[INFO:2023-5-25 15:14:45]PJG Start
[INFO:2023-5-25 15:14:45]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.0
[INFO:2023-5-25 15:14:45]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0
[INFO:2023-5-25 15:14:45]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0
[INFO:2023-5-25 15:14:45]AoUnityStarter Start
[INFO:2023-5-25 15:14:45]Start App
[INFO:2023-5-25 15:14:45]ResourceCache.Instance.resLoadMode=Direct
[INFO:2023-5-25 15:14:45]ResourceCache.Instance.isLuaBundle=False
[INFO:2023-5-25 15:14:45]AoUnityStarter StartLua
[INFO:2023-5-25 15:14:46][tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse
[INFO:2023-5-25 15:14:46][tolua.lua:12]:os: Windows, arch: x64
[INFO:2023-5-25 15:14:46][bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started...
[INFO:2023-5-25 15:14:46][bootstrap/BootstrapHelper.lua:73]:{closure}=======================百田渠道包=======================
[WARN:2023-5-25 15:14:46][@bootstrap/BootstrapLauncher.lua:177]:{start}非腾讯渠道 初始化 Bugly
[INFO:2023-5-25 15:14:46][bootstrap/BootstrapHelper.lua:412]:{initBugly}bugly 开启监听c#的异常!!
[INFO:2023-5-25 15:14:47]GameDevice isFront = False
[INFO:2023-5-25 15:15:7]GameDevice isFront = True
[INFO:2023-5-25 15:15:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:hideTransition, [param]:{}
[INFO:2023-5-25 15:15:7][bootstrap/check/CheckMgr.lua:280]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-en 4 0 0 com.baitian.unity.editor
[INFO:2023-5-25 15:15:7]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.0
[INFO:2023-5-25 15:15:7]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0
[INFO:2023-5-25 15:15:7]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0
[INFO:2023-5-25 15:15:7]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 0.0.0
[INFO:2023-5-25 15:15:7][bootstrap/check/CheckMgr.lua:292]:{closure}CheckMgr:onRequestRemoteVersionSuccess review zoneId false 0
[INFO:2023-5-25 15:15:7][bootstrap/BootstrapLauncherBase.lua:109]:{start}BootstrapLauncherBase start
[INFO:2023-5-25 15:15:7][bootstrap/BootstrapLauncher.lua:393]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务
[INFO:2023-5-25 15:15:7][bootstrap/BootstrapLauncherBase.lua:102]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone
[INFO:2023-5-25 15:15:9][framework/LogicLauncherBase.lua:59]:{start}LogicLauncherBase start
[INFO:2023-5-25 15:15:9][logic/logicLauncher/LogicLauncher.lua:10]:{onStart}is img preload:false
[INFO:2023-5-25 15:15:10]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:setServerUrl, [param]:{"serverUrl":"http:\/\/10.17.1.98:8998\/"}
[INFO:2023-5-25 15:15:10]GameDevice isFront = False
[INFO:2023-5-25 15:15:20]GameDevice isFront = True
[INFO:2023-5-25 15:15:20][framework/LogicLauncherBase.lua:53]:{onStart}LogicLauncherBase onStart
[INFO:2023-5-25 15:15:23][bootstrap/performance/PerformanceMgr.lua:122]:{setResourcesMode}默认高端机
[INFO:2023-5-25 15:15:23][bootstrap/performance/PerformanceMgr.lua:177]:{setResourcesMode}缓冲区路径 = C:/Users/lijunying/AppData/LocalLow/Unity/baiao_pjg_upg_1
[INFO:2023-5-25 15:15:23][bootstrap/performance/PerformanceMgr.lua:178]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150
[INFO:2023-5-25 15:15:23][bootstrap/performance/PerformanceMgr.lua:182]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -1 0
[INFO:2023-5-25 15:15:23][bootstrap/performance/PerformanceMgr.lua:190]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30
[INFO:2023-5-25 15:15:23][bootstrap/performance/PerformanceMgr.lua:194]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1024 0
[INFO:2023-5-25 15:15:24][bootstrap/BootstrapHelper.lua:338]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了
[INFO:2023-5-25 15:15:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1
[INFO:2023-5-25 15:15:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:clearNotifications, [param]:{}
[INFO:2023-5-25 15:15:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":1,"notifyIds":"1003#1004#1007#1008#1009#1010#1019"}
[INFO:2023-5-25 15:15:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":2,"notifyIds":"1001#1002#1005#1006#1014#1041#1043"}
[INFO:2023-5-25 15:15:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":3,"notifyIds":"1011#1012#1013#1016#1017#1018"}
[INFO:2023-5-25 15:15:24][logic/common/state/kr/KRGameStateMgr.lua:19]:{_createGoogleBackBtnLogic}谷歌推荐的back按键处理逻辑初始化成功!
[INFO:2023-5-25 15:15:24]VideoMgr url = Assets/GameAssets/language/en/movie/open.mp4
[INFO:2023-5-25 15:15:24]VideoMgr 没有preload,play之前需要prepare下
[INFO:2023-5-25 15:15:24]VideoMgr play开始
[INFO:2023-5-25 15:15:24]视频已经开始播放啦
[INFO:2023-5-25 15:15:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0}
[INFO:2023-5-25 15:15:26]VideoMgr stop
[INFO:2023-5-25 15:15:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:15:26]VideoMgr play完毕
[INFO:2023-5-25 15:15:26]VideoMgr stop
[INFO:2023-5-25 15:15:26][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:28]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 0langCode = en
[INFO:2023-5-25 15:15:26][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:71]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json
[INFO:2023-5-25 15:15:26][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json?packageVersion=-1&channelId=112&langCode=en&zoneId=201&appCode=swy-gpios-kr&isOutSide=1&version=-1
[INFO:2023-5-25 15:15:26][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:75]:{closure}NoticeWebController 使用http测试数据 isSuccess = true msg = {"code":0,"popups":null,"data":{"code":0,"detail":null,"value":{}}}
[INFO:2023-5-25 15:15:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-5-25 15:15:26][@logic/extensions/noticeweb/model/NoticeWebModel.lua:128]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found!
[INFO:2023-5-25 15:15:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:15:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:closeNoticeView, [param]:{}
[INFO:2023-5-25 15:15:28][logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1
[INFO:2023-5-25 15:15:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:15:29][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=ljy3
[INFO:2023-5-25 15:15:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2023-5-25 15:15:29][logic/extensions/login/agent/kr/KRLoginAgent.lua:204]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://43.131.241.226/login0.jsp?account=ljy3&platformId=0
[INFO:2023-5-25 15:15:29][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-5-25 15:15:29][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"4cdcb15c-1fa6-4b2a-8a99-76cc68044ce5"}
[INFO:2023-5-25 15:15:29][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 4cdcb15c-1fa6-4b2a-8a99-76cc68044ce5
[INFO:2023-5-25 15:15:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:15:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2023-5-25 15:15:29][logic/extensions/login/agent/kr/KRLoginAgent.lua:42]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.131.241.226/login.jsp?btSessionId=4cdcb15c-1fa6-4b2a-8a99-76cc68044ce5&clientVersion=0.0.0&sysType=0&language=en
[INFO:2023-5-25 15:15:29][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":1,"isAdmin":true,"resultCode":0,"sessionId":"eb48fe2c-5a27-47a4-a0d5-5c501e49bdba","userName":"0_ljy3","zoneInfo":{"id":102,"name":"韩国(周)","prefix":"","state":1}}
[INFO:2023-5-25 15:15:30][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0
[INFO:2023-5-25 15:15:30][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1684998930
[INFO:2023-5-25 15:15:30][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true
[INFO:2023-5-25 15:15:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:15:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2023-5-25 15:15:30][logic/extensions/login/agent/kr/KRLoginAgent.lua:183]:{sendWebStartRequest}http-进入游戏url===== http://43.131.241.226/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.131.241.226\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":102,"sessionId":"eb48fe2c-5a27-47a4-a0d5-5c501e49bdba","openKey":""}}
[INFO:2023-5-25 15:15:30][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.131.241.226/startgame.jsp?pfKey=&pf=&zoneId=102&sessionId=eb48fe2c-5a27-47a4-a0d5-5c501e49bdba&openKey=
[INFO:2023-5-25 15:15:30][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-5-25 15:15:30][logic/extensions/login/agent/kr/KRLoginAgent.lua:187]:{closure}http-进入游戏返回数据========= {"ip":"43.131.241.226","isAdmin":true,"pid":102001,"port":9003,"resultCode":0,"state":1,"tips":"공상 관리사가 삼계시공을 점검 중입니다. 잠시만 기다려 주세요."}
[INFO:2023-5-25 15:15:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:15:30][logic/extensions/login/view/LoginView.lua:1158]:{_realonClickLogin}click login btn,ip=43.131.241.226,port=9003
[INFO:2023-5-25 15:15:30][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.131.241.226 9003
[INFO:2023-5-25 15:15:30]==============link network is ipv4============
[INFO:2023-5-25 15:15:30]1 status:Connecting
[INFO:2023-5-25 15:15:30]1 Connect,ip=43.131.241.226,port=9003,verson=0
[INFO:2023-5-25 15:15:30][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true
[INFO:2023-5-25 15:15:30][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把
[INFO:2023-5-25 15:15:30]1 AsyncConnectCallBack call by system,connectingVersion=0
[INFO:2023-5-25 15:15:30]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True
[INFO:2023-5-25 15:15:30]1 Same version,socket.Connected=True
[INFO:2023-5-25 15:15:30]1 Do EndConnect
[INFO:2023-5-25 15:15:30]1 Do EndConnect Done
[INFO:2023-5-25 15:15:30]1 status:Connected
[INFO:2023-5-25 15:15:30]1 ConnectSucc True
[INFO:2023-5-25 15:15:30][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true
[INFO:2023-5-25 15:15:30]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=56
[INFO:2023-5-25 15:15:30]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:30]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18
[INFO:2023-5-25 15:15:30]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=17
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data {
id: 29
value: 251
}
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <---
[INFO:2023-5-25 15:15:30][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1
[INFO:2023-5-25 15:15:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:15:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:30]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9
[INFO:2023-5-25 15:15:30]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:30]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <---
[INFO:2023-5-25 15:15:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.10021759942174 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1
[INFO:2023-5-25 15:15:30][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[INFO:2023-5-25 15:15:30][logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调=========
[INFO:2023-5-25 15:15:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:15:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:30]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9
[INFO:2023-5-25 15:15:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3
[INFO:2023-5-25 15:15:30]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest
[INFO:2023-5-25 15:15:30]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:30]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:30]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9
[INFO:2023-5-25 15:15:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4
[INFO:2023-5-25 15:15:30]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6
[INFO:2023-5-25 15:15:30]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest
[INFO:2023-5-25 15:15:30]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:30]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:30]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:15:30]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9
[INFO:2023-5-25 15:15:30]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9
[INFO:2023-5-25 15:15:30]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9
[INFO:2023-5-25 15:15:30]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest
[INFO:2023-5-25 15:15:30]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:30]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:30]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9
[INFO:2023-5-25 15:15:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10
[INFO:2023-5-25 15:15:30]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest
[INFO:2023-5-25 15:15:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey:
pf:
pfKey:
[INFO:2023-5-25 15:15:30]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15
[INFO:2023-5-25 15:15:30]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:30]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=18368
[INFO:2023-5-25 15:15:30]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=2012
[INFO:2023-5-25 15:15:30]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=573
[INFO:2023-5-25 15:15:30]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2390
[INFO:2023-5-25 15:15:30]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=943
[INFO:2023-5-25 15:15:30]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=1935
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[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <---
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.23397460207343 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 15008
name: 哈 哈
gender: 2
portrait: 11100001
exp: 504454
signature:
chefTitle: 0
roleNum: 34
heroRate: 53.1
dungeonCount: 141
longWarCount: 0
serialLoginDays: 1
totalLoginDays: 60
heroCharCover: 2051
frame: 11110001
touchCountLeft: 5
registerTime: 1676020107
lastLogoutTime: 1684837165
birthday:
pvpScore: 1000
pvpFightCount: 5
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2051
lastUpdateTime: 1685857089
autoChangeDaily: false
}
isReturn: true
mentorRoleId: 0
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
}
currencyInfo {
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count: 90044594
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
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}
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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}
simplePropertyList {
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simplePropertyList {
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simplePropertyList {
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id: 24
isOpen: true
}
openInfo {
id: 25
isOpen: true
}
openInfo {
id: 28
isOpen: true
}
openInfo {
id: 29
isOpen: false
}
openInfo {
id: 30
isOpen: false
}
openInfo {
id: 31
isOpen: true
}
openInfo {
id: 32
isOpen: false
}
openInfo {
id: 33
isOpen: true
}
openInfo {
id: 34
isOpen: true
}
openInfo {
id: 35
isOpen: false
}
openInfo {
id: 36
isOpen: true
}
openInfo {
id: 37
isOpen: true
}
openInfo {
id: 38
isOpen: true
}
openInfo {
id: 40
isOpen: true
}
openInfo {
id: 41
isOpen: true
}
openInfo {
id: 42
isOpen: true
}
openInfo {
id: 43
isOpen: false
}
openInfo {
id: 44
isOpen: true
}
openInfo {
id: 45
isOpen: false
}
openInfo {
id: 46
isOpen: true
}
openInfo {
id: 47
isOpen: true
}
openInfo {
id: 48
isOpen: true
}
openInfo {
id: 49
isOpen: true
}
openInfo {
id: 50
isOpen: true
}
openInfo {
id: 51
isOpen: true
}
openInfo {
id: 52
isOpen: true
}
openInfo {
id: 53
isOpen: true
}
openInfo {
id: 54
isOpen: true
}
openInfo {
id: 55
isOpen: true
}
openInfo {
id: 56
isOpen: true
}
openInfo {
id: 57
isOpen: true
}
openInfo {
id: 58
isOpen: true
}
openInfo {
id: 59
isOpen: true
}
openInfo {
id: 60
isOpen: true
}
openInfo {
id: 61
isOpen: true
}
openInfo {
id: 62
isOpen: true
}
openInfo {
id: 63
isOpen: true
}
openInfo {
id: 64
isOpen: true
}
openInfo {
id: 65
isOpen: true
}
openInfo {
id: 66
isOpen: true
}
openInfo {
id: 67
isOpen: true
}
openInfo {
id: 68
isOpen: true
}
openInfo {
id: 69
isOpen: true
}
openInfo {
id: 70
isOpen: true
}
openInfo {
id: 85
isOpen: true
}
openInfo {
id: 86
isOpen: true
}
openInfo {
id: 87
isOpen: true
}
openInfo {
id: 88
isOpen: true
}
openInfo {
id: 89
isOpen: true
}
openInfo {
id: 95
isOpen: false
}
openInfo {
id: 96
isOpen: true
}
openInfo {
id: 97
isOpen: true
}
openInfo {
id: 98
isOpen: true
}
openInfo {
id: 99
isOpen: true
}
openInfo {
id: 100
isOpen: true
}
openInfo {
id: 101
isOpen: true
}
openInfo {
id: 102
isOpen: true
}
openInfo {
id: 103
isOpen: true
}
openInfo {
id: 104
isOpen: true
}
openInfo {
id: 106
isOpen: true
}
openInfo {
id: 107
isOpen: true
}
openInfo {
id: 110
isOpen: true
}
openInfo {
id: 111
isOpen: true
}
openInfo {
id: 112
isOpen: true
}
openInfo {
id: 113
isOpen: true
}
openInfo {
id: 117
isOpen: true
}
openInfo {
id: 120
isOpen: true
}
openInfo {
id: 125
isOpen: true
}
openInfo {
id: 127
isOpen: true
}
openInfo {
id: 128
isOpen: true
}
openInfo {
id: 129
isOpen: true
}
openInfo {
id: 130
isOpen: true
}
openInfo {
id: 132
isOpen: true
}
openInfo {
id: 133
isOpen: true
}
openInfo {
id: 134
isOpen: true
}
openInfo {
id: 137
isOpen: true
}
openInfo {
id: 138
isOpen: true
}
openInfo {
id: 140
isOpen: true
}
openInfo {
id: 141
isOpen: false
}
openInfo {
id: 142
isOpen: true
}
openInfo {
id: 143
isOpen: false
}
openInfo {
id: 144
isOpen: true
}
openInfo {
id: 147
isOpen: true
}
openInfo {
id: 149
isOpen: false
}
openInfo {
id: 154
isOpen: false
}
openInfo {
id: 155
isOpen: true
}
openInfo {
id: 156
isOpen: true
}
openInfo {
id: 157
isOpen: true
}
openInfo {
id: 158
isOpen: true
}
openInfo {
id: 165
isOpen: true
}
openInfo {
id: 166
isOpen: true
}
openInfo {
id: 167
isOpen: true
}
openInfo {
id: 168
isOpen: true
}
openInfo {
id: 174
isOpen: true
}
openInfo {
id: 177
isOpen: true
}
openInfo {
id: 179
isOpen: true
}
openInfo {
id: 3001
isOpen: true
}
openInfo {
id: 3002
isOpen: true
}
openInfo {
id: 3003
isOpen: true
}
openInfo {
id: 3004
isOpen: true
}
openInfo {
id: 3005
isOpen: true
}
openInfo {
id: 3007
isOpen: true
}
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <---
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.23397460207343 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1
[INFO:2023-5-25 15:15:31][logic/extensions/user/agent/UserAgent.lua:92]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-05-25 15:15:56","roleExp":504454,"serverId":"102","registerTime":1676020107,"lastLogoutTime":"2023-05-23 18:19:25","roleId":"15008","roleCTime":1676020107,"type":2,"roleName":"哈 哈","serverName":"韩国(周)","roleLevel":61}
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2023-05-25 15:15:56","roleExp":504454,"serverId":"102","registerTime":1676020107,"lastLogoutTime":"2023-05-23 18:19:25","roleId":"15008","roleCTime":1676020107,"type":2,"roleName":"哈 哈","serverName":"韩国(周)","roleLevel":61}
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:getPreOrderGift, [param]:{"zoneId":"102"}
[INFO:2023-5-25 15:15:31][logic/extensions/user/agent/kr/KRUserAgent.lua:12]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 102
[INFO:2023-5-25 15:15:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-5-25 15:15:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3
[INFO:2023-5-25 15:15:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5
[INFO:2023-5-25 15:15:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6
[INFO:2023-5-25 15:15:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7
[INFO:2023-5-25 15:15:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8
[INFO:2023-5-25 15:15:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9
[INFO:2023-5-25 15:15:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10
[INFO:2023-5-25 15:15:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11
[INFO:2023-5-25 15:15:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12
[INFO:2023-5-25 15:15:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13
[INFO:2023-5-25 15:15:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14
[INFO:2023-5-25 15:15:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16
[INFO:2023-5-25 15:15:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21
[INFO:2023-5-25 15:15:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22
[INFO:2023-5-25 15:15:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23
[INFO:2023-5-25 15:15:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24
[INFO:2023-5-25 15:15:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26
[INFO:2023-5-25 15:15:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27
[INFO:2023-5-25 15:15:31]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=3927
[INFO:2023-5-25 15:15:31]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8
[INFO:2023-5-25 15:15:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31
[INFO:2023-5-25 15:15:31]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18
[INFO:2023-5-25 15:15:31]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=18
[INFO:2023-5-25 15:15:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33
[INFO:2023-5-25 15:15:31]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8
[INFO:2023-5-25 15:15:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38
[INFO:2023-5-25 15:15:31]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 20001
state: 1
name: 요망 팀
typeId: 2
}
formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 3350017
equipUniqueIds: 2380001
equipUniqueIds: 2380002
equipUniqueIds: 2380003
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 3350020
equipUniqueIds: 2380004
equipUniqueIds: 2380008
equipUniqueIds: 2380009
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 750006
equipUniqueIds: 2380006
equipUniqueIds: 2380007
equipUniqueIds: 2380011
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 1650003
equipUniqueIds: 2380005
equipUniqueIds: 2380012
equipUniqueIds: 2380010
}
state: 1
name: 편대1
typeId: 1
}
formationInfoList {
formationId: 2
formationHeros {
index: 0
typeId: 1
heroUniqueId: 5550003
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 5550002
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 5550005
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 5550004
}
state: 1
name: 편대2
typeId: 1
}
formationInfoList {
formationId: 20002
state: 1
name: 포악 팀
typeId: 2
}
formationInfoList {
formationId: 3
state: 1
name: 편대3
typeId: 1
}
formationInfoList {
formationId: 4
formationHeros {
index: 0
typeId: 1
heroUniqueId: 1650003
equipUniqueIds: 2380005
equipUniqueIds: 2380012
equipUniqueIds: 2380010
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 3350020
equipUniqueIds: 2380004
equipUniqueIds: 2380008
equipUniqueIds: 2380009
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 3350017
equipUniqueIds: 2380001
equipUniqueIds: 2380002
equipUniqueIds: 2380003
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 750006
equipUniqueIds: 2380006
equipUniqueIds: 2380007
equipUniqueIds: 2380011
}
state: 1
name: 편대4
typeId: 1
}
formationInfoList {
formationId: 5
formationHeros {
index: 0
typeId: 1
heroUniqueId: 3350020
equipUniqueIds: 2380004
equipUniqueIds: 2380008
equipUniqueIds: 2380009
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 1650003
equipUniqueIds: 2380005
equipUniqueIds: 2380012
equipUniqueIds: 2380010
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 3350017
equipUniqueIds: 2380001
equipUniqueIds: 2380002
equipUniqueIds: 2380003
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 750006
equipUniqueIds: 2380006
equipUniqueIds: 2380007
equipUniqueIds: 2380011
}
state: 1
name: 편대5
typeId: 1
}
formationInfoList {
formationId: 6
state: 1
name: 편대6
typeId: 1
}
formationInfoList {
formationId: 7
state: 1
name: 편대7
typeId: 1
}
formationInfoList {
formationId: 8
state: 1
name: 편대8
typeId: 1
}
formationInfoList {
formationId: 9
state: 2
name: 편대9
typeId: 1
}
formationInfoList {
formationId: 10
state: 2
name: 편대10
typeId: 1
}
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <---
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.23397460207343 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2051
exp: 24
injuredNum: 2
voice: 1052000
voice: 1052003
voice: 1052004
voice: 1052007
voice: 1052023
voice: 1052008
voice: 1052025
voice: 1052026
voice: 1052013
voice: 1052014
voice: 1052015
infos: 1000312
unreadInfos: 1000312
usingSkinId: 140119
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2052
exp: 0
injuredNum: 0
voice: 1049012
voice: 1049013
voice: 1049014
voice: 1049015
voice: 1049003
infos: 1000318
unreadInfos: 1000318
usingSkinId: 100054
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 100
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2054
exp: 0
injuredNum: 0
voice: 1047003
voice: 1047015
voice: 1047014
voice: 1047013
infos: 1000330
unreadInfos: 1000330
usingSkinId: 100056
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2055
exp: 0
injuredNum: 0
voice: 1045003
voice: 1045015
voice: 1045014
voice: 1045013
infos: 1000336
unreadInfos: 1000336
usingSkinId: 100058
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2059
exp: 0
injuredNum: 0
voice: 1065013
voice: 1065014
voice: 1065015
voice: 1065003
voice: 1065004
infos: 1000360
unreadInfos: 1000360
usingSkinId: 100073
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2060
exp: 0
injuredNum: 0
voice: 1066003
voice: 1066004
voice: 1066013
voice: 1066014
voice: 1066015
infos: 1000366
unreadInfos: 1000366
usingSkinId: 100074
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 9999
exp: 0
injuredNum: 0
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2000
exp: 20
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000023
voice: 1000003
voice: 1000002
voice: 1000001
voice: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 100001
hasShowInjureView: false
maxBreakthroughCount: 4
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2002
exp: 0
injuredNum: 0
voice: 1002023
voice: 1002015
voice: 1002014
voice: 1002013
voice: 1002012
voice: 1002011
voice: 1002009
voice: 1002008
voice: 1002007
voice: 1002006
voice: 1002005
voice: 1002004
voice: 1002003
infos: 1000018
unreadInfos: 1000018
usingSkinId: 100002
hasShowInjureView: true
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2004
exp: 0
injuredNum: 1
voice: 1004015
voice: 1004014
voice: 1004013
voice: 1004012
voice: 1004011
voice: 1004009
voice: 1004007
voice: 1004006
voice: 1004005
voice: 1004004
voice: 1004003
voice: 1004026
voice: 1004023
infos: 1000030
unreadInfos: 1000030
usingSkinId: 100007
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 100
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2008
exp: 0
injuredNum: 0
voice: 1008015
voice: 1008014
voice: 1008013
voice: 1008003
infos: 1000054
unreadInfos: 1000054
usingSkinId: 100006
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2075
exp: 0
injuredNum: 0
voice: 1067013
voice: 1067014
voice: 1067015
voice: 1067003
voice: 1067004
infos: 1000456
unreadInfos: 1000456
usingSkinId: 100076
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 1
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2076
exp: 0
injuredNum: 0
voice: 1068003
voice: 1068004
voice: 1068013
voice: 1068014
voice: 1068015
infos: 1000462
unreadInfos: 1000462
usingSkinId: 100075
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 1
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2140
exp: 0
injuredNum: 0
voice: 1150003
voice: 1150013
voice: 1150015
voice: 1150014
voiceHeard: 1150013
voiceHeard: 1150015
voiceHeard: 1150014
infos: 1000888
unreadInfos: 1000888
usingSkinId: 100163
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2012
exp: 0
injuredNum: 0
voice: 1014015
voice: 1014014
voice: 1014013
voice: 1014003
infos: 1000078
unreadInfos: 1000078
usingSkinId: 100017
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2077
exp: 0
injuredNum: 0
voice: 1062003
voice: 1062004
voice: 1062006
voice: 1062007
voice: 1062023
voice: 1062009
voice: 1062011
voice: 1062012
voice: 1062013
voice: 1062014
voice: 1062015
infos: 1000468
unreadInfos: 1000468
usingSkinId: 100070
hasShowInjureView: false
maxBreakthroughCount: 1
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 100
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2013
exp: 0
injuredNum: 0
voice: 1012015
voice: 1012014
voice: 1012013
voice: 1012011
voice: 1012003
infos: 1000084
unreadInfos: 1000084
usingSkinId: 100018
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2141
exp: 0
injuredNum: 1
voice: 1151013
voice: 1151015
voice: 1151014
voice: 1151003
voice: 1151004
voice: 1151007
voiceHeard: 1151013
voiceHeard: 1151015
voiceHeard: 1151014
voiceHeard: 1151003
infos: 1000894
unreadInfos: 1000894
usingSkinId: 100164
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2014
exp: 100
injuredNum: 1
voice: 1013007
voice: 1013006
voice: 1013005
voice: 1013004
voice: 1013003
voice: 1013026
voice: 1013023
voice: 1013015
voice: 1013014
voice: 1013013
voice: 1013012
voice: 1013009
voice: 1013008
infos: 1000090
unreadInfos: 1000090
usingSkinId: 100020
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2078
exp: 0
injuredNum: 0
voice: 1063009
voice: 1063012
voice: 1063013
voice: 1063014
voice: 1063015
voice: 1063003
voice: 1063004
voice: 1063006
voice: 1063023
infos: 1000474
unreadInfos: 1000474
usingSkinId: 100071
hasShowInjureView: false
maxBreakthroughCount: 1
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2079
exp: 0
injuredNum: 0
voice: 1064003
voice: 1064004
voice: 1064006
voice: 1064012
voice: 1064013
voice: 1064014
voice: 1064015
infos: 1000480
unreadInfos: 1000480
usingSkinId: 100072
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2017
exp: 0
injuredNum: 0
voice: 1027007
voice: 1027006
voice: 1027004
voice: 1027003
voice: 1027015
voice: 1027014
voice: 1027013
voice: 1027012
voice: 1027009
voice: 1027008
infos: 1000108
unreadInfos: 1000108
usingSkinId: 100023
hasShowInjureView: true
maxBreakthroughCount: 0
maxRank: 3
maxLevel: 60
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 60
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2018
exp: 0
injuredNum: 0
voice: 1028015
voice: 1028014
voice: 1028013
voice: 1028003
infos: 1000114
unreadInfos: 1000114
usingSkinId: 100021
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021007
voice: 1021006
voice: 1021005
voice: 1021004
voice: 1021003
voice: 1021023
voice: 1021015
voice: 1021014
voice: 1021013
voice: 1021012
voice: 1021011
voice: 1021009
voice: 1021008
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: true
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 100
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2022
exp: 0
injuredNum: 0
voice: 1034015
voice: 1034014
voice: 1034013
voice: 1034003
infos: 1000138
unreadInfos: 1000138
usingSkinId: 100024
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2023
exp: 0
injuredNum: 0
voice: 1033003
voice: 1033015
voice: 1033014
voice: 1033013
infos: 1000144
unreadInfos: 1000144
usingSkinId: 100025
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2026
exp: 0
injuredNum: 0
voice: 1038015
voice: 1038014
voice: 1038013
voice: 1038003
infos: 1000162
unreadInfos: 1000162
usingSkinId: 100028
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2028
exp: 0
injuredNum: 1
voice: 1035023
voice: 1035015
voice: 1035014
voice: 1035013
voice: 1035012
voice: 1035009
voice: 1035008
voice: 1035007
voice: 1035006
voice: 1035005
voice: 1035004
voice: 1035003
voice: 1035026
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 100
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2034
exp: 0
injuredNum: 0
voice: 1024015
voice: 1024014
voice: 1024013
voice: 1024003
infos: 1000210
unreadInfos: 1000210
usingSkinId: 100036
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2035
exp: 0
injuredNum: 0
voice: 1042015
voice: 1042014
voice: 1042013
voice: 1042003
infos: 1000216
unreadInfos: 1000216
usingSkinId: 100037
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2036
exp: 0
injuredNum: 0
voice: 1061013
voice: 1061014
voice: 1061015
voice: 1061003
infos: 1000222
unreadInfos: 1000222
usingSkinId: 100038
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2039
exp: 0
injuredNum: 1
voice: 1019023
voice: 1019007
voice: 1019006
voice: 1019005
voice: 1019004
voice: 1019003
voice: 1019015
voice: 1019014
voice: 1019013
voice: 1019012
voice: 1019009
infos: 1000240
unreadInfos: 1000240
usingSkinId: 100041
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2040
exp: 0
injuredNum: 0
voice: 1017003
voice: 1017015
voice: 1017014
voice: 1017013
infos: 1000246
unreadInfos: 1000246
usingSkinId: 100042
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2041
exp: 0
injuredNum: 0
voice: 1020015
voice: 1020014
voice: 1020013
voice: 1020004
voice: 1020003
infos: 1000252
unreadInfos: 1000252
usingSkinId: 100043
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.34718390181661 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 2380004
defineId: 701001
experience: 7600
heroUniqueId: 3350020
isLocked: false
star: 3
sourceInfos {
sourceId: 1
heroUniqueId: 3350020
}
gainTime: 1682573377000
loveLevel: 0
}
equipInfoList {
uniqueId: 2380005
defineId: 702001
experience: 30695
heroUniqueId: 1650003
isLocked: false
star: 5
sourceInfos {
sourceId: 1
heroUniqueId: 1650003
}
gainTime: 1682573377000
loveLevel: 0
}
equipInfoList {
uniqueId: 2380006
defineId: 703001
experience: 7600
heroUniqueId: 750006
isLocked: false
star: 3
sourceInfos {
sourceId: 1
heroUniqueId: 750006
}
gainTime: 1682573377000
loveLevel: 0
}
equipInfoList {
uniqueId: 2380007
defineId: 701001
experience: 7600
heroUniqueId: 750006
isLocked: false
star: 3
sourceInfos {
sourceId: 1
heroUniqueId: 750006
}
gainTime: 1682573377000
loveLevel: 0
}
equipInfoList {
uniqueId: 2430048
defineId: 703001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1682587111000
loveLevel: 0
}
equipInfoList {
uniqueId: 2380001
defineId: 701001
experience: 30695
heroUniqueId: 3350017
isLocked: false
star: 5
sourceInfos {
sourceId: 1
heroUniqueId: 3350017
}
gainTime: 1682573376000
loveLevel: 0
}
equipInfoList {
uniqueId: 2380002
defineId: 702001
experience: 30695
heroUniqueId: 3350017
isLocked: false
star: 5
sourceInfos {
sourceId: 1
heroUniqueId: 3350017
}
gainTime: 1682573376000
loveLevel: 0
}
equipInfoList {
uniqueId: 2380003
defineId: 703001
experience: 30695
heroUniqueId: 3350017
isLocked: false
star: 5
sourceInfos {
sourceId: 1
heroUniqueId: 3350017
}
gainTime: 1682573377000
loveLevel: 0
}
equipInfoList {
uniqueId: 2380012
defineId: 703001
experience: 30695
heroUniqueId: 1650003
isLocked: false
star: 5
sourceInfos {
sourceId: 1
heroUniqueId: 1650003
}
gainTime: 1682573378000
loveLevel: 0
}
equipInfoList {
uniqueId: 2380008
defineId: 702001
experience: 7600
heroUniqueId: 3350020
isLocked: false
star: 3
sourceInfos {
sourceId: 1
heroUniqueId: 3350020
}
gainTime: 1682573377000
loveLevel: 0
}
equipInfoList {
uniqueId: 2980001
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1683184147000
loveLevel: 0
}
equipInfoList {
uniqueId: 2380009
defineId: 703001
experience: 7600
heroUniqueId: 3350020
isLocked: false
star: 3
sourceInfos {
sourceId: 1
heroUniqueId: 3350020
}
gainTime: 1682573378000
loveLevel: 0
}
equipInfoList {
uniqueId: 2380010
defineId: 701001
experience: 7600
heroUniqueId: 1650003
isLocked: false
star: 3
sourceInfos {
sourceId: 1
heroUniqueId: 1650003
}
gainTime: 1682573378000
loveLevel: 0
}
equipInfoList {
uniqueId: 2380011
defineId: 702001
experience: 26005
heroUniqueId: 750006
isLocked: false
star: 5
sourceInfos {
sourceId: 1
heroUniqueId: 750006
}
gainTime: 1682573378000
loveLevel: 0
}
equipInfoList {
uniqueId: 2980002
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1683184147000
loveLevel: 0
}
equipInfoList {
uniqueId: 2430005
defineId: 701001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1682586148000
loveLevel: 0
}
equipInfoList {
uniqueId: 2430006
defineId: 701001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1682586149000
loveLevel: 0
}
equipInfoList {
uniqueId: 2380033
defineId: 703001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1682573381000
loveLevel: 0
}
equipInfoList {
uniqueId: 2380034
defineId: 703001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1682573382000
loveLevel: 0
}
equipInfoList {
uniqueId: 2430025
defineId: 702001
experience: 1000
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1682586504000
loveLevel: 0
}
equipInfoList {
uniqueId: 2430037
defineId: 701001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1682587062000
loveLevel: 0
}
equipInfoList {
uniqueId: 2430036
defineId: 701001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1682587062000
loveLevel: 0
}
equipInfoList {
uniqueId: 2430039
defineId: 702001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1682587085000
loveLevel: 0
}
equipInfoList {
uniqueId: 2430032
defineId: 701001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1682587061000
loveLevel: 0
}
equipInfoList {
uniqueId: 2430035
defineId: 701001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1682587062000
loveLevel: 0
}
equipInfoList {
uniqueId: 2430044
defineId: 703001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1682587111000
loveLevel: 0
}
equipInfoList {
uniqueId: 2430047
defineId: 703001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1682587111000
loveLevel: 0
}
equipInfoList {
uniqueId: 2430040
defineId: 702001
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1682587085000
loveLevel: 0
}
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <---
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.34718390181661 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000016
count: 22
lastUseTime: 1651174013000
composeCount: 0
}
dataList {
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lastUseTime: 1644819273000
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dataList {
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dataList {
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composeCount: 0
}
dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <---
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.34718390181661 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
dungeonId: 10007
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
dungeonId: 10007
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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}
userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
dungeonId: 20000
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userBarrierList {
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userBarrierList {
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barrierId: 20001021
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userBarrierList {
dungeonId: 20002
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userBarrierList {
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userBarrierList {
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userBarrierList {
dungeonId: 20004
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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}
userBarrierList {
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barrierId: 110001031
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}
userBarrierList {
dungeonId: 110001
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hasGetBonus:
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}
userBarrierList {
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barrierId: 110002011
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userBarrierList {
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barrierId: 110002021
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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barrierId: 220002021
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userBarrierList {
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barrierId: 220002031
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userBarrierList {
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notFirstInDungeonId: 10007
notFirstInDungeonId: 10001
notFirstInDungeonId: 10003
notFirstInDungeonId: 10006
notFirstInDungeonId: 10005
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <---
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.38051940128207 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <---
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.38051940128207 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes {
id: 1
expireTime: 0
isUsing: true
autoChange: false
}
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <---
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.38051940128207 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
count: 199851
totalPayCount: 203092
}
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <---
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 12 1
[INFO:2023-5-25 15:15:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <---
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.41407600045204 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 13 1
[INFO:2023-5-25 15:15:31][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz
[INFO:2023-5-25 15:15:31][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650
[INFO:2023-5-25 15:15:31][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1]
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData {
phoneModel: Editor
sdkVersion: 1.0.0.0
sdkType: 0
imsi: 00000000
imei: 00000000
gameVersionName: 0.0.0
gameVersionCode: 0
gamepackageName: com.baitian.unity.editor
densityDpi: 240
displayScreenWidth: 720
displayScreenHeight: 1280
networkInfo: WIFI
sysVersion: 1
othersdkVersion:
channelId: 0
pushRegisterId:
cpuHardware: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz
memory: 0
gLRender: NVIDIA GeForce GTX 1650
gLVersion: Direct3D 11.0 [level 11.1]
startFromGameCenter: false
}
[INFO:2023-5-25 15:15:31]==> Sender Auto Serialize Message,extId=46,cmd=1,size=220
[INFO:2023-5-25 15:15:31]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:31][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连===========
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6
[INFO:2023-5-25 15:15:31]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9
[INFO:2023-5-25 15:15:31]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2023-5-25 15:15:31]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:31]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7
[INFO:2023-5-25 15:15:31]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9
[INFO:2023-5-25 15:15:31]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest
[INFO:2023-5-25 15:15:31]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9
[INFO:2023-5-25 15:15:31]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:31]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8
[INFO:2023-5-25 15:15:31]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest
[INFO:2023-5-25 15:15:31]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9
[INFO:2023-5-25 15:15:31]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest
[INFO:2023-5-25 15:15:31]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11
[INFO:2023-5-25 15:15:31]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:31]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11
[INFO:2023-5-25 15:15:31]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:31]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest
[INFO:2023-5-25 15:15:31]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:31][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作===========
[INFO:2023-5-25 15:15:31]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9
[INFO:2023-5-25 15:15:31]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:31][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/main/controller/MainController:147: in function 'enterMainScene'
logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame'
logic/logicLauncher/LogicLauncher:240: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/playerinfo/controller/PlayerController:128: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/currency/agent/CurrencyAgent:42: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-5-25 15:15:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:15:31][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-5-25 15:15:31][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1
userCount: 2
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <---
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1
[INFO:2023-5-25 15:15:31][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-5-25 15:15:31][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-5-25 15:15:31][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-5-25 15:15:31]DestroyUnusedResources:17,2,time=,paths:
[INFO:2023-5-25 15:15:31]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8
[INFO:2023-5-25 15:15:31]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=158
[INFO:2023-5-25 15:15:31]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=143
[INFO:2023-5-25 15:15:31]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8
[INFO:2023-5-25 15:15:31]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=2629
[INFO:2023-5-25 15:15:31]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1795
[INFO:2023-5-25 15:15:31]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=41
[INFO:2023-5-25 15:15:31]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=166
[INFO:2023-5-25 15:15:31][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <---
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.6022570990026 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 15 1
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}food {
foodId: 10001
tag: 2
num: 0
makeCount: 60
}
food {
foodId: 10001
tag: 5
num: 11
makeCount: 60
}
food {
foodId: 10101
tag: 5
num: 30
makeCount: 90
}
food {
foodId: 10201
tag: 2
num: 30
makeCount: 78
}
food {
foodId: 10501
tag: 5#4
num: 8
makeCount: 8
}
food {
foodId: 10201
tag: 5
num: 0
makeCount: 78
}
food {
foodId: 10701
tag: 5#3
num: 30
makeCount: 60
}
food {
foodId: 10401
tag: 2
num: 30
makeCount: 30
}
food {
foodId: 11001
tag: 1#2
num: 30
makeCount: 30
}
food {
foodId: 11401
tag: 2
num: 0
makeCount: 53
}
food {
foodId: 11401
tag: 5
num: 19
makeCount: 53
}
food {
foodId: 10701
tag: 2
num: 30
makeCount: 60
}
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <---
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.6022570990026 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 16 1
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen {
position: 1
heroUniqueId: 750005
cookBookId: 10102
num: 30
beginTime: 1685498390000
endTime: 1685503190000
addTime: 0
helpTime: 0
uniqueId: 0
}
kitchen {
position: 2
heroUniqueId: 750008
cookBookId: 11401
num: 30
beginTime: 1685498393000
endTime: 1685507393000
addTime: 0
helpTime: 0
uniqueId: 0
}
kitchen {
position: 3
heroUniqueId: 4350010
cookBookId: 10801
num: 30
beginTime: 1685498396000
endTime: 1685501711000
addTime: 0
helpTime: 0
uniqueId: 0
}
kitchen {
position: 4
heroUniqueId: 5100074
cookBookId: 0
num: 0
beginTime: 1685503087000
endTime: 1685503087000
addTime: 0
helpTime: 0
uniqueId: 0
}
askHelpCount: 0
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <---
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.6022570990026 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 17 1
[INFO:2023-5-25 15:15:31][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-5-25 15:15:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <---
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.71302809938788 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 18 1
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
taskId: 63000001
state: 0
heroUniqueId: 0
heroId: 2000
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676460793
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000131
state: 0
heroUniqueId: 0
heroId: 2077
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684128101
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000003
state: 0
heroUniqueId: 0
heroId: 2002
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676460793
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000130
state: 0
heroUniqueId: 0
heroId: 2077
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684128101
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000133
state: 0
heroUniqueId: 0
heroId: 2078
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684128076
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000005
state: 0
heroUniqueId: 0
heroId: 2004
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676460793
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000132
state: 0
heroUniqueId: 0
heroId: 2077
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684128101
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000135
state: 0
heroUniqueId: 0
heroId: 2079
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684128052
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000134
state: 0
heroUniqueId: 0
heroId: 2078
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684128076
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000009
state: 0
heroUniqueId: 0
heroId: 2008
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1682518128
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000137
state: 0
heroUniqueId: 0
heroId: 2059
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1686036399
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000136
state: 0
heroUniqueId: 0
heroId: 2052
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1685321847
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000139
state: 0
heroUniqueId: 0
heroId: 2075
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1686036126
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000138
state: 0
heroUniqueId: 0
heroId: 2060
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1686036411
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000013
state: 0
heroUniqueId: 0
heroId: 2012
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1677943120
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000141
state: 0
heroUniqueId: 0
heroId: 2075
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1686036126
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000140
state: 0
heroUniqueId: 0
heroId: 2075
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1686036126
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000015
state: 0
heroUniqueId: 0
heroId: 2014
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1682571696
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000143
state: 0
heroUniqueId: 0
heroId: 2076
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1686036149
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000014
state: 0
heroUniqueId: 0
heroId: 2013
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1685498572
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000142
state: 0
heroUniqueId: 0
heroId: 2076
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1686036149
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000144
state: 0
heroUniqueId: 0
heroId: 2076
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1686036149
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000019
state: 0
heroUniqueId: 0
heroId: 2018
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1682459545
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000018
state: 0
heroUniqueId: 0
heroId: 2017
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684128127
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000023
state: 0
heroUniqueId: 0
heroId: 2022
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1677943120
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000022
state: 0
heroUniqueId: 0
heroId: 2021
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1677943120
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000024
state: 0
heroUniqueId: 0
heroId: 2023
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1682565017
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000027
state: 0
heroUniqueId: 0
heroId: 2026
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1677943120
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000029
state: 0
heroUniqueId: 0
heroId: 2028
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1682571818
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000035
state: 0
heroUniqueId: 0
heroId: 2034
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1677943120
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000037
state: 0
heroUniqueId: 0
heroId: 2036
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1677943120
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000036
state: 0
heroUniqueId: 0
heroId: 2035
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1682470896
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000041
state: 0
heroUniqueId: 0
heroId: 2040
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1686036422
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000040
state: 0
heroUniqueId: 0
heroId: 2039
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1677943120
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000042
state: 0
heroUniqueId: 0
heroId: 2041
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1677943120
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000053
state: 0
heroUniqueId: 0
heroId: 2052
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1685321847
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000052
state: 0
heroUniqueId: 0
heroId: 2051
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1685854377
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000055
state: 0
heroUniqueId: 0
heroId: 2054
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1682466839
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000056
state: 0
heroUniqueId: 0
heroId: 2055
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1677943120
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000061
state: 0
heroUniqueId: 0
heroId: 2060
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1686036411
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000060
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[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <---
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.71302809938788 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 19 1
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time: 1686067200
}
infos {
id: 10060
value: 0
time: 1686049200
}
replaceAll: false
}
redDotInfos {
defineId: 473
replaceAll: false
}
redDotInfos {
defineId: 474
replaceAll: false
}
redDotInfos {
defineId: 223
replaceAll: false
}
redDotInfos {
defineId: 226
replaceAll: false
}
redDotInfos {
defineId: 227
infos {
id: 10061
value: 0
time: 1686240000
}
replaceAll: false
}
redDotInfos {
defineId: 239
replaceAll: false
}
redDotInfos {
defineId: 242
replaceAll: false
}
redDotInfos {
defineId: 246
replaceAll: false
}
redDotInfos {
defineId: 249
infos {
id: 0
value: 0
time: 1686085200
}
replaceAll: false
}
redDotInfos {
defineId: 506
replaceAll: false
}
redDotInfos {
defineId: 252
replaceAll: false
}
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.71302809938788 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 20 1
[INFO:2023-5-25 15:15:31]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10
[INFO:2023-5-25 15:15:31]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=78
[INFO:2023-5-25 15:15:31]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=32
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 13504
friendIds: 16001
friendIds: 22002
friendIds: 22501
friendIds: 13501
friendIds: 17501
friendIds: 47501
friendIds: 19502
friendIds: 17007
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <---
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.74636279791594 移走了序号= 1 的消息,当前队列数量= 5 || 0 LoadFriendInfosReply 21 1
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo {
guildId: 142
name: AQ
cliqueId: 1
purpose: fw
heroId: 2141
level: 11
liveness: 0
memberCount: 4
auditJoin: false
leaderMember {
userId: 28505
nickName: 伊闭立
position: 1
liveness: 0
isOnline: false
datetime: 1686021870
portrait: 11100002
frame: 11110001
level: 50
banChatTime: 0
gender: 1
isReturn: true
}
myMember {
userId: 15008
nickName: 哈 哈
position: 4
liveness: 1422993
isOnline: true
datetime: 1686021875
portrait: 11100001
frame: 11110001
level: 61
banChatTime: 0
gender: 2
isReturn: true
}
extInfo {
}
capital: 0
geCapital: 1109997
createTime: 1677947763
mergeTime: 0
}
createSNCount: 0
leaveTime: 0
joinTime: 1677947763
leaveReason: 2
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <---
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.74636279791594 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetReply 22 1
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false
[INFO:2023-5-25 15:15:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <---
[INFO:2023-5-25 15:15:31][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 0.74636279791594 移走了序号= 1 的消息,当前队列数量= 3 || 0 GuildGetJoinOfflineReply 23 1
[INFO:2023-5-25 15:15:31][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2023-5-25 15:15:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:15:32][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2023-5-25 15:15:32][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage:241: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2023-5-25 15:15:32][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos {
skinId: 140018
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140119
expirySeconds: 0
isView: true
}
skinInfos {
skinId: 140007
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140011
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140009
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140028
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140189
expirySeconds: 0
isView: false
}
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <---
[INFO:2023-5-25 15:15:32][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 1.0459986850619 移走了序号= 1 的消息,当前队列数量= 2 || 0 HeroCharacterSkinReply 24 1
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1
usingIds: 2
usingIds: 3
usingIds: 7
usingIds: 10
usingIds: 13
usingIds: 403
usingIds: 404
usingIds: 405
usingIds: 406
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <---
[INFO:2023-5-25 15:15:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 1.0459986850619 移走了序号= 1 的消息,当前队列数量= 1 || 0 LoadingBgGetReply 25 1
[INFO:2023-5-25 15:15:32][logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 1.0459986850619
[WARN:2023-5-25 15:15:32][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply
[INFO:2023-5-25 15:15:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:32]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2023-5-25 15:15:32]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:32]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2023-5-25 15:15:32]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:15:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:32]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2023-5-25 15:15:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5
[INFO:2023-5-25 15:15:32]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest
[INFO:2023-5-25 15:15:32]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9
[INFO:2023-5-25 15:15:32]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:32][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2023-5-25 15:15:32]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9
[INFO:2023-5-25 15:15:32]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 6
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 7
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2023-5-25 15:15:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:15:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 8
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-5-25 15:15:32]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:32]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:32]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2023-5-25 15:15:32]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:32][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0
[INFO:2023-5-25 15:15:32]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-5-25 15:15:32][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2023-5-25 15:15:32]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 9
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 10
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:32]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2023-5-25 15:15:32]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:32]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9
[INFO:2023-5-25 15:15:32]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 11
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2023-5-25 15:15:32]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2023-5-25 15:15:32]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 12
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 13
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:32]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2023-5-25 15:15:32]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:32]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-5-25 15:15:32]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:15:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 14
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:15:32]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2023-5-25 15:15:32]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:32]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=17
[INFO:2023-5-25 15:15:32]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=14
[INFO:2023-5-25 15:15:32]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=38
[INFO:2023-5-25 15:15:32]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=855
[INFO:2023-5-25 15:15:32]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=8
[INFO:2023-5-25 15:15:32]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3116
[INFO:2023-5-25 15:15:32]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=658
[INFO:2023-5-25 15:15:32]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=382
[INFO:2023-5-25 15:15:32]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10
[INFO:2023-5-25 15:15:32]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=14
[INFO:2023-5-25 15:15:32]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=223
[INFO:2023-5-25 15:15:32]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8
[INFO:2023-5-25 15:15:32]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-5-25 15:15:32]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
topupId: 2001
canGetToday: true
remainDay: 56
}
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2023-5-25 15:15:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.50614051520824 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 27 1
[INFO:2023-5-25 15:15:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 14
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}buffDoneCount {
buffId: 5
count: 0
}
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2023-5-25 15:15:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.50614051520824 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 28 1
[INFO:2023-5-25 15:15:32]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2023-5-25 15:15:32]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 4
fbInfo {
dungeonId: 220001
barrierId: 220001011
formationId: 2
guideIdE: 0
stepIdE: 0
battleId: 240010113
turnNum: 0
allDamage: 0
bossDamage: 0
}
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <---
[INFO:2023-5-25 15:15:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.50614051520824 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 29 1
[INFO:2023-5-25 15:15:32][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2076
skinId: 100075
position: 1
baseAttributes {
hp: 429
thp: 1010
atk: 159
def: 140
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207600
position: 1
CD: 0
}
skillInfo {
skillId: 41207601
position: 2
CD: 0
}
skillInfo {
skillId: 41207602
position: 3
CD: 1
maxCD: 6
}
buffState {
buffId: 301046
duration: 2
id: 9
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2075
skinId: 100076
position: 2
baseAttributes {
hp: 68
thp: 1164
atk: 133
def: 157
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207500
position: 1
CD: 0
}
skillInfo {
skillId: 41207501
position: 2
CD: 4
maxCD: 4
}
skillInfo {
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[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <---
[INFO:2023-5-25 15:15:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.54592741653323 移走了序号= 1 的消息,当前队列数量= 11 || 0 ReconnectBattleReply 30 1
[INFO:2023-5-25 15:15:32][logic/extensions/battle/controller/BattleReconnectMgr.lua:234]:{_tryReconnect}有可重连的战斗 -------------》玩法类型: 4
[INFO:2023-5-25 15:15:32][logic/extensions/battle/controller/BattleReconnectMgr.lua:236]:{_tryReconnect}dungeonId: 220001
[INFO:2023-5-25 15:15:32][logic/extensions/battle/controller/BattleReconnectMgr.lua:237]:{_tryReconnect}barrierId: 220001011
[INFO:2023-5-25 15:15:32][logic/extensions/battle/controller/BattleReconnectMgr.lua:238]:{_tryReconnect}formationId: 2
[INFO:2023-5-25 15:15:32][logic/extensions/battle/controller/BattleReconnectMgr.lua:239]:{_tryReconnect}battleIds: 240010113
[INFO:2023-5-25 15:15:32][logic/extensions/battle/controller/BattleReconnectMgr.lua:240]:{_tryReconnect}已挑战波数:turnNum -> 0
[INFO:2023-5-25 15:15:32][logic/extensions/battle/controller/BattleReconnectMgr.lua:242]:{_tryReconnect}需要重连战斗: true
[INFO:2023-5-25 15:15:32][logic/extensions/battle/controller/BattleReconnectMgr.lua:244]:{_tryReconnect}需要救援英雄:1个 -> 4
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <---
[INFO:2023-5-25 15:15:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.54592741653323 移走了序号= 1 的消息,当前队列数量= 10 || 0 MentorAllInfoReply 31 1
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[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2023-5-25 15:15:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.73149411007762 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetGiftBagInfoReply 33 1
[INFO:2023-5-25 15:15:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 9
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:33]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2023-5-25 15:15:33]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10013
startTime: 1685635200000
endTime: 1686499199000
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1685678400000
endTime: 1686110400000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1685313826972
endTime: 1686517200000
}
activityInfos {
id: 10040
startTime: 1685313826972
endTime: 1686517200000
}
activityInfos {
id: 10041
startTime: 1685313826972
endTime: 1686517200000
}
activityInfos {
id: 10043
startTime: 1685313826972
endTime: 1686517200000
}
activityInfos {
id: 10060
startTime: 1686016800000
endTime: 1687449599000
}
activityInfos {
id: 10061
startTime: 1686016800000
endTime: 1686240000000
}
activityInfos {
id: 50001
startTime: 1677618000000
endTime: 1689282000000
}
activityInfos {
id: 10066
startTime: 1686016800000
endTime: 1687622399000
}
activityInfos {
id: 10067
startTime: 1686016800000
endTime: 1687449599000
}
activityInfos {
id: 10068
startTime: 1686016800000
endTime: 1687449599000
}
activityInfos {
id: 10069
startTime: 1686016800000
endTime: 1687449599000
}
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-5-25 15:15:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.73149411007762 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetActivityInfosReply 34 1
[INFO:2023-5-25 15:15:33][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 9
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:15:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 10
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:33]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9
[INFO:2023-5-25 15:15:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 11
[INFO:2023-5-25 15:15:33]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest
[INFO:2023-5-25 15:15:33]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9
[INFO:2023-5-25 15:15:33]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 12
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:33]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9
[INFO:2023-5-25 15:15:33]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:33]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9
[INFO:2023-5-25 15:15:33]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2023-5-25 15:15:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.73149411007762 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetJinyumantangInfoReply 35 1
[INFO:2023-5-25 15:15:33]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2023-5-25 15:15:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 12
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
expiredTime: 0
}
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <---
[INFO:2023-5-25 15:15:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 0.8556519113481 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetCustomizedGiftBagInfoReply 36 1
[INFO:2023-5-25 15:15:33]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9
[INFO:2023-5-25 15:15:33]||||| Sender socketClient version=1
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
poolId: 1
freeEndTime: 0
ssrCount: 1
doneCount: 10
actGainCount: 0
actIsGained: false
poolSkewRare {
rareId: 5
count: 1
}
heroSkewRare {
heroId: 2021
count: 1
poolCount: 2
cdTime: 2
}
extraDailyCount: 0
needCountUntilSsr: 8
}
summonPools {
poolId: 3
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 4
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 5
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 6
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 7
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 9
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 10
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 21
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 30
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 31
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2023-5-25 15:15:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.8556519113481 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 37 1
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2023-5-25 15:15:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.8556519113481 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 38 1
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-5-25 15:15:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.88918011263013 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 39 1
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 7
count: 5
}
infos {
id: 6
count: 3
}
infos {
id: 1
count: 0
}
infos {
id: 12
count: 0
}
day: 9
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2023-5-25 15:15:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.88918011263013 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 40 1
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 4
count: 324
lastRecoverTime: 1686036510370
dailyRecoveredCount: 0
expiredTime: 0
}
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2023-5-25 15:15:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.38303959742188 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetCurrencyInfoReply 41 1
[INFO:2023-5-25 15:15:33][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-5-25 15:15:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 3
}
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2023-5-25 15:15:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.1910193040967 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetStoreFreeGiftBagInfoReply 42 1
[INFO:2023-5-25 15:15:33]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=187
[INFO:2023-5-25 15:15:33]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=249
[INFO:2023-5-25 15:15:33]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=17
[INFO:2023-5-25 15:15:33]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 1
recommendHero: 2003
recommendHero: 2006
recommendHero: 2025
recommendHero: 2005
recommendHero: 2017
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 2
recommendHero: 2026
recommendHero: 2054
recommendHero: 2036
recommendHero: 2019
recommendHero: 9999
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 3
recommendHero: 2022
recommendHero: 2055
recommendHero: 2034
recommendHero: 2043
recommendHero: 2033
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 4
recommendHero: 2003
recommendHero: 2008
recommendHero: 2044
recommendHero: 2037
recommendHero: 2029
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 5
recommendHero: 2026
recommendHero: 2054
recommendHero: 2036
recommendHero: 2050
recommendHero: 2018
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 6
recommendHero: 2013
recommendHero: 2035
recommendHero: 2030
recommendHero: 2000
recommendHero: 2011
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 7
recommendHero: 2029
recommendHero: 2004
recommendHero: 2011
recommendHero: 2055
recommendHero: 2022
}
maxUnlockTeam: 4
exploreTime: 0
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <---
[INFO:2023-5-25 15:15:33][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.22435300424695 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetExploreInfosReply 43 1
[INFO:2023-5-25 15:15:33][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-5-25 15:15:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 4.14
}
infos {
day: 2
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 4.15
}
infos {
day: 3
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 4.16
}
infos {
day: 4
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 4.17
}
infos {
day: 5
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 4.18
}
infos {
day: 6
hasSignIn: false
luckLevel: 5
drawIds: 16
drawIds: 17
drawIds: 19
drawIds: 18
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 4.19
lunarFestival: Grain in Ear
}
serverTime: 1686036532562
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2023-5-25 15:15:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.22435300424695 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get103InfosReply 44 1
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 4800
updateTime: 1686036529
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <---
[INFO:2023-5-25 15:15:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.22435300424695 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get107InfoReply 45 1
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 12
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <---
[INFO:2023-5-25 15:15:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.25792250409722 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get105InfoReply 46 1
[INFO:2023-5-25 15:15:33]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=5148
[INFO:2023-5-25 15:15:33]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 7670003
mailId: 29
params:
attachment: 1#11070001#500|2#4#20|1#11070002#400|2#2#1000|2#1#10|2#6#10
state: 0
createTime: 1684210644000
isCollection: false
}
userMail {
incrId: 8720002
mailId: 20008
params: AQ#哈 哈#伊闭立
attachment:
state: 0
createTime: 1686016788120
isCollection: false
}
userMail {
incrId: 4920025
mailId: 300402
params: 哈 哈
attachment: 1#11240004#3
state: 1
createTime: 1682458096000
isCollection: false
}
userMail {
incrId: 4920024
mailId: 300401
params: 哈 哈
attachment: 1#11240004#2
state: 1
createTime: 1682458081000
isCollection: false
}
userMail {
incrId: 4920031
mailId: 302101
params: 哈 哈
attachment: 1#11240021#2
state: 1
createTime: 1682458235000
isCollection: false
}
userMail {
incrId: 4920030
mailId: 300403
params: 哈 哈
attachment: 1#11240004#4
state: 1
createTime: 1682458201000
isCollection: false
}
userMail {
incrId: 8570014
mailId: 20035
params: 3*10000039*name#贝币
attachment: 2#2#39720
state: 0
createTime: 1685981607787
isCollection: false
}
userMail {
incrId: 8570015
mailId: 29
params:
attachment: 2#2#1000
state: 0
createTime: 1685981607794
isCollection: false
}
userMail {
incrId: 8370016
mailId: 29
params:
attachment: 2#6#10|2#4#20|2#2#1000|2#1#10|1#11070001#500|1#11070002#400
state: 0
createTime: 1685852464880
isCollection: false
}
userMail {
incrId: 4920043
mailId: 300202
params: 哈 哈
attachment: 1#11240002#3
state: 1
createTime: 1682458459000
isCollection: false
}
userMail {
incrId: 7220046
mailId: 20005
params: 3
attachment: 1#11040002#4|1#11190024#1|2#2#20000
state: 0
createTime: 1683907290000
isCollection: false
}
userMail {
incrId: 6670021
mailId: 307801
params: 哈 哈
attachment: 1#11240078#2
state: 1
createTime: 1684128547000
isCollection: false
}
userMail {
incrId: 4920042
mailId: 303902
params: 哈 哈
attachment: 1#11240039#3
state: 1
createTime: 1682458458000
isCollection: false
}
userMail {
incrId: 7220047
mailId: 20005
params: 6
attachment: 1#11060006#10|1#11190024#1|2#2#30000
state: 0
createTime: 1683907290000
isCollection: false
}
userMail {
incrId: 6670023
mailId: 307701
params: 哈 哈
attachment: 1#11240077#2
state: 1
createTime: 1684128795000
isCollection: false
}
userMail {
incrId: 7220044
mailId: 29
params:
attachment: 1#11070001#500|2#2#1000
state: 0
createTime: 1683907290000
isCollection: false
}
userMail {
incrId: 4920041
mailId: 300201
params: 哈 哈
attachment: 1#11240002#2
state: 1
createTime: 1682458457000
isCollection: false
}
userMail {
incrId: 6670022
mailId: 307802
params: 哈 哈
attachment: 1#11240078#3
state: 1
createTime: 1684128748000
isCollection: false
}
userMail {
incrId: 4920040
mailId: 300404
params: 哈 哈
attachment: 1#11240004#5
state: 1
createTime: 1682458456000
isCollection: false
}
userMail {
incrId: 7220045
mailId: 20005
params: 1
attachment: 1#11040002#3|2#2#10000
state: 0
createTime: 1683907290000
isCollection: false
}
userMail {
incrId: 4920047
mailId: 300204
params: 哈 哈
attachment: 1#11240002#5
state: 1
createTime: 1682458463000
isCollection: false
}
userMail {
incrId: 4920046
mailId: 303904
params: 哈 哈
attachment: 1#11240039#5
state: 1
createTime: 1682458462000
isCollection: false
}
userMail {
incrId: 4920045
mailId: 300203
params: 哈 哈
attachment: 1#11240002#4
state: 1
createTime: 1682458461000
isCollection: false
}
userMail {
incrId: 4920044
mailId: 303903
params: 哈 哈
attachment: 1#11240039#4
state: 1
createTime: 1682458460000
isCollection: false
}
userMail {
incrId: 4920035
mailId: 302103
params: 哈 哈
attachment: 1#11240021#4
state: 1
createTime: 1682458277000
isCollection: false
}
userMail {
incrId: 4920034
mailId: 302102
params: 哈 哈
attachment: 1#11240021#3
state: 1
createTime: 1682458247000
isCollection: false
}
userMail {
incrId: 8570027
mailId: 29
params:
attachment: 2#6#10|1#11070001#500|1#11070002#400|2#4#20|2#2#1000|2#1#10
state: 0
createTime: 1686052100959
isCollection: false
}
userMail {
incrId: 4920039
mailId: 303901
params: 哈 哈
attachment: 1#11240039#2
state: 1
createTime: 1682458456000
isCollection: false
}
userMail {
incrId: 4920037
mailId: 302104
params: 哈 哈
attachment: 1#11240021#5
state: 1
createTime: 1682458299000
isCollection: false
}
userMail {
incrId: 7720005
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#6#10|2#4#20|2#2#1000|2#1#10
state: 0
createTime: 1685635111000
isCollection: false
}
userMail {
incrId: 8120015
mailId: 20021
params: 1#3#10
attachment:
state: 0
createTime: 1688094213663
isCollection: false
}
userMail {
incrId: 7720002
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#6#10|2#4#20|2#2#1000|2#1#10
state: 0
createTime: 1684112673000
isCollection: false
}
userMail {
incrId: 6670045
mailId: 307902
params: 哈 哈
attachment: 1#11240079#3
state: 1
createTime: 1684129183000
isCollection: false
}
userMail {
incrId: 6670044
mailId: 307901
params: 哈 哈
attachment: 1#11240079#2
state: 1
createTime: 1684129146000
isCollection: false
}
userMail {
incrId: 6670047
mailId: 301702
params: 哈 哈
attachment: 1#11240017#3
state: 1
createTime: 1684129240000
isCollection: false
}
userMail {
incrId: 6670046
mailId: 301701
params: 哈 哈
attachment: 1#11240017#2
state: 1
createTime: 1684129223000
isCollection: false
}
userMail {
incrId: 7220050
mailId: 20005
params: 19
attachment: 1#11040002#8|1#11060006#15|1#11190024#5
state: 0
createTime: 1683907290000
isCollection: false
}
userMail {
incrId: 6670043
mailId: 307703
params: 哈 哈
attachment: 1#11240077#4
state: 1
createTime: 1684129123000
isCollection: false
}
userMail {
incrId: 7220048
mailId: 20005
params: 9
attachment: 1#11040002#5|1#10000016#1|1#11190024#1
state: 0
createTime: 1683907290000
isCollection: false
}
userMail {
incrId: 7220049
mailId: 20005
params: 12
attachment: 1#11040002#6|1#11190024#2|2#6#1800
state: 0
createTime: 1683907290000
isCollection: false
}
userMail {
incrId: 6770008
mailId: 20016
params: 1*11101*name#5#1
attachment: 1#11190024#1|1#10000008#2|2#4#30|1#10000009#2
state: 1
createTime: 1683734400000
isCollection: true
}
userMail {
incrId: 6670042
mailId: 307702
params: 哈 哈
attachment: 1#11240077#3
state: 1
createTime: 1684129101000
isCollection: false
}
userMail {
incrId: 7370032
mailId: 29
params:
attachment: 1#11070001#500|2#1#10|1#11070002#400|2#6#10|2#2#1000|2#4#20
state: 0
createTime: 1684633819000
isCollection: false
}
userMail {
incrId: 5120014
mailId: 301401
params: 哈 哈
attachment: 1#11240014#2
state: 1
createTime: 1682571890000
isCollection: false
}
userMail {
incrId: 5120015
mailId: 302801
params: 哈 哈
attachment: 1#11240028#2
state: 1
createTime: 1682571890000
isCollection: false
}
userMail {
incrId: 7370036
mailId: 29
params:
attachment: 1#11070001#500|2#1#10|1#11070002#400|2#6#10|2#2#1000|2#4#20
state: 0
createTime: 1684720742000
isCollection: false
}
userMail {
incrId: 6970018
mailId: 29
params:
attachment: 1#11070001#500|2#4#20|2#6#10|2#1#10|1#11070002#400|2#2#1000
state: 0
createTime: 1684538092000
isCollection: false
}
userMail {
incrId: 7370041
mailId: 29
params:
attachment: 1#11070001#500|2#1#10|1#11070002#400|2#6#10|2#2#1000|2#4#20
state: 0
createTime: 1684807141000
isCollection: false
}
userMail {
incrId: 7370043
mailId: 29
params:
attachment: 1#11070001#500|2#1#10|1#11070002#400|2#6#10|2#2#1000|2#4#20
state: 0
createTime: 1685152741000
isCollection: false
}
userMail {
incrId: 6970017
mailId: 29
params:
attachment: 1#11070001#500|2#4#20|2#6#10|2#1#10|1#11070002#400|2#2#1000
state: 0
createTime: 1684511912000
isCollection: false
}
userMail {
incrId: 6970022
mailId: 29
params:
attachment: 1#11070001#500|2#4#20|2#6#10|2#1#10|1#11070002#400|2#2#1000
state: 0
createTime: 1684654951000
isCollection: false
}
userMail {
incrId: 7370044
mailId: 29
params:
attachment: 1#11070001#500|2#1#10|1#11070002#400|2#6#10|2#2#1000|2#4#20
state: 0
createTime: 1685462226000
isCollection: false
}
userMail {
incrId: 6820004
mailId: 29
params:
attachment: 1#11070001#500|2#4#20|1#11070002#400|2#2#1000|2#1#10|2#6#10
state: 0
createTime: 1683861598000
isCollection: false
}
userMail {
incrId: 6820005
mailId: 20016
params: 1*11101*name#5#2
attachment: 1#11190024#1|2#4#30|1#10000008#2|1#10000009#2
state: 0
createTime: 1683820800000
isCollection: false
}
userMail {
incrId: 7370045
mailId: 29
params:
attachment: 1#11070001#500|2#1#10|1#11070002#400|2#6#10|2#2#1000|2#4#20
state: 0
createTime: 1685548201000
isCollection: false
}
userMail {
incrId: 7370046
mailId: 85
params:
attachment:
state: 0
createTime: 1685548210000
isCollection: false
}
userMail {
incrId: 7370047
mailId: 29
params:
attachment: 1#11070001#500|2#1#10|1#11070002#400|2#6#10|2#2#1000|2#4#20
state: 0
createTime: 1685587977000
isCollection: false
}
userMail {
incrId: 7370020
mailId: 29
params:
attachment: 1#11070001#500|2#1#10|1#11070002#400|2#6#10|2#2#1000|2#4#20
state: 0
createTime: 1684288684000
isCollection: false
}
userMail {
incrId: 5120020
mailId: 301404
params: 哈 哈
attachment: 1#11240014#5
state: 1
createTime: 1682571894000
isCollection: false
}
userMail {
incrId: 5120021
mailId: 302804
params: 哈 哈
attachment: 1#11240028#5
state: 1
createTime: 1682571896000
isCollection: false
}
userMail {
incrId: 5120018
mailId: 301403
params: 哈 哈
attachment: 1#11240014#4
state: 1
createTime: 1682571893000
isCollection: false
}
userMail {
incrId: 5120019
mailId: 302803
params: 哈 哈
attachment: 1#11240028#4
state: 1
createTime: 1682571894000
isCollection: false
}
userMail {
incrId: 5120016
mailId: 301402
params: 哈 哈
attachment: 1#11240014#3
state: 1
createTime: 1682571891000
isCollection: false
}
userMail {
incrId: 5120017
mailId: 302802
params: 哈 哈
attachment: 1#11240028#3
state: 1
createTime: 1682571892000
isCollection: false
}
userMail {
incrId: 8620003
mailId: 29
params:
attachment: 2#6#10|1#11070001#500|1#11070002#400|2#4#20|2#2#1000|2#1#10
state: 0
createTime: 1684815509089
isCollection: false
}
userMail {
incrId: 7920024
mailId: 307803
params: 哈 哈
attachment: 1#11240078#4
state: 1
createTime: 1685322054000
isCollection: false
}
userMail {
incrId: 8070043
mailId: 305204
params: 哈 哈
attachment: 1#11240052#5
state: 1
createTime: 1685455674000
isCollection: false
}
userMail {
incrId: 7270030
mailId: 29
params:
attachment: 2#2#1000
state: 0
createTime: 1684396544000
isCollection: false
}
userMail {
incrId: 8670052
mailId: 29
params:
attachment: 2#6#10|1#11070001#500|2#2#1000
state: 0
createTime: 1686021875599
isCollection: false
}
userMail {
incrId: 8070042
mailId: 305203
params: 哈 哈
attachment: 1#11240052#4
state: 1
createTime: 1685455662000
isCollection: false
}
userMail {
incrId: 7920025
mailId: 307804
params: 哈 哈
attachment: 1#11240078#5
state: 1
createTime: 1685322073000
isCollection: false
}
userMail {
incrId: 8070041
mailId: 305202
params: 哈 哈
attachment: 1#11240052#3
state: 1
createTime: 1685455645000
isCollection: false
}
userMail {
incrId: 7770004
mailId: 29
params:
attachment: 2#1#10|1#11070002#400|2#4#20|2#2#1000|1#11070001#500|2#6#10
state: 0
createTime: 1684684734000
isCollection: false
}
userMail {
incrId: 7920026
mailId: 307903
params: 哈 哈
attachment: 1#11240079#4
state: 1
createTime: 1685322117000
isCollection: false
}
userMail {
incrId: 8070040
mailId: 305201
params: 哈 哈
attachment: 1#11240052#2
state: 1
createTime: 1685455622000
isCollection: false
}
userMail {
incrId: 7920027
mailId: 307904
params: 哈 哈
attachment: 1#11240079#5
state: 1
createTime: 1685322134000
isCollection: false
}
userMail {
incrId: 8070047
mailId: 29
params:
attachment: 2#1#10|1#11070002#400|2#4#20|2#2#1000|1#11070001#500|2#6#10
state: 0
createTime: 1685492800000
isCollection: false
}
userMail {
incrId: 8670051
mailId: 20035
params: 3*10000039*name#贝币
attachment: 2#2#800
state: 0
createTime: 1686021875596
isCollection: false
}
userMail {
incrId: 8070039
mailId: 29
params:
attachment: 2#1#10|1#11070002#400|2#4#20|2#2#1000|1#11070001#500|2#6#10
state: 0
createTime: 1685455450000
isCollection: false
}
userMail {
incrId: 7920022
mailId: 29
params:
attachment: 2#6#10|2#2#1000|1#11070001#500
state: 0
createTime: 1685313827000
isCollection: false
}
userMail {
incrId: 7920023
mailId: 307704
params: 哈 哈
attachment: 1#11240077#5
state: 1
createTime: 1685322023000
isCollection: false
}
userMail {
incrId: 6970011
mailId: 20016
params: 1*11101*name#5#3
attachment: 1#11190024#1|2#4#30|1#10000009#2|1#10000008#2
state: 0
createTime: 1683907200000
isCollection: false
}
userMail {
incrId: 6970014
mailId: 20016
params: 1*11101*name#5#5
attachment: 1#11190024#1|2#4#30|1#10000009#2|1#10000008#2
state: 0
createTime: 1684080000000
isCollection: false
}
userMail {
incrId: 6970015
mailId: 20027
params: 1*11101*name
attachment:
state: 0
createTime: 1684511911000
isCollection: false
}
userMail {
incrId: 6970012
mailId: 20015
params: Fruitful Harvest
attachment: 1#11060003#1|1#11060002#6|2#2#10000
state: 0
createTime: 1683911006000
isCollection: false
}
userMail {
incrId: 6970013
mailId: 20016
params: 1*11101*name#5#4
attachment: 1#11190024#1|2#4#30|1#10000009#2|1#10000008#2
state: 0
createTime: 1683993600000
isCollection: false
}
userMail {
incrId: 8470009
mailId: 29
params:
attachment: 2#6#10|1#11070002#400|1#11070001#500|2#2#1000
state: 0
createTime: 1685676227252
isCollection: false
}
userMail {
incrId: 7120017
mailId: 29
params:
attachment: 2#6#10|2#4#20|2#2#1000|2#1#10|1#11070001#500|1#11070002#400
state: 0
createTime: 1684253052000
isCollection: false
}
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <---
[INFO:2023-5-25 15:15:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.16709840297699 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 47 1
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-5-25 15:15:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-5-25 15:15:33][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 48 1
[INFO:2023-5-25 15:15:33][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: fumaozi.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-5-25 15:15:33][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-5-25 15:15:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:15:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:15:37][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-5-25 15:15:38][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:idle.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function
[INFO:2023-5-25 15:15:38][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-5-25 15:15:38][logic/extensions/main/controller/MainPopUpController.lua:271]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: BattleReconnectMgr
[INFO:2023-5-25 15:15:39][logic/extensions/main/controller/MainPopUpController.lua:271]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: BattleReconnectMgr
[INFO:2023-5-25 15:15:39][logic/extensions/main/controller/MainPopUpController.lua:271]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: BattleReconnectMgr
[INFO:2023-5-25 15:15:40][logic/extensions/main/controller/MainPopUpController.lua:271]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: BattleReconnectMgr
[INFO:2023-5-25 15:15:40][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function
[INFO:2023-5-25 15:15:40][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2023-5-25 15:15:40][logic/extensions/main/controller/MainPopUpController.lua:271]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: BattleReconnectMgr
[INFO:2023-5-25 15:15:41][logic/extensions/main/controller/MainPopUpController.lua:271]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: BattleReconnectMgr
[INFO:2023-5-25 15:16:7][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-5-25 15:16:7][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2023-5-25 15:16:37][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-5-25 15:16:37][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2023-5-25 15:17:7][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-5-25 15:17:7][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2023-5-25 15:17:37][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-5-25 15:17:37][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2023-5-25 15:18:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:18:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:18:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 1
[INFO:2023-5-25 15:18:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2023-5-25 15:18:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:2]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2023-5-25 15:18:2]||||| Sender socketClient version=1
[INFO:2023-5-25 15:18:3]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=38
[INFO:2023-5-25 15:18:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 4
fbInfo {
dungeonId: 220001
barrierId: 220001011
formationId: 2
guideIdE: 0
stepIdE: 0
battleId: 240010113
turnNum: 0
allDamage: 0
bossDamage: 0
}
[INFO:2023-5-25 15:18:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <---
[INFO:2023-5-25 15:18:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.13353990018368 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReconnectBattleInfoReply 62 1
[INFO:2023-5-25 15:18:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 1
[INFO:2023-5-25 15:18:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest
[INFO:2023-5-25 15:18:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 2
[INFO:2023-5-25 15:18:3]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11
[INFO:2023-5-25 15:18:3]||||| Sender socketClient version=1
[INFO:2023-5-25 15:18:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2076 isShaping:false skinId:100075 otherSkillId:nil skills:[41207600,41207601,41207602] otherSkills:null allSkillActions:[10008007,10008009,10008008] allNormalActions:[10008015,10008004]
[INFO:2023-5-25 15:18:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2075 isShaping:false skinId:100076 otherSkillId:nil skills:[41207500,41207501,41207502] otherSkills:null allSkillActions:[10007908,10007909,10007907] allNormalActions:[10007904,10007915]
[INFO:2023-5-25 15:18:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2060 isShaping:false skinId:100074 otherSkillId:nil skills:[41206000,41206001,41206002] otherSkills:null allSkillActions:[10006107,10006109,10006108] allNormalActions:{}
[INFO:2023-5-25 15:18:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205900,41205910,41205902,41205901,41205905,41205908] otherSkills:[41205901,41205905,41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{}
[INFO:2023-5-25 15:18:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12235 isShaping:false skinId:130062 otherSkillId:nil skills:[42122351] otherSkills:null allSkillActions:[13005608] allNormalActions:{}
[INFO:2023-5-25 15:18:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12236 isShaping:false skinId:130063 otherSkillId:nil skills:[42122361] otherSkills:null allSkillActions:[13005708] allNormalActions:{}
[INFO:2023-5-25 15:18:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12229 isShaping:false skinId:130049 otherSkillId:nil skills:[42122291,42122292] otherSkills:null allSkillActions:[13005007,13005008] allNormalActions:{}
[INFO:2023-5-25 15:18:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22238 isShaping:false skinId:100030 otherSkillId:nil skills:[41202807,41202808,41202809] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2023-5-25 15:18:3][logic/extensions/battle/reconnect/FbReconnector.lua:120]:{onStart}第1波(回战斗) -》坐标:(3.800000,0.000000,-2.000000) , 加载英雄数量:4, 加载怪物数量:4
[INFO:2023-5-25 15:18:3][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220029
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/battle/reconnect/FbReconnector:125: in function 'onStart'
logic/extensions/battle/reconnect/BattleConnectorBase:23: in function 'start'
logic/extensions/battle/controller/BattleReconnectMgr:323: in function '_invokeReconnect'
logic/extensions/battle/controller/BattleReconnectMgr:186: in function 'handleReconnectInfo'
logic/extensions/playerinfo/agent/PlayerInfoAgent:500: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-5-25 15:18:3][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2023-5-25 15:18:3][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205
[INFO:2023-5-25 15:18:3][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-5-25 15:18:3][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-5-25 15:18:3]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=69
[INFO:2023-5-25 15:18:3]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10
[INFO:2023-5-25 15:18:3][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-5-25 15:18:3][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-5-25 15:18:3][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-5-25 15:18:3]DestroyUnusedResources:32,2,time=,paths:
[INFO:2023-5-25 15:18:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 2
formationHeros {
index: 0
typeId: 1
heroUniqueId: 5550003
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 5550002
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 5550005
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 5550004
}
state: 1
name: 편대2
typeId: 1
}
[INFO:2023-5-25 15:18:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2023-5-25 15:18:3][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 63 1
[INFO:2023-5-25 15:18:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 2
[INFO:2023-5-25 15:18:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <---
[INFO:2023-5-25 15:18:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.13469449803233 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 64 1
[INFO:2023-5-25 15:18:3][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220029
[INFO:2023-5-25 15:18:3][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-5-25 15:18:3][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-5-25 15:18:3][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2076_1,加载的特效[总数=]11,路径=["effect\/prefabs\/atk_flt_skill1.prefab","effect\/prefabs\/show_flt_skill1.prefab","effect\/prefabs\/show_flt_loop.prefab","effect\/prefabs\/show_flt_skill3.prefab","effect\/prefabs\/show_flt_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2023-5-25 15:18:3][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2075_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fssq_loop.prefab","effect\/prefabs\/show_fssq_skill1.prefab","effect\/prefabs\/atk_fssq_skill2.prefab","effect\/prefabs\/show_fssq_skill2.prefab","effect\/prefabs\/atk_fssq_skill1.prefab","effect\/prefabs\/show_fssq_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-5-25 15:18:3][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2060_3,加载的特效[总数=]4,路径=["effect\/prefabs\/atk_tcyb_skill3.prefab","effect\/prefabs\/hit_tcyb_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-5-25 15:18:3][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2059_4,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_btxl_skill3.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-5-25 15:18:3][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-5-25 15:18:3][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-5-25 15:18:3][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=240010113_1_12235,加载的特效[总数=]4,路径=["effect\/prefabs\/show_xjj_skill2.prefab","effect\/prefabs\/hit_xjj_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-5-25 15:18:3][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=240010113_2_12236,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-5-25 15:18:3][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=240010113_3_12229,加载的特效[总数=]4,路径=["effect\/prefabs\/show_xrg_skill2.prefab","effect\/prefabs\/hit_xrg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-5-25 15:18:3][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=240010113_4_22238,加载的特效[总数=]8,路径=["effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-5-25 15:18:3][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-5-25 15:18:3][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220029
[INFO:2023-5-25 15:18:3][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2023-5-25 15:18:3][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22002901个地图区域]加载完毕!
[INFO:2023-5-25 15:18:3][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2023-5-25 15:18:3][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2076_1 ====== MyRole_2076_1 英雄的模型
[INFO:2023-5-25 15:18:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_flt_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_flt_loop.prefab effect obj pool create effect/prefabs/show_flt_skill2.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/show_flt_skill3.prefab effect obj pool create effect/prefabs/show_flt_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-5-25 15:18:4][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2076_1 ====== MyRole_2076_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/atk_flt_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_flt_loop.prefab","effect\/prefabs\/show_flt_skill2.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/show_flt_skill3.prefab","effect\/prefabs\/show_flt_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-5-25 15:18:4][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2076_1 ====== MyRole_2076_1 英雄的头顶ui
[INFO:2023-5-25 15:18:4][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2075_2 ====== MyRole_2075_2 英雄的头顶ui
[INFO:2023-5-25 15:18:4][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2060_3 ====== MyRole_2060_3 英雄的头顶ui
[INFO:2023-5-25 15:18:4][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2059_4 ====== MyRole_2059_4 英雄的头顶ui
[INFO:2023-5-25 15:18:4][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2075_2 ====== MyRole_2075_2 英雄的模型
[INFO:2023-5-25 15:18:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fssq_skill3.prefab effect obj pool create effect/prefabs/show_fssq_loop.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fssq_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_fssq_skill2.prefab effect obj pool create effect/prefabs/atk_fssq_skill2.prefab effect obj pool create effect/prefabs/show_fssq_skill1.prefab effect obj pool
[INFO:2023-5-25 15:18:4][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2075_2 ====== MyRole_2075_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fssq_skill3.prefab","effect\/prefabs\/show_fssq_loop.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fssq_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_fssq_skill2.prefab","effect\/prefabs\/atk_fssq_skill2.prefab","effect\/prefabs\/show_fssq_skill1.prefab"]
[INFO:2023-5-25 15:18:4][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2060_3 ====== MyRole_2060_3 英雄的模型
[INFO:2023-5-25 15:18:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_tcyb_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_tcyb_skill3.prefab effect obj pool
[INFO:2023-5-25 15:18:4][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2060_3 ====== MyRole_2060_3 英雄的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_tcyb_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_tcyb_skill3.prefab"]
[INFO:2023-5-25 15:18:4][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2059_4 ====== MyRole_2059_4 英雄的模型
[INFO:2023-5-25 15:18:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_btxl_skill3.prefab effect obj pool create effect/prefabs/atk_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_btxl_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill1.prefab effect obj pool create effect/prefabs/atk_btxl_skill3.prefab effect obj pool
[INFO:2023-5-25 15:18:4][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2059_4 ====== MyRole_2059_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_btxl_skill3.prefab","effect\/prefabs\/atk_btxl_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_btxl_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill1.prefab","effect\/prefabs\/atk_btxl_skill3.prefab"]
[INFO:2023-5-25 15:18:4][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 240010113_1_12235 ====== Monster_240010113_1_12235 怪物的模型
[INFO:2023-5-25 15:18:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_xjj_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_xjj_skill2.prefab effect obj pool
[INFO:2023-5-25 15:18:5][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 240010113_1_12235 ====== Monster_240010113_1_12235 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_xjj_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_xjj_skill2.prefab"]
[INFO:2023-5-25 15:18:5][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 240010113_1_12235 ====== Monster_240010113_1_12235 怪物的头顶ui
[INFO:2023-5-25 15:18:5][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 240010113_2_12236 ====== Monster_240010113_2_12236 怪物的头顶ui
[INFO:2023-5-25 15:18:5][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 240010113_3_12229 ====== Monster_240010113_3_12229 怪物的头顶ui
[INFO:2023-5-25 15:18:5][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 240010113_4_22238 ====== Monster_240010113_4_22238 怪物的头顶ui
[INFO:2023-5-25 15:18:5][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 240010113_2_12236 ====== Monster_240010113_2_12236 怪物的模型
[INFO:2023-5-25 15:18:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fssb_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool
[INFO:2023-5-25 15:18:5][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 240010113_2_12236 ====== Monster_240010113_2_12236 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"]
[INFO:2023-5-25 15:18:5][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 240010113_3_12229 ====== Monster_240010113_3_12229 怪物的模型
[INFO:2023-5-25 15:18:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_xrg_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_xrg_skill2.prefab effect obj pool
[INFO:2023-5-25 15:18:5][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 240010113_3_12229 ====== Monster_240010113_3_12229 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_xrg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_xrg_skill2.prefab"]
[INFO:2023-5-25 15:18:5][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 240010113_4_22238 ====== Monster_240010113_4_22238 怪物的模型
[INFO:2023-5-25 15:18:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_baxianguihainaoluohan_skill1.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill1.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill2.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill2.prefab effect obj pool
[INFO:2023-5-25 15:18:5][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 240010113_4_22238 ====== Monster_240010113_4_22238 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab"]
[INFO:2023-5-25 15:18:5][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2023-5-25 15:18:5][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2023-5-25 15:18:5][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220029,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-5-25 15:18:5][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-5-25 15:18:5][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2023-5-25 15:18:5][logic/extensions/battle/reconnect/FbReconnector.lua:184]:{_enterFb}重连副本系统, barrierId: 220001011
[INFO:2023-5-25 15:18:5][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 0 zoneId: nil
[INFO:2023-5-25 15:18:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2076 isShaping:false skinId:100075 otherSkillId:nil skills:[41207600,41207601,41207602] otherSkills:null allSkillActions:[10008007,10008009,10008008] allNormalActions:[10008015,10008004]
[INFO:2023-5-25 15:18:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2075 isShaping:false skinId:100076 otherSkillId:nil skills:[41207500,41207501,41207502] otherSkills:null allSkillActions:[10007908,10007909,10007907] allNormalActions:[10007904,10007915]
[INFO:2023-5-25 15:18:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2060 isShaping:false skinId:100074 otherSkillId:nil skills:[41206000,41206001,41206002] otherSkills:null allSkillActions:[10006107,10006109,10006108] allNormalActions:{}
[INFO:2023-5-25 15:18:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205900,41205910,41205902] otherSkills:[41205901,41205905,41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{}
[INFO:2023-5-25 15:18:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:18:5][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 220001011 0
[INFO:2023-5-25 15:18:5][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:116]:{startFbEnter}startFbEnter ok(重连)-------> barrierId: 220001011 turnIndex: 1
[INFO:2023-5-25 15:18:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2076 isShaping:false skinId:100075 otherSkillId:nil skills:[41207600,41207601,41207602] otherSkills:null allSkillActions:[10008007,10008009,10008008] allNormalActions:[10008015,10008004]
[INFO:2023-5-25 15:18:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2075 isShaping:false skinId:100076 otherSkillId:nil skills:[41207500,41207501,41207502] otherSkills:null allSkillActions:[10007908,10007909,10007907] allNormalActions:[10007904,10007915]
[INFO:2023-5-25 15:18:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2060 isShaping:false skinId:100074 otherSkillId:nil skills:[41206000,41206001,41206002] otherSkills:null allSkillActions:[10006107,10006109,10006108] allNormalActions:{}
[INFO:2023-5-25 15:18:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205900,41205910,41205902] otherSkills:[41205901,41205905,41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{}
[INFO:2023-5-25 15:18:5][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 22; 220001011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/battle/reconnect/FbReconnector:224: in function '_enterFb'
logic/extensions/battle/reconnect/FbReconnector:162: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/stage/BattleSceneStage:112: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-5-25 15:18:5][logic/extensions/battle/reconnect/FbReconnector.lua:229]:{_enterFb}重连副本战斗 -> 英雄数量:4,怪物数量:4
[INFO:2023-5-25 15:18:5][logic/extensions/battle/reconnect/FbReconnector.lua:232]:{_enterFb}英雄 -》id:1 position:1 heroId:2076 血量:429/1010
[INFO:2023-5-25 15:18:5][logic/extensions/battle/reconnect/FbReconnector.lua:232]:{_enterFb}英雄 -》id:2 position:2 heroId:2075 血量:68/1164
[INFO:2023-5-25 15:18:5][logic/extensions/battle/reconnect/FbReconnector.lua:232]:{_enterFb}英雄 -》id:3 position:3 heroId:2060 血量:3/1132
[INFO:2023-5-25 15:18:5][logic/extensions/battle/reconnect/FbReconnector.lua:232]:{_enterFb}英雄 -》id:4 position:4 heroId:2059 血量:0/1225
[INFO:2023-5-25 15:18:5][logic/extensions/battle/reconnect/FbReconnector.lua:239]:{_enterFb}怪物 -》id:5 position:1 monsterId:12235 血量:906/906
[INFO:2023-5-25 15:18:5][logic/extensions/battle/reconnect/FbReconnector.lua:239]:{_enterFb}怪物 -》id:6 position:2 monsterId:12236 血量:814/906
[INFO:2023-5-25 15:18:5][logic/extensions/battle/reconnect/FbReconnector.lua:239]:{_enterFb}怪物 -》id:7 position:3 monsterId:12229 血量:906/906
[INFO:2023-5-25 15:18:5][logic/extensions/battle/reconnect/FbReconnector.lua:239]:{_enterFb}怪物 -》id:8 position:4 monsterId:22238 血量:12689/12689
[INFO:2023-5-25 15:18:5][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:26]:{_onTriggerFightPoint}not enter
[INFO:2023-5-25 15:18:5][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:26]:{_onTriggerFightPoint}not enter
[INFO:2023-5-25 15:18:6][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:26]:{_onTriggerFightPoint}not enter
[INFO:2023-5-25 15:18:6][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:26]:{_onTriggerFightPoint}not enter
[INFO:2023-5-25 15:18:6][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1
[INFO:2023-5-25 15:18:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest
[INFO:2023-5-25 15:18:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:6]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9
[INFO:2023-5-25 15:18:6]||||| Sender socketClient version=1
[INFO:2023-5-25 15:18:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:18:6][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-5-25 15:18:6][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-5-25 15:18:6]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8
[INFO:2023-5-25 15:18:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <---
[INFO:2023-5-25 15:18:6][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.21400960162282 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 66 1
[INFO:2023-5-25 15:18:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2076 isShaping:false skinId:100075 otherSkillId:nil skills:[41207600,41207601,41207602] otherSkills:null allSkillActions:[10008007,10008009,10008008] allNormalActions:[10008015,10008004]
[INFO:2023-5-25 15:18:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2075 isShaping:false skinId:100076 otherSkillId:nil skills:[41207500,41207501,41207502] otherSkills:null allSkillActions:[10007908,10007909,10007907] allNormalActions:[10007904,10007915]
[INFO:2023-5-25 15:18:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2060 isShaping:false skinId:100074 otherSkillId:nil skills:[41206000,41206001,41206002] otherSkills:null allSkillActions:[10006107,10006109,10006108] allNormalActions:{}
[INFO:2023-5-25 15:18:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205900,41205910,41205902] otherSkills:[41205901,41205905,41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{}
[INFO:2023-5-25 15:18:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-5-25 15:18:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2076 isShaping:false skinId:100075 otherSkillId:nil skills:[41207600,41207601,41207602] otherSkills:null allSkillActions:[10008007,10008009,10008008] allNormalActions:[10008015,10008004]
[INFO:2023-5-25 15:18:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2075 isShaping:false skinId:100076 otherSkillId:nil skills:[41207500,41207501,41207502] otherSkills:null allSkillActions:[10007908,10007909,10007907] allNormalActions:[10007904,10007915]
[INFO:2023-5-25 15:18:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2060 isShaping:false skinId:100074 otherSkillId:nil skills:[41206000,41206001,41206002] otherSkills:null allSkillActions:[10006107,10006109,10006108] allNormalActions:{}
[INFO:2023-5-25 15:18:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205900,41205910,41205902] otherSkills:[41205901,41205905,41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{}
[INFO:2023-5-25 15:18:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-5-25 15:18:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2076 isShaping:false skinId:100075 otherSkillId:nil skills:[41207600,41207601,41207602] otherSkills:null allSkillActions:[10008007,10008009,10008008] allNormalActions:[10008015,10008004]
[INFO:2023-5-25 15:18:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2075 isShaping:false skinId:100076 otherSkillId:nil skills:[41207500,41207501,41207502] otherSkills:null allSkillActions:[10007908,10007909,10007907] allNormalActions:[10007904,10007915]
[INFO:2023-5-25 15:18:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2060 isShaping:false skinId:100074 otherSkillId:nil skills:[41206000,41206001,41206002] otherSkills:null allSkillActions:[10006107,10006109,10006108] allNormalActions:{}
[INFO:2023-5-25 15:18:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205900,41205910,41205902] otherSkills:[41205901,41205905,41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{}
[INFO:2023-5-25 15:18:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-5-25 15:18:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2076 isShaping:false skinId:100075 otherSkillId:nil skills:[41207600,41207601,41207602] otherSkills:null allSkillActions:[10008007,10008009,10008008] allNormalActions:[10008015,10008004]
[INFO:2023-5-25 15:18:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2075 isShaping:false skinId:100076 otherSkillId:nil skills:[41207500,41207501,41207502] otherSkills:null allSkillActions:[10007908,10007909,10007907] allNormalActions:[10007904,10007915]
[INFO:2023-5-25 15:18:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2060 isShaping:false skinId:100074 otherSkillId:nil skills:[41206000,41206001,41206002] otherSkills:null allSkillActions:[10006107,10006109,10006108] allNormalActions:{}
[INFO:2023-5-25 15:18:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205900,41205910,41205902] otherSkills:[41205901,41205905,41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{}
[INFO:2023-5-25 15:18:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-5-25 15:18:6][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-5-25 15:18:6]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-5-25 15:18:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2076 isShaping:false skinId:100075 otherSkillId:nil skills:[41207600,41207601,41207602] otherSkills:null allSkillActions:[10008007,10008009,10008008] allNormalActions:[10008015,10008004]
[INFO:2023-5-25 15:18:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2075 isShaping:false skinId:100076 otherSkillId:nil skills:[41207500,41207501,41207502] otherSkills:null allSkillActions:[10007908,10007909,10007907] allNormalActions:[10007904,10007915]
[INFO:2023-5-25 15:18:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2060 isShaping:false skinId:100074 otherSkillId:nil skills:[41206000,41206001,41206002] otherSkills:null allSkillActions:[10006107,10006109,10006108] allNormalActions:{}
[INFO:2023-5-25 15:18:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205900,41205910,41205902] otherSkills:[41205901,41205905,41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{}
[INFO:2023-5-25 15:18:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2076 isShaping:false skinId:100075 otherSkillId:nil skills:[41207600,41207601,41207602] otherSkills:null allSkillActions:[10008007,10008009,10008008] allNormalActions:[10008015,10008004]
[INFO:2023-5-25 15:18:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2075 isShaping:false skinId:100076 otherSkillId:nil skills:[41207500,41207501,41207502] otherSkills:null allSkillActions:[10007908,10007909,10007907] allNormalActions:[10007904,10007915]
[INFO:2023-5-25 15:18:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2060 isShaping:false skinId:100074 otherSkillId:nil skills:[41206000,41206001,41206002] otherSkills:null allSkillActions:[10006107,10006109,10006108] allNormalActions:{}
[INFO:2023-5-25 15:18:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205900,41205910,41205902] otherSkills:[41205901,41205905,41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{}
[INFO:2023-5-25 15:18:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2076 isShaping:false skinId:100075 otherSkillId:nil skills:[41207600,41207601,41207602] otherSkills:null allSkillActions:[10008007,10008009,10008008] allNormalActions:[10008015,10008004]
[INFO:2023-5-25 15:18:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2075 isShaping:false skinId:100076 otherSkillId:nil skills:[41207500,41207501,41207502] otherSkills:null allSkillActions:[10007908,10007909,10007907] allNormalActions:[10007904,10007915]
[INFO:2023-5-25 15:18:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2060 isShaping:false skinId:100074 otherSkillId:nil skills:[41206000,41206001,41206002] otherSkills:null allSkillActions:[10006107,10006109,10006108] allNormalActions:{}
[INFO:2023-5-25 15:18:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205900,41205910,41205902] otherSkills:[41205901,41205905,41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{}
[INFO:2023-5-25 15:18:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2076 isShaping:false skinId:100075 otherSkillId:nil skills:[41207600,41207601,41207602] otherSkills:null allSkillActions:[10008007,10008009,10008008] allNormalActions:[10008015,10008004]
[INFO:2023-5-25 15:18:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2075 isShaping:false skinId:100076 otherSkillId:nil skills:[41207500,41207501,41207502] otherSkills:null allSkillActions:[10007908,10007909,10007907] allNormalActions:[10007904,10007915]
[INFO:2023-5-25 15:18:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2060 isShaping:false skinId:100074 otherSkillId:nil skills:[41206000,41206001,41206002] otherSkills:null allSkillActions:[10006107,10006109,10006108] allNormalActions:{}
[INFO:2023-5-25 15:18:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2059 isShaping:false skinId:100073 otherSkillId:nil skills:[41205900,41205910,41205902] otherSkills:[41205901,41205905,41205908] allSkillActions:[10006009,10006008,10006007,10006019] allNormalActions:{}
[INFO:2023-5-25 15:18:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:18:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2023-5-25 15:18:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-5-25 15:18:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-5-25 15:18:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-5-25 15:18:7]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-5-25 15:18:7]||||| Sender socketClient version=1
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-5-25 15:18:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-5-25 15:18:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-5-25 15:18:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-5-25 15:18:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-5-25 15:18:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-5-25 15:18:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-5-25 15:18:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-5-25 15:18:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-5-25 15:18:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-5-25 15:18:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-5-25 15:18:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-5-25 15:18:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-5-25 15:18:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-5-25 15:18:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-5-25 15:18:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-5-25 15:18:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-5-25 15:18:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-5-25 15:18:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-5-25 15:18:7][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2023-5-25 15:18:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2023-5-25 15:18:7][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗(重连)----------------------
{
"attacker":
{
"units":
[
{
"id":1,
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"skinId":100075,
"position":1,
"baseAttributes":
{
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},
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[
{
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},
{
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},
{
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}
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[
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}
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"accessoriesIds":
[]
},
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{
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{
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}
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[]
},
{
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[
{
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},
{
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{
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}
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[],
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"userId":"15008",
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"accessoriesIds":
[]
},
{
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{
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[
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},
{
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},
{
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},
{
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},
{
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"CD":0
},
{
"skillId":41205908,
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}
],
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[],
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"contractLevel":-1,
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"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"15008"
]
},
"defender":
{
"units":
[
{
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{
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},
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[
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}
],
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[
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"duration":1,
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}
],
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"accessoriesIds":
[]
},
{
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{
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},
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[
{
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"position":1,
"CD":0
}
],
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[],
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"userId":"0",
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"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12229,
"skinId":130049,
"position":3,
"baseAttributes":
{
"hp":906,
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"atk":329,
"def":352,
"critic":160,
"critic_dmg":730,
"dodge":0,
"effect_hit":0,
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"hit":0,
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"max_sp":0
},
"skillInfo":
[
{
"skillId":42122291,
"position":1,
"CD":0
},
{
"skillId":42122292,
"position":2,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":8,
"modelId":22238,
"skinId":100030,
"position":4,
"baseAttributes":
{
"hp":12689,
"thp":12689,
"atk":453,
"def":352,
"critic":160,
"critic_dmg":730,
"dodge":0,
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"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41202807,
"position":1,
"CD":0
},
{
"skillId":41202808,
"position":2,
"CD":4,
"maxCD":4
},
{
"skillId":41202809,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[
{
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"duration":1,
"id":11
}
],
"battleUnitType":2,
"userId":"0",
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"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2023-5-25 15:18:7][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-5-25 15:18:7][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-5-25 15:18:7]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=382
[INFO:2023-5-25 15:18:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:18:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10013
startTime: 1685635200000
endTime: 1686499199000
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1685678400000
endTime: 1686110400000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1685313826972
endTime: 1686517200000
}
activityInfos {
id: 10040
startTime: 1685313826972
endTime: 1686517200000
}
activityInfos {
id: 10041
startTime: 1685313826972
endTime: 1686517200000
}
activityInfos {
id: 10043
startTime: 1685313826972
endTime: 1686517200000
}
activityInfos {
id: 10060
startTime: 1686016800000
endTime: 1687449599000
}
activityInfos {
id: 10061
startTime: 1686016800000
endTime: 1686240000000
}
activityInfos {
id: 50001
startTime: 1677618000000
endTime: 1689282000000
}
activityInfos {
id: 10066
startTime: 1686016800000
endTime: 1687622399000
}
activityInfos {
id: 10067
startTime: 1686016800000
endTime: 1687449599000
}
activityInfos {
id: 10068
startTime: 1686016800000
endTime: 1687449599000
}
activityInfos {
id: 10069
startTime: 1686016800000
endTime: 1687449599000
}
[INFO:2023-5-25 15:18:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-5-25 15:18:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.23553639277816 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 67 1
[WARN:2023-5-25 15:18:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-5-25 15:18:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-5-25 15:18:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/1
[INFO:2023-5-25 15:18:7][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"actorId":0,
"actEffect":
[
{
"effectType":9,
"targetId":4
}
],
"castorId":"",
"originalTargetId":0
}
[WARN:2023-5-25 15:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-5-25 15:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-5-25 15:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-5-25 15:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-5-25 15:18:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2023-5-25 15:18:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:187]:{_handleDeadOneMyUnit}我方死了一个 4
[INFO:2023-5-25 15:18:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-5-25 15:18:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:18:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: MyRole_4_4
[INFO:2023-5-25 15:18:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:390]:{func}剩余救人次数:4
[INFO:2023-5-25 15:18:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:18:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 1
[INFO:2023-5-25 15:18:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2023-5-25 15:18:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2059
voiceId: 1065007
[INFO:2023-5-25 15:18:8]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2023-5-25 15:18:8]||||| Sender socketClient version=1
[INFO:2023-5-25 15:18:8]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2023-5-25 15:18:8]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2023-5-25 15:18:8]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2023-5-25 15:18:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2059
exp: 0
injuredNum: 0
voice: 1065013
voice: 1065014
voice: 1065015
voice: 1065003
voice: 1065004
voice: 1065007
infos: 1000360
unreadInfos: 1000360
usingSkinId: 100073
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-5-25 15:18:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2023-5-25 15:18:8][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 68 1
[INFO:2023-5-25 15:18:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-5-25 15:18:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-5-25 15:18:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-5-25 15:18:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-5-25 15:18:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-5-25 15:18:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-5-25 15:18:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-5-25 15:18:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-5-25 15:18:8][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2023-5-25 15:18:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000}
[INFO:2023-5-25 15:18:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 11
infos {
id: 2059
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-5-25 15:18:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-5-25 15:18:8][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 69 1
[INFO:2023-5-25 15:18:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2023-5-25 15:18:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.13619399815798 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 70 1
[INFO:2023-5-25 15:18:10][logic/extensions/battle/handler/BattleUnitReliveDragHandler.lua:209]:{onEndDrag}救援结束拖拽 -> isRescue: false isDoNothing: false alwaysRescue: false
[INFO:2023-5-25 15:18:10][logic/extensions/battle/core/core/behavior/reviveaction/BBReliveListener.lua:37]:{tweenCallback}救援结束拖拽后小人弹回原点 -> 玩家选择的操作(1救 2不救): 2
[INFO:2023-5-25 15:18:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:568]:{func}不救 4
[INFO:2023-5-25 15:18:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2023-5-25 15:18:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:180]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2023-5-25 15:18:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:1/1, round done
[INFO:2023-5-25 15:18:12][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-5-25 15:18:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:18:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-5-25 15:18:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-5-25 15:18:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:12]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-5-25 15:18:12]||||| Sender socketClient version=1
[INFO:2023-5-25 15:18:12]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-5-25 15:18:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-5-25 15:18:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-5-25 15:18:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10013139992952 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 71 1
[INFO:2023-5-25 15:18:12][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-5-25 15:18:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:18:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-5-25 15:18:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-5-25 15:18:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:12]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-5-25 15:18:12]||||| Sender socketClient version=1
[INFO:2023-5-25 15:18:12]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-5-25 15:18:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2023-5-25 15:18:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-5-25 15:18:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.10023709759116 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 72 1
[INFO:2023-5-25 15:18:12][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-5-25 15:18:12][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-5-25 15:18:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-5-25 15:18:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-5-25 15:18:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1
[INFO:2023-5-25 15:18:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2023-5-25 15:18:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1
count: 1
formatKey: 0
[INFO:2023-5-25 15:18:13]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2023-5-25 15:18:13]||||| Sender socketClient version=1
[INFO:2023-5-25 15:18:13][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-5-25 15:18:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:18:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 2
[INFO:2023-5-25 15:18:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-5-25 15:18:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-5-25 15:18:13]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-5-25 15:18:13]||||| Sender socketClient version=1
[INFO:2023-5-25 15:18:13]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8
[INFO:2023-5-25 15:18:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2023-5-25 15:18:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.1336749009788 移走了序号= 1 的消息,当前队列数量= 1 || 0 TaskDetectDoneCountReply 73 1
[INFO:2023-5-25 15:18:13]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=758
[INFO:2023-5-25 15:18:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207602
actEffect {
targetId: 6
effectType: 2
effectNum: 163
additional: 651
additional2: 163
additional3: 163
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301008
duration: 1
id: 13
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 6
additional: 41207602
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41207502
actEffect {
targetId: 5
effectType: 2
effectNum: 35
additional: 871
additional2: 35
additional3: 35
}
actEffect {
targetId: 6
effectType: 2
effectNum: 36
additional: 615
additional2: 36
additional3: 36
}
actEffect {
targetId: 7
effectType: 2
effectNum: 36
additional: 870
additional2: 36
additional3: 36
}
actEffect {
targetId: 8
effectType: 2
effectNum: 36
additional: 12653
additional2: 36
additional3: 36
}
actEffect {
targetId: 14
effectType: 13
effectNum: 2
additional: 2
summon {
id: 14
modelId: 22235
skinId: 130065
position: 0
baseAttributes {
hp: 1164
thp: 1164
atk: 133
def: 157
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222351
position: 1
CD: 99
maxCD: 99
}
skillInfo {
skillId: 42222352
position: 2
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 6
additional: 41207502
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 3
actorId: 41206000
actEffect {
targetId: 6
effectType: 2
effectNum: 34
additional: 581
additional2: 34
additional3: 34
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 9
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 9
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42122351
actEffect {
targetId: 2
effectType: 2
effectNum: 258
additional: 0
additional2: 258
additional3: 0
}
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 10
}
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301003
duration: 1
id: 15
}
}
targetId: 2
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 9
effectNum: 0
}
actEffect {
targetId: 14
effectType: 14
effectNum: 1
additional: 2
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42122361
actEffect {
targetId: 3
effectType: 2
effectNum: 132
additional: 0
additional2: 132
additional3: 0
}
actEffect {
targetId: 8
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 8
effectType: 5
effectNum: 2
buff {
buffId: 301007
duration: 2
id: 16
}
}
targetId: 3
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 3
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 7
actorId: 42122291
actEffect {
targetId: 1
effectType: 2
effectNum: 339
additional: 90
additional2: 339
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207601
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 9
}
actEffect {
targetId: 1
effectType: 4
effectNum: 50
additional: 140
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 8
actorId: 41202809
actEffect {
targetId: 1
effectType: 2
effectNum: 1670
additional: 0
additional2: 1670
additional3: 0
}
actEffect {
targetId: 8
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 18
}
}
actEffect {
targetId: 8
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 19
}
}
actEffect {
targetId: 8
effectType: 8
effectNum: 4
additional: 41202809
}
targetId: 1
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 9
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 13
}
actEffect {
targetId: 1
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 18
actEffect {
targetId: 8
effectType: 2
effectNum: 1268
additional: 11385
additional2: 1268
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 16
actEffect {
targetId: 8
effectType: 4
effectNum: 1903
additional: 12689
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 16
actEffect {
targetId: 8
effectType: 7
effectNum: 1
additional: 16
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 18
actEffect {
targetId: 8
effectType: 7
effectNum: 1
additional: 18
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 19
actEffect {
targetId: 8
effectType: 7
effectNum: 1
additional: 19
}
targetId: 0
}
isFinish: false
}
[INFO:2023-5-25 15:18:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-5-25 15:18:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.16708840057254 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 74 1
[INFO:2023-5-25 15:18:13][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207602,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":163,
"additional":651,
"additional2":163,
"additional3":163
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301008,
"duration":1,
"id":13
}
},
{
"targetId":1,
"effectType":8,
"effectNum":6,
"additional":41207602
}
],
"targetId":6
},
{
"actorType":1,
"castorId":2,
"actorId":41207502,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":35,
"additional":871,
"additional2":35,
"additional3":35
},
{
"targetId":6,
"effectType":2,
"effectNum":36,
"additional":615,
"additional2":36,
"additional3":36
},
{
"targetId":7,
"effectType":2,
"effectNum":36,
"additional":870,
"additional2":36,
"additional3":36
},
{
"targetId":8,
"effectType":2,
"effectNum":36,
"additional":12653,
"additional2":36,
"additional3":36
},
{
"targetId":14,
"effectType":13,
"effectNum":2,
"additional":2,
"summon":
{
"id":14,
"modelId":22235,
"skinId":130065,
"position":0,
"baseAttributes":
{
"hp":1164,
"thp":1164,
"atk":133,
"def":157,
"critic":80,
"critic_dmg":600,
"dodge":50,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222351,
"position":1,
"CD":99,
"maxCD":99
},
{
"skillId":42222352,
"position":2,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":2,
"effectType":8,
"effectNum":6,
"additional":41207502
}
],
"targetId":8
},
{
"actorType":1,
"castorId":3,
"actorId":41206000,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":34,
"additional":581,
"additional2":34,
"additional3":34
}
],
"targetId":6
},
{
"actorType":2,
"castorId":1,
"actorId":9,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":9
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42122351,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":258,
"additional":0,
"additional2":258,
"additional3":0
},
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":10
},
{
"targetId":5,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301003,
"duration":1,
"id":15
}
}
],
"targetId":2
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":9,
"effectNum":0
},
{
"targetId":14,
"effectType":14,
"effectNum":1,
"additional":2
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42122361,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":132,
"additional":0,
"additional2":132,
"additional3":0
},
{
"targetId":8,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":8,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301007,
"duration":2,
"id":16
}
}
],
"targetId":3
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":3,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":7,
"actorId":42122291,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":339,
"additional":90,
"additional2":339,
"additional3":0
}
],
"targetId":1
},
{
"actorType":1,
"castorId":1,
"actorId":41207601,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":9
},
{
"targetId":1,
"effectType":4,
"effectNum":50,
"additional":140
}
],
"targetId":1
},
{
"actorType":1,
"castorId":8,
"actorId":41202809,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":1670,
"additional":0,
"additional2":1670,
"additional3":0
},
{
"targetId":8,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":18
}
},
{
"targetId":8,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":19
}
},
{
"targetId":8,
"effectType":8,
"effectNum":4,
"additional":41202809
}
],
"targetId":1
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":9
},
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":13
},
{
"targetId":1,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":18,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":1268,
"additional":11385,
"additional2":1268,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":16,
"actEffect":
[
{
"targetId":8,
"effectType":4,
"effectNum":1903,
"additional":12689
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":16,
"actEffect":
[
{
"targetId":8,
"effectType":7,
"effectNum":1,
"additional":16
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":18,
"actEffect":
[
{
"targetId":8,
"effectType":7,
"effectNum":1,
"additional":18
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":19,
"actEffect":
[
{
"targetId":8,
"effectType":7,
"effectNum":1,
"additional":19
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-5-25 15:18:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/13
[INFO:2023-5-25 15:18:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 1
[INFO:2023-5-25 15:18:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2023-5-25 15:18:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2076
voiceId: 1068006
[INFO:2023-5-25 15:18:13][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/en/speech/character/audiogongyong/basis/flt/flt6
[INFO:2023-5-25 15:18:13]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2023-5-25 15:18:13]||||| Sender socketClient version=1
[INFO:2023-5-25 15:18:13]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2023-5-25 15:18:13]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2023-5-25 15:18:13]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2023-5-25 15:18:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2076
exp: 0
injuredNum: 0
voice: 1068003
voice: 1068004
voice: 1068006
voice: 1068013
voice: 1068014
voice: 1068015
infos: 1000462
unreadInfos: 1000462
usingSkinId: 100075
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 1
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-5-25 15:18:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2023-5-25 15:18:13][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 75 1
[INFO:2023-5-25 15:18:13][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-5-25 15:18:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-5-25 15:18:13][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-5-25 15:18:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-5-25 15:18:13][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-5-25 15:18:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-5-25 15:18:13][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-5-25 15:18:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-5-25 15:18:13][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2023-5-25 15:18:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2023-5-25 15:18:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 11
infos {
id: 2076
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-5-25 15:18:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-5-25 15:18:13][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 76 1
[INFO:2023-5-25 15:18:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2023-5-25 15:18:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.10038959980011 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 77 1
[INFO:2023-5-25 15:18:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207602,
"actEffect":
[
{
"additional":651,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":163,
"effectNum":163,
"multipleEffectNum":0,
"effectType":2,
"additional2":163
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":13,
"buffId":301008,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207602,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":6,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-5-25 15:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-5-25 15:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-5-25 15:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-5-25 15:18:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207602 , 大招:true 结束方式:闪光帧
[INFO:2023-5-25 15:18:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207602[10008009] 不是aoe 干了 6[Monster_6_2_240010113][2] 一下
[INFO:2023-5-25 15:18:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_flt_skill3_camera.prefab effect obj pool
[INFO:2023-5-25 15:18:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 135
[INFO:2023-5-25 15:18:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-5-25 15:18:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 814/906 原来有盾: 0
[INFO:2023-5-25 15:18:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.3) -》 多段已飘:48/163 本段飘:48 本段扣血:48 本段扣盾:0
[INFO:2023-5-25 15:18:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 766/906 剩余盾: 0
[INFO:2023-5-25 15:18:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 138
[INFO:2023-5-25 15:18:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-5-25 15:18:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 766/906 原来有盾: 0
[INFO:2023-5-25 15:18:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.3) -》 多段已飘:96/163 本段飘:48 本段扣血:48 本段扣盾:0
[INFO:2023-5-25 15:18:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 718/906 剩余盾: 0
[INFO:2023-5-25 15:18:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 141
[INFO:2023-5-25 15:18:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-5-25 15:18:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 718/906 原来有盾: 0
[INFO:2023-5-25 15:18:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:163/163 本段飘:67 本段扣血:67 本段扣盾:0
[INFO:2023-5-25 15:18:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 651/906 剩余盾: 0
[WARN:2023-5-25 15:18:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-5-25 15:18:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-5-25 15:18:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207602 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301008]
[INFO:2023-5-25 15:18:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207602 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-5-25 15:18:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-5-25 15:18:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 153
[INFO:2023-5-25 15:18:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-5-25 15:18:19][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 163
[INFO:2023-5-25 15:18:19][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-5-25 15:18:19][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-5-25 15:18:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-5-25 15:18:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/13, next step
[INFO:2023-5-25 15:18:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/13
[INFO:2023-5-25 15:18:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 1
[INFO:2023-5-25 15:18:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2023-5-25 15:18:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2075
voiceId: 1067006
[INFO:2023-5-25 15:18:19][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fssq/fssq6
[INFO:2023-5-25 15:18:19]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2023-5-25 15:18:19]||||| Sender socketClient version=1
[INFO:2023-5-25 15:18:19]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2023-5-25 15:18:19]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2023-5-25 15:18:19]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2023-5-25 15:18:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2075
exp: 0
injuredNum: 0
voice: 1067013
voice: 1067014
voice: 1067015
voice: 1067003
voice: 1067004
voice: 1067006
infos: 1000456
unreadInfos: 1000456
usingSkinId: 100076
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 1
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-5-25 15:18:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2023-5-25 15:18:19][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 79 1
[INFO:2023-5-25 15:18:19][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-5-25 15:18:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-5-25 15:18:19][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-5-25 15:18:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-5-25 15:18:19][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-5-25 15:18:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-5-25 15:18:19][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-5-25 15:18:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-5-25 15:18:19][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2023-5-25 15:18:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000}
[INFO:2023-5-25 15:18:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 11
infos {
id: 2075
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-5-25 15:18:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-5-25 15:18:19][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 80 1
[INFO:2023-5-25 15:18:19][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2023-5-25 15:18:19][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.10060399770737 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 81 1
[INFO:2023-5-25 15:18:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207502,
"actEffect":
[
{
"additional":871,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":35,
"effectNum":35,
"multipleEffectNum":0,
"effectType":2,
"additional2":35
},
{
"additional":615,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":36,
"effectNum":36,
"multipleEffectNum":0,
"effectType":2,
"additional2":36
},
{
"additional":870,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":36,
"effectNum":36,
"multipleEffectNum":0,
"effectType":2,
"additional2":36
},
{
"additional":12653,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":36,
"effectNum":36,
"multipleEffectNum":0,
"effectType":2,
"additional2":36
},
{
"additional":2,
"targetId":14,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":14,
"modelId":22235,
"skinId":130065,
"position":0,
"baseAttributes":
{
"hp":1164,
"thp":1164,
"atk":133,
"def":157,
"critic":80,
"critic_dmg":600,
"dodge":50,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222351,
"position":1,
"CD":99,
"maxCD":99
},
{
"skillId":42222352,
"position":2,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":41207502,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":6,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-5-25 15:18:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-5-25 15:18:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2023-5-25 15:18:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 5 ~ 5
[WARN:2023-5-25 15:18:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 6
[INFO:2023-5-25 15:18:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207502 , 大招:true 结束方式:闪光帧
[INFO:2023-5-25 15:18:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41207502[10007909] 是aoe 干了 对面一堆人
[INFO:2023-5-25 15:18:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fssq_skill3_camera.prefab effect obj pool
[INFO:2023-5-25 15:18:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 107
[INFO:2023-5-25 15:18:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2023-5-25 15:18:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 906/906 原来有盾: 0
[INFO:2023-5-25 15:18:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.05) -》 多段已飘:1/35 本段飘:1 本段扣血:1 本段扣盾:0
[INFO:2023-5-25 15:18:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 905/906 剩余盾: 0
[INFO:2023-5-25 15:18:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 651/906 原来有盾: 0
[INFO:2023-5-25 15:18:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.05) -》 多段已飘:1/36 本段飘:1 本段扣血:1 本段扣盾:0
[INFO:2023-5-25 15:18:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 650/906 剩余盾: 0
[INFO:2023-5-25 15:18:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 906/906 原来有盾: 0
[INFO:2023-5-25 15:18:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.05) -》 多段已飘:1/36 本段飘:1 本段扣血:1 本段扣盾:0
[INFO:2023-5-25 15:18:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 905/906 剩余盾: 0
[INFO:2023-5-25 15:18:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 12689/12689 原来有盾: 0
[INFO:2023-5-25 15:18:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.05) -》 多段已飘:1/36 本段飘:1 本段扣血:1 本段扣盾:0
[INFO:2023-5-25 15:18:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 12688/12689 剩余盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 117
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 905/906 原来有盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.05) -》 多段已飘:2/35 本段飘:1 本段扣血:1 本段扣盾:0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 904/906 剩余盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 650/906 原来有盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.05) -》 多段已飘:2/36 本段飘:1 本段扣血:1 本段扣盾:0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 649/906 剩余盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 905/906 原来有盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.05) -》 多段已飘:2/36 本段飘:1 本段扣血:1 本段扣盾:0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 904/906 剩余盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 12688/12689 原来有盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.05) -》 多段已飘:2/36 本段飘:1 本段扣血:1 本段扣盾:0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 12687/12689 剩余盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 127
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 904/906 原来有盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:5/35 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 901/906 剩余盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 649/906 原来有盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:5/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 646/906 剩余盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 904/906 原来有盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:5/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 901/906 剩余盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 12687/12689 原来有盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:5/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 12684/12689 剩余盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 137
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 901/906 原来有盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:8/35 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 898/906 剩余盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 646/906 原来有盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:8/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 643/906 剩余盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 901/906 原来有盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:8/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 898/906 剩余盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 12684/12689 原来有盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:8/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 12681/12689 剩余盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 147
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 898/906 原来有盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:11/35 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 895/906 剩余盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 643/906 原来有盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:11/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 640/906 剩余盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 898/906 原来有盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:11/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 895/906 剩余盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 12681/12689 原来有盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:11/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 12678/12689 剩余盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 157
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 895/906 原来有盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:14/35 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 892/906 剩余盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 640/906 原来有盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:14/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 637/906 剩余盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 895/906 原来有盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:14/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 892/906 剩余盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 12678/12689 原来有盾: 0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:14/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 12675/12689 剩余盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 167
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 892/906 原来有盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:17/35 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 889/906 剩余盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 637/906 原来有盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:17/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 634/906 剩余盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 892/906 原来有盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:17/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 889/906 剩余盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 12675/12689 原来有盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:17/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 12672/12689 剩余盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 177
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 889/906 原来有盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:20/35 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 886/906 剩余盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 634/906 原来有盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:20/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 631/906 剩余盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 889/906 原来有盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:20/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 886/906 剩余盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 12672/12689 原来有盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:20/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 12669/12689 剩余盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 886/906 原来有盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:23/35 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 883/906 剩余盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 631/906 原来有盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:23/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 628/906 剩余盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 886/906 原来有盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:23/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 883/906 剩余盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 12669/12689 原来有盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:23/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 12666/12689 剩余盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 197
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 883/906 原来有盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:26/35 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 880/906 剩余盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 628/906 原来有盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:26/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 625/906 剩余盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 883/906 原来有盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:26/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 880/906 剩余盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 12666/12689 原来有盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:26/36 本段飘:3 本段扣血:3 本段扣盾:0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 12663/12689 剩余盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 207
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 880/906 原来有盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:35/35 本段飘:9 本段扣血:9 本段扣盾:0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 871/906 剩余盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 625/906 原来有盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:36/36 本段飘:10 本段扣血:10 本段扣盾:0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 615/906 剩余盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 880/906 原来有盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:36/36 本段飘:10 本段扣血:10 本段扣盾:0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 870/906 剩余盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 12663/12689 原来有盾: 0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:36/36 本段飘:10 本段扣血:10 本段扣盾:0
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 12653/12689 剩余盾: 0
[WARN:2023-5-25 15:18:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2023-5-25 15:18:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 5 5
[INFO:2023-5-25 15:18:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22235 isShaping:false skinId:130065 otherSkillId:nil skills:[42222351,42222352] otherSkills:null allSkillActions:[16000307] allNormalActions:[16000304,16000303,16000306]
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:0 L:1
[INFO:2023-5-25 15:18:24][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-5-25 15:18:24][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-5-25 15:18:24][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2023-5-25 15:18:24][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=240010113_11_22235_14,加载的特效[总数=]5,路径=["effect\/prefabs\/show_dlcx_skill1.prefab","effect\/prefabs\/show_dlcx_skill1_loop.prefab","effect\/prefabs\/show_dlcx_skill1_loopdie.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-5-25 15:18:24][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 240010113_11_22235_14 ====== Monster_240010113_11_22235_14 怪物的头顶ui
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-5-25 15:18:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionLive 5 5
[INFO:2023-5-25 15:18:24][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 240010113_11_22235_14 ====== Monster_240010113_11_22235_14 怪物的模型
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 213
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-5-25 15:18:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41207502,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":6,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2023-5-25 15:18:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionLive 5 5
[INFO:2023-5-25 15:18:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_dlcx_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_dlcx_skill1_loop.prefab effect obj pool create effect/prefabs/show_dlcx_skill1_loopdie.prefab effect obj pool
[INFO:2023-5-25 15:18:24][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 240010113_11_22235_14 ====== Monster_240010113_11_22235_14 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_dlcx_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_dlcx_skill1_loop.prefab","effect\/prefabs\/show_dlcx_skill1_loopdie.prefab"]
[WARN:2023-5-25 15:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 5 5
[WARN:2023-5-25 15:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 6
[INFO:2023-5-25 15:18:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41207502 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-5-25 15:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 6
[INFO:2023-5-25 15:18:26][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 143
[INFO:2023-5-25 15:18:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-5-25 15:18:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/13, next step
[INFO:2023-5-25 15:18:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/13
[INFO:2023-5-25 15:18:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41206000,
"actEffect":
[
{
"additional":581,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":34,
"effectNum":34,
"multipleEffectNum":0,
"effectType":2,
"additional2":34
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-5-25 15:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-5-25 15:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-5-25 15:18:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-5-25 15:18:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41206000[10006107] 不是aoe 干了 6[Monster_6_2_240010113][2] 一下
[INFO:2023-5-25 15:18:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 21
[INFO:2023-5-25 15:18:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-5-25 15:18:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 615/906 原来有盾: 0
[INFO:2023-5-25 15:18:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:34/34 本段飘:34 本段扣血:34 本段扣盾:0
[INFO:2023-5-25 15:18:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 581/906 剩余盾: 0
[WARN:2023-5-25 15:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-5-25 15:18:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-5-25 15:18:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-5-25 15:18:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-5-25 15:18:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-5-25 15:18:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/13, next step
[INFO:2023-5-25 15:18:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/13
[INFO:2023-5-25 15:18:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-5-25 15:18:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:9 buffId:301046 持续时间:1
[INFO:2023-5-25 15:18:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-5-25 15:18:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/13, next step
[INFO:2023-5-25 15:18:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/13
[INFO:2023-5-25 15:18:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122351,
"actEffect":
[
{
"additional":0,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":258,
"multipleEffectNum":0,
"effectType":2,
"additional2":258
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":15,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-5-25 15:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-5-25 15:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-5-25 15:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-5-25 15:18:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122351 , 大招:false 结束方式:攻击动作完成
[INFO:2023-5-25 15:18:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_240010113][1] 用 42122351[13005608] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-5-25 15:18:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2023-5-25 15:18:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-5-25 15:18:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 68/1164 原来有盾: 0
[INFO:2023-5-25 15:18:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:258/258 本段飘:258 本段扣血:258 本段扣盾:0
[INFO:2023-5-25 15:18:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 0/1164 剩余盾: 0
[WARN:2023-5-25 15:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-5-25 15:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-5-25 15:18:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_1_240010113][1] 用 42122351 的带来了一个 ,令到 5[Monster_5_1_240010113][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2023-5-25 15:18:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_240010113][1] 用 42122351 ,令到 5[Monster_5_1_240010113][1] 增加了一个 buff [301003]
[INFO:2023-5-25 15:18:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-5-25 15:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-5-25 15:18:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2023-5-25 15:18:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-5-25 15:18:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-5-25 15:18:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-5-25 15:18:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/13, next step
[INFO:2023-5-25 15:18:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/13
[INFO:2023-5-25 15:18:28][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":2,
"targetId":14,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":14,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-5-25 15:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-5-25 15:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 2
[WARN:2023-5-25 15:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 2
[WARN:2023-5-25 15:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 2
[INFO:2023-5-25 15:18:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-5-25 15:18:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-5-25 15:18:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2023-5-25 15:18:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:187]:{_handleDeadOneMyUnit}我方死了一个 2
[INFO:2023-5-25 15:18:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-5-25 15:18:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_14_11_240010113
[INFO:2023-5-25 15:18:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: MyRole_2_2
[INFO:2023-5-25 15:18:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:390]:{func}剩余救人次数:4
[INFO:2023-5-25 15:18:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 13 当前队列数量= 1
[INFO:2023-5-25 15:18:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BossBattleManualLogRequest
[INFO:2023-5-25 15:18:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:539]:{_doRelive}救了 2
[INFO:2023-5-25 15:18:28]==> Sender Auto Serialize Message,extId=46,cmd=13,size=9
[INFO:2023-5-25 15:18:28]||||| Sender socketClient version=1
[INFO:2023-5-25 15:18:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 13 当前队列数量= 2
[INFO:2023-5-25 15:18:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BossBattleManualLogRequest
[INFO:2023-5-25 15:18:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:18:28]==> Sender Auto Serialize Message,extId=46,cmd=13,size=9
[INFO:2023-5-25 15:18:28]||||| Sender socketClient version=1
[INFO:2023-5-25 15:18:28]<== Receiver Message, socketClient version=1,extId=46,cmd=13,status=0,size=8
[INFO:2023-5-25 15:18:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BossBattleManualLogReply <---
[INFO:2023-5-25 15:18:28][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 13 所需时间单位秒 = 0.10017999634147 移走了序号= 1 的消息,当前队列数量= 1 || 0 BossBattleManualLogReply 83 1
[INFO:2023-5-25 15:18:28]<== Receiver Message, socketClient version=1,extId=46,cmd=13,status=0,size=8
[INFO:2023-5-25 15:18:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BossBattleManualLogReply <---
[INFO:2023-5-25 15:18:29][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 13 所需时间单位秒 = 0.2007856965065 移走了序号= 1 的消息,当前队列数量= 0 || 0 BossBattleManualLogReply 84 1
[INFO:2023-5-25 15:18:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:18:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2023-5-25 15:18:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:180]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2023-5-25 15:18:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/13, next step
[INFO:2023-5-25 15:18:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/13
[INFO:2023-5-25 15:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42122361,
"actEffect":
[
{
"additional":0,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":132,
"multipleEffectNum":0,
"effectType":2,
"additional2":132
},
{
"additional":11,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":8,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":16,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2023-5-25 15:18:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-5-25 15:18:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-5-25 15:18:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-5-25 15:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122361 , 大招:false 结束方式:攻击动作完成
[INFO:2023-5-25 15:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_240010113][2] 用 42122361[13005708] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2023-5-25 15:18:30][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 13 当前队列数量= 1
[INFO:2023-5-25 15:18:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BossBattleManualLogRequest
[INFO:2023-5-25 15:18:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:30]==> Sender Auto Serialize Message,extId=46,cmd=13,size=9
[INFO:2023-5-25 15:18:30]||||| Sender socketClient version=1
[INFO:2023-5-25 15:18:30]<== Receiver Message, socketClient version=1,extId=46,cmd=13,status=0,size=8
[INFO:2023-5-25 15:18:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BossBattleManualLogReply <---
[INFO:2023-5-25 15:18:30][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 13 所需时间单位秒 = 0.13378259539604 移走了序号= 1 的消息,当前队列数量= 0 || 0 BossBattleManualLogReply 85 1
[INFO:2023-5-25 15:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15
[INFO:2023-5-25 15:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-5-25 15:18:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 3/1132 原来有盾: 0
[INFO:2023-5-25 15:18:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:132/132 本段飘:132 本段扣血:132 本段扣盾:0
[INFO:2023-5-25 15:18:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 0/1132 剩余盾: 0
[WARN:2023-5-25 15:18:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-5-25 15:18:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-5-25 15:18:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}6[Monster_6_2_240010113][2] 用 42122361 的带来了一个 ,令到 8[Monster_8_4_240010113][4] 覆盖移除了一个 buff[301007],不提示id不需要播放效果
[INFO:2023-5-25 15:18:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_240010113][2] 用 42122361 ,令到 8[Monster_8_4_240010113][4] 增加了一个 buff [301007]
[INFO:2023-5-25 15:18:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-5-25 15:18:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-5-25 15:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-5-25 15:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-5-25 15:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-5-25 15:18:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-5-25 15:18:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/13, next step
[INFO:2023-5-25 15:18:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/13
[INFO:2023-5-25 15:18:31][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-5-25 15:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-5-25 15:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-5-25 15:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-5-25 15:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-5-25 15:18:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2023-5-25 15:18:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:187]:{_handleDeadOneMyUnit}我方死了一个 3
[INFO:2023-5-25 15:18:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-5-25 15:18:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: MyRole_3_3
[INFO:2023-5-25 15:18:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:390]:{func}剩余救人次数:3
[WARN:2023-5-25 15:18:31][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}2 1
[WARN:2023-5-25 15:18:31][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}7 1
[WARN:2023-5-25 15:18:31][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}4 1
[WARN:2023-5-25 15:18:31][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}2 1
[WARN:2023-5-25 15:18:31][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}5 8
[WARN:2023-5-25 15:18:31][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}5 8
[WARN:2023-5-25 15:18:31][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}8 8
[WARN:2023-5-25 15:18:31][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}6 1
[WARN:2023-5-25 15:18:31][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}6 1
[WARN:2023-5-25 15:18:31][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}9 1
[WARN:2023-5-25 15:18:31][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}2 8
[WARN:2023-5-25 15:18:31][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}4 8
[WARN:2023-5-25 15:18:31][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}7 8
[WARN:2023-5-25 15:18:31][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}7 8
[WARN:2023-5-25 15:18:31][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}7 8
[INFO:2023-5-25 15:18:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:18:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 1
[INFO:2023-5-25 15:18:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2023-5-25 15:18:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2060
voiceId: 1066007
[INFO:2023-5-25 15:18:32]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2023-5-25 15:18:32]||||| Sender socketClient version=1
[INFO:2023-5-25 15:18:32]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2023-5-25 15:18:32]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2023-5-25 15:18:32]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2023-5-25 15:18:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2060
exp: 0
injuredNum: 0
voice: 1066003
voice: 1066004
voice: 1066007
voice: 1066013
voice: 1066014
voice: 1066015
infos: 1000366
unreadInfos: 1000366
usingSkinId: 100074
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-5-25 15:18:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2023-5-25 15:18:32][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 86 1
[INFO:2023-5-25 15:18:32][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-5-25 15:18:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-5-25 15:18:32][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-5-25 15:18:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-5-25 15:18:32][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-5-25 15:18:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-5-25 15:18:32][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-5-25 15:18:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-5-25 15:18:32][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2023-5-25 15:18:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2023-5-25 15:18:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 11
infos {
id: 2060
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-5-25 15:18:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-5-25 15:18:32][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 87 1
[INFO:2023-5-25 15:18:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2023-5-25 15:18:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.1337421014905 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 88 1
[INFO:2023-5-25 15:18:33][logic/extensions/battle/handler/BattleUnitReliveDragHandler.lua:209]:{onEndDrag}救援结束拖拽 -> isRescue: false isDoNothing: false alwaysRescue: false
[INFO:2023-5-25 15:18:33][logic/extensions/battle/core/core/behavior/reviveaction/BBReliveListener.lua:37]:{tweenCallback}救援结束拖拽后小人弹回原点 -> 玩家选择的操作(1救 2不救): 2
[INFO:2023-5-25 15:18:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:568]:{func}不救 3
[INFO:2023-5-25 15:18:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2023-5-25 15:18:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:180]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2023-5-25 15:18:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/13, next step
[INFO:2023-5-25 15:18:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/13
[INFO:2023-5-25 15:18:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122291,
"actEffect":
[
{
"additional":90,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":339,
"multipleEffectNum":0,
"effectType":2,
"additional2":339
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2023-5-25 15:18:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-5-25 15:18:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-5-25 15:18:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122291 , 大招:false 结束方式:攻击动作完成
[INFO:2023-5-25 15:18:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_240010113][3] 用 42122291[13005007] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-5-25 15:18:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-5-25 15:18:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-5-25 15:18:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 429/1010 原来有盾: 0
[INFO:2023-5-25 15:18:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:339/339 本段飘:339 本段扣血:339 本段扣盾:0
[INFO:2023-5-25 15:18:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 90/1010 剩余盾: 0
[WARN:2023-5-25 15:18:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-5-25 15:18:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-5-25 15:18:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-5-25 15:18:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/13, next step
[INFO:2023-5-25 15:18:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/13
[INFO:2023-5-25 15:18:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207601,
"actEffect":
[
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":140,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":50,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-5-25 15:18:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-5-25 15:18:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-5-25 15:18:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-5-25 15:18:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207601 , 大招:false 结束方式:攻击动作完成
[INFO:2023-5-25 15:18:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207601[10008008] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-5-25 15:18:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13
[INFO:2023-5-25 15:18:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-5-25 15:18:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-5-25 15:18:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}1[MyRole_1_1][1] 使用技能 41207601 令到 1[MyRole_1_1][1] 的buff [301046] 持续时间变更为 [2],没效果看的是刷新数据和ui
[WARN:2023-5-25 15:18:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-5-25 15:18:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-5-25 15:18:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 90 血
[INFO:2023-5-25 15:18:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 50 血
[INFO:2023-5-25 15:18:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 140 血
[WARN:2023-5-25 15:18:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-5-25 15:18:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-5-25 15:18:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-5-25 15:18:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/13, next step
[INFO:2023-5-25 15:18:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/13
[INFO:2023-5-25 15:18:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41202809,
"actEffect":
[
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1670,
"multipleEffectNum":0,
"effectType":2,
"additional2":1670
},
{
"additional":0,
"targetId":8,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":18,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":8,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":19,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41202809,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2023-5-25 15:18:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-5-25 15:18:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-5-25 15:18:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-5-25 15:18:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202809 , 大招:true 结束方式:闪光帧
[INFO:2023-5-25 15:18:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_240010113][4] 用 41202809[10002809] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-5-25 15:18:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-5-25 15:18:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-5-25 15:18:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 140/1010 原来有盾: 0
[INFO:2023-5-25 15:18:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:167/1670 本段飘:167 本段扣血:167 本段扣盾:0
[INFO:2023-5-25 15:18:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 0/1010 剩余盾: 0
[INFO:2023-5-25 15:18:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110
[INFO:2023-5-25 15:18:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-5-25 15:18:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 0/1010 原来有盾: 0
[INFO:2023-5-25 15:18:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:334/1670 本段飘:167 本段扣血:167 本段扣盾:0
[INFO:2023-5-25 15:18:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 0/1010 剩余盾: 0
[INFO:2023-5-25 15:18:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120
[INFO:2023-5-25 15:18:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-5-25 15:18:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 0/1010 原来有盾: 0
[INFO:2023-5-25 15:18:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:501/1670 本段飘:167 本段扣血:167 本段扣盾:0
[INFO:2023-5-25 15:18:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 0/1010 剩余盾: 0
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 130
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 0/1010 原来有盾: 0
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:667/1670 本段飘:166 本段扣血:166 本段扣盾:0
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 0/1010 剩余盾: 0
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 0/1010 原来有盾: 0
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:833/1670 本段飘:166 本段扣血:166 本段扣盾:0
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 0/1010 剩余盾: 0
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 150
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 0/1010 原来有盾: 0
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:999/1670 本段飘:166 本段扣血:166 本段扣盾:0
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 0/1010 剩余盾: 0
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 160
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 0/1010 原来有盾: 0
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:1165/1670 本段飘:166 本段扣血:166 本段扣盾:0
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 0/1010 剩余盾: 0
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 0/1010 原来有盾: 0
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1670/1670 本段飘:505 本段扣血:505 本段扣盾:0
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 0/1010 剩余盾: 0
[WARN:2023-5-25 15:18:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-5-25 15:18:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_240010113][4] 用 41202809 ,令到 8[Monster_8_4_240010113][4] 增加了一个 buff [301019]
[INFO:2023-5-25 15:18:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_240010113][4] 用 41202809 ,令到 8[Monster_8_4_240010113][4] 增加了一个 buff [301019]
[INFO:2023-5-25 15:18:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_240010113][4] 使用技能 41202809 ,令到 8[Monster_8_4_240010113][4] 此技能进入 技能CD 等待
[WARN:2023-5-25 15:18:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-5-25 15:18:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180
[INFO:2023-5-25 15:18:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-5-25 15:18:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194
[INFO:2023-5-25 15:18:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-5-25 15:18:42][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1670
[INFO:2023-5-25 15:18:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-5-25 15:18:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/13, next step
[INFO:2023-5-25 15:18:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/13
[INFO:2023-5-25 15:18:42][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":13,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-5-25 15:18:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-5-25 15:18:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-5-25 15:18:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2023-5-25 15:18:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-5-25 15:18:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301046],不提示id不需要播放效果
[INFO:2023-5-25 15:18:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301008],不提示id不需要播放效果
[WARN:2023-5-25 15:18:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2023-5-25 15:18:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2023-5-25 15:18:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[INFO:2023-5-25 15:18:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2023-5-25 15:18:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:187]:{_handleDeadOneMyUnit}我方死了一个 1
[INFO:2023-5-25 15:18:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: MyRole_1_1
[INFO:2023-5-25 15:18:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:390]:{func}剩余救人次数:3
[WARN:2023-5-25 15:18:43][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}2 8
[WARN:2023-5-25 15:18:43][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}4 8
[WARN:2023-5-25 15:18:43][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}7 8
[WARN:2023-5-25 15:18:43][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}7 8
[WARN:2023-5-25 15:18:43][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}7 8
[INFO:2023-5-25 15:18:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:18:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 1
[INFO:2023-5-25 15:18:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2023-5-25 15:18:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2076
voiceId: 1068007
[INFO:2023-5-25 15:18:44]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2023-5-25 15:18:44]||||| Sender socketClient version=1
[INFO:2023-5-25 15:18:44]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=89
[INFO:2023-5-25 15:18:44]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2023-5-25 15:18:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2076
exp: 0
injuredNum: 0
voice: 1068003
voice: 1068004
voice: 1068006
voice: 1068007
voice: 1068013
voice: 1068014
voice: 1068015
infos: 1000462
unreadInfos: 1000462
usingSkinId: 100075
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 1
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-5-25 15:18:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2023-5-25 15:18:44][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 90 1
[INFO:2023-5-25 15:18:44][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-5-25 15:18:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-5-25 15:18:44][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-5-25 15:18:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-5-25 15:18:44][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-5-25 15:18:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-5-25 15:18:44][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-5-25 15:18:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-5-25 15:18:44][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-5-25 15:18:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-5-25 15:18:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2023-5-25 15:18:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.11832989752293 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 91 1
[WARN:2023-5-25 15:18:45][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 1
[INFO:2023-5-25 15:18:46][logic/extensions/battle/handler/BattleUnitReliveDragHandler.lua:209]:{onEndDrag}救援结束拖拽 -> isRescue: false isDoNothing: false alwaysRescue: false
[INFO:2023-5-25 15:18:46][logic/extensions/battle/core/core/behavior/reviveaction/BBReliveListener.lua:37]:{tweenCallback}救援结束拖拽后小人弹回原点 -> 玩家选择的操作(1救 2不救): 2
[INFO:2023-5-25 15:18:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:568]:{func}不救 1
[INFO:2023-5-25 15:18:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2023-5-25 15:18:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:180]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2023-5-25 15:18:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/13, next step
[INFO:2023-5-25 15:18:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/13
[INFO:2023-5-25 15:18:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":11385,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1268,
"multipleEffectNum":0,
"effectType":2,
"additional2":1268
},
{
"additional":12689,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1903,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":16,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":18,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":19,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-5-25 15:18:48][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 原有血: 12653 原有盾: 0 扣血量: 1268 扣盾量: 0
[INFO:2023-5-25 15:18:48][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 现有血: 11385 现有盾: 0
[INFO:2023-5-25 15:18:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2023-5-25 15:18:48][logic/extensions/battle/handler/BattleUnitCommonder.lua:436]:{updateUnitBloodByBuff}治疗buff -> targetId: 8 原有血: 11385 原有盾: 0 补血量: 1903
[INFO:2023-5-25 15:18:48][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 8 现有血: 12689 现有盾: 0
[INFO:2023-5-25 15:18:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool
[INFO:2023-5-25 15:18:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:16 buffId:301007 持续时间:1
[INFO:2023-5-25 15:18:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:18 buffId:301019 持续时间:1
[INFO:2023-5-25 15:18:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:19 buffId:301019 持续时间:1
[INFO:2023-5-25 15:18:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-5-25 15:18:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:13/13, round done
[INFO:2023-5-25 15:18:48][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{
"reliveUnitIds":
[
2
]
}
[INFO:2023-5-25 15:18:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:18:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-5-25 15:18:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-5-25 15:18:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveUnitIds: 2
[INFO:2023-5-25 15:18:48]==> Sender Auto Serialize Message,extId=4,cmd=5,size=11
[INFO:2023-5-25 15:18:48]||||| Sender socketClient version=1
[INFO:2023-5-25 15:18:48]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=114
[INFO:2023-5-25 15:18:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
reliveUnitInfos {
id: 2
modelId: 2075
skinId: 100076
position: 2
baseAttributes {
hp: 58
thp: 1164
atk: 133
def: 157
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207500
position: 1
CD: 0
}
skillInfo {
skillId: 41207501
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41207502
position: 3
CD: 6
maxCD: 6
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
isFinish: false
}
[INFO:2023-5-25 15:18:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-5-25 15:18:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.1003565043211 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 92 1
[INFO:2023-5-25 15:18:48][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"reliveUnitInfos":
[
{
"id":2,
"modelId":2075,
"skinId":100076,
"position":2,
"baseAttributes":
{
"hp":58,
"thp":1164,
"atk":133,
"def":157,
"critic":80,
"critic_dmg":600,
"dodge":50,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207500,
"position":1,
"CD":0
},
{
"skillId":41207501,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41207502,
"position":3,
"CD":6,
"maxCD":6
}
],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
],
"isFinish":false
}
}
[INFO:2023-5-25 15:18:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:18:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-5-25 15:18:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-5-25 15:18:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:48]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-5-25 15:18:48]||||| Sender socketClient version=1
[INFO:2023-5-25 15:18:49]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-5-25 15:18:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2023-5-25 15:18:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-5-25 15:18:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.10037070140243 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 93 1
[INFO:2023-5-25 15:18:49][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-5-25 15:18:49][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 3
[WARN:2023-5-25 15:18:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-5-25 15:18:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-5-25 15:18:50][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41207500,
"castorId":2,
"targetId":5,
"targetId2":0
}
]
}
[INFO:2023-5-25 15:18:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:18:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-5-25 15:18:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-5-25 15:18:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41207500
castorId: 2
targetId: 5
targetId2: 0
}
[INFO:2023-5-25 15:18:50]==> Sender Auto Serialize Message,extId=4,cmd=2,size=22
[INFO:2023-5-25 15:18:50]||||| Sender socketClient version=1
[INFO:2023-5-25 15:18:50]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=225
[INFO:2023-5-25 15:18:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 2
actorId: 41207500
actEffect {
targetId: 5
effectType: 2
effectNum: 35
additional: 836
additional2: 35
additional3: 35
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42122351
actEffect {
targetId: 2
effectType: 3
effectNum: 458
additional: 0
additional2: 458
additional3: 0
}
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 15
}
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301003
duration: 1
id: 20
}
}
targetId: 2
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 18
actEffect {
targetId: 8
effectType: 2
effectNum: 1268
additional: 11421
additional2: 1268
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 16
actEffect {
targetId: 8
effectType: 4
effectNum: 1903
additional: 12689
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 16
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 16
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 18
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 18
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 19
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 19
}
targetId: 0
}
isFinish: false
}
[INFO:2023-5-25 15:18:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-5-25 15:18:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13372690230608 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 95 1
[INFO:2023-5-25 15:18:50][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":2,
"actorId":41207500,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":35,
"additional":836,
"additional2":35,
"additional3":35
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42122351,
"actEffect":
[
{
"targetId":2,
"effectType":3,
"effectNum":458,
"additional":0,
"additional2":458,
"additional3":0
},
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":15
},
{
"targetId":5,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301003,
"duration":1,
"id":20
}
}
],
"targetId":2
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":18,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":1268,
"additional":11421,
"additional2":1268,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":16,
"actEffect":
[
{
"targetId":8,
"effectType":4,
"effectNum":1903,
"additional":12689
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":16,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":16
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":18,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":18
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":19,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":19
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-5-25 15:18:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/4
[INFO:2023-5-25 15:18:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41207500,
"actEffect":
[
{
"additional":836,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":35,
"effectNum":35,
"multipleEffectNum":0,
"effectType":2,
"additional2":35
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-5-25 15:18:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-5-25 15:18:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-5-25 15:18:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207500 , 大招:false 结束方式:攻击动作完成
[INFO:2023-5-25 15:18:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41207500[10007908] 不是aoe 干了 5[Monster_5_1_240010113][1] 一下
[INFO:2023-5-25 15:18:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2023-5-25 15:18:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-5-25 15:18:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 871/906 原来有盾: 0
[INFO:2023-5-25 15:18:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:35/35 本段飘:35 本段扣血:35 本段扣盾:0
[INFO:2023-5-25 15:18:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 836/906 剩余盾: 0
[WARN:2023-5-25 15:18:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-5-25 15:18:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2023-5-25 15:18:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-5-25 15:18:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-5-25 15:18:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-5-25 15:18:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/4, next step
[INFO:2023-5-25 15:18:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/4
[INFO:2023-5-25 15:18:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122351,
"actEffect":
[
{
"additional":0,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":458,
"multipleEffectNum":0,
"effectType":3,
"additional2":458
},
{
"additional":15,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":20,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-5-25 15:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-5-25 15:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-5-25 15:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-5-25 15:18:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122351 , 大招:false 结束方式:攻击动作完成
[INFO:2023-5-25 15:18:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_240010113][1] 用 42122351[13005608] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-5-25 15:18:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2023-5-25 15:18:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-5-25 15:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-5-25 15:18:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 58/1164 原来有盾: 0
[INFO:2023-5-25 15:18:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:458/458 本段飘:458 本段扣血:458 本段扣盾:0
[INFO:2023-5-25 15:18:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 0/1164 剩余盾: 0
[WARN:2023-5-25 15:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-5-25 15:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-5-25 15:18:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_1_240010113][1] 用 42122351 的带来了一个 ,令到 5[Monster_5_1_240010113][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2023-5-25 15:18:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_240010113][1] 用 42122351 ,令到 5[Monster_5_1_240010113][1] 增加了一个 buff [301003]
[WARN:2023-5-25 15:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-5-25 15:18:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2023-5-25 15:18:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-5-25 15:18:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-5-25 15:18:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-5-25 15:18:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/4, next step
[INFO:2023-5-25 15:18:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/4
[INFO:2023-5-25 15:18:51][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-5-25 15:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-5-25 15:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-5-25 15:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-5-25 15:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-5-25 15:18:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2023-5-25 15:18:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:187]:{_handleDeadOneMyUnit}我方死了一个 2
[INFO:2023-5-25 15:18:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: MyRole_2_2
[INFO:2023-5-25 15:18:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:390]:{func}剩余救人次数:3
[WARN:2023-5-25 15:18:52][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}2 8
[WARN:2023-5-25 15:18:52][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}4 8
[WARN:2023-5-25 15:18:52][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}6 8
[WARN:2023-5-25 15:18:52][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}6 8
[WARN:2023-5-25 15:18:52][@logic/extensions/battle/handler/BattleFlowHandler.lua:352]:{checkHeroWillRelive}6 8
[INFO:2023-5-25 15:18:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:18:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 1
[INFO:2023-5-25 15:18:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2023-5-25 15:18:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2075
voiceId: 1067007
[INFO:2023-5-25 15:18:52]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2023-5-25 15:18:52]||||| Sender socketClient version=1
[INFO:2023-5-25 15:18:53]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=89
[INFO:2023-5-25 15:18:53]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2023-5-25 15:18:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2075
exp: 0
injuredNum: 0
voice: 1067013
voice: 1067014
voice: 1067015
voice: 1067003
voice: 1067004
voice: 1067006
voice: 1067007
infos: 1000456
unreadInfos: 1000456
usingSkinId: 100076
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 1
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-5-25 15:18:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2023-5-25 15:18:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 96 1
[INFO:2023-5-25 15:18:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-5-25 15:18:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-5-25 15:18:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-5-25 15:18:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-5-25 15:18:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-5-25 15:18:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-5-25 15:18:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-5-25 15:18:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-5-25 15:18:53][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-5-25 15:18:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-5-25 15:18:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2023-5-25 15:18:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.13361340016127 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 97 1
[INFO:2023-5-25 15:18:54][logic/extensions/battle/handler/BattleUnitReliveDragHandler.lua:209]:{onEndDrag}救援结束拖拽 -> isRescue: false isDoNothing: false alwaysRescue: false
[INFO:2023-5-25 15:18:54][logic/extensions/battle/core/core/behavior/reviveaction/BBReliveListener.lua:37]:{tweenCallback}救援结束拖拽后小人弹回原点 -> 玩家选择的操作(1救 2不救): 2
[INFO:2023-5-25 15:18:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:568]:{func}不救 2
[INFO:2023-5-25 15:18:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2023-5-25 15:18:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:180]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2023-5-25 15:18:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/4, next step
[INFO:2023-5-25 15:18:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/4
[INFO:2023-5-25 15:18:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":11421,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1268,
"multipleEffectNum":0,
"effectType":2,
"additional2":1268
},
{
"additional":12689,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1903,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":16,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":18,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":19,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-5-25 15:18:56][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 原有血: 12689 原有盾: 0 扣血量: 1268 扣盾量: 0
[INFO:2023-5-25 15:18:56][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 现有血: 11421 现有盾: 0
[INFO:2023-5-25 15:18:56][logic/extensions/battle/handler/BattleUnitCommonder.lua:436]:{updateUnitBloodByBuff}治疗buff -> targetId: 8 原有血: 11421 原有盾: 0 补血量: 1903
[INFO:2023-5-25 15:18:56][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 8 现有血: 12689 现有盾: 0
[INFO:2023-5-25 15:18:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:16 buffId:301007
[INFO:2023-5-25 15:18:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:18 buffId:301019
[INFO:2023-5-25 15:18:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:19 buffId:301019
[INFO:2023-5-25 15:18:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-5-25 15:18:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:4/4, round done
[INFO:2023-5-25 15:18:56][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-5-25 15:18:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:18:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-5-25 15:18:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-5-25 15:18:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:56]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-5-25 15:18:56]||||| Sender socketClient version=1
[INFO:2023-5-25 15:18:56]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-5-25 15:18:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-5-25 15:18:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-5-25 15:18:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10006759688258 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 98 1
[INFO:2023-5-25 15:18:56][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-5-25 15:18:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:18:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-5-25 15:18:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-5-25 15:18:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:56]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-5-25 15:18:56]||||| Sender socketClient version=1
[INFO:2023-5-25 15:18:56]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-5-25 15:18:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 3
[INFO:2023-5-25 15:18:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-5-25 15:18:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.10086229816079 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 99 1
[INFO:2023-5-25 15:18:56][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-5-25 15:18:56][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 3
[INFO:2023-5-25 15:18:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:18:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-5-25 15:18:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-5-25 15:18:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:56]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-5-25 15:18:56]||||| Sender socketClient version=1
[INFO:2023-5-25 15:18:57]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-5-25 15:18:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 1
count: 323
}
[INFO:2023-5-25 15:18:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-5-25 15:18:57][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 100 1
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-5-25 15:18:57]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=47
[INFO:2023-5-25 15:18:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 7
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000010
progress: 7
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000009
progress: 7
hasFinished: false
donCount: 0
}
[INFO:2023-5-25 15:18:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-5-25 15:18:57][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 101 1
[INFO:2023-5-25 15:18:57]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=91
[INFO:2023-5-25 15:18:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: -1
allDamage: 558
teamDamage {
teamTypeId: 1
teamDamage: 558
teamGetDamage: 7564
unitDamages {
position: 1
damage: 223
getDamage: 2640
unqiueId: 5550003
}
unitDamages {
position: 2
damage: 241
getDamage: 1812
unqiueId: 5550002
}
unitDamages {
position: 3
damage: 66
getDamage: 1261
unqiueId: 5550005
}
unitDamages {
position: 4
damage: 28
getDamage: 1851
unqiueId: 5550004
}
}
[INFO:2023-5-25 15:18:57]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=857
[INFO:2023-5-25 15:18:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2023-5-25 15:18:57][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 102 1
[INFO:2023-5-25 15:18:57]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=89
[INFO:2023-5-25 15:18:57]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=89
[INFO:2023-5-25 15:18:57]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2023-5-25 15:18:57][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"558",
"teamGetDamage":"7564",
"unitDamages":
[
{
"position":1,
"damage":"223",
"getDamage":"2640",
"unqiueId":"5550003"
},
{
"position":2,
"damage":"241",
"getDamage":"1812",
"unqiueId":"5550002"
},
{
"position":3,
"damage":"66",
"getDamage":"1261",
"unqiueId":"5550005"
},
{
"position":4,
"damage":"28",
"getDamage":"1851",
"unqiueId":"5550004"
}
]
}
[INFO:2023-5-25 15:18:57]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2023-5-25 15:18:57]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=296
[INFO:2023-5-25 15:18:57]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-5-25 15:18:57][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2023-5-25 15:18:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 5550003
isInFormation: true
masterPlayerID: 15008
heroTypeIdx: 2076
baseAttr {
hp: 1010
atk: 153
def: 140
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1686036149599
rank: 1
luck: 6
sks {
skillId: 41207600
strengthenLevel: 1
}
sks {
skillId: 41207601
strengthenLevel: 1
}
sks {
skillId: 41207602
strengthenLevel: 1
}
exp: 0
state: 131
strengthenRate: 0
livingSks {
skillId: 40300026
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100075
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
hero {
heroId: 5550002
isInFormation: true
masterPlayerID: 15008
heroTypeIdx: 2075
baseAttr {
hp: 1164
atk: 133
def: 157
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1686036126706
rank: 1
luck: 6
sks {
skillId: 41207500
strengthenLevel: 1
}
sks {
skillId: 41207501
strengthenLevel: 1
}
sks {
skillId: 41207502
strengthenLevel: 1
}
exp: 0
state: 131
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300028
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100076
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
hero {
heroId: 5550005
isInFormation: true
masterPlayerID: 15008
heroTypeIdx: 2060
baseAttr {
hp: 1132
atk: 128
def: 114
critic: 100
critic_dmg: 500
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1686036411250
rank: 1
luck: 7
sks {
skillId: 41206000
strengthenLevel: 1
}
sks {
skillId: 41206001
strengthenLevel: 1
}
sks {
skillId: 41206002
strengthenLevel: 1
}
exp: 0
state: 131
strengthenRate: 0
livingSks {
skillId: 40300021
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100074
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
hero {
heroId: 5550004
isInFormation: true
masterPlayerID: 15008
heroTypeIdx: 2059
baseAttr {
hp: 1225
atk: 118
def: 124
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1686036399507
rank: 1
luck: 7
sks {
skillId: 41205900
strengthenLevel: 1
}
sks {
skillId: 41205910
strengthenLevel: 1
}
sks {
skillId: 41205902
strengthenLevel: 1
}
exp: 0
state: 131
strengthenRate: 0
breakthroughCnt: 0
skinId: 100073
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-5-25 15:18:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-5-25 15:18:57][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 103 1
[INFO:2023-5-25 15:18:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2076
exp: 0
injuredNum: 0
voice: 1068003
voice: 1068004
voice: 1068006
voice: 1068007
voice: 1068013
voice: 1068014
voice: 1068015
infos: 1000462
unreadInfos: 1000462
usingSkinId: 100075
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 1
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-5-25 15:18:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2023-5-25 15:18:57][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 104 1
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000}
[INFO:2023-5-25 15:18:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2075
exp: 0
injuredNum: 0
voice: 1067013
voice: 1067014
voice: 1067015
voice: 1067003
voice: 1067004
voice: 1067006
voice: 1067007
infos: 1000456
unreadInfos: 1000456
usingSkinId: 100076
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 1
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-5-25 15:18:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2023-5-25 15:18:57][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 105 1
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-5-25 15:18:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2060
exp: 0
injuredNum: 0
voice: 1066003
voice: 1066004
voice: 1066007
voice: 1066013
voice: 1066014
voice: 1066015
infos: 1000366
unreadInfos: 1000366
usingSkinId: 100074
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-5-25 15:18:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2023-5-25 15:18:57][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 106 1
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2023-5-25 15:18:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2059
exp: 0
injuredNum: 0
voice: 1065013
voice: 1065014
voice: 1065015
voice: 1065003
voice: 1065004
voice: 1065007
infos: 1000360
unreadInfos: 1000360
usingSkinId: 100073
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-5-25 15:18:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2023-5-25 15:18:57][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 107 1
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000}
[INFO:2023-5-25 15:18:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2076
exp: 0
injuredNum: 1
voice: 1068003
voice: 1068004
voice: 1068006
voice: 1068007
voice: 1068013
voice: 1068014
voice: 1068015
infos: 1000462
unreadInfos: 1000462
usingSkinId: 100075
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 1
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacter {
heroId: 2075
exp: 0
injuredNum: 1
voice: 1067013
voice: 1067014
voice: 1067015
voice: 1067003
voice: 1067004
voice: 1067006
voice: 1067007
infos: 1000456
unreadInfos: 1000456
usingSkinId: 100076
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 1
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacter {
heroId: 2060
exp: 0
injuredNum: 1
voice: 1066003
voice: 1066004
voice: 1066007
voice: 1066013
voice: 1066014
voice: 1066015
infos: 1000366
unreadInfos: 1000366
usingSkinId: 100074
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacter {
heroId: 2059
exp: 0
injuredNum: 1
voice: 1065013
voice: 1065014
voice: 1065015
voice: 1065003
voice: 1065004
voice: 1065007
infos: 1000360
unreadInfos: 1000360
usingSkinId: 100073
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-5-25 15:18:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2023-5-25 15:18:57][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 108 1
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-5-25 15:18:57][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2023-5-25 15:18:57]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000}
[INFO:2023-5-25 15:18:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-5-25 15:18:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-5-25 15:18:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.73498110100627 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 109 1
[INFO:2023-5-25 15:18:57][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-5-25 15:18:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-5-25 15:18:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-5-25 15:18:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-5-25 15:18:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-5-25 15:18:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-5-25 15:18:59][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-5-25 15:18:59][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:42]:{onStart}战斗失败,不是新手 -》不播story
[INFO:2023-5-25 15:18:59][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-5-25 15:18:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:18:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-5-25 15:19:2][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 22; 220001011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:99: in function 'onFbFailViewClose'
logic/extensions/fb/core/core/impl/FbSpace:191: in function 'func'
bootstrap/starter_lua.lua:30: in function
...
logic/extensions/fb/view/FbFailView:40: in function 'onExitFinished'
frameworkext/lmvc/view/ViewPresentor:167: in function '_onVisualEvent'
frameworkext/lmvc/view/ViewPresentor:361: in function '_org_onCloseAnimationDone'
logic/common/logic/FrameworkReLogicMgr:292: in function '_onCloseAnimationDone'
logic/extensions/fb/view/FbFailViewPresentor:17: in function 'playCloseAnimation'
frameworkext/lmvc/view/ViewPresentor:247: in function '_doClose'
frameworkext/lmvc/view/ViewPresentor:297: in function 'close'
frameworkext/lmvc/view/ViewMgr:372: in function 'close'
frameworkext/lmvc/view/ViewComponent:151: in function 'close'
logic/extensions/fb/view/FbFailView:44: in function
[ERROR:2023-5-25 15:19:2]15:19:02.134-471: [@logic/extensions/fbactivity/controller/FbActivityController.lua:108]:{_onEnterCommomScene}没有配置活动本对应场景类型,请检查!副本类型= 22
stack traceback:
logic/extensions/fbactivity/controller/FbActivityController:145: in function 'backToActivityFbScene'
logic/extensions/fb/config/FbExitConfig:177: in function
logic/extensions/fb/config/FbExitConfig:141: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:99: in function 'onFbFailViewClose'
logic/extensions/fb/core/core/impl/FbSpace:191: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify'
logic/extensions/fb/view/FbFailView:40: in function 'onExitFinished'
frameworkext/lmvc/view/ViewPresentor:167: in function '_onVisualEvent'
frameworkext/lmvc/view/ViewPresentor:361: in function '_org_onCloseAnimationDone'
logic/common/logic/FrameworkReLogicMgr:292: in function '_onCloseAnimationDone'
logic/extensions/fb/view/FbFailViewPresentor:17: in function 'playCloseAnimation'
frameworkext/lmvc/view/ViewPresentor:247: in function '_doClose'
frameworkext/lmvc/view/ViewPresentor:297: in function 'close'
frameworkext/lmvc/view/ViewMgr:372: in function 'close'
frameworkext/lmvc/view/ViewComponent:151: in function 'close'
logic/extensions/fb/view/FbFailView:44: in function
UnityEngine.Debug:LogError (object)
LuaInterface.Debugger:LogError (string)
LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214)
LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732)
LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110)
LuaInterface.LuaFunction:Call (LuaInterface.LuaTable) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:142)
Framework.ButtonAdapter:OnClickBtn () (at Assets/aounity-framework/Scripts/CSharp/FrameworkExt/UGUI/LuaAdapter/ButtonAdapter.cs:83)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:385)
[ERROR:2023-5-25 15:19:2]15:19:02.134-471: [@logic/extensions/fbactivity/controller/FbActivityController.lua:108]:{_onEnterCommomScene}没有配置活动本对应场景类型,请检查!副本类型= 22
stack traceback:
logic/extensions/fbactivity/controller/FbActivityController:145: in function 'backToActivityFbScene'
logic/extensions/fb/config/FbExitConfig:177: in function
logic/extensions/fb/config/FbExitConfig:141: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:99: in function 'onFbFailViewClose'
logic/extensions/fb/core/core/impl/FbSpace:191: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify'
logic/extensions/fb/view/FbFailView:40: in function 'onExitFinished'
frameworkext/lmvc/view/ViewPresentor:167: in function '_onVisualEvent'
frameworkext/lmvc/view/ViewPresentor:361: in function '_org_onCloseAnimationDone'
logic/common/logic/FrameworkReLogicMgr:292: in function '_onCloseAnimationDone'
logic/extensions/fb/view/FbFailViewPresentor:17: in function 'playCloseAnimation'
frameworkext/lmvc/view/ViewPresentor:247: in function '_doClose'
frameworkext/lmvc/view/ViewPresentor:297: in function 'close'
frameworkext/lmvc/view/ViewMgr:372: in function 'close'
frameworkext/lmvc/view/ViewComponent:151: in function 'close'
logic/extensions/fb/view/FbFailView:44: in function
UnityEngine.Debug:LogError (object)
LuaInterface.Debugger:LogError (string)
LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214)
LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732)
LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110)
LuaInterface.LuaFunction:Call (LuaInterface.LuaTable) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:142)
Framework.ButtonAdapter:OnClickBtn () (at Assets/aounity-framework/Scripts/CSharp/FrameworkExt/UGUI/LuaAdapter/ButtonAdapter.cs:83)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:385)