [INFO:2023-7-9 11:23:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:23:17][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301060 effect/prefabs/battle_soul.prefab [INFO:2023-7-9 11:23:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301060] [INFO:2023-7-9 11:23:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:23:17][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301060 effect/prefabs/battle_soul.prefab [INFO:2023-7-9 11:23:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206702 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:23:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2023-7-9 11:23:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_soul.prefab effect obj pool [INFO:2023-7-9 11:23:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_soul.prefab effect obj pool [INFO:2023-7-9 11:23:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_soul.prefab effect obj pool [INFO:2023-7-9 11:23:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_soul.prefab effect obj pool [INFO:2023-7-9 11:23:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step [INFO:2023-7-9 11:23:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10 [INFO:2023-7-9 11:23:18][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 4 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ytbl/ytbl6 [INFO:2023-7-9 11:23:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208502, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":269433738, "targetId":5, "multipleEffectNumReal":0, "additional3":2937, "effectNum":2937, "multipleEffectNum":0, "effectType":3, "additional2":2937 }, { "additional":41208502, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:23:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:23:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:23:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2 [WARN:2023-7-9 11:23:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-7-9 11:23:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208502 , 大招:true 结束方式:闪光帧 [INFO:2023-7-9 11:23:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41208502[10008909] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 81 [INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 1 0.3 1 [INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 82 [INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208502 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301018] [INFO:2023-7-9 11:23:20][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301018 effect/prefabs/battle_chaofeng.prefab [INFO:2023-7-9 11:23:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool [WARN:2023-7-9 11:23:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:23:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2 [INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269436675/1930000000 原来有盾: 0 [INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:2937/2937 本段飘:2937 本段扣血:2937 本段扣盾:0 [INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269433738/1930000000 剩余盾: 0 [WARN:2023-7-9 11:23:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2 [WARN:2023-7-9 11:23:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41208502 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:23:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-7-9 11:23:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:23:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110 [INFO:2023-7-9 11:23:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:23:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124 [INFO:2023-7-9 11:23:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 2937 [INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step [INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10 [INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:23:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:23:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:23:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024] [WARN:2023-7-9 11:23:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step [INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10 [INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":7, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":8, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":14, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:7 buffId:301024 [INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:8 buffId:301024 [INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:14 buffId:301024 [INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step [INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10 [INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222483, "actEffect": [ { "additional":3653, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":42222483, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:23:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:23:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:23:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222483 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:23:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222483[13007419] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-9 11:23:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_llw_skill4_camera.prefab effect obj pool [INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195 [INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215 [INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 220 [INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 225 [INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 230 [INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 235 [INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-7-9 11:23:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:23:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222483 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:23:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250 [INFO:2023-7-9 11:23:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 295 [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10 [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":10, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":12, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":13, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:9 buffId:301060 [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:10 buffId:301060 [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:11 buffId:301060 [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:12 buffId:301060 [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:13 buffId:301018 [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done [INFO:2023-7-9 11:23:27][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:23:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:23:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:23:27]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:23:27]||||| Sender socketClient version=1 [INFO:2023-7-9 11:23:27]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:23:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084433801472187 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 13 1 [INFO:2023-7-9 11:23:27][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:23:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:23:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:23:27]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:23:27]||||| Sender socketClient version=1 [INFO:2023-7-9 11:23:27]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 11 [INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:23:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.083982098847628 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 14 1 [INFO:2023-7-9 11:23:27][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:23:27][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:23:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:23:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:23:27][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-7-9 11:23:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:23:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-7-9 11:23:27]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:23:27]||||| Sender socketClient version=1 [INFO:2023-7-9 11:23:27]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=561 [INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 5 actorId: 42222484 actEffect { targetId: 5 effectType: 8 effectNum: 4 additional: 42222484 } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301013 duration: 3 id: 15 } } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301025 duration: 3 id: 16 } } targetId: 5 } battleStep { actorType: 1 castorId: 1 actorId: 41206602 actEffect { targetId: 5 effectType: 2 effectNum: 2068 additional: 269431670 additional2: 2068 additional3: 2068 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41206602 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 17 } } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 5 effectType: 2 effectNum: 0 additional: 269431670 additional2: 0 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 15 } actEffect { targetId: 2 effectType: 5 effectNum: 3 buff { buffId: 301013 duration: 3 id: 18 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 19 } } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206700 actEffect { targetId: 5 effectType: 3 effectNum: 604 additional: 269431066 additional2: 604 additional3: 604 } actEffect { targetId: 4 effectType: 4 effectNum: 358 additional: 4011 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 20 } } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 5 effectType: 2 effectNum: 620 additional: 269430446 additional2: 620 additional3: 620 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 21 } } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 17 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 17 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 19 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 19 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 20 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 20 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 21 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 21 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222481 actEffect { targetId: 1 effectType: 2 effectNum: 170 additional: 6704 additional2: 170 additional3: 0 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301069 duration: 2 id: 22 } } targetId: 1 } battleStep { actorType: 2 castorId: 5 actorId: 16 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 22 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 22 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 18 actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 18 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:23:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:23:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084384297952056 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 15 1 [INFO:2023-7-9 11:23:27][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":5, "actorId":42222484, "actEffect": [ { "targetId":5, "effectType":8, "effectNum":4, "additional":42222484 }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301013, "duration":3, "id":15 } }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301025, "duration":3, "id":16 } } ], "targetId":5 }, { "actorType":1, "castorId":1, "actorId":41206602, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":2068, "additional":269431670, "additional2":2068, "additional3":2068 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41206602 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":17 } } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":0, "additional":269431670, "additional2":0, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":15 }, { "targetId":2, "effectType":5, "effectNum":3, "buff": { "buffId":301013, "duration":3, "id":18 } } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":19 } } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206700, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":604, "additional":269431066, "additional2":604, "additional3":604 }, { "targetId":4, "effectType":4, "effectNum":358, "additional":4011 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":20 } } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":620, "additional":269430446, "additional2":620, "additional3":620 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":21 } } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":17, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":17 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":19, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":19 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":20, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":20 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":21, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":21 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222481, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":170, "additional":6704, "additional2":170, "additional3":0 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301069, "duration":2, "id":22 } } ], "targetId":1 }, { "actorType":2, "castorId":5, "actorId":16, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":22, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":22 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":18, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":2, "additional":18 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/12 [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222484, "actEffect": [ { "additional":42222484, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":15, "buffId":301013, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":16, "buffId":301025, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:23:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:23:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222484 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222484[13007409] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:23:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222484 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待 [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301013] [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 5 301013 effect/prefabs/battle_invincible.prefab [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301025] [INFO:2023-7-9 11:23:27][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 5 301013 effect/prefabs/battle_invincible.prefab [WARN:2023-7-9 11:23:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2023-7-9 11:23:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_invincible.prefab effect obj pool [INFO:2023-7-9 11:23:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:23:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/12, next step [INFO:2023-7-9 11:23:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/12 [INFO:2023-7-9 11:23:28][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/dblz/dblz6 [INFO:2023-7-9 11:23:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206602, "actEffect": [ { "additional":269431670, "targetId":5, "multipleEffectNumReal":0, "additional3":2068, "effectNum":2068, "multipleEffectNum":0, "effectType":2, "additional2":2068 }, { "additional":41206602, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:23:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:23:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:23:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:23:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206602 , 大招:true 结束方式:闪光帧 [INFO:2023-7-9 11:23:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206602[10006909] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:23:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_dblz_skill3_camera.prefab effect obj pool [INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 172 [INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269433738/1930000000 原来有盾: 0 [INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:620/2068 本段飘:620 本段扣血:620 本段扣盾:0 [INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269433118/1930000000 剩余盾: 0 [INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 177 [INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269433118/1930000000 原来有盾: 0 [INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:2068/2068 本段飘:1448 本段扣血:1448 本段扣盾:0 [INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269431670/1930000000 剩余盾: 0 [WARN:2023-7-9 11:23:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:23:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206602 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:23:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 208 [INFO:2023-7-9 11:23:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-7-9 11:23:33][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 2068 [INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/12, next step [INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/12 [INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301024] [WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/12, next step [INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/12 [INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206500, "actEffect": [ { "additional":269431670, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":15, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":18, "buffId":301013, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41206500 的带来了一个 ,令到 5[Monster_5_4_260010113][4] 移除了一个 buff [301013] [INFO:2023-7-9 11:23:34][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-9 11:23:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41206500 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301013] [INFO:2023-7-9 11:23:34][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 301013 effect/prefabs/battle_invincible.prefab [INFO:2023-7-9 11:23:34][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_invincible.prefab effect obj pool [WARN:2023-7-9 11:23:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/12, next step [INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/12 [INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":19, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:23:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:23:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:23:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024] [WARN:2023-7-9 11:23:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/12, next step [INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/12 [INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206700, "actEffect": [ { "additional":269431066, "targetId":5, "multipleEffectNumReal":0, "additional3":604, "effectNum":604, "multipleEffectNum":0, "effectType":3, "additional2":604 }, { "additional":4011, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":358, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:23:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:23:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:23:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269431670/1930000000 原来有盾: 0 [INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:604/604 本段飘:604 本段扣血:604 本段扣盾:0 [INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269431066/1930000000 剩余盾: 0 [WARN:2023-7-9 11:23:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:23:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3653 血 [INFO:2023-7-9 11:23:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 358 血 [INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 4011 血 [WARN:2023-7-9 11:23:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/12, next step [INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/12 [INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":20, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:23:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:23:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:23:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301024] [WARN:2023-7-9 11:23:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/12, next step [INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/12 [INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208500, "actEffect": [ { "additional":269430446, "targetId":5, "multipleEffectNumReal":0, "additional3":620, "effectNum":620, "multipleEffectNum":0, "effectType":2, "additional2":620 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:23:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:23:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:23:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269431066/1930000000 原来有盾: 0 [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:620/620 本段飘:620 本段扣血:620 本段扣盾:0 [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269430446/1930000000 剩余盾: 0 [WARN:2023-7-9 11:23:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/12, next step [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/12 [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":21, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:23:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:23:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:23:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024] [WARN:2023-7-9 11:23:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/12, next step [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/12 [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":17, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":19, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":20, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":21, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:17 buffId:301024 [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:19 buffId:301024 [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:20 buffId:301024 [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:21 buffId:301024 [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/12, next step [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/12 [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222481, "actEffect": [ { "additional":6704, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":170, "multipleEffectNum":0, "effectType":2, "additional2":170 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":22, "buffId":301069, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:23:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:23:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:23:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:23:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-9 11:23:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:23:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6874/8520 原来有盾: 0 [INFO:2023-7-9 11:23:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:170/170 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2023-7-9 11:23:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6704/8520 剩余盾: 0 [WARN:2023-7-9 11:23:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:23:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:23:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301069] [WARN:2023-7-9 11:23:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:23:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-7-9 11:23:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/12, next step [INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/12 [INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":16, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":22, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":18, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:16 buffId:301025 持续时间:2 [INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:22 buffId:301069 持续时间:1 [INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:18 buffId:301013 持续时间:2 [INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:12/12, round done [INFO:2023-7-9 11:23:39][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:23:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:23:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:23:39]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:23:39]||||| Sender socketClient version=1 [INFO:2023-7-9 11:23:39]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:23:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084686797112226 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 17 1 [INFO:2023-7-9 11:23:39][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:23:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:23:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:23:39]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:23:39]||||| Sender socketClient version=1 [INFO:2023-7-9 11:23:39]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 12 [INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:23:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067530401051044 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 18 1 [INFO:2023-7-9 11:23:39][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:23:39][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:23:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:23:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:23:39][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-7-9 11:23:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:23:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-7-9 11:23:39]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:23:39]||||| Sender socketClient version=1 [INFO:2023-7-9 11:23:39]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=487 [INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 5 effectType: 2 effectNum: 493 additional: 269429953 additional2: 493 additional3: 493 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 23 } } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 5 effectType: 2 effectNum: 509 additional: 269429444 additional2: 509 additional3: 509 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 16 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301025 duration: 2 id: 24 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 25 } } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206700 actEffect { targetId: 5 effectType: 3 effectNum: 420 additional: 269429024 additional2: 420 additional3: 420 } actEffect { targetId: 4 effectType: 4 effectNum: 358 additional: 4369 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 26 } } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 5 effectType: 2 effectNum: 421 additional: 269428603 additional2: 421 additional3: 421 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 27 } } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 23 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 23 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 24 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 25 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 25 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 26 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 26 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 27 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 27 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222481 actEffect { targetId: 2 effectType: 2 effectNum: 0 additional: 4689 additional2: 0 additional3: 0 } actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 22 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 22 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 22 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 18 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 18 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:23:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:23:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084149399772286 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 19 1 [INFO:2023-7-9 11:23:39][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":493, "additional":269429953, "additional2":493, "additional3":493 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":23 } } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":509, "additional":269429444, "additional2":509, "additional3":509 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":16 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301025, "duration":2, "id":24 } } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":25 } } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206700, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":420, "additional":269429024, "additional2":420, "additional3":420 }, { "targetId":4, "effectType":4, "effectNum":358, "additional":4369 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":26 } } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":421, "additional":269428603, "additional2":421, "additional3":421 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":27 } } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":23, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":23 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":24, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":24 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":25, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":25 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":26, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":26 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":27, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":27 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222481, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":0, "additional":4689, "additional2":0, "additional3":0 }, { "targetId":5, "effectType":7, "effectNum":3, "additional":22 }, { "targetId":5, "effectType":5, "effectNum":0 } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":22, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":22 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":18, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":18 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11 [INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206600, "actEffect": [ { "additional":269429953, "targetId":5, "multipleEffectNumReal":0, "additional3":493, "effectNum":493, "multipleEffectNum":0, "effectType":2, "additional2":493 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:23:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:23:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269430446/1930000000 原来有盾: 0 [INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:246/493 本段飘:246 本段扣血:246 本段扣盾:0 [INFO:2023-7-9 11:23:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269430200/1930000000 剩余盾: 0 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269430200/1930000000 原来有盾: 0 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:493/493 本段飘:247 本段扣血:247 本段扣盾:0 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269429953/1930000000 剩余盾: 0 [WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":23, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301024] [WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206500, "actEffect": [ { "additional":269429444, "targetId":5, "multipleEffectNumReal":0, "additional3":509, "effectNum":509, "multipleEffectNum":0, "effectType":2, "additional2":509 }, { "additional":16, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":24, "buffId":301025, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269429953/1930000000 原来有盾: 0 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:254/509 本段飘:254 本段扣血:254 本段扣盾:0 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269429699/1930000000 剩余盾: 0 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269429699/1930000000 原来有盾: 0 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:509/509 本段飘:255 本段扣血:255 本段扣盾:0 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269429444/1930000000 剩余盾: 0 [WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41206500 的带来了一个 ,令到 5[Monster_5_4_260010113][4] 移除了一个 buff [301025] [INFO:2023-7-9 11:23:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41206500 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301025] [WARN:2023-7-9 11:23:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step [INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11 [INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":25, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024] [WARN:2023-7-9 11:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step [INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11 [INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206700, "actEffect": [ { "additional":269429024, "targetId":5, "multipleEffectNumReal":0, "additional3":420, "effectNum":420, "multipleEffectNum":0, "effectType":3, "additional2":420 }, { "additional":4369, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":358, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:23:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269429444/1930000000 原来有盾: 0 [INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:420/420 本段飘:420 本段扣血:420 本段扣盾:0 [INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269429024/1930000000 剩余盾: 0 [WARN:2023-7-9 11:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 4011 血 [INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 358 血 [INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 4369 血 [WARN:2023-7-9 11:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step [INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11 [INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301024] [WARN:2023-7-9 11:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step [INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11 [INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208500, "actEffect": [ { "additional":269428603, "targetId":5, "multipleEffectNumReal":0, "additional3":421, "effectNum":421, "multipleEffectNum":0, "effectType":2, "additional2":421 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269429024/1930000000 原来有盾: 0 [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:421/421 本段飘:421 本段扣血:421 本段扣盾:0 [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269428603/1930000000 剩余盾: 0 [WARN:2023-7-9 11:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11 [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":27, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024] [WARN:2023-7-9 11:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11 [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":23, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":24, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":25, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":26, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":27, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:23 buffId:301024 [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:24 buffId:301025 持续时间:1 [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:25 buffId:301024 [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:26 buffId:301024 [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:27 buffId:301024 [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11 [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222481, "actEffect": [ { "additional":4689, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":22, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-9 11:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2023-7-9 11:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}5[Monster_5_4_260010113][4] 使用技能 42222481 令到 5[Monster_5_4_260010113][4] 的buff [301069] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2023-7-9 11:23:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2023-7-9 11:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-7-9 11:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step [INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11 [INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":22, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":18, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:22 buffId:301069 持续时间:2 [INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:18 buffId:301013 持续时间:1 [INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done [INFO:2023-7-9 11:23:45][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:23:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:23:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:23:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:23:45]||||| Sender socketClient version=1 [INFO:2023-7-9 11:23:45]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:23:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084717499092221 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 21 1 [INFO:2023-7-9 11:23:45][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:23:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:23:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:23:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:23:45]||||| Sender socketClient version=1 [INFO:2023-7-9 11:23:45]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 13 [INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:23:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067846100777388 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 22 1 [INFO:2023-7-9 11:23:45][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:23:45][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:23:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:23:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:23:45][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-7-9 11:23:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:23:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-7-9 11:23:45]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:23:45]||||| Sender socketClient version=1 [INFO:2023-7-9 11:23:45]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1021 [INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206601 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301059 duration: 1 id: 29 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41206601 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 5 effectType: 2 effectNum: 1082 additional: 269427521 additional2: 1082 additional3: 1082 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 30 } } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206701 actEffect { targetId: 5 effectType: 2 effectNum: 602 additional: 269426919 additional2: 602 additional3: 602 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301016 duration: 2 id: 31 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41206701 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 32 } } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 5 effectType: 2 effectNum: 427 additional: 269426492 additional2: 427 additional3: 427 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 33 } } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 24 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 30 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 30 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 32 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 32 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 33 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 33 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222482 actEffect { targetId: 34 effectType: 13 effectNum: 2 additional: 1 summon { id: 34 modelId: 22249 skinId: 130071 position: 5 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 35 effectType: 13 effectNum: 2 additional: 1 summon { id: 35 modelId: 22249 skinId: 130071 position: 6 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 36 effectType: 13 effectNum: 2 additional: 1 summon { id: 36 modelId: 22249 skinId: 130071 position: 7 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 37 effectType: 13 effectNum: 2 additional: 1 summon { id: 37 modelId: 22249 skinId: 130071 position: 8 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 5 effectType: 8 effectNum: 5 additional: 42222482 } targetId: 5 } battleStep { actorType: 1 castorId: 34 actorId: 42222492 actEffect { targetId: 34 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 38 } } actEffect { targetId: 34 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 34 } battleStep { actorType: 1 castorId: 35 actorId: 42222492 actEffect { targetId: 35 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 39 } } actEffect { targetId: 35 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 35 } battleStep { actorType: 1 castorId: 36 actorId: 42222492 actEffect { targetId: 36 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 40 } } actEffect { targetId: 36 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 36 } battleStep { actorType: 1 castorId: 37 actorId: 42222492 actEffect { targetId: 37 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 41 } } actEffect { targetId: 37 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 37 } battleStep { actorType: 2 castorId: 5 actorId: 22 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 22 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 31 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 31 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 18 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 18 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:23:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:23:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084300398826599 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 23 1 [INFO:2023-7-9 11:23:45][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206601, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301059, "duration":1, "id":29 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41206601 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1082, "additional":269427521, "additional2":1082, "additional3":1082 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":30 } } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206701, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":602, "additional":269426919, "additional2":602, "additional3":602 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301016, "duration":2, "id":31 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41206701 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":32 } } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":427, "additional":269426492, "additional2":427, "additional3":427 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":33 } } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":24, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":24 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":30, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":30 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":32, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":32 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":33, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":33 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222482, "actEffect": [ { "targetId":34, "effectType":13, "effectNum":2, "additional":1, "summon": { "id":34, "modelId":22249, "skinId":130071, "position":5, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":35, "effectType":13, "effectNum":2, "additional":1, "summon": { "id":35, "modelId":22249, "skinId":130071, "position":6, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":36, "effectType":13, "effectNum":2, "additional":1, "summon": { "id":36, "modelId":22249, "skinId":130071, "position":7, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":37, "effectType":13, "effectNum":2, "additional":1, "summon": { "id":37, "modelId":22249, "skinId":130071, "position":8, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":5, "effectType":8, "effectNum":5, "additional":42222482 } ], "targetId":5 }, { "actorType":1, "castorId":34, "actorId":42222492, "actEffect": [ { "targetId":34, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":38 } }, { "targetId":34, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":34 }, { "actorType":1, "castorId":35, "actorId":42222492, "actEffect": [ { "targetId":35, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":39 } }, { "targetId":35, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":35 }, { "actorType":1, "castorId":36, "actorId":42222492, "actEffect": [ { "targetId":36, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":40 } }, { "targetId":36, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":36 }, { "actorType":1, "castorId":37, "actorId":42222492, "actEffect": [ { "targetId":37, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":41 } }, { "targetId":37, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":37 }, { "actorType":2, "castorId":5, "actorId":22, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":22 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":31, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":31 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":18, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":18 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/14 [INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41206601, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":29, "buffId":301059, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206601, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206601 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206601[10006908] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41206601 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301059] [INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206601 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/14, next step [INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/14 [INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206500, "actEffect": [ { "additional":269427521, "targetId":5, "multipleEffectNumReal":0, "additional3":1082, "effectNum":1082, "multipleEffectNum":0, "effectType":2, "additional2":1082 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269428603/1930000000 原来有盾: 0 [INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:541/1082 本段飘:541 本段扣血:541 本段扣盾:0 [INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269428062/1930000000 剩余盾: 0 [INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269428062/1930000000 原来有盾: 0 [INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1082/1082 本段飘:541 本段扣血:541 本段扣盾:0 [INFO:2023-7-9 11:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269427521/1930000000 剩余盾: 0 [WARN:2023-7-9 11:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/14, next step [INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/14 [INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":30, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024] [WARN:2023-7-9 11:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/14, next step [INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/14 [INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206701, "actEffect": [ { "additional":269426919, "targetId":5, "multipleEffectNumReal":0, "additional3":602, "effectNum":602, "multipleEffectNum":0, "effectType":2, "additional2":602 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":31, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206701, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206701 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206701[10007008] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 46 [INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269427521/1930000000 原来有盾: 0 [INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:602/602 本段飘:602 本段扣血:602 本段扣盾:0 [INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269426919/1930000000 剩余盾: 0 [WARN:2023-7-9 11:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206701 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301016] [INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/14, next step [INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/14 [INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301024] [WARN:2023-7-9 11:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/14, next step [INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/14 [INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208500, "actEffect": [ { "additional":269426492, "targetId":5, "multipleEffectNumReal":0, "additional3":427, "effectNum":427, "multipleEffectNum":0, "effectType":2, "additional2":427 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269426919/1930000000 原来有盾: 0 [INFO:2023-7-9 11:23:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:427/427 本段飘:427 本段扣血:427 本段扣盾:0 [INFO:2023-7-9 11:23:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269426492/1930000000 剩余盾: 0 [WARN:2023-7-9 11:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:23:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/14, next step [INFO:2023-7-9 11:23:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/14 [INFO:2023-7-9 11:23:49][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024] [WARN:2023-7-9 11:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/14, next step [INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/14 [INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":24, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":30, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":32, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":33, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:24 buffId:301025 [INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:30 buffId:301024 [INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:32 buffId:301024 [INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:33 buffId:301024 [INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/14, next step [INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/14 [INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222482, "actEffect": [ { "additional":1, "targetId":34, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":34, "modelId":22249, "skinId":130071, "position":5, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":1, "targetId":35, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":35, "modelId":22249, "skinId":130071, "position":6, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":1, "targetId":36, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":36, "modelId":22249, "skinId":130071, "position":7, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":1, "targetId":37, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":37, "modelId":22249, "skinId":130071, "position":8, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":42222482, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-7-9 11:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 4 [WARN:2023-7-9 11:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222482 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:23:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222482[13007408] 不是aoe 干了 34[nil][nil] 一下 [INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":34, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":34, "modelId":22249, "skinId":130071, "position":5, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":35, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":35, "modelId":22249, "skinId":130071, "position":6, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":36, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":36, "modelId":22249, "skinId":130071, "position":7, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":37, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":37, "modelId":22249, "skinId":130071, "position":8, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":42222482, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2023-7-9 11:23:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 4 [INFO:2023-7-9 11:23:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:23:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:23:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:23:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:0 L:4 [INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_5_22249 ====== Monster_260010113_5_22249 怪物的模型 [INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_5_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:23:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_5_22249 ====== Monster_260010113_5_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_5_22249 ====== Monster_260010113_5_22249 怪物的头顶ui [INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_6_22249 ====== Monster_260010113_6_22249 怪物的模型 [INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_6_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:23:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_6_22249 ====== Monster_260010113_6_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_6_22249 ====== Monster_260010113_6_22249 怪物的头顶ui [INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_7_22249 ====== Monster_260010113_7_22249 怪物的模型 [INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_7_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:23:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_7_22249 ====== Monster_260010113_7_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_7_22249 ====== Monster_260010113_7_22249 怪物的头顶ui [INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_8_22249 ====== Monster_260010113_8_22249 怪物的模型 [INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_8_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:23:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_8_22249 ====== Monster_260010113_8_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:23:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_8_22249 ====== Monster_260010113_8_22249 怪物的头顶ui [WARN:2023-7-9 11:23:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 4 [WARN:2023-7-9 11:23:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222482 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:23:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/14, next step [INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/14 [INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":34, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":34, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":38, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":34, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":34, "originalTargetId":0 } [WARN:2023-7-9 11:23:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:23:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:23:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}34[Monster_34_5_260010113][5] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:23:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:23:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:23:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:23:52][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}34[Monster_34_5_260010113][5] 用 42222492 ,令到 34[Monster_34_5_260010113][5] 增加了一个 buff [301001] [INFO:2023-7-9 11:23:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:23:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}34[Monster_34_5_260010113][5] 使用技能 42222492 ,令到 34[Monster_34_5_260010113][5] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:23:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:23:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:23:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/14, next step [INFO:2023-7-9 11:23:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/14 [INFO:2023-7-9 11:23:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":35, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":35, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":39, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":35, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":35, "originalTargetId":0 } [WARN:2023-7-9 11:23:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:23:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:23:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:23:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}35[Monster_35_6_260010113][6] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:23:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:23:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:23:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:23:53][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}35[Monster_35_6_260010113][6] 用 42222492 ,令到 35[Monster_35_6_260010113][6] 增加了一个 buff [301001] [INFO:2023-7-9 11:23:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:23:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}35[Monster_35_6_260010113][6] 使用技能 42222492 ,令到 35[Monster_35_6_260010113][6] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:23:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:23:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/14, next step [INFO:2023-7-9 11:23:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/14 [INFO:2023-7-9 11:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":36, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":36, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":40, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":36, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":36, "originalTargetId":0 } [WARN:2023-7-9 11:23:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:23:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}36[Monster_36_7_260010113][7] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:23:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:23:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:23:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:23:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}36[Monster_36_7_260010113][7] 用 42222492 ,令到 36[Monster_36_7_260010113][7] 增加了一个 buff [301001] [INFO:2023-7-9 11:23:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:23:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}36[Monster_36_7_260010113][7] 使用技能 42222492 ,令到 36[Monster_36_7_260010113][7] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:23:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:23:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:23:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/14, next step [INFO:2023-7-9 11:23:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/14 [INFO:2023-7-9 11:23:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":37, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":37, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":41, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":37, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":37, "originalTargetId":0 } [WARN:2023-7-9 11:23:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:23:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:23:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:23:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}37[Monster_37_8_260010113][8] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:23:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:23:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:23:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:23:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}37[Monster_37_8_260010113][8] 用 42222492 ,令到 37[Monster_37_8_260010113][8] 增加了一个 buff [301001] [INFO:2023-7-9 11:23:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:23:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}37[Monster_37_8_260010113][8] 使用技能 42222492 ,令到 37[Monster_37_8_260010113][8] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:23:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/14, next step [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/14 [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":22, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":31, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":18, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:22 buffId:301069 持续时间:1 [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:31 buffId:301016 持续时间:1 [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:18 buffId:301013 [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:14/14, round done [INFO:2023-7-9 11:23:57][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:23:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:23:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:23:57]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:23:57]||||| Sender socketClient version=1 [INFO:2023-7-9 11:23:57]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:23:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.083856500685215 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 25 1 [INFO:2023-7-9 11:23:57][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:23:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:23:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:23:57]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:23:57]||||| Sender socketClient version=1 [INFO:2023-7-9 11:23:57]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 14 [INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:23:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067328099161386 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 26 1 [INFO:2023-7-9 11:23:57][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:23:57][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:23:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:23:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:23:57][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-7-9 11:23:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:23:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-7-9 11:23:57]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:23:57]||||| Sender socketClient version=1 [INFO:2023-7-9 11:23:57]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=858 [INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 5 effectType: 2 effectNum: 964 additional: 269425528 additional2: 964 additional3: 964 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 29 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 42 } } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41206502 actEffect { targetId: 34 effectType: 2 effectNum: 1928 additional: 0 additional2: 1928 additional3: 1928 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41206502 } targetId: 34 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 34 effectType: 6 effectNum: 1 additional: 38 } actEffect { targetId: 34 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206702 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 43 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 44 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 45 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 46 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41206702 } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 37 effectType: 3 effectNum: 1339 additional: 325 additional2: 1339 additional3: 1339 } targetId: 37 } battleStep { actorType: 2 castorId: 1 actorId: 42 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 42 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222483 actEffect { targetId: 4 effectType: 2 effectNum: 268 additional: 4101 additional2: 268 additional3: 0 } actEffect { targetId: 1 effectType: 2 effectNum: 268 additional: 6436 additional2: 268 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 268 additional: 4421 additional2: 268 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 268 additional: 6155 additional2: 268 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 3 buff { buffId: 301021 duration: 3 id: 47 } } actEffect { targetId: 5 effectType: 8 effectNum: 4 additional: 42222483 } targetId: 4 } battleStep { actorType: 1 castorId: 35 actorId: 42222491 actEffect { targetId: 2 effectType: 2 effectNum: 177 additional: 4244 additional2: 177 additional3: 0 } actEffect { targetId: 1 effectType: 2 effectNum: 177 additional: 6259 additional2: 177 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 177 additional: 5978 additional2: 177 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 177 additional: 3924 additional2: 177 additional3: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 35 actorId: 39 actEffect { targetId: 35 effectType: 7 effectNum: 1 additional: 39 } targetId: 0 } battleStep { actorType: 1 castorId: 36 actorId: 42222491 actEffect { targetId: 4 effectType: 2 effectNum: 185 additional: 3739 additional2: 185 additional3: 0 } actEffect { targetId: 1 effectType: 2 effectNum: 185 additional: 6074 additional2: 185 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 185 additional: 4059 additional2: 185 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 185 additional: 5793 additional2: 185 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 48 } } targetId: 4 } battleStep { actorType: 2 castorId: 36 actorId: 40 actEffect { targetId: 36 effectType: 7 effectNum: 1 additional: 40 } targetId: 0 } battleStep { actorType: 1 castorId: 37 actorId: 42222491 actEffect { targetId: 3 effectType: 2 effectNum: 175 additional: 5618 additional2: 175 additional3: 0 } actEffect { targetId: 1 effectType: 2 effectNum: 175 additional: 5899 additional2: 175 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 175 additional: 3884 additional2: 175 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 175 additional: 3564 additional2: 175 additional3: 0 } targetId: 3 } battleStep { actorType: 2 castorId: 37 actorId: 41 actEffect { targetId: 37 effectType: 7 effectNum: 1 additional: 41 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 22 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 22 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 31 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 31 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 43 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 43 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 44 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 44 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 45 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 45 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 46 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 46 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:23:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:23:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084736697375774 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 27 1 [INFO:2023-7-9 11:23:57][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":964, "additional":269425528, "additional2":964, "additional3":964 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":29 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":42 } } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41206502, "actEffect": [ { "targetId":34, "effectType":2, "effectNum":1928, "additional":0, "additional2":1928, "additional3":1928 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41206502 } ], "targetId":34 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":34, "effectType":6, "effectNum":1, "additional":38 }, { "targetId":34, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206702, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":43 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":44 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":45 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":46 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41206702 } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":37, "effectType":3, "effectNum":1339, "additional":325, "additional2":1339, "additional3":1339 } ], "targetId":37 }, { "actorType":2, "castorId":1, "actorId":42, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":42 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222483, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":268, "additional":4101, "additional2":268, "additional3":0 }, { "targetId":1, "effectType":2, "effectNum":268, "additional":6436, "additional2":268, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":268, "additional":4421, "additional2":268, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":268, "additional":6155, "additional2":268, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":3, "buff": { "buffId":301021, "duration":3, "id":47 } }, { "targetId":5, "effectType":8, "effectNum":4, "additional":42222483 } ], "targetId":4 }, { "actorType":1, "castorId":35, "actorId":42222491, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":177, "additional":4244, "additional2":177, "additional3":0 }, { "targetId":1, "effectType":2, "effectNum":177, "additional":6259, "additional2":177, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":177, "additional":5978, "additional2":177, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":177, "additional":3924, "additional2":177, "additional3":0 } ], "targetId":2 }, { "actorType":2, "castorId":35, "actorId":39, "actEffect": [ { "targetId":35, "effectType":7, "effectNum":1, "additional":39 } ], "targetId":0 }, { "actorType":1, "castorId":36, "actorId":42222491, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":185, "additional":3739, "additional2":185, "additional3":0 }, { "targetId":1, "effectType":2, "effectNum":185, "additional":6074, "additional2":185, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":185, "additional":4059, "additional2":185, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":185, "additional":5793, "additional2":185, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":48 } } ], "targetId":4 }, { "actorType":2, "castorId":36, "actorId":40, "actEffect": [ { "targetId":36, "effectType":7, "effectNum":1, "additional":40 } ], "targetId":0 }, { "actorType":1, "castorId":37, "actorId":42222491, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":175, "additional":5618, "additional2":175, "additional3":0 }, { "targetId":1, "effectType":2, "effectNum":175, "additional":5899, "additional2":175, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":175, "additional":3884, "additional2":175, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":175, "additional":3564, "additional2":175, "additional3":0 } ], "targetId":3 }, { "actorType":2, "castorId":37, "actorId":41, "actEffect": [ { "targetId":37, "effectType":7, "effectNum":1, "additional":41 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":22, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":22 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":31, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":31 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":43, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":43 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":44, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":44 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":45, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":45 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":46, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":46 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/14 [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206600, "actEffect": [ { "additional":269425528, "targetId":5, "multipleEffectNumReal":0, "additional3":964, "effectNum":964, "multipleEffectNum":0, "effectType":2, "additional2":964 }, { "additional":29, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:23:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:23:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:23:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269426492/1930000000 原来有盾: 0 [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:482/964 本段飘:482 本段扣血:482 本段扣盾:0 [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269426010/1930000000 剩余盾: 0 [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:23:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269426010/1930000000 原来有盾: 0 [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:964/964 本段飘:482 本段扣血:482 本段扣盾:0 [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269425528/1930000000 剩余盾: 0 [WARN:2023-7-9 11:23:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:23:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:23:57][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41206600 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301059],不提示id不需要播放效果 [WARN:2023-7-9 11:23:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/14, next step [INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/14 [INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:23:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:23:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:23:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301024] [WARN:2023-7-9 11:23:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/14, next step [INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/14 [INFO:2023-7-9 11:23:58][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/ko/speech/character/audiogongyong/basis/sxtgy/sxtgy6 [INFO:2023-7-9 11:23:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":34, "actorId":41206502, "actEffect": [ { "additional":0, "targetId":34, "multipleEffectNumReal":0, "additional3":1928, "effectNum":1928, "multipleEffectNum":0, "effectType":2, "additional2":1928 }, { "additional":41206502, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:23:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206502 , 大招:true 结束方式:闪光帧 [INFO:2023-7-9 11:23:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206502[10006809] 不是aoe 干了 34[Monster_34_5_260010113][5] 一下 [INFO:2023-7-9 11:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2023-7-9 11:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}34 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:24:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}34 受到攻击(比率:0.25) -》 多段已飘:482/1928 本段飘:482 本段扣血:482 本段扣盾:0 [INFO:2023-7-9 11:24:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}34 -> 剩余血: 1182/1664 剩余盾: 0 [INFO:2023-7-9 11:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195 [INFO:2023-7-9 11:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}34 -> 原来有血: 1182/1664 原来有盾: 0 [INFO:2023-7-9 11:24:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}34 受到攻击(比率:0.25) -》 多段已飘:964/1928 本段飘:482 本段扣血:482 本段扣盾:0 [INFO:2023-7-9 11:24:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}34 -> 剩余血: 700/1664 剩余盾: 0 [INFO:2023-7-9 11:24:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":1} [INFO:2023-7-9 11:24:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:24:2][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-7-9 11:24:2][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:24:2]DestroyUnusedResources:12,2,time=,paths: [INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 233 [INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}34 -> 原来有血: 700/1664 原来有盾: 0 [INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}34 受到攻击(比率:0.25) -》 多段已飘:1446/1928 本段飘:482 本段扣血:482 本段扣盾:0 [INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}34 -> 剩余血: 218/1664 剩余盾: 0 [INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 238 [INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}34 -> 原来有血: 218/1664 原来有盾: 0 [INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}34 受到攻击(比率:1) -》 多段已飘:1928/1928 本段飘:482 本段扣血:482 本段扣盾:0 [INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}34 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41206502 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250 [INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 260 [INFO:2023-7-9 11:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-7-9 11:24:5][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1928 [INFO:2023-7-9 11:24:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/14, next step [INFO:2023-7-9 11:24:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/14 [INFO:2023-7-9 11:24:5][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":38, "targetId":34, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":34, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:24:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 34[Monster_34_5_260010113][5] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:24:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:24:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:24:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/14, next step [INFO:2023-7-9 11:24:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/14 [INFO:2023-7-9 11:24:5][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ytbx/ytbx6 [INFO:2023-7-9 11:24:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_34_5_260010113 [INFO:2023-7-9 11:24:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41206702, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":43, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206702, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:24:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-7-9 11:24:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [INFO:2023-7-9 11:24:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206702 , 大招:true 结束方式:闪光帧 [INFO:2023-7-9 11:24:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41206702[10007009] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:24:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-7-9 11:24:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":43, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:24:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:24:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:24:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:24:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41206702, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2023-7-9 11:24:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2023-7-9 11:24:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301060] [INFO:2023-7-9 11:24:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301060] [INFO:2023-7-9 11:24:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301060] [INFO:2023-7-9 11:24:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301060] [INFO:2023-7-9 11:24:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206702 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:24:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2023-7-9 11:24:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/14, next step [INFO:2023-7-9 11:24:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/14 [INFO:2023-7-9 11:24:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":37, "actorId":41208500, "actEffect": [ { "additional":325, "targetId":37, "multipleEffectNumReal":0, "additional3":1339, "effectNum":1339, "multipleEffectNum":0, "effectType":3, "additional2":1339 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:24:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:24:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 37[Monster_37_8_260010113][8] 一下 [INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}37 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}37 受到攻击(比率:1) -》 多段已飘:1339/1339 本段飘:1339 本段扣血:1339 本段扣盾:0 [INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}37 -> 剩余血: 325/1664 剩余盾: 0 [WARN:2023-7-9 11:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/14, next step [INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/14 [INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":42, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:42 buffId:301024 [INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/14, next step [INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/14 [INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222483, "actEffect": [ { "additional":4101, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":268, "multipleEffectNum":0, "effectType":2, "additional2":268 }, { "additional":6436, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":268, "multipleEffectNum":0, "effectType":2, "additional2":268 }, { "additional":4421, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":268, "multipleEffectNum":0, "effectType":2, "additional2":268 }, { "additional":6155, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":268, "multipleEffectNum":0, "effectType":2, "additional2":268 }, { "additional":0, "targetId":4, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":47, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222483, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-9 11:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-7-9 11:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6 [INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222483 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:24:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222483[13007419] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4369/7167 原来有盾: 0 [INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:33/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4336/7167 剩余盾: 0 [INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6704/8520 原来有盾: 0 [INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:33/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6671/8520 剩余盾: 0 [INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4689/8357 原来有盾: 0 [INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:33/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4656/8357 剩余盾: 0 [INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6423/8995 原来有盾: 0 [INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:33/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6390/8995 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4336/7167 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:66/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4303/7167 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6671/8520 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:66/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6638/8520 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4656/8357 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:66/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4623/8357 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6390/8995 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:66/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6357/8995 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4303/7167 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:99/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4270/7167 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6638/8520 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:99/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6605/8520 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4623/8357 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:99/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4590/8357 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6357/8995 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:99/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6324/8995 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4270/7167 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:132/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4237/7167 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6605/8520 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:132/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6572/8520 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4590/8357 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:132/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4557/8357 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6324/8995 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:132/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6291/8995 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 220 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4237/7167 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:165/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4204/7167 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6572/8520 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:165/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6539/8520 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4557/8357 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:165/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4524/8357 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6291/8995 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:165/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6258/8995 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 225 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4204/7167 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:198/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4171/7167 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6539/8520 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:198/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6506/8520 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4524/8357 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:198/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4491/8357 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6258/8995 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:198/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6225/8995 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 230 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4171/7167 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:231/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4138/7167 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6506/8520 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:231/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6473/8520 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4491/8357 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:231/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4458/8357 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6225/8995 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:231/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6192/8995 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 235 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4138/7167 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:268/268 本段飘:37 本段扣血:37 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4101/7167 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6473/8520 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:268/268 本段飘:37 本段扣血:37 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6436/8520 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4458/8357 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:268/268 本段飘:37 本段扣血:37 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4421/8357 剩余盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6192/8995 原来有盾: 0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:268/268 本段飘:37 本段扣血:37 本段扣盾:0 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6155/8995 剩余盾: 0 [WARN:2023-7-9 11:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-7-9 11:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6 [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222483 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301021] [INFO:2023-7-9 11:24:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222483 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6 [INFO:2023-7-9 11:24:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250 [INFO:2023-7-9 11:24:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:24:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 295 [INFO:2023-7-9 11:24:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-7-9 11:24:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:24:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/14, next step [INFO:2023-7-9 11:24:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/14 [INFO:2023-7-9 11:24:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222491, "actEffect": [ { "additional":4244, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":177, "multipleEffectNum":0, "effectType":2, "additional2":177 }, { "additional":6259, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":177, "multipleEffectNum":0, "effectType":2, "additional2":177 }, { "additional":5978, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":177, "multipleEffectNum":0, "effectType":2, "additional2":177 }, { "additional":3924, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":177, "multipleEffectNum":0, "effectType":2, "additional2":177 } ], "castorId":35, "originalTargetId":0 } [WARN:2023-7-9 11:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-7-9 11:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [INFO:2023-7-9 11:24:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:24:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}35[Monster_35_6_260010113][6] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4421/8357 原来有盾: 0 [INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:177/177 本段飘:177 本段扣血:177 本段扣盾:0 [INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4244/8357 剩余盾: 0 [INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6436/8520 原来有盾: 0 [INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:177/177 本段飘:177 本段扣血:177 本段扣盾:0 [INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6259/8520 剩余盾: 0 [INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6155/8995 原来有盾: 0 [INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:177/177 本段飘:177 本段扣血:177 本段扣盾:0 [INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5978/8995 剩余盾: 0 [INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4101/7167 原来有盾: 0 [INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:177/177 本段飘:177 本段扣血:177 本段扣盾:0 [INFO:2023-7-9 11:24:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3924/7167 剩余盾: 0 [WARN:2023-7-9 11:24:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/14, next step [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/14 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":39, "targetId":35, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:35 buffServerId:39 buffId:301001 持续时间:1 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/14, next step [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/14 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222491, "actEffect": [ { "additional":3739, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":185, "multipleEffectNum":0, "effectType":2, "additional2":185 }, { "additional":6074, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":185, "multipleEffectNum":0, "effectType":2, "additional2":185 }, { "additional":4059, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":185, "multipleEffectNum":0, "effectType":2, "additional2":185 }, { "additional":5793, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":185, "multipleEffectNum":0, "effectType":2, "additional2":185 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":36, "originalTargetId":0 } [WARN:2023-7-9 11:24:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-7-9 11:24:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-7-9 11:24:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}36[Monster_36_7_260010113][7] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3924/7167 原来有盾: 0 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:185/185 本段飘:185 本段扣血:185 本段扣盾:0 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3739/7167 剩余盾: 0 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6259/8520 原来有盾: 0 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:185/185 本段飘:185 本段扣血:185 本段扣盾:0 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6074/8520 剩余盾: 0 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4244/8357 原来有盾: 0 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:185/185 本段飘:185 本段扣血:185 本段扣盾:0 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4059/8357 剩余盾: 0 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5978/8995 原来有盾: 0 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:185/185 本段飘:185 本段扣血:185 本段扣盾:0 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5793/8995 剩余盾: 0 [WARN:2023-7-9 11:24:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-7-9 11:24:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2023-7-9 11:24:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}36[Monster_36_7_260010113][7] 用 42222491 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022] [WARN:2023-7-9 11:24:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/14, next step [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/14 [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":40, "targetId":36, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:36 buffServerId:40 buffId:301001 持续时间:1 [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/14, next step [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/14 [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42222491, "actEffect": [ { "additional":5618, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":175, "multipleEffectNum":0, "effectType":2, "additional2":175 }, { "additional":5899, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":175, "multipleEffectNum":0, "effectType":2, "additional2":175 }, { "additional":3884, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":175, "multipleEffectNum":0, "effectType":2, "additional2":175 }, { "additional":3564, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":175, "multipleEffectNum":0, "effectType":2, "additional2":175 } ], "castorId":37, "originalTargetId":0 } [WARN:2023-7-9 11:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-7-9 11:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}37[Monster_37_8_260010113][8] 用 42222491[13007607] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5793/8995 原来有盾: 0 [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:175/175 本段飘:175 本段扣血:175 本段扣盾:0 [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5618/8995 剩余盾: 0 [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6074/8520 原来有盾: 0 [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:175/175 本段飘:175 本段扣血:175 本段扣盾:0 [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5899/8520 剩余盾: 0 [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4059/8357 原来有盾: 0 [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:175/175 本段飘:175 本段扣血:175 本段扣盾:0 [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3884/8357 剩余盾: 0 [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3739/7167 原来有盾: 0 [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:175/175 本段飘:175 本段扣血:175 本段扣盾:0 [INFO:2023-7-9 11:24:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3564/7167 剩余盾: 0 [WARN:2023-7-9 11:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/14, next step [INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/14 [INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":41, "targetId":37, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":22, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":31, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":43, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":44, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":45, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":46, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:37 buffServerId:41 buffId:301001 持续时间:1 [INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:22 buffId:301069 [INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:31 buffId:301016 [INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:43 buffId:301060 [INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:44 buffId:301060 [INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:45 buffId:301060 [INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:46 buffId:301060 [INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:14/14, round done [INFO:2023-7-9 11:24:20][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:24:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:24:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:24:20]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:24:20]||||| Sender socketClient version=1 [INFO:2023-7-9 11:24:20]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:24:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13333450257778 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 30 1 [INFO:2023-7-9 11:24:20][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:24:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:24:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:24:20]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:24:20]||||| Sender socketClient version=1 [INFO:2023-7-9 11:24:20]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 15 [INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:24:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13333339989185 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 31 1 [INFO:2023-7-9 11:24:20][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:24:20][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:24:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:24:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:24:20][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-7-9 11:24:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:24:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-7-9 11:24:20]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:24:20]||||| Sender socketClient version=1 [INFO:2023-7-9 11:24:20]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=559 [INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 5 actorId: 42222484 actEffect { targetId: 5 effectType: 8 effectNum: 4 additional: 42222484 } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301013 duration: 3 id: 49 } } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301025 duration: 3 id: 50 } } targetId: 5 } battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 37 effectType: 3 effectNum: 1041 additional: 0 additional2: 1041 additional3: 1041 } targetId: 37 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 37 effectType: 6 effectNum: 1 additional: 41 } actEffect { targetId: 37 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 5 effectType: 2 effectNum: 0 additional: 269425528 additional2: 0 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 50 } actEffect { targetId: 2 effectType: 5 effectNum: 3 buff { buffId: 301025 duration: 3 id: 51 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 52 } } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206700 actEffect { targetId: 35 effectType: 2 effectNum: 399 additional: 1265 additional2: 399 additional3: 399 } actEffect { targetId: 2 effectType: 4 effectNum: 417 additional: 4301 } targetId: 35 } battleStep { actorType: 4 castorId: 4 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 51 actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 51 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 52 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 52 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 47 actEffect { targetId: 4 effectType: 7 effectNum: 2 additional: 47 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 48 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 48 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 49 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 49 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222481 actEffect { targetId: 1 effectType: 2 effectNum: 170 additional: 5729 additional2: 170 additional3: 0 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301069 duration: 2 id: 53 } } targetId: 1 } battleStep { actorType: 1 castorId: 35 actorId: 42222491 actEffect { targetId: 3 effectType: 2 effectNum: 706 additional: 4912 additional2: 706 additional3: 0 } targetId: 3 } battleStep { actorType: 2 castorId: 35 actorId: 39 actEffect { targetId: 35 effectType: 6 effectNum: 0 additional: 39 } targetId: 0 } battleStep { actorType: 1 castorId: 36 actorId: 42222491 actEffect { targetId: 1 effectType: 2 effectNum: 677 additional: 5052 additional2: 677 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 54 } } targetId: 1 } battleStep { actorType: 2 castorId: 36 actorId: 40 actEffect { targetId: 36 effectType: 6 effectNum: 0 additional: 40 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 53 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 53 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:24:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:24:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13336849957705 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 32 1 [INFO:2023-7-9 11:24:20][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":5, "actorId":42222484, "actEffect": [ { "targetId":5, "effectType":8, "effectNum":4, "additional":42222484 }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301013, "duration":3, "id":49 } }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301025, "duration":3, "id":50 } } ], "targetId":5 }, { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":37, "effectType":3, "effectNum":1041, "additional":0, "additional2":1041, "additional3":1041 } ], "targetId":37 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":37, "effectType":6, "effectNum":1, "additional":41 }, { "targetId":37, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":0, "additional":269425528, "additional2":0, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":50 }, { "targetId":2, "effectType":5, "effectNum":3, "buff": { "buffId":301025, "duration":3, "id":51 } } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":52 } } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206700, "actEffect": [ { "targetId":35, "effectType":2, "effectNum":399, "additional":1265, "additional2":399, "additional3":399 }, { "targetId":2, "effectType":4, "effectNum":417, "additional":4301 } ], "targetId":35 }, { "actorType":4, "castorId":4, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":51, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":2, "additional":51 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":52, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":52 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":47, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":2, "additional":47 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":48, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":48 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":49, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":49 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222481, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":170, "additional":5729, "additional2":170, "additional3":0 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301069, "duration":2, "id":53 } } ], "targetId":1 }, { "actorType":1, "castorId":35, "actorId":42222491, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":706, "additional":4912, "additional2":706, "additional3":0 } ], "targetId":3 }, { "actorType":2, "castorId":35, "actorId":39, "actEffect": [ { "targetId":35, "effectType":6, "effectNum":0, "additional":39 } ], "targetId":0 }, { "actorType":1, "castorId":36, "actorId":42222491, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":677, "additional":5052, "additional2":677, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":54 } } ], "targetId":1 }, { "actorType":2, "castorId":36, "actorId":40, "actEffect": [ { "targetId":36, "effectType":6, "effectNum":0, "additional":40 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":53, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":53 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/13 [INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222484, "actEffect": [ { "additional":42222484, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":49, "buffId":301013, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":50, "buffId":301025, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222484 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:24:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222484[13007409] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:24:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-7-9 11:24:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2023-7-9 11:24:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222484 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待 [INFO:2023-7-9 11:24:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301013] [INFO:2023-7-9 11:24:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301025] [WARN:2023-7-9 11:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/13, next step [INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/13 [INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":37, "actorId":41206600, "actEffect": [ { "additional":0, "targetId":37, "multipleEffectNumReal":0, "additional3":1041, "effectNum":1041, "multipleEffectNum":0, "effectType":3, "additional2":1041 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:24:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:24:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 37[Monster_37_8_260010113][8] 一下 [INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}37 -> 原来有血: 325/1664 原来有盾: 0 [INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}37 受到攻击(比率:0.5) -》 多段已飘:520/1041 本段飘:520 本段扣血:520 本段扣盾:0 [INFO:2023-7-9 11:24:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}37 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}37 -> 原来有血: 0/1664 原来有盾: 0 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}37 受到攻击(比率:1) -》 多段已飘:1041/1041 本段飘:521 本段扣血:521 本段扣盾:0 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}37 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/13, next step [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/13 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41, "targetId":37, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":37, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 37[Monster_37_8_260010113][8] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:24:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/13, next step [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/13 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206500, "actEffect": [ { "additional":269425528, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":50, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":51, "buffId":301025, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41206500 的带来了一个 ,令到 5[Monster_5_4_260010113][4] 移除了一个 buff [301025] [INFO:2023-7-9 11:24:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41206500 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301025] [WARN:2023-7-9 11:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/13, next step [INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/13 [INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024] [WARN:2023-7-9 11:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/13, next step [INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/13 [INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":35, "actorId":41206700, "actEffect": [ { "additional":1265, "targetId":35, "multipleEffectNumReal":0, "additional3":399, "effectNum":399, "multipleEffectNum":0, "effectType":2, "additional2":399 }, { "additional":4301, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":417, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 35[Monster_35_6_260010113][6] 一下 [INFO:2023-7-9 11:24:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_37_8_260010113 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}35 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}35 受到攻击(比率:1) -》 多段已飘:399/399 本段飘:399 本段扣血:399 本段扣盾:0 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}35 -> 剩余血: 1265/1664 剩余盾: 0 [WARN:2023-7-9 11:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3884 血 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 417 血 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 4301 血 [WARN:2023-7-9 11:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/13, next step [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/13 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 4[MyRole_4_4][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":4, "originalTargetId":0 } [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/13, next step [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/13 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":51, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":52, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":47, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":48, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":49, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:51 buffId:301025 持续时间:2 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:52 buffId:301024 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:47 buffId:301021 持续时间:2 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:48 buffId:301022 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:49 buffId:301013 持续时间:2 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/13, next step [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/13 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222481, "actEffect": [ { "additional":5729, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":170, "multipleEffectNum":0, "effectType":2, "additional2":170 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":53, "buffId":301069, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:24:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-9 11:24:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:24:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5899/8520 原来有盾: 0 [INFO:2023-7-9 11:24:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:170/170 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2023-7-9 11:24:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5729/8520 剩余盾: 0 [WARN:2023-7-9 11:24:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:24:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:24:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301069] [WARN:2023-7-9 11:24:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:24:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-7-9 11:24:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/13, next step [INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/13 [INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42222491, "actEffect": [ { "additional":4912, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":706, "multipleEffectNum":0, "effectType":2, "additional2":706 } ], "castorId":35, "originalTargetId":0 } [WARN:2023-7-9 11:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}35[Monster_35_6_260010113][6] 用 42222491[13007607] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5618/8995 原来有盾: 0 [INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:706/706 本段飘:706 本段扣血:706 本段扣盾:0 [INFO:2023-7-9 11:24:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4912/8995 剩余盾: 0 [WARN:2023-7-9 11:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/13, next step [INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/13 [INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":39, "targetId":35, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:35 buffServerId:39 buffId:301001 [INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/13, next step [INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/13 [INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222491, "actEffect": [ { "additional":5052, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":677, "multipleEffectNum":0, "effectType":2, "additional2":677 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":36, "originalTargetId":0 } [WARN:2023-7-9 11:24:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:24:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:24:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}36[Monster_36_7_260010113][7] 用 42222491[13007607] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5729/8520 原来有盾: 0 [INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:677/677 本段飘:677 本段扣血:677 本段扣盾:0 [INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5052/8520 剩余盾: 0 [WARN:2023-7-9 11:24:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:24:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:24:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}36[Monster_36_7_260010113][7] 用 42222491 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301022] [WARN:2023-7-9 11:24:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:24:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:24:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/13, next step [INFO:2023-7-9 11:24:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/13 [INFO:2023-7-9 11:24:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":40, "targetId":36, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":53, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:24:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:36 buffServerId:40 buffId:301001 [INFO:2023-7-9 11:24:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:1 [INFO:2023-7-9 11:24:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:13/13, round done [INFO:2023-7-9 11:24:29][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:24:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:24:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:24:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:24:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:24:29]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:24:29]||||| Sender socketClient version=1 [INFO:2023-7-9 11:24:29]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:24:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:24:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:24:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13333439826965 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 34 1 [INFO:2023-7-9 11:24:29][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:24:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:24:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:24:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:24:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:24:29]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:24:29]||||| Sender socketClient version=1 [INFO:2023-7-9 11:24:29]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:24:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 16 [INFO:2023-7-9 11:24:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:24:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13333319872618 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 35 1 [INFO:2023-7-9 11:24:30][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:24:30][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:24:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:24:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:24:30][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-7-9 11:24:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:24:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:24:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:24:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-7-9 11:24:30]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:24:30]||||| Sender socketClient version=1 [INFO:2023-7-9 11:24:30]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=333 [INFO:2023-7-9 11:24:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 36 effectType: 2 effectNum: 696 additional: 968 additional2: 696 additional3: 696 } targetId: 36 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 35 effectType: 3 effectNum: 2038 additional: 0 additional2: 2038 additional3: 2038 } targetId: 35 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 35 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206700 actEffect { targetId: 36 effectType: 3 effectNum: 652 additional: 316 additional2: 652 additional3: 652 } actEffect { targetId: 4 effectType: 4 effectNum: 358 additional: 3922 } targetId: 36 } battleStep { actorType: 4 castorId: 4 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 54 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 54 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 51 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 51 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 47 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 47 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 49 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 49 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222481 actEffect { targetId: 2 effectType: 1 effectNum: 0 additional: 4301 additional2: 0 } actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 53 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } targetId: 2 } battleStep { actorType: 1 castorId: 36 actorId: 42222492 actEffect { targetId: 36 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 56 } } actEffect { targetId: 36 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 36 } battleStep { actorType: 2 castorId: 5 actorId: 53 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 53 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:24:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:24:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13348820060492 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 36 1 [INFO:2023-7-9 11:24:30][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":36, "effectType":2, "effectNum":696, "additional":968, "additional2":696, "additional3":696 } ], "targetId":36 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":35, "effectType":3, "effectNum":2038, "additional":0, "additional2":2038, "additional3":2038 } ], "targetId":35 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":35, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206700, "actEffect": [ { "targetId":36, "effectType":3, "effectNum":652, "additional":316, "additional2":652, "additional3":652 }, { "targetId":4, "effectType":4, "effectNum":358, "additional":3922 } ], "targetId":36 }, { "actorType":4, "castorId":4, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":54, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":54 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":51, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":51 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":47, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":47 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":49, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":49 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222481, "actEffect": [ { "targetId":2, "effectType":1, "effectNum":0, "additional":4301, "additional2":0 }, { "targetId":5, "effectType":7, "effectNum":3, "additional":53 }, { "targetId":5, "effectType":5, "effectNum":0 } ], "targetId":2 }, { "actorType":1, "castorId":36, "actorId":42222492, "actEffect": [ { "targetId":36, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":56 } }, { "targetId":36, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":36 }, { "actorType":2, "castorId":5, "actorId":53, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":53 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":36, "actorId":41206600, "actEffect": [ { "additional":968, "targetId":36, "multipleEffectNumReal":0, "additional3":696, "effectNum":696, "multipleEffectNum":0, "effectType":2, "additional2":696 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 36[Monster_36_7_260010113][7] 一下 [INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}36 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}36 受到攻击(比率:0.5) -》 多段已飘:348/696 本段飘:348 本段扣血:348 本段扣盾:0 [INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}36 -> 剩余血: 1316/1664 剩余盾: 0 [INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}36 -> 原来有血: 1316/1664 原来有盾: 0 [INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}36 受到攻击(比率:1) -》 多段已飘:696/696 本段飘:348 本段扣血:348 本段扣盾:0 [INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}36 -> 剩余血: 968/1664 剩余盾: 0 [WARN:2023-7-9 11:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":35, "actorId":41206500, "actEffect": [ { "additional":0, "targetId":35, "multipleEffectNumReal":0, "additional3":2038, "effectNum":2038, "multipleEffectNum":0, "effectType":3, "additional2":2038 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:24:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 35[Monster_35_6_260010113][6] 一下 [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}35 -> 原来有血: 1265/1664 原来有盾: 0 [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}35 受到攻击(比率:0.5) -》 多段已飘:1019/2038 本段飘:1019 本段扣血:1019 本段扣盾:0 [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}35 -> 剩余血: 246/1664 剩余盾: 0 [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}35 -> 原来有血: 246/1664 原来有盾: 0 [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}35 受到攻击(比率:1) -》 多段已飘:2038/2038 本段飘:1019 本段扣血:1019 本段扣盾:0 [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}35 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":35, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-7-9 11:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-7-9 11:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:24:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":36, "actorId":41206700, "actEffect": [ { "additional":316, "targetId":36, "multipleEffectNumReal":0, "additional3":652, "effectNum":652, "multipleEffectNum":0, "effectType":3, "additional2":652 }, { "additional":3922, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":358, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:24:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 36[Monster_36_7_260010113][7] 一下 [INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}36 -> 原来有血: 968/1664 原来有盾: 0 [INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}36 受到攻击(比率:1) -》 多段已飘:652/652 本段飘:652 本段扣血:652 本段扣盾:0 [INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}36 -> 剩余血: 316/1664 剩余盾: 0 [WARN:2023-7-9 11:24:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:24:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3564 血 [INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 358 血 [INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 3922 血 [WARN:2023-7-9 11:24:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 4[MyRole_4_4][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":4, "originalTargetId":0 } [INFO:2023-7-9 11:24:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_35_6_260010113 [INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":54, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":51, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":47, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":49, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:54 buffId:301022 [INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:51 buffId:301025 持续时间:1 [INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:47 buffId:301021 持续时间:1 [INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:49 buffId:301013 持续时间:1 [INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222481, "actEffect": [ { "additional":4301, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":53, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-7-9 11:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}5[Monster_5_4_260010113][4] 使用技能 42222481 令到 5[Monster_5_4_260010113][4] 的buff [301069] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2023-7-9 11:24:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2023-7-9 11:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:24:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-7-9 11:24:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:24:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:24:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2023-7-9 11:24:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2023-7-9 11:24:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":36, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":36, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":56, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":36, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":36, "originalTargetId":0 } [WARN:2023-7-9 11:24:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:24:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:24:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:24:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}36[Monster_36_7_260010113][7] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}36[Monster_36_7_260010113][7] 用 42222492 ,令到 36[Monster_36_7_260010113][7] 增加了一个 buff [301001] [INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}36[Monster_36_7_260010113][7] 使用技能 42222492 ,令到 36[Monster_36_7_260010113][7] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":53, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:2 [INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2023-7-9 11:24:35][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:24:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:24:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:24:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:24:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:24:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:24:35]||||| Sender socketClient version=1 [INFO:2023-7-9 11:24:35]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:24:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:24:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:24:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13333410024643 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 38 1 [INFO:2023-7-9 11:24:35][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:24:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:24:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:24:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:24:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:24:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:24:35]||||| Sender socketClient version=1 [INFO:2023-7-9 11:24:35]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:24:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 17 [INFO:2023-7-9 11:24:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:24:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13333380222321 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 39 1 [INFO:2023-7-9 11:24:36][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:24:36][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:24:36][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-7-9 11:24:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:24:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:24:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:24:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-7-9 11:24:36]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:24:36]||||| Sender socketClient version=1 [INFO:2023-7-9 11:24:36]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=369 [INFO:2023-7-9 11:24:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206601 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301059 duration: 1 id: 57 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41206601 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 36 effectType: 2 effectNum: 1310 additional: 0 additional2: 1310 additional3: 1310 } targetId: 36 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 36 effectType: 6 effectNum: 1 additional: 56 } actEffect { targetId: 36 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206701 actEffect { targetId: 5 effectType: 2 effectNum: 0 additional: 269425528 additional2: 0 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 49 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301016 duration: 2 id: 58 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41206701 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 59 } } targetId: 0 } battleStep { actorType: 4 castorId: 4 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 51 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 51 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 59 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 59 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 47 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 47 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222481 actEffect { targetId: 2 effectType: 1 effectNum: 0 additional: 4301 additional2: 0 } actEffect { targetId: 5 effectType: 7 effectNum: 4 additional: 53 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 53 actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 53 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 58 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 58 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:24:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:24:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13338540494442 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 40 1 [INFO:2023-7-9 11:24:36][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206601, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301059, "duration":1, "id":57 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41206601 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":36, "effectType":2, "effectNum":1310, "additional":0, "additional2":1310, "additional3":1310 } ], "targetId":36 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":36, "effectType":6, "effectNum":1, "additional":56 }, { "targetId":36, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206701, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":0, "additional":269425528, "additional2":0, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":49 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301016, "duration":2, "id":58 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41206701 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":59 } } ], "targetId":0 }, { "actorType":4, "castorId":4, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":51, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":51 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":59, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":59 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":47, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":47 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222481, "actEffect": [ { "targetId":2, "effectType":1, "effectNum":0, "additional":4301, "additional2":0 }, { "targetId":5, "effectType":7, "effectNum":4, "additional":53 }, { "targetId":5, "effectType":5, "effectNum":0 } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":53, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":3, "additional":53 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":58, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":58 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41206601, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301059, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206601, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206601 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206601[10006908] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41206601 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301059] [INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206601 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":36, "actorId":41206500, "actEffect": [ { "additional":0, "targetId":36, "multipleEffectNumReal":0, "additional3":1310, "effectNum":1310, "multipleEffectNum":0, "effectType":2, "additional2":1310 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 36[Monster_36_7_260010113][7] 一下 [INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}36 -> 原来有血: 316/1664 原来有盾: 0 [INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}36 受到攻击(比率:0.5) -》 多段已飘:655/1310 本段飘:655 本段扣血:655 本段扣盾:0 [INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}36 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}36 -> 原来有血: 0/1664 原来有盾: 0 [INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}36 受到攻击(比率:1) -》 多段已飘:1310/1310 本段飘:655 本段扣血:655 本段扣盾:0 [INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}36 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":56, "targetId":36, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":36, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:24:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 36[Monster_36_7_260010113][7] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:24:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206701, "actEffect": [ { "additional":269425528, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":49, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":58, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206701, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-7-9 11:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206701 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206701[10007008] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 46 [INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2023-7-9 11:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}3[MyRole_3_3][3] 用 41206701 的带来了一个 ,令到 5[Monster_5_4_260010113][4] 移除了一个 buff [301013] [INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206701 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301016] [INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-7-9 11:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:24:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_36_7_260010113 [INFO:2023-7-9 11:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:24:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2023-7-9 11:24:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2023-7-9 11:24:39][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":59, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:24:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301024] [WARN:2023-7-9 11:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:24:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2023-7-9 11:24:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2023-7-9 11:24:39][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 4[MyRole_4_4][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":4, "originalTargetId":0 } [INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":51, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":59, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":47, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:51 buffId:301025 [INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:59 buffId:301024 [INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:47 buffId:301021 [INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222481, "actEffect": [ { "additional":4301, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":53, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-7-9 11:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}5[Monster_5_4_260010113][4] 使用技能 42222481 令到 5[Monster_5_4_260010113][4] 的buff [301069] 持续时间变更为 [4],没效果看的是刷新数据和ui [INFO:2023-7-9 11:24:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2023-7-9 11:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":53, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":58, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:3 [INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:58 buffId:301016 持续时间:1 [INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2023-7-9 11:24:41][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:24:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:24:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:24:41]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:24:41]||||| Sender socketClient version=1 [INFO:2023-7-9 11:24:41]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:24:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13363660126925 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 41 1 [INFO:2023-7-9 11:24:41][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:24:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:24:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:24:41]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:24:41]||||| Sender socketClient version=1 [INFO:2023-7-9 11:24:41]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 18 [INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:24:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13349460065365 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 42 1 [INFO:2023-7-9 11:24:41][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:24:41][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:24:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:24:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:24:41][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-7-9 11:24:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:24:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-7-9 11:24:41]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:24:41]||||| Sender socketClient version=1 [INFO:2023-7-9 11:24:41]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1171 [INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206602 actEffect { targetId: 5 effectType: 2 effectNum: 4132 additional: 269421396 additional2: 4132 additional3: 4132 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 57 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41206602 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 61 } } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41206502 actEffect { targetId: 5 effectType: 2 effectNum: 1328 additional: 269420068 additional2: 1328 additional3: 1328 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41206502 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 62 } } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206702 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 63 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 64 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 65 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 66 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41206702 } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41208502 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301018 duration: 1 id: 67 } } actEffect { targetId: 5 effectType: 2 effectNum: 954 additional: 269419114 additional2: 954 additional3: 954 } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41208502 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 68 } } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 61 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 61 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 62 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 62 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 68 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 68 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222482 actEffect { targetId: 69 effectType: 13 effectNum: 2 additional: 1 summon { id: 69 modelId: 22249 skinId: 130071 position: 5 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 70 effectType: 13 effectNum: 2 additional: 1 summon { id: 70 modelId: 22249 skinId: 130071 position: 6 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 71 effectType: 13 effectNum: 2 additional: 1 summon { id: 71 modelId: 22249 skinId: 130071 position: 7 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 72 effectType: 13 effectNum: 2 additional: 1 summon { id: 72 modelId: 22249 skinId: 130071 position: 8 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 5 effectType: 8 effectNum: 5 additional: 42222482 } targetId: 5 } battleStep { actorType: 1 castorId: 69 actorId: 42222492 actEffect { targetId: 69 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 73 } } actEffect { targetId: 69 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 69 } battleStep { actorType: 1 castorId: 70 actorId: 42222492 actEffect { targetId: 70 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 74 } } actEffect { targetId: 70 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 70 } battleStep { actorType: 1 castorId: 71 actorId: 42222492 actEffect { targetId: 71 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 75 } } actEffect { targetId: 71 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 71 } battleStep { actorType: 1 castorId: 72 actorId: 42222492 actEffect { targetId: 72 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 76 } } actEffect { targetId: 72 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 72 } battleStep { actorType: 2 castorId: 5 actorId: 53 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 53 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 58 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 58 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 63 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 63 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 64 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 64 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 65 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 65 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 66 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 66 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 67 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 67 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:24:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:24:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13355020433664 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 43 1 [INFO:2023-7-9 11:24:41][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206602, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":4132, "additional":269421396, "additional2":4132, "additional3":4132 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":57 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41206602 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":61 } } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41206502, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1328, "additional":269420068, "additional2":1328, "additional3":1328 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41206502 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":62 } } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206702, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":63 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":64 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":65 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":66 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41206702 } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41208502, "actEffect": [ { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301018, "duration":1, "id":67 } }, { "targetId":5, "effectType":2, "effectNum":954, "additional":269419114, "additional2":954, "additional3":954 }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41208502 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":68 } } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":61, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":61 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":62, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":62 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":68, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":68 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222482, "actEffect": [ { "targetId":69, "effectType":13, "effectNum":2, "additional":1, "summon": { "id":69, "modelId":22249, "skinId":130071, "position":5, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":70, "effectType":13, "effectNum":2, "additional":1, "summon": { "id":70, "modelId":22249, "skinId":130071, "position":6, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":71, "effectType":13, "effectNum":2, "additional":1, "summon": { "id":71, "modelId":22249, "skinId":130071, "position":7, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":72, "effectType":13, "effectNum":2, "additional":1, "summon": { "id":72, "modelId":22249, "skinId":130071, "position":8, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":5, "effectType":8, "effectNum":5, "additional":42222482 } ], "targetId":5 }, { "actorType":1, "castorId":69, "actorId":42222492, "actEffect": [ { "targetId":69, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":73 } }, { "targetId":69, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":69 }, { "actorType":1, "castorId":70, "actorId":42222492, "actEffect": [ { "targetId":70, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":74 } }, { "targetId":70, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":70 }, { "actorType":1, "castorId":71, "actorId":42222492, "actEffect": [ { "targetId":71, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":75 } }, { "targetId":71, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":71 }, { "actorType":1, "castorId":72, "actorId":42222492, "actEffect": [ { "targetId":72, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":76 } }, { "targetId":72, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":72 }, { "actorType":2, "castorId":5, "actorId":53, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":53 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":58, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":58 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":63, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":63 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":64, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":64 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":65, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":65 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":66, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":66 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":67, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":67 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/14 [INFO:2023-7-9 11:24:41][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/dblz/dblz6 [INFO:2023-7-9 11:24:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206602, "actEffect": [ { "additional":269421396, "targetId":5, "multipleEffectNumReal":0, "additional3":4132, "effectNum":4132, "multipleEffectNum":0, "effectType":2, "additional2":4132 }, { "additional":57, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41206602, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-7-9 11:24:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206602 , 大招:true 结束方式:闪光帧 [INFO:2023-7-9 11:24:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206602[10006909] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 172 [INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269425528/1930000000 原来有盾: 0 [INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:1239/4132 本段飘:1239 本段扣血:1239 本段扣盾:0 [INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269424289/1930000000 剩余盾: 0 [INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 177 [INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269424289/1930000000 原来有盾: 0 [INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:4132/4132 本段飘:2893 本段扣血:2893 本段扣盾:0 [INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269421396/1930000000 剩余盾: 0 [WARN:2023-7-9 11:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41206602 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301059],不提示id不需要播放效果 [INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206602 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-7-9 11:24:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 208 [INFO:2023-7-9 11:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-7-9 11:24:49][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 4132 [INFO:2023-7-9 11:24:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/14, next step [INFO:2023-7-9 11:24:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/14 [INFO:2023-7-9 11:24:49][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:24:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301024] [WARN:2023-7-9 11:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:24:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/14, next step [INFO:2023-7-9 11:24:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/14 [INFO:2023-7-9 11:24:49][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/ko/speech/character/audiogongyong/basis/sxtgy/sxtgy6 [INFO:2023-7-9 11:24:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206502, "actEffect": [ { "additional":269420068, "targetId":5, "multipleEffectNumReal":0, "additional3":1328, "effectNum":1328, "multipleEffectNum":0, "effectType":2, "additional2":1328 }, { "additional":41206502, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:24:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206502 , 大招:true 结束方式:闪光帧 [INFO:2023-7-9 11:24:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206502[10006809] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2023-7-9 11:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269421396/1930000000 原来有盾: 0 [INFO:2023-7-9 11:24:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:332/1328 本段飘:332 本段扣血:332 本段扣盾:0 [INFO:2023-7-9 11:24:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269421064/1930000000 剩余盾: 0 [INFO:2023-7-9 11:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195 [INFO:2023-7-9 11:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269421064/1930000000 原来有盾: 0 [INFO:2023-7-9 11:24:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:664/1328 本段飘:332 本段扣血:332 本段扣盾:0 [INFO:2023-7-9 11:24:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269420732/1930000000 剩余盾: 0 [INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 233 [INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269420732/1930000000 原来有盾: 0 [INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:996/1328 本段飘:332 本段扣血:332 本段扣盾:0 [INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269420400/1930000000 剩余盾: 0 [INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 238 [INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269420400/1930000000 原来有盾: 0 [INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1328/1328 本段飘:332 本段扣血:332 本段扣盾:0 [INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269420068/1930000000 剩余盾: 0 [WARN:2023-7-9 11:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41206502 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250 [INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 260 [INFO:2023-7-9 11:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-7-9 11:24:57][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1328 [INFO:2023-7-9 11:24:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/14, next step [INFO:2023-7-9 11:24:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/14 [INFO:2023-7-9 11:24:58][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:24:58][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024] [WARN:2023-7-9 11:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:24:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:24:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/14, next step [INFO:2023-7-9 11:24:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/14 [INFO:2023-7-9 11:24:58][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ytbx/ytbx6 [INFO:2023-7-9 11:25:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41206702, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206702, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:25:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-7-9 11:25:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [INFO:2023-7-9 11:25:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206702 , 大招:true 结束方式:闪光帧 [INFO:2023-7-9 11:25:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41206702[10007009] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:25:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-7-9 11:25:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:25:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:25:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:25:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:25:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41206702, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2023-7-9 11:25:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2023-7-9 11:25:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301060] [INFO:2023-7-9 11:25:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301060] [INFO:2023-7-9 11:25:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301060] [INFO:2023-7-9 11:25:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301060] [INFO:2023-7-9 11:25:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206702 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:25:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2023-7-9 11:25:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/14, next step [INFO:2023-7-9 11:25:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/14 [INFO:2023-7-9 11:25:4][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 4 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ytbl/ytbl6 [INFO:2023-7-9 11:25:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208502, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":269419114, "targetId":5, "multipleEffectNumReal":0, "additional3":954, "effectNum":954, "multipleEffectNum":0, "effectType":2, "additional2":954 }, { "additional":41208502, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:25:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:25:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:25:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2 [WARN:2023-7-9 11:25:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-7-9 11:25:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208502 , 大招:true 结束方式:闪光帧 [INFO:2023-7-9 11:25:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41208502[10008909] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 81 [INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 1 0.3 1 [INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 82 [INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208502 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301018] [WARN:2023-7-9 11:25:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:25:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2 [INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269420068/1930000000 原来有盾: 0 [INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:954/954 本段飘:954 本段扣血:954 本段扣盾:0 [INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269419114/1930000000 剩余盾: 0 [WARN:2023-7-9 11:25:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2 [WARN:2023-7-9 11:25:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41208502 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:25:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-7-9 11:25:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:25:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110 [INFO:2023-7-9 11:25:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:25:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124 [INFO:2023-7-9 11:25:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 954 [INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/14, next step [INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/14 [INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":68, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:25:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:25:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:25:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024] [WARN:2023-7-9 11:25:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/14, next step [INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/14 [INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":61, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":62, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":68, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:61 buffId:301024 [INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:62 buffId:301024 [INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:68 buffId:301024 [INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/14, next step [INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/14 [INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222482, "actEffect": [ { "additional":1, "targetId":69, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":69, "modelId":22249, "skinId":130071, "position":5, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":1, "targetId":70, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":70, "modelId":22249, "skinId":130071, "position":6, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":1, "targetId":71, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":71, "modelId":22249, "skinId":130071, "position":7, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":1, "targetId":72, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":72, "modelId":22249, "skinId":130071, "position":8, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":42222482, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:25:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-7-9 11:25:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 4 [WARN:2023-7-9 11:25:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222482 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:25:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222482[13007408] 不是aoe 干了 69[nil][nil] 一下 [INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":69, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":69, "modelId":22249, "skinId":130071, "position":5, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":70, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":70, "modelId":22249, "skinId":130071, "position":6, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":71, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":71, "modelId":22249, "skinId":130071, "position":7, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":72, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":72, "modelId":22249, "skinId":130071, "position":8, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":42222482, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2023-7-9 11:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 4 [INFO:2023-7-9 11:25:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:25:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:25:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:25:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:0 L:4 [INFO:2023-7-9 11:25:12][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-9 11:25:12][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-7-9 11:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 4 [WARN:2023-7-9 11:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222482 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/14, next step [INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/14 [INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":69, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":69, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":73, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":69, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":69, "originalTargetId":0 } [WARN:2023-7-9 11:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:25:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}69[Monster_69_5_260010113][5] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:25:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:25:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:25:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:25:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}69[Monster_69_5_260010113][5] 用 42222492 ,令到 69[Monster_69_5_260010113][5] 增加了一个 buff [301001] [INFO:2023-7-9 11:25:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}69[Monster_69_5_260010113][5] 使用技能 42222492 ,令到 69[Monster_69_5_260010113][5] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:25:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:25:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:25:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/14, next step [INFO:2023-7-9 11:25:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/14 [INFO:2023-7-9 11:25:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":70, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":70, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":74, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":70, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":70, "originalTargetId":0 } [WARN:2023-7-9 11:25:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:25:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:25:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:25:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}70[Monster_70_6_260010113][6] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:25:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:25:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:25:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:25:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}70[Monster_70_6_260010113][6] 用 42222492 ,令到 70[Monster_70_6_260010113][6] 增加了一个 buff [301001] [INFO:2023-7-9 11:25:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}70[Monster_70_6_260010113][6] 使用技能 42222492 ,令到 70[Monster_70_6_260010113][6] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:25:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:25:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:25:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/14, next step [INFO:2023-7-9 11:25:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/14 [INFO:2023-7-9 11:25:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":71, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":71, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":75, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":71, "originalTargetId":0 } [WARN:2023-7-9 11:25:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:25:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:25:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:25:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}71[Monster_71_7_260010113][7] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:25:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:25:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:25:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:25:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}71[Monster_71_7_260010113][7] 用 42222492 ,令到 71[Monster_71_7_260010113][7] 增加了一个 buff [301001] [INFO:2023-7-9 11:25:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}71[Monster_71_7_260010113][7] 使用技能 42222492 ,令到 71[Monster_71_7_260010113][7] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:25:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:25:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:25:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/14, next step [INFO:2023-7-9 11:25:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/14 [INFO:2023-7-9 11:25:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":72, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":72, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":76, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":72, "originalTargetId":0 } [WARN:2023-7-9 11:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:25:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:25:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}72[Monster_72_8_260010113][8] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:25:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:25:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:25:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}72[Monster_72_8_260010113][8] 用 42222492 ,令到 72[Monster_72_8_260010113][8] 增加了一个 buff [301001] [INFO:2023-7-9 11:25:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}72[Monster_72_8_260010113][8] 使用技能 42222492 ,令到 72[Monster_72_8_260010113][8] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/14, next step [INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/14 [INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":53, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":58, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":63, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":64, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":65, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":66, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":67, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:2 [INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:58 buffId:301016 [INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:63 buffId:301060 [INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:64 buffId:301060 [INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:65 buffId:301060 [INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:66 buffId:301060 [INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:67 buffId:301018 [INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:14/14, round done [INFO:2023-7-9 11:25:17][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:25:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:25:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:25:17]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:25:17]||||| Sender socketClient version=1 [INFO:2023-7-9 11:25:17]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:25:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13356299698353 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 47 1 [INFO:2023-7-9 11:25:17][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:25:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:25:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:25:17]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:25:17]||||| Sender socketClient version=1 [INFO:2023-7-9 11:25:17]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 19 [INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:25:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13348279893398 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 48 1 [INFO:2023-7-9 11:25:17][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:25:17][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:25:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:25:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:25:17][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-7-9 11:25:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:25:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-7-9 11:25:17]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:25:17]||||| Sender socketClient version=1 [INFO:2023-7-9 11:25:17]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=692 [INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 5 actorId: 42222484 actEffect { targetId: 5 effectType: 8 effectNum: 4 additional: 42222484 } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301013 duration: 3 id: 77 } } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301025 duration: 3 id: 78 } } targetId: 5 } battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 72 effectType: 2 effectNum: 674 additional: 990 additional2: 674 additional3: 674 } targetId: 72 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 72 effectType: 3 effectNum: 895 additional: 95 additional2: 895 additional3: 895 } targetId: 72 } battleStep { actorType: 1 castorId: 3 actorId: 41206700 actEffect { targetId: 70 effectType: 3 effectNum: 633 additional: 1031 additional2: 633 additional3: 633 } actEffect { targetId: 2 effectType: 4 effectNum: 417 additional: 4718 } targetId: 70 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 71 effectType: 2 effectNum: 604 additional: 1060 additional2: 604 additional3: 604 } targetId: 71 } battleStep { actorType: 2 castorId: 5 actorId: 77 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 77 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222483 actEffect { targetId: 3 effectType: 1 effectNum: 0 additional: 4912 additional2: 0 } actEffect { targetId: 5 effectType: 8 effectNum: 4 additional: 42222483 } targetId: 3 } battleStep { actorType: 1 castorId: 69 actorId: 42222491 actEffect { targetId: 4 effectType: 2 effectNum: 735 additional: 3187 additional2: 735 additional3: 0 } targetId: 4 } battleStep { actorType: 1 castorId: 4 actorId: 41208501 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301013 duration: 1 id: 79 } } targetId: 69 } battleStep { actorType: 1 castorId: 4 actorId: 41208510 actEffect { targetId: 5 effectType: 2 effectNum: 0 additional: 269419114 additional2: 0 additional3: 0 } actEffect { targetId: 69 effectType: 2 effectNum: 809 additional: 855 additional2: 809 additional3: 809 } actEffect { targetId: 70 effectType: 3 effectNum: 1861 additional: 0 additional2: 1861 additional3: 1861 } actEffect { targetId: 71 effectType: 2 effectNum: 801 additional: 259 additional2: 801 additional3: 801 } actEffect { targetId: 72 effectType: 3 effectNum: 1764 additional: 0 additional2: 1764 additional3: 1764 } actEffect { targetId: 4 effectType: 4 effectNum: 283 additional: 3470 } actEffect { targetId: 4 effectType: 4 effectNum: 651 additional: 4121 } actEffect { targetId: 4 effectType: 4 effectNum: 280 additional: 4401 } actEffect { targetId: 4 effectType: 4 effectNum: 617 additional: 5018 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 80 } } actEffect { targetId: 70 effectType: 6 effectNum: 1 additional: 74 } actEffect { targetId: 70 effectType: 9 effectNum: 0 } actEffect { targetId: 72 effectType: 6 effectNum: 1 additional: 76 } actEffect { targetId: 72 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 69 actorId: 73 actEffect { targetId: 69 effectType: 7 effectNum: 1 additional: 73 } targetId: 0 } battleStep { actorType: 1 castorId: 71 actorId: 42222491 actEffect { targetId: 2 effectType: 3 effectNum: 1404 additional: 3314 additional2: 1404 additional3: 0 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 81 } } targetId: 2 } battleStep { actorType: 2 castorId: 71 actorId: 75 actEffect { targetId: 71 effectType: 7 effectNum: 1 additional: 75 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 53 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 53 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 78 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 78 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 79 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 79 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:25:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:25:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13333279639482 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 49 1 [INFO:2023-7-9 11:25:17][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":5, "actorId":42222484, "actEffect": [ { "targetId":5, "effectType":8, "effectNum":4, "additional":42222484 }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301013, "duration":3, "id":77 } }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301025, "duration":3, "id":78 } } ], "targetId":5 }, { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":72, "effectType":2, "effectNum":674, "additional":990, "additional2":674, "additional3":674 } ], "targetId":72 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":72, "effectType":3, "effectNum":895, "additional":95, "additional2":895, "additional3":895 } ], "targetId":72 }, { "actorType":1, "castorId":3, "actorId":41206700, "actEffect": [ { "targetId":70, "effectType":3, "effectNum":633, "additional":1031, "additional2":633, "additional3":633 }, { "targetId":2, "effectType":4, "effectNum":417, "additional":4718 } ], "targetId":70 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":71, "effectType":2, "effectNum":604, "additional":1060, "additional2":604, "additional3":604 } ], "targetId":71 }, { "actorType":2, "castorId":5, "actorId":77, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":77 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222483, "actEffect": [ { "targetId":3, "effectType":1, "effectNum":0, "additional":4912, "additional2":0 }, { "targetId":5, "effectType":8, "effectNum":4, "additional":42222483 } ], "targetId":3 }, { "actorType":1, "castorId":69, "actorId":42222491, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":735, "additional":3187, "additional2":735, "additional3":0 } ], "targetId":4 }, { "actorType":1, "castorId":4, "actorId":41208501, "actEffect": [ { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301013, "duration":1, "id":79 } } ], "targetId":69 }, { "actorType":1, "castorId":4, "actorId":41208510, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":0, "additional":269419114, "additional2":0, "additional3":0 }, { "targetId":69, "effectType":2, "effectNum":809, "additional":855, "additional2":809, "additional3":809 }, { "targetId":70, "effectType":3, "effectNum":1861, "additional":0, "additional2":1861, "additional3":1861 }, { "targetId":71, "effectType":2, "effectNum":801, "additional":259, "additional2":801, "additional3":801 }, { "targetId":72, "effectType":3, "effectNum":1764, "additional":0, "additional2":1764, "additional3":1764 }, { "targetId":4, "effectType":4, "effectNum":283, "additional":3470 }, { "targetId":4, "effectType":4, "effectNum":651, "additional":4121 }, { "targetId":4, "effectType":4, "effectNum":280, "additional":4401 }, { "targetId":4, "effectType":4, "effectNum":617, "additional":5018 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":80 } }, { "targetId":70, "effectType":6, "effectNum":1, "additional":74 }, { "targetId":70, "effectType":9, "effectNum":0 }, { "targetId":72, "effectType":6, "effectNum":1, "additional":76 }, { "targetId":72, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":69, "actorId":73, "actEffect": [ { "targetId":69, "effectType":7, "effectNum":1, "additional":73 } ], "targetId":0 }, { "actorType":1, "castorId":71, "actorId":42222491, "actEffect": [ { "targetId":2, "effectType":3, "effectNum":1404, "additional":3314, "additional2":1404, "additional3":0 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":81 } } ], "targetId":2 }, { "actorType":2, "castorId":71, "actorId":75, "actEffect": [ { "targetId":71, "effectType":7, "effectNum":1, "additional":75 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":53, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":53 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":78, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":78 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":79, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":79 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/14 [INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222484, "actEffect": [ { "additional":42222484, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":77, "buffId":301013, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":78, "buffId":301025, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:25:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:25:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222484 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:25:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222484[13007409] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:25:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-7-9 11:25:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2023-7-9 11:25:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222484 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待 [INFO:2023-7-9 11:25:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301013] [INFO:2023-7-9 11:25:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301025] [WARN:2023-7-9 11:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/14, next step [INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/14 [INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":72, "actorId":41206600, "actEffect": [ { "additional":990, "targetId":72, "multipleEffectNumReal":0, "additional3":674, "effectNum":674, "multipleEffectNum":0, "effectType":2, "additional2":674 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:25:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:25:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 72[Monster_72_8_260010113][8] 一下 [INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}72 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}72 受到攻击(比率:0.5) -》 多段已飘:337/674 本段飘:337 本段扣血:337 本段扣盾:0 [INFO:2023-7-9 11:25:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}72 -> 剩余血: 1327/1664 剩余盾: 0 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}72 -> 原来有血: 1327/1664 原来有盾: 0 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}72 受到攻击(比率:1) -》 多段已飘:674/674 本段飘:337 本段扣血:337 本段扣盾:0 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}72 -> 剩余血: 990/1664 剩余盾: 0 [WARN:2023-7-9 11:25:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/14, next step [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/14 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":72, "actorId":41206500, "actEffect": [ { "additional":95, "targetId":72, "multipleEffectNumReal":0, "additional3":895, "effectNum":895, "multipleEffectNum":0, "effectType":3, "additional2":895 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:25:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:25:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 72[Monster_72_8_260010113][8] 一下 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}72 -> 原来有血: 990/1664 原来有盾: 0 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}72 受到攻击(比率:0.5) -》 多段已飘:447/895 本段飘:447 本段扣血:447 本段扣盾:0 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}72 -> 剩余血: 543/1664 剩余盾: 0 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}72 -> 原来有血: 543/1664 原来有盾: 0 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}72 受到攻击(比率:1) -》 多段已飘:895/895 本段飘:448 本段扣血:448 本段扣盾:0 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}72 -> 剩余血: 95/1664 剩余盾: 0 [WARN:2023-7-9 11:25:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/14, next step [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/14 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":70, "actorId":41206700, "actEffect": [ { "additional":1031, "targetId":70, "multipleEffectNumReal":0, "additional3":633, "effectNum":633, "multipleEffectNum":0, "effectType":3, "additional2":633 }, { "additional":4718, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":417, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:25:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:25:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:25:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:25:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 70[Monster_70_6_260010113][6] 一下 [INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}70 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}70 受到攻击(比率:1) -》 多段已飘:633/633 本段飘:633 本段扣血:633 本段扣盾:0 [INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}70 -> 剩余血: 1031/1664 剩余盾: 0 [WARN:2023-7-9 11:25:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:25:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 4301 血 [INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 417 血 [INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 4718 血 [WARN:2023-7-9 11:25:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/14, next step [INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/14 [INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":71, "actorId":41208500, "actEffect": [ { "additional":1060, "targetId":71, "multipleEffectNumReal":0, "additional3":604, "effectNum":604, "multipleEffectNum":0, "effectType":2, "additional2":604 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:25:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:25:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:25:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 71[Monster_71_7_260010113][7] 一下 [INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}71 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}71 受到攻击(比率:1) -》 多段已飘:604/604 本段飘:604 本段扣血:604 本段扣盾:0 [INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}71 -> 剩余血: 1060/1664 剩余盾: 0 [WARN:2023-7-9 11:25:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/14, next step [INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/14 [INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":77, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:77 buffId:301013 持续时间:2 [INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/14, next step [INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/14 [INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42222483, "actEffect": [ { "additional":4912, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":42222483, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:25:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:25:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:25:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222483 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:25:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222483[13007419] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195 [INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215 [INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 220 [INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 225 [INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 230 [INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 235 [INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-7-9 11:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222483 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250 [INFO:2023-7-9 11:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 295 [INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/14, next step [INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/14 [INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222491, "actEffect": [ { "additional":3187, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":735, "multipleEffectNum":0, "effectType":2, "additional2":735 } ], "castorId":69, "originalTargetId":0 } [WARN:2023-7-9 11:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}69[Monster_69_5_260010113][5] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3922/7167 原来有盾: 0 [INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:735/735 本段飘:735 本段扣血:735 本段扣盾:0 [INFO:2023-7-9 11:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3187/7167 剩余盾: 0 [WARN:2023-7-9 11:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/14, next step [INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/14 [INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":69, "actorId":41208501, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":79, "buffId":301013, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208501 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41208501[10008919] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":79, "buffId":301013, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2023-7-9 11:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208501 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301013] [INFO:2023-7-9 11:25:28][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301013 effect/prefabs/battle_invincible.prefab [INFO:2023-7-9 11:25:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_invincible.prefab effect obj pool [WARN:2023-7-9 11:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/14, next step [INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/14 [INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208510, "actEffect": [ { "additional":269419114, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":855, "targetId":69, "multipleEffectNumReal":0, "additional3":809, "effectNum":809, "multipleEffectNum":0, "effectType":2, "additional2":809 }, { "additional":0, "targetId":70, "multipleEffectNumReal":0, "additional3":1861, "effectNum":1861, "multipleEffectNum":0, "effectType":3, "additional2":1861 }, { "additional":259, "targetId":71, "multipleEffectNumReal":0, "additional3":801, "effectNum":801, "multipleEffectNum":0, "effectType":2, "additional2":801 }, { "additional":0, "targetId":72, "multipleEffectNumReal":0, "additional3":1764, "effectNum":1764, "multipleEffectNum":0, "effectType":3, "additional2":1764 }, { "additional":3470, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":283, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":4121, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":651, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":4401, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":280, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":5018, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":617, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2023-7-9 11:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 5 [WARN:2023-7-9 11:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 6 ~ 9 [INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208510 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41208510[10008908] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 44 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 5 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}69 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}69 受到攻击(比率:0.5) -》 多段已飘:404/809 本段飘:404 本段扣血:404 本段扣盾:0 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}69 -> 剩余血: 1260/1664 剩余盾: 0 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}70 -> 原来有血: 1031/1664 原来有盾: 0 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}70 受到攻击(比率:0.5) -》 多段已飘:930/1861 本段飘:930 本段扣血:930 本段扣盾:0 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}70 -> 剩余血: 101/1664 剩余盾: 0 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}71 -> 原来有血: 1060/1664 原来有盾: 0 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}71 受到攻击(比率:0.5) -》 多段已飘:400/801 本段飘:400 本段扣血:400 本段扣盾:0 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}71 -> 剩余血: 660/1664 剩余盾: 0 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}72 -> 原来有血: 95/1664 原来有盾: 0 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}72 受到攻击(比率:0.5) -》 多段已飘:882/1764 本段飘:882 本段扣血:882 本段扣盾:0 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}72 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 48 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}69 -> 原来有血: 1260/1664 原来有盾: 0 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}69 受到攻击(比率:1) -》 多段已飘:809/809 本段飘:405 本段扣血:405 本段扣盾:0 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}69 -> 剩余血: 855/1664 剩余盾: 0 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}70 -> 原来有血: 101/1664 原来有盾: 0 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}70 受到攻击(比率:1) -》 多段已飘:1861/1861 本段飘:931 本段扣血:931 本段扣盾:0 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}70 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}71 -> 原来有血: 660/1664 原来有盾: 0 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}71 受到攻击(比率:1) -》 多段已飘:801/801 本段飘:401 本段扣血:401 本段扣盾:0 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}71 -> 剩余血: 259/1664 剩余盾: 0 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}72 -> 原来有血: 0/1664 原来有盾: 0 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}72 受到攻击(比率:1) -》 多段已飘:1764/1764 本段飘:882 本段扣血:882 本段扣盾:0 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}72 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 5 [WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 6 9 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3187 血 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 283 血 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 3470 血 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3470 血 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 651 血 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 4121 血 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 4121 血 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 280 血 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 4401 血 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 4401 血 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 617 血 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 5018 血 [WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 6 9 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/14, next step [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/14 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":80, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":74, "targetId":70, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":70, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":76, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 5 ~ 5 [WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024] [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 70[Monster_70_6_260010113][6] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [WARN:2023-7-9 11:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2023-7-9 11:25:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[Monster_72_8_260010113][8] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [WARN:2023-7-9 11:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 5 5 [WARN:2023-7-9 11:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 5 5 [INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/14, next step [INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/14 [INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":73, "targetId":69, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:69 buffServerId:73 buffId:301001 持续时间:1 [INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/14, next step [INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/14 [INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222491, "actEffect": [ { "additional":3314, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1404, "multipleEffectNum":0, "effectType":3, "additional2":1404 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":81, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":71, "originalTargetId":0 } [WARN:2023-7-9 11:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}71[Monster_71_7_260010113][7] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4718/8357 原来有盾: 0 [INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:1404/1404 本段飘:1404 本段扣血:1404 本段扣盾:0 [INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3314/8357 剩余盾: 0 [WARN:2023-7-9 11:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:25:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}71[Monster_71_7_260010113][7] 用 42222491 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301022] [WARN:2023-7-9 11:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_70_6_260010113 [INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_72_8_260010113 [INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/14, next step [INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/14 [INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":75, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":53, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":78, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":79, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:71 buffServerId:75 buffId:301001 持续时间:1 [INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:1 [INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:78 buffId:301025 持续时间:2 [INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:79 buffId:301013 [INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:14/14, round done [INFO:2023-7-9 11:25:31][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:25:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:25:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:25:31]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:25:31]||||| Sender socketClient version=1 [INFO:2023-7-9 11:25:31]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:25:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13339300453663 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 52 1 [INFO:2023-7-9 11:25:31][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:25:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:25:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:25:31]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:25:31]||||| Sender socketClient version=1 [INFO:2023-7-9 11:25:31]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 20 [INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:25:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13370429724455 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 53 1 [INFO:2023-7-9 11:25:31][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:25:31][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:25:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:25:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:25:31][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-7-9 11:25:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:25:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-7-9 11:25:31]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:25:31]||||| Sender socketClient version=1 [INFO:2023-7-9 11:25:31]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=389 [INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 69 effectType: 2 effectNum: 693 additional: 162 additional2: 693 additional3: 693 } targetId: 69 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 69 effectType: 2 effectNum: 606 additional: 0 additional2: 606 additional3: 606 } targetId: 69 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 69 effectType: 6 effectNum: 1 additional: 73 } actEffect { targetId: 69 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206700 actEffect { targetId: 71 effectType: 2 effectNum: 418 additional: 0 additional2: 418 additional3: 418 } actEffect { targetId: 2 effectType: 4 effectNum: 417 additional: 3731 } targetId: 71 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 71 effectType: 6 effectNum: 1 additional: 75 } actEffect { targetId: 71 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 5 effectType: 2 effectNum: 0 additional: 269419114 additional2: 0 additional3: 0 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 80 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 82 } } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 81 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 81 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 82 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 82 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 77 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 77 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222481 actEffect { targetId: 2 effectType: 2 effectNum: 167 additional: 3564 additional2: 167 additional3: 0 } actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 53 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 53 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 53 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 78 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 78 } targetId: 0 } isFinish: true } [INFO:2023-7-9 11:25:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:25:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13355629891157 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 54 1 [INFO:2023-7-9 11:25:31][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":69, "effectType":2, "effectNum":693, "additional":162, "additional2":693, "additional3":693 } ], "targetId":69 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":69, "effectType":2, "effectNum":606, "additional":0, "additional2":606, "additional3":606 } ], "targetId":69 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":69, "effectType":6, "effectNum":1, "additional":73 }, { "targetId":69, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206700, "actEffect": [ { "targetId":71, "effectType":2, "effectNum":418, "additional":0, "additional2":418, "additional3":418 }, { "targetId":2, "effectType":4, "effectNum":417, "additional":3731 } ], "targetId":71 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":71, "effectType":6, "effectNum":1, "additional":75 }, { "targetId":71, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":0, "additional":269419114, "additional2":0, "additional3":0 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":1, "additional":80 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":82 } } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":81, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":81 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":82, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":82 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":77, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":77 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222481, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":167, "additional":3564, "additional2":167, "additional3":0 }, { "targetId":5, "effectType":7, "effectNum":3, "additional":53 }, { "targetId":5, "effectType":5, "effectNum":0 } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":53, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":53 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":78, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":78 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10 [INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":69, "actorId":41206600, "actEffect": [ { "additional":162, "targetId":69, "multipleEffectNumReal":0, "additional3":693, "effectNum":693, "multipleEffectNum":0, "effectType":2, "additional2":693 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 69[Monster_69_5_260010113][5] 一下 [INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}69 -> 原来有血: 855/1664 原来有盾: 0 [INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}69 受到攻击(比率:0.5) -》 多段已飘:346/693 本段飘:346 本段扣血:346 本段扣盾:0 [INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}69 -> 剩余血: 509/1664 剩余盾: 0 [INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}69 -> 原来有血: 509/1664 原来有盾: 0 [INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}69 受到攻击(比率:1) -》 多段已飘:693/693 本段飘:347 本段扣血:347 本段扣盾:0 [INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}69 -> 剩余血: 162/1664 剩余盾: 0 [WARN:2023-7-9 11:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step [INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10 [INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":69, "actorId":41206500, "actEffect": [ { "additional":0, "targetId":69, "multipleEffectNumReal":0, "additional3":606, "effectNum":606, "multipleEffectNum":0, "effectType":2, "additional2":606 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:25:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 69[Monster_69_5_260010113][5] 一下 [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}69 -> 原来有血: 162/1664 原来有盾: 0 [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}69 受到攻击(比率:0.5) -》 多段已飘:303/606 本段飘:303 本段扣血:303 本段扣盾:0 [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}69 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}69 -> 原来有血: 0/1664 原来有盾: 0 [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}69 受到攻击(比率:1) -》 多段已飘:606/606 本段飘:303 本段扣血:303 本段扣盾:0 [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}69 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10 [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":73, "targetId":69, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":69, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 69[Monster_69_5_260010113][5] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10 [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":71, "actorId":41206700, "actEffect": [ { "additional":0, "targetId":71, "multipleEffectNumReal":0, "additional3":418, "effectNum":418, "multipleEffectNum":0, "effectType":2, "additional2":418 }, { "additional":3731, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":417, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 71[Monster_71_7_260010113][7] 一下 [INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}71 -> 原来有血: 259/1664 原来有盾: 0 [INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}71 受到攻击(比率:1) -》 多段已飘:418/418 本段飘:418 本段扣血:418 本段扣盾:0 [INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}71 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3314 血 [INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 417 血 [INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3731 血 [WARN:2023-7-9 11:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step [INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10 [INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":75, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 71[Monster_71_7_260010113][7] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-7-9 11:25:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_69_5_260010113 [WARN:2023-7-9 11:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:25:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:25:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step [INFO:2023-7-9 11:25:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10 [INFO:2023-7-9 11:25:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208500, "actEffect": [ { "additional":269419114, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:25:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:25:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:25:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:25:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2023-7-9 11:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step [INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10 [INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":80, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":82, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-9 11:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301024],不提示id不需要播放效果 [INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024] [INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_71_7_260010113 [WARN:2023-7-9 11:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step [INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10 [INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":81, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":82, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":77, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:81 buffId:301022 [INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:82 buffId:301024 [INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:77 buffId:301013 持续时间:1 [INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step [INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10 [INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222481, "actEffect": [ { "additional":3564, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":167, "multipleEffectNum":0, "effectType":2, "additional2":167 }, { "additional":53, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:25:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3731/8357 原来有盾: 0 [INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:167/167 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3564/8357 剩余盾: 0 [WARN:2023-7-9 11:25:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:25:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}5[Monster_5_4_260010113][4] 使用技能 42222481 令到 5[Monster_5_4_260010113][4] 的buff [301069] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2023-7-9 11:25:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step [INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10 [INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":53, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":78, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:2 [INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:78 buffId:301025 持续时间:1 [INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:25:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done [INFO:2023-7-9 11:25:37][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:25:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:25:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:25:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:25:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:25:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:25:37]||||| Sender socketClient version=1 [INFO:2023-7-9 11:25:37]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:25:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13363839685917 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 55 1 [INFO:2023-7-9 11:25:38][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-7-9 11:25:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:25:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:25:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:25:38]||||| Sender socketClient version=1 [INFO:2023-7-9 11:25:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 20 [INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:25:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13376330584288 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 56 1 [INFO:2023-7-9 11:25:38][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:25:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:25:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:25:38]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-7-9 11:25:38]||||| Sender socketClient version=1 [INFO:2023-7-9 11:25:38]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=35 [INFO:2023-7-9 11:25:38]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=106 [INFO:2023-7-9 11:25:38]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 242 infos { id: 0 value: 0 time: 0 } infos { id: 1 value: 1 time: 1690664400 } replaceAll: false } [INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-7-9 11:25:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 57 1 [INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 exExp: 0 hasGetBonus: allDamage: 21645 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 99171 teamGetDamage: 34565 unitDamages { position: 1 damage: 25588 getDamage: 6636 unqiueId: 7250006 } unitDamages { position: 2 damage: 29582 getDamage: 12214 unqiueId: 7250005 } unitDamages { position: 3 damage: 16136 getDamage: 7147 unqiueId: 7250009 } unitDamages { position: 4 damage: 27865 getDamage: 8568 unqiueId: 7250014 } } [INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-7-9 11:25:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 58 1 [INFO:2023-7-9 11:25:38][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"99171", "teamGetDamage":"34565", "unitDamages": [ { "position":1, "damage":"25588", "getDamage":"6636", "unqiueId":"7250006" }, { "position":2, "damage":"29582", "getDamage":"12214", "unqiueId":"7250005" }, { "position":3, "damage":"16136", "getDamage":"7147", "unqiueId":"7250009" }, { "position":4, "damage":"27865", "getDamage":"8568", "unqiueId":"7250014" } ] } [INFO:2023-7-9 11:25:38][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:25:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-7-9 11:25:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.66708831489086 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 59 1 [INFO:2023-7-9 11:25:38][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-7-9 11:25:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:25:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:25:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:25:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:25:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-7-9 11:25:40][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-7-9 11:25:40][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 260001011 0 [INFO:2023-7-9 11:25:40][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-7-9 11:25:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:25:41][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-7-9 11:25:41][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-7-9 11:25:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:25:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:25:43][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-7-9 11:25:43][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-7-9 11:27:7][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:27:7][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-7-9 11:27:7][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:27:8]DestroyUnusedResources:24,2,time=,paths: [INFO:2023-7-9 11:29:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0} [INFO:2023-7-9 11:29:57][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 26; 260001011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function [INFO:2023-7-9 11:29:57][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=20,id=107 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController:113: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController:145: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig:177: in function 'exitFbActivity' logic/extensions/fb/config/FbExitConfig:134: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function [INFO:2023-7-9 11:29:57][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-7-9 11:29:57][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220031 [INFO:2023-7-9 11:29:57][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-7-9 11:29:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:29:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:29:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:29:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:29:57][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:29:57][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-7-9 11:29:57][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:29:57]DestroyUnusedResources:81,2,time=,paths: [INFO:2023-7-9 11:29:58][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=20,id=107 [INFO:2023-7-9 11:29:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:29:58][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-7-9 11:29:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:29:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1 [INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:29:58]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-7-9 11:29:58]||||| Sender socketClient version=1 [INFO:2023-7-9 11:29:58]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26 [INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1660731574 challenge: 21 } [INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-7-9 11:29:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.16789750009775 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 83 1 [INFO:2023-7-9 11:29:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:29:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1 [INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:29:58]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-9 11:29:58]||||| Sender socketClient version=1 [INFO:2023-7-9 11:29:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 2 [INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:29:58][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=20,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage:32: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage:63: in function [INFO:2023-7-9 11:29:58]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-9 11:29:58]||||| Sender socketClient version=1 [INFO:2023-7-9 11:29:58]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=69 [INFO:2023-7-9 11:29:58]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=69 [INFO:2023-7-9 11:29:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1660731574 challenge: 21 } actBossUser { defineId: 5 expiredTime: 1691078399 damage: 91220 challenge: 15 dailyDamage: 21645 dailyChallenge: 1 updateTime: 1690646673 allDamage: 212428 allRoundCount: 347 allConfigModelThp: 0 maxDamage: 21645 } dailyBonusCount: 0 [INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-9 11:29:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.16445159912109 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 84 1 [INFO:2023-7-9 11:29:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1660731574 challenge: 21 } actBossUser { defineId: 5 expiredTime: 1691078399 damage: 91220 challenge: 15 dailyDamage: 21645 dailyChallenge: 1 updateTime: 1690646673 allDamage: 212428 allRoundCount: 347 allConfigModelThp: 0 maxDamage: 21645 } dailyBonusCount: 0 [INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-9 11:29:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.11600869894028 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 85 1 [INFO:2023-7-9 11:29:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:29:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1 [INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:29:58]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-9 11:29:58]||||| Sender socketClient version=1 [INFO:2023-7-9 11:29:58]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=69 [INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1660731574 challenge: 21 } actBossUser { defineId: 5 expiredTime: 1691078399 damage: 91220 challenge: 15 dailyDamage: 21645 dailyChallenge: 1 updateTime: 1690646673 allDamage: 212428 allRoundCount: 347 allConfigModelThp: 0 maxDamage: 21645 } dailyBonusCount: 0 [INFO:2023-7-9 11:29:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-9 11:29:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.08178829960525 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 86 1 [INFO:2023-7-9 11:29:59][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:29:59]DestroyUnusedResources:1,2,time=,paths: [INFO:2023-7-9 11:30:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:30:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1 [INFO:2023-7-9 11:30:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-7-9 11:30:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:30:28]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-7-9 11:30:28]||||| Sender socketClient version=1 [INFO:2023-7-9 11:30:28]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26 [INFO:2023-7-9 11:30:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1660753873 challenge: 21 } [INFO:2023-7-9 11:30:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-7-9 11:30:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067974699661136 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 90 1 [INFO:2023-7-9 11:30:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:30:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1 [INFO:2023-7-9 11:30:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-7-9 11:30:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:30:58]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-7-9 11:30:58]||||| Sender socketClient version=1 [INFO:2023-7-9 11:30:58]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26 [INFO:2023-7-9 11:30:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1660753873 challenge: 21 } [INFO:2023-7-9 11:30:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-7-9 11:30:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067712998017669 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 93 1 [INFO:2023-7-9 11:31:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:31:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1 [INFO:2023-7-9 11:31:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-7-9 11:31:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:31:28]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-7-9 11:31:28]||||| Sender socketClient version=1 [INFO:2023-7-9 11:31:28]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26 [INFO:2023-7-9 11:31:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1660775340 challenge: 21 } [INFO:2023-7-9 11:31:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-7-9 11:31:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067823799327016 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 97 1 [INFO:2023-7-9 11:31:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:31:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1 [INFO:2023-7-9 11:31:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-7-9 11:31:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:31:58]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-7-9 11:31:58]||||| Sender socketClient version=1 [INFO:2023-7-9 11:31:58]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26 [INFO:2023-7-9 11:31:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1660775340 challenge: 21 } [INFO:2023-7-9 11:31:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-7-9 11:31:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067425798624754 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 101 1 [INFO:2023-7-9 11:32:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:32:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1 [INFO:2023-7-9 11:32:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-7-9 11:32:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:32:28]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-7-9 11:32:28]||||| Sender socketClient version=1 [INFO:2023-7-9 11:32:28]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26 [INFO:2023-7-9 11:32:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1660795998 challenge: 21 } [INFO:2023-7-9 11:32:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-7-9 11:32:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067400600761175 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 105 1 [INFO:2023-7-9 11:32:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:32:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1 [INFO:2023-7-9 11:32:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-7-9 11:32:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:32:58]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-7-9 11:32:58]||||| Sender socketClient version=1 [INFO:2023-7-9 11:32:58]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26 [INFO:2023-7-9 11:32:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1660795998 challenge: 21 } [INFO:2023-7-9 11:32:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-7-9 11:32:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.066667202860117 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 108 1 [INFO:2023-7-9 11:33:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 7 当前队列数量= 1 [INFO:2023-7-9 11:33:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActDailyBonusRequest [INFO:2023-7-9 11:33:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:33:27]==> Sender Auto Serialize Message,extId=65,cmd=7,size=11 [INFO:2023-7-9 11:33:27]||||| Sender socketClient version=1 [INFO:2023-7-9 11:33:27]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=27 [INFO:2023-7-9 11:33:27]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=124 [INFO:2023-7-9 11:33:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 5000 count: 20000 } dataList { currencyId: 12 change: 10 count: 60 } [INFO:2023-7-9 11:33:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-7-9 11:33:27][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 112 1 [INFO:2023-7-9 11:33:27][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-7-9 11:33:27][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2023-7-9 11:33:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 7250012 value: 0 time: 0 } infos { id: 7250013 value: 0 time: 0 } infos { id: 7250010 value: 0 time: 0 } infos { id: 7250011 value: 0 time: 0 } infos { id: 7250008 value: 0 time: 0 } infos { id: 7250007 value: 0 time: 0 } infos { id: 7250004 value: 0 time: 0 } infos { id: 7250002 value: 0 time: 0 } infos { id: 7250003 value: 0 time: 0 } infos { id: 7200002 value: 0 time: 0 } replaceAll: false } [INFO:2023-7-9 11:33:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-7-9 11:33:27][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 113 1 [INFO:2023-7-9 11:33:28]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000015 count: 384 lastUseTime: 1658506171372 composeCount: 0 } [INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-7-9 11:33:28][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 114 1 [INFO:2023-7-9 11:33:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:33:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 2 [INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:33:28]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-7-9 11:33:28]||||| Sender socketClient version=1 [INFO:2023-7-9 11:33:28]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=40 [INFO:2023-7-9 11:33:28]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-7-9 11:33:28]<== Receiver Message, socketClient version=1,extId=65,cmd=7,status=0,size=10 [INFO:2023-7-9 11:33:28]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26 [INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 2 materilId: 12 change: 10 } dataList { materilType: 1 materilId: 10000015 change: 1 } dataList { materilType: 2 materilId: 2 change: 5000 } getApproach: 92 getApproachSubId: 0 [INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2023-7-9 11:33:28][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 115 1 [INFO:2023-7-9 11:33:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 242 infos { id: 1 value: 0 time: 0 } replaceAll: false } [INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-7-9 11:33:28][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 116 1 [INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActDailyBonusReply <--- [INFO:2023-7-9 11:33:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 7 所需时间单位秒 = 1.3459611050785 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActDailyBonusReply 117 1 [INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1660817444 challenge: 21 } [INFO:2023-7-9 11:33:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-7-9 11:33:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.22183440066874 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 118 1 [INFO:2023-7-9 11:33:28][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-7-9 11:33:28][logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-7-9 11:33:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:33:30][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-7-9 11:33:42]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=91 [INFO:2023-7-9 11:33:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 12870031 mailId: 29 params: attachment: 1#11070001#500|2#4#20|2#6#10|2#1#10|1#11070002#400|2#2#1000 state: 0 createTime: 1690732740236 isCollection: false } [INFO:2023-7-9 11:33:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2023-7-9 11:33:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 120 1 [INFO:2023-7-9 11:33:42]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=114 [INFO:2023-7-9 11:33:42]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=24 [INFO:2023-7-9 11:33:42]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=333 [INFO:2023-7-9 11:33:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 269 infos { id: 10339 value: 0 time: 0 } infos { id: 10212 value: 0 time: 0 } infos { id: 10085 value: 0 time: 0 } infos { id: 10438 value: 0 time: 0 } infos { id: 10119 value: 0 time: 0 } infos { id: 10472 value: 0 time: 0 } infos { id: 10457 value: 0 time: 0 } infos { id: 10137 value: 0 time: 0 } infos { id: 10285 value: 0 time: 0 } infos { id: 10189 value: 0 time: 0 } infos { id: 10446 value: 0 time: 0 } replaceAll: false } [INFO:2023-7-9 11:33:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-7-9 11:33:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 121 1 [INFO:2023-7-9 11:33:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 244 infos { id: 10075 value: 0 time: 0 } replaceAll: false } [INFO:2023-7-9 11:33:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-7-9 11:33:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 122 1 [INFO:2023-7-9 11:33:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 63000001 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000003 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000016 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000002 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000005 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000004 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000007 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000006 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000009 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000010 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000003 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000002 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000001 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000007 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000006 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000005 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000004 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000011 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 60000010 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000008 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000015 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000014 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000013 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000012 progress: 0 hasFinished: false donCount: 0 } [INFO:2023-7-9 11:33:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-7-9 11:33:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 123 1 [WARN:2023-7-9 11:33:42][@logic/extensions/guild/model/GuildTaskModel.lua:26]:{_checkTaskCount}服务器下发了4个以上的协会任务!!! [INFO:2023-7-9 11:33:44][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2023-7-9 11:33:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-7-9 11:33:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 242 [INFO:2023-7-9 11:33:44]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2023-7-9 11:33:44]||||| Sender socketClient version=1 [INFO:2023-7-9 11:33:44]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2023-7-9 11:33:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 242 infos { id: 2 value: 1 time: 1691078399 } replaceAll: false } [INFO:2023-7-9 11:33:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-7-9 11:33:44][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.067659199237823 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 125 1 [INFO:2023-7-9 11:33:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:33:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1 [INFO:2023-7-9 11:33:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-7-9 11:33:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:33:58]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-7-9 11:33:58]||||| Sender socketClient version=1 [INFO:2023-7-9 11:33:58]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26 [INFO:2023-7-9 11:33:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1822201657 challenge: 21 } [INFO:2023-7-9 11:33:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-7-9 11:33:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067821098491549 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 127 1 [INFO:2023-7-9 11:34:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 4 当前队列数量= 1 [INFO:2023-7-9 11:34:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetDamageBonusInfoRequest [INFO:2023-7-9 11:34:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:34:4]==> Sender Auto Serialize Message,extId=65,cmd=4,size=11 [INFO:2023-7-9 11:34:4]||||| Sender socketClient version=1 [INFO:2023-7-9 11:34:4]<== Receiver Message, socketClient version=1,extId=65,cmd=4,status=0,size=8 [INFO:2023-7-9 11:34:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:34:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetDamageBonusInfoReply <--- [INFO:2023-7-9 11:34:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 4 所需时间单位秒 = 0.084338899701834 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetDamageBonusInfoReply 0 1 [INFO:2023-7-9 11:34:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1 [INFO:2023-7-9 11:34:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-9 11:34:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:34:7]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-9 11:34:7]||||| Sender socketClient version=1 [INFO:2023-7-9 11:34:7]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2023-7-9 11:34:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1822201657 challenge: 21 } actBossUser { defineId: 5 expiredTime: 1691078399 damage: 112865 challenge: 15 dailyDamage: 0 dailyChallenge: 0 updateTime: 1690732765 allDamage: 212428 allRoundCount: 347 allConfigModelThp: 0 maxDamage: 21645 } dailyBonusCount: 0 [INFO:2023-7-9 11:34:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-9 11:34:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.10122709907591 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 2 1 [INFO:2023-7-9 11:34:7][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-7-9 11:34:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1 [INFO:2023-7-9 11:34:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-9 11:34:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:34:8]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-9 11:34:8]||||| Sender socketClient version=1 [INFO:2023-7-9 11:34:8][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:34:8]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2023-7-9 11:34:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1822201657 challenge: 21 } actBossUser { defineId: 5 expiredTime: 1691078399 damage: 112865 challenge: 15 dailyDamage: 0 dailyChallenge: 0 updateTime: 1690732766 allDamage: 212428 allRoundCount: 347 allConfigModelThp: 0 maxDamage: 21645 } dailyBonusCount: 0 [INFO:2023-7-9 11:34:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-9 11:34:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.10075489804149 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 3 1 [INFO:2023-7-9 11:34:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1 [INFO:2023-7-9 11:34:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-9 11:34:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:34:8]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-9 11:34:8]||||| Sender socketClient version=1 [INFO:2023-7-9 11:34:8]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2023-7-9 11:34:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1822201657 challenge: 21 } actBossUser { defineId: 5 expiredTime: 1691078399 damage: 112865 challenge: 15 dailyDamage: 0 dailyChallenge: 0 updateTime: 1690732766 allDamage: 212428 allRoundCount: 347 allConfigModelThp: 0 maxDamage: 21645 } dailyBonusCount: 0 [INFO:2023-7-9 11:34:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-9 11:34:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.083332100883126 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 4 1 [INFO:2023-7-9 11:34:9][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:34:9]DestroyUnusedResources:16,2,time=,paths: [INFO:2023-7-9 11:34:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1 [INFO:2023-7-9 11:34:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-7-9 11:34:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:34:28]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-7-9 11:34:28]||||| Sender socketClient version=1 [INFO:2023-7-9 11:34:28]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26 [INFO:2023-7-9 11:34:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1822201657 challenge: 21 } [INFO:2023-7-9 11:34:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-7-9 11:34:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.083349799737334 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 7 1 [INFO:2023-7-9 11:34:39][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-7-9 11:34:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-7-9 11:34:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 24000 [INFO:2023-7-9 11:34:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:39]==> Sender Auto Serialize Message,extId=46,cmd=2,size=15 [INFO:2023-7-9 11:34:39]||||| Sender socketClient version=1 [INFO:2023-7-9 11:34:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 2 [INFO:2023-7-9 11:34:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-9 11:34:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:34:39]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-9 11:34:39]||||| Sender socketClient version=1 [INFO:2023-7-9 11:34:39]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-7-9 11:34:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:34:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-7-9 11:34:39][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.086224999278784 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 9 1 [INFO:2023-7-9 11:34:39]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2023-7-9 11:34:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1822201657 challenge: 21 } actBossUser { defineId: 5 expiredTime: 1691078399 damage: 112865 challenge: 15 dailyDamage: 0 dailyChallenge: 0 updateTime: 1690732797 allDamage: 212428 allRoundCount: 347 allConfigModelThp: 0 maxDamage: 21645 } dailyBonusCount: 0 [INFO:2023-7-9 11:34:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-9 11:34:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.15362629853189 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 10 1 [INFO:2023-7-9 11:34:40][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:34:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:41][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:34:41]DestroyUnusedResources:11,2,time=,paths: [INFO:2023-7-9 11:34:42]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=128 [INFO:2023-7-9 11:34:42]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=112 [INFO:2023-7-9 11:34:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 60501 name: ljy34 gender: 2 portrait: 11100001 exp: 15264 signature: chefTitle: 0 roleNum: 5 heroRate: 6.9 dungeonCount: 28 longWarCount: 0 serialLoginDays: 17 totalLoginDays: 17 heroCharCover: 2000 frame: 11110001 touchCountLeft: 5 registerTime: 1690733077 lastLogoutTime: 1690646345 birthday: pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1690733201 autoChangeDaily: false } isReturn: false mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2023-7-9 11:34:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2023-7-9 11:34:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 11 1 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1} [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1} [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:455]:{_setCookFinish}注册了 561.52500009537 秒之后的推送 推送ID为 1006 [INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1006,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"[요리 완료]부엌에 갓 만든 음식이 있어! 뜨거울 때 팔아야 돼~","interval":561525} [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 최대한 빨리 처리해야 된다고~","number":1} [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 주문을 완료하면 풍부한 보수를 얻을 수 있어~","number":1} [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1} [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 어서 음식을 준비해~","number":1} [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":3,"contentText":"[묘회]새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1} [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":5,"contentText":"[묘회]새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1} [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[묘회]새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1} [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":7,"contentText":"[동심 토요일]소주, 보상 전달! 접속만 하면 토요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[개운한 일요일]소주, 보상 전달! 접속만 하면 일요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":2,"contentText":"[이벤트 월요일]소주, 보상 전달! 접속만 하면 월요일 혜택을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1} [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 야식이 준비 되었어, 밤에 제때 먹도록 해~","number":1} [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-7-9 11:34:42][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-7-9 11:34:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"\"소주소주, 너 도대체 언제 돌아오는 거야 우리는 미치도록 네가 보고 싶다고! 왕머리와 숏테일도 너를 그리워 해.\" 솽피나이가 \"네가 보고 싶다고\"라는 메시지를 다량으로 전송해 오토봇으로 간주되어 채팅 금지를 당했습니다.","interval":432000000} [INFO:2023-7-9 11:34:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62026009 progress: 17 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026010 progress: 17 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026011 progress: 17 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026012 progress: 17 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026013 progress: 17 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026014 progress: 17 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026015 progress: 17 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026016 progress: 17 reachTime: 0 isGainBonus: false } [INFO:2023-7-9 11:34:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-7-9 11:34:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 12 1 [INFO:2023-7-9 11:34:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:46][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-7-9 11:34:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 12 当前队列数量= 1 [INFO:2023-7-9 11:34:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActBossBattleRequest [INFO:2023-7-9 11:34:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 formationId: 1 isPractice: false [INFO:2023-7-9 11:34:47]==> Sender Auto Serialize Message,extId=65,cmd=12,size=15 [INFO:2023-7-9 11:34:47]||||| Sender socketClient version=1 [INFO:2023-7-9 11:34:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-7-9 11:34:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-7-9 11:34:47][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:34:47]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-7-9 11:34:47]||||| Sender socketClient version=1 [INFO:2023-7-9 11:34:47]<== Receiver Message, socketClient version=1,extId=65,cmd=12,status=0,size=12 [INFO:2023-7-9 11:34:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 formationId: 1 [INFO:2023-7-9 11:34:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActBossBattleReply <--- [INFO:2023-7-9 11:34:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 12 所需时间单位秒 = 0.083743600174785 移走了序号= 1 的消息,当前队列数量= 1 || 0 StartActBossBattleReply 13 1 [INFO:2023-7-9 11:34:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 19 当前队列数量= 2 [INFO:2023-7-9 11:34:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2023-7-9 11:34:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 260001 barrierId: 260001011 formationId: 1 useDouble: false isQuickBattle: false [INFO:2023-7-9 11:34:47]==> Sender Auto Serialize Message,extId=31,cmd=19,size=24 [INFO:2023-7-9 11:34:47]||||| Sender socketClient version=1 [INFO:2023-7-9 11:34:47]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324 [INFO:2023-7-9 11:34:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1690516800000 endTime: 1690948800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10075 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10078 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10079 startTime: 1689904800000 endTime: 1691078399000 } activityInfos { id: 10080 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10081 startTime: 1689300000000 endTime: 1691251199000 } activityInfos { id: 10082 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10083 startTime: 1690387200000 endTime: 1691251199000 } activityInfos { id: 10085 startTime: 1687831200000 endTime: 1691683199000 } activityInfos { id: 10087 startTime: 1689300000000 endTime: 1691078399000 } [INFO:2023-7-9 11:34:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-7-9 11:34:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.11693970113993 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 14 1 [INFO:2023-7-9 11:34:48]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=32 [INFO:2023-7-9 11:34:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 260010111 battleId: 260010112 battleId: 260010113 triggerId: 182 triggerId: 183 triggerId: 184 [INFO:2023-7-9 11:34:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2023-7-9 11:34:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 19 所需时间单位秒 = 0.7057704012841 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 15 1 [INFO:2023-7-9 11:34:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-7-9 11:34:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-7-9 11:34:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2023-7-9 11:34:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:48]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-7-9 11:34:48]||||| Sender socketClient version=1 [INFO:2023-7-9 11:34:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 2 [INFO:2023-7-9 11:34:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-9 11:34:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:34:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:34:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:34:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:34:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:34:48]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-9 11:34:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:34:48]||||| Sender socketClient version=1 [INFO:2023-7-9 11:34:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:34:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:34:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:34:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:34:48][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220031 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:334: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-7-9 11:34:48][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-7-9 11:34:48][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=20,id=107 [INFO:2023-7-9 11:34:48][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-7-9 11:34:48][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:34:48][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:34:48][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:34:48]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-7-9 11:34:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:34:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-7-9 11:34:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.069573801010847 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 16 1 [INFO:2023-7-9 11:34:48]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2023-7-9 11:34:48][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:34:48][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-7-9 11:34:48][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:34:48]DestroyUnusedResources:29,2,time=,paths: [INFO:2023-7-9 11:34:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1822201657 challenge: 21 } actBossUser { defineId: 5 expiredTime: 1691078399 damage: 112865 challenge: 15 dailyDamage: 0 dailyChallenge: 0 updateTime: 1690732806 allDamage: 212428 allRoundCount: 347 allConfigModelThp: 0 maxDamage: 21645 } dailyBonusCount: 0 [INFO:2023-7-9 11:34:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-9 11:34:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.13714149966836 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 17 1 [INFO:2023-7-9 11:34:48][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220031 [INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2066_1,加载的特效[总数=]9,路径=["effect\/prefabs\/show_dblz_skill3.prefab","effect\/prefabs\/atk_dblz_skill3.prefab","effect\/prefabs\/atk_dblz_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2065_2,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_sxtgy_skill1.prefab","effect\/prefabs\/show_sxtgy_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2067_3,加载的特效[总数=]8,路径=["effect\/prefabs\/show_ytbx_skill1.prefab","effect\/prefabs\/show_ytbx_skill2.prefab","effect\/prefabs\/atk_ytbx_skill2.prefab","effect\/prefabs\/hit_ytbx_skill1.prefab","effect\/prefabs\/atk_ytbx_skill3.prefab","effect\/prefabs\/show_ytbx_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2085_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_ytbl_skill3.prefab","effect\/prefabs\/show_ytbl_skill1.prefab","effect\/prefabs\/hit_ytbl_skill2.prefab","effect\/prefabs\/hit_ytbl_skill1.prefab","effect\/prefabs\/hit_ytbl_skill3.prefab","effect\/prefabs\/show_ytbl_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010111_1_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010111_2_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010111_3_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010111_4_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010111_999_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:34:48][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-7-9 11:34:48][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 260001011 0 [INFO:2023-7-9 11:34:48][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220031 [INFO:2023-7-9 11:34:48][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-7-9 11:34:48][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22003101个地图区域]加载完毕! [INFO:2023-7-9 11:34:48][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2066_1 ====== MyRole_2066_1 英雄的模型 [INFO:2023-7-9 11:34:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_dblz_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_dblz_skill3.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_dblz_skill1.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2066_1 ====== MyRole_2066_1 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/atk_dblz_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_dblz_skill3.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_dblz_skill1.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab"] [INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2066_1 ====== MyRole_2066_1 英雄的头顶ui [INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2065_2 ====== MyRole_2065_2 英雄的头顶ui [INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2067_3 ====== MyRole_2067_3 英雄的头顶ui [INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2085_4 ====== MyRole_2085_4 英雄的头顶ui [INFO:2023-7-9 11:34:48][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2065_2 ====== MyRole_2065_2 英雄的模型 [INFO:2023-7-9 11:34:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_sxtgy_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_sxtgy_skill3.prefab effect obj pool [INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2065_2 ====== MyRole_2065_2 英雄的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_sxtgy_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_sxtgy_skill3.prefab"] [INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2067_3 ====== MyRole_2067_3 英雄的模型 [INFO:2023-7-9 11:34:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ytbx_skill3.prefab effect obj pool create effect/prefabs/atk_ytbx_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_ytbx_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ytbx_skill1.prefab effect obj pool create effect/prefabs/show_ytbx_skill1.prefab effect obj pool create effect/prefabs/show_ytbx_skill2.prefab effect obj pool [INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2067_3 ====== MyRole_2067_3 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_ytbx_skill3.prefab","effect\/prefabs\/atk_ytbx_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_ytbx_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ytbx_skill1.prefab","effect\/prefabs\/show_ytbx_skill1.prefab","effect\/prefabs\/show_ytbx_skill2.prefab"] [INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2085_4 ====== MyRole_2085_4 英雄的模型 [INFO:2023-7-9 11:34:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ytbl_skill2.prefab effect obj pool create effect/prefabs/hit_ytbl_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_ytbl_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ytbl_skill2.prefab effect obj pool create effect/prefabs/show_ytbl_skill3.prefab effect obj pool create effect/prefabs/show_ytbl_skill1.prefab effect obj pool [INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2085_4 ====== MyRole_2085_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_ytbl_skill2.prefab","effect\/prefabs\/hit_ytbl_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_ytbl_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ytbl_skill2.prefab","effect\/prefabs\/show_ytbl_skill3.prefab","effect\/prefabs\/show_ytbl_skill1.prefab"] [INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010111_1_22249 ====== Monster_260010111_1_22249 怪物的模型 [INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010111_2_22249 ====== Monster_260010111_2_22249 怪物的模型 [INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010111_3_22249 ====== Monster_260010111_3_22249 怪物的模型 [INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010111_4_22249 ====== Monster_260010111_4_22249 怪物的模型 [INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010111_999_22249 ====== Monster_260010111_999_22249 怪物的模型 [INFO:2023-7-9 11:34:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool [INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010111_1_22249 ====== Monster_260010111_1_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill2.prefab"] [INFO:2023-7-9 11:34:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool [INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010111_2_22249 ====== Monster_260010111_2_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill2.prefab"] [INFO:2023-7-9 11:34:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool [INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010111_3_22249 ====== Monster_260010111_3_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill2.prefab"] [INFO:2023-7-9 11:34:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool [INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010111_4_22249 ====== Monster_260010111_4_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill2.prefab"] [INFO:2023-7-9 11:34:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool [INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010111_999_22249 ====== Monster_260010111_999_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill2.prefab"] [INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010111_1_22249 ====== Monster_260010111_1_22249 怪物的头顶ui [INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010111_2_22249 ====== Monster_260010111_2_22249 怪物的头顶ui [INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010111_3_22249 ====== Monster_260010111_3_22249 怪物的头顶ui [INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010111_4_22249 ====== Monster_260010111_4_22249 怪物的头顶ui [INFO:2023-7-9 11:34:49][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010111_999_22249 ====== Monster_260010111_999_22249 怪物的头顶ui [INFO:2023-7-9 11:34:49][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-7-9 11:34:49][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-7-9 11:34:49][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220031,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-7-9 11:34:49][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 260001011 [INFO:2023-7-9 11:34:49][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 3 zoneId: nil [INFO:2023-7-9 11:34:49][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 182 找到: true [INFO:2023-7-9 11:34:49][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 183 找到: true [INFO:2023-7-9 11:34:49][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 184 找到: true [INFO:2023-7-9 11:34:49][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 182 挂点: zdcj_mt_p1 zoneId: 22003101 zoneName: g-s50_llyj_p [INFO:2023-7-9 11:34:49][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 184 挂点: zdcj_mkkq_p1 zoneId: 22003101 zoneName: g-s50_llyj_p [INFO:2023-7-9 11:34:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:34:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:34:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:34:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:34:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:34:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:34:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:34:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:34:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:49][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 260001011 0 [INFO:2023-7-9 11:34:49][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 26; 260001011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-7-9 11:34:49][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:34:49][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-7-9 11:34:49][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 182 go: SceneTrigger_182_4 [INFO:2023-7-9 11:34:49][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 183 go: SceneTrigger_183_4 [INFO:2023-7-9 11:34:49][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 184 go: SceneTrigger_184_4 [INFO:2023-7-9 11:34:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:50][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:34:50]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-7-9 11:34:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:52][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 260001011 1 0 -3.7636070251465 -0.23302978277206 -3.2999999523163 -5.2 0 -3 1.4363929748535 [INFO:2023-7-9 11:34:52][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 260001011 turnIndex: 1 [INFO:2023-7-9 11:34:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:34:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:34:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:34:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:34:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:34:52][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-7-9 11:34:52][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:34:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:34:53]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-7-9 11:34:53]||||| Sender socketClient version=1 [INFO:2023-7-9 11:34:53]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-7-9 11:34:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.083993498235941 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 19 1 [INFO:2023-7-9 11:34:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:34:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-7-9 11:34:53]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-7-9 11:34:53]||||| Sender socketClient version=1 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-7-9 11:34:53]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-7-9 11:34:53]||||| Sender socketClient version=1 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1} [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1} [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:455]:{_setCookFinish}注册了 549.52500009537 秒之后的推送 推送ID为 1006 [INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1006,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"[요리 완료]부엌에 갓 만든 음식이 있어! 뜨거울 때 팔아야 돼~","interval":549525} [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 최대한 빨리 처리해야 된다고~","number":1} [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 주문을 완료하면 풍부한 보수를 얻을 수 있어~","number":1} [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1} [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 어서 음식을 준비해~","number":1} [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":3,"contentText":"[묘회]새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1} [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":5,"contentText":"[묘회]새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1} [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[묘회]새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1} [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":7,"contentText":"[동심 토요일]소주, 보상 전달! 접속만 하면 토요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[개운한 일요일]소주, 보상 전달! 접속만 하면 일요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":2,"contentText":"[이벤트 월요일]소주, 보상 전달! 접속만 하면 월요일 혜택을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1} [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 야식이 준비 되었어, 밤에 제때 먹도록 해~","number":1} [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-7-9 11:34:53][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-7-9 11:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"\"너 왜 아직도 돌아오지 않는 거야! 밖에서 노느라 신난 거야?!\" 아푸가 당신에게 한번에 66개의 이모티콘을 보냈습니다, 당신의 디바이스가 느려질 것입니다!","interval":432000000} [INFO:2023-7-9 11:34:53]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=855 [INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2066 skinId: 100078 position: 1 baseAttributes { hp: 8520 thp: 8520 atk: 1029 def: 890 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206600 position: 1 CD: 0 } skillInfo { skillId: 41206601 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41206602 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2065 skinId: 100077 position: 2 baseAttributes { hp: 8357 thp: 8357 atk: 961 def: 787 critic: 250 critic_dmg: 500 dodge: 180 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206500 position: 1 CD: 0 } skillInfo { skillId: 41206501 position: 2 CD: 0 } skillInfo { skillId: 41206502 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2067 skinId: 100079 position: 3 baseAttributes { hp: 8995 thp: 8995 atk: 767 def: 840 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206700 position: 1 CD: 0 } skillInfo { skillId: 41206701 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41206702 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2085 skinId: 100080 position: 4 baseAttributes { hp: 7167 thp: 7167 atk: 977 def: 783 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208500 position: 1 CD: 0 } skillInfo { skillId: 41208501 position: 2 CD: 0 } skillInfo { skillId: 41208502 position: 3 CD: 1 maxCD: 5 } skillInfo { skillId: 41208510 position: 4 CD: 0 } skillInfo { skillId: 41208511 position: 5 CD: 0 } skillInfo { skillId: 41208512 position: 6 CD: 0 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 userIds: 60501 } defender { units { id: 5 modelId: 22249 skinId: 130071 position: 1 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 22249 skinId: 130071 position: 2 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 22249 skinId: 130071 position: 3 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 22249 skinId: 130071 position: 4 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 20 isFinish: false } round0 { isFinish: false } [INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-7-9 11:34:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.072733398526907 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 20 1 [INFO:2023-7-9 11:34:53][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2066, "skinId":100078, "position":1, "baseAttributes": { "hp":8520, "thp":8520, "atk":1029, "def":890, "critic":270, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206600, "position":1, "CD":0 }, { "skillId":41206601, "position":2, "CD":0, "maxCD":4 }, { "skillId":41206602, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2065, "skinId":100077, "position":2, "baseAttributes": { "hp":8357, "thp":8357, "atk":961, "def":787, "critic":250, "critic_dmg":500, "dodge":180, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206500, "position":1, "CD":0 }, { "skillId":41206501, "position":2, "CD":0 }, { "skillId":41206502, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2067, "skinId":100079, "position":3, "baseAttributes": { "hp":8995, "thp":8995, "atk":767, "def":840, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206700, "position":1, "CD":0 }, { "skillId":41206701, "position":2, "CD":0, "maxCD":4 }, { "skillId":41206702, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2085, "skinId":100080, "position":4, "baseAttributes": { "hp":7167, "thp":7167, "atk":977, "def":783, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208500, "position":1, "CD":0 }, { "skillId":41208501, "position":2, "CD":0 }, { "skillId":41208502, "position":3, "CD":1, "maxCD":5 }, { "skillId":41208510, "position":4, "CD":0 }, { "skillId":41208511, "position":5, "CD":0 }, { "skillId":41208512, "position":6, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [], "userIds": [ "60501" ] }, "defender": { "units": [ { "id":5, "modelId":22249, "skinId":130071, "position":1, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":22249, "skinId":130071, "position":2, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":22249, "skinId":130071, "position":3, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":22249, "skinId":130071, "position":4, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":20, "isFinish":false } [INFO:2023-7-9 11:34:53]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324 [INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1690516800000 endTime: 1690948800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10075 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10078 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10079 startTime: 1689904800000 endTime: 1691078399000 } activityInfos { id: 10080 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10081 startTime: 1689300000000 endTime: 1691251199000 } activityInfos { id: 10082 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10083 startTime: 1690387200000 endTime: 1691251199000 } activityInfos { id: 10085 startTime: 1687831200000 endTime: 1691683199000 } activityInfos { id: 10087 startTime: 1689300000000 endTime: 1691078399000 } [INFO:2023-7-9 11:34:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-7-9 11:34:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13986499793828 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 21 1 [INFO:2023-7-9 11:34:53][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-9 11:34:53][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-7-9 11:34:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:34:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:34:54][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:34:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:34:54]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:34:54]||||| Sender socketClient version=1 [INFO:2023-7-9 11:34:54]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:34:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084080303087831 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 22 1 [INFO:2023-7-9 11:34:54][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:34:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:34:54]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:34:54]||||| Sender socketClient version=1 [INFO:2023-7-9 11:34:54]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:34:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067112000659108 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 23 1 [INFO:2023-7-9 11:34:54][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:34:54][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:34:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:34:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:34:54][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-7-9 11:34:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:34:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-7-9 11:34:54]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:34:54]||||| Sender socketClient version=1 [INFO:2023-7-9 11:34:54]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=377 [INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206601 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301059 duration: 1 id: 9 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41206601 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 5 effectType: 2 effectNum: 564 additional: 1100 additional2: 564 additional3: 564 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41206701 actEffect { targetId: 5 effectType: 2 effectNum: 872 additional: 228 additional2: 872 additional3: 872 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301016 duration: 2 id: 10 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41206701 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 7 effectType: 2 effectNum: 599 additional: 1065 additional2: 599 additional3: 599 } targetId: 7 } battleStep { actorType: 1 castorId: 5 actorId: 42222492 actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 11 } } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 5 } battleStep { actorType: 1 castorId: 6 actorId: 42222492 actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 12 } } actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 6 } battleStep { actorType: 1 castorId: 7 actorId: 42222492 actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 13 } } actEffect { targetId: 7 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 7 } battleStep { actorType: 1 castorId: 8 actorId: 42222492 actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 14 } } actEffect { targetId: 8 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 8 } battleStep { actorType: 2 castorId: 5 actorId: 10 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 10 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:34:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:34:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.083932798355818 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 24 1 [INFO:2023-7-9 11:34:54][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206601, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301059, "duration":1, "id":9 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41206601 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":564, "additional":1100, "additional2":564, "additional3":564 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41206701, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":872, "additional":228, "additional2":872, "additional3":872 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301016, "duration":2, "id":10 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41206701 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":599, "additional":1065, "additional2":599, "additional3":599 } ], "targetId":7 }, { "actorType":1, "castorId":5, "actorId":42222492, "actEffect": [ { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":11 } }, { "targetId":5, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":5 }, { "actorType":1, "castorId":6, "actorId":42222492, "actEffect": [ { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":12 } }, { "targetId":6, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":6 }, { "actorType":1, "castorId":7, "actorId":42222492, "actEffect": [ { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":13 } }, { "targetId":7, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":7 }, { "actorType":1, "castorId":8, "actorId":42222492, "actEffect": [ { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":14 } }, { "targetId":8, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":8 }, { "actorType":2, "castorId":5, "actorId":10, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":10 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:34:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2023-7-9 11:34:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41206601, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301059, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206601, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:34:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:34:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:34:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206601 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:34:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206601[10006908] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-9 11:34:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-7-9 11:34:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:34:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:34:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41206601 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301059] [INFO:2023-7-9 11:34:54][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301059 effect/prefabs/buff_dblz_skill2.prefab [INFO:2023-7-9 11:34:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206601 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:34:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:34:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/buff_dblz_skill2.prefab effect obj pool [INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206500, "actEffect": [ { "additional":1100, "targetId":5, "multipleEffectNumReal":0, "additional3":564, "effectNum":564, "multipleEffectNum":0, "effectType":2, "additional2":564 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:34:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:34:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 5[Monster_5_1_260010111][1] 一下 [INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:34:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:282/564 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1382/1664 剩余盾: 0 [INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:34:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1382/1664 原来有盾: 0 [INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:564/564 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2023-7-9 11:34:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1100/1664 剩余盾: 0 [WARN:2023-7-9 11:34:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206701, "actEffect": [ { "additional":228, "targetId":5, "multipleEffectNumReal":0, "additional3":872, "effectNum":872, "multipleEffectNum":0, "effectType":2, "additional2":872 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206701, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:34:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:34:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:34:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206701 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206701[10007008] 不是aoe 干了 5[Monster_5_1_260010111][1] 一下 [INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 46 [INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:34:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1100/1664 原来有盾: 0 [INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:872/872 本段飘:872 本段扣血:872 本段扣盾:0 [INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 228/1664 剩余盾: 0 [WARN:2023-7-9 11:34:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:34:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206701 ,令到 5[Monster_5_1_260010111][1] 增加了一个 buff [301016] [INFO:2023-7-9 11:34:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:34:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:34:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-7-9 11:34:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:34:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:34:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:34:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2023-7-9 11:34:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2023-7-9 11:34:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41208500, "actEffect": [ { "additional":1065, "targetId":7, "multipleEffectNumReal":0, "additional3":599, "effectNum":599, "multipleEffectNum":0, "effectType":2, "additional2":599 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:34:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:34:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:34:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:34:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 7[Monster_7_3_260010111][3] 一下 [INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:34:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:599/599 本段飘:599 本段扣血:599 本段扣盾:0 [INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1065/1664 剩余盾: 0 [WARN:2023-7-9 11:34:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":11, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:34:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:34:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_260010111][1] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:34:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_260010111][1] 用 42222492 ,令到 5[Monster_5_1_260010111][1] 增加了一个 buff [301001] [INFO:2023-7-9 11:34:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:34:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_260010111][1] 使用技能 42222492 ,令到 5[Monster_5_1_260010111][1] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:34:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:34:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:34:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:34:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2023-7-9 11:34:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2023-7-9 11:34:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-7-9 11:34:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:34:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:34:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:34:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_260010111][2] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:35:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:35:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:35:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:35:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_260010111][2] 用 42222492 ,令到 6[Monster_6_2_260010111][2] 增加了一个 buff [301001] [INFO:2023-7-9 11:35:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:35:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_260010111][2] 使用技能 42222492 ,令到 6[Monster_6_2_260010111][2] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:35:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:35:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2023-7-9 11:35:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2023-7-9 11:35:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-7-9 11:35:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:35:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_3_260010111][3] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:35:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:35:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:35:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:35:1][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_260010111][3] 用 42222492 ,令到 7[Monster_7_3_260010111][3] 增加了一个 buff [301001] [INFO:2023-7-9 11:35:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:35:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_260010111][3] 使用技能 42222492 ,令到 7[Monster_7_3_260010111][3] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:35:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2023-7-9 11:35:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2023-7-9 11:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-7-9 11:35:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}8[Monster_8_4_260010111][4] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:35:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_260010111][4] 用 42222492 ,令到 8[Monster_8_4_260010111][4] 增加了一个 buff [301001] [INFO:2023-7-9 11:35:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_260010111][4] 使用技能 42222492 ,令到 8[Monster_8_4_260010111][4] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:35:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:10 buffId:301016 持续时间:1 [INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2023-7-9 11:35:3][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:35:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:35:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:35:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:35:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:35:3]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:35:3]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:3]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:35:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:35:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:35:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084908002987504 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 26 1 [INFO:2023-7-9 11:35:3][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:35:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:35:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:35:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:35:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:35:3]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:35:3]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:3]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:35:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-7-9 11:35:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:35:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067294701933861 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 27 1 [INFO:2023-7-9 11:35:3][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:35:3][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:35:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:35:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:35:3][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-7-9 11:35:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:35:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:35:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:35:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-7-9 11:35:3]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:35:3]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:4]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=391 [INFO:2023-7-9 11:35:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 5 effectType: 2 effectNum: 1342 additional: 0 additional2: 1342 additional3: 1342 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 9 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 8 effectType: 2 effectNum: 554 additional: 1110 additional2: 554 additional3: 554 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41206700 actEffect { targetId: 7 effectType: 2 effectNum: 413 additional: 652 additional2: 413 additional3: 413 } actEffect { targetId: 4 effectType: 4 effectNum: 358 additional: 7167 } targetId: 7 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 7 effectType: 2 effectNum: 579 additional: 73 additional2: 579 additional3: 579 } targetId: 7 } battleStep { actorType: 1 castorId: 6 actorId: 42222491 actEffect { targetId: 2 effectType: 2 effectNum: 746 additional: 7611 additional2: 746 additional3: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 6 actorId: 12 actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 42222491 actEffect { targetId: 4 effectType: 2 effectNum: 720 additional: 6447 additional2: 720 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 15 } } targetId: 4 } battleStep { actorType: 2 castorId: 7 actorId: 13 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 42222491 actEffect { targetId: 4 effectType: 2 effectNum: 721 additional: 5726 additional2: 721 additional3: 0 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 15 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 16 } } targetId: 4 } battleStep { actorType: 2 castorId: 8 actorId: 14 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:35:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:35:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084505300968885 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 28 1 [INFO:2023-7-9 11:35:4][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1342, "additional":0, "additional2":1342, "additional3":1342 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":9 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":554, "additional":1110, "additional2":554, "additional3":554 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41206700, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":413, "additional":652, "additional2":413, "additional3":413 }, { "targetId":4, "effectType":4, "effectNum":358, "additional":7167 } ], "targetId":7 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":579, "additional":73, "additional2":579, "additional3":579 } ], "targetId":7 }, { "actorType":1, "castorId":6, "actorId":42222491, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":746, "additional":7611, "additional2":746, "additional3":0 } ], "targetId":2 }, { "actorType":2, "castorId":6, "actorId":12, "actEffect": [ { "targetId":6, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":42222491, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":720, "additional":6447, "additional2":720, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":15 } } ], "targetId":4 }, { "actorType":2, "castorId":7, "actorId":13, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":42222491, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":721, "additional":5726, "additional2":721, "additional3":0 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":15 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":16 } } ], "targetId":4 }, { "actorType":2, "castorId":8, "actorId":14, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11 [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206600, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1342, "effectNum":1342, "multipleEffectNum":0, "effectType":2, "additional2":1342 }, { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 5[Monster_5_1_260010111][1] 一下 [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 228/1664 原来有盾: 0 [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:671/1342 本段飘:671 本段扣血:671 本段扣盾:0 [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 0/1664 原来有盾: 0 [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1342/1342 本段飘:671 本段扣血:671 本段扣盾:0 [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41206600 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301059],不提示id不需要播放效果 [WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11 [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_260010111][1] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [INFO:2023-7-9 11:35:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_260010111][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2023-7-9 11:35:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:35:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11 [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206500, "actEffect": [ { "additional":1110, "targetId":8, "multipleEffectNumReal":0, "additional3":554, "effectNum":554, "multipleEffectNum":0, "effectType":2, "additional2":554 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 8[Monster_8_4_260010111][4] 一下 [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:277/554 本段飘:277 本段扣血:277 本段扣盾:0 [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1387/1664 剩余盾: 0 [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1387/1664 原来有盾: 0 [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:554/554 本段飘:277 本段扣血:277 本段扣盾:0 [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1110/1664 剩余盾: 0 [WARN:2023-7-9 11:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11 [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41206700, "actEffect": [ { "additional":652, "targetId":7, "multipleEffectNumReal":0, "additional3":413, "effectNum":413, "multipleEffectNum":0, "effectType":2, "additional2":413 }, { "additional":7167, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":358, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:35:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 7[Monster_7_3_260010111][3] 一下 [INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_260010111 [INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1065/1664 原来有盾: 0 [INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:413/413 本段飘:413 本段扣血:413 本段扣盾:0 [INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 652/1664 剩余盾: 0 [WARN:2023-7-9 11:35:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:35:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 7167 血 [INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 358 血 [INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 7167 血 [WARN:2023-7-9 11:35:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step [INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11 [INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41208500, "actEffect": [ { "additional":73, "targetId":7, "multipleEffectNumReal":0, "additional3":579, "effectNum":579, "multipleEffectNum":0, "effectType":2, "additional2":579 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:35:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:35:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 7[Monster_7_3_260010111][3] 一下 [INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 652/1664 原来有盾: 0 [INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:579/579 本段飘:579 本段扣血:579 本段扣盾:0 [INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 73/1664 剩余盾: 0 [WARN:2023-7-9 11:35:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step [INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11 [INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222491, "actEffect": [ { "additional":7611, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":746, "multipleEffectNum":0, "effectType":2, "additional2":746 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-7-9 11:35:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:35:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_260010111][2] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8357/8357 原来有盾: 0 [INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:746/746 本段飘:746 本段扣血:746 本段扣盾:0 [INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7611/8357 剩余盾: 0 [WARN:2023-7-9 11:35:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step [INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11 [INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:12 buffId:301001 持续时间:1 [INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step [INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11 [INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222491, "actEffect": [ { "additional":6447, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":720, "multipleEffectNum":0, "effectType":2, "additional2":720 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-7-9 11:35:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:35:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_260010111][3] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-9 11:35:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:35:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7167/7167 原来有盾: 0 [INFO:2023-7-9 11:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:720/720 本段飘:720 本段扣血:720 本段扣盾:0 [INFO:2023-7-9 11:35:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6447/7167 剩余盾: 0 [WARN:2023-7-9 11:35:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:35:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:35:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_260010111][3] 用 42222491 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022] [INFO:2023-7-9 11:35:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-7-9 11:35:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step [INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11 [INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:13 buffId:301001 持续时间:1 [INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step [INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11 [INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222491, "actEffect": [ { "additional":5726, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":721, "multipleEffectNum":0, "effectType":2, "additional2":721 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-7-9 11:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_260010111][4] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6447/7167 原来有盾: 0 [INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:721/721 本段飘:721 本段扣血:721 本段扣盾:0 [INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5726/7167 剩余盾: 0 [WARN:2023-7-9 11:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}8[Monster_8_4_260010111][4] 用 42222491 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301022],不提示id不需要播放效果 [INFO:2023-7-9 11:35:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_260010111][4] 用 42222491 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022] [WARN:2023-7-9 11:35:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step [INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11 [INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":14, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:14 buffId:301001 持续时间:1 [INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done [INFO:2023-7-9 11:35:11][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:35:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:35:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:35:11]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:35:11]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:11]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:35:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.083602799102664 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 29 1 [INFO:2023-7-9 11:35:11][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:35:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:35:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:35:11]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:35:11]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:11]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:35:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.084039300680161 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 30 1 [INFO:2023-7-9 11:35:11][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:35:11][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:35:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:35:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:35:11][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-7-9 11:35:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:35:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-7-9 11:35:11]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:35:11]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:11]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=291 [INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 7 effectType: 2 effectNum: 702 additional: 0 additional2: 702 additional3: 702 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 13 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 8 effectType: 3 effectNum: 865 additional: 245 additional2: 865 additional3: 865 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41206700 actEffect { targetId: 8 effectType: 2 effectNum: 399 additional: 0 additional2: 399 additional3: 399 } actEffect { targetId: 4 effectType: 4 effectNum: 358 additional: 6084 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 14 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 6 effectType: 2 effectNum: 619 additional: 1045 additional2: 619 additional3: 619 } targetId: 6 } battleStep { actorType: 2 castorId: 4 actorId: 16 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42222491 actEffect { targetId: 1 effectType: 2 effectNum: 721 additional: 7799 additional2: 721 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 17 } } targetId: 1 } battleStep { actorType: 2 castorId: 6 actorId: 12 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:35:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:35:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084184600040317 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 31 1 [INFO:2023-7-9 11:35:11][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":702, "additional":0, "additional2":702, "additional3":702 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":13 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":865, "additional":245, "additional2":865, "additional3":865 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41206700, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":399, "additional":0, "additional2":399, "additional3":399 }, { "targetId":4, "effectType":4, "effectNum":358, "additional":6084 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":1, "additional":14 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":619, "additional":1045, "additional2":619, "additional3":619 } ], "targetId":6 }, { "actorType":2, "castorId":4, "actorId":16, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42222491, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":721, "additional":7799, "additional2":721, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":17 } } ], "targetId":1 }, { "actorType":2, "castorId":6, "actorId":12, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41206600, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":702, "effectNum":702, "multipleEffectNum":0, "effectType":2, "additional2":702 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:35:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:35:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 7[Monster_7_3_260010111][3] 一下 [INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 73/1664 原来有盾: 0 [INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.5) -》 多段已飘:351/702 本段飘:351 本段扣血:351 本段扣盾:0 [INFO:2023-7-9 11:35:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/1664 原来有盾: 0 [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:702/702 本段飘:351 本段扣血:351 本段扣盾:0 [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":13, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_260010111][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:35:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206500, "actEffect": [ { "additional":245, "targetId":8, "multipleEffectNumReal":0, "additional3":865, "effectNum":865, "multipleEffectNum":0, "effectType":3, "additional2":865 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 8[Monster_8_4_260010111][4] 一下 [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1110/1664 原来有盾: 0 [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:432/865 本段飘:432 本段扣血:432 本段扣盾:0 [INFO:2023-7-9 11:35:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 678/1664 剩余盾: 0 [INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 678/1664 原来有盾: 0 [INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:865/865 本段飘:433 本段扣血:433 本段扣盾:0 [INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 245/1664 剩余盾: 0 [WARN:2023-7-9 11:35:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206700, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":399, "effectNum":399, "multipleEffectNum":0, "effectType":2, "additional2":399 }, { "additional":6084, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":358, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:35:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:35:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 8[Monster_8_4_260010111][4] 一下 [INFO:2023-7-9 11:35:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_260010111 [INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 245/1664 原来有盾: 0 [INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:399/399 本段飘:399 本段扣血:399 本段扣盾:0 [INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 5726 血 [INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 358 血 [INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 6084 血 [WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":14, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_260010111][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:35:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208500, "actEffect": [ { "additional":1045, "targetId":6, "multipleEffectNumReal":0, "additional3":619, "effectNum":619, "multipleEffectNum":0, "effectType":2, "additional2":619 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 6[Monster_6_2_260010111][2] 一下 [INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:619/619 本段飘:619 本段扣血:619 本段扣盾:0 [INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1045/1664 剩余盾: 0 [WARN:2023-7-9 11:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:16 buffId:301022 [INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222491, "actEffect": [ { "additional":7799, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":721, "multipleEffectNum":0, "effectType":2, "additional2":721 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-7-9 11:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_260010111][2] 用 42222491[13007607] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-9 11:35:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_4_260010111 [INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8520/8520 原来有盾: 0 [INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:721/721 本段飘:721 本段扣血:721 本段扣盾:0 [INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 7799/8520 剩余盾: 0 [WARN:2023-7-9 11:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_260010111][2] 用 42222491 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301022] [WARN:2023-7-9 11:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:12 buffId:301001 [INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2023-7-9 11:35:16][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:35:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:35:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:35:16]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:35:16]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:16]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:35:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084784401580691 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 33 1 [INFO:2023-7-9 11:35:16][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:35:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:35:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:35:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:35:16]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:16]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:35:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067833000794053 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 34 1 [INFO:2023-7-9 11:35:16][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:35:16][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:35:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:35:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:35:16][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-7-9 11:35:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:35:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-7-9 11:35:16]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:35:16]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:16]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=111 [INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 6 effectType: 2 effectNum: 670 additional: 375 additional2: 670 additional3: 670 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 6 effectType: 2 effectNum: 562 additional: 0 additional2: 562 additional3: 562 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 17 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 17 } targetId: 0 } isFinish: true } [INFO:2023-7-9 11:35:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:35:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084451900795102 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 35 1 [INFO:2023-7-9 11:35:16][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":670, "additional":375, "additional2":670, "additional3":670 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":562, "additional":0, "additional2":562, "additional3":562 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":17, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":17 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/4 [INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41206600, "actEffect": [ { "additional":375, "targetId":6, "multipleEffectNumReal":0, "additional3":670, "effectNum":670, "multipleEffectNum":0, "effectType":2, "additional2":670 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 6[Monster_6_2_260010111][2] 一下 [INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1045/1664 原来有盾: 0 [INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:335/670 本段飘:335 本段扣血:335 本段扣盾:0 [INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 710/1664 剩余盾: 0 [INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 710/1664 原来有盾: 0 [INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:670/670 本段飘:335 本段扣血:335 本段扣盾:0 [INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 375/1664 剩余盾: 0 [WARN:2023-7-9 11:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/4, next step [INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/4 [INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41206500, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":562, "effectNum":562, "multipleEffectNum":0, "effectType":2, "additional2":562 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 6[Monster_6_2_260010111][2] 一下 [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 375/1664 原来有盾: 0 [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:281/562 本段飘:281 本段扣血:281 本段扣盾:0 [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 94/1664 剩余盾: 0 [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 94/1664 原来有盾: 0 [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:562/562 本段飘:281 本段扣血:281 本段扣盾:0 [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/4, next step [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/4 [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-7-9 11:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-7-9 11:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:35:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/4, next step [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/4 [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":17, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:17 buffId:301022 [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:4/4, round done [INFO:2023-7-9 11:35:18][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:35:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:35:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:35:18]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:35:18]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:18]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:35:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084861598908901 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 36 1 [INFO:2023-7-9 11:35:18][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-7-9 11:35:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:35:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:35:18]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:35:18]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:18]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 4 [INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:35:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067088199779391 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 37 1 [INFO:2023-7-9 11:35:18][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:35:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:35:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:35:18]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-7-9 11:35:18]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:18]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:35:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-7-9 11:35:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.084084501489997 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 38 1 [INFO:2023-7-9 11:35:18][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-7-9 11:35:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_260010111 [INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-7-9 11:35:21][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=9,已经加载过了的数量=0,检查后真正要加载的总数=9 [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_1_22249 ====== Monster_260010112_1_22249 怪物的模型 [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_1_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_1_22249 ====== Monster_260010112_1_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_1_22249 ====== Monster_260010112_1_22249 怪物的头顶ui [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_2_22249 ====== Monster_260010112_2_22249 怪物的模型 [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_2_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_2_22249 ====== Monster_260010112_2_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_2_22249 ====== Monster_260010112_2_22249 怪物的头顶ui [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_3_22249 ====== Monster_260010112_3_22249 怪物的模型 [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_3_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_3_22249 ====== Monster_260010112_3_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_3_22249 ====== Monster_260010112_3_22249 怪物的头顶ui [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_4_22249 ====== Monster_260010112_4_22249 怪物的模型 [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_4_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_4_22249 ====== Monster_260010112_4_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_4_22249 ====== Monster_260010112_4_22249 怪物的头顶ui [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_5_22249 ====== Monster_260010112_5_22249 怪物的模型 [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_5_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_5_22249 ====== Monster_260010112_5_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_5_22249 ====== Monster_260010112_5_22249 怪物的头顶ui [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_6_22249 ====== Monster_260010112_6_22249 怪物的模型 [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_6_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_6_22249 ====== Monster_260010112_6_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_6_22249 ====== Monster_260010112_6_22249 怪物的头顶ui [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_7_22249 ====== Monster_260010112_7_22249 怪物的模型 [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_7_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_7_22249 ====== Monster_260010112_7_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_7_22249 ====== Monster_260010112_7_22249 怪物的头顶ui [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_8_22249 ====== Monster_260010112_8_22249 怪物的模型 [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_8_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_8_22249 ====== Monster_260010112_8_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_8_22249 ====== Monster_260010112_8_22249 怪物的头顶ui [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010112_999_22249 ====== Monster_260010112_999_22249 怪物的模型 [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010112_999_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:35:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010112_999_22249 ====== Monster_260010112_999_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:35:21][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010112_999_22249 ====== Monster_260010112_999_22249 怪物的头顶ui [INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:35:21][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-7-9 11:35:21][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:35:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:35:21][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2023-7-9 11:35:27][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 260001011 2 1 -45.548641204834 -8.049108505249 -3.2999999523163 -47 -7.7 -2.5 1.451358795166 [INFO:2023-7-9 11:35:27][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 260001011 turnIndex: 2 [INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:35:27][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-7-9 11:35:27][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-7-9 11:35:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:35:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:35:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:35:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:35:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:35:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:35:28]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-7-9 11:35:28]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:28]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-7-9 11:35:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.083922201767564 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 40 1 [INFO:2023-7-9 11:35:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:35:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:35:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:35:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-7-9 11:35:28]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-7-9 11:35:28]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-7-9 11:35:28]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-7-9 11:35:28]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1} [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1} [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:455]:{_setCookFinish}注册了 514.52500009537 秒之后的推送 推送ID为 1006 [INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1006,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"[요리 완료]부엌에 갓 만든 음식이 있어! 뜨거울 때 팔아야 돼~","interval":514525} [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 최대한 빨리 처리해야 된다고~","number":1} [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 주문을 완료하면 풍부한 보수를 얻을 수 있어~","number":1} [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1} [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 어서 음식을 준비해~","number":1} [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":3,"contentText":"[묘회]새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1} [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":5,"contentText":"[묘회]새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1} [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[묘회]새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1} [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":7,"contentText":"[동심 토요일]소주, 보상 전달! 접속만 하면 토요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[개운한 일요일]소주, 보상 전달! 접속만 하면 일요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":2,"contentText":"[이벤트 월요일]소주, 보상 전달! 접속만 하면 월요일 혜택을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1} [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 야식이 준비 되었어, 밤에 제때 먹도록 해~","number":1} [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-7-9 11:35:28][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-7-9 11:35:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"\"너 왜 아직도 돌아오지 않는 거야! 밖에서 노느라 신난 거야?!\" 아푸가 당신에게 한번에 66개의 이모티콘을 보냈습니다, 당신의 디바이스가 느려질 것입니다!","interval":432000000} [INFO:2023-7-9 11:35:28]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=1219 [INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2066 skinId: 100078 position: 1 baseAttributes { hp: 7799 thp: 8520 atk: 1029 def: 890 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206600 position: 1 CD: 0 } skillInfo { skillId: 41206601 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41206602 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2065 skinId: 100077 position: 2 baseAttributes { hp: 7611 thp: 8357 atk: 961 def: 787 critic: 250 critic_dmg: 500 dodge: 180 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206500 position: 1 CD: 0 } skillInfo { skillId: 41206501 position: 2 CD: 0 } skillInfo { skillId: 41206502 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2067 skinId: 100079 position: 3 baseAttributes { hp: 8995 thp: 8995 atk: 767 def: 840 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206700 position: 1 CD: 0 } skillInfo { skillId: 41206701 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41206702 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2085 skinId: 100080 position: 4 baseAttributes { hp: 6084 thp: 7167 atk: 977 def: 783 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208500 position: 1 CD: 0 } skillInfo { skillId: 41208501 position: 2 CD: 0 } skillInfo { skillId: 41208502 position: 3 CD: 0 maxCD: 5 } skillInfo { skillId: 41208510 position: 4 CD: 0 } skillInfo { skillId: 41208511 position: 5 CD: 0 } skillInfo { skillId: 41208512 position: 6 CD: 0 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 userIds: 60501 } defender { units { id: 5 modelId: 22249 skinId: 130071 position: 1 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 22249 skinId: 130071 position: 2 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 22249 skinId: 130071 position: 3 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 22249 skinId: 130071 position: 4 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 9 modelId: 22249 skinId: 130071 position: 5 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 10 modelId: 22249 skinId: 130071 position: 6 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 11 modelId: 22249 skinId: 130071 position: 7 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 12 modelId: 22249 skinId: 130071 position: 8 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 5 maxRound: 20 isFinish: false } round0 { isFinish: false } [INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-7-9 11:35:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.074819400906563 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 41 1 [INFO:2023-7-9 11:35:28][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2066, "skinId":100078, "position":1, "baseAttributes": { "hp":7799, "thp":8520, "atk":1029, "def":890, "critic":270, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206600, "position":1, "CD":0 }, { "skillId":41206601, "position":2, "CD":0, "maxCD":4 }, { "skillId":41206602, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2065, "skinId":100077, "position":2, "baseAttributes": { "hp":7611, "thp":8357, "atk":961, "def":787, "critic":250, "critic_dmg":500, "dodge":180, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206500, "position":1, "CD":0 }, { "skillId":41206501, "position":2, "CD":0 }, { "skillId":41206502, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2067, "skinId":100079, "position":3, "baseAttributes": { "hp":8995, "thp":8995, "atk":767, "def":840, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206700, "position":1, "CD":0 }, { "skillId":41206701, "position":2, "CD":0, "maxCD":4 }, { "skillId":41206702, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2085, "skinId":100080, "position":4, "baseAttributes": { "hp":6084, "thp":7167, "atk":977, "def":783, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208500, "position":1, "CD":0 }, { "skillId":41208501, "position":2, "CD":0 }, { "skillId":41208502, "position":3, "CD":0, "maxCD":5 }, { "skillId":41208510, "position":4, "CD":0 }, { "skillId":41208511, "position":5, "CD":0 }, { "skillId":41208512, "position":6, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [], "userIds": [ "60501" ] }, "defender": { "units": [ { "id":5, "modelId":22249, "skinId":130071, "position":1, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":22249, "skinId":130071, "position":2, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":22249, "skinId":130071, "position":3, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":22249, "skinId":130071, "position":4, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":9, "modelId":22249, "skinId":130071, "position":5, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":10, "modelId":22249, "skinId":130071, "position":6, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":11, "modelId":22249, "skinId":130071, "position":7, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":12, "modelId":22249, "skinId":130071, "position":8, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":5, "maxRound":20, "isFinish":false } [INFO:2023-7-9 11:35:28]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324 [INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1690516800000 endTime: 1690948800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10075 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10078 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10079 startTime: 1689904800000 endTime: 1691078399000 } activityInfos { id: 10080 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10081 startTime: 1689300000000 endTime: 1691251199000 } activityInfos { id: 10082 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10083 startTime: 1690387200000 endTime: 1691251199000 } activityInfos { id: 10085 startTime: 1687831200000 endTime: 1691683199000 } activityInfos { id: 10087 startTime: 1689300000000 endTime: 1691078399000 } [INFO:2023-7-9 11:35:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-7-9 11:35:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.14259160123765 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 42 1 [INFO:2023-7-9 11:35:28][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-9 11:35:28][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-7-9 11:35:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:35:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:35:29][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:35:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:35:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:35:29]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:35:29]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:29]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:35:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.083973400294781 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 43 1 [INFO:2023-7-9 11:35:29][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:35:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:35:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:35:29]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:35:29]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:29]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:35:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067635199055076 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 44 1 [INFO:2023-7-9 11:35:29][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:35:29][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:35:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:35:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:35:29][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-7-9 11:35:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:35:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-7-9 11:35:29]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:35:29]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:29]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=488 [INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206601 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301059 duration: 1 id: 13 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41206601 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 11 effectType: 3 effectNum: 879 additional: 785 additional2: 879 additional3: 879 } targetId: 11 } battleStep { actorType: 1 castorId: 3 actorId: 41206701 actEffect { targetId: 11 effectType: 3 effectNum: 1273 additional: 0 additional2: 1273 additional3: 1273 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41206701 } targetId: 11 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 11 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 12 effectType: 3 effectNum: 1298 additional: 366 additional2: 1298 additional3: 1298 } targetId: 12 } battleStep { actorType: 1 castorId: 5 actorId: 42222492 actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 14 } } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 5 } battleStep { actorType: 1 castorId: 6 actorId: 42222492 actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 15 } } actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 6 } battleStep { actorType: 1 castorId: 7 actorId: 42222492 actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 16 } } actEffect { targetId: 7 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 7 } battleStep { actorType: 1 castorId: 8 actorId: 42222492 actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 17 } } actEffect { targetId: 8 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 8 } battleStep { actorType: 1 castorId: 9 actorId: 42222492 actEffect { targetId: 9 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 18 } } actEffect { targetId: 9 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 9 } battleStep { actorType: 1 castorId: 10 actorId: 42222492 actEffect { targetId: 10 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 19 } } actEffect { targetId: 10 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 10 } battleStep { actorType: 1 castorId: 12 actorId: 42222492 actEffect { targetId: 12 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 20 } } actEffect { targetId: 12 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 12 } isFinish: false } [INFO:2023-7-9 11:35:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:35:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084463998675346 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 45 1 [INFO:2023-7-9 11:35:29][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206601, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301059, "duration":1, "id":13 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41206601 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":11, "effectType":3, "effectNum":879, "additional":785, "additional2":879, "additional3":879 } ], "targetId":11 }, { "actorType":1, "castorId":3, "actorId":41206701, "actEffect": [ { "targetId":11, "effectType":3, "effectNum":1273, "additional":0, "additional2":1273, "additional3":1273 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41206701 } ], "targetId":11 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":11, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":12, "effectType":3, "effectNum":1298, "additional":366, "additional2":1298, "additional3":1298 } ], "targetId":12 }, { "actorType":1, "castorId":5, "actorId":42222492, "actEffect": [ { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":14 } }, { "targetId":5, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":5 }, { "actorType":1, "castorId":6, "actorId":42222492, "actEffect": [ { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":15 } }, { "targetId":6, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":6 }, { "actorType":1, "castorId":7, "actorId":42222492, "actEffect": [ { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":16 } }, { "targetId":7, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":7 }, { "actorType":1, "castorId":8, "actorId":42222492, "actEffect": [ { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":17 } }, { "targetId":8, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":8 }, { "actorType":1, "castorId":9, "actorId":42222492, "actEffect": [ { "targetId":9, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":18 } }, { "targetId":9, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":9 }, { "actorType":1, "castorId":10, "actorId":42222492, "actEffect": [ { "targetId":10, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":19 } }, { "targetId":10, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":10 }, { "actorType":1, "castorId":12, "actorId":42222492, "actEffect": [ { "targetId":12, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":20 } }, { "targetId":12, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":12 } ], "isFinish":false } } [INFO:2023-7-9 11:35:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/12 [INFO:2023-7-9 11:35:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41206601, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301059, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206601, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:35:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:35:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206601 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206601[10006908] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-9 11:35:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-7-9 11:35:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:35:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:35:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41206601 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301059] [INFO:2023-7-9 11:35:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206601 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:35:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/12, next step [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/12 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":11, "actorId":41206500, "actEffect": [ { "additional":785, "targetId":11, "multipleEffectNumReal":0, "additional3":879, "effectNum":879, "multipleEffectNum":0, "effectType":3, "additional2":879 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:35:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:35:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 11[Monster_11_7_260010112][7] 一下 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}11 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}11 受到攻击(比率:0.5) -》 多段已飘:439/879 本段飘:439 本段扣血:439 本段扣盾:0 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}11 -> 剩余血: 1225/1664 剩余盾: 0 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}11 -> 原来有血: 1225/1664 原来有盾: 0 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}11 受到攻击(比率:1) -》 多段已飘:879/879 本段飘:440 本段扣血:440 本段扣盾:0 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}11 -> 剩余血: 785/1664 剩余盾: 0 [WARN:2023-7-9 11:35:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/12, next step [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/12 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":11, "actorId":41206701, "actEffect": [ { "additional":0, "targetId":11, "multipleEffectNumReal":0, "additional3":1273, "effectNum":1273, "multipleEffectNum":0, "effectType":3, "additional2":1273 }, { "additional":41206701, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:35:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:35:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206701 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206701[10007008] 不是aoe 干了 11[Monster_11_7_260010112][7] 一下 [INFO:2023-7-9 11:35:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 46 [INFO:2023-7-9 11:35:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}11 -> 原来有血: 785/1664 原来有盾: 0 [INFO:2023-7-9 11:35:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}11 受到攻击(比率:1) -》 多段已飘:1273/1273 本段飘:1273 本段扣血:1273 本段扣盾:0 [INFO:2023-7-9 11:35:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}11 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:35:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:35:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:35:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:35:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:35:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-7-9 11:35:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/12, next step [INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/12 [INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":11, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:35:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:35:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-7-9 11:35:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-7-9 11:35:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:35:32][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/12, next step [INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/12 [INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":12, "actorId":41208500, "actEffect": [ { "additional":366, "targetId":12, "multipleEffectNumReal":0, "additional3":1298, "effectNum":1298, "multipleEffectNum":0, "effectType":3, "additional2":1298 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:35:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:35:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 12[Monster_12_8_260010112][8] 一下 [INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}12 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}12 受到攻击(比率:1) -》 多段已飘:1298/1298 本段飘:1298 本段扣血:1298 本段扣盾:0 [INFO:2023-7-9 11:35:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}12 -> 剩余血: 366/1664 剩余盾: 0 [WARN:2023-7-9 11:35:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/12, next step [INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/12 [INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:35:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_260010112][1] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_11_7_260010112 [INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:35:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_260010112][1] 用 42222492 ,令到 5[Monster_5_1_260010112][1] 增加了一个 buff [301001] [INFO:2023-7-9 11:35:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:35:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_260010112][1] 使用技能 42222492 ,令到 5[Monster_5_1_260010112][1] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:35:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/12, next step [INFO:2023-7-9 11:35:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/12 [INFO:2023-7-9 11:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-7-9 11:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_260010112][2] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:35:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_260010112][2] 用 42222492 ,令到 6[Monster_6_2_260010112][2] 增加了一个 buff [301001] [INFO:2023-7-9 11:35:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:35:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_260010112][2] 使用技能 42222492 ,令到 6[Monster_6_2_260010112][2] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/12, next step [INFO:2023-7-9 11:35:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/12 [INFO:2023-7-9 11:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":16, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-7-9 11:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_3_260010112][3] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:35:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:35:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:35:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:35:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_260010112][3] 用 42222492 ,令到 7[Monster_7_3_260010112][3] 增加了一个 buff [301001] [INFO:2023-7-9 11:35:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:35:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_260010112][3] 使用技能 42222492 ,令到 7[Monster_7_3_260010112][3] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:35:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/12, next step [INFO:2023-7-9 11:35:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/12 [INFO:2023-7-9 11:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-7-9 11:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}8[Monster_8_4_260010112][4] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:35:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_260010112][4] 用 42222492 ,令到 8[Monster_8_4_260010112][4] 增加了一个 buff [301001] [INFO:2023-7-9 11:35:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:35:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_260010112][4] 使用技能 42222492 ,令到 8[Monster_8_4_260010112][4] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/12, next step [INFO:2023-7-9 11:35:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/12 [INFO:2023-7-9 11:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":18, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-7-9 11:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}9[Monster_9_5_260010112][5] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:35:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_5_260010112][5] 用 42222492 ,令到 9[Monster_9_5_260010112][5] 增加了一个 buff [301001] [INFO:2023-7-9 11:35:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}9[Monster_9_5_260010112][5] 使用技能 42222492 ,令到 9[Monster_9_5_260010112][5] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/12, next step [INFO:2023-7-9 11:35:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/12 [INFO:2023-7-9 11:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":10, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":10, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":19, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":10, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":10, "originalTargetId":0 } [WARN:2023-7-9 11:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}10[Monster_10_6_260010112][6] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:35:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}10[Monster_10_6_260010112][6] 用 42222492 ,令到 10[Monster_10_6_260010112][6] 增加了一个 buff [301001] [INFO:2023-7-9 11:35:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:35:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}10[Monster_10_6_260010112][6] 使用技能 42222492 ,令到 10[Monster_10_6_260010112][6] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/12, next step [INFO:2023-7-9 11:35:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/12 [INFO:2023-7-9 11:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":12, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":12, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":20, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":12, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":12, "originalTargetId":0 } [WARN:2023-7-9 11:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}12[Monster_12_8_260010112][8] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:35:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}12[Monster_12_8_260010112][8] 用 42222492 ,令到 12[Monster_12_8_260010112][8] 增加了一个 buff [301001] [INFO:2023-7-9 11:35:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}12[Monster_12_8_260010112][8] 使用技能 42222492 ,令到 12[Monster_12_8_260010112][8] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:12/12, round done [INFO:2023-7-9 11:35:42][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:35:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:35:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:35:42]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:35:42]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:42]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:35:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084389900788665 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 47 1 [INFO:2023-7-9 11:35:42][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:35:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:35:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:35:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:35:42]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:42]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 6 [INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:35:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.084059098735452 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 48 1 [INFO:2023-7-9 11:35:42][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:35:42][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:35:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:35:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:35:42][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-7-9 11:35:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:35:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-7-9 11:35:42]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:35:42]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:42]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=532 [INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 7 effectType: 2 effectNum: 1450 additional: 214 additional2: 1450 additional3: 1450 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 13 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 7 effectType: 2 effectNum: 603 additional: 0 additional2: 603 additional3: 603 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 16 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206700 actEffect { targetId: 9 effectType: 2 effectNum: 403 additional: 1261 additional2: 403 additional3: 403 } actEffect { targetId: 4 effectType: 4 effectNum: 358 additional: 6442 } targetId: 9 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 6 effectType: 2 effectNum: 596 additional: 1068 additional2: 596 additional3: 596 } targetId: 6 } battleStep { actorType: 1 castorId: 5 actorId: 42222491 actEffect { targetId: 3 effectType: 1 effectNum: 0 additional: 8995 additional2: 0 } targetId: 3 } battleStep { actorType: 2 castorId: 5 actorId: 14 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42222491 actEffect { targetId: 3 effectType: 2 effectNum: 727 additional: 8268 additional2: 727 additional3: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 21 } } targetId: 3 } battleStep { actorType: 2 castorId: 6 actorId: 15 actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 42222491 actEffect { targetId: 3 effectType: 1 effectNum: 0 additional: 8268 additional2: 0 } targetId: 3 } battleStep { actorType: 2 castorId: 8 actorId: 17 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 17 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 42222491 actEffect { targetId: 2 effectType: 3 effectNum: 1387 additional: 6224 additional2: 1387 additional3: 0 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 22 } } targetId: 2 } battleStep { actorType: 2 castorId: 9 actorId: 18 actEffect { targetId: 9 effectType: 7 effectNum: 1 additional: 18 } targetId: 0 } battleStep { actorType: 1 castorId: 10 actorId: 42222491 actEffect { targetId: 1 effectType: 3 effectNum: 1252 additional: 6547 additional2: 1252 additional3: 0 } targetId: 1 } battleStep { actorType: 2 castorId: 10 actorId: 19 actEffect { targetId: 10 effectType: 7 effectNum: 1 additional: 19 } targetId: 0 } battleStep { actorType: 1 castorId: 12 actorId: 42222491 actEffect { targetId: 1 effectType: 2 effectNum: 671 additional: 5876 additional2: 671 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 23 } } targetId: 1 } battleStep { actorType: 2 castorId: 12 actorId: 20 actEffect { targetId: 12 effectType: 7 effectNum: 1 additional: 20 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:35:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:35:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.083579000085592 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 49 1 [INFO:2023-7-9 11:35:42][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":1450, "additional":214, "additional2":1450, "additional3":1450 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":13 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":603, "additional":0, "additional2":603, "additional3":603 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":16 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206700, "actEffect": [ { "targetId":9, "effectType":2, "effectNum":403, "additional":1261, "additional2":403, "additional3":403 }, { "targetId":4, "effectType":4, "effectNum":358, "additional":6442 } ], "targetId":9 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":596, "additional":1068, "additional2":596, "additional3":596 } ], "targetId":6 }, { "actorType":1, "castorId":5, "actorId":42222491, "actEffect": [ { "targetId":3, "effectType":1, "effectNum":0, "additional":8995, "additional2":0 } ], "targetId":3 }, { "actorType":2, "castorId":5, "actorId":14, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42222491, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":727, "additional":8268, "additional2":727, "additional3":0 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":21 } } ], "targetId":3 }, { "actorType":2, "castorId":6, "actorId":15, "actEffect": [ { "targetId":6, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":42222491, "actEffect": [ { "targetId":3, "effectType":1, "effectNum":0, "additional":8268, "additional2":0 } ], "targetId":3 }, { "actorType":2, "castorId":8, "actorId":17, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":17 } ], "targetId":0 }, { "actorType":1, "castorId":9, "actorId":42222491, "actEffect": [ { "targetId":2, "effectType":3, "effectNum":1387, "additional":6224, "additional2":1387, "additional3":0 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":22 } } ], "targetId":2 }, { "actorType":2, "castorId":9, "actorId":18, "actEffect": [ { "targetId":9, "effectType":7, "effectNum":1, "additional":18 } ], "targetId":0 }, { "actorType":1, "castorId":10, "actorId":42222491, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":1252, "additional":6547, "additional2":1252, "additional3":0 } ], "targetId":1 }, { "actorType":2, "castorId":10, "actorId":19, "actEffect": [ { "targetId":10, "effectType":7, "effectNum":1, "additional":19 } ], "targetId":0 }, { "actorType":1, "castorId":12, "actorId":42222491, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":671, "additional":5876, "additional2":671, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":23 } } ], "targetId":1 }, { "actorType":2, "castorId":12, "actorId":20, "actEffect": [ { "targetId":12, "effectType":7, "effectNum":1, "additional":20 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/17 [INFO:2023-7-9 11:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41206600, "actEffect": [ { "additional":214, "targetId":7, "multipleEffectNumReal":0, "additional3":1450, "effectNum":1450, "multipleEffectNum":0, "effectType":2, "additional2":1450 }, { "additional":13, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 7[Monster_7_3_260010112][3] 一下 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.5) -》 多段已飘:725/1450 本段飘:725 本段扣血:725 本段扣盾:0 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 939/1664 剩余盾: 0 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 939/1664 原来有盾: 0 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1450/1450 本段飘:725 本段扣血:725 本段扣盾:0 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 214/1664 剩余盾: 0 [WARN:2023-7-9 11:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41206600 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301059],不提示id不需要播放效果 [WARN:2023-7-9 11:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/17, next step [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/17 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41206500, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":603, "effectNum":603, "multipleEffectNum":0, "effectType":2, "additional2":603 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 7[Monster_7_3_260010112][3] 一下 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 214/1664 原来有盾: 0 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.5) -》 多段已飘:301/603 本段飘:301 本段扣血:301 本段扣盾:0 [INFO:2023-7-9 11:35:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/1664 原来有盾: 0 [INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:603/603 本段飘:302 本段扣血:302 本段扣盾:0 [INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/17, next step [INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/17 [INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":16, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_260010112][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:35:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/17, next step [INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/17 [INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41206700, "actEffect": [ { "additional":1261, "targetId":9, "multipleEffectNumReal":0, "additional3":403, "effectNum":403, "multipleEffectNum":0, "effectType":2, "additional2":403 }, { "additional":6442, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":358, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:35:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 9[Monster_9_5_260010112][5] 一下 [INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:403/403 本段飘:403 本段扣血:403 本段扣盾:0 [INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 1261/1664 剩余盾: 0 [WARN:2023-7-9 11:35:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:35:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 6084 血 [INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 358 血 [INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 6442 血 [WARN:2023-7-9 11:35:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/17, next step [INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/17 [INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208500, "actEffect": [ { "additional":1068, "targetId":6, "multipleEffectNumReal":0, "additional3":596, "effectNum":596, "multipleEffectNum":0, "effectType":2, "additional2":596 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:35:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:35:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 6[Monster_6_2_260010112][2] 一下 [INFO:2023-7-9 11:35:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_260010112 [INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:596/596 本段飘:596 本段扣血:596 本段扣盾:0 [INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1068/1664 剩余盾: 0 [WARN:2023-7-9 11:35:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/17, next step [INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/17 [INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42222491, "actEffect": [ { "additional":8995, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:35:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:35:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_260010112][1] 用 42222491[13007607] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-7-9 11:35:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/17, next step [INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/17 [INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":14, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:14 buffId:301001 持续时间:1 [INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/17, next step [INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/17 [INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42222491, "actEffect": [ { "additional":8268, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":727, "multipleEffectNum":0, "effectType":2, "additional2":727 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":21, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-7-9 11:35:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:35:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_260010112][2] 用 42222491[13007607] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-7-9 11:35:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:35:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8995/8995 原来有盾: 0 [INFO:2023-7-9 11:35:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:727/727 本段飘:727 本段扣血:727 本段扣盾:0 [INFO:2023-7-9 11:35:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8268/8995 剩余盾: 0 [WARN:2023-7-9 11:35:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:35:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:35:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_260010112][2] 用 42222491 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301022] [INFO:2023-7-9 11:35:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-7-9 11:35:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/17, next step [INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/17 [INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":15, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:15 buffId:301001 持续时间:1 [INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/17, next step [INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/17 [INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42222491, "actEffect": [ { "additional":8268, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-7-9 11:35:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:35:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_260010112][4] 用 42222491[13007607] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-7-9 11:35:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/17, next step [INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/17 [INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":17, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:17 buffId:301001 持续时间:1 [INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/17, next step [INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/17 [INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222491, "actEffect": [ { "additional":6224, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1387, "multipleEffectNum":0, "effectType":3, "additional2":1387 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":22, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-7-9 11:35:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:35:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}9[Monster_9_5_260010112][5] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7611/8357 原来有盾: 0 [INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:1387/1387 本段飘:1387 本段扣血:1387 本段扣盾:0 [INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6224/8357 剩余盾: 0 [WARN:2023-7-9 11:35:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:35:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:35:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_5_260010112][5] 用 42222491 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301022] [INFO:2023-7-9 11:35:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-7-9 11:35:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/17, next step [INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/17 [INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":18, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:9 buffServerId:18 buffId:301001 持续时间:1 [INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/17, next step [INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/17 [INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222491, "actEffect": [ { "additional":6547, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1252, "multipleEffectNum":0, "effectType":3, "additional2":1252 } ], "castorId":10, "originalTargetId":0 } [WARN:2023-7-9 11:35:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:35:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}10[Monster_10_6_260010112][6] 用 42222491[13007607] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 7799/8520 原来有盾: 0 [INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1252/1252 本段飘:1252 本段扣血:1252 本段扣盾:0 [INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6547/8520 剩余盾: 0 [WARN:2023-7-9 11:35:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/17, next step [INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/17 [INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":19, "targetId":10, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:10 buffServerId:19 buffId:301001 持续时间:1 [INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/17, next step [INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/17 [INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222491, "actEffect": [ { "additional":5876, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":671, "multipleEffectNum":0, "effectType":2, "additional2":671 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":23, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":12, "originalTargetId":0 } [WARN:2023-7-9 11:35:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:35:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}12[Monster_12_8_260010112][8] 用 42222491[13007607] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6547/8520 原来有盾: 0 [INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:671/671 本段飘:671 本段扣血:671 本段扣盾:0 [INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5876/8520 剩余盾: 0 [WARN:2023-7-9 11:35:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:35:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}12[Monster_12_8_260010112][8] 用 42222491 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301022] [WARN:2023-7-9 11:35:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:16/17, next step [INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:17/17 [INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":20, "targetId":12, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:12 buffServerId:20 buffId:301001 持续时间:1 [INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:17/17, round done [INFO:2023-7-9 11:35:53][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:35:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:35:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:35:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:35:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:35:53]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:35:53]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:53]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:35:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:35:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:35:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.083360901102424 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 51 1 [INFO:2023-7-9 11:35:53][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:35:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:35:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:35:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:35:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:35:53]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:35:53]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:54]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:35:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 7 [INFO:2023-7-9 11:35:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:35:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066892899572849 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 52 1 [INFO:2023-7-9 11:35:54][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:35:54][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:35:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:35:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:35:54][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-7-9 11:35:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:35:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:35:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:35:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-7-9 11:35:54]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:35:54]||||| Sender socketClient version=1 [INFO:2023-7-9 11:35:54]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=550 [INFO:2023-7-9 11:35:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 9 effectType: 3 effectNum: 1020 additional: 241 additional2: 1020 additional3: 1020 } targetId: 9 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 9 effectType: 2 effectNum: 557 additional: 0 additional2: 557 additional3: 557 } targetId: 9 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 9 effectType: 6 effectNum: 1 additional: 18 } actEffect { targetId: 9 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206700 actEffect { targetId: 8 effectType: 2 effectNum: 434 additional: 1230 additional2: 434 additional3: 434 } actEffect { targetId: 1 effectType: 4 effectNum: 426 additional: 6302 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 8 effectType: 2 effectNum: 572 additional: 658 additional2: 572 additional3: 572 } targetId: 8 } battleStep { actorType: 2 castorId: 1 actorId: 23 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 23 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 22 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 22 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 21 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 21 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222491 actEffect { targetId: 4 effectType: 2 effectNum: 720 additional: 5722 additional2: 720 additional3: 0 } targetId: 4 } battleStep { actorType: 2 castorId: 5 actorId: 14 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42222491 actEffect { targetId: 2 effectType: 3 effectNum: 1400 additional: 4824 additional2: 1400 additional3: 0 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 24 } } targetId: 2 } battleStep { actorType: 2 castorId: 6 actorId: 15 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 42222491 actEffect { targetId: 4 effectType: 2 effectNum: 756 additional: 4966 additional2: 756 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 25 } } targetId: 4 } battleStep { actorType: 2 castorId: 8 actorId: 17 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 17 } targetId: 0 } battleStep { actorType: 1 castorId: 10 actorId: 42222491 actEffect { targetId: 4 effectType: 2 effectNum: 736 additional: 4230 additional2: 736 additional3: 0 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 25 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 26 } } targetId: 4 } battleStep { actorType: 2 castorId: 10 actorId: 19 actEffect { targetId: 10 effectType: 6 effectNum: 0 additional: 19 } targetId: 0 } battleStep { actorType: 1 castorId: 12 actorId: 42222491 actEffect { targetId: 1 effectType: 2 effectNum: 712 additional: 5590 additional2: 712 additional3: 0 } targetId: 1 } battleStep { actorType: 2 castorId: 12 actorId: 20 actEffect { targetId: 12 effectType: 6 effectNum: 0 additional: 20 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:35:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:35:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084125300869346 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 53 1 [INFO:2023-7-9 11:35:54][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":9, "effectType":3, "effectNum":1020, "additional":241, "additional2":1020, "additional3":1020 } ], "targetId":9 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":9, "effectType":2, "effectNum":557, "additional":0, "additional2":557, "additional3":557 } ], "targetId":9 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":9, "effectType":6, "effectNum":1, "additional":18 }, { "targetId":9, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206700, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":434, "additional":1230, "additional2":434, "additional3":434 }, { "targetId":1, "effectType":4, "effectNum":426, "additional":6302 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":572, "additional":658, "additional2":572, "additional3":572 } ], "targetId":8 }, { "actorType":2, "castorId":1, "actorId":23, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":23 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":22, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":22 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":21, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":21 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222491, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":720, "additional":5722, "additional2":720, "additional3":0 } ], "targetId":4 }, { "actorType":2, "castorId":5, "actorId":14, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42222491, "actEffect": [ { "targetId":2, "effectType":3, "effectNum":1400, "additional":4824, "additional2":1400, "additional3":0 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":24 } } ], "targetId":2 }, { "actorType":2, "castorId":6, "actorId":15, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":42222491, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":756, "additional":4966, "additional2":756, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":25 } } ], "targetId":4 }, { "actorType":2, "castorId":8, "actorId":17, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":17 } ], "targetId":0 }, { "actorType":1, "castorId":10, "actorId":42222491, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":736, "additional":4230, "additional2":736, "additional3":0 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":25 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":26 } } ], "targetId":4 }, { "actorType":2, "castorId":10, "actorId":19, "actEffect": [ { "targetId":10, "effectType":6, "effectNum":0, "additional":19 } ], "targetId":0 }, { "actorType":1, "castorId":12, "actorId":42222491, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":712, "additional":5590, "additional2":712, "additional3":0 } ], "targetId":1 }, { "actorType":2, "castorId":12, "actorId":20, "actEffect": [ { "targetId":12, "effectType":6, "effectNum":0, "additional":20 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/16 [INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41206600, "actEffect": [ { "additional":241, "targetId":9, "multipleEffectNumReal":0, "additional3":1020, "effectNum":1020, "multipleEffectNum":0, "effectType":3, "additional2":1020 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:35:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:35:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 9[Monster_9_5_260010112][5] 一下 [INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 1261/1664 原来有盾: 0 [INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:0.5) -》 多段已飘:510/1020 本段飘:510 本段扣血:510 本段扣盾:0 [INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 751/1664 剩余盾: 0 [INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 751/1664 原来有盾: 0 [INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:1020/1020 本段飘:510 本段扣血:510 本段扣盾:0 [INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 241/1664 剩余盾: 0 [WARN:2023-7-9 11:35:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/16, next step [INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/16 [INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41206500, "actEffect": [ { "additional":0, "targetId":9, "multipleEffectNumReal":0, "additional3":557, "effectNum":557, "multipleEffectNum":0, "effectType":2, "additional2":557 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:35:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:35:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 9[Monster_9_5_260010112][5] 一下 [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 241/1664 原来有盾: 0 [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:0.5) -》 多段已飘:278/557 本段飘:278 本段扣血:278 本段扣盾:0 [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 0/1664 原来有盾: 0 [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:557/557 本段飘:279 本段扣血:279 本段扣盾:0 [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/16, next step [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/16 [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":18, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 9[Monster_9_5_260010112][5] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:35:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/16, next step [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/16 [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206700, "actEffect": [ { "additional":1230, "targetId":8, "multipleEffectNumReal":0, "additional3":434, "effectNum":434, "multipleEffectNum":0, "effectType":2, "additional2":434 }, { "additional":6302, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":426, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:35:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 8[Monster_8_4_260010112][4] 一下 [INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:434/434 本段飘:434 本段扣血:434 本段扣盾:0 [INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1230/1664 剩余盾: 0 [WARN:2023-7-9 11:35:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:35:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 5876 血 [INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 426 血 [INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 6302 血 [WARN:2023-7-9 11:35:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/16, next step [INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/16 [INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208500, "actEffect": [ { "additional":658, "targetId":8, "multipleEffectNumReal":0, "additional3":572, "effectNum":572, "multipleEffectNum":0, "effectType":2, "additional2":572 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:35:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:35:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 8[Monster_8_4_260010112][4] 一下 [INFO:2023-7-9 11:35:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_9_5_260010112 [INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1230/1664 原来有盾: 0 [INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:572/572 本段飘:572 本段扣血:572 本段扣盾:0 [INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 658/1664 剩余盾: 0 [WARN:2023-7-9 11:35:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/16, next step [INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/16 [INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":23, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":22, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":21, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:23 buffId:301022 [INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:22 buffId:301022 [INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:21 buffId:301022 [INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/16, next step [INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/16 [INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222491, "actEffect": [ { "additional":5722, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":720, "multipleEffectNum":0, "effectType":2, "additional2":720 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:35:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:35:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_260010112][1] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-9 11:35:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:35:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6442/7167 原来有盾: 0 [INFO:2023-7-9 11:35:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:720/720 本段飘:720 本段扣血:720 本段扣盾:0 [INFO:2023-7-9 11:35:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5722/7167 剩余盾: 0 [WARN:2023-7-9 11:35:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/16, next step [INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/16 [INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":14, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:14 buffId:301001 [INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/16, next step [INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/16 [INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222491, "actEffect": [ { "additional":4824, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1400, "multipleEffectNum":0, "effectType":3, "additional2":1400 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":24, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-7-9 11:35:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:35:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:35:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_260010112][2] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:35:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6224/8357 原来有盾: 0 [INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:1400/1400 本段飘:1400 本段扣血:1400 本段扣盾:0 [INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4824/8357 剩余盾: 0 [WARN:2023-7-9 11:35:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:35:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:35:59][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_260010112][2] 用 42222491 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301022] [WARN:2023-7-9 11:35:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/16, next step [INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/16 [INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":15, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:15 buffId:301001 [INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/16, next step [INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/16 [INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222491, "actEffect": [ { "additional":4966, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":756, "multipleEffectNum":0, "effectType":2, "additional2":756 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":25, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-7-9 11:36:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:36:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:36:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_260010112][4] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5722/7167 原来有盾: 0 [INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:756/756 本段飘:756 本段扣血:756 本段扣盾:0 [INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4966/7167 剩余盾: 0 [WARN:2023-7-9 11:36:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:36:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:36:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_260010112][4] 用 42222491 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022] [WARN:2023-7-9 11:36:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/16, next step [INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/16 [INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":17, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:17 buffId:301001 [INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/16, next step [INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/16 [INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222491, "actEffect": [ { "additional":4230, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":736, "multipleEffectNum":0, "effectType":2, "additional2":736 }, { "additional":25, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":10, "originalTargetId":0 } [WARN:2023-7-9 11:36:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:36:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:36:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:36:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}10[Monster_10_6_260010112][6] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4966/7167 原来有盾: 0 [INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:736/736 本段飘:736 本段扣血:736 本段扣盾:0 [INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4230/7167 剩余盾: 0 [WARN:2023-7-9 11:36:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:36:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}10[Monster_10_6_260010112][6] 用 42222491 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301022],不提示id不需要播放效果 [INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}10[Monster_10_6_260010112][6] 用 42222491 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022] [WARN:2023-7-9 11:36:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/16, next step [INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/16 [INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":19, "targetId":10, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:10 buffServerId:19 buffId:301001 [INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/16, next step [INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/16 [INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222491, "actEffect": [ { "additional":5590, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":712, "multipleEffectNum":0, "effectType":2, "additional2":712 } ], "castorId":12, "originalTargetId":0 } [WARN:2023-7-9 11:36:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:36:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:36:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}12[Monster_12_8_260010112][8] 用 42222491[13007607] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6302/8520 原来有盾: 0 [INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:712/712 本段飘:712 本段扣血:712 本段扣盾:0 [INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5590/8520 剩余盾: 0 [WARN:2023-7-9 11:36:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/16, next step [INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/16 [INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":20, "targetId":12, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:12 buffServerId:20 buffId:301001 [INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:16/16, round done [INFO:2023-7-9 11:36:3][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:36:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:36:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:36:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:36:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:36:3]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:36:3]||||| Sender socketClient version=1 [INFO:2023-7-9 11:36:3]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:36:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:36:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:36:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084294099360704 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 55 1 [INFO:2023-7-9 11:36:3][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:36:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:36:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:36:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:36:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:36:3]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:36:3]||||| Sender socketClient version=1 [INFO:2023-7-9 11:36:4]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:36:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 8 [INFO:2023-7-9 11:36:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:36:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067063400521874 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 56 1 [INFO:2023-7-9 11:36:4][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:36:4][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:36:4][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-7-9 11:36:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:36:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:36:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:36:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-7-9 11:36:4]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:36:4]||||| Sender socketClient version=1 [INFO:2023-7-9 11:36:4]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=382 [INFO:2023-7-9 11:36:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 12 effectType: 3 effectNum: 1006 additional: 0 additional2: 1006 additional3: 1006 } targetId: 12 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 12 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 6 effectType: 2 effectNum: 599 additional: 469 additional2: 599 additional3: 599 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41206700 actEffect { targetId: 10 effectType: 2 effectNum: 428 additional: 1236 additional2: 428 additional3: 428 } actEffect { targetId: 2 effectType: 4 effectNum: 417 additional: 5241 } targetId: 10 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 10 effectType: 2 effectNum: 582 additional: 654 additional2: 582 additional3: 582 } targetId: 10 } battleStep { actorType: 2 castorId: 2 actorId: 24 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 26 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 26 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222492 actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 27 } } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 5 } battleStep { actorType: 1 castorId: 6 actorId: 42222492 actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 28 } } actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 6 } battleStep { actorType: 1 castorId: 8 actorId: 42222492 actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 29 } } actEffect { targetId: 8 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 8 } battleStep { actorType: 1 castorId: 10 actorId: 42222492 actEffect { targetId: 10 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 30 } } actEffect { targetId: 10 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 10 } isFinish: false } [INFO:2023-7-9 11:36:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:36:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084267001599073 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 57 1 [INFO:2023-7-9 11:36:4][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":12, "effectType":3, "effectNum":1006, "additional":0, "additional2":1006, "additional3":1006 } ], "targetId":12 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":12, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":599, "additional":469, "additional2":599, "additional3":599 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41206700, "actEffect": [ { "targetId":10, "effectType":2, "effectNum":428, "additional":1236, "additional2":428, "additional3":428 }, { "targetId":2, "effectType":4, "effectNum":417, "additional":5241 } ], "targetId":10 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":10, "effectType":2, "effectNum":582, "additional":654, "additional2":582, "additional3":582 } ], "targetId":10 }, { "actorType":2, "castorId":2, "actorId":24, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":24 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":26, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":26 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222492, "actEffect": [ { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":27 } }, { "targetId":5, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":5 }, { "actorType":1, "castorId":6, "actorId":42222492, "actEffect": [ { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":28 } }, { "targetId":6, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":6 }, { "actorType":1, "castorId":8, "actorId":42222492, "actEffect": [ { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":29 } }, { "targetId":8, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":8 }, { "actorType":1, "castorId":10, "actorId":42222492, "actEffect": [ { "targetId":10, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":30 } }, { "targetId":10, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":10 } ], "isFinish":false } } [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":12, "actorId":41206600, "actEffect": [ { "additional":0, "targetId":12, "multipleEffectNumReal":0, "additional3":1006, "effectNum":1006, "multipleEffectNum":0, "effectType":3, "additional2":1006 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 12[Monster_12_8_260010112][8] 一下 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}12 -> 原来有血: 366/1664 原来有盾: 0 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}12 受到攻击(比率:0.5) -》 多段已飘:503/1006 本段飘:503 本段扣血:503 本段扣盾:0 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}12 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}12 -> 原来有血: 0/1664 原来有盾: 0 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}12 受到攻击(比率:1) -》 多段已飘:1006/1006 本段飘:503 本段扣血:503 本段扣盾:0 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}12 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":12, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:36:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41206500, "actEffect": [ { "additional":469, "targetId":6, "multipleEffectNumReal":0, "additional3":599, "effectNum":599, "multipleEffectNum":0, "effectType":2, "additional2":599 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:36:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:36:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 6[Monster_6_2_260010112][2] 一下 [INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1068/1664 原来有盾: 0 [INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:299/599 本段飘:299 本段扣血:299 本段扣盾:0 [INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 769/1664 剩余盾: 0 [INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 769/1664 原来有盾: 0 [INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:599/599 本段飘:300 本段扣血:300 本段扣盾:0 [INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 469/1664 剩余盾: 0 [WARN:2023-7-9 11:36:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step [INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10 [INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":10, "actorId":41206700, "actEffect": [ { "additional":1236, "targetId":10, "multipleEffectNumReal":0, "additional3":428, "effectNum":428, "multipleEffectNum":0, "effectType":2, "additional2":428 }, { "additional":5241, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":417, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:36:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:36:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:36:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 10[Monster_10_6_260010112][6] 一下 [INFO:2023-7-9 11:36:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_12_8_260010112 [INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}10 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}10 受到攻击(比率:1) -》 多段已飘:428/428 本段飘:428 本段扣血:428 本段扣盾:0 [INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}10 -> 剩余血: 1236/1664 剩余盾: 0 [WARN:2023-7-9 11:36:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:36:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 4824 血 [INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 417 血 [INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 5241 血 [WARN:2023-7-9 11:36:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step [INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10 [INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":10, "actorId":41208500, "actEffect": [ { "additional":654, "targetId":10, "multipleEffectNumReal":0, "additional3":582, "effectNum":582, "multipleEffectNum":0, "effectType":2, "additional2":582 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:36:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:36:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:36:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 10[Monster_10_6_260010112][6] 一下 [INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}10 -> 原来有血: 1236/1664 原来有盾: 0 [INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}10 受到攻击(比率:1) -》 多段已飘:582/582 本段飘:582 本段扣血:582 本段扣盾:0 [INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}10 -> 剩余血: 654/1664 剩余盾: 0 [WARN:2023-7-9 11:36:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step [INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10 [INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":24, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":26, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:24 buffId:301022 [INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:26 buffId:301022 [INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step [INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10 [INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":27, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:36:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:36:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:36:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_260010112][1] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:36:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:36:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:36:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:36:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_260010112][1] 用 42222492 ,令到 5[Monster_5_1_260010112][1] 增加了一个 buff [301001] [INFO:2023-7-9 11:36:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_260010112][1] 使用技能 42222492 ,令到 5[Monster_5_1_260010112][1] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:36:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:36:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:36:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step [INFO:2023-7-9 11:36:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10 [INFO:2023-7-9 11:36:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":28, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-7-9 11:36:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:36:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:36:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:36:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_260010112][2] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:36:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:36:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:36:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:36:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_260010112][2] 用 42222492 ,令到 6[Monster_6_2_260010112][2] 增加了一个 buff [301001] [INFO:2023-7-9 11:36:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_260010112][2] 使用技能 42222492 ,令到 6[Monster_6_2_260010112][2] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:36:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:36:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:36:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step [INFO:2023-7-9 11:36:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10 [INFO:2023-7-9 11:36:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":29, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-7-9 11:36:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:36:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:36:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:36:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}8[Monster_8_4_260010112][4] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:36:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:36:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:36:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:36:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_260010112][4] 用 42222492 ,令到 8[Monster_8_4_260010112][4] 增加了一个 buff [301001] [INFO:2023-7-9 11:36:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_260010112][4] 使用技能 42222492 ,令到 8[Monster_8_4_260010112][4] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:36:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:36:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:36:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step [INFO:2023-7-9 11:36:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10 [INFO:2023-7-9 11:36:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":10, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":10, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":30, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":10, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":10, "originalTargetId":0 } [WARN:2023-7-9 11:36:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:36:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:36:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:36:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}10[Monster_10_6_260010112][6] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:36:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:36:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:36:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:36:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}10[Monster_10_6_260010112][6] 用 42222492 ,令到 10[Monster_10_6_260010112][6] 增加了一个 buff [301001] [INFO:2023-7-9 11:36:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}10[Monster_10_6_260010112][6] 使用技能 42222492 ,令到 10[Monster_10_6_260010112][6] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:36:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:36:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:36:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done [INFO:2023-7-9 11:36:13][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:36:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:36:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:36:13]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:36:13]||||| Sender socketClient version=1 [INFO:2023-7-9 11:36:13]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:36:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084503000602126 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 59 1 [INFO:2023-7-9 11:36:13][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:36:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:36:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:36:13]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:36:13]||||| Sender socketClient version=1 [INFO:2023-7-9 11:36:13]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 9 [INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:36:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067427000030875 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 60 1 [INFO:2023-7-9 11:36:13][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:36:13][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:36:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:36:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:36:13][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-7-9 11:36:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:36:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-7-9 11:36:13]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:36:13]||||| Sender socketClient version=1 [INFO:2023-7-9 11:36:13]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=433 [INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206601 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301059 duration: 1 id: 31 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41206601 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 5 effectType: 3 effectNum: 909 additional: 755 additional2: 909 additional3: 909 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41206701 actEffect { targetId: 10 effectType: 3 effectNum: 1363 additional: 0 additional2: 1363 additional3: 1363 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41206701 } targetId: 10 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 10 effectType: 6 effectNum: 1 additional: 30 } actEffect { targetId: 10 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 6 effectType: 2 effectNum: 618 additional: 0 additional2: 618 additional3: 618 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 28 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222491 actEffect { targetId: 4 effectType: 2 effectNum: 747 additional: 3483 additional2: 747 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 32 } } targetId: 4 } battleStep { actorType: 1 castorId: 4 actorId: 41208501 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301013 duration: 1 id: 33 } } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41208510 actEffect { targetId: 5 effectType: 2 effectNum: 801 additional: 0 additional2: 801 additional3: 801 } actEffect { targetId: 8 effectType: 2 effectNum: 823 additional: 0 additional2: 823 additional3: 823 } actEffect { targetId: 4 effectType: 4 effectNum: 280 additional: 3763 } actEffect { targetId: 4 effectType: 4 effectNum: 288 additional: 4051 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 27 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 29 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 33 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 33 } targetId: 0 } isFinish: true } [INFO:2023-7-9 11:36:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:36:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084751401096582 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 61 1 [INFO:2023-7-9 11:36:13][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206601, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301059, "duration":1, "id":31 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41206601 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":909, "additional":755, "additional2":909, "additional3":909 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41206701, "actEffect": [ { "targetId":10, "effectType":3, "effectNum":1363, "additional":0, "additional2":1363, "additional3":1363 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41206701 } ], "targetId":10 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":10, "effectType":6, "effectNum":1, "additional":30 }, { "targetId":10, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":618, "additional":0, "additional2":618, "additional3":618 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":28 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222491, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":747, "additional":3483, "additional2":747, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":32 } } ], "targetId":4 }, { "actorType":1, "castorId":4, "actorId":41208501, "actEffect": [ { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301013, "duration":1, "id":33 } } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41208510, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":801, "additional":0, "additional2":801, "additional3":801 }, { "targetId":8, "effectType":2, "effectNum":823, "additional":0, "additional2":823, "additional3":823 }, { "targetId":4, "effectType":4, "effectNum":280, "additional":3763 }, { "targetId":4, "effectType":4, "effectNum":288, "additional":4051 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":27 }, { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":29 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":33, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":33 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-7-9 11:36:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11 [INFO:2023-7-9 11:36:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41206601, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301059, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206601, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:36:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:36:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:36:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206601 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:36:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206601[10006908] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-9 11:36:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-7-9 11:36:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:36:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:36:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41206601 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301059] [INFO:2023-7-9 11:36:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206601 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:36:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step [INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11 [INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206500, "actEffect": [ { "additional":755, "targetId":5, "multipleEffectNumReal":0, "additional3":909, "effectNum":909, "multipleEffectNum":0, "effectType":3, "additional2":909 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:36:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:36:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 5[Monster_5_1_260010112][1] 一下 [INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:454/909 本段飘:454 本段扣血:454 本段扣盾:0 [INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1210/1664 剩余盾: 0 [INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1210/1664 原来有盾: 0 [INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:909/909 本段飘:455 本段扣血:455 本段扣盾:0 [INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 755/1664 剩余盾: 0 [WARN:2023-7-9 11:36:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:36:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step [INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11 [INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":10, "actorId":41206701, "actEffect": [ { "additional":0, "targetId":10, "multipleEffectNumReal":0, "additional3":1363, "effectNum":1363, "multipleEffectNum":0, "effectType":3, "additional2":1363 }, { "additional":41206701, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:36:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:36:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:36:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206701 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206701[10007008] 不是aoe 干了 10[Monster_10_6_260010112][6] 一下 [INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 46 [INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}10 -> 原来有血: 654/1664 原来有盾: 0 [INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}10 受到攻击(比率:1) -》 多段已飘:1363/1363 本段飘:1363 本段扣血:1363 本段扣盾:0 [INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}10 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:36:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:36:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:36:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-7-9 11:36:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step [INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11 [INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":30, "targetId":10, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":10, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:36:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:36:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:36:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:36:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 10[Monster_10_6_260010112][6] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:36:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:36:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:36:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:36:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step [INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11 [INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208500, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":618, "effectNum":618, "multipleEffectNum":0, "effectType":2, "additional2":618 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:36:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:36:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:36:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 6[Monster_6_2_260010112][2] 一下 [INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 469/1664 原来有盾: 0 [INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:618/618 本段飘:618 本段扣血:618 本段扣盾:0 [INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step [INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11 [INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":28, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_260010112][2] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_10_6_260010112 [WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:36:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step [INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11 [INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222491, "actEffect": [ { "additional":3483, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":747, "multipleEffectNum":0, "effectType":2, "additional2":747 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:36:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_260010112][1] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4230/7167 原来有盾: 0 [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:747/747 本段飘:747 本段扣血:747 本段扣盾:0 [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3483/7167 剩余盾: 0 [WARN:2023-7-9 11:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_260010112][1] 用 42222491 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022] [WARN:2023-7-9 11:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_260010112 [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11 [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208501, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301013, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208501 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41208501[10008919] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301013, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2023-7-9 11:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208501 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301013] [INFO:2023-7-9 11:36:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301013 effect/prefabs/battle_invincible.prefab [WARN:2023-7-9 11:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11 [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208510, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":801, "effectNum":801, "multipleEffectNum":0, "effectType":2, "additional2":801 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":823, "effectNum":823, "multipleEffectNum":0, "effectType":2, "additional2":823 }, { "additional":3763, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":280, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":4051, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":288, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-7-9 11:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2023-7-9 11:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 3 ~ 4 [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208510 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:36:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41208510[10008908] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:36:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_invincible.prefab effect obj pool [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 44 [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 755/1664 原来有盾: 0 [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:400/801 本段飘:400 本段扣血:400 本段扣盾:0 [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 355/1664 剩余盾: 0 [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 658/1664 原来有盾: 0 [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:411/823 本段飘:411 本段扣血:411 本段扣盾:0 [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 247/1664 剩余盾: 0 [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 48 [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 355/1664 原来有盾: 0 [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:801/801 本段飘:401 本段扣血:401 本段扣盾:0 [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 247/1664 原来有盾: 0 [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:823/823 本段飘:412 本段扣血:412 本段扣盾:0 [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:36:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2023-7-9 11:36:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 3 4 [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3483 血 [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 280 血 [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 3763 血 [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3763 血 [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 288 血 [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 4051 血 [WARN:2023-7-9 11:36:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 3 4 [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-7-9 11:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step [INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11 [INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":27, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":29, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 4 [WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_260010112][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_260010112][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 4 [WARN:2023-7-9 11:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 4 [INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:36:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:36:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step [INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11 [INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":33, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:33 buffId:301013 [INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done [INFO:2023-7-9 11:36:20][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:36:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:36:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:36:20]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:36:20]||||| Sender socketClient version=1 [INFO:2023-7-9 11:36:20]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:36:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084242498502135 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 63 1 [INFO:2023-7-9 11:36:20][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-7-9 11:36:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:36:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:36:20]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:36:20]||||| Sender socketClient version=1 [INFO:2023-7-9 11:36:20]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 9 [INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:36:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.083776900544763 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 64 1 [INFO:2023-7-9 11:36:20][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:36:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:36:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:36:20]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-7-9 11:36:20]||||| Sender socketClient version=1 [INFO:2023-7-9 11:36:20]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:36:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-7-9 11:36:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.0678934995085 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 65 1 [INFO:2023-7-9 11:36:20][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-7-9 11:36:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_260010112 [INFO:2023-7-9 11:36:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_4_260010112 [INFO:2023-7-9 11:36:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:36:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:36:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:36:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:36:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:36:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:36:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:36:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-7-9 11:36:23][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22248 isShaping:false skinId:130070 otherSkillId:nil skills:[42222481,42222482,42222483,42222484,42222485,42222486] otherSkills:null allSkillActions:[13007409,13007407,13007419,13007408] allNormalActions:{} [INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22248 isShaping:false skinId:130070 otherSkillId:nil skills:[42222481,42222482,42222483,42222484,42222485,42222486] otherSkills:null allSkillActions:[13007409,13007407,13007419,13007408] allNormalActions:{} [INFO:2023-7-9 11:36:23][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-9 11:36:23][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-7-9 11:36:23][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-7-9 11:36:23][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_4_22248,加载的特效[总数=]7,路径=["effect\/prefabs\/show_llw_skill2.prefab","effect\/prefabs\/show_llw_skill3.prefab","effect\/prefabs\/hit_llw_skill1.prefab","effect\/prefabs\/show_llw_skill1.prefab","effect\/prefabs\/show_llw_skill4.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:36:23][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_4_22248 ====== Monster_260010113_4_22248 怪物的头顶ui [INFO:2023-7-9 11:36:23][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_999_22248,加载的特效[总数=]7,路径=["effect\/prefabs\/show_llw_skill2.prefab","effect\/prefabs\/show_llw_skill3.prefab","effect\/prefabs\/hit_llw_skill1.prefab","effect\/prefabs\/show_llw_skill1.prefab","effect\/prefabs\/show_llw_skill4.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:36:23][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_999_22248 ====== Monster_260010113_999_22248 怪物的头顶ui [INFO:2023-7-9 11:36:23][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_4_22248 ====== Monster_260010113_4_22248 怪物的模型 [INFO:2023-7-9 11:36:23][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_999_22248 ====== Monster_260010113_999_22248 怪物的模型 [INFO:2023-7-9 11:36:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_llw_skill4.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llw_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_llw_skill1.prefab effect obj pool create effect/prefabs/show_llw_skill2.prefab effect obj pool create effect/prefabs/show_llw_skill3.prefab effect obj pool [INFO:2023-7-9 11:36:23][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_4_22248 ====== Monster_260010113_4_22248 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_llw_skill4.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llw_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_llw_skill1.prefab","effect\/prefabs\/show_llw_skill2.prefab","effect\/prefabs\/show_llw_skill3.prefab"] [INFO:2023-7-9 11:36:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_llw_skill4.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llw_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_llw_skill1.prefab effect obj pool create effect/prefabs/show_llw_skill2.prefab effect obj pool create effect/prefabs/show_llw_skill3.prefab effect obj pool [INFO:2023-7-9 11:36:23][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_999_22248 ====== Monster_260010113_999_22248 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_llw_skill4.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llw_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_llw_skill1.prefab","effect\/prefabs\/show_llw_skill2.prefab","effect\/prefabs\/show_llw_skill3.prefab"] [INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:36:23][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-7-9 11:36:23][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:36:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:36:23][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2023-7-9 11:36:30][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 260001011 3 2 -98.530578613281 -7.0574841499329 -3.2999999523163 -100 -7.2 -2 1.4694213867188 [INFO:2023-7-9 11:36:30][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 260001011 turnIndex: 3 [INFO:2023-7-9 11:36:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:36:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:36:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:36:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:36:30][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-7-9 11:36:30][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-7-9 11:36:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2066 isShaping:false skinId:100078 otherSkillId:nil skills:[41206600,41206601,41206602] otherSkills:null allSkillActions:[10006909,10006907,10006908] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2065 isShaping:false skinId:100077 otherSkillId:nil skills:[41206500,41206501,41206502] otherSkills:null allSkillActions:[10006807,10006809] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2067 isShaping:false skinId:100079 otherSkillId:nil skills:[41206700,41206701,41206702] otherSkills:null allSkillActions:[10007008,10007009,10007007] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2085 isShaping:false skinId:100080 otherSkillId:nil skills:[41208500,41208501,41208502] otherSkills:[41208510,41208511,41208512] allSkillActions:[10008919,10008908,10008907,10008909] allNormalActions:{} [INFO:2023-7-9 11:36:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:36:31]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-7-9 11:36:31]||||| Sender socketClient version=1 [INFO:2023-7-9 11:36:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:36:31]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-7-9 11:36:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.084689497947693 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 67 1 [INFO:2023-7-9 11:36:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:36:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:36:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:36:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-7-9 11:36:31]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-7-9 11:36:31]||||| Sender socketClient version=1 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-7-9 11:36:31]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-7-9 11:36:31]||||| Sender socketClient version=1 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1} [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1} [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:455]:{_setCookFinish}注册了 452.52500009537 秒之后的推送 推送ID为 1006 [INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1006,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"[요리 완료]부엌에 갓 만든 음식이 있어! 뜨거울 때 팔아야 돼~","interval":452525} [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 최대한 빨리 처리해야 된다고~","number":1} [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 주문을 완료하면 풍부한 보수를 얻을 수 있어~","number":1} [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1} [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 어서 음식을 준비해~","number":1} [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":3,"contentText":"[묘회]새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1} [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":5,"contentText":"[묘회]새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1} [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[묘회]새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1} [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":7,"contentText":"[동심 토요일]소주, 보상 전달! 접속만 하면 토요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[개운한 일요일]소주, 보상 전달! 접속만 하면 일요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":2,"contentText":"[이벤트 월요일]소주, 보상 전달! 접속만 하면 월요일 혜택을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1} [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 야식이 준비 되었어, 밤에 제때 먹도록 해~","number":1} [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-7-9 11:36:31][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-7-9 11:36:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"\"소주소주, 너 도대체 언제 돌아오는 거야 우리는 미치도록 네가 보고 싶다고! 왕머리와 숏테일도 너를 그리워 해.\" 솽피나이가 \"네가 보고 싶다고\"라는 메시지를 다량으로 전송해 오토봇으로 간주되어 채팅 금지를 당했습니다.","interval":432000000} [INFO:2023-7-9 11:36:31]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=664 [INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2066 skinId: 100078 position: 1 baseAttributes { hp: 5590 thp: 8520 atk: 1029 def: 890 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206600 position: 1 CD: 0 } skillInfo { skillId: 41206601 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41206602 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2065 skinId: 100077 position: 2 baseAttributes { hp: 5241 thp: 8357 atk: 961 def: 787 critic: 250 critic_dmg: 500 dodge: 180 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206500 position: 1 CD: 0 } skillInfo { skillId: 41206501 position: 2 CD: 0 } skillInfo { skillId: 41206502 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2067 skinId: 100079 position: 3 baseAttributes { hp: 8268 thp: 8995 atk: 767 def: 840 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206700 position: 1 CD: 0 } skillInfo { skillId: 41206701 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41206702 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2085 skinId: 100080 position: 4 baseAttributes { hp: 4051 thp: 7167 atk: 977 def: 783 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208500 position: 1 CD: 0 } skillInfo { skillId: 41208501 position: 2 CD: 0 } skillInfo { skillId: 41208502 position: 3 CD: 0 maxCD: 5 } skillInfo { skillId: 41208510 position: 4 CD: 0 } skillInfo { skillId: 41208511 position: 5 CD: 0 } skillInfo { skillId: 41208512 position: 6 CD: 0 } battleUnitType: 1 userId: 60501 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 userIds: 60501 } defender { units { id: 5 modelId: 22248 skinId: 130070 position: 4 baseAttributes { hp: 107798343 thp: 1930000000 atk: 832 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222481 position: 1 CD: 0 } skillInfo { skillId: 42222482 position: 2 CD: 3 maxCD: 5 } skillInfo { skillId: 42222483 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 42222484 position: 4 CD: 1 maxCD: 4 } skillInfo { skillId: 42222485 position: 5 CD: 0 } skillInfo { skillId: 42222486 position: 6 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 10 maxRound: 20 isFinish: false } round0 { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301034 duration: 1 id: 6 } } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-7-9 11:36:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.11293330043554 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 68 1 [INFO:2023-7-9 11:36:31][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2066, "skinId":100078, "position":1, "baseAttributes": { "hp":5590, "thp":8520, "atk":1029, "def":890, "critic":270, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206600, "position":1, "CD":0 }, { "skillId":41206601, "position":2, "CD":3, "maxCD":4 }, { "skillId":41206602, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2065, "skinId":100077, "position":2, "baseAttributes": { "hp":5241, "thp":8357, "atk":961, "def":787, "critic":250, "critic_dmg":500, "dodge":180, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206500, "position":1, "CD":0 }, { "skillId":41206501, "position":2, "CD":0 }, { "skillId":41206502, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2067, "skinId":100079, "position":3, "baseAttributes": { "hp":8268, "thp":8995, "atk":767, "def":840, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206700, "position":1, "CD":0 }, { "skillId":41206701, "position":2, "CD":3, "maxCD":4 }, { "skillId":41206702, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2085, "skinId":100080, "position":4, "baseAttributes": { "hp":4051, "thp":7167, "atk":977, "def":783, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208500, "position":1, "CD":0 }, { "skillId":41208501, "position":2, "CD":0 }, { "skillId":41208502, "position":3, "CD":0, "maxCD":5 }, { "skillId":41208510, "position":4, "CD":0 }, { "skillId":41208511, "position":5, "CD":0 }, { "skillId":41208512, "position":6, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"60501", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [], "userIds": [ "60501" ] }, "defender": { "units": [ { "id":5, "modelId":22248, "skinId":130070, "position":4, "baseAttributes": { "hp":107798343, "thp":1930000000, "atk":832, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222481, "position":1, "CD":0 }, { "skillId":42222482, "position":2, "CD":3, "maxCD":5 }, { "skillId":42222483, "position":3, "CD":0, "maxCD":4 }, { "skillId":42222484, "position":4, "CD":1, "maxCD":4 }, { "skillId":42222485, "position":5, "CD":0 }, { "skillId":42222486, "position":6, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":10, "maxRound":20, "isFinish":false } [INFO:2023-7-9 11:36:31]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324 [INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1690516800000 endTime: 1690948800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10075 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10078 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10079 startTime: 1689904800000 endTime: 1691078399000 } activityInfos { id: 10080 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10081 startTime: 1689300000000 endTime: 1691251199000 } activityInfos { id: 10082 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10083 startTime: 1690387200000 endTime: 1691251199000 } activityInfos { id: 10085 startTime: 1687831200000 endTime: 1691683199000 } activityInfos { id: 10087 startTime: 1689300000000 endTime: 1691078399000 } [INFO:2023-7-9 11:36:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-7-9 11:36:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.17969589866698 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 69 1 [INFO:2023-7-9 11:36:31][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-9 11:36:31][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-7-9 11:36:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:36:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:36:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/1 [INFO:2023-7-9 11:36:31][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":6, "buffId":301034, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:36:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:36:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:36:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:36:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_260010113][4] 增加了一个 buff [301034] [INFO:2023-7-9 11:36:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-7-9 11:36:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:1/1, round done [INFO:2023-7-9 11:36:32][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:36:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:36:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:36:32]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:36:32]||||| Sender socketClient version=1 [INFO:2023-7-9 11:36:32]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:36:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.067310599610209 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 70 1 [INFO:2023-7-9 11:36:32][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:36:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:36:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:36:32]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:36:32]||||| Sender socketClient version=1 [INFO:2023-7-9 11:36:32]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 10 [INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:36:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.083782797679305 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 71 1 [INFO:2023-7-9 11:36:32][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:36:32][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:36:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:36:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:36:32][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-7-9 11:36:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:36:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-7-9 11:36:32]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:36:32]||||| Sender socketClient version=1 [INFO:2023-7-9 11:36:32]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=610 [INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 5 effectType: 3 effectNum: 1065 additional: 107797278 additional2: 1065 additional3: 1065 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 7 } } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41206502 actEffect { targetId: 5 effectType: 2 effectNum: 1896 additional: 107795382 additional2: 1896 additional3: 1896 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41206502 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 8 } } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206702 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 9 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 10 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 11 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 12 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41206702 } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41208502 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301018 duration: 1 id: 13 } } actEffect { targetId: 5 effectType: 3 effectNum: 3042 additional: 107792340 additional2: 3042 additional3: 3042 } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41208502 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 14 } } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 7 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 7 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 8 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 8 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 14 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222483 actEffect { targetId: 4 effectType: 2 effectNum: 268 additional: 3783 additional2: 268 additional3: 0 } actEffect { targetId: 1 effectType: 2 effectNum: 268 additional: 5322 additional2: 268 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 268 additional: 4973 additional2: 268 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 268 additional: 8000 additional2: 268 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 3 buff { buffId: 301021 duration: 3 id: 15 } } actEffect { targetId: 5 effectType: 8 effectNum: 4 additional: 42222483 } targetId: 4 } battleStep { actorType: 2 castorId: 1 actorId: 9 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 10 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 11 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 12 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 13 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:36:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:36:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084306700155139 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 72 1 [INFO:2023-7-9 11:36:32][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1065, "additional":107797278, "additional2":1065, "additional3":1065 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":7 } } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41206502, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1896, "additional":107795382, "additional2":1896, "additional3":1896 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41206502 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":8 } } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206702, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":9 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":10 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":11 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":12 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41206702 } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41208502, "actEffect": [ { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301018, "duration":1, "id":13 } }, { "targetId":5, "effectType":3, "effectNum":3042, "additional":107792340, "additional2":3042, "additional3":3042 }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41208502 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":14 } } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":7, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":7 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":8, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":8 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":14, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222483, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":268, "additional":3783, "additional2":268, "additional3":0 }, { "targetId":1, "effectType":2, "effectNum":268, "additional":5322, "additional2":268, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":268, "additional":4973, "additional2":268, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":268, "additional":8000, "additional2":268, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":3, "buff": { "buffId":301021, "duration":3, "id":15 } }, { "targetId":5, "effectType":8, "effectNum":4, "additional":42222483 } ], "targetId":4 }, { "actorType":2, "castorId":1, "actorId":9, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":10, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":11, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":12, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":13, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10 [INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206600, "actEffect": [ { "additional":107797278, "targetId":5, "multipleEffectNumReal":0, "additional3":1065, "effectNum":1065, "multipleEffectNum":0, "effectType":3, "additional2":1065 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:36:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:36:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107798343/1930000000 原来有盾: 0 [INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:532/1065 本段飘:532 本段扣血:532 本段扣盾:0 [INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107797811/1930000000 剩余盾: 0 [INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107797811/1930000000 原来有盾: 0 [INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1065/1065 本段飘:533 本段扣血:533 本段扣盾:0 [INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107797278/1930000000 剩余盾: 0 [WARN:2023-7-9 11:36:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:36:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:36:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:36:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step [INFO:2023-7-9 11:36:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10 [INFO:2023-7-9 11:36:33][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":7, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:36:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:36:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:36:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:36:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301024] [WARN:2023-7-9 11:36:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:36:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step [INFO:2023-7-9 11:36:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10 [INFO:2023-7-9 11:36:33][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/ko/speech/character/audiogongyong/basis/sxtgy/sxtgy6 [INFO:2023-7-9 11:36:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206502, "actEffect": [ { "additional":107795382, "targetId":5, "multipleEffectNumReal":0, "additional3":1896, "effectNum":1896, "multipleEffectNum":0, "effectType":2, "additional2":1896 }, { "additional":41206502, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:36:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:36:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:36:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:36:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206502 , 大招:true 结束方式:闪光帧 [INFO:2023-7-9 11:36:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206502[10006809] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:36:34][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_sxtgy_skill3_camera.prefab effect obj pool [INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107797278/1930000000 原来有盾: 0 [INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:474/1896 本段飘:474 本段扣血:474 本段扣盾:0 [INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107796804/1930000000 剩余盾: 0 [INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195 [INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107796804/1930000000 原来有盾: 0 [INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:948/1896 本段飘:474 本段扣血:474 本段扣盾:0 [INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107796330/1930000000 剩余盾: 0 [INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 233 [INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107796330/1930000000 原来有盾: 0 [INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:1422/1896 本段飘:474 本段扣血:474 本段扣盾:0 [INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107795856/1930000000 剩余盾: 0 [INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 238 [INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107795856/1930000000 原来有盾: 0 [INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1896/1896 本段飘:474 本段扣血:474 本段扣盾:0 [INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107795382/1930000000 剩余盾: 0 [WARN:2023-7-9 11:36:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:36:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:36:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41206502 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:36:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:36:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250 [INFO:2023-7-9 11:36:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:36:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 260 [INFO:2023-7-9 11:36:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-7-9 11:36:39][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1896 [INFO:2023-7-9 11:36:39][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-7-9 11:36:39][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-7-9 11:36:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step [INFO:2023-7-9 11:36:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10 [INFO:2023-7-9 11:36:39][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":8, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:36:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:36:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:36:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:36:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024] [WARN:2023-7-9 11:36:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:36:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step [INFO:2023-7-9 11:36:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10 [INFO:2023-7-9 11:36:39][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ytbx/ytbx6 [INFO:2023-7-9 11:36:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41206702, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":10, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206702, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:36:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-7-9 11:36:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [INFO:2023-7-9 11:36:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206702 , 大招:true 结束方式:闪光帧 [INFO:2023-7-9 11:36:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41206702[10007009] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:36:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-7-9 11:36:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:36:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":10, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:36:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:36:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:36:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41206702, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2023-7-9 11:36:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2023-7-9 11:36:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301060] [INFO:2023-7-9 11:36:42][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301060 effect/prefabs/battle_soul.prefab [INFO:2023-7-9 11:36:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301060] [INFO:2023-7-9 11:36:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:36:42][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 301060 effect/prefabs/battle_soul.prefab [INFO:2023-7-9 11:36:42][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 1 effect/prefabs/buff_sxtgy_skill2_01.prefab [INFO:2023-7-9 11:36:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301060] [INFO:2023-7-9 11:36:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:36:42][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301060 effect/prefabs/battle_soul.prefab [INFO:2023-7-9 11:36:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301060] [INFO:2023-7-9 11:36:42][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301060 effect/prefabs/battle_soul.prefab [INFO:2023-7-9 11:36:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206702 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:36:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2023-7-9 11:36:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_soul.prefab effect obj pool [INFO:2023-7-9 11:36:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_soul.prefab effect obj pool [INFO:2023-7-9 11:36:42][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 1 effect/prefabs/buff_sxtgy_skill2_01.prefab [INFO:2023-7-9 11:36:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_soul.prefab effect obj pool [INFO:2023-7-9 11:36:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_soul.prefab effect obj pool [INFO:2023-7-9 11:36:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/buff_sxtgy_skill2_01.prefab effect obj pool [INFO:2023-7-9 11:36:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step [INFO:2023-7-9 11:36:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10 [INFO:2023-7-9 11:36:43][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 4 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ytbl/ytbl6 [INFO:2023-7-9 11:36:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208502, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":107792340, "targetId":5, "multipleEffectNumReal":0, "additional3":3042, "effectNum":3042, "multipleEffectNum":0, "effectType":3, "additional2":3042 }, { "additional":41208502, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:36:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:36:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:36:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2 [WARN:2023-7-9 11:36:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-7-9 11:36:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208502 , 大招:true 结束方式:闪光帧 [INFO:2023-7-9 11:36:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41208502[10008909] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 81 [INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 1 0.3 1 [INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 82 [INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208502 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301018] [INFO:2023-7-9 11:36:45][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301018 effect/prefabs/battle_chaofeng.prefab [INFO:2023-7-9 11:36:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool [WARN:2023-7-9 11:36:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:36:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2 [INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107795382/1930000000 原来有盾: 0 [INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:3042/3042 本段飘:3042 本段扣血:3042 本段扣盾:0 [INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107792340/1930000000 剩余盾: 0 [WARN:2023-7-9 11:36:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2 [WARN:2023-7-9 11:36:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41208502 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:36:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110 [INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124 [INFO:2023-7-9 11:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-7-9 11:36:46][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 3042 [INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step [INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10 [INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:36:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:36:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:36:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024] [WARN:2023-7-9 11:36:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step [INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10 [INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":7, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":8, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":14, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:7 buffId:301024 [INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:8 buffId:301024 [INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:14 buffId:301024 [INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step [INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10 [INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222483, "actEffect": [ { "additional":3783, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":268, "multipleEffectNum":0, "effectType":2, "additional2":268 }, { "additional":5322, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":268, "multipleEffectNum":0, "effectType":2, "additional2":268 }, { "additional":4973, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":268, "multipleEffectNum":0, "effectType":2, "additional2":268 }, { "additional":8000, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":268, "multipleEffectNum":0, "effectType":2, "additional2":268 }, { "additional":0, "targetId":4, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":15, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222483, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:36:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-9 11:36:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-7-9 11:36:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6 [INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222483 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:36:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222483[13007419] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-9 11:36:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_llw_skill4_camera.prefab effect obj pool [INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4051/7167 原来有盾: 0 [INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:33/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4018/7167 剩余盾: 0 [INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5590/8520 原来有盾: 0 [INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:33/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5557/8520 剩余盾: 0 [INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5241/8357 原来有盾: 0 [INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:33/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5208/8357 剩余盾: 0 [INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8268/8995 原来有盾: 0 [INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:33/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8235/8995 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4018/7167 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:66/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3985/7167 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5557/8520 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:66/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5524/8520 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5208/8357 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:66/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5175/8357 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8235/8995 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:66/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8202/8995 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3985/7167 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:99/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3952/7167 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5524/8520 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:99/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5491/8520 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5175/8357 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:99/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5142/8357 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8202/8995 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:99/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8169/8995 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3952/7167 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:132/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3919/7167 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5491/8520 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:132/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5458/8520 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5142/8357 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:132/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5109/8357 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8169/8995 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:132/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8136/8995 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 220 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3919/7167 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:165/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3886/7167 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5458/8520 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:165/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5425/8520 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5109/8357 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:165/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5076/8357 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8136/8995 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:165/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8103/8995 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 225 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3886/7167 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:198/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3853/7167 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5425/8520 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:198/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5392/8520 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5076/8357 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:198/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5043/8357 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8103/8995 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:198/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8070/8995 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 230 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3853/7167 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:231/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3820/7167 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5392/8520 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:231/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5359/8520 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5043/8357 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:231/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5010/8357 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8070/8995 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:231/268 本段飘:33 本段扣血:33 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8037/8995 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 235 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3820/7167 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:268/268 本段飘:37 本段扣血:37 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3783/7167 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5359/8520 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:268/268 本段飘:37 本段扣血:37 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5322/8520 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5010/8357 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:268/268 本段飘:37 本段扣血:37 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4973/8357 剩余盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8037/8995 原来有盾: 0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:268/268 本段飘:37 本段扣血:37 本段扣盾:0 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 8000/8995 剩余盾: 0 [WARN:2023-7-9 11:36:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-7-9 11:36:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6 [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222483 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301021] [INFO:2023-7-9 11:36:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222483 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:36:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6 [INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250 [INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 295 [INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step [INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10 [INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":10, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":12, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":13, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:9 buffId:301060 [INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:10 buffId:301060 [INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:11 buffId:301060 [INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:12 buffId:301060 [INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:13 buffId:301018 [INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done [INFO:2023-7-9 11:36:51][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:36:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:36:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:36:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:36:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:36:51]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:36:51]||||| Sender socketClient version=1 [INFO:2023-7-9 11:36:51]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:36:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:36:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:36:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084133500233293 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 75 1 [INFO:2023-7-9 11:36:51][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:36:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:36:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:36:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:36:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:36:51]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:36:51]||||| Sender socketClient version=1 [INFO:2023-7-9 11:36:52]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:36:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 11 [INFO:2023-7-9 11:36:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:36:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.06767699867487 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 76 1 [INFO:2023-7-9 11:36:52][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:36:52][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:36:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:36:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:36:52][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-7-9 11:36:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:36:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:36:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:36:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-7-9 11:36:52]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:36:52]||||| Sender socketClient version=1 [INFO:2023-7-9 11:36:52]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=475 [INFO:2023-7-9 11:36:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 5 actorId: 42222484 actEffect { targetId: 5 effectType: 8 effectNum: 4 additional: 42222484 } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301013 duration: 3 id: 16 } } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301025 duration: 3 id: 17 } } targetId: 5 } battleStep { actorType: 1 castorId: 1 actorId: 41206602 actEffect { targetId: 5 effectType: 3 effectNum: 3264 additional: 107789076 additional2: 3264 additional3: 3264 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41206602 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 18 } } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 5 effectType: 2 effectNum: 0 additional: 107789076 additional2: 0 additional3: 0 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 19 } } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206700 actEffect { targetId: 5 effectType: 2 effectNum: 0 additional: 107789076 additional2: 0 additional3: 0 } actEffect { targetId: 4 effectType: 4 effectNum: 358 additional: 4141 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 20 } } targetId: 0 } battleStep { actorType: 4 castorId: 4 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 18 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 18 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 19 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 19 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 20 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 20 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 7 effectNum: 2 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 16 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 16 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222481 actEffect { targetId: 2 effectType: 2 effectNum: 167 additional: 4806 additional2: 167 additional3: 0 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301069 duration: 2 id: 21 } } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 17 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 17 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 21 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 21 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:36:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:36:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084826400503516 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 77 1 [INFO:2023-7-9 11:36:52][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":5, "actorId":42222484, "actEffect": [ { "targetId":5, "effectType":8, "effectNum":4, "additional":42222484 }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301013, "duration":3, "id":16 } }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301025, "duration":3, "id":17 } } ], "targetId":5 }, { "actorType":1, "castorId":1, "actorId":41206602, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":3264, "additional":107789076, "additional2":3264, "additional3":3264 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41206602 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":18 } } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":0, "additional":107789076, "additional2":0, "additional3":0 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":19 } } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206700, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":0, "additional":107789076, "additional2":0, "additional3":0 }, { "targetId":4, "effectType":4, "effectNum":358, "additional":4141 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":20 } } ], "targetId":0 }, { "actorType":4, "castorId":4, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":18, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":18 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":19, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":19 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":20, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":20 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":2, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":16, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":16 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222481, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":167, "additional":4806, "additional2":167, "additional3":0 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301069, "duration":2, "id":21 } } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":17, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":17 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":21, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":21 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:36:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11 [INFO:2023-7-9 11:36:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222484, "actEffect": [ { "additional":42222484, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":16, "buffId":301013, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":17, "buffId":301025, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:36:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:36:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2023-7-9 11:36:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222484 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:36:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222484[13007409] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:36:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-7-9 11:36:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:36:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2023-7-9 11:36:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222484 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待 [INFO:2023-7-9 11:36:52][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301013] [INFO:2023-7-9 11:36:52][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 5 301013 effect/prefabs/battle_invincible.prefab [INFO:2023-7-9 11:36:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_invincible.prefab effect obj pool [INFO:2023-7-9 11:36:52][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301025] [WARN:2023-7-9 11:36:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2023-7-9 11:36:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:36:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step [INFO:2023-7-9 11:36:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11 [INFO:2023-7-9 11:36:53][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/dblz/dblz6 [INFO:2023-7-9 11:36:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206602, "actEffect": [ { "additional":107789076, "targetId":5, "multipleEffectNumReal":0, "additional3":3264, "effectNum":3264, "multipleEffectNum":0, "effectType":3, "additional2":3264 }, { "additional":41206602, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:36:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:36:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:36:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:36:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206602 , 大招:true 结束方式:闪光帧 [INFO:2023-7-9 11:36:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206602[10006909] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:36:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_dblz_skill3_camera.prefab effect obj pool [INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 172 [INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107792340/1930000000 原来有盾: 0 [INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:979/3264 本段飘:979 本段扣血:979 本段扣盾:0 [INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107791361/1930000000 剩余盾: 0 [INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 177 [INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107791361/1930000000 原来有盾: 0 [INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:3264/3264 本段飘:2285 本段扣血:2285 本段扣盾:0 [INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107789076/1930000000 剩余盾: 0 [WARN:2023-7-9 11:36:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:36:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206602 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:36:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 208 [INFO:2023-7-9 11:36:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-7-9 11:36:58][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 3264 [INFO:2023-7-9 11:36:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step [INFO:2023-7-9 11:36:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11 [INFO:2023-7-9 11:36:58][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:36:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:36:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:36:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:36:58][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301024] [WARN:2023-7-9 11:36:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11 [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206500, "actEffect": [ { "additional":107789076, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11 [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":19, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024] [WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11 [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206700, "actEffect": [ { "additional":107789076, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":4141, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":358, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:36:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:36:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2023-7-9 11:37:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:37:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3783 血 [INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 358 血 [INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 4141 血 [WARN:2023-7-9 11:37:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step [INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11 [INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":20, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:37:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:37:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:37:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:37:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301024] [WARN:2023-7-9 11:37:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step [INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11 [INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 4[MyRole_4_4][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":4, "originalTargetId":0 } [INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step [INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11 [INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":19, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":20, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:18 buffId:301024 [INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:19 buffId:301024 [INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:20 buffId:301024 [INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:15 buffId:301021 持续时间:2 [INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:16 buffId:301013 持续时间:2 [INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step [INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11 [INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222481, "actEffect": [ { "additional":4806, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":167, "multipleEffectNum":0, "effectType":2, "additional2":167 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":21, "buffId":301069, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:37:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:37:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:37:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-9 11:37:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:37:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4973/8357 原来有盾: 0 [INFO:2023-7-9 11:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:167/167 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2023-7-9 11:37:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4806/8357 剩余盾: 0 [WARN:2023-7-9 11:37:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:37:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:37:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301069] [WARN:2023-7-9 11:37:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:37:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-7-9 11:37:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step [INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11 [INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":17, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":21, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:17 buffId:301025 持续时间:2 [INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:21 buffId:301069 持续时间:1 [INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done [INFO:2023-7-9 11:37:3][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:37:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:37:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:37:3]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:37:3]||||| Sender socketClient version=1 [INFO:2023-7-9 11:37:3]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:37:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084025003015995 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 79 1 [INFO:2023-7-9 11:37:3][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:37:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:37:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:37:3]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:37:3]||||| Sender socketClient version=1 [INFO:2023-7-9 11:37:3]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 12 [INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:37:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067821200937033 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 80 1 [INFO:2023-7-9 11:37:3][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:37:3][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:37:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:37:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:37:3][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-7-9 11:37:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:37:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-7-9 11:37:3]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:37:3]||||| Sender socketClient version=1 [INFO:2023-7-9 11:37:3]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=393 [INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 5 effectType: 2 effectNum: 0 additional: 107789076 additional2: 0 additional3: 0 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 22 } } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 5 effectType: 2 effectNum: 0 additional: 107789076 additional2: 0 additional3: 0 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 23 } } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206700 actEffect { targetId: 5 effectType: 2 effectNum: 0 additional: 107789076 additional2: 0 additional3: 0 } actEffect { targetId: 2 effectType: 4 effectNum: 417 additional: 5223 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 24 } } targetId: 0 } battleStep { actorType: 4 castorId: 4 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 22 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 22 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 23 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 23 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 24 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 16 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 16 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222481 actEffect { targetId: 3 effectType: 1 effectNum: 0 additional: 8000 additional2: 0 } actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 21 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } targetId: 3 } battleStep { actorType: 2 castorId: 5 actorId: 17 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 17 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 21 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 21 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:37:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:37:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084820499643683 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 81 1 [INFO:2023-7-9 11:37:3][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":0, "additional":107789076, "additional2":0, "additional3":0 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":22 } } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":0, "additional":107789076, "additional2":0, "additional3":0 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":23 } } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206700, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":0, "additional":107789076, "additional2":0, "additional3":0 }, { "targetId":2, "effectType":4, "effectNum":417, "additional":5223 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":24 } } ], "targetId":0 }, { "actorType":4, "castorId":4, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":22, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":22 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":23, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":23 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":24, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":24 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":16, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":16 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222481, "actEffect": [ { "targetId":3, "effectType":1, "effectNum":0, "additional":8000, "additional2":0 }, { "targetId":5, "effectType":7, "effectNum":3, "additional":21 }, { "targetId":5, "effectType":5, "effectNum":0 } ], "targetId":3 }, { "actorType":2, "castorId":5, "actorId":17, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":17 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":21, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":21 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10 [INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206600, "actEffect": [ { "additional":107789076, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:37:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:37:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2023-7-9 11:37:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step [INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10 [INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":22, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:37:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:37:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:37:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301024] [WARN:2023-7-9 11:37:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step [INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10 [INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206500, "actEffect": [ { "additional":107789076, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:37:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:37:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2023-7-9 11:37:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step [INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10 [INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":23, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024] [WARN:2023-7-9 11:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step [INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10 [INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206700, "actEffect": [ { "additional":107789076, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":5223, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":417, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2023-7-9 11:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 4806 血 [INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 417 血 [INFO:2023-7-9 11:37:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 5223 血 [WARN:2023-7-9 11:37:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10 [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":24, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:37:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:37:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:37:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301024] [WARN:2023-7-9 11:37:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10 [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 4[MyRole_4_4][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":4, "originalTargetId":0 } [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10 [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":22, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":23, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":24, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:22 buffId:301024 [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:23 buffId:301024 [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:24 buffId:301024 [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:15 buffId:301021 持续时间:1 [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:16 buffId:301013 持续时间:1 [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10 [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42222481, "actEffect": [ { "additional":8000, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":21, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:37:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:37:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:37:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-7-9 11:37:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:37:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-7-9 11:37:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:37:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:37:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}5[Monster_5_4_260010113][4] 使用技能 42222481 令到 5[Monster_5_4_260010113][4] 的buff [301069] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2023-7-9 11:37:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2023-7-9 11:37:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:37:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-7-9 11:37:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:37:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step [INFO:2023-7-9 11:37:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10 [INFO:2023-7-9 11:37:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":17, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":21, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:37:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:17 buffId:301025 持续时间:1 [INFO:2023-7-9 11:37:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:21 buffId:301069 持续时间:2 [INFO:2023-7-9 11:37:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done [INFO:2023-7-9 11:37:8][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:37:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:37:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:37:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:37:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:37:8]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:37:8]||||| Sender socketClient version=1 [INFO:2023-7-9 11:37:8]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:37:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:37:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:37:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.083909798413515 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 82 1 [INFO:2023-7-9 11:37:8][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:37:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:37:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:37:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:37:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:37:8]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:37:8]||||| Sender socketClient version=1 [INFO:2023-7-9 11:37:8]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:37:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 13 [INFO:2023-7-9 11:37:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:37:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.37008550018072 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 83 1 [INFO:2023-7-9 11:37:8][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:37:8][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:37:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:37:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:37:8][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-7-9 11:37:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:37:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:37:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:37:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-7-9 11:37:8]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:37:8]||||| Sender socketClient version=1 [INFO:2023-7-9 11:37:9]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=979 [INFO:2023-7-9 11:37:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206601 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301059 duration: 1 id: 26 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41206601 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 5 effectType: 2 effectNum: 0 additional: 107789076 additional2: 0 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 17 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301025 duration: 1 id: 27 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 28 } } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206701 actEffect { targetId: 5 effectType: 2 effectNum: 0 additional: 107789076 additional2: 0 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 16 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301016 duration: 2 id: 29 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41206701 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 30 } } targetId: 0 } battleStep { actorType: 4 castorId: 4 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 27 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 27 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 28 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 28 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 30 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 30 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222482 actEffect { targetId: 31 effectType: 13 effectNum: 2 additional: 1 summon { id: 31 modelId: 22249 skinId: 130071 position: 5 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 32 effectType: 13 effectNum: 2 additional: 1 summon { id: 32 modelId: 22249 skinId: 130071 position: 6 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 33 effectType: 13 effectNum: 2 additional: 1 summon { id: 33 modelId: 22249 skinId: 130071 position: 7 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 34 effectType: 13 effectNum: 2 additional: 1 summon { id: 34 modelId: 22249 skinId: 130071 position: 8 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 5 effectType: 8 effectNum: 5 additional: 42222482 } targetId: 5 } battleStep { actorType: 1 castorId: 31 actorId: 42222492 actEffect { targetId: 31 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 35 } } actEffect { targetId: 31 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 31 } battleStep { actorType: 1 castorId: 32 actorId: 42222492 actEffect { targetId: 32 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 36 } } actEffect { targetId: 32 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 32 } battleStep { actorType: 1 castorId: 33 actorId: 42222492 actEffect { targetId: 33 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 37 } } actEffect { targetId: 33 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 33 } battleStep { actorType: 1 castorId: 34 actorId: 42222492 actEffect { targetId: 34 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 38 } } actEffect { targetId: 34 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 34 } battleStep { actorType: 2 castorId: 5 actorId: 21 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 21 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 29 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 29 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:37:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:37:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.38687959499657 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 84 1 [INFO:2023-7-9 11:37:9][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206601, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301059, "duration":1, "id":26 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41206601 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":0, "additional":107789076, "additional2":0, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":17 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301025, "duration":1, "id":27 } } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":28 } } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206701, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":0, "additional":107789076, "additional2":0, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":16 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301016, "duration":2, "id":29 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41206701 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":30 } } ], "targetId":0 }, { "actorType":4, "castorId":4, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":27, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":27 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":28, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":28 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":30, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":30 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222482, "actEffect": [ { "targetId":31, "effectType":13, "effectNum":2, "additional":1, "summon": { "id":31, "modelId":22249, "skinId":130071, "position":5, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":32, "effectType":13, "effectNum":2, "additional":1, "summon": { "id":32, "modelId":22249, "skinId":130071, "position":6, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":33, "effectType":13, "effectNum":2, "additional":1, "summon": { "id":33, "modelId":22249, "skinId":130071, "position":7, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":34, "effectType":13, "effectNum":2, "additional":1, "summon": { "id":34, "modelId":22249, "skinId":130071, "position":8, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":5, "effectType":8, "effectNum":5, "additional":42222482 } ], "targetId":5 }, { "actorType":1, "castorId":31, "actorId":42222492, "actEffect": [ { "targetId":31, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":35 } }, { "targetId":31, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":31 }, { "actorType":1, "castorId":32, "actorId":42222492, "actEffect": [ { "targetId":32, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":36 } }, { "targetId":32, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":32 }, { "actorType":1, "castorId":33, "actorId":42222492, "actEffect": [ { "targetId":33, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":37 } }, { "targetId":33, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":33 }, { "actorType":1, "castorId":34, "actorId":42222492, "actEffect": [ { "targetId":34, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":38 } }, { "targetId":34, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":34 }, { "actorType":2, "castorId":5, "actorId":21, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":21 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":29, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":29 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:37:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/13 [INFO:2023-7-9 11:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41206601, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301059, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206601, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:37:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:37:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206601 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206601[10006908] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-9 11:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-7-9 11:37:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:37:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:37:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41206601 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301059] [INFO:2023-7-9 11:37:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206601 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:37:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/13, next step [INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/13 [INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206500, "actEffect": [ { "additional":107789076, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":17, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":27, "buffId":301025, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:37:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:37:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:37:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2023-7-9 11:37:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:37:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41206500 的带来了一个 ,令到 5[Monster_5_4_260010113][4] 移除了一个 buff [301025] [INFO:2023-7-9 11:37:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41206500 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301025] [WARN:2023-7-9 11:37:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/13, next step [INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/13 [INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":28, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:37:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:37:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:37:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:37:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024] [WARN:2023-7-9 11:37:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/13, next step [INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/13 [INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206701, "actEffect": [ { "additional":107789076, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":16, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":29, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206701, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:37:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-7-9 11:37:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:37:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206701 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206701[10007008] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 46 [INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2023-7-9 11:37:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:37:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}3[MyRole_3_3][3] 用 41206701 的带来了一个 ,令到 5[Monster_5_4_260010113][4] 移除了一个 buff [301013] [INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206701 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301016] [INFO:2023-7-9 11:37:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:37:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/13, next step [INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/13 [INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":30, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:37:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:37:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:37:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301024] [WARN:2023-7-9 11:37:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/13, next step [INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/13 [INFO:2023-7-9 11:37:12][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 4[MyRole_4_4][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":4, "originalTargetId":0 } [INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/13, next step [INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/13 [INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":27, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":28, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":30, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:27 buffId:301025 [INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:28 buffId:301024 [INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:30 buffId:301024 [INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:15 buffId:301021 [INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/13, next step [INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/13 [INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222482, "actEffect": [ { "additional":1, "targetId":31, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":31, "modelId":22249, "skinId":130071, "position":5, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":1, "targetId":32, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":32, "modelId":22249, "skinId":130071, "position":6, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":1, "targetId":33, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":33, "modelId":22249, "skinId":130071, "position":7, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":1, "targetId":34, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":34, "modelId":22249, "skinId":130071, "position":8, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":42222482, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:37:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-7-9 11:37:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 4 [WARN:2023-7-9 11:37:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222482 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222482[13007408] 不是aoe 干了 31[nil][nil] 一下 [INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":31, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":31, "modelId":22249, "skinId":130071, "position":5, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":32, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":32, "modelId":22249, "skinId":130071, "position":6, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":33, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":33, "modelId":22249, "skinId":130071, "position":7, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":34, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":34, "modelId":22249, "skinId":130071, "position":8, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":42222482, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2023-7-9 11:37:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 4 [INFO:2023-7-9 11:37:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:37:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:37:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:37:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:0 L:4 [INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_5_22249 ====== Monster_260010113_5_22249 怪物的模型 [INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_5_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:37:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_5_22249 ====== Monster_260010113_5_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_5_22249 ====== Monster_260010113_5_22249 怪物的头顶ui [INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_6_22249 ====== Monster_260010113_6_22249 怪物的模型 [INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_6_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:37:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_6_22249 ====== Monster_260010113_6_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_6_22249 ====== Monster_260010113_6_22249 怪物的头顶ui [INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_7_22249 ====== Monster_260010113_7_22249 怪物的模型 [INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_7_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:37:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_7_22249 ====== Monster_260010113_7_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_7_22249 ====== Monster_260010113_7_22249 怪物的头顶ui [INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 260010113_8_22249 ====== Monster_260010113_8_22249 怪物的模型 [INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=260010113_8_22249,加载的特效[总数=]4,路径=["effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/show_llwsc_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-9 11:37:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_llwsc_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_llwsc_skill1.prefab effect obj pool [INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 260010113_8_22249 ====== Monster_260010113_8_22249 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_llwsc_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_llwsc_skill1.prefab"] [INFO:2023-7-9 11:37:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 260010113_8_22249 ====== Monster_260010113_8_22249 怪物的头顶ui [WARN:2023-7-9 11:37:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 4 [WARN:2023-7-9 11:37:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222482 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:37:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/13, next step [INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/13 [INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":31, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":31, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":35, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":31, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":31, "originalTargetId":0 } [WARN:2023-7-9 11:37:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:37:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}31[Monster_31_5_260010113][5] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:37:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:37:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:37:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:37:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}31[Monster_31_5_260010113][5] 用 42222492 ,令到 31[Monster_31_5_260010113][5] 增加了一个 buff [301001] [INFO:2023-7-9 11:37:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:37:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}31[Monster_31_5_260010113][5] 使用技能 42222492 ,令到 31[Monster_31_5_260010113][5] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:37:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:37:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/13, next step [INFO:2023-7-9 11:37:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/13 [INFO:2023-7-9 11:37:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":32, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":32, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":36, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":32, "originalTargetId":0 } [WARN:2023-7-9 11:37:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:37:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:37:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}32[Monster_32_6_260010113][6] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:37:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:37:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:37:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:37:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}32[Monster_32_6_260010113][6] 用 42222492 ,令到 32[Monster_32_6_260010113][6] 增加了一个 buff [301001] [INFO:2023-7-9 11:37:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:37:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}32[Monster_32_6_260010113][6] 使用技能 42222492 ,令到 32[Monster_32_6_260010113][6] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:37:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:37:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/13, next step [INFO:2023-7-9 11:37:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/13 [INFO:2023-7-9 11:37:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":33, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":33, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":37, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":33, "originalTargetId":0 } [WARN:2023-7-9 11:37:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:37:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:37:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}33[Monster_33_7_260010113][7] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:37:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:37:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:37:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:37:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}33[Monster_33_7_260010113][7] 用 42222492 ,令到 33[Monster_33_7_260010113][7] 增加了一个 buff [301001] [INFO:2023-7-9 11:37:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:37:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}33[Monster_33_7_260010113][7] 使用技能 42222492 ,令到 33[Monster_33_7_260010113][7] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:37:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:37:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/13, next step [INFO:2023-7-9 11:37:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/13 [INFO:2023-7-9 11:37:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":34, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":34, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":38, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":34, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":34, "originalTargetId":0 } [WARN:2023-7-9 11:37:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:37:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:37:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}34[Monster_34_8_260010113][8] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:37:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}34[Monster_34_8_260010113][8] 用 42222492 ,令到 34[Monster_34_8_260010113][8] 增加了一个 buff [301001] [INFO:2023-7-9 11:37:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-9 11:37:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}34[Monster_34_8_260010113][8] 使用技能 42222492 ,令到 34[Monster_34_8_260010113][8] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:37:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":1} [INFO:2023-7-9 11:37:19][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:37:19][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-7-9 11:37:19][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:37:19]DestroyUnusedResources:11,2,time=,paths: [INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/13, next step [INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/13 [INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":21, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":29, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:21 buffId:301069 持续时间:1 [INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:29 buffId:301016 持续时间:1 [INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:13/13, round done [INFO:2023-7-9 11:37:20][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:37:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:37:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:37:20]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:37:20]||||| Sender socketClient version=1 [INFO:2023-7-9 11:37:20]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:37:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.1336596980691 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 86 1 [INFO:2023-7-9 11:37:20][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:37:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:37:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:37:20]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:37:20]||||| Sender socketClient version=1 [INFO:2023-7-9 11:37:20]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 14 [INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:37:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13352259993553 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 87 1 [INFO:2023-7-9 11:37:20][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:37:20][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:37:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:37:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:37:20][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-7-9 11:37:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:37:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-7-9 11:37:20]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:37:20]||||| Sender socketClient version=1 [INFO:2023-7-9 11:37:20]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1003 [INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 34 effectType: 3 effectNum: 2124 additional: 0 additional2: 2124 additional3: 2124 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 26 } targetId: 34 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 34 effectType: 6 effectNum: 1 additional: 38 } actEffect { targetId: 34 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41206502 actEffect { targetId: 5 effectType: 2 effectNum: 1390 additional: 107787686 additional2: 1390 additional3: 1390 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41206502 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 39 } } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206702 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 40 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 41 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 42 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 43 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41206702 } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 31 effectType: 2 effectNum: 569 additional: 1095 additional2: 569 additional3: 569 } targetId: 31 } battleStep { actorType: 2 castorId: 2 actorId: 39 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 39 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222483 actEffect { targetId: 2 effectType: 2 effectNum: 313 additional: 4910 additional2: 313 additional3: 0 } actEffect { targetId: 1 effectType: 2 effectNum: 313 additional: 5009 additional2: 313 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 313 additional: 7687 additional2: 313 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 313 additional: 3828 additional2: 313 additional3: 0 } actEffect { targetId: 2 effectType: 5 effectNum: 3 buff { buffId: 301021 duration: 3 id: 44 } } actEffect { targetId: 5 effectType: 8 effectNum: 4 additional: 42222483 } targetId: 2 } battleStep { actorType: 1 castorId: 31 actorId: 42222491 actEffect { targetId: 4 effectType: 2 effectNum: 184 additional: 3644 additional2: 184 additional3: 0 } actEffect { targetId: 1 effectType: 2 effectNum: 184 additional: 4825 additional2: 184 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 184 additional: 4726 additional2: 184 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 184 additional: 7503 additional2: 184 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 45 } } targetId: 4 } battleStep { actorType: 2 castorId: 31 actorId: 35 actEffect { targetId: 31 effectType: 7 effectNum: 1 additional: 35 } targetId: 0 } battleStep { actorType: 1 castorId: 32 actorId: 42222491 actEffect { targetId: 2 effectType: 3 effectNum: 336 additional: 4390 additional2: 336 additional3: 0 } actEffect { targetId: 1 effectType: 3 effectNum: 336 additional: 4489 additional2: 336 additional3: 0 } actEffect { targetId: 3 effectType: 3 effectNum: 336 additional: 7167 additional2: 336 additional3: 0 } actEffect { targetId: 4 effectType: 3 effectNum: 336 additional: 3308 additional2: 336 additional3: 0 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 46 } } targetId: 2 } battleStep { actorType: 1 castorId: 4 actorId: 41208501 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301013 duration: 1 id: 47 } } targetId: 32 } battleStep { actorType: 1 castorId: 4 actorId: 41208510 actEffect { targetId: 5 effectType: 2 effectNum: 559 additional: 107787127 additional2: 559 additional3: 559 } actEffect { targetId: 31 effectType: 2 effectNum: 842 additional: 253 additional2: 842 additional3: 842 } actEffect { targetId: 32 effectType: 3 effectNum: 1848 additional: 0 additional2: 1848 additional3: 1848 } actEffect { targetId: 33 effectType: 3 effectNum: 1887 additional: 0 additional2: 1887 additional3: 1887 } actEffect { targetId: 4 effectType: 4 effectNum: 195 additional: 3503 } actEffect { targetId: 4 effectType: 4 effectNum: 294 additional: 3797 } actEffect { targetId: 4 effectType: 4 effectNum: 646 additional: 4443 } actEffect { targetId: 4 effectType: 4 effectNum: 660 additional: 5103 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 48 } } actEffect { targetId: 32 effectType: 6 effectNum: 1 additional: 36 } actEffect { targetId: 32 effectType: 9 effectNum: 0 } actEffect { targetId: 33 effectType: 6 effectNum: 1 additional: 37 } actEffect { targetId: 33 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 21 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 21 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 29 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 29 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 40 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 40 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 41 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 41 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 42 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 42 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 43 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 43 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 47 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 47 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:37:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:37:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13347739726305 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 88 1 [INFO:2023-7-9 11:37:20][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":34, "effectType":3, "effectNum":2124, "additional":0, "additional2":2124, "additional3":2124 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":26 } ], "targetId":34 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":34, "effectType":6, "effectNum":1, "additional":38 }, { "targetId":34, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41206502, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1390, "additional":107787686, "additional2":1390, "additional3":1390 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41206502 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":39 } } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206702, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":40 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":41 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":42 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":43 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41206702 } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":31, "effectType":2, "effectNum":569, "additional":1095, "additional2":569, "additional3":569 } ], "targetId":31 }, { "actorType":2, "castorId":2, "actorId":39, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":39 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222483, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":313, "additional":4910, "additional2":313, "additional3":0 }, { "targetId":1, "effectType":2, "effectNum":313, "additional":5009, "additional2":313, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":313, "additional":7687, "additional2":313, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":313, "additional":3828, "additional2":313, "additional3":0 }, { "targetId":2, "effectType":5, "effectNum":3, "buff": { "buffId":301021, "duration":3, "id":44 } }, { "targetId":5, "effectType":8, "effectNum":4, "additional":42222483 } ], "targetId":2 }, { "actorType":1, "castorId":31, "actorId":42222491, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":184, "additional":3644, "additional2":184, "additional3":0 }, { "targetId":1, "effectType":2, "effectNum":184, "additional":4825, "additional2":184, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":184, "additional":4726, "additional2":184, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":184, "additional":7503, "additional2":184, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":45 } } ], "targetId":4 }, { "actorType":2, "castorId":31, "actorId":35, "actEffect": [ { "targetId":31, "effectType":7, "effectNum":1, "additional":35 } ], "targetId":0 }, { "actorType":1, "castorId":32, "actorId":42222491, "actEffect": [ { "targetId":2, "effectType":3, "effectNum":336, "additional":4390, "additional2":336, "additional3":0 }, { "targetId":1, "effectType":3, "effectNum":336, "additional":4489, "additional2":336, "additional3":0 }, { "targetId":3, "effectType":3, "effectNum":336, "additional":7167, "additional2":336, "additional3":0 }, { "targetId":4, "effectType":3, "effectNum":336, "additional":3308, "additional2":336, "additional3":0 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":46 } } ], "targetId":2 }, { "actorType":1, "castorId":4, "actorId":41208501, "actEffect": [ { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301013, "duration":1, "id":47 } } ], "targetId":32 }, { "actorType":1, "castorId":4, "actorId":41208510, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":559, "additional":107787127, "additional2":559, "additional3":559 }, { "targetId":31, "effectType":2, "effectNum":842, "additional":253, "additional2":842, "additional3":842 }, { "targetId":32, "effectType":3, "effectNum":1848, "additional":0, "additional2":1848, "additional3":1848 }, { "targetId":33, "effectType":3, "effectNum":1887, "additional":0, "additional2":1887, "additional3":1887 }, { "targetId":4, "effectType":4, "effectNum":195, "additional":3503 }, { "targetId":4, "effectType":4, "effectNum":294, "additional":3797 }, { "targetId":4, "effectType":4, "effectNum":646, "additional":4443 }, { "targetId":4, "effectType":4, "effectNum":660, "additional":5103 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":48 } }, { "targetId":32, "effectType":6, "effectNum":1, "additional":36 }, { "targetId":32, "effectType":9, "effectNum":0 }, { "targetId":33, "effectType":6, "effectNum":1, "additional":37 }, { "targetId":33, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":21, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":21 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":29, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":29 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":40, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":40 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":41, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":41 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":42, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":42 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":43, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":43 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":47, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":47 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/15 [INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":34, "actorId":41206600, "actEffect": [ { "additional":0, "targetId":34, "multipleEffectNumReal":0, "additional3":2124, "effectNum":2124, "multipleEffectNum":0, "effectType":3, "additional2":2124 }, { "additional":26, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 34[Monster_34_8_260010113][8] 一下 [INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}34 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}34 受到攻击(比率:0.5) -》 多段已飘:1062/2124 本段飘:1062 本段扣血:1062 本段扣盾:0 [INFO:2023-7-9 11:37:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}34 -> 剩余血: 602/1664 剩余盾: 0 [INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}34 -> 原来有血: 602/1664 原来有盾: 0 [INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}34 受到攻击(比率:1) -》 多段已飘:2124/2124 本段飘:1062 本段扣血:1062 本段扣盾:0 [INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}34 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41206600 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301059],不提示id不需要播放效果 [WARN:2023-7-9 11:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/15, next step [INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/15 [INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":38, "targetId":34, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":34, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 34[Monster_34_8_260010113][8] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:37:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/15, next step [INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/15 [INFO:2023-7-9 11:37:21][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/ko/speech/character/audiogongyong/basis/sxtgy/sxtgy6 [INFO:2023-7-9 11:37:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_34_8_260010113 [INFO:2023-7-9 11:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206502, "actEffect": [ { "additional":107787686, "targetId":5, "multipleEffectNumReal":0, "additional3":1390, "effectNum":1390, "multipleEffectNum":0, "effectType":2, "additional2":1390 }, { "additional":41206502, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206502 , 大招:true 结束方式:闪光帧 [INFO:2023-7-9 11:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206502[10006809] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:37:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2023-7-9 11:37:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107789076/1930000000 原来有盾: 0 [INFO:2023-7-9 11:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:347/1390 本段飘:347 本段扣血:347 本段扣盾:0 [INFO:2023-7-9 11:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107788729/1930000000 剩余盾: 0 [INFO:2023-7-9 11:37:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195 [INFO:2023-7-9 11:37:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107788729/1930000000 原来有盾: 0 [INFO:2023-7-9 11:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:694/1390 本段飘:347 本段扣血:347 本段扣盾:0 [INFO:2023-7-9 11:37:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107788382/1930000000 剩余盾: 0 [INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 233 [INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107788382/1930000000 原来有盾: 0 [INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:1041/1390 本段飘:347 本段扣血:347 本段扣盾:0 [INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107788035/1930000000 剩余盾: 0 [INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 238 [INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107788035/1930000000 原来有盾: 0 [INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1390/1390 本段飘:349 本段扣血:349 本段扣盾:0 [INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107787686/1930000000 剩余盾: 0 [WARN:2023-7-9 11:37:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:37:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41206502 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:37:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250 [INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 260 [INFO:2023-7-9 11:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-7-9 11:37:29][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1390 [INFO:2023-7-9 11:37:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/15, next step [INFO:2023-7-9 11:37:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/15 [INFO:2023-7-9 11:37:30][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:37:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:37:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:37:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:37:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024] [WARN:2023-7-9 11:37:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:37:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/15, next step [INFO:2023-7-9 11:37:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/15 [INFO:2023-7-9 11:37:30][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ytbx/ytbx6 [INFO:2023-7-9 11:37:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41206702, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":43, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206702, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:37:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-7-9 11:37:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [INFO:2023-7-9 11:37:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206702 , 大招:true 结束方式:闪光帧 [INFO:2023-7-9 11:37:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41206702[10007009] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:37:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-7-9 11:37:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:37:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:37:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:37:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":43, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:37:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41206702, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2023-7-9 11:37:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2023-7-9 11:37:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301060] [INFO:2023-7-9 11:37:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301060] [INFO:2023-7-9 11:37:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301060] [INFO:2023-7-9 11:37:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301060] [INFO:2023-7-9 11:37:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206702 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:37:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/15, next step [INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/15 [INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":31, "actorId":41208500, "actEffect": [ { "additional":1095, "targetId":31, "multipleEffectNumReal":0, "additional3":569, "effectNum":569, "multipleEffectNum":0, "effectType":2, "additional2":569 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 31[Monster_31_5_260010113][5] 一下 [INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}31 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}31 受到攻击(比率:1) -》 多段已飘:569/569 本段飘:569 本段扣血:569 本段扣盾:0 [INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}31 -> 剩余血: 1095/1664 剩余盾: 0 [WARN:2023-7-9 11:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/15, next step [INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/15 [INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":39, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:39 buffId:301024 [INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/15, next step [INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/15 [INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222483, "actEffect": [ { "additional":4910, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":313, "multipleEffectNum":0, "effectType":2, "additional2":313 }, { "additional":5009, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":313, "multipleEffectNum":0, "effectType":2, "additional2":313 }, { "additional":7687, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":313, "multipleEffectNum":0, "effectType":2, "additional2":313 }, { "additional":3828, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":313, "multipleEffectNum":0, "effectType":2, "additional2":313 }, { "additional":0, "targetId":2, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":44, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222483, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-9 11:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-7-9 11:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6 [INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222483 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222483[13007419] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5223/8357 原来有盾: 0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:39/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5184/8357 剩余盾: 0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5322/8520 原来有盾: 0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:39/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5283/8520 剩余盾: 0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 8000/8995 原来有盾: 0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:39/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7961/8995 剩余盾: 0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4141/7167 原来有盾: 0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:39/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4102/7167 剩余盾: 0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5184/8357 原来有盾: 0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:78/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5145/8357 剩余盾: 0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5283/8520 原来有盾: 0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:78/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5244/8520 剩余盾: 0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7961/8995 原来有盾: 0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:78/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7922/8995 剩余盾: 0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4102/7167 原来有盾: 0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:78/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4063/7167 剩余盾: 0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5145/8357 原来有盾: 0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:117/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5106/8357 剩余盾: 0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5244/8520 原来有盾: 0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:117/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5205/8520 剩余盾: 0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7922/8995 原来有盾: 0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:117/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7883/8995 剩余盾: 0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4063/7167 原来有盾: 0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:117/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4024/7167 剩余盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5106/8357 原来有盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:156/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5067/8357 剩余盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5205/8520 原来有盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:156/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5166/8520 剩余盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7883/8995 原来有盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:156/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7844/8995 剩余盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4024/7167 原来有盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:156/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3985/7167 剩余盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 220 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5067/8357 原来有盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:195/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5028/8357 剩余盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5166/8520 原来有盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:195/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5127/8520 剩余盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7844/8995 原来有盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:195/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7805/8995 剩余盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3985/7167 原来有盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:195/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3946/7167 剩余盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 225 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5028/8357 原来有盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:234/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4989/8357 剩余盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5127/8520 原来有盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:234/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5088/8520 剩余盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7805/8995 原来有盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:234/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7766/8995 剩余盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3946/7167 原来有盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:234/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3907/7167 剩余盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 230 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4989/8357 原来有盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.125) -》 多段已飘:273/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4950/8357 剩余盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5088/8520 原来有盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.125) -》 多段已飘:273/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5049/8520 剩余盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7766/8995 原来有盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.125) -》 多段已飘:273/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7727/8995 剩余盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3907/7167 原来有盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:273/313 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3868/7167 剩余盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 235 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4950/8357 原来有盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:313/313 本段飘:40 本段扣血:40 本段扣盾:0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4910/8357 剩余盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5049/8520 原来有盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:313/313 本段飘:40 本段扣血:40 本段扣盾:0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5009/8520 剩余盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7727/8995 原来有盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:313/313 本段飘:40 本段扣血:40 本段扣盾:0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7687/8995 剩余盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3868/7167 原来有盾: 0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:313/313 本段飘:40 本段扣血:40 本段扣盾:0 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3828/7167 剩余盾: 0 [WARN:2023-7-9 11:37:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-7-9 11:37:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222483 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301021] [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222483 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:37:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250 [INFO:2023-7-9 11:37:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 295 [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/15, next step [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/15 [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222491, "actEffect": [ { "additional":3644, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":184, "multipleEffectNum":0, "effectType":2, "additional2":184 }, { "additional":4825, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":184, "multipleEffectNum":0, "effectType":2, "additional2":184 }, { "additional":4726, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":184, "multipleEffectNum":0, "effectType":2, "additional2":184 }, { "additional":7503, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":184, "multipleEffectNum":0, "effectType":2, "additional2":184 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":31, "originalTargetId":0 } [WARN:2023-7-9 11:37:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-7-9 11:37:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-7-9 11:37:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}31[Monster_31_5_260010113][5] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3828/7167 原来有盾: 0 [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:184/184 本段飘:184 本段扣血:184 本段扣盾:0 [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3644/7167 剩余盾: 0 [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5009/8520 原来有盾: 0 [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:184/184 本段飘:184 本段扣血:184 本段扣盾:0 [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4825/8520 剩余盾: 0 [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4910/8357 原来有盾: 0 [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:184/184 本段飘:184 本段扣血:184 本段扣盾:0 [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4726/8357 剩余盾: 0 [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7687/8995 原来有盾: 0 [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:184/184 本段飘:184 本段扣血:184 本段扣盾:0 [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7503/8995 剩余盾: 0 [WARN:2023-7-9 11:37:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-7-9 11:37:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2023-7-9 11:37:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}31[Monster_31_5_260010113][5] 用 42222491 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022] [WARN:2023-7-9 11:37:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/15, next step [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/15 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":35, "targetId":31, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:31 buffServerId:35 buffId:301001 持续时间:1 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/15, next step [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/15 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222491, "actEffect": [ { "additional":4390, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":336, "multipleEffectNum":0, "effectType":3, "additional2":336 }, { "additional":4489, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":336, "multipleEffectNum":0, "effectType":3, "additional2":336 }, { "additional":7167, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":336, "multipleEffectNum":0, "effectType":3, "additional2":336 }, { "additional":3308, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":336, "multipleEffectNum":0, "effectType":3, "additional2":336 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":32, "originalTargetId":0 } [WARN:2023-7-9 11:37:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-7-9 11:37:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-7-9 11:37:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}32[Monster_32_6_260010113][6] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4726/8357 原来有盾: 0 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:336/336 本段飘:336 本段扣血:336 本段扣盾:0 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4390/8357 剩余盾: 0 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4825/8520 原来有盾: 0 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:336/336 本段飘:336 本段扣血:336 本段扣盾:0 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4489/8520 剩余盾: 0 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7503/8995 原来有盾: 0 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:336/336 本段飘:336 本段扣血:336 本段扣盾:0 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7167/8995 剩余盾: 0 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3644/7167 原来有盾: 0 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:336/336 本段飘:336 本段扣血:336 本段扣盾:0 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3308/7167 剩余盾: 0 [WARN:2023-7-9 11:37:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-7-9 11:37:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2023-7-9 11:37:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}32[Monster_32_6_260010113][6] 用 42222491 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301022] [WARN:2023-7-9 11:37:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/15, next step [INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/15 [INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":32, "actorId":41208501, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301013, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:37:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:37:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208501 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41208501[10008919] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301013, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2023-7-9 11:37:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208501 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301013] [WARN:2023-7-9 11:37:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/15, next step [INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/15 [INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208510, "actEffect": [ { "additional":107787127, "targetId":5, "multipleEffectNumReal":0, "additional3":559, "effectNum":559, "multipleEffectNum":0, "effectType":2, "additional2":559 }, { "additional":253, "targetId":31, "multipleEffectNumReal":0, "additional3":842, "effectNum":842, "multipleEffectNum":0, "effectType":2, "additional2":842 }, { "additional":0, "targetId":32, "multipleEffectNumReal":0, "additional3":1848, "effectNum":1848, "multipleEffectNum":0, "effectType":3, "additional2":1848 }, { "additional":0, "targetId":33, "multipleEffectNumReal":0, "additional3":1887, "effectNum":1887, "multipleEffectNum":0, "effectType":3, "additional2":1887 }, { "additional":3503, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":195, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":3797, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":294, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":4443, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":646, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":5103, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":660, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:37:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2023-7-9 11:37:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-7-9 11:37:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 5 ~ 8 [INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208510 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41208510[10008908] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 44 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107787686/1930000000 原来有盾: 0 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:279/559 本段飘:279 本段扣血:279 本段扣盾:0 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107787407/1930000000 剩余盾: 0 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}31 -> 原来有血: 1095/1664 原来有盾: 0 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}31 受到攻击(比率:0.5) -》 多段已飘:421/842 本段飘:421 本段扣血:421 本段扣盾:0 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}31 -> 剩余血: 674/1664 剩余盾: 0 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}32 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}32 受到攻击(比率:0.5) -》 多段已飘:924/1848 本段飘:924 本段扣血:924 本段扣盾:0 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}32 -> 剩余血: 740/1664 剩余盾: 0 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}33 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}33 受到攻击(比率:0.5) -》 多段已飘:943/1887 本段飘:943 本段扣血:943 本段扣盾:0 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}33 -> 剩余血: 721/1664 剩余盾: 0 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 48 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107787407/1930000000 原来有盾: 0 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:559/559 本段飘:280 本段扣血:280 本段扣盾:0 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107787127/1930000000 剩余盾: 0 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}31 -> 原来有血: 674/1664 原来有盾: 0 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}31 受到攻击(比率:1) -》 多段已飘:842/842 本段飘:421 本段扣血:421 本段扣盾:0 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}31 -> 剩余血: 253/1664 剩余盾: 0 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}32 -> 原来有血: 740/1664 原来有盾: 0 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}32 受到攻击(比率:1) -》 多段已飘:1848/1848 本段飘:924 本段扣血:924 本段扣盾:0 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}32 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}33 -> 原来有血: 721/1664 原来有盾: 0 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}33 受到攻击(比率:1) -》 多段已飘:1887/1887 本段飘:944 本段扣血:944 本段扣盾:0 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}33 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:37:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-7-9 11:37:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 5 8 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3308 血 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 195 血 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 3503 血 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3503 血 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 294 血 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 3797 血 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3797 血 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 646 血 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 4443 血 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 4443 血 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 660 血 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 5103 血 [WARN:2023-7-9 11:37:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 5 8 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-7-9 11:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/15, next step [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/15 [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":36, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":37, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 5 ~ 5 [WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024] [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 32[Monster_32_6_260010113][6] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 33[Monster_33_7_260010113][7] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 5 5 [WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 5 5 [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:37:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:37:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/15, next step [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/15 [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":21, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":29, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":40, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":42, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":43, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":47, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:21 buffId:301069 [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:29 buffId:301016 [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:40 buffId:301060 [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:41 buffId:301060 [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:42 buffId:301060 [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:43 buffId:301060 [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:47 buffId:301013 [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:15/15, round done [INFO:2023-7-9 11:37:45][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:37:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:37:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:37:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:37:45]||||| Sender socketClient version=1 [INFO:2023-7-9 11:37:45]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:37:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13333439826965 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 91 1 [INFO:2023-7-9 11:37:45][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:37:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:37:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:37:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:37:45]||||| Sender socketClient version=1 [INFO:2023-7-9 11:37:45]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 15 [INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:37:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066666699945927 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 92 1 [INFO:2023-7-9 11:37:45][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:37:45][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:37:45][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-7-9 11:37:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:37:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-7-9 11:37:45]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:37:45]||||| Sender socketClient version=1 [INFO:2023-7-9 11:37:45]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=489 [INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 5 actorId: 42222484 actEffect { targetId: 5 effectType: 8 effectNum: 4 additional: 42222484 } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301013 duration: 3 id: 49 } } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301025 duration: 3 id: 50 } } targetId: 5 } battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 31 effectType: 3 effectNum: 1048 additional: 0 additional2: 1048 additional3: 1048 } targetId: 31 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 31 effectType: 6 effectNum: 1 additional: 35 } actEffect { targetId: 31 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 4 castorId: 2 actorId: 0 targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206700 actEffect { targetId: 5 effectType: 2 effectNum: 0 additional: 107787127 additional2: 0 additional3: 0 } actEffect { targetId: 2 effectType: 4 effectNum: 417 additional: 4807 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 51 } } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 5 effectType: 2 effectNum: 0 additional: 107787127 additional2: 0 additional3: 0 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 48 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 52 } } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 44 actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 44 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 46 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 46 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 51 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 51 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 45 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 45 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 52 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 52 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 49 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 49 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222481 actEffect { targetId: 2 effectType: 2 effectNum: 167 additional: 4640 additional2: 167 additional3: 0 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301069 duration: 2 id: 53 } } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 50 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 50 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 53 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 53 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:37:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:37:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13333389908075 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 93 1 [INFO:2023-7-9 11:37:45][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":5, "actorId":42222484, "actEffect": [ { "targetId":5, "effectType":8, "effectNum":4, "additional":42222484 }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301013, "duration":3, "id":49 } }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301025, "duration":3, "id":50 } } ], "targetId":5 }, { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":31, "effectType":3, "effectNum":1048, "additional":0, "additional2":1048, "additional3":1048 } ], "targetId":31 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":31, "effectType":6, "effectNum":1, "additional":35 }, { "targetId":31, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":4, "castorId":2, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206700, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":0, "additional":107787127, "additional2":0, "additional3":0 }, { "targetId":2, "effectType":4, "effectNum":417, "additional":4807 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":51 } } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":0, "additional":107787127, "additional2":0, "additional3":0 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":1, "additional":48 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":52 } } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":44, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":2, "additional":44 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":46, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":46 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":51, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":51 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":45, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":45 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":52, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":52 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":49, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":49 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222481, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":167, "additional":4640, "additional2":167, "additional3":0 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301069, "duration":2, "id":53 } } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":50, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":50 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":53, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":53 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11 [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222484, "actEffect": [ { "additional":42222484, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":49, "buffId":301013, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":50, "buffId":301025, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222484 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222484[13007409] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:37:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-7-9 11:37:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:37:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2023-7-9 11:37:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222484 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待 [INFO:2023-7-9 11:37:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301013] [INFO:2023-7-9 11:37:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301025] [WARN:2023-7-9 11:37:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2023-7-9 11:37:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_32_6_260010113 [INFO:2023-7-9 11:37:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_33_7_260010113 [INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step [INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11 [INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":31, "actorId":41206600, "actEffect": [ { "additional":0, "targetId":31, "multipleEffectNumReal":0, "additional3":1048, "effectNum":1048, "multipleEffectNum":0, "effectType":3, "additional2":1048 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:37:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:37:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 31[Monster_31_5_260010113][5] 一下 [INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}31 -> 原来有血: 253/1664 原来有盾: 0 [INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}31 受到攻击(比率:0.5) -》 多段已飘:524/1048 本段飘:524 本段扣血:524 本段扣盾:0 [INFO:2023-7-9 11:37:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}31 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}31 -> 原来有血: 0/1664 原来有盾: 0 [INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}31 受到攻击(比率:1) -》 多段已飘:1048/1048 本段飘:524 本段扣血:524 本段扣盾:0 [INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}31 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step [INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11 [INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":35, "targetId":31, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":31, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 31[Monster_31_5_260010113][5] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:37:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step [INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11 [INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 2[MyRole_2_2][2] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":2, "originalTargetId":0 } [INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step [INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11 [INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206700, "actEffect": [ { "additional":107787127, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":4807, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":417, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:37:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2023-7-9 11:37:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:37:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 4390 血 [INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 417 血 [INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 4807 血 [WARN:2023-7-9 11:37:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_31_5_260010113 [INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step [INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11 [INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:37:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:37:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:37:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301024] [WARN:2023-7-9 11:37:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step [INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11 [INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208500, "actEffect": [ { "additional":107787127, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:37:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:37:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:37:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:37:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2023-7-9 11:37:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step [INFO:2023-7-9 11:37:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11 [INFO:2023-7-9 11:37:50][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":48, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:37:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:37:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-9 11:37:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:37:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301024],不提示id不需要播放效果 [INFO:2023-7-9 11:37:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024] [WARN:2023-7-9 11:37:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step [INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11 [INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":44, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":46, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":51, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":45, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":52, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":49, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:44 buffId:301021 持续时间:2 [INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:46 buffId:301022 [INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:51 buffId:301024 [INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:45 buffId:301022 [INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:52 buffId:301024 [INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:49 buffId:301013 持续时间:2 [INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step [INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11 [INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222481, "actEffect": [ { "additional":4640, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":167, "multipleEffectNum":0, "effectType":2, "additional2":167 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":53, "buffId":301069, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:37:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:37:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:37:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4807/8357 原来有盾: 0 [INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:167/167 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4640/8357 剩余盾: 0 [WARN:2023-7-9 11:37:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:37:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:37:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301069] [WARN:2023-7-9 11:37:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:37:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-7-9 11:37:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:37:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:37:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step [INFO:2023-7-9 11:37:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11 [INFO:2023-7-9 11:37:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":50, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":53, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:37:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:50 buffId:301025 持续时间:2 [INFO:2023-7-9 11:37:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:1 [INFO:2023-7-9 11:37:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:37:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done [INFO:2023-7-9 11:37:52][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:37:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:37:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:37:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:37:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:37:52]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:37:52]||||| Sender socketClient version=1 [INFO:2023-7-9 11:37:52]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:37:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:37:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:37:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13333119452 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 95 1 [INFO:2023-7-9 11:37:52][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:37:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:37:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:37:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:37:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:37:52]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:37:52]||||| Sender socketClient version=1 [INFO:2023-7-9 11:37:52]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:37:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 16 [INFO:2023-7-9 11:37:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:37:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066667102277279 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 96 1 [INFO:2023-7-9 11:37:52][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:37:52][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:37:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:37:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:37:52][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-7-9 11:37:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:37:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:37:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:37:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-7-9 11:37:52]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:37:52]||||| Sender socketClient version=1 [INFO:2023-7-9 11:37:52]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=464 [INFO:2023-7-9 11:37:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206602 actEffect { targetId: 5 effectType: 2 effectNum: 2060 additional: 107785067 additional2: 2060 additional3: 2060 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41206602 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 54 } } targetId: 0 } battleStep { actorType: 4 castorId: 2 actorId: 0 targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206700 actEffect { targetId: 5 effectType: 2 effectNum: 0 additional: 107785067 additional2: 0 additional3: 0 } actEffect { targetId: 1 effectType: 4 effectNum: 426 additional: 4915 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 55 } } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41208502 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301018 duration: 1 id: 56 } } actEffect { targetId: 5 effectType: 2 effectNum: 0 additional: 107785067 additional2: 0 additional3: 0 } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41208502 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 57 } } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 54 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 54 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 44 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 44 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 55 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 55 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 57 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 57 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 49 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 49 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222481 actEffect { targetId: 4 effectType: 2 effectNum: 143 additional: 4960 additional2: 143 additional3: 0 } actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 53 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } targetId: 4 } battleStep { actorType: 2 castorId: 5 actorId: 50 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 50 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 53 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 53 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 56 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 56 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:37:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:37:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13345979899168 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 97 1 [INFO:2023-7-9 11:37:53][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206602, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":2060, "additional":107785067, "additional2":2060, "additional3":2060 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41206602 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":54 } } ], "targetId":0 }, { "actorType":4, "castorId":2, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206700, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":0, "additional":107785067, "additional2":0, "additional3":0 }, { "targetId":1, "effectType":4, "effectNum":426, "additional":4915 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":55 } } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41208502, "actEffect": [ { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301018, "duration":1, "id":56 } }, { "targetId":5, "effectType":2, "effectNum":0, "additional":107785067, "additional2":0, "additional3":0 }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41208502 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":57 } } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":54, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":54 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":44, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":44 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":55, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":55 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":57, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":57 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":49, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":49 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222481, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":143, "additional":4960, "additional2":143, "additional3":0 }, { "targetId":5, "effectType":7, "effectNum":3, "additional":53 }, { "targetId":5, "effectType":5, "effectNum":0 } ], "targetId":4 }, { "actorType":2, "castorId":5, "actorId":50, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":50 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":53, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":53 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":56, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":56 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:37:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10 [INFO:2023-7-9 11:37:53][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/dblz/dblz6 [INFO:2023-7-9 11:37:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206602, "actEffect": [ { "additional":107785067, "targetId":5, "multipleEffectNumReal":0, "additional3":2060, "effectNum":2060, "multipleEffectNum":0, "effectType":2, "additional2":2060 }, { "additional":41206602, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:37:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:37:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:37:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:37:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206602 , 大招:true 结束方式:闪光帧 [INFO:2023-7-9 11:37:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206602[10006909] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:37:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 172 [INFO:2023-7-9 11:37:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107787127/1930000000 原来有盾: 0 [INFO:2023-7-9 11:37:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:618/2060 本段飘:618 本段扣血:618 本段扣盾:0 [INFO:2023-7-9 11:37:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107786509/1930000000 剩余盾: 0 [INFO:2023-7-9 11:37:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 177 [INFO:2023-7-9 11:37:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:37:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:37:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107786509/1930000000 原来有盾: 0 [INFO:2023-7-9 11:37:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:2060/2060 本段飘:1442 本段扣血:1442 本段扣盾:0 [INFO:2023-7-9 11:37:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107785067/1930000000 剩余盾: 0 [WARN:2023-7-9 11:37:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:37:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:37:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206602 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:37:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:37:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-7-9 11:37:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:37:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 208 [INFO:2023-7-9 11:37:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-7-9 11:38:0][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 2060 [INFO:2023-7-9 11:38:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step [INFO:2023-7-9 11:38:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10 [INFO:2023-7-9 11:38:0][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:38:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:38:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:38:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:38:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301024] [WARN:2023-7-9 11:38:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:38:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step [INFO:2023-7-9 11:38:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10 [INFO:2023-7-9 11:38:0][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 2[MyRole_2_2][2] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":2, "originalTargetId":0 } [INFO:2023-7-9 11:38:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step [INFO:2023-7-9 11:38:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10 [INFO:2023-7-9 11:38:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206700, "actEffect": [ { "additional":107785067, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":4915, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":426, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:38:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:38:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:38:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-7-9 11:38:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2023-7-9 11:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 4489 血 [INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 426 血 [INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 4915 血 [WARN:2023-7-9 11:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step [INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10 [INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301024] [WARN:2023-7-9 11:38:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step [INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10 [INFO:2023-7-9 11:38:2][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 4 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ytbl/ytbl6 [INFO:2023-7-9 11:38:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208502, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":107785067, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":41208502, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:38:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:38:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:38:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2 [WARN:2023-7-9 11:38:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-7-9 11:38:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208502 , 大招:true 结束方式:闪光帧 [INFO:2023-7-9 11:38:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41208502[10008909] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 81 [INFO:2023-7-9 11:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-7-9 11:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 1 0.3 1 [INFO:2023-7-9 11:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 82 [INFO:2023-7-9 11:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:38:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208502 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301018] [WARN:2023-7-9 11:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2 [INFO:2023-7-9 11:38:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2023-7-9 11:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2 [WARN:2023-7-9 11:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-7-9 11:38:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41208502 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:38:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-7-9 11:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-7-9 11:38:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:38:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110 [INFO:2023-7-9 11:38:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:38:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124 [INFO:2023-7-9 11:38:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step [INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10 [INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:38:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:38:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:38:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024] [WARN:2023-7-9 11:38:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step [INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10 [INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":54, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":44, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":55, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":57, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":49, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:54 buffId:301024 [INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:44 buffId:301021 持续时间:1 [INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:55 buffId:301024 [INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:57 buffId:301024 [INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:49 buffId:301013 持续时间:1 [INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step [INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10 [INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222481, "actEffect": [ { "additional":4960, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":143, "multipleEffectNum":0, "effectType":2, "additional2":143 }, { "additional":53, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:38:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:38:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:38:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-9 11:38:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:38:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5103/7167 原来有盾: 0 [INFO:2023-7-9 11:38:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:143/143 本段飘:143 本段扣血:143 本段扣盾:0 [INFO:2023-7-9 11:38:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4960/7167 剩余盾: 0 [WARN:2023-7-9 11:38:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:38:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:38:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}5[Monster_5_4_260010113][4] 使用技能 42222481 令到 5[Monster_5_4_260010113][4] 的buff [301069] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2023-7-9 11:38:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2023-7-9 11:38:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:38:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-7-9 11:38:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step [INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10 [INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":50, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":53, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":56, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:50 buffId:301025 持续时间:1 [INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:2 [INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:56 buffId:301018 [INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done [INFO:2023-7-9 11:38:10][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:38:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:38:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:38:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:38:10]||||| Sender socketClient version=1 [INFO:2023-7-9 11:38:10]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:38:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13343780487776 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 100 1 [INFO:2023-7-9 11:38:10][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:38:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:38:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:38:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:38:10]||||| Sender socketClient version=1 [INFO:2023-7-9 11:38:10]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 17 [INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:38:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13354689627886 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 101 1 [INFO:2023-7-9 11:38:10][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:38:10][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:38:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:38:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:38:10][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-7-9 11:38:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:38:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-7-9 11:38:10]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:38:10]||||| Sender socketClient version=1 [INFO:2023-7-9 11:38:10]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=392 [INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206601 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301059 duration: 1 id: 59 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41206601 } targetId: 1 } battleStep { actorType: 4 castorId: 2 actorId: 0 targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206701 actEffect { targetId: 5 effectType: 2 effectNum: 0 additional: 107785067 additional2: 0 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 50 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301016 duration: 2 id: 60 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41206701 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 61 } } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 5 effectType: 2 effectNum: 0 additional: 107785067 additional2: 0 additional3: 0 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 62 } } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 44 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 44 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 61 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 61 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 62 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 62 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 49 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 49 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222481 actEffect { targetId: 2 effectType: 2 effectNum: 167 additional: 4473 additional2: 167 additional3: 0 } actEffect { targetId: 5 effectType: 7 effectNum: 4 additional: 53 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 53 actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 53 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 60 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 60 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:38:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:38:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13333430141211 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 102 1 [INFO:2023-7-9 11:38:10][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206601, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301059, "duration":1, "id":59 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41206601 } ], "targetId":1 }, { "actorType":4, "castorId":2, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206701, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":0, "additional":107785067, "additional2":0, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":50 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301016, "duration":2, "id":60 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41206701 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":61 } } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":0, "additional":107785067, "additional2":0, "additional3":0 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":62 } } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":44, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":44 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":61, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":61 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":62, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":62 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":49, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":49 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222481, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":167, "additional":4473, "additional2":167, "additional3":0 }, { "targetId":5, "effectType":7, "effectNum":4, "additional":53 }, { "targetId":5, "effectType":5, "effectNum":0 } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":53, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":3, "additional":53 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":60, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":60 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41206601, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":59, "buffId":301059, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206601, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:38:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:38:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206601 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206601[10006908] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:38:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41206601 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301059] [INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41206601 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:38:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 2[MyRole_2_2][2] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":2, "originalTargetId":0 } [INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206701, "actEffect": [ { "additional":107785067, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":50, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":60, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206701, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:38:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-7-9 11:38:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:38:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206701 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206701[10007008] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:38:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 46 [INFO:2023-7-9 11:38:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2023-7-9 11:38:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:38:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-7-9 11:38:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}3[MyRole_3_3][3] 用 41206701 的带来了一个 ,令到 5[Monster_5_4_260010113][4] 移除了一个 buff [301025] [INFO:2023-7-9 11:38:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206701 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301016] [INFO:2023-7-9 11:38:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:38:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-7-9 11:38:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-7-9 11:38:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:38:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:38:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:38:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301024] [WARN:2023-7-9 11:38:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208500, "actEffect": [ { "additional":107785067, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:38:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:38:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2023-7-9 11:38:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:38:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:38:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:38:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024] [WARN:2023-7-9 11:38:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":44, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":61, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":62, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":49, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:44 buffId:301021 [INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:61 buffId:301024 [INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:62 buffId:301024 [INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:49 buffId:301013 [INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222481, "actEffect": [ { "additional":4473, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":167, "multipleEffectNum":0, "effectType":2, "additional2":167 }, { "additional":53, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:38:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:38:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:38:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-9 11:38:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:38:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4640/8357 原来有盾: 0 [INFO:2023-7-9 11:38:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:167/167 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2023-7-9 11:38:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4473/8357 剩余盾: 0 [WARN:2023-7-9 11:38:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:38:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:38:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}5[Monster_5_4_260010113][4] 使用技能 42222481 令到 5[Monster_5_4_260010113][4] 的buff [301069] 持续时间变更为 [4],没效果看的是刷新数据和ui [INFO:2023-7-9 11:38:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2023-7-9 11:38:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:38:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-7-9 11:38:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":53, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":60, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:3 [INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:60 buffId:301016 持续时间:1 [INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2023-7-9 11:38:16][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:38:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:38:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:38:16]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:38:16]||||| Sender socketClient version=1 [INFO:2023-7-9 11:38:16]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:38:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13365830481052 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 103 1 [INFO:2023-7-9 11:38:16][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:38:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:38:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:38:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:38:16]||||| Sender socketClient version=1 [INFO:2023-7-9 11:38:16]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 18 [INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:38:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13388269394636 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 104 1 [INFO:2023-7-9 11:38:16][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:38:16][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:38:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:38:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:38:16][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-7-9 11:38:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:38:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-7-9 11:38:16]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:38:16]||||| Sender socketClient version=1 [INFO:2023-7-9 11:38:16]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1104 [INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 5 effectType: 3 effectNum: 1433 additional: 107783634 additional2: 1433 additional3: 1433 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 59 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 64 } } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41206502 actEffect { targetId: 5 effectType: 3 effectNum: 2000 additional: 107781634 additional2: 2000 additional3: 2000 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41206502 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 65 } } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206702 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 66 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 67 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 68 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301060 duration: 1 id: 69 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41206702 } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 5 effectType: 2 effectNum: 432 additional: 107781202 additional2: 432 additional3: 432 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 70 } } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 64 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 64 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 65 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 65 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 70 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 70 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222482 actEffect { targetId: 71 effectType: 13 effectNum: 2 additional: 1 summon { id: 71 modelId: 22249 skinId: 130071 position: 5 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 72 effectType: 13 effectNum: 2 additional: 1 summon { id: 72 modelId: 22249 skinId: 130071 position: 6 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 73 effectType: 13 effectNum: 2 additional: 1 summon { id: 73 modelId: 22249 skinId: 130071 position: 7 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 74 effectType: 13 effectNum: 2 additional: 1 summon { id: 74 modelId: 22249 skinId: 130071 position: 8 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222491 position: 1 CD: 0 } skillInfo { skillId: 42222492 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 5 effectType: 8 effectNum: 5 additional: 42222482 } targetId: 5 } battleStep { actorType: 1 castorId: 71 actorId: 42222492 actEffect { targetId: 71 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 75 } } actEffect { targetId: 71 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 71 } battleStep { actorType: 1 castorId: 72 actorId: 42222492 actEffect { targetId: 72 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 76 } } actEffect { targetId: 72 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 72 } battleStep { actorType: 1 castorId: 73 actorId: 42222492 actEffect { targetId: 73 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 77 } } actEffect { targetId: 73 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 73 } battleStep { actorType: 1 castorId: 74 actorId: 42222492 actEffect { targetId: 74 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 78 } } actEffect { targetId: 74 effectType: 8 effectNum: 3 additional: 42222492 } targetId: 74 } battleStep { actorType: 2 castorId: 5 actorId: 53 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 53 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 60 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 60 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 66 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 66 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 67 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 67 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 68 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 68 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 69 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 69 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:38:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:38:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13368439674377 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 105 1 [INFO:2023-7-9 11:38:16][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1433, "additional":107783634, "additional2":1433, "additional3":1433 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":59 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":64 } } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41206502, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":2000, "additional":107781634, "additional2":2000, "additional3":2000 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41206502 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":65 } } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206702, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":66 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":67 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":68 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301060, "duration":1, "id":69 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41206702 } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":432, "additional":107781202, "additional2":432, "additional3":432 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":70 } } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":64, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":64 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":65, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":65 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":70, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":70 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222482, "actEffect": [ { "targetId":71, "effectType":13, "effectNum":2, "additional":1, "summon": { "id":71, "modelId":22249, "skinId":130071, "position":5, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":72, "effectType":13, "effectNum":2, "additional":1, "summon": { "id":72, "modelId":22249, "skinId":130071, "position":6, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":73, "effectType":13, "effectNum":2, "additional":1, "summon": { "id":73, "modelId":22249, "skinId":130071, "position":7, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":74, "effectType":13, "effectNum":2, "additional":1, "summon": { "id":74, "modelId":22249, "skinId":130071, "position":8, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":5, "effectType":8, "effectNum":5, "additional":42222482 } ], "targetId":5 }, { "actorType":1, "castorId":71, "actorId":42222492, "actEffect": [ { "targetId":71, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":75 } }, { "targetId":71, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":71 }, { "actorType":1, "castorId":72, "actorId":42222492, "actEffect": [ { "targetId":72, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":76 } }, { "targetId":72, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":72 }, { "actorType":1, "castorId":73, "actorId":42222492, "actEffect": [ { "targetId":73, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":77 } }, { "targetId":73, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":73 }, { "actorType":1, "castorId":74, "actorId":42222492, "actEffect": [ { "targetId":74, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":78 } }, { "targetId":74, "effectType":8, "effectNum":3, "additional":42222492 } ], "targetId":74 }, { "actorType":2, "castorId":5, "actorId":53, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":53 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":60, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":60 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":66, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":66 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":67, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":67 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":68, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":68 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":69, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":69 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/14 [INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206600, "actEffect": [ { "additional":107783634, "targetId":5, "multipleEffectNumReal":0, "additional3":1433, "effectNum":1433, "multipleEffectNum":0, "effectType":3, "additional2":1433 }, { "additional":59, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:38:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:38:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:38:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107785067/1930000000 原来有盾: 0 [INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:716/1433 本段飘:716 本段扣血:716 本段扣盾:0 [INFO:2023-7-9 11:38:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107784351/1930000000 剩余盾: 0 [INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107784351/1930000000 原来有盾: 0 [INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1433/1433 本段飘:717 本段扣血:717 本段扣盾:0 [INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107783634/1930000000 剩余盾: 0 [WARN:2023-7-9 11:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41206600 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301059],不提示id不需要播放效果 [WARN:2023-7-9 11:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/14, next step [INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/14 [INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301024] [WARN:2023-7-9 11:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/14, next step [INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/14 [INFO:2023-7-9 11:38:17][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/ko/speech/character/audiogongyong/basis/sxtgy/sxtgy6 [INFO:2023-7-9 11:38:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206502, "actEffect": [ { "additional":107781634, "targetId":5, "multipleEffectNumReal":0, "additional3":2000, "effectNum":2000, "multipleEffectNum":0, "effectType":3, "additional2":2000 }, { "additional":41206502, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:38:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:38:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:38:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:38:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206502 , 大招:true 结束方式:闪光帧 [INFO:2023-7-9 11:38:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206502[10006809] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:38:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2023-7-9 11:38:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107783634/1930000000 原来有盾: 0 [INFO:2023-7-9 11:38:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:500/2000 本段飘:500 本段扣血:500 本段扣盾:0 [INFO:2023-7-9 11:38:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107783134/1930000000 剩余盾: 0 [INFO:2023-7-9 11:38:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195 [INFO:2023-7-9 11:38:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107783134/1930000000 原来有盾: 0 [INFO:2023-7-9 11:38:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:1000/2000 本段飘:500 本段扣血:500 本段扣盾:0 [INFO:2023-7-9 11:38:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107782634/1930000000 剩余盾: 0 [INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 233 [INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107782634/1930000000 原来有盾: 0 [INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:1500/2000 本段飘:500 本段扣血:500 本段扣盾:0 [INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107782134/1930000000 剩余盾: 0 [INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 238 [INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107782134/1930000000 原来有盾: 0 [INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:2000/2000 本段飘:500 本段扣血:500 本段扣盾:0 [INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107781634/1930000000 剩余盾: 0 [WARN:2023-7-9 11:38:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:38:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41206502 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:38:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250 [INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 260 [INFO:2023-7-9 11:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-7-9 11:38:25][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 2000 [INFO:2023-7-9 11:38:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/14, next step [INFO:2023-7-9 11:38:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/14 [INFO:2023-7-9 11:38:26][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:38:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:38:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:38:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:38:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024] [WARN:2023-7-9 11:38:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:38:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/14, next step [INFO:2023-7-9 11:38:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/14 [INFO:2023-7-9 11:38:26][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ytbx/ytbx6 [INFO:2023-7-9 11:38:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41206702, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":68, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":69, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206702, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:38:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-7-9 11:38:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [INFO:2023-7-9 11:38:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206702 , 大招:true 结束方式:闪光帧 [INFO:2023-7-9 11:38:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41206702[10007009] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:38:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-7-9 11:38:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:38:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:38:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":68, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:38:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":69, "buffId":301060, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-7-9 11:38:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41206702, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2023-7-9 11:38:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2023-7-9 11:38:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301060] [INFO:2023-7-9 11:38:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301060] [INFO:2023-7-9 11:38:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301060] [INFO:2023-7-9 11:38:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41206702 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301060] [INFO:2023-7-9 11:38:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41206702 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:38:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2023-7-9 11:38:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/14, next step [INFO:2023-7-9 11:38:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/14 [INFO:2023-7-9 11:38:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208500, "actEffect": [ { "additional":107781202, "targetId":5, "multipleEffectNumReal":0, "additional3":432, "effectNum":432, "multipleEffectNum":0, "effectType":2, "additional2":432 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:38:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:38:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:38:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:38:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:38:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 107781634/1930000000 原来有盾: 0 [INFO:2023-7-9 11:38:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:432/432 本段飘:432 本段扣血:432 本段扣盾:0 [INFO:2023-7-9 11:38:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107781202/1930000000 剩余盾: 0 [WARN:2023-7-9 11:38:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/14, next step [INFO:2023-7-9 11:38:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/14 [INFO:2023-7-9 11:38:32][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":70, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:38:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:38:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:38:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:38:32][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301024] [WARN:2023-7-9 11:38:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/14, next step [INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/14 [INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":64, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":65, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":70, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:64 buffId:301024 [INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:65 buffId:301024 [INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:70 buffId:301024 [INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/14, next step [INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/14 [INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222482, "actEffect": [ { "additional":1, "targetId":71, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":71, "modelId":22249, "skinId":130071, "position":5, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":1, "targetId":72, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":72, "modelId":22249, "skinId":130071, "position":6, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":1, "targetId":73, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":73, "modelId":22249, "skinId":130071, "position":7, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":1, "targetId":74, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":74, "modelId":22249, "skinId":130071, "position":8, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":42222482, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:38:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-7-9 11:38:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 4 [WARN:2023-7-9 11:38:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222482 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222482[13007408] 不是aoe 干了 71[nil][nil] 一下 [INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":71, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":71, "modelId":22249, "skinId":130071, "position":5, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":72, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":72, "modelId":22249, "skinId":130071, "position":6, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":73, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":73, "modelId":22249, "skinId":130071, "position":7, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":74, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":74, "modelId":22249, "skinId":130071, "position":8, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222491, "position":1, "CD":0 }, { "skillId":42222492, "position":2, "CD":0, "maxCD":3 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":42222482, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2023-7-9 11:38:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 4 [INFO:2023-7-9 11:38:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:38:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:38:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:38:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22249 isShaping:false skinId:130071 otherSkillId:nil skills:[42222491,42222492] otherSkills:null allSkillActions:[13007607,13007608] allNormalActions:{} [INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:0 L:4 [INFO:2023-7-9 11:38:34][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-9 11:38:34][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-7-9 11:38:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 4 [WARN:2023-7-9 11:38:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222482 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:38:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/14, next step [INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/14 [INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":71, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":71, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":75, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":71, "originalTargetId":0 } [WARN:2023-7-9 11:38:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:38:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}71[Monster_71_5_260010113][5] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:38:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:38:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:38:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:38:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}71[Monster_71_5_260010113][5] 用 42222492 ,令到 71[Monster_71_5_260010113][5] 增加了一个 buff [301001] [INFO:2023-7-9 11:38:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}71[Monster_71_5_260010113][5] 使用技能 42222492 ,令到 71[Monster_71_5_260010113][5] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:38:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:38:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/14, next step [INFO:2023-7-9 11:38:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/14 [INFO:2023-7-9 11:38:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":72, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":72, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":76, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":72, "originalTargetId":0 } [WARN:2023-7-9 11:38:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:38:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:38:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}72[Monster_72_6_260010113][6] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:38:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:38:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:38:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:38:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}72[Monster_72_6_260010113][6] 用 42222492 ,令到 72[Monster_72_6_260010113][6] 增加了一个 buff [301001] [INFO:2023-7-9 11:38:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}72[Monster_72_6_260010113][6] 使用技能 42222492 ,令到 72[Monster_72_6_260010113][6] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:38:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:38:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/14, next step [INFO:2023-7-9 11:38:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/14 [INFO:2023-7-9 11:38:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":73, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":73, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":77, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":73, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":73, "originalTargetId":0 } [WARN:2023-7-9 11:38:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:38:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:38:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}73[Monster_73_7_260010113][7] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:38:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:38:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:38:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:38:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}73[Monster_73_7_260010113][7] 用 42222492 ,令到 73[Monster_73_7_260010113][7] 增加了一个 buff [301001] [INFO:2023-7-9 11:38:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}73[Monster_73_7_260010113][7] 使用技能 42222492 ,令到 73[Monster_73_7_260010113][7] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:38:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:38:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/14, next step [INFO:2023-7-9 11:38:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/14 [INFO:2023-7-9 11:38:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":74, "actorId":42222492, "actEffect": [ { "additional":0, "targetId":74, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":78, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222492, "targetId":74, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":74, "originalTargetId":0 } [WARN:2023-7-9 11:38:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:38:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-7-9 11:38:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222492 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}74[Monster_74_8_260010113][8] 用 42222492[13007608] 是aoe 干了 对面一堆人 [INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:38:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}74[Monster_74_8_260010113][8] 用 42222492 ,令到 74[Monster_74_8_260010113][8] 增加了一个 buff [301001] [INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}74[Monster_74_8_260010113][8] 使用技能 42222492 ,令到 74[Monster_74_8_260010113][8] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:38:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/14, next step [INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/14 [INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":53, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":60, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":66, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":67, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":68, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":69, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:2 [INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:60 buffId:301016 [INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:66 buffId:301060 [INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:67 buffId:301060 [INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:68 buffId:301060 [INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:69 buffId:301060 [INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:14/14, round done [INFO:2023-7-9 11:38:39][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:38:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:38:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:38:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:38:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:38:39]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:38:39]||||| Sender socketClient version=1 [INFO:2023-7-9 11:38:39]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:38:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:38:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:38:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13336659967899 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 108 1 [INFO:2023-7-9 11:38:39][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:38:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:38:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:38:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:38:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:38:39]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:38:39]||||| Sender socketClient version=1 [INFO:2023-7-9 11:38:39]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:38:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 19 [INFO:2023-7-9 11:38:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:38:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13363400101662 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 109 1 [INFO:2023-7-9 11:38:39][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:38:39][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:38:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:38:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:38:39][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-7-9 11:38:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:38:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:38:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:38:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-7-9 11:38:39]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:38:39]||||| Sender socketClient version=1 [INFO:2023-7-9 11:38:39]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=579 [INFO:2023-7-9 11:38:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 5 actorId: 42222484 actEffect { targetId: 5 effectType: 8 effectNum: 4 additional: 42222484 } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301013 duration: 3 id: 79 } } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301025 duration: 3 id: 80 } } targetId: 5 } battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 74 effectType: 2 effectNum: 686 additional: 978 additional2: 686 additional3: 686 } targetId: 74 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 5 effectType: 2 effectNum: 0 additional: 107781202 additional2: 0 additional3: 0 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 81 } } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41206700 actEffect { targetId: 74 effectType: 2 effectNum: 418 additional: 560 additional2: 418 additional3: 418 } actEffect { targetId: 2 effectType: 4 effectNum: 417 additional: 4890 } targetId: 74 } battleStep { actorType: 1 castorId: 4 actorId: 41208500 actEffect { targetId: 72 effectType: 2 effectNum: 613 additional: 1051 additional2: 613 additional3: 613 } targetId: 72 } battleStep { actorType: 2 castorId: 2 actorId: 81 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 81 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 79 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 79 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222483 actEffect { targetId: 4 effectType: 2 effectNum: 1075 additional: 3885 additional2: 1075 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 3 buff { buffId: 301021 duration: 3 id: 82 } } actEffect { targetId: 5 effectType: 8 effectNum: 4 additional: 42222483 } targetId: 4 } battleStep { actorType: 1 castorId: 71 actorId: 42222491 actEffect { targetId: 3 effectType: 3 effectNum: 1368 additional: 5799 additional2: 1368 additional3: 0 } targetId: 3 } battleStep { actorType: 2 castorId: 71 actorId: 75 actEffect { targetId: 71 effectType: 7 effectNum: 1 additional: 75 } targetId: 0 } battleStep { actorType: 1 castorId: 72 actorId: 42222491 actEffect { targetId: 3 effectType: 2 effectNum: 736 additional: 5063 additional2: 736 additional3: 0 } targetId: 3 } battleStep { actorType: 2 castorId: 72 actorId: 76 actEffect { targetId: 72 effectType: 7 effectNum: 1 additional: 76 } targetId: 0 } battleStep { actorType: 1 castorId: 73 actorId: 42222491 actEffect { targetId: 2 effectType: 2 effectNum: 719 additional: 4171 additional2: 719 additional3: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 73 actorId: 77 actEffect { targetId: 73 effectType: 7 effectNum: 1 additional: 77 } targetId: 0 } battleStep { actorType: 1 castorId: 74 actorId: 42222491 actEffect { targetId: 4 effectType: 2 effectNum: 728 additional: 3157 additional2: 728 additional3: 0 } targetId: 4 } battleStep { actorType: 2 castorId: 74 actorId: 78 actEffect { targetId: 74 effectType: 7 effectNum: 1 additional: 78 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 53 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 53 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 80 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 80 } targetId: 0 } isFinish: false } [INFO:2023-7-9 11:38:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:38:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13389199972153 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 110 1 [INFO:2023-7-9 11:38:40][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":5, "actorId":42222484, "actEffect": [ { "targetId":5, "effectType":8, "effectNum":4, "additional":42222484 }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301013, "duration":3, "id":79 } }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301025, "duration":3, "id":80 } } ], "targetId":5 }, { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":74, "effectType":2, "effectNum":686, "additional":978, "additional2":686, "additional3":686 } ], "targetId":74 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":0, "additional":107781202, "additional2":0, "additional3":0 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":81 } } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41206700, "actEffect": [ { "targetId":74, "effectType":2, "effectNum":418, "additional":560, "additional2":418, "additional3":418 }, { "targetId":2, "effectType":4, "effectNum":417, "additional":4890 } ], "targetId":74 }, { "actorType":1, "castorId":4, "actorId":41208500, "actEffect": [ { "targetId":72, "effectType":2, "effectNum":613, "additional":1051, "additional2":613, "additional3":613 } ], "targetId":72 }, { "actorType":2, "castorId":2, "actorId":81, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":81 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":79, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":79 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222483, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":1075, "additional":3885, "additional2":1075, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":3, "buff": { "buffId":301021, "duration":3, "id":82 } }, { "targetId":5, "effectType":8, "effectNum":4, "additional":42222483 } ], "targetId":4 }, { "actorType":1, "castorId":71, "actorId":42222491, "actEffect": [ { "targetId":3, "effectType":3, "effectNum":1368, "additional":5799, "additional2":1368, "additional3":0 } ], "targetId":3 }, { "actorType":2, "castorId":71, "actorId":75, "actEffect": [ { "targetId":71, "effectType":7, "effectNum":1, "additional":75 } ], "targetId":0 }, { "actorType":1, "castorId":72, "actorId":42222491, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":736, "additional":5063, "additional2":736, "additional3":0 } ], "targetId":3 }, { "actorType":2, "castorId":72, "actorId":76, "actEffect": [ { "targetId":72, "effectType":7, "effectNum":1, "additional":76 } ], "targetId":0 }, { "actorType":1, "castorId":73, "actorId":42222491, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":719, "additional":4171, "additional2":719, "additional3":0 } ], "targetId":2 }, { "actorType":2, "castorId":73, "actorId":77, "actEffect": [ { "targetId":73, "effectType":7, "effectNum":1, "additional":77 } ], "targetId":0 }, { "actorType":1, "castorId":74, "actorId":42222491, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":728, "additional":3157, "additional2":728, "additional3":0 } ], "targetId":4 }, { "actorType":2, "castorId":74, "actorId":78, "actEffect": [ { "targetId":74, "effectType":7, "effectNum":1, "additional":78 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":53, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":53 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":80, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":80 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-7-9 11:38:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/16 [INFO:2023-7-9 11:38:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222484, "actEffect": [ { "additional":42222484, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":79, "buffId":301013, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":80, "buffId":301025, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:38:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:38:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2023-7-9 11:38:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222484 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222484[13007409] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:38:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-7-9 11:38:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-7-9 11:38:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2023-7-9 11:38:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222484 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待 [INFO:2023-7-9 11:38:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301013] [INFO:2023-7-9 11:38:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222484 ,令到 5[Monster_5_4_260010113][4] 增加了一个 buff [301025] [WARN:2023-7-9 11:38:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/16, next step [INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/16 [INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":74, "actorId":41206600, "actEffect": [ { "additional":978, "targetId":74, "multipleEffectNumReal":0, "additional3":686, "effectNum":686, "multipleEffectNum":0, "effectType":2, "additional2":686 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:38:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:38:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 74[Monster_74_8_260010113][8] 一下 [INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}74 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}74 受到攻击(比率:0.5) -》 多段已飘:343/686 本段飘:343 本段扣血:343 本段扣盾:0 [INFO:2023-7-9 11:38:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}74 -> 剩余血: 1321/1664 剩余盾: 0 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}74 -> 原来有血: 1321/1664 原来有盾: 0 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}74 受到攻击(比率:1) -》 多段已飘:686/686 本段飘:343 本段扣血:343 本段扣盾:0 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}74 -> 剩余血: 978/1664 剩余盾: 0 [WARN:2023-7-9 11:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/16, next step [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/16 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206500, "actEffect": [ { "additional":107781202, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 5[Monster_5_4_260010113][4] 一下 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2023-7-9 11:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/16, next step [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/16 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":81, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:38:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301024] [WARN:2023-7-9 11:38:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/16, next step [INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/16 [INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":74, "actorId":41206700, "actEffect": [ { "additional":560, "targetId":74, "multipleEffectNumReal":0, "additional3":418, "effectNum":418, "multipleEffectNum":0, "effectType":2, "additional2":418 }, { "additional":4890, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":417, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:38:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:38:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:38:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 74[Monster_74_8_260010113][8] 一下 [INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}74 -> 原来有血: 978/1664 原来有盾: 0 [INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}74 受到攻击(比率:1) -》 多段已飘:418/418 本段飘:418 本段扣血:418 本段扣盾:0 [INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}74 -> 剩余血: 560/1664 剩余盾: 0 [WARN:2023-7-9 11:38:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:38:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 4473 血 [INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 417 血 [INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 4890 血 [WARN:2023-7-9 11:38:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:38:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/16, next step [INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/16 [INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":72, "actorId":41208500, "actEffect": [ { "additional":1051, "targetId":72, "multipleEffectNumReal":0, "additional3":613, "effectNum":613, "multipleEffectNum":0, "effectType":2, "additional2":613 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-9 11:38:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:38:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41208500[10008907] 不是aoe 干了 72[Monster_72_6_260010113][6] 一下 [INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}72 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}72 受到攻击(比率:1) -》 多段已飘:613/613 本段飘:613 本段扣血:613 本段扣盾:0 [INFO:2023-7-9 11:38:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}72 -> 剩余血: 1051/1664 剩余盾: 0 [WARN:2023-7-9 11:38:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/16, next step [INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/16 [INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":81, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":79, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:81 buffId:301024 [INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:79 buffId:301013 持续时间:2 [INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/16, next step [INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/16 [INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222483, "actEffect": [ { "additional":3885, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1075, "multipleEffectNum":0, "effectType":2, "additional2":1075 }, { "additional":0, "targetId":4, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":82, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222483, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:38:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:38:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:38:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222483 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222483[13007419] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-9 11:38:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-7-9 11:38:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4960/7167 原来有盾: 0 [INFO:2023-7-9 11:38:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:134/1075 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2023-7-9 11:38:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4826/7167 剩余盾: 0 [INFO:2023-7-9 11:38:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195 [INFO:2023-7-9 11:38:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4826/7167 原来有盾: 0 [INFO:2023-7-9 11:38:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:268/1075 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2023-7-9 11:38:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4692/7167 剩余盾: 0 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4692/7167 原来有盾: 0 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:402/1075 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4558/7167 剩余盾: 0 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4558/7167 原来有盾: 0 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:536/1075 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4424/7167 剩余盾: 0 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 220 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4424/7167 原来有盾: 0 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:670/1075 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4290/7167 剩余盾: 0 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 225 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4290/7167 原来有盾: 0 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:804/1075 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4156/7167 剩余盾: 0 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 230 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4156/7167 原来有盾: 0 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.125) -》 多段已飘:938/1075 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4022/7167 剩余盾: 0 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 235 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4022/7167 原来有盾: 0 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:1075/1075 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3885/7167 剩余盾: 0 [WARN:2023-7-9 11:38:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:38:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222483 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301021] [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_260010113][4] 使用技能 42222483 ,令到 5[Monster_5_4_260010113][4] 此技能进入 技能CD 等待 [WARN:2023-7-9 11:38:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250 [INFO:2023-7-9 11:38:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:38:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 295 [INFO:2023-7-9 11:38:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-7-9 11:38:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/16, next step [INFO:2023-7-9 11:38:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/16 [INFO:2023-7-9 11:38:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42222491, "actEffect": [ { "additional":5799, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1368, "multipleEffectNum":0, "effectType":3, "additional2":1368 } ], "castorId":71, "originalTargetId":0 } [WARN:2023-7-9 11:38:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:38:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:38:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}71[Monster_71_5_260010113][5] 用 42222491[13007607] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7167/8995 原来有盾: 0 [INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:1368/1368 本段飘:1368 本段扣血:1368 本段扣盾:0 [INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5799/8995 剩余盾: 0 [WARN:2023-7-9 11:38:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/16, next step [INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/16 [INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":75, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:71 buffServerId:75 buffId:301001 持续时间:1 [INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/16, next step [INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/16 [INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42222491, "actEffect": [ { "additional":5063, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":736, "multipleEffectNum":0, "effectType":2, "additional2":736 } ], "castorId":72, "originalTargetId":0 } [WARN:2023-7-9 11:38:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:38:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}72[Monster_72_6_260010113][6] 用 42222491[13007607] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-7-9 11:38:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:38:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5799/8995 原来有盾: 0 [INFO:2023-7-9 11:38:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:736/736 本段飘:736 本段扣血:736 本段扣盾:0 [INFO:2023-7-9 11:38:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5063/8995 剩余盾: 0 [WARN:2023-7-9 11:38:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/16, next step [INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/16 [INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":76, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:76 buffId:301001 持续时间:1 [INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/16, next step [INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/16 [INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222491, "actEffect": [ { "additional":4171, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":719, "multipleEffectNum":0, "effectType":2, "additional2":719 } ], "castorId":73, "originalTargetId":0 } [WARN:2023-7-9 11:38:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:38:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}73[Monster_73_7_260010113][7] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4890/8357 原来有盾: 0 [INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:719/719 本段飘:719 本段扣血:719 本段扣盾:0 [INFO:2023-7-9 11:38:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4171/8357 剩余盾: 0 [WARN:2023-7-9 11:38:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/16, next step [INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/16 [INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":77, "targetId":73, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:73 buffServerId:77 buffId:301001 持续时间:1 [INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/16, next step [INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/16 [INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222491, "actEffect": [ { "additional":3157, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":728, "multipleEffectNum":0, "effectType":2, "additional2":728 } ], "castorId":74, "originalTargetId":0 } [WARN:2023-7-9 11:38:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:38:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}74[Monster_74_8_260010113][8] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3885/7167 原来有盾: 0 [INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:728/728 本段飘:728 本段扣血:728 本段扣盾:0 [INFO:2023-7-9 11:38:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3157/7167 剩余盾: 0 [WARN:2023-7-9 11:38:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/16, next step [INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/16 [INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":78, "targetId":74, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":53, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":80, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:74 buffServerId:78 buffId:301001 持续时间:1 [INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:1 [INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:80 buffId:301025 持续时间:2 [INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:16/16, round done [INFO:2023-7-9 11:38:54][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:38:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:38:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:38:54]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:38:54]||||| Sender socketClient version=1 [INFO:2023-7-9 11:38:54]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:38:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13373239338398 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 113 1 [INFO:2023-7-9 11:38:54][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-9 11:38:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:38:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:38:54]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:38:54]||||| Sender socketClient version=1 [INFO:2023-7-9 11:38:54]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 20 [INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:38:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13348910212517 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 114 1 [INFO:2023-7-9 11:38:54][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:38:54][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-9 11:38:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-9 11:38:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-7-9 11:38:54][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-7-9 11:38:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:38:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-7-9 11:38:54]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-7-9 11:38:54]||||| Sender socketClient version=1 [INFO:2023-7-9 11:38:54]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=465 [INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41206600 actEffect { targetId: 74 effectType: 2 effectNum: 672 additional: 0 additional2: 672 additional3: 672 } targetId: 74 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 74 effectType: 6 effectNum: 1 additional: 78 } actEffect { targetId: 74 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41206500 actEffect { targetId: 73 effectType: 3 effectNum: 846 additional: 818 additional2: 846 additional3: 846 } targetId: 73 } battleStep { actorType: 1 castorId: 3 actorId: 41206700 actEffect { targetId: 73 effectType: 2 effectNum: 428 additional: 390 additional2: 428 additional3: 428 } actEffect { targetId: 4 effectType: 4 effectNum: 358 additional: 3515 } targetId: 73 } battleStep { actorType: 4 castorId: 4 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 82 actEffect { targetId: 4 effectType: 7 effectNum: 2 additional: 82 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 79 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 79 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42222481 actEffect { targetId: 4 effectType: 2 effectNum: 143 additional: 3372 additional2: 143 additional3: 0 } actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 53 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } targetId: 4 } battleStep { actorType: 1 castorId: 71 actorId: 42222491 actEffect { targetId: 1 effectType: 2 effectNum: 714 additional: 4201 additional2: 714 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 84 } } targetId: 1 } battleStep { actorType: 2 castorId: 71 actorId: 75 actEffect { targetId: 71 effectType: 6 effectNum: 0 additional: 75 } targetId: 0 } battleStep { actorType: 1 castorId: 72 actorId: 42222491 actEffect { targetId: 4 effectType: 2 effectNum: 741 additional: 2631 additional2: 741 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 85 } } targetId: 4 } battleStep { actorType: 2 castorId: 72 actorId: 76 actEffect { targetId: 72 effectType: 6 effectNum: 0 additional: 76 } targetId: 0 } battleStep { actorType: 1 castorId: 73 actorId: 42222491 actEffect { targetId: 2 effectType: 1 effectNum: 0 additional: 4171 additional2: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 73 actorId: 77 actEffect { targetId: 73 effectType: 6 effectNum: 0 additional: 77 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 53 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 53 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 80 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 80 } targetId: 0 } isFinish: true } [INFO:2023-7-9 11:38:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-9 11:38:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13333660364151 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 115 1 [INFO:2023-7-9 11:38:54][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41206600, "actEffect": [ { "targetId":74, "effectType":2, "effectNum":672, "additional":0, "additional2":672, "additional3":672 } ], "targetId":74 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":74, "effectType":6, "effectNum":1, "additional":78 }, { "targetId":74, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41206500, "actEffect": [ { "targetId":73, "effectType":3, "effectNum":846, "additional":818, "additional2":846, "additional3":846 } ], "targetId":73 }, { "actorType":1, "castorId":3, "actorId":41206700, "actEffect": [ { "targetId":73, "effectType":2, "effectNum":428, "additional":390, "additional2":428, "additional3":428 }, { "targetId":4, "effectType":4, "effectNum":358, "additional":3515 } ], "targetId":73 }, { "actorType":4, "castorId":4, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":82, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":2, "additional":82 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":79, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":79 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42222481, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":143, "additional":3372, "additional2":143, "additional3":0 }, { "targetId":5, "effectType":7, "effectNum":3, "additional":53 }, { "targetId":5, "effectType":5, "effectNum":0 } ], "targetId":4 }, { "actorType":1, "castorId":71, "actorId":42222491, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":714, "additional":4201, "additional2":714, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":84 } } ], "targetId":1 }, { "actorType":2, "castorId":71, "actorId":75, "actEffect": [ { "targetId":71, "effectType":6, "effectNum":0, "additional":75 } ], "targetId":0 }, { "actorType":1, "castorId":72, "actorId":42222491, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":741, "additional":2631, "additional2":741, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":85 } } ], "targetId":4 }, { "actorType":2, "castorId":72, "actorId":76, "actEffect": [ { "targetId":72, "effectType":6, "effectNum":0, "additional":76 } ], "targetId":0 }, { "actorType":1, "castorId":73, "actorId":42222491, "actEffect": [ { "targetId":2, "effectType":1, "effectNum":0, "additional":4171, "additional2":0 } ], "targetId":2 }, { "actorType":2, "castorId":73, "actorId":77, "actEffect": [ { "targetId":73, "effectType":6, "effectNum":0, "additional":77 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":53, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":53 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":80, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":80 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/13 [INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":74, "actorId":41206600, "actEffect": [ { "additional":0, "targetId":74, "multipleEffectNumReal":0, "additional3":672, "effectNum":672, "multipleEffectNum":0, "effectType":2, "additional2":672 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-9 11:38:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:38:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206600 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41206600[10006907] 不是aoe 干了 74[Monster_74_8_260010113][8] 一下 [INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}74 -> 原来有血: 560/1664 原来有盾: 0 [INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}74 受到攻击(比率:0.5) -》 多段已飘:336/672 本段飘:336 本段扣血:336 本段扣盾:0 [INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}74 -> 剩余血: 224/1664 剩余盾: 0 [INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}74 -> 原来有血: 224/1664 原来有盾: 0 [INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}74 受到攻击(比率:1) -》 多段已飘:672/672 本段飘:336 本段扣血:336 本段扣盾:0 [INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}74 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-7-9 11:38:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/13, next step [INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/13 [INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":78, "targetId":74, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":74, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-9 11:38:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:38:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-9 11:38:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-9 11:38:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-9 11:38:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 74[Monster_74_8_260010113][8] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-7-9 11:38:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-9 11:38:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-9 11:38:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/13, next step [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/13 [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":73, "actorId":41206500, "actEffect": [ { "additional":818, "targetId":73, "multipleEffectNumReal":0, "additional3":846, "effectNum":846, "multipleEffectNum":0, "effectType":3, "additional2":846 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-9 11:38:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:38:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206500 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41206500[10006807] 不是aoe 干了 73[Monster_73_7_260010113][7] 一下 [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}73 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}73 受到攻击(比率:0.5) -》 多段已飘:423/846 本段飘:423 本段扣血:423 本段扣盾:0 [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}73 -> 剩余血: 1241/1664 剩余盾: 0 [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 31 [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}73 -> 原来有血: 1241/1664 原来有盾: 0 [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}73 受到攻击(比率:1) -》 多段已飘:846/846 本段飘:423 本段扣血:423 本段扣盾:0 [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}73 -> 剩余血: 818/1664 剩余盾: 0 [WARN:2023-7-9 11:38:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/13, next step [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/13 [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":73, "actorId":41206700, "actEffect": [ { "additional":390, "targetId":73, "multipleEffectNumReal":0, "additional3":428, "effectNum":428, "multipleEffectNum":0, "effectType":2, "additional2":428 }, { "additional":3515, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":358, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-9 11:38:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:38:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:38:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206700[10007007] 不是aoe 干了 73[Monster_73_7_260010113][7] 一下 [INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_74_8_260010113 [INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}73 -> 原来有血: 818/1664 原来有盾: 0 [INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}73 受到攻击(比率:1) -》 多段已飘:428/428 本段飘:428 本段扣血:428 本段扣盾:0 [INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}73 -> 剩余血: 390/1664 剩余盾: 0 [WARN:2023-7-9 11:38:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:38:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3157 血 [INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 358 血 [INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 3515 血 [WARN:2023-7-9 11:38:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/13, next step [INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/13 [INFO:2023-7-9 11:38:57][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 4[MyRole_4_4][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":4, "originalTargetId":0 } [INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/13, next step [INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/13 [INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":82, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":79, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:82 buffId:301021 持续时间:2 [INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:79 buffId:301013 持续时间:1 [INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/13, next step [INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/13 [INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222481, "actEffect": [ { "additional":3372, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":143, "multipleEffectNum":0, "effectType":2, "additional2":143 }, { "additional":53, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-7-9 11:38:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-9 11:38:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:38:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222481 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_260010113][4] 用 42222481[13007407] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:38:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3515/7167 原来有盾: 0 [INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:143/143 本段飘:143 本段扣血:143 本段扣盾:0 [INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3372/7167 剩余盾: 0 [WARN:2023-7-9 11:38:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:38:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}5[Monster_5_4_260010113][4] 使用技能 42222481 令到 5[Monster_5_4_260010113][4] 的buff [301069] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2023-7-9 11:38:58][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}5[Monster_5_4_260010113][4] 用 42222481 ,令到 5[Monster_5_4_260010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2023-7-9 11:38:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-7-9 11:38:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-7-9 11:38:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-7-9 11:38:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:38:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:38:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/13, next step [INFO:2023-7-9 11:38:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/13 [INFO:2023-7-9 11:38:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222491, "actEffect": [ { "additional":4201, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":714, "multipleEffectNum":0, "effectType":2, "additional2":714 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":84, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":71, "originalTargetId":0 } [WARN:2023-7-9 11:38:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:38:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:38:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:38:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:38:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}71[Monster_71_5_260010113][5] 用 42222491[13007607] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:39:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4915/8520 原来有盾: 0 [INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:714/714 本段飘:714 本段扣血:714 本段扣盾:0 [INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4201/8520 剩余盾: 0 [WARN:2023-7-9 11:39:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:39:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}71[Monster_71_5_260010113][5] 用 42222491 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301022] [WARN:2023-7-9 11:39:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/13, next step [INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/13 [INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":75, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:71 buffServerId:75 buffId:301001 [INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/13, next step [INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/13 [INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222491, "actEffect": [ { "additional":2631, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":741, "multipleEffectNum":0, "effectType":2, "additional2":741 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":85, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":72, "originalTargetId":0 } [WARN:2023-7-9 11:39:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-9 11:39:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-9 11:39:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:39:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}72[Monster_72_6_260010113][6] 用 42222491[13007607] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-9 11:39:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:39:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:39:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:39:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3372/7167 原来有盾: 0 [INFO:2023-7-9 11:39:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:741/741 本段飘:741 本段扣血:741 本段扣盾:0 [INFO:2023-7-9 11:39:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 2631/7167 剩余盾: 0 [WARN:2023-7-9 11:39:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-9 11:39:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:39:1][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}72[Monster_72_6_260010113][6] 用 42222491 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022] [WARN:2023-7-9 11:39:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/13, next step [INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/13 [INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":76, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:72 buffServerId:76 buffId:301001 [INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/13, next step [INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/13 [INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222491, "actEffect": [ { "additional":4171, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":73, "originalTargetId":0 } [WARN:2023-7-9 11:39:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-9 11:39:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222491 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}73[Monster_73_7_260010113][7] 用 42222491[13007607] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37 [INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-9 11:39:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:39:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-7-9 11:39:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-9 11:39:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-7-9 11:39:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:39:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/13, next step [INFO:2023-7-9 11:39:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/13 [INFO:2023-7-9 11:39:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":77, "targetId":73, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":53, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":80, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-9 11:39:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:73 buffServerId:77 buffId:301001 [INFO:2023-7-9 11:39:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:53 buffId:301069 持续时间:2 [INFO:2023-7-9 11:39:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:80 buffId:301025 持续时间:1 [INFO:2023-7-9 11:39:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-7-9 11:39:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:13/13, round done [INFO:2023-7-9 11:39:3][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-9 11:39:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:39:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-9 11:39:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-9 11:39:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:39:3]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-9 11:39:3]||||| Sender socketClient version=1 [INFO:2023-7-9 11:39:3]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-9 11:39:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-7-9 11:39:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-9 11:39:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13342230021954 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 117 1 [INFO:2023-7-9 11:39:3][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-7-9 11:39:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:39:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-9 11:39:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-9 11:39:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:39:3]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-9 11:39:3]||||| Sender socketClient version=1 [INFO:2023-7-9 11:39:3]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-7-9 11:39:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 20 [INFO:2023-7-9 11:39:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-9 11:39:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066953398287296 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 118 1 [INFO:2023-7-9 11:39:3][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-9 11:39:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:39:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-7-9 11:39:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-7-9 11:39:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:39:3]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-7-9 11:39:3]||||| Sender socketClient version=1 [INFO:2023-7-9 11:39:4]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=35 [INFO:2023-7-9 11:39:4]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=106 [INFO:2023-7-9 11:39:4]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-7-9 11:39:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 242 infos { id: 0 value: 0 time: 0 } infos { id: 1 value: 1 time: 1690750800 } replaceAll: false } [INFO:2023-7-9 11:39:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-7-9 11:39:4][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 119 1 [INFO:2023-7-9 11:39:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 exExp: 0 hasGetBonus: allDamage: 17141 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 87770 teamGetDamage: 38212 unitDamages { position: 1 damage: 27446 getDamage: 9248 unqiueId: 7250006 } unitDamages { position: 2 damage: 20861 getDamage: 10133 unqiueId: 7250005 } unitDamages { position: 3 damage: 13700 getDamage: 4659 unqiueId: 7250009 } unitDamages { position: 4 damage: 25763 getDamage: 14172 unqiueId: 7250014 } } [INFO:2023-7-9 11:39:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-7-9 11:39:4][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 120 1 [INFO:2023-7-9 11:39:4][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"87770", "teamGetDamage":"38212", "unitDamages": [ { "position":1, "damage":"27446", "getDamage":"9248", "unqiueId":"7250006" }, { "position":2, "damage":"20861", "getDamage":"10133", "unqiueId":"7250005" }, { "position":3, "damage":"13700", "getDamage":"4659", "unqiueId":"7250009" }, { "position":4, "damage":"25763", "getDamage":"14172", "unqiueId":"7250014" } ] } [INFO:2023-7-9 11:39:4][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-7-9 11:39:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:39:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-7-9 11:39:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.66877300292253 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 121 1 [INFO:2023-7-9 11:39:4][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-7-9 11:39:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:39:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:39:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:39:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:39:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-7-9 11:39:6][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-7-9 11:39:6][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 260001011 0 [INFO:2023-7-9 11:39:6][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-7-9 11:39:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:39:6][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-7-9 11:39:6][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-7-9 11:39:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:39:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:39:8][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-7-9 11:39:8][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-7-9 11:40:14][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:40:14][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-7-9 11:40:14][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:40:15]DestroyUnusedResources:22,2,time=,paths: [INFO:2023-7-9 11:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0} [INFO:2023-7-9 11:41:24][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 26; 260001011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function [INFO:2023-7-9 11:41:24][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=20,id=107 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController:113: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController:145: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig:177: in function 'exitFbActivity' logic/extensions/fb/config/FbExitConfig:134: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function [INFO:2023-7-9 11:41:24][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-7-9 11:41:24][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220031 [INFO:2023-7-9 11:41:24][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-7-9 11:41:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:41:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:41:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:41:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-7-9 11:41:24][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:41:24][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-7-9 11:41:24][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:41:24]DestroyUnusedResources:83,2,time=,paths: [INFO:2023-7-9 11:41:24][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=20,id=107 [INFO:2023-7-9 11:41:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:41:24][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-7-9 11:41:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:41:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1 [INFO:2023-7-9 11:41:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-7-9 11:41:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:41:24]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-7-9 11:41:24]||||| Sender socketClient version=1 [INFO:2023-7-9 11:41:24]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26 [INFO:2023-7-9 11:41:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1822497452 challenge: 23 } [INFO:2023-7-9 11:41:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-7-9 11:41:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.1716553978622 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 6 1 [INFO:2023-7-9 11:41:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:41:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1 [INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:41:25]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-9 11:41:25]||||| Sender socketClient version=1 [INFO:2023-7-9 11:41:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 2 [INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:41:25]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-9 11:41:25]||||| Sender socketClient version=1 [INFO:2023-7-9 11:41:25][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=20,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage:32: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage:63: in function [INFO:2023-7-9 11:41:25]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=69 [INFO:2023-7-9 11:41:25]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=69 [INFO:2023-7-9 11:41:25][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1822497452 challenge: 23 } actBossUser { defineId: 5 expiredTime: 1691078399 damage: 112865 challenge: 16 dailyDamage: 17141 dailyChallenge: 1 updateTime: 1690732805 allDamage: 229569 allRoundCount: 380 allConfigModelThp: 0 maxDamage: 17141 } dailyBonusCount: 0 [INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-9 11:41:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.17775989696383 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 7 1 [INFO:2023-7-9 11:41:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1822497452 challenge: 23 } actBossUser { defineId: 5 expiredTime: 1691078399 damage: 112865 challenge: 16 dailyDamage: 17141 dailyChallenge: 1 updateTime: 1690732805 allDamage: 229569 allRoundCount: 380 allConfigModelThp: 0 maxDamage: 17141 } dailyBonusCount: 0 [INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-9 11:41:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.12891839444637 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 8 1 [INFO:2023-7-9 11:41:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:41:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1 [INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:41:25]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-9 11:41:25]||||| Sender socketClient version=1 [INFO:2023-7-9 11:41:25]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=69 [INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1822497452 challenge: 23 } actBossUser { defineId: 5 expiredTime: 1691078399 damage: 112865 challenge: 16 dailyDamage: 17141 dailyChallenge: 1 updateTime: 1690732805 allDamage: 229569 allRoundCount: 380 allConfigModelThp: 0 maxDamage: 17141 } dailyBonusCount: 0 [INFO:2023-7-9 11:41:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-9 11:41:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.0909318998456 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 9 1 [INFO:2023-7-9 11:41:26][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:41:26]DestroyUnusedResources:1,2,time=,paths: [INFO:2023-7-9 11:41:44]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=476 [INFO:2023-7-9 11:41:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 63000001 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000003 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000016 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000002 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000005 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000004 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000007 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000006 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000009 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000010 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000003 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000002 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000001 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000007 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000006 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000005 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000004 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000011 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 60000010 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000008 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000015 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000014 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000013 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000012 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 61000002 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 61000003 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 61000001 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 61000006 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 61000004 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 61000005 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 61000010 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 61000011 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 61000009 progress: 1 hasFinished: false donCount: 0 } taskInfos { id: 61000012 progress: 0 hasFinished: false donCount: 0 } [INFO:2023-7-9 11:41:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-7-9 11:41:44][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 12 1 [WARN:2023-7-9 11:41:44][@logic/extensions/guild/model/GuildTaskModel.lua:26]:{_checkTaskCount}服务器下发了4个以上的协会任务!!! [INFO:2023-7-9 11:41:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 7 当前队列数量= 1 [INFO:2023-7-9 11:41:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActDailyBonusRequest [INFO:2023-7-9 11:41:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:41:44]==> Sender Auto Serialize Message,extId=65,cmd=7,size=11 [INFO:2023-7-9 11:41:44]||||| Sender socketClient version=1 [INFO:2023-7-9 11:41:44]<== Receiver Message, socketClient version=1,extId=65,cmd=7,status=-97,size=8 [INFO:2023-7-9 11:41:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:41:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActDailyBonusReply <--- [INFO:2023-7-9 11:41:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 7 所需时间单位秒 = 0.084331000223756 移走了序号= 1 的消息,当前队列数量= 0 || -97 GetActDailyBonusReply 13 1 [INFO:2023-7-9 11:41:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 7 当前队列数量= 1 [INFO:2023-7-9 11:41:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActDailyBonusRequest [INFO:2023-7-9 11:41:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:41:46]==> Sender Auto Serialize Message,extId=65,cmd=7,size=11 [INFO:2023-7-9 11:41:46]||||| Sender socketClient version=1 [INFO:2023-7-9 11:41:46]<== Receiver Message, socketClient version=1,extId=65,cmd=7,status=-97,size=8 [INFO:2023-7-9 11:41:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:41:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActDailyBonusReply <--- [INFO:2023-7-9 11:41:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 7 所需时间单位秒 = 0.1003101002425 移走了序号= 1 的消息,当前队列数量= 0 || -97 GetActDailyBonusReply 14 1 [INFO:2023-7-9 11:41:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:41:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1 [INFO:2023-7-9 11:41:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-9 11:41:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:41:47]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-9 11:41:47]||||| Sender socketClient version=1 [INFO:2023-7-9 11:41:47]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2023-7-9 11:41:47]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=91 [INFO:2023-7-9 11:41:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1822497452 challenge: 23 } actBossUser { defineId: 5 expiredTime: 1691078399 damage: 130006 challenge: 16 dailyDamage: 0 dailyChallenge: 0 updateTime: 1690819143 allDamage: 229569 allRoundCount: 380 allConfigModelThp: 0 maxDamage: 17141 } dailyBonusCount: 0 [INFO:2023-7-9 11:41:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-9 11:41:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.10118369944394 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 15 1 [INFO:2023-7-9 11:41:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 12870033 mailId: 29 params: attachment: 1#11070001#500|2#4#20|2#6#10|2#1#10|1#11070002#400|2#2#1000 state: 0 createTime: 1690819143742 isCollection: false } [INFO:2023-7-9 11:41:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2023-7-9 11:41:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 16 1 [INFO:2023-7-9 11:41:48][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:41:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:41:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1 [INFO:2023-7-9 11:41:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-9 11:41:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:41:48]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-9 11:41:48]||||| Sender socketClient version=1 [INFO:2023-7-9 11:41:48]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2023-7-9 11:41:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1822497452 challenge: 23 } actBossUser { defineId: 5 expiredTime: 1691078399 damage: 130006 challenge: 16 dailyDamage: 0 dailyChallenge: 0 updateTime: 1690819144 allDamage: 229569 allRoundCount: 380 allConfigModelThp: 0 maxDamage: 17141 } dailyBonusCount: 0 [INFO:2023-7-9 11:41:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-9 11:41:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.10143489949405 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 17 1 [INFO:2023-7-9 11:41:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:41:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:41:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 2 [INFO:2023-7-9 11:41:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-9 11:41:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:41:48]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-9 11:41:48]||||| Sender socketClient version=1 [INFO:2023-7-9 11:41:48]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2023-7-9 11:41:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1822497452 challenge: 23 } actBossUser { defineId: 5 expiredTime: 1691078399 damage: 130006 challenge: 16 dailyDamage: 0 dailyChallenge: 0 updateTime: 1690819144 allDamage: 229569 allRoundCount: 380 allConfigModelThp: 0 maxDamage: 17141 } dailyBonusCount: 0 [INFO:2023-7-9 11:41:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-9 11:41:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.13487719930708 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 19 1 [INFO:2023-7-9 11:41:49][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:41:49]DestroyUnusedResources:2,2,time=,paths: [INFO:2023-7-9 11:41:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2023-7-9 11:41:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-7-9 11:41:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 242 [INFO:2023-7-9 11:41:49]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2023-7-9 11:41:49]||||| Sender socketClient version=1 [INFO:2023-7-9 11:41:49]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2023-7-9 11:41:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 242 infos { id: 2 value: 1 time: 1691078399 } replaceAll: false } [INFO:2023-7-9 11:41:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-7-9 11:41:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.16208109818399 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 20 1 [INFO:2023-7-9 11:41:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:41:54][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-7-9 11:41:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:41:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1 [INFO:2023-7-9 11:41:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-7-9 11:41:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:41:55]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-7-9 11:41:55]||||| Sender socketClient version=1 [INFO:2023-7-9 11:41:55]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26 [INFO:2023-7-9 11:41:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1930000000 challenge: 23 } [INFO:2023-7-9 11:41:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-7-9 11:41:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.084280099719763 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 21 1 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:2] === [bootstrap/starter_lua.lua]:12 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:2]localVals k: msg, v: Animation not found: die Parameter name: animationName [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:61]:{logValues}[logVals l:3] === C function '[nil]' [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:3]localVals k: (*temporary), v: die [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:84]:{logValues}[logVals l:3]upVals k: , v: function: 0x01b53f615cb8 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:61]:{logValues}[logVals l:4] === C function '[__newindex]' [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: (*temporary), v: table: 0x01b53f614768 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:5] === [logic/common/ugui/UISpine]:246 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: isForceRestart, v: false [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: self, v: table: 0x01b5e61c70c8 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: (*temporary), v: 9.2795119742679e-312 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: isLoop, v: false [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: animState, v: die [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:6] === [logic/extensions/fbactivity/view/FbThiefBossActivityView]:174 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: isDead, v: true [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: self, v: table: 0x01b55f19f778 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:7] === [logic/extensions/fbactivity/view/FbThiefBossActivityView]:245 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: self, v: table: 0x01b55f19f778 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:8] === [bootstrap/starter_lua.lua]:30 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:84]:{logValues}[logVals l:8]upVals k: func, v: function: 0x01b558e64a58 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:84]:{logValues}[logVals l:8]upVals k: args, v: table: 0x01b55d777678 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:61]:{logValues}[logVals l:9] === C function '[trycall]' [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: (*temporary), v: function: 0x01b53f788d10 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:10] === [framework/notify/NotifyDispatcher]:210 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: i, v: 2 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: (for step), v: 1 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: listeners, v: table: 0x01b54c82fd58 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: (for limit), v: 1 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: entries, v: table: 0x01b54c82f7b8 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: (for index), v: 1 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: j, v: 1 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: entryCount, v: 1 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: targetObj, v: table: 0x01b54c71bd00 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: notifyName, v: 2279 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:11] === [frameworkext/lmvc/controller/BaseController]:51 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: name, v: 2279 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: self, v: table: 0x01b54c314870 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:12] === [logic/extensions/fbactivity/agent/FbActivityBossAgent]:21 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: status, v: 0 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: self, v: table: 0x01b54c310bc0 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: actBoss, v: defineId: 5 expiredTime: 1691078399 damage: 1930000000 challenge: 23 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: msg, v: actBoss { defineId: 5 expiredTime: 1691078399 damage: 1930000000 challenge: 23 } [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:13] === [bootstrap/starter_lua.lua]:30 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:84]:{logValues}[logVals l:13]upVals k: func, v: function: 0x01b54c3106d8 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:84]:{logValues}[logVals l:13]upVals k: args, v: table: 0x01b5e62a62c0 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:61]:{logValues}[logVals l:14] === C function '[trycall]' [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:14]localVals k: (*temporary), v: function: 0x01b53f788d10 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:15] === [frameworkext/lmvc/ExtensionMgr]:266 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: i, v: 1 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: self, v: table: 0x01b53fcb1680 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: (for step), v: 1 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: handler, v: function: 0x01b54c3106d8 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: extId, v: 65 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: (for limit), v: 1 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: msg, v: actBoss { defineId: 5 expiredTime: 1691078399 damage: 1930000000 challenge: 23 } [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: (for index), v: 1 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: count, v: 1 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: agents, v: table: 0x01b54c30e560 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: cmd, v: 1 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: structName, v: GetActBossReply [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: status, v: 0 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:16] === [logic/common/logic/FrameworkReLogicMgr]:393 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: self, v: table: 0x01b53fcb1680 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: msg, v: actBoss { defineId: 5 expiredTime: 1691078399 damage: 1930000000 challenge: 23 } [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: status, v: 0 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: cmd, v: 1 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: extId, v: 65 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: structName, v: GetActBossReply [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:17] === [bootstrap/starter_lua.lua]:30 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:84]:{logValues}[logVals l:17]upVals k: func, v: function: 0x01b5565cd4a8 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:84]:{logValues}[logVals l:17]upVals k: args, v: table: 0x01b556d9bfe0 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:61]:{logValues}[logVals l:18] === C function '[trycall]' [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:18]localVals k: (*temporary), v: function: 0x01b53f788d10 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:63]:{logValues}[logVals l:19] === [framework/network/NetConnMgr]:273 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: i, v: 2 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: self, v: table: 0x01b53fa0a9a8 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: downTag, v: 21 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: status, v: 0 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: extId, v: 65 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: (for step), v: 1 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: msg, v: actBoss { defineId: 5 expiredTime: 1691078399 damage: 1930000000 challenge: 23 } [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: data, v: �������  [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: (for limit), v: 2 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: (for index), v: 2 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: cmd, v: 1 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: connType, v: 1 [INFO:2023-7-9 11:41:55][bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: structName, v: GetActBossReply [ERROR:2023-7-9 11:41:55]11:41:55.273-863: [.lua:-1]:Animation not found: die Parameter name: animationName stack traceback: bootstrap/starter_lua.lua:13: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/common/ugui/UISpine:246: in function 'play' logic/extensions/fbactivity/view/FbThiefBossActivityView:174: in function '_updateBossHp' logic/extensions/fbactivity/view/FbThiefBossActivityView:245: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fbactivity/agent/FbActivityBossAgent:21: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211) Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34) Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153) Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190) Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231) Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184) [ERROR:2023-7-9 11:41:55]11:41:55.273-863: [.lua:-1]:Animation not found: die Parameter name: animationName stack traceback: bootstrap/starter_lua.lua:13: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/common/ugui/UISpine:246: in function 'play' logic/extensions/fbactivity/view/FbThiefBossActivityView:174: in function '_updateBossHp' logic/extensions/fbactivity/view/FbThiefBossActivityView:245: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fbactivity/agent/FbActivityBossAgent:21: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211) Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34) Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153) Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190) Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231) Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184) [INFO:2023-7-9 11:42:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:42:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1 [INFO:2023-7-9 11:42:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-9 11:42:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:42:0]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-9 11:42:0]||||| Sender socketClient version=1 [INFO:2023-7-9 11:42:0]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2023-7-9 11:42:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1930000000 challenge: 23 } actBossUser { defineId: 5 expiredTime: 1691078399 damage: 130006 challenge: 16 dailyDamage: 0 dailyChallenge: 0 updateTime: 1690819157 allDamage: 229569 allRoundCount: 380 allConfigModelThp: 0 maxDamage: 17141 } dailyBonusCount: 0 [INFO:2023-7-9 11:42:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-9 11:42:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.10207259841263 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 23 1 [INFO:2023-7-9 11:42:1][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:42:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:42:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1 [INFO:2023-7-9 11:42:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-9 11:42:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:42:1]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-9 11:42:1]||||| Sender socketClient version=1 [INFO:2023-7-9 11:42:1]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2023-7-9 11:42:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1930000000 challenge: 23 } actBossUser { defineId: 5 expiredTime: 1691078399 damage: 130006 challenge: 16 dailyDamage: 0 dailyChallenge: 0 updateTime: 1690819158 allDamage: 229569 allRoundCount: 380 allConfigModelThp: 0 maxDamage: 17141 } dailyBonusCount: 0 [INFO:2023-7-9 11:42:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-9 11:42:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.084816997870803 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 24 1 [INFO:2023-7-9 11:42:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 44 当前队列数量= 1 [INFO:2023-7-9 11:42:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoryUnlockRequest [INFO:2023-7-9 11:42:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 400022 [INFO:2023-7-9 11:42:1]==> Sender Auto Serialize Message,extId=43,cmd=44,size=13 [INFO:2023-7-9 11:42:1]||||| Sender socketClient version=1 [INFO:2023-7-9 11:42:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:42:1]<== Receiver Message, socketClient version=1,extId=43,cmd=44,status=0,size=21 [INFO:2023-7-9 11:42:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyInfo { storyId: 400022 unlockTime: 1690819158575 } [INFO:2023-7-9 11:42:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoryUnlockReply <--- [INFO:2023-7-9 11:42:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 44 所需时间单位秒 = 0.08480130136013 移走了序号= 1 的消息,当前队列数量= 0 || 0 StoryUnlockReply 25 1 [INFO:2023-7-9 11:42:2][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:42:2]DestroyUnusedResources:7,2,time=,paths: [INFO:2023-7-9 11:42:4][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 5 当前队列数量= 1 [INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SkipStoryLogRequest [INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 400022 [INFO:2023-7-9 11:42:4]==> Sender Auto Serialize Message,extId=46,cmd=5,size=13 [INFO:2023-7-9 11:42:4]||||| Sender socketClient version=1 [INFO:2023-7-9 11:42:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:42:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 2 [INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:42:4]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-9 11:42:4]||||| Sender socketClient version=1 [INFO:2023-7-9 11:42:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:42:4]<== Receiver Message, socketClient version=1,extId=46,cmd=5,status=0,size=8 [INFO:2023-7-9 11:42:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 3 [INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:42:4]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-9 11:42:4]||||| Sender socketClient version=1 [INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SkipStoryLogReply <--- [INFO:2023-7-9 11:42:4][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 5 所需时间单位秒 = 0.1154136005789 移走了序号= 1 的消息,当前队列数量= 2 || 0 SkipStoryLogReply 26 1 [INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:63]:{logValues}[logVals l:2] === [bootstrap/starter_lua.lua]:20 [INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:2]localVals k: msg, v: Animation not found: die Parameter name: animationName [INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:61]:{logValues}[logVals l:3] === C function '[nil]' [INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:3]localVals k: (*temporary), v: die [INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:84]:{logValues}[logVals l:3]upVals k: , v: function: 0x01b53f615cb8 [INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:61]:{logValues}[logVals l:4] === C function '[__newindex]' [INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: (*temporary), v: table: 0x01b53f614768 [INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:63]:{logValues}[logVals l:5] === [logic/common/ugui/UISpine]:246 [INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: isLoop, v: false [INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: self, v: table: 0x01b54c880288 [INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: animState, v: die [INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: (*temporary), v: 9.2795119742679e-312 [INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:63]:{logValues}[logVals l:6] === [logic/common/ugui/UISpine]:174 [INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: skeletonGO, v: 130074_llw_guaiwu-ui_p(Clone) (UnityEngine.GameObject) [INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: self, v: table: 0x01b54c880288 [INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: animState, v: die [INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: loader, v: table: 0x01b54a8c7810 [INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:84]:{logValues}[logVals l:6]upVals k: UISpine, v: table: 0x01b54d17dd98 [INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:63]:{logValues}[logVals l:7] === [framework/resource/loader/PrefabLoader]:82 [INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: tempHandlerObj, v: table: 0x01b54c880288 [INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: self, v: table: 0x01b54a8c7810 [INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: res, v: Framework.Resource [INFO:2023-7-9 11:42:4][bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: tempHandler, v: function: 0x01b54d181fe0 [ERROR:2023-7-9 11:42:4]11:42:04.482-364: [.lua:-1]:Animation not found: die Parameter name: animationName stack traceback: bootstrap/starter_lua.lua:21: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/common/ugui/UISpine:246: in function 'play' logic/common/ugui/UISpine:174: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-7-9 11:42:4]11:42:04.482-364: [.lua:-1]:Animation not found: die Parameter name: animationName stack traceback: bootstrap/starter_lua.lua:21: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/common/ugui/UISpine:246: in function 'play' logic/common/ugui/UISpine:174: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-7-9 11:42:4]Resource Handle Error=====>character/130074_llw_guaiwu/130074_llw_guaiwu-ui_p.prefab@Animation not found: die Parameter name: animationName@Spine.AnimationState:SetAnimation(Int32, String, Boolean) (at Assets/ThirdParty/Spine/Runtime/spine-csharp/AnimationState.cs:680) Spine.Unity.SkeletonGraphic:set_AnimationName(String) (at Assets/ThirdParty/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs:623) Spine_Unity_SkeletonGraphicWrap:set_AnimationName(IntPtr) (at Assets/Scripts/ToLua/Source/Generate/Spine_Unity_SkeletonGraphicWrap.cs:1537) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall() (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call(LuaTable, Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback(Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone(Resource, Boolean) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone(Resource, Boolean) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.d__13:MoveNext() (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.Debug:LogError (object) Framework.CLogger:LogError (object) (at Assets/aounity-framework/Scripts/CSharp/Framework/Logger/CLogger.cs:204) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:497) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-7-9 11:42:4]Resource Handle Error=====>character/130074_llw_guaiwu/130074_llw_guaiwu-ui_p.prefab@Animation not found: die Parameter name: animationName@Spine.AnimationState:SetAnimation(Int32, String, Boolean) (at Assets/ThirdParty/Spine/Runtime/spine-csharp/AnimationState.cs:680) Spine.Unity.SkeletonGraphic:set_AnimationName(String) (at Assets/ThirdParty/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs:623) Spine_Unity_SkeletonGraphicWrap:set_AnimationName(IntPtr) (at Assets/Scripts/ToLua/Source/Generate/Spine_Unity_SkeletonGraphicWrap.cs:1537) LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall() (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call(LuaTable, Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback(Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone(Resource, Boolean) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone(Resource, Boolean) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.d__13:MoveNext() (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.Debug:LogError (object) Framework.CLogger:LogError (object) (at Assets/aounity-framework/Scripts/CSharp/Framework/Logger/CLogger.cs:204) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:497) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [INFO:2023-7-9 11:42:4]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1930000000 challenge: 23 } actBossUser { defineId: 5 expiredTime: 1691078399 damage: 130006 challenge: 16 dailyDamage: 0 dailyChallenge: 0 updateTime: 1690819161 allDamage: 229569 allRoundCount: 380 allConfigModelThp: 0 maxDamage: 17141 } dailyBonusCount: 0 [INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-9 11:42:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.1488064005971 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 27 1 [INFO:2023-7-9 11:42:4]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1930000000 challenge: 23 } actBossUser { defineId: 5 expiredTime: 1691078399 damage: 130006 challenge: 16 dailyDamage: 0 dailyChallenge: 0 updateTime: 1690819161 allDamage: 229569 allRoundCount: 380 allConfigModelThp: 0 maxDamage: 17141 } dailyBonusCount: 0 [INFO:2023-7-9 11:42:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-9 11:42:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.1337421014905 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 28 1 [INFO:2023-7-9 11:42:5][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:42:6][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:42:6]DestroyUnusedResources:9,2,time=,paths: [INFO:2023-7-9 11:42:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:42:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1 [INFO:2023-7-9 11:42:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-7-9 11:42:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:42:25]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-7-9 11:42:25]||||| Sender socketClient version=1 [INFO:2023-7-9 11:42:25]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26 [INFO:2023-7-9 11:42:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1930000000 challenge: 23 } [INFO:2023-7-9 11:42:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-7-9 11:42:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.084255699068308 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 31 1 [INFO:2023-7-9 11:42:44]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=128 [INFO:2023-7-9 11:42:44]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=112 [INFO:2023-7-9 11:42:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 60501 name: ljy34 gender: 2 portrait: 11100001 exp: 15264 signature: chefTitle: 0 roleNum: 5 heroRate: 6.9 dungeonCount: 29 longWarCount: 0 serialLoginDays: 18 totalLoginDays: 18 heroCharCover: 2000 frame: 11110001 touchCountLeft: 5 registerTime: 1690733077 lastLogoutTime: 1690646345 birthday: pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1690733201 autoChangeDaily: false } isReturn: false mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2023-7-9 11:42:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2023-7-9 11:42:44][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 34 1 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 오늘 오찬으로 증양고, 증팔보저, 연삼선아, 소화압, 소추계, 소자아를 준비했는데……넌 뭘 선택할래?","number":1} [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주 저녁밥이 준비되었어. 업무와 공부가 아무리 바빠도, 제때 끼니를 챙겨야 돼~","number":1} [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 최대한 빨리 처리해야 된다고~","number":1} [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 주문을 완료하면 풍부한 보수를 얻을 수 있어~","number":1} [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 공상의 평판은 연회부터 쌓이기 시작하는 거라고~","number":1} [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[연회]연회 주문 전달! 어서 음식을 준비해~","number":1} [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":3,"contentText":"[묘회]새로운 묘회 주문이 있어! 식혼들이 부엌에서 너의 지시를 기다리고 있어~","number":1} [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":5,"contentText":"[묘회]새로운 묘회 주문이 있어! 묘회는 매일 있는 게 아니니, 손을 써야할 때는 써야 돼~","number":1} [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[묘회]새로운 묘회 주문이 있어! 돈을 벌어 부자가 되는 건 그걸 봐야 돼, 지나치면 안 돼!","number":1} [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":7,"contentText":"[동심 토요일]소주, 보상 전달! 접속만 하면 토요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":1,"contentText":"[개운한 일요일]소주, 보상 전달! 접속만 하면 일요일 보상을 수령할 수 있고, 내일 접속해도 동일한 보상을 수령할 수 있어!","number":1} [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"식물어","sound":"1","dayOfWeek":2,"contentText":"[이벤트 월요일]소주, 보상 전달! 접속만 하면 월요일 혜택을 수령할 수 있고, 다양한 이벤트들이 기다리고 있을 거야!","number":1} [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"식물어","contentText":"[체력 수령]소주, 야식이 준비 되었어, 밤에 제때 먹도록 해~","number":1} [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-7-9 11:42:44][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-7-9 11:42:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"식물어","number":1,"sound":"1","autoCancel":true,"contentText":"\"너 왜 아직도 돌아오지 않는 거야! 밖에서 노느라 신난 거야?!\" 아푸가 당신에게 한번에 66개의 이모티콘을 보냈습니다, 당신의 디바이스가 느려질 것입니다!","interval":432000000} [INFO:2023-7-9 11:42:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62026009 progress: 18 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026010 progress: 18 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026011 progress: 18 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026012 progress: 18 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026013 progress: 18 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026014 progress: 18 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026015 progress: 18 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026016 progress: 18 reachTime: 0 isGainBonus: false } [INFO:2023-7-9 11:42:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-7-9 11:42:44][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 35 1 [INFO:2023-7-9 11:42:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:42:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-7-9 11:42:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-7-9 11:42:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:42:46]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-7-9 11:42:46]||||| Sender socketClient version=1 [INFO:2023-7-9 11:42:46]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324 [INFO:2023-7-9 11:42:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1690516800000 endTime: 1690948800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10075 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10078 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10079 startTime: 1689904800000 endTime: 1691078399000 } activityInfos { id: 10080 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10081 startTime: 1689300000000 endTime: 1691251199000 } activityInfos { id: 10082 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10083 startTime: 1690387200000 endTime: 1691251199000 } activityInfos { id: 10085 startTime: 1687831200000 endTime: 1691683199000 } activityInfos { id: 10087 startTime: 1689300000000 endTime: 1691078399000 } [INFO:2023-7-9 11:42:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-7-9 11:42:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.083270700648427 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 36 1 [INFO:2023-7-9 11:42:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:42:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1 [INFO:2023-7-9 11:42:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-7-9 11:42:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:42:55]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-7-9 11:42:55]||||| Sender socketClient version=1 [INFO:2023-7-9 11:42:55]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26 [INFO:2023-7-9 11:42:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1930000000 challenge: 23 } [INFO:2023-7-9 11:42:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-7-9 11:42:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067822499200702 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 38 1 [INFO:2023-7-9 11:43:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:43:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1 [INFO:2023-7-9 11:43:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-7-9 11:43:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:43:25]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-7-9 11:43:25]||||| Sender socketClient version=1 [INFO:2023-7-9 11:43:25]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26 [INFO:2023-7-9 11:43:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1930000000 challenge: 23 } [INFO:2023-7-9 11:43:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-7-9 11:43:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067846098914742 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 41 1 [INFO:2023-7-9 11:43:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:43:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1 [INFO:2023-7-9 11:43:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-7-9 11:43:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:43:55]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-7-9 11:43:55]||||| Sender socketClient version=1 [INFO:2023-7-9 11:43:55]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26 [INFO:2023-7-9 11:43:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1930000000 challenge: 23 } [INFO:2023-7-9 11:43:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-7-9 11:43:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067495698109269 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 45 1 [INFO:2023-7-9 11:44:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:44:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1 [INFO:2023-7-9 11:44:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-7-9 11:44:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:44:25]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-7-9 11:44:25]||||| Sender socketClient version=1 [INFO:2023-7-9 11:44:25]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26 [INFO:2023-7-9 11:44:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1930000000 challenge: 23 } [INFO:2023-7-9 11:44:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-7-9 11:44:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.066839102655649 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 49 1 [INFO:2023-7-9 11:44:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:44:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1 [INFO:2023-7-9 11:44:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-7-9 11:44:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:44:55]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-7-9 11:44:55]||||| Sender socketClient version=1 [INFO:2023-7-9 11:44:55]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26 [INFO:2023-7-9 11:44:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1930000000 challenge: 23 } [INFO:2023-7-9 11:44:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-7-9 11:44:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.06685539893806 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 53 1 [INFO:2023-7-9 11:45:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:45:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1 [INFO:2023-7-9 11:45:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-7-9 11:45:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:45:25]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-7-9 11:45:25]||||| Sender socketClient version=1 [INFO:2023-7-9 11:45:25]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26 [INFO:2023-7-9 11:45:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1930000000 challenge: 23 } [INFO:2023-7-9 11:45:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-7-9 11:45:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067514101043344 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 56 1 [INFO:2023-7-9 11:45:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:45:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1 [INFO:2023-7-9 11:45:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-7-9 11:45:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:45:55]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-7-9 11:45:55]||||| Sender socketClient version=1 [INFO:2023-7-9 11:45:55]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26 [INFO:2023-7-9 11:45:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1930000000 challenge: 23 } [INFO:2023-7-9 11:45:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-7-9 11:45:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.084918802604079 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 60 1 [INFO:2023-7-9 11:46:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:46:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1 [INFO:2023-7-9 11:46:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-7-9 11:46:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:46:25]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-7-9 11:46:25]||||| Sender socketClient version=1 [INFO:2023-7-9 11:46:25]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26 [INFO:2023-7-9 11:46:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1930000000 challenge: 23 } [INFO:2023-7-9 11:46:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-7-9 11:46:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067314799875021 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 64 1 [INFO:2023-7-9 11:46:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:46:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1 [INFO:2023-7-9 11:46:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-7-9 11:46:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:46:55]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-7-9 11:46:55]||||| Sender socketClient version=1 [INFO:2023-7-9 11:46:55]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=26 [INFO:2023-7-9 11:46:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1930000000 challenge: 23 } [INFO:2023-7-9 11:46:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-7-9 11:46:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.067832600325346 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 67 1 [INFO:2023-7-9 11:47:14][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:47:15][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:47:15]DestroyUnusedResources:7,2,time=,paths: [INFO:2023-7-9 11:47:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:47:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1 [INFO:2023-7-9 11:47:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-9 11:47:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 5 [INFO:2023-7-9 11:47:23]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-9 11:47:23]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:23]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2023-7-9 11:47:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 5 expiredTime: 1691078399 damage: 1930000000 challenge: 23 } actBossUser { defineId: 5 expiredTime: 1691078399 damage: 130006 challenge: 16 dailyDamage: 0 dailyChallenge: 0 updateTime: 1690819479 allDamage: 229569 allRoundCount: 380 allConfigModelThp: 0 maxDamage: 17141 } dailyBonusCount: 0 [INFO:2023-7-9 11:47:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-9 11:47:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.10089300014079 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 71 1 [INFO:2023-7-9 11:47:23][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=21,id=300006 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/promo/controller/PromoCenterSceneController:43: in function 'enterScene' logic/extensions/fbactivity/controller/FbActivityController:240: in function 'exitScene' logic/extensions/fbactivity/view/FbActivityView:49: in function [INFO:2023-7-9 11:47:23][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-7-9 11:47:23][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=20,id=107 [INFO:2023-7-9 11:47:23][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-7-9 11:47:23][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:47:23][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:47:23][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:47:23][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-7-9 11:47:23][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:47:23]DestroyUnusedResources:19,2,time=,paths: [INFO:2023-7-9 11:47:24][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=21,id=300006 [INFO:2023-7-9 11:47:24][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 1 zoneId: nil [INFO:2023-7-9 11:47:24][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 185 找到: true [INFO:2023-7-9 11:47:24][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 185 挂点: cj_bl_p1 zoneId: nil zoneName: nil [INFO:2023-7-9 11:47:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:47:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:47:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:47:24]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-7-9 11:47:24]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:47:24][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=21,id=300006,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/promocenter/stage/PromoCenterSceneStage:34: in function '_onAllResLoaded' logic/scene/promocenter/stage/PromoCenterSceneStage:45: in function 'onViewsLoaded' logic/scene/promocenter/viewhandler/PromoCenterSceneViewHandler:29: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-7-9 11:47:24]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-7-9 11:47:24][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:47:24]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:24][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 185 go: SceneTrigger_185_4 [INFO:2023-7-9 11:47:24]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324 [INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1690516800000 endTime: 1690948800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10075 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10078 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10079 startTime: 1689904800000 endTime: 1691078399000 } activityInfos { id: 10080 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10081 startTime: 1689300000000 endTime: 1691251199000 } activityInfos { id: 10082 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10083 startTime: 1690387200000 endTime: 1691251199000 } activityInfos { id: 10085 startTime: 1687831200000 endTime: 1691683199000 } activityInfos { id: 10087 startTime: 1689300000000 endTime: 1691078399000 } [INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-7-9 11:47:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.091828998178244 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 72 1 [INFO:2023-7-9 11:47:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 114 1 当前队列数量= 2 [INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 18 [INFO:2023-7-9 11:47:24]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2023-7-9 11:47:24]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:24]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=324 [INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1690516800000 endTime: 1690948800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10075 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10078 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10079 startTime: 1689904800000 endTime: 1691078399000 } activityInfos { id: 10080 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10081 startTime: 1689300000000 endTime: 1691251199000 } activityInfos { id: 10082 startTime: 1689300000000 endTime: 1691078399000 } activityInfos { id: 10083 startTime: 1690387200000 endTime: 1691251199000 } activityInfos { id: 10085 startTime: 1687831200000 endTime: 1691683199000 } activityInfos { id: 10087 startTime: 1689300000000 endTime: 1691078399000 } [INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-7-9 11:47:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.15906889736652 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 73 1 [INFO:2023-7-9 11:47:24]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14 [INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 18 getBonusCount: 0 } [INFO:2023-7-9 11:47:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2023-7-9 11:47:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 114 1 所需时间单位秒 = 0.11811649799347 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 74 1 [INFO:2023-7-9 11:47:25][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2023-7-9 11:47:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-7-9 11:47:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 244 [INFO:2023-7-9 11:47:25][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:47:25]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-7-9 11:47:25]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2023-7-9 11:47:25]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:25]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=47 [INFO:2023-7-9 11:47:25]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=47 [INFO:2023-7-9 11:47:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 244 infos { id: 10080 value: 1 time: 1690905600 } replaceAll: false } redDotInfos { defineId: 246 infos { id: 0 value: 1 time: 1690905600 } replaceAll: false } [INFO:2023-7-9 11:47:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-7-9 11:47:25][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 75 1 [INFO:2023-7-9 11:47:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 244 infos { id: 10080 value: 1 time: 1690905600 } replaceAll: false } redDotInfos { defineId: 246 infos { id: 0 value: 1 time: 1690905600 } replaceAll: false } [INFO:2023-7-9 11:47:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-7-9 11:47:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 76 1 [INFO:2023-7-9 11:47:25][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/extensions/promo/view/center/PromoCommonCenterView:117: in function [INFO:2023-7-9 11:47:25][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=21,id=300006 [INFO:2023-7-9 11:47:25][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-7-9 11:47:25][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:47:25][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:47:25][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-7-9 11:47:25][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:47:25]DestroyUnusedResources:4,2,time=,paths: [INFO:2023-7-9 11:47:26][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-7-9 11:47:26][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-7-9 11:47:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:47:26][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-7-9 11:47:26][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [WARN:2023-7-9 11:47:26][@logic/extensions/pandora/controller/PandoraPanelController.lua:94]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2023-7-9 11:47:26][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:26][logic/extensions/battle/controller/BattleReconnectMgr.lua:122]:{startup}已经启动重连: 2 [INFO:2023-7-9 11:47:26][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 1 当前队列数量= 3 [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTaskInfosRequest [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}typeIds: 6 [INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 12 当前队列数量= 4 [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GrowTaskTypeRequest [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:47:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 5 [INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=45,cmd=1,size=11 [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=45,cmd=12,size=9 [INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 6 [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 7 [INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:26][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2023-7-9 11:47:26][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 8 [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 9 [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 10 [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 11 [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 12 [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:47:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:26]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.31519249454141 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetMonthCardInfoReply 77 1 [INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 12 [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-7-9 11:47:26]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-7-9 11:47:26]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:26][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-7-9 11:47:26]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-7-9 11:47:26]<== Receiver Message, socketClient version=1,extId=45,cmd=1,status=0,size=217 [INFO:2023-7-9 11:47:26]<== Receiver Message, socketClient version=1,extId=45,cmd=12,status=0,size=44 [INFO:2023-7-9 11:47:26]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=51 [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.37449149414897 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetWeeklyCardInfoReply 78 1 [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 65000115 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000114 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000113 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000112 progress: 1 hasFinished: false donCount: 0 } taskInfos { id: 65000111 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000110 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000109 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000108 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000107 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000106 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000105 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000104 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000103 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000102 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000101 progress: 1 hasFinished: false donCount: 1 } activityInfos { typeId: 6 defineId: 4 value: 0 expiryTime: 549711024 } [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTaskInfosReply <--- [INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 1 所需时间单位秒 = 0.37449149414897 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetTaskInfosReply 79 1 [INFO:2023-7-9 11:47:26]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3170 [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}types { typeId: 1 isGained: false } types { typeId: 2 isGained: false } types { typeId: 3 isGained: false } types { typeId: 4 isGained: false } types { typeId: 5 isGained: false } types { typeId: 6 isGained: false } [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GrowTaskTypeReply <--- [INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 12 所需时间单位秒 = 0.37449149414897 移走了序号= 1 的消息,当前队列数量= 9 || 0 GrowTaskTypeReply 80 1 [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false luckLevel: 4 drawIds: 13 drawIds: 18 drawIds: 20 drawIds: 19 lunarYear: 계묘토끼 lunarMonthAndDay: 6.15 } serverTime: 1690819483562 [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-7-9 11:47:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.39147679507732 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get103InfosReply 81 1 [INFO:2023-7-9 11:47:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 0 } infos { topupId: 8302 buyCount: 0 } infos { topupId: 8303 buyCount: 0 } infos { topupId: 8304 buyCount: 0 } infos { topupId: 8305 buyCount: 0 } infos { topupId: 8306 buyCount: 0 } infos { topupId: 8307 buyCount: 0 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 0 } infos { topupId: 8310 buyCount: 0 } infos { topupId: 8311 buyCount: 0 } infos { topupId: 8312 buyCount: 0 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 8603 buyCount: 0 } infos { topupId: 8604 buyCount: 0 } infos { topupId: 8605 buyCount: 0 } infos { topupId: 8606 buyCount: 0 } infos { topupId: 8607 buyCount: 0 } infos { topupId: 8608 buyCount: 0 } infos { topupId: 8701 buyCount: 0 } infos { topupId: 8702 buyCount: 0 } infos { topupId: 8703 buyCount: 0 } infos { topupId: 8704 buyCount: 0 } infos { topupId: 8705 buyCount: 0 } infos { topupId: 8706 buyCount: 0 } infos { topupId: 8707 buyCount: 0 } infos { topupId: 8801 buyCount: 0 } infos { topupId: 8802 buyCount: 0 } infos { topupId: 8803 buyCount: 0 } infos { topupId: 8804 buyCount: 0 } infos { topupId: 8805 buyCount: 0 } infos { topupId: 8806 buyCount: 0 } infos { topupId: 8807 buyCount: 0 } infos { topupId: 8808 buyCount: 0 } infos { topupId: 8809 buyCount: 0 } infos { topupId: 8810 buyCount: 0 } infos { topupId: 8811 buyCount: 0 } infos { topupId: 8812 buyCount: 0 } infos { topupId: 8813 buyCount: 0 } infos { topupId: 8814 buyCount: 0 } infos { topupId: 8815 buyCount: 0 } infos { topupId: 8901 buyCount: 0 } infos { topupId: 8902 buyCount: 0 } infos { topupId: 8903 buyCount: 0 } infos { topupId: 8904 buyCount: 0 } infos { topupId: 4809 buyCount: 0 } infos { topupId: 8905 buyCount: 0 } infos { topupId: 8906 buyCount: 0 } infos { topupId: 6901 buyCount: 0 } infos { topupId: 6902 buyCount: 0 } infos { topupId: 6903 buyCount: 0 } infos { topupId: 6904 buyCount: 0 } infos { topupId: 6905 buyCount: 0 } infos { topupId: 6906 buyCount: 0 } infos { topupId: 6907 buyCount: 0 } infos { topupId: 6908 buyCount: 0 } infos { topupId: 4905 buyCount: 0 } infos { topupId: 9001 buyCount: 0 } infos { topupId: 4906 buyCount: 0 } infos { topupId: 9002 buyCount: 0 } infos { topupId: 4907 buyCount: 0 } infos { topupId: 9003 buyCount: 0 } infos { topupId: 4908 buyCount: 0 } infos { topupId: 9004 buyCount: 0 } infos { topupId: 4909 buyCount: 0 } infos { topupId: 9005 buyCount: 0 } infos { topupId: 4910 buyCount: 0 } infos { topupId: 9006 buyCount: 0 } infos { topupId: 4911 buyCount: 0 } infos { topupId: 9007 buyCount: 0 } infos { topupId: 9008 buyCount: 0 } infos { topupId: 9009 buyCount: 0 } infos { topupId: 9010 buyCount: 0 } infos { topupId: 9011 buyCount: 0 } infos { topupId: 9012 buyCount: 0 } infos { topupId: 9013 buyCount: 0 } infos { topupId: 9014 buyCount: 0 } infos { topupId: 9015 buyCount: 0 } infos { topupId: 7001 buyCount: 0 } infos { topupId: 7002 buyCount: 0 } infos { topupId: 7003 buyCount: 0 } infos { topupId: 50011 buyCount: 0 } infos { topupId: 7004 buyCount: 0 } infos { topupId: 50012 buyCount: 0 } infos { topupId: 7005 buyCount: 0 } infos { topupId: 50013 buyCount: 0 } infos { topupId: 7006 buyCount: 0 } infos { topupId: 50014 buyCount: 0 } infos { topupId: 7007 buyCount: 0 } infos { topupId: 50015 buyCount: 0 } infos { topupId: 9101 buyCount: 0 } infos { topupId: 9102 buyCount: 0 } infos { topupId: 9103 buyCount: 0 } infos { topupId: 9104 buyCount: 0 } infos { topupId: 9105 buyCount: 0 } infos { topupId: 9106 buyCount: 0 } infos { topupId: 7101 buyCount: 0 } infos { topupId: 7102 buyCount: 0 } infos { topupId: 7103 buyCount: 0 } infos { topupId: 7104 buyCount: 0 } infos { topupId: 7105 buyCount: 0 } infos { topupId: 7106 buyCount: 0 } infos { topupId: 7107 buyCount: 0 } infos { topupId: 7108 buyCount: 0 } infos { topupId: 7109 buyCount: 0 } infos { topupId: 7110 buyCount: 0 } infos { topupId: 7111 buyCount: 0 } infos { topupId: 7112 buyCount: 0 } infos { topupId: 7113 buyCount: 0 } infos { topupId: 7114 buyCount: 0 } infos { topupId: 1001 buyCount: 0 } infos { topupId: 1002 buyCount: 0 } infos { topupId: 1003 buyCount: 0 } infos { topupId: 1004 buyCount: 0 } infos { topupId: 1005 buyCount: 0 } infos { topupId: 1006 buyCount: 0 } infos { topupId: 1007 buyCount: 0 } infos { topupId: 1008 buyCount: 0 } infos { topupId: 1009 buyCount: 0 } infos { topupId: 1010 buyCount: 0 } infos { topupId: 9202 buyCount: 0 } infos { topupId: 9203 buyCount: 0 } infos { topupId: 9204 buyCount: 0 } infos { topupId: 9205 buyCount: 0 } infos { topupId: 9206 buyCount: 0 } infos { topupId: 9207 buyCount: 0 } infos { topupId: 9208 buyCount: 0 } infos { topupId: 9209 buyCount: 0 } infos { topupId: 9210 buyCount: 0 } infos { topupId: 9211 buyCount: 0 } infos { topupId: 9212 buyCount: 0 } infos { topupId: 9213 buyCount: 0 } infos { topupId: 9214 buyCount: 0 } infos { topupId: 9215 buyCount: 0 } infos { topupId: 1024 buyCount: 0 } infos { topupId: 9216 buyCount: 0 } infos { topupId: 1025 buyCount: 0 } infos { topupId: 9217 buyCount: 0 } infos { topupId: 1026 buyCount: 0 } infos { topupId: 1027 buyCount: 0 } infos { topupId: 1028 buyCount: 0 } infos { topupId: 7201 buyCount: 0 } infos { topupId: 7202 buyCount: 0 } infos { topupId: 7203 buyCount: 0 } infos { topupId: 7204 buyCount: 0 } infos { topupId: 7205 buyCount: 0 } infos { topupId: 7206 buyCount: 0 } infos { topupId: 1101 buyCount: 0 } infos { topupId: 1102 buyCount: 0 } infos { topupId: 1103 buyCount: 0 } infos { topupId: 1104 buyCount: 0 } infos { topupId: 1105 buyCount: 0 } infos { topupId: 1106 buyCount: 0 } infos { topupId: 1107 buyCount: 0 } infos { topupId: 1108 buyCount: 0 } infos { topupId: 1109 buyCount: 0 } infos { topupId: 9301 buyCount: 0 } infos { topupId: 1110 buyCount: 0 } infos { topupId: 9302 buyCount: 0 } infos { topupId: 1111 buyCount: 0 } infos { topupId: 9303 buyCount: 0 } infos { topupId: 1112 buyCount: 0 } infos { topupId: 9304 buyCount: 0 } infos { topupId: 1113 buyCount: 0 } infos { topupId: 9305 buyCount: 0 } infos { topupId: 1114 buyCount: 0 } infos { 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50006 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50007 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50008 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 50009 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 50010 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 50011 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 50012 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 50013 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 50014 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 50015 buyCount: 0 expiredTime: 0 } infos { id: 50016 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 30010 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30011 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30012 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30013 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30014 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30015 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30016 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30017 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30018 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30019 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30020 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30021 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30022 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30023 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30024 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10017 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.43280709534883 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetGiftBagInfoReply 83 1 [INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 7 [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:47:27]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-7-9 11:47:27]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.43280709534883 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetJinyumantangInfoReply 84 1 [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 17 } summonPools { poolId: 11 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 69 } summonPools { poolId: 12 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 69 } summonPools { poolId: 13 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 69 } summonPools { poolId: 15 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 69 } summonPools { poolId: 16 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 69 } summonPools { poolId: 17 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 69 } summonPools { poolId: 133 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 69 } [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.43280709534883 移走了序号= 1 的消息,当前队列数量= 5 || 0 SummonPoolReply 85 1 [INFO:2023-7-9 11:47:27][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.45466839522123 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetUnReadNewspaperReply 86 1 [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.45466839522123 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMysteryStoreInfoReply 87 1 [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.45466839522123 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get137InfosReply 88 1 [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 667 lastRecoverTime: 1690819215724 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.15627050027251 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 89 1 [INFO:2023-7-9 11:47:27][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-7-9 11:47:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-7-9 11:47:27]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.0725928992033 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 90 1 [INFO:2023-7-9 11:47:27][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [WARN:2023-7-9 11:47:27][@logic/extensions/pandora/controller/PandoraPanelController.lua:211]:{closure}Pandora _sendEnterHallNoGuideMsgToPandora [INFO:2023-7-9 11:47:27][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-7-9 11:47:27]DestroyUnusedResources:1,2,time=,paths: [INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 36 [INFO:2023-7-9 11:47:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:47:27]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-7-9 11:47:27]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 2 [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 249 [INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 3 [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 281 [INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 4 [INFO:2023-7-9 11:47:27]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-7-9 11:47:27]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 44 [INFO:2023-7-9 11:47:27]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 5 [INFO:2023-7-9 11:47:27]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-7-9 11:47:27]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-7-9 11:47:27]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 44 [INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 44 [INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 7 [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 52 [INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 8 [INFO:2023-7-9 11:47:27]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-7-9 11:47:27]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 161 [INFO:2023-7-9 11:47:27]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-7-9 11:47:27]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:27]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-7-9 11:47:27]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:27]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2023-7-9 11:47:27]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:27]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-9 11:47:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-7-9 11:47:27][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.46042881347239 移走了序号= 1 的消息,当前队列数量= 7 || 0 ClickIconLogReply 91 1 [INFO:2023-7-9 11:47:27]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2023-7-9 11:47:27]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2023-7-9 11:47:27]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=26 [INFO:2023-7-9 11:47:27]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=26 [INFO:2023-7-9 11:47:28]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=26 [INFO:2023-7-9 11:47:28]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=43 [INFO:2023-7-9 11:47:28]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=75 [INFO:2023-7-9 11:47:28]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=75 [INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1690837200 } replaceAll: false } [INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-7-9 11:47:28][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.12042149715126 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 92 1 [INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1690837200 } replaceAll: false } [INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-7-9 11:47:28][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.12042149715126 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetRedDotInfosReply 93 1 [INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1690848000 } replaceAll: false } [INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-7-9 11:47:28][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.12042149715126 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetRedDotInfosReply 94 1 [INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1690848000 } replaceAll: false } [INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-7-9 11:47:28][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.14478659629822 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetRedDotInfosReply 95 1 [INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1690848000 } replaceAll: false } [INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-7-9 11:47:28][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.14478659629822 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetRedDotInfosReply 96 1 [INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 623 infos { id: 10456 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 52 infos { id: 10001 value: 1 time: 1690905600 } replaceAll: false } [INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-7-9 11:47:28][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 97 1 [INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 161 infos { id: 0 value: 3 time: 1690837200 } replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 52 infos { id: 10001 value: 1 time: 1690905600 } infos { id: 10004 value: 1 time: 0 } infos { id: 10011 value: 1 time: 1690837200 } replaceAll: false } [INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-7-9 11:47:28][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.16145379655063 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetRedDotInfosReply 98 1 [INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 161 infos { id: 0 value: 3 time: 1690837200 } replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 52 infos { id: 10001 value: 1 time: 1690905600 } infos { id: 10004 value: 1 time: 0 } infos { id: 10011 value: 1 time: 1690837200 } replaceAll: false } [INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-7-9 11:47:28][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.16145379655063 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 99 1 [INFO:2023-7-9 11:47:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 167 [INFO:2023-7-9 11:47:28]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2023-7-9 11:47:28]||||| Sender socketClient version=1 [INFO:2023-7-9 11:47:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:47:28]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1690905600 } replaceAll: false } [INFO:2023-7-9 11:47:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-7-9 11:47:28][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.076834797859192 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 100 1 [INFO:2023-7-9 11:47:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:47:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:47:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:47:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:47:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:destroy, [param]:{} [INFO:2023-7-9 11:47:32]Quit App! [INFO:2023-7-9 11:47:32]1 status:DisConnect [INFO:2023-7-9 11:47:32][logic/extensions/login/controller/LoginController.lua:199]:{closure}非手动,非服务器推送消息主动断开socket 的情况下,接收到Socket连接断开 [INFO:2023-7-9 11:47:32][logic/common/state/net/ReConnectionMgr.lua:316]:{_checkIsLostConnect}开始重连流程 [INFO:2023-7-9 11:47:32][logic/common/state/net/ReConnectionMgr.lua:330]:{_checkIsLostConnect}注意重连次数大于总次数,就重登。当前次数=,总次数= 0 5 [INFO:2023-7-9 11:47:32]1 sender LostConnect [INFO:2023-7-9 11:47:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-9 11:47:32]1 headerBuffer== socketClient version=1@ThreadAbortException@ at (wrapper managed-to-native) System.Net.Sockets.Socket.Receive_internal(intptr,byte*,int,System.Net.Sockets.SocketFlags,int&,bool) at System.Net.Sockets.Socket.Receive_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, System.Int32& error, System.Boolean blocking) [0x0000c] in <5a2009c85b134970925993880e2ecb2e>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.Sockets.SocketError& errorCode) [0x0002e] in <5a2009c85b134970925993880e2ecb2e>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0 at Framework.ByteMsgReceiver.Run () [0x0001b] in C:\PJG\pjg-client\UnityProj\Assets\aounity-framework\Scripts\CSharp\Framework\Network\Socket\Impl\ByteMsgReceiver.cs:46 [INFO:2023-7-9 11:47:32][logic/common/state/net/ReConnectionMgr.lua:374]:{_execReConnet}开始重新建立socket连接 [INFO:2023-7-9 11:47:32][logic/extensions/login/controller/LoginController.lua:66]:{sendSocketConnect}==============开始等待一段时间,然后再执行Socket连接服务器, ip=, port=, isYield= 43.131.241.226 9003 true [INFO:2023-7-9 11:47:33]Destroy App!