[INFO:2023-5-10 16:40:43]PJG Start [INFO:2023-5-10 16:40:43]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.0 [INFO:2023-5-10 16:40:43]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0 [INFO:2023-5-10 16:40:43]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0 [INFO:2023-5-10 16:40:43]AoUnityStarter Start [INFO:2023-5-10 16:40:43]Start App [INFO:2023-5-10 16:40:43]ResourceCache.Instance.resLoadMode=Direct [INFO:2023-5-10 16:40:43]ResourceCache.Instance.isLuaBundle=False [INFO:2023-5-10 16:40:43]AoUnityStarter StartLua [INFO:2023-5-10 16:40:44][tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse [INFO:2023-5-10 16:40:44][tolua.lua:12]:os: Windows, arch: x64 [INFO:2023-5-10 16:40:44][bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started... [INFO:2023-5-10 16:40:44][bootstrap/BootstrapHelper.lua:73]:{closure}=======================百田渠道包======================= [WARN:2023-5-10 16:40:44][@bootstrap/BootstrapLauncher.lua:177]:{start}非腾讯渠道 初始化 Bugly [INFO:2023-5-10 16:40:44][bootstrap/BootstrapHelper.lua:412]:{initBugly}bugly 开启监听c#的异常!! [INFO:2023-5-10 16:40:45]GameDevice isFront = False [INFO:2023-5-10 16:40:52]GameDevice isFront = True [INFO:2023-5-10 16:40:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:hideTransition, [param]:{} [INFO:2023-5-10 16:40:52][bootstrap/check/CheckMgr.lua:280]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-en 4 0 0 com.baitian.unity.editor [INFO:2023-5-10 16:40:52]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.0 [INFO:2023-5-10 16:40:52]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0 [INFO:2023-5-10 16:40:52]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0 [INFO:2023-5-10 16:40:52]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 0.0.0 [INFO:2023-5-10 16:40:52][bootstrap/check/CheckMgr.lua:292]:{closure}CheckMgr:onRequestRemoteVersionSuccess review zoneId false 0 [INFO:2023-5-10 16:40:52][bootstrap/BootstrapLauncherBase.lua:109]:{start}BootstrapLauncherBase start [INFO:2023-5-10 16:40:52][bootstrap/BootstrapLauncher.lua:393]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2023-5-10 16:40:52][bootstrap/BootstrapLauncherBase.lua:102]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2023-5-10 16:40:54][framework/LogicLauncherBase.lua:59]:{start}LogicLauncherBase start [INFO:2023-5-10 16:40:54][logic/logicLauncher/LogicLauncher.lua:10]:{onStart}is img preload:false [INFO:2023-5-10 16:40:55]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:setServerUrl, [param]:{"serverUrl":"http:\/\/10.17.1.98:8998\/"} [INFO:2023-5-10 16:40:56][framework/LogicLauncherBase.lua:53]:{onStart}LogicLauncherBase onStart [INFO:2023-5-10 16:40:58][bootstrap/performance/PerformanceMgr.lua:122]:{setResourcesMode}默认高端机 [INFO:2023-5-10 16:40:58][bootstrap/performance/PerformanceMgr.lua:177]:{setResourcesMode}缓冲区路径 = C:/Users/lijunying/AppData/LocalLow/Unity/baiao_pjg_upg_1 [INFO:2023-5-10 16:40:58][bootstrap/performance/PerformanceMgr.lua:178]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2023-5-10 16:40:58][bootstrap/performance/PerformanceMgr.lua:182]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -1 0 [INFO:2023-5-10 16:40:58][bootstrap/performance/PerformanceMgr.lua:190]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2023-5-10 16:40:58][bootstrap/performance/PerformanceMgr.lua:194]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1024 0 [INFO:2023-5-10 16:41:0][bootstrap/BootstrapHelper.lua:338]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2023-5-10 16:41:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1 [INFO:2023-5-10 16:41:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:clearNotifications, [param]:{} [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -115422074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -115335674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -93080474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -92994074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -92907674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -89451674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -89365274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -89278874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -89624474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -89538074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -86427674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -86341274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -86254874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -86168474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -86082074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -85995674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -85909274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -85822874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -85736474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -85650074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -85563674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -85477274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -85390874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -85304474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -85218074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -85131674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -85045274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -84958874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -84872474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -84786074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -84699674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -84613274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -84526874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -84440474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -84354074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -84267674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -84181274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -84094874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -84008474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -83922074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -84267674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -84181274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -84094874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -83403674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -83317274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -83230874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -83144474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -83058074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -82971674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -82885274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -82798874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -82712474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -82626074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -82539674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -82453274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -82366874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -82280474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -82194074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -82107674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -82021274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -81934874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -81848474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -81762074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -81675674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -81589274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -81762074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -81675674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -80552474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -80466074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -80379674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -77528474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -75800474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -75714074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -74936474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -74850074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -73381274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -72085274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -69579674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -68888474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -67419674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -67333274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -67246874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -67160474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -66469274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -64827674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -64741274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -64050074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -62322074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -61198874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -61112474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -59470874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -59384474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -58693274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -58606874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -58520474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -57051674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -56965274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -56878874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -56187674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -54632474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -54546074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -54459674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -53768474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -53682074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -53595674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -53509274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -53422874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -53336474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -53250074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -53163674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -53077274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -52990874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -52904474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -52818074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -52731674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -52645274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -52558874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -52472474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -52386074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -52299674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -52213274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -52126874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -52040474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -51954074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -51867674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -52040474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -51954074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -51867674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -51349274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -49794074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -49707674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -49621274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -48325274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -46770074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -46683674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -46597274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -45906074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -44350874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -44264474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -44178074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -43486874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -41931674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -41845274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -41758874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -40635674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -38302874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -38216474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -38130074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -37438874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -35883674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -35797274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -35710874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -35019674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -33464474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -33378074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -33291674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -32600474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -31045274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -30958874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -30872474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -30181274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -31304474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -31218074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -31131674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -31045274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -30958874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -30872474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -30786074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -30699674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -30613274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -30526874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -30440474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -30354074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -30267674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -30181274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -30094874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -30008474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -29922074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -29835674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -29749274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -29662874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -29576474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -29490074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -29403674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -29317274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -29230874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -29144474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -29058074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -28971674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -28885274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -28798874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -28712474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -28626074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -28539674 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -28453274 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -27762074 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -26206874 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -26120474 [INFO:2023-5-10 16:41:0][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -26034074 [INFO:2023-5-10 16:41:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":1,"notifyIds":"1003#1004#1007#1008#1009#1010#1019"} [INFO:2023-5-10 16:41:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":2,"notifyIds":"1001#1002#1005#1006#1014#1023#1024#1025#1027#1028#1029#1032#1033#1034#1037#1038#1039#1041#1042#1043#1045#1046#1047#1048#1049#1050#1053#1054#1055#1058#1059#1060#1063#1064#1065#1068#1069#1070#1073#1074#1075#1078#1079#1080#1083#1084#1085#1088#1089#1090#1093#1094#1095#1098#1099#1100#1103#1104#1105#1108#1109#1110#1113#1114#1115#1118#1119#1120#1123#1124#1125#1128#1129#1130#1133#1134#1135#1138#1139#1140#1143#1144#1145"} [INFO:2023-5-10 16:41:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":3,"notifyIds":"1011#1012#1013#1016#1017#1018#1020#1021"} [INFO:2023-5-10 16:41:0][logic/common/state/kr/KRGameStateMgr.lua:19]:{_createGoogleBackBtnLogic}谷歌推荐的back按键处理逻辑初始化成功! [INFO:2023-5-10 16:41:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:41:1][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:28]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 0langCode = en [INFO:2023-5-10 16:41:1][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:71]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json [INFO:2023-5-10 16:41:1][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json?packageVersion=-1&channelId=112&langCode=en&zoneId=201&appCode=swy-gpios-kr&isOutSide=1&version=-1 [INFO:2023-5-10 16:41:1][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:75]:{closure}NoticeWebController 使用http测试数据 isSuccess = true msg = {"code":0,"popups":null,"data":{"code":0,"detail":null,"value":{}}} [INFO:2023-5-10 16:41:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-5-10 16:41:1][@logic/extensions/noticeweb/model/NoticeWebModel.lua:128]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found! [INFO:2023-5-10 16:41:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:44:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0} [INFO:2023-5-10 16:44:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:44:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:closeNoticeView, [param]:{} [INFO:2023-5-10 16:44:36][logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1 [INFO:2023-5-10 16:44:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:44:37][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=ljy3 [INFO:2023-5-10 16:44:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-5-10 16:44:37][logic/extensions/login/agent/kr/KRLoginAgent.lua:204]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://43.130.152.39/login0.jsp?account=ljy3&platformId=0 [INFO:2023-5-10 16:44:37][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-5-10 16:44:38]GameDevice isFront = False [INFO:2023-5-10 16:45:12]GameDevice isFront = True [INFO:2023-5-10 16:45:12][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"032dca60-c6f1-4b79-acde-998c5e9861a4"} [INFO:2023-5-10 16:45:12][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 032dca60-c6f1-4b79-acde-998c5e9861a4 [INFO:2023-5-10 16:45:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:45:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-5-10 16:45:12][logic/extensions/login/agent/kr/KRLoginAgent.lua:42]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.130.152.39/login.jsp?btSessionId=032dca60-c6f1-4b79-acde-998c5e9861a4&clientVersion=0.0.0&sysType=0&language=en [INFO:2023-5-10 16:45:13][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-5-10 16:45:13][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":2,"isAdmin":false,"resultCode":0,"sessionId":"1e10ef9d-144b-4763-9fbb-698eec99a820","userName":"0_ljy3","zoneInfo":{"id":201,"name":"欧美(周)","prefix":"","state":1}} [INFO:2023-5-10 16:47:27][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2023-5-10 16:47:27][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1683708447 [INFO:2023-5-10 16:47:27][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2023-5-10 16:47:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:47:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-5-10 16:47:27][logic/extensions/login/agent/kr/KRLoginAgent.lua:183]:{sendWebStartRequest}http-进入游戏url===== http://43.130.152.39/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.130.152.39\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":201,"sessionId":"1e10ef9d-144b-4763-9fbb-698eec99a820","openKey":""}} [INFO:2023-5-10 16:47:27][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.130.152.39/startgame.jsp?pfKey=&pf=&zoneId=201&sessionId=1e10ef9d-144b-4763-9fbb-698eec99a820&openKey= [INFO:2023-5-10 16:47:27][logic/extensions/login/agent/kr/KRLoginAgent.lua:187]:{closure}http-进入游戏返回数据========= {"ip":"43.130.152.39","isAdmin":false,"pid":201001,"port":9003,"resultCode":0,"state":1,"tips":"Please be patient, Master. The Kongsang Office is maintaining temporal balance of the three realms."} [INFO:2023-5-10 16:47:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:47:27][logic/extensions/login/view/LoginView.lua:1158]:{_realonClickLogin}click login btn,ip=43.130.152.39,port=9003 [INFO:2023-5-10 16:47:27][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.130.152.39 9003 [INFO:2023-5-10 16:47:27]==============link network is ipv4============ [INFO:2023-5-10 16:47:27]1 status:Connecting [INFO:2023-5-10 16:47:27]1 Connect,ip=43.130.152.39,port=9003,verson=0 [INFO:2023-5-10 16:47:27][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2023-5-10 16:47:27][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2023-5-10 16:47:28]1 AsyncConnectCallBack call by system,connectingVersion=0 [INFO:2023-5-10 16:47:28]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2023-5-10 16:47:28]1 Same version,socket.Connected=True [INFO:2023-5-10 16:47:28]1 Do EndConnect [INFO:2023-5-10 16:47:28]1 Do EndConnect Done [INFO:2023-5-10 16:47:28]1 status:Connected [INFO:2023-5-10 16:47:28]1 ConnectSucc True [INFO:2023-5-10 16:47:28][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2023-5-10 16:47:28]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=56 [INFO:2023-5-10 16:47:28]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:28]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18 [INFO:2023-5-10 16:47:28]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-5-10 16:47:28]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=17 [INFO:2023-5-10 16:47:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 506 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-5-10 16:47:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-5-10 16:47:28][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 0 1 [INFO:2023-5-10 16:47:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 115 } [INFO:2023-5-10 16:47:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2023-5-10 16:47:28][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 1 1 [INFO:2023-5-10 16:47:28]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=131 [INFO:2023-5-10 16:47:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 14104 name: ljy3 gender: 1 portrait: 11100002 exp: 127680 signature: chefTitle: 0 roleNum: 20 heroRate: 36.4 dungeonCount: 44 longWarCount: 0 serialLoginDays: 1 totalLoginDays: 35 heroCharCover: 2000 frame: 11110050 touchCountLeft: 5 registerTime: 1676017981 lastLogoutTime: 1684202068 birthday: 5-1 pvpScore: 1000 pvpFightCount: 4 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1676018235 autoChangeDaily: false } isReturn: false mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2023-5-10 16:47:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2023-5-10 16:47:28][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 2 1 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:361]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002 [INFO:2023-5-10 16:47:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1002,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"[Max Stamina] Hu-Geng just sent you an audio recording — \"Have you had a good rest, Master? Let's embark on our journey!\"","interval":36000000} [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-5-10 16:47:28][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2023-5-10 16:47:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-5-10 16:47:28][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2023-5-10 16:47:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2023-5-10 16:47:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2023-5-10 16:47:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-5-10 16:47:28][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2023-5-10 16:47:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-5-10 16:47:28][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2023-5-10 16:47:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-5-10 16:47:28][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2023-5-10 16:47:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-5-10 16:47:28][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2023-5-10 16:47:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-5-10 16:47:28][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2023-5-10 16:47:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":19,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-5-10 16:47:28][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2023-5-10 16:47:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":3,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-5-10 16:47:28][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2023-5-10 16:47:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-5-10 16:47:28][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2023-5-10 16:47:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-5-10 16:47:28][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2023-5-10 16:47:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-5-10 16:47:28][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2023-5-10 16:47:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-5-10 16:47:28][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2023-5-10 16:47:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-5-10 16:47:28][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 23 : 0 的推送 推送ID为 1020 [INFO:2023-5-10 16:47:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":23,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-5-10 16:47:28][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 23 : 0 的推送 推送ID为 1021 [INFO:2023-5-10 16:47:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":23,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-5-10 16:47:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-5-10 16:47:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:47:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1 [INFO:2023-5-10 16:47:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2023-5-10 16:47:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:28]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2023-5-10 16:47:28]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:29]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10 [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2023-5-10 16:47:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.36786029860377 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 4 1 [INFO:2023-5-10 16:47:29][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2023-5-10 16:47:29][logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2023-5-10 16:47:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1 [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:47:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2 [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:29]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2023-5-10 16:47:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4 [INFO:2023-5-10 16:47:29]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-5-10 16:47:29]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:29]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:29]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2023-5-10 16:47:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5 [INFO:2023-5-10 16:47:29]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:29]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2023-5-10 16:47:29]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6 [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:47:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7 [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:29]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2023-5-10 16:47:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8 [INFO:2023-5-10 16:47:29]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:29]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2023-5-10 16:47:29]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:29]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2023-5-10 16:47:29]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9 [INFO:2023-5-10 16:47:29]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2023-5-10 16:47:29]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10 [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2023-5-10 16:47:29]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2023-5-10 16:47:29]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:29]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2023-5-10 16:47:29]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:29]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=5291 [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 4360003 isInFormation: false masterPlayerID: 14104 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682803059201 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 360007 isInFormation: false masterPlayerID: 14104 heroTypeIdx: 2000 baseAttr { hp: 1162 atk: 111 def: 94 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676018235179 rank: 1 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 0 state: 257 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4360004 isInFormation: false masterPlayerID: 14104 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682803060045 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 810012 isInFormation: false masterPlayerID: 14104 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676965066623 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 810013 isInFormation: false masterPlayerID: 14104 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676965066623 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 810008 isInFormation: false masterPlayerID: 14104 heroTypeIdx: 2029 baseAttr { hp: 1492 atk: 143 def: 152 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676965066622 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 668 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 810009 isInFormation: false masterPlayerID: 14104 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676965066622 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 810010 isInFormation: false masterPlayerID: 14104 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676965066623 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 810011 isInFormation: false masterPlayerID: 14104 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676965066623 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 810004 isInFormation: true masterPlayerID: 14104 heroTypeIdx: 2012 baseAttr { hp: 3390 atk: 374 def: 368 critic: 115 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676965066622 rank: 2 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 101664 state: 133 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 810005 isInFormation: false masterPlayerID: 14104 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676965066622 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 810006 isInFormation: true masterPlayerID: 14104 heroTypeIdx: 2028 baseAttr { hp: 4137 atk: 378 def: 385 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676965066622 rank: 2 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 101664 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 810007 isInFormation: false masterPlayerID: 14104 heroTypeIdx: 2035 baseAttr { hp: 1271 atk: 157 def: 158 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676965066622 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 668 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3860071 isInFormation: false masterPlayerID: 14104 heroTypeIdx: 2140 baseAttr { hp: 1178 atk: 120 def: 127 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682931575879 rank: 1 luck: 6 sks { skillId: 41214000 strengthenLevel: 1 } sks { skillId: 41214001 strengthenLevel: 1 } sks { skillId: 41214002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100163 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3860069 isInFormation: false masterPlayerID: 14104 heroTypeIdx: 2141 baseAttr { hp: 1312 atk: 125 def: 148 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682930858549 rank: 1 luck: 6 sks { skillId: 41214100 strengthenLevel: 1 } sks { skillId: 41214101 strengthenLevel: 1 } sks { skillId: 41214102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100164 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4860002 isInFormation: false masterPlayerID: 14104 heroTypeIdx: 2077 baseAttr { hp: 1353 atk: 134 def: 114 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684199472925 rank: 1 luck: 6 sks { skillId: 41207700 strengthenLevel: 1 } sks { skillId: 41207701 strengthenLevel: 1 } sks { skillId: 41207702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100070 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4860003 isInFormation: false masterPlayerID: 14104 heroTypeIdx: 2078 baseAttr { hp: 1028 atk: 144 def: 96 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684199490965 rank: 1 luck: 6 sks { skillId: 41207800 strengthenLevel: 1 } sks { skillId: 41207801 strengthenLevel: 1 } sks { skillId: 41207802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100071 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4860004 isInFormation: false masterPlayerID: 14104 heroTypeIdx: 2079 baseAttr { hp: 1228 atk: 108 def: 93 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684199510693 rank: 1 luck: 6 sks { skillId: 41207900 strengthenLevel: 1 } sks { skillId: 41207901 strengthenLevel: 1 } sks { skillId: 41207902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100072 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2810006 isInFormation: true masterPlayerID: 14104 heroTypeIdx: 2057 baseAttr { hp: 1265 atk: 113 def: 132 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1680689429216 rank: 1 luck: 3 sks { skillId: 41205700 strengthenLevel: 1 } sks { skillId: 41205701 strengthenLevel: 1 } sks { skillId: 41205702 strengthenLevel: 1 } exp: 0 state: 128 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100060 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1660005 isInFormation: false masterPlayerID: 14104 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678329833761 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2810007 isInFormation: false masterPlayerID: 14104 heroTypeIdx: 2019 baseAttr { hp: 1193 atk: 136 def: 141 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1680692302238 rank: 1 luck: 7 sks { skillId: 41201900 strengthenLevel: 1 } sks { skillId: 41201910 strengthenLevel: 1 } sks { skillId: 41201902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300016 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100013 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1660007 isInFormation: false masterPlayerID: 14104 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678329877061 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2810004 isInFormation: true masterPlayerID: 14104 heroTypeIdx: 2007 baseAttr { hp: 2302 atk: 274 def: 222 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1680689416617 rank: 1 luck: 5 sks { skillId: 41200700 strengthenLevel: 1 } sks { skillId: 41200701 strengthenLevel: 1 } sks { skillId: 41200702 strengthenLevel: 1 } exp: 20000 state: 129 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100005 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1660006 isInFormation: false masterPlayerID: 14104 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678329833761 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2810005 isInFormation: true masterPlayerID: 14104 heroTypeIdx: 2057 baseAttr { hp: 2410 atk: 215 def: 253 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1680689428704 rank: 1 luck: 3 sks { skillId: 41205700 strengthenLevel: 1 } sks { skillId: 41205701 strengthenLevel: 1 } sks { skillId: 41205702 strengthenLevel: 1 } exp: 20200 state: 129 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100060 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2023-5-10 16:47:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.30088479444385 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 5 1 [INFO:2023-5-10 16:47:29]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=1897 [INFO:2023-5-10 16:47:29]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=248 [INFO:2023-5-10 16:47:29]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=1268 [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 14104 name: ljy3 gender: 1 portrait: 11100002 exp: 127680 signature: chefTitle: 0 roleNum: 20 heroRate: 36.4 dungeonCount: 44 longWarCount: 0 serialLoginDays: 1 totalLoginDays: 35 heroCharCover: 2000 frame: 11110050 touchCountLeft: 5 registerTime: 1676017981 lastLogoutTime: 1684202068 birthday: 5-1 pvpScore: 1000 pvpFightCount: 4 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1676018235 autoChangeDaily: false } isReturn: false mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } currencyInfo { currencyId: 2 count: 99572919 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 11 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 2367 lastRecoverTime: 1684202052937 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 0 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 6 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 0 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 200 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 0 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 0 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 0 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 0 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 0 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 1684404000000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 1684404000000 } currencyInfo { currencyId: 26 count: 0 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 0 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1684180452937 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1676017971000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 115 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 45 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } guideInfo { guideId: 53 stepId: -1 } guideInfo { guideId: 56 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: true } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 106 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 120 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 144 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 3001 isOpen: true } openInfo { id: 3003 isOpen: true } openInfo { id: 3004 isOpen: true } openInfo { id: 3005 isOpen: true } openInfo { id: 3007 isOpen: true } [INFO:2023-5-10 16:47:29]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=35 [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2023-5-10 16:47:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.53470679745078 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 6 1 [INFO:2023-5-10 16:47:29]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=1825 [INFO:2023-5-10 16:47:29][logic/extensions/user/agent/UserAgent.lua:92]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-05-10 03:47:43","roleExp":127680,"serverId":"201","registerTime":1676017981,"lastLogoutTime":"2023-05-15 20:54:28","roleId":"14104","roleCTime":1676017981,"type":2,"roleName":"ljy3","serverName":"欧美(周)","roleLevel":40} [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2023-05-10 03:47:43","roleExp":127680,"serverId":"201","registerTime":1676017981,"lastLogoutTime":"2023-05-15 20:54:28","roleId":"14104","roleCTime":1676017981,"type":2,"roleName":"ljy3","serverName":"欧美(周)","roleLevel":40} [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:getPreOrderGift, [param]:{"zoneId":"201"} [INFO:2023-5-10 16:47:29][logic/extensions/user/agent/kr/KRUserAgent.lua:12]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 201 [INFO:2023-5-10 16:47:29]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=1086 [INFO:2023-5-10 16:47:29]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8 [INFO:2023-5-10 16:47:29][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-5-10 16:47:29]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18 [INFO:2023-5-10 16:47:29][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2023-5-10 16:47:29][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2023-5-10 16:47:29][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2023-5-10 16:47:29][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2023-5-10 16:47:29][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2023-5-10 16:47:29][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2023-5-10 16:47:29][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2023-5-10 16:47:29][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2023-5-10 16:47:29][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2023-5-10 16:47:29][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2023-5-10 16:47:29][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2023-5-10 16:47:29][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2023-5-10 16:47:29][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2023-5-10 16:47:29][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2023-5-10 16:47:29][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2023-5-10 16:47:29][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2023-5-10 16:47:29][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2023-5-10 16:47:29][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2023-5-10 16:47:29][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2023-5-10 16:47:29][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2023-5-10 16:47:29][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-5-10 16:47:29][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-5-10 16:47:29][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-5-10 16:47:29][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-5-10 16:47:29][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-5-10 16:47:29][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-5-10 16:47:29][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-5-10 16:47:29][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":19,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-5-10 16:47:29][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":3,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-5-10 16:47:29][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-5-10 16:47:29][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-5-10 16:47:29][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-5-10 16:47:29][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-5-10 16:47:29][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-5-10 16:47:29][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 23 : 0 的推送 推送ID为 1020 [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":23,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-5-10 16:47:29][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 23 : 0 的推送 推送ID为 1021 [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":23,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 20001 state: 1 name: typeId: 2 } formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 810004 } formationHeros { index: 1 typeId: 1 heroUniqueId: 810006 } formationHeros { index: 2 typeId: 1 heroUniqueId: 2810005 } formationHeros { index: 3 typeId: 1 heroUniqueId: 2810004 } state: 1 name: team one typeId: 1 } formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 2810006 } state: 1 name: Team 2 typeId: 1 } formationInfoList { formationId: 20002 state: 1 name: typeId: 2 } formationInfoList { formationId: 3 state: 1 name: Team 3 typeId: 1 } formationInfoList { formationId: 4 state: 1 name: Team 4 typeId: 1 } formationInfoList { formationId: 5 state: 1 name: Team 5 typeId: 1 } formationInfoList { formationId: 6 state: 1 name: Team 6 typeId: 1 } formationInfoList { formationId: 7 state: 2 name: Team 7 typeId: 1 } formationInfoList { formationId: 8 state: 2 name: Team 8 typeId: 1 } formationInfoList { formationId: 9 state: 2 name: Team 9 typeId: 1 } formationInfoList { formationId: 10 state: 2 name: Team 10 typeId: 1 } [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2023-5-10 16:47:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.53470679745078 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 7 1 [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2019 exp: 0 injuredNum: 0 voice: 1029003 voice: 1029015 voice: 1029014 voice: 1029013 infos: 1000120 unreadInfos: 1000120 usingSkinId: 100013 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2057 exp: 0 injuredNum: 0 voice: 1056003 voice: 1056004 voice: 1056006 voice: 1056008 voice: 1056009 voice: 1056013 voice: 1056014 voice: 1056015 infos: 1000348 unreadInfos: 1000348 usingSkinId: 100060 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035006 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 voice: 1035009 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 40 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032008 voice: 1032006 voice: 1032004 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 8 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 0 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 infos: 1000006 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 1 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042009 voice: 1042008 voice: 1042006 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 8 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 121 injuredNum: 0 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004025 voice: 1004003 infos: 1000030 unreadInfos: 1000030 usingSkinId: 100007 hasShowInjureView: false storyId: 2004001 maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 2 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2007 exp: 0 injuredNum: 0 voice: 1007006 voice: 1007004 voice: 1007003 voice: 1007015 voice: 1007014 voice: 1007013 voice: 1007009 infos: 1000048 unreadInfos: 1000048 usingSkinId: 100005 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 20 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014012 voice: 1014011 voice: 1014009 voice: 1014006 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2140 exp: 0 injuredNum: 0 voice: 1150003 voice: 1150013 voice: 1150015 voice: 1150014 infos: 1000888 unreadInfos: 1000888 usingSkinId: 100163 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2077 exp: 0 injuredNum: 0 voice: 1062003 voice: 1062013 voice: 1062014 voice: 1062015 infos: 1000468 unreadInfos: 1000468 usingSkinId: 100070 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2141 exp: 100 injuredNum: 0 voice: 1151013 voice: 1151015 voice: 1151014 voice: 1151003 voiceHeard: 1151015 infos: 1000894 usingSkinId: 100164 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2078 exp: 0 injuredNum: 0 voice: 1063013 voice: 1063014 voice: 1063015 voice: 1063003 infos: 1000474 unreadInfos: 1000474 usingSkinId: 100071 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2079 exp: 0 injuredNum: 0 voice: 1064003 voice: 1064013 voice: 1064014 voice: 1064015 infos: 1000480 unreadInfos: 1000480 usingSkinId: 100072 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-5-10 16:47:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.59516239911318 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 8 1 [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-5-10 16:47:29][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-5-10 16:47:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 390001 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1677119744000 loveLevel: 0 } [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2023-5-10 16:47:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.59516239911318 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 9 1 [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11300011 count: 0 lastUseTime: 1650996124663 composeCount: 0 } dataList { itemId: 10000017 count: 1 lastUseTime: 1646793882000 composeCount: 0 } dataList { itemId: 10000008 count: 5 lastUseTime: 1644575159000 composeCount: 0 } dataList { itemId: 10000009 count: 103 lastUseTime: 1645583745000 composeCount: 0 } dataList { itemId: 10000005 count: 1 lastUseTime: 1650995143999 composeCount: 0 } dataList { itemId: 11090057 count: 3 lastUseTime: 1652663627503 composeCount: 0 } dataList { itemId: 11090056 count: 4 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090058 count: 3 lastUseTime: 1652663627503 composeCount: 0 } dataList { itemId: 11090048 count: 6 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090050 count: 5 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090055 count: 5 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090054 count: 7 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090077 count: 1 lastUseTime: 1652663589705 composeCount: 0 } dataList { itemId: 11090079 count: 1 lastUseTime: 1652663612926 composeCount: 0 } dataList { itemId: 11090078 count: 1 lastUseTime: 1652663602169 composeCount: 0 } dataList { itemId: 10000039 count: 110 lastUseTime: 1652657649919 composeCount: 0 } dataList { itemId: 11190008 count: 3 lastUseTime: 1646793860000 composeCount: 0 } dataList { itemId: 11030001 count: 1 lastUseTime: 1644575178000 composeCount: 0 } dataList { itemId: 11320055 count: 1 lastUseTime: 1646793829000 composeCount: 0 } dataList { itemId: 11190004 count: 1 lastUseTime: 1646793886000 composeCount: 0 } dataList { itemId: 11090141 count: 5 lastUseTime: 1652663627503 composeCount: 0 } dataList { itemId: 11090140 count: 2 lastUseTime: 1652663627503 composeCount: 0 } dataList { itemId: 11050016 count: 1365 lastUseTime: 1649153568000 composeCount: 0 } dataList { itemId: 11060001 count: 99000 lastUseTime: 1649153500000 composeCount: 0 } dataList { itemId: 11060002 count: 98001 lastUseTime: 1649153506000 composeCount: 0 } dataList { itemId: 11060003 count: 99000 lastUseTime: 1649153512000 composeCount: 0 } dataList { itemId: 11060004 count: 99000 lastUseTime: 1649153519000 composeCount: 0 } dataList { itemId: 11060006 count: 7024 lastUseTime: 1651394909000 composeCount: 0 } dataList { itemId: 11070008 count: 574 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11070009 count: 623 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11070010 count: 615 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11070011 count: 606 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11070001 count: 2000 lastUseTime: 1644575159000 composeCount: 0 } dataList { itemId: 11070007 count: 539 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11190024 count: 258 lastUseTime: 1644481971000 composeCount: 0 } dataList { itemId: 11040003 count: 19999987 lastUseTime: 1649148792000 composeCount: 0 } dataList { itemId: 11050008 count: 1195 lastUseTime: 1649153568000 composeCount: 0 } dataList { itemId: 11050009 count: 9995 lastUseTime: 1644575159000 composeCount: 0 } dataList { itemId: 11050010 count: 2435 lastUseTime: 1649153577000 composeCount: 0 } dataList { itemId: 11050011 count: 1235 lastUseTime: 1649153573000 composeCount: 0 } dataList { itemId: 11050012 count: 1205 lastUseTime: 1649153568000 composeCount: 0 } dataList { itemId: 11050013 count: 9995 lastUseTime: 1644575159000 composeCount: 0 } dataList { itemId: 11050014 count: 2480 lastUseTime: 1649153577000 composeCount: 0 } dataList { itemId: 11050015 count: 1130 lastUseTime: 1649153573000 composeCount: 0 } dataList { itemId: 11050001 count: 10005 lastUseTime: 1644575159000 composeCount: 0 } dataList { itemId: 11050002 count: 2535 lastUseTime: 1649153577000 composeCount: 0 } dataList { itemId: 11050003 count: 1345 lastUseTime: 1649153573000 composeCount: 0 } dataList { itemId: 11050004 count: 1230 lastUseTime: 1649153568000 composeCount: 0 } dataList { itemId: 11050005 count: 9995 lastUseTime: 1644575159000 composeCount: 0 } dataList { itemId: 11050006 count: 2540 lastUseTime: 1649153577000 composeCount: 0 } dataList { itemId: 11210005 count: 1 lastUseTime: 1651847666471 composeCount: 0 } dataList { itemId: 11050007 count: 1285 lastUseTime: 1649153573000 composeCount: 0 } dataList { itemId: 11090025 count: 4 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090024 count: 11 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090027 count: 5 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090026 count: 9 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090029 count: 7 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090028 count: 4 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090031 count: 7 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090030 count: 4 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090017 count: 4 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090016 count: 5 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090019 count: 7 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090018 count: 6 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090021 count: 2 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090020 count: 7 lastUseTime: 1652663627503 composeCount: 0 } dataList { itemId: 11090023 count: 6 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090022 count: 1 lastUseTime: 1652663627503 composeCount: 0 } dataList { itemId: 11090041 count: 1 lastUseTime: 1652664199607 composeCount: 0 } dataList { itemId: 11090040 count: 3 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090043 count: 5 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090044 count: 3 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090033 count: 9 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090032 count: 4 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090035 count: 5 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090034 count: 4 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090037 count: 2 lastUseTime: 1652663627503 composeCount: 0 } dataList { itemId: 11090039 count: 5 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090038 count: 4 lastUseTime: 1652663627503 composeCount: 0 } dataList { itemId: 11240012 count: 2 lastUseTime: 1649149005000 composeCount: 0 } dataList { itemId: 11240004 count: 1 lastUseTime: 1651267871000 composeCount: 0 } dataList { itemId: 11090009 count: 5 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090008 count: 3 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090011 count: 8 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090010 count: 4 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090013 count: 8 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090012 count: 5 lastUseTime: 1652663627503 composeCount: 0 } dataList { itemId: 11090015 count: 3 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11099999 count: 6 lastUseTime: 1652663627503 composeCount: 0 } dataList { itemId: 11240028 count: 2 lastUseTime: 1649149030000 composeCount: 0 } dataList { itemId: 11090014 count: 5 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090001 count: 2 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090000 count: 3 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090003 count: 5 lastUseTime: 1652663627503 composeCount: 0 } dataList { itemId: 11090002 count: 4 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090005 count: 7 lastUseTime: 1651394924000 composeCount: 0 } dataList { itemId: 11090004 count: 3 lastUseTime: 1652663627503 composeCount: 0 } dataList { itemId: 11090007 count: 5 lastUseTime: 1652664199607 composeCount: 0 } dataList { itemId: 11090006 count: 5 lastUseTime: 1651394924000 composeCount: 0 } [INFO:2023-5-10 16:47:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2023-5-10 16:47:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.59516239911318 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 10 1 [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 170001 barrierId: 170001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 200001 barrierId: 200001011 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 200001 barrierId: 200001021 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 200001 barrierId: 200001031 star: -1 hasGetBonus: bestFightRound: 0 } notFirstInDungeonId: 10003 [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2023-5-10 16:47:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.62849779799581 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 11 1 [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2023-5-10 16:47:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.62849779799581 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 12 1 [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2023-5-10 16:47:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.62849779799581 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 13 1 [INFO:2023-5-10 16:47:30]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=20 [INFO:2023-5-10 16:47:30]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8 [INFO:2023-5-10 16:47:30]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12 [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 10010601 totalPayCount: 10013341 } [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2023-5-10 16:47:30][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 14 1 [INFO:2023-5-10 16:47:30][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2023-5-10 16:47:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.82888079434633 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 15 1 [INFO:2023-5-10 16:47:30][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz [INFO:2023-5-10 16:47:30][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650 [INFO:2023-5-10 16:47:30][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1] [INFO:2023-5-10 16:47:30][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: Editor sdkVersion: 1.0.0.0 sdkType: 0 imsi: 00000000 imei: 00000000 gameVersionName: 0.0.0 gameVersionCode: 0 gamepackageName: com.baitian.unity.editor densityDpi: 240 displayScreenWidth: 720 displayScreenHeight: 1280 networkInfo: WIFI sysVersion: 1 othersdkVersion: channelId: 0 pushRegisterId: cpuHardware: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz memory: 0 gLRender: NVIDIA GeForce GTX 1650 gLVersion: Direct3D 11.0 [level 11.1] startFromGameCenter: false } [INFO:2023-5-10 16:47:30]==> Sender Auto Serialize Message,extId=46,cmd=1,size=220 [INFO:2023-5-10 16:47:30]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:30][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2023-5-10 16:47:30][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:30][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:30][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2023-5-10 16:47:30]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:30]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:30][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2023-5-10 16:47:30]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2023-5-10 16:47:30]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2023-5-10 16:47:30]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:30]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:30][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2023-5-10 16:47:30]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2023-5-10 16:47:30]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:30][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:30][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2023-5-10 16:47:30][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2023-5-10 16:47:30]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2023-5-10 16:47:30]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:30]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2023-5-10 16:47:30]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:30][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2023-5-10 16:47:30]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2023-5-10 16:47:30]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2023-5-10 16:47:30]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:30]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:30]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2023-5-10 16:47:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11 [INFO:2023-5-10 16:47:30]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:30][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作=========== [INFO:2023-5-10 16:47:30]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2023-5-10 16:47:30]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:30][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher:240: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController:128: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-5-10 16:47:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:47:30][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-5-10 16:47:30][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 2 [INFO:2023-5-10 16:47:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2023-5-10 16:47:30][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 16 1 [INFO:2023-5-10 16:47:30][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-5-10 16:47:30][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-5-10 16:47:30][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-5-10 16:47:30]DestroyUnusedResources:17,2,time=,paths: [INFO:2023-5-10 16:47:30][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-5-10 16:47:30][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-5-10 16:47:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:47:31][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-5-10 16:47:31][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-5-10 16:47:31][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-5-10 16:47:31]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8 [INFO:2023-5-10 16:47:31]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=8 [INFO:2023-5-10 16:47:31]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=162 [INFO:2023-5-10 16:47:31]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8 [INFO:2023-5-10 16:47:31]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=1532 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2023-5-10 16:47:31][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 1.0656885839999 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 17 1 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2023-5-10 16:47:31][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 1.0656885839999 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 18 1 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 0 cookBookId: 0 num: 0 beginTime: 1676111159000 endTime: 1676111159000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 2 heroUniqueId: 0 cookBookId: 0 num: 0 beginTime: 1676346763000 endTime: 1676346763000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 3 heroUniqueId: 810004 cookBookId: 0 num: 0 beginTime: 1680686683000 endTime: 1680686683000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 4 heroUniqueId: 0 cookBookId: 0 num: 0 beginTime: 1680686686000 endTime: 1680686686000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 5 heroUniqueId: 0 cookBookId: 0 num: 0 beginTime: 1680686688000 endTime: 1680686688000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2023-5-10 16:47:31][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 1.0656885839999 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 19 1 [INFO:2023-5-10 16:47:31][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-5-10 16:47:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2023-5-10 16:47:31][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 1.0991727821529 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 20 1 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000065 state: 0 heroUniqueId: 0 heroId: 0 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1682803059 doneCount: 1 lastFinishedTime: 1682803871 } taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677119750 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000131 state: 0 heroUniqueId: 0 heroId: 2077 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684199472 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000130 state: 0 heroUniqueId: 0 heroId: 2077 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684199472 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000133 state: 0 heroUniqueId: 0 heroId: 2078 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684199490 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 0 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1682803059 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000132 state: 0 heroUniqueId: 0 heroId: 2077 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684199472 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000071 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676965067 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000135 state: 0 heroUniqueId: 0 heroId: 2079 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684199510 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000134 state: 0 heroUniqueId: 0 heroId: 2078 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684199490 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000008 state: 0 heroUniqueId: 0 heroId: 2007 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1680689417 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000077 state: 0 heroUniqueId: 0 heroId: 2019 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1680692302 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000013 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676965067 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000081 state: 0 heroUniqueId: 0 heroId: 2028 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676965067 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000337 state: 0 heroUniqueId: 0 heroId: 2140 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1682931576 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000019 state: 0 heroUniqueId: 0 heroId: 2018 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676965067 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000339 state: 0 heroUniqueId: 0 heroId: 2141 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1682930859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000338 state: 0 heroUniqueId: 0 heroId: 2140 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1682931576 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000341 state: 0 heroUniqueId: 0 heroId: 2141 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1682930859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000340 state: 0 heroUniqueId: 0 heroId: 2141 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1682930859 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000020 state: 0 heroUniqueId: 0 heroId: 2019 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1680692302 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000024 state: 0 heroUniqueId: 0 heroId: 2023 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676965067 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000029 state: 0 heroUniqueId: 0 heroId: 2028 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676965067 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000030 state: 0 heroUniqueId: 0 heroId: 2029 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676965067 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000035 state: 0 heroUniqueId: 0 heroId: 2034 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676965067 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000037 state: 0 heroUniqueId: 0 heroId: 2036 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676965067 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000036 state: 0 heroUniqueId: 0 heroId: 2035 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676965067 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000105 state: 0 heroUniqueId: 0 heroId: 0 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1682803059 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000110 state: 0 heroUniqueId: 0 heroId: 0 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1680692302 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000112 state: 0 heroUniqueId: 0 heroId: 2028 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676965067 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000055 state: 0 heroUniqueId: 0 heroId: 2054 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676965067 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000119 state: 0 heroUniqueId: 0 heroId: 2007 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1680689417 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000118 state: 0 heroUniqueId: 0 heroId: 2057 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1680689429 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000120 state: 0 heroUniqueId: 0 heroId: 2007 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1680689417 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000058 state: 0 heroUniqueId: 0 heroId: 2057 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1680689429 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000063 state: 0 heroUniqueId: 0 heroId: 9999 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1678329834 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2018 isUnLocked: true dailyCount: 0 expireTime: 1684231200 } heroCounts { heroId: 2019 isUnLocked: true dailyCount: 0 expireTime: 1684231200 } heroCounts { heroId: 2054 isUnLocked: true dailyCount: 0 expireTime: 1684231200 } heroCounts { heroId: 2023 isUnLocked: true dailyCount: 0 expireTime: 1684231200 } heroCounts { heroId: 2057 isUnLocked: true dailyCount: 0 expireTime: 1684231200 } heroCounts { heroId: 2028 isUnLocked: true dailyCount: 0 expireTime: 1684231200 } heroCounts { heroId: 2029 isUnLocked: true dailyCount: 0 expireTime: 1684231200 } heroCounts { heroId: 9999 isUnLocked: true dailyCount: 0 expireTime: 1684231200 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1684231200 } heroCounts { heroId: 2034 isUnLocked: true dailyCount: 0 expireTime: 1684231200 } heroCounts { heroId: 2035 isUnLocked: true dailyCount: 0 expireTime: 1684231200 } heroCounts { heroId: 2004 isUnLocked: true dailyCount: 0 expireTime: 1684231200 } heroCounts { heroId: 2036 isUnLocked: true dailyCount: 0 expireTime: 1684231200 } heroCounts { heroId: 2007 isUnLocked: true dailyCount: 0 expireTime: 1684231200 } heroCounts { heroId: 2140 isUnLocked: true dailyCount: 0 expireTime: 1684231200 } heroCounts { heroId: 2012 isUnLocked: true dailyCount: 0 expireTime: 1684231200 } heroCounts { heroId: 2141 isUnLocked: true dailyCount: 0 expireTime: 1684231200 } heroCounts { heroId: 2077 isUnLocked: true dailyCount: 0 expireTime: 1684231200 } heroCounts { heroId: 2078 isUnLocked: true dailyCount: 0 expireTime: 1684231200 } heroCounts { heroId: 2079 isUnLocked: true dailyCount: 0 expireTime: 1684231200 } [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2023-5-10 16:47:31][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 1.0991727821529 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 21 1 [INFO:2023-5-10 16:47:31]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1570 [INFO:2023-5-10 16:47:31]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=33 [INFO:2023-5-10 16:47:31]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=147 [INFO:2023-5-10 16:47:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 8 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 9 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:31]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-5-10 16:47:31]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:31]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-5-10 16:47:31]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:31]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10 [INFO:2023-5-10 16:47:31]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=8 [INFO:2023-5-10 16:47:31]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=32 [INFO:2023-5-10 16:47:31][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-5-10 16:47:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:47:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 10 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 11 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 12 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:31][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-5-10 16:47:31]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2023-5-10 16:47:31]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:31]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2023-5-10 16:47:31]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:31]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2023-5-10 16:47:31]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 13 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 14 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-5-10 16:47:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:47:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 15 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:31]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-5-10 16:47:31]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:31]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-5-10 16:47:31]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:31]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-5-10 16:47:31][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2023-5-10 16:47:31]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:31][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-5-10 16:47:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 16 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:31]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-5-10 16:47:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 17 [INFO:2023-5-10 16:47:31]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:31]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2023-5-10 16:47:31]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 18 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-5-10 16:47:31]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-5-10 16:47:31]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 19 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 20 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:31]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-5-10 16:47:31]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:31]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-5-10 16:47:31]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:47:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 21 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:47:31]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-5-10 16:47:31]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 infos { id: 2141 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2018 value: 1 time: 0 } infos { id: 2019 value: 1 time: 0 } infos { id: 2054 value: 1 time: 0 } infos { id: 2023 value: 1 time: 0 } infos { id: 2057 value: 1 time: 0 } infos { id: 2028 value: 1 time: 0 } infos { id: 2029 value: 1 time: 0 } infos { id: 9999 value: 1 time: 0 } infos { id: 2034 value: 1 time: 0 } infos { id: 2035 value: 1 time: 0 } infos { id: 2036 value: 1 time: 0 } infos { id: 2004 value: 1 time: 0 } infos { id: 2007 value: 1 time: 0 } infos { id: 2012 value: 1 time: 0 } infos { id: 2140 value: 1 time: 0 } infos { id: 2077 value: 1 time: 0 } infos { id: 2078 value: 1 time: 0 } infos { id: 2079 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 11 replaceAll: false } redDotInfos { defineId: 268 replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 276 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1684231200 } replaceAll: false } redDotInfos { defineId: 286 replaceAll: false } redDotInfos { defineId: 32 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 33 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 289 replaceAll: false } redDotInfos { defineId: 34 replaceAll: false } redDotInfos { defineId: 552 replaceAll: false } redDotInfos { defineId: 296 replaceAll: false } redDotInfos { defineId: 297 replaceAll: false } redDotInfos { defineId: 298 replaceAll: false } redDotInfos { defineId: 43 replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1684242000 } replaceAll: false } redDotInfos { defineId: 45 replaceAll: false } redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1684242000 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 52 infos { id: 10001 value: 1 time: 1684213200 } infos { id: 10035 value: 1 time: 0 } infos { id: 10004 value: 1 time: 0 } infos { id: 10011 value: 1 time: 1684213200 } replaceAll: false } redDotInfos { defineId: 569 replaceAll: false } redDotInfos { defineId: 570 replaceAll: false } redDotInfos { defineId: 61 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 573 replaceAll: false } redDotInfos { defineId: 62 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 319 replaceAll: false } redDotInfos { defineId: 322 replaceAll: false } redDotInfos { defineId: 326 replaceAll: false } redDotInfos { defineId: 327 replaceAll: false } redDotInfos { defineId: 72 replaceAll: false } redDotInfos { defineId: 81 infos { id: 1 value: 1 time: 0 } infos { id: 2 value: 1 time: 0 } infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 83 replaceAll: false } redDotInfos { defineId: 339 replaceAll: false } redDotInfos { defineId: 88 replaceAll: false } redDotInfos { defineId: 89 replaceAll: false } redDotInfos { defineId: 93 replaceAll: false } redDotInfos { defineId: 99 replaceAll: false } redDotInfos { defineId: 355 replaceAll: false } redDotInfos { defineId: 100 replaceAll: false } redDotInfos { defineId: 101 infos { id: 810004 value: 1 time: 0 } infos { id: 810006 value: 1 time: 0 } infos { id: 2810006 value: 1 time: 0 } infos { id: 2810004 value: 1 time: 0 } infos { id: 2810005 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 107 replaceAll: false } redDotInfos { defineId: 108 infos { id: 1 value: 0 time: 1685613600 } infos { id: 2 value: 0 time: 1685613600 } infos { id: 3 value: 0 time: 1685613600 } infos { id: 4 value: 0 time: 1685613600 } infos { id: 5 value: 0 time: 1685613600 } infos { id: 6 value: 0 time: 1685613600 } infos { id: 7 value: 0 time: 1685613600 } infos { id: 8 value: 0 time: 1685613600 } infos { id: 9 value: 0 time: 1685613600 } infos { id: 10 value: 0 time: 1685613600 } infos { id: 11 value: 0 time: 1685613600 } infos { id: 12 value: 0 time: 1685613600 } infos { id: 13 value: 0 time: 1685613600 } infos { id: 14 value: 0 time: 1685613600 } infos { id: 15 value: 0 time: 1685613600 } replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 121 replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 126 infos { id: 5 value: 0 time: 1685681999 } infos { id: 6 value: 0 time: 1684731600 } infos { id: 30 value: 0 time: 1684299599 } infos { id: 31 value: 0 time: 1684299599 } replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 131 infos { id: 0 value: 1 time: 1684231200 } replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 132 infos { id: 0 value: 1 time: 1685588400 } replaceAll: false } redDotInfos { defineId: 133 replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 137 replaceAll: false } redDotInfos { defineId: 138 infos { id: 1 value: 1 time: 1684231200 } infos { id: 3 value: 1 time: 1685588400 } replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 142 infos { id: 0 value: 2 time: 1684231200 } replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 143 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 144 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 145 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 148 replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 infos { id: 0 value: 4 time: 1684213200 } replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 1 time: 1684213200 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 175 infos { id: 0 value: 1 time: 1684231210 } replaceAll: false } redDotInfos { defineId: 176 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 replaceAll: false } redDotInfos { defineId: 183 replaceAll: false } redDotInfos { defineId: 184 replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 200 infos { id: 10058 value: 1 time: 1684213200 } infos { id: 10028 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1684231202 } replaceAll: false } redDotInfos { defineId: 506 replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-5-10 16:47:31][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 1.4780522696674 移走了序号= 1 的消息,当前队列数量= 20 || 0 GetRedDotInfosReply 22 1 [INFO:2023-5-10 16:47:31]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=17 [INFO:2023-5-10 16:47:31]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 31601 friendIds: 14101 friendIds: 14102 friendIds: 20103 friendIds: 14604 friendIds: 31101 friendIds: 21101 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2023-5-10 16:47:31][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 1.4780522696674 移走了序号= 1 的消息,当前队列数量= 19 || 0 LoadFriendInfosReply 23 1 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo { guildId: 44 name: 1111 cliqueId: 1 purpose: 1111 heroId: 2000 level: 1 liveness: 0 memberCount: 1 auditJoin: false leaderMember { userId: 14104 nickName: ljy3 position: 1 liveness: 0 isOnline: true datetime: 1684202125 portrait: 11100002 frame: 11110050 level: 40 banChatTime: 0 gender: 1 isReturn: false } myMember { userId: 14104 nickName: ljy3 position: 1 liveness: 0 isOnline: true datetime: 1684202125 portrait: 11100002 frame: 11110050 level: 40 banChatTime: 0 gender: 1 isReturn: false } extInfo { } capital: 0 geCapital: 0 createTime: 1676346018 mergeTime: 0 } createSNCount: 0 leaveTime: 0 joinTime: 1676346018 leaveReason: 2 [INFO:2023-5-10 16:47:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2023-5-10 16:47:31][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 1.4780522696674 移走了序号= 1 的消息,当前队列数量= 18 || 0 GuildGetReply 24 1 [INFO:2023-5-10 16:47:32]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8 [INFO:2023-5-10 16:47:32]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8 [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2023-5-10 16:47:32][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 2.0399251691997 移走了序号= 1 的消息,当前队列数量= 17 || 0 GuildGetJoinOfflineReply 25 1 [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2023-5-10 16:47:32][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 2.0399251691997 移走了序号= 1 的消息,当前队列数量= 16 || 0 HeroCharacterSkinReply 26 1 [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 7 usingIds: 10 usingIds: 13 usingIds: 403 usingIds: 404 usingIds: 405 usingIds: 406 [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2023-5-10 16:47:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 2.0399251691997 移走了序号= 1 的消息,当前队列数量= 15 || 0 LoadingBgGetReply 27 1 [INFO:2023-5-10 16:47:32][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-5-10 16:47:32][logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 2.0976904705167 [WARN:2023-5-10 16:47:32][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 2001 canGetToday: true remainDay: 8 } [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-5-10 16:47:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.99851768836379 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 29 1 [INFO:2023-5-10 16:47:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 14 [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:32]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-5-10 16:47:32]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.99851768836379 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 30 1 [INFO:2023-5-10 16:47:32]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=8 [INFO:2023-5-10 16:47:32]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3116 [INFO:2023-5-10 16:47:32]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=524 [INFO:2023-5-10 16:47:32]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=268 [INFO:2023-5-10 16:47:32]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2023-5-10 16:47:32]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=8 [INFO:2023-5-10 16:47:32]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=188 [INFO:2023-5-10 16:47:32]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8 [INFO:2023-5-10 16:47:32]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-5-10 16:47:32]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=8 [INFO:2023-5-10 16:47:32][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-5-10 16:47:32][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-5-10 16:47:32][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-5-10 16:47:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 14 [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:32]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:32]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2023-5-10 16:47:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 1.2624677978456 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleInfoReply 31 1 [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2023-5-10 16:47:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 1.2624677978456 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleReply 32 1 [INFO:2023-5-10 16:47:32][logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗 [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2023-5-10 16:47:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 1.2624677978456 移走了序号= 1 的消息,当前队列数量= 11 || 0 MentorAllInfoReply 33 1 [INFO:2023-5-10 16:47:32]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 0 } infos { topupId: 8302 buyCount: 0 } infos { topupId: 8303 buyCount: 0 } infos { topupId: 8304 buyCount: 1 } infos { topupId: 8305 buyCount: 0 } infos { topupId: 8306 buyCount: 2 } infos { topupId: 8307 buyCount: 1 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 0 } infos { topupId: 8310 buyCount: 0 } infos { topupId: 8311 buyCount: 0 } infos { topupId: 8312 buyCount: 0 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 8603 buyCount: 0 } infos { topupId: 8604 buyCount: 0 } infos { topupId: 8605 buyCount: 0 } infos { topupId: 8606 buyCount: 0 } infos { topupId: 8607 buyCount: 0 } infos { topupId: 8608 buyCount: 0 } infos { topupId: 8701 buyCount: 0 } infos { topupId: 8702 buyCount: 0 } infos { topupId: 8703 buyCount: 0 } infos { topupId: 8704 buyCount: 0 } infos { topupId: 8705 buyCount: 0 } infos { topupId: 8706 buyCount: 0 } infos { topupId: 8707 buyCount: 0 } infos { topupId: 8801 buyCount: 0 } infos { topupId: 8802 buyCount: 0 } infos { topupId: 8803 buyCount: 0 } infos { topupId: 8804 buyCount: 0 } infos { topupId: 8805 buyCount: 0 } infos { topupId: 8806 buyCount: 0 } infos { topupId: 8807 buyCount: 0 } infos { topupId: 8808 buyCount: 0 } infos { topupId: 8809 buyCount: 0 } infos { topupId: 8810 buyCount: 0 } infos { topupId: 8811 buyCount: 0 } infos { topupId: 8812 buyCount: 0 } infos { topupId: 8813 buyCount: 0 } infos { topupId: 8814 buyCount: 0 } infos { topupId: 8815 buyCount: 0 } infos { topupId: 8901 buyCount: 0 } infos { topupId: 8902 buyCount: 0 } infos { topupId: 8903 buyCount: 0 } infos { topupId: 8904 buyCount: 0 } infos { topupId: 4809 buyCount: 0 } infos { topupId: 8905 buyCount: 0 } infos { topupId: 8906 buyCount: 0 } infos { topupId: 6901 buyCount: 0 } infos { topupId: 6902 buyCount: 0 } infos { topupId: 6903 buyCount: 0 } infos { topupId: 6904 buyCount: 0 } infos { topupId: 6905 buyCount: 0 } infos { topupId: 6906 buyCount: 0 } infos { topupId: 6907 buyCount: 0 } infos { topupId: 6908 buyCount: 0 } infos { topupId: 4905 buyCount: 0 } infos { topupId: 9001 buyCount: 0 } infos { topupId: 4906 buyCount: 0 } infos { topupId: 9002 buyCount: 0 } infos { topupId: 4907 buyCount: 0 } infos { topupId: 9003 buyCount: 0 } infos { topupId: 4908 buyCount: 0 } infos { topupId: 9004 buyCount: 0 } infos { topupId: 4909 buyCount: 0 } infos { topupId: 9005 buyCount: 0 } infos { topupId: 4910 buyCount: 0 } infos { topupId: 9006 buyCount: 0 } infos { topupId: 4911 buyCount: 0 } infos { topupId: 9007 buyCount: 0 } infos { topupId: 9008 buyCount: 0 } infos { topupId: 9009 buyCount: 0 } infos { topupId: 9010 buyCount: 0 } infos { topupId: 9011 buyCount: 0 } infos { topupId: 9012 buyCount: 0 } infos { topupId: 9013 buyCount: 0 } infos { topupId: 9014 buyCount: 0 } infos { topupId: 9015 buyCount: 0 } infos { topupId: 7001 buyCount: 0 } infos { topupId: 7002 buyCount: 0 } infos { topupId: 7003 buyCount: 0 } infos { topupId: 7004 buyCount: 0 } infos { topupId: 7005 buyCount: 0 } infos { topupId: 7006 buyCount: 0 } infos { topupId: 7007 buyCount: 0 } infos { topupId: 9101 buyCount: 0 } infos { topupId: 9102 buyCount: 0 } infos { topupId: 9103 buyCount: 0 } infos { topupId: 9104 buyCount: 0 } infos { topupId: 9105 buyCount: 0 } infos { topupId: 9106 buyCount: 0 } infos { topupId: 7101 buyCount: 0 } infos { topupId: 7102 buyCount: 0 } infos { topupId: 7103 buyCount: 0 } infos { topupId: 7104 buyCount: 0 } infos { topupId: 7105 buyCount: 0 } infos { topupId: 7106 buyCount: 0 } infos { topupId: 7107 buyCount: 0 } infos { topupId: 7108 buyCount: 0 } infos { topupId: 7109 buyCount: 0 } infos { topupId: 7110 buyCount: 0 } infos { topupId: 7111 buyCount: 0 } infos { topupId: 7112 buyCount: 0 } infos { topupId: 7113 buyCount: 0 } infos { topupId: 7114 buyCount: 0 } infos { topupId: 1001 buyCount: 0 } infos { topupId: 1002 buyCount: 0 } infos { topupId: 1003 buyCount: 0 } infos { topupId: 1004 buyCount: 0 } infos { topupId: 1005 buyCount: 0 } infos { topupId: 1006 buyCount: 0 } infos { topupId: 1007 buyCount: 0 } infos { topupId: 1008 buyCount: 0 } infos { topupId: 1009 buyCount: 0 } infos { topupId: 1010 buyCount: 0 } infos { topupId: 9202 buyCount: 0 } infos { topupId: 9203 buyCount: 0 } infos { topupId: 9204 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topupId: 1104 buyCount: 0 } infos { topupId: 1105 buyCount: 0 } infos { topupId: 1106 buyCount: 0 } infos { topupId: 1107 buyCount: 0 } infos { topupId: 1108 buyCount: 0 } infos { topupId: 1109 buyCount: 0 } infos { topupId: 9301 buyCount: 0 } infos { topupId: 1110 buyCount: 0 } infos { topupId: 9302 buyCount: 0 } infos { topupId: 1111 buyCount: 0 } infos { topupId: 9303 buyCount: 0 } infos { topupId: 1112 buyCount: 0 } infos { topupId: 9304 buyCount: 0 } infos { topupId: 1113 buyCount: 0 } infos { topupId: 9305 buyCount: 0 } infos { topupId: 1114 buyCount: 0 } infos { topupId: 9306 buyCount: 0 } infos { topupId: 1115 buyCount: 0 } infos { topupId: 1116 buyCount: 0 } infos { topupId: 1117 buyCount: 0 } infos { topupId: 7300 buyCount: 0 } infos { topupId: 1201 buyCount: 0 } infos { topupId: 1202 buyCount: 0 } infos { topupId: 1205 buyCount: 0 } infos { topupId: 5301 buyCount: 0 } infos { topupId: 1206 buyCount: 0 } infos { topupId: 5302 buyCount: 0 } infos { topupId: 1207 buyCount: 0 } infos { topupId: 5303 buyCount: 0 } infos { topupId: 5304 buyCount: 0 } infos { topupId: 1209 buyCount: 0 } infos { topupId: 5305 buyCount: 0 } infos { topupId: 9401 buyCount: 0 } infos { topupId: 1218 buyCount: 0 } infos { topupId: 1219 buyCount: 0 } infos { topupId: 1220 buyCount: 0 } infos { topupId: 1301 buyCount: 0 } infos { topupId: 1302 buyCount: 0 } infos { topupId: 1303 buyCount: 0 } infos { topupId: 1304 buyCount: 0 } infos { topupId: 1305 buyCount: 0 } infos { topupId: 1306 buyCount: 0 } infos { topupId: 1307 buyCount: 0 } infos { topupId: 1308 buyCount: 0 } infos { topupId: 1309 buyCount: 0 } infos { topupId: 1310 buyCount: 0 } infos { topupId: 1311 buyCount: 0 } infos { topupId: 1312 buyCount: 0 } infos { topupId: 1313 buyCount: 0 } infos { topupId: 1317 buyCount: 0 } infos { topupId: 1318 buyCount: 0 } infos { topupId: 5414 buyCount: 0 } infos { topupId: 1319 buyCount: 0 } infos { topupId: 5415 buyCount: 0 } infos { topupId: 1320 buyCount: 0 } infos { topupId: 1321 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16:47:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-5-10 16:47:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 1.4639707989991 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetJinyumantangInfoReply 37 1 [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2023-5-10 16:47:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 1.4639707989991 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetCustomizedGiftBagInfoReply 38 1 [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 1 doneCount: 10 actGainCount: 0 actIsGained: false poolSkewRare { rareId: 5 count: 1 } heroSkewRare { heroId: 2028 count: 1 poolCount: 3 cdTime: 3 } extraDailyCount: 0 needCountUntilSsr: 9 } summonPools { poolId: 2 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 3 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 4 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 5 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 6 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 30 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 31 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 133 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-5-10 16:47:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 1.4639707989991 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 39 1 [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-5-10 16:47:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 1.5132688991725 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 40 1 [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-5-10 16:47:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 1.5132688991725 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 41 1 [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-5-10 16:47:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 1.5132688991725 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 42 1 [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 2367 lastRecoverTime: 1684202052937 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-5-10 16:47:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.54851401224732 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetCurrencyInfoReply 43 1 [INFO:2023-5-10 16:47:32][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-5-10 16:47:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-5-10 16:47:32]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=2591 [INFO:2023-5-10 16:47:32]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 7180013 mailId: 29 params: attachment: 2#2#1000|1#11070001#500 state: 0 createTime: 1684341572859 isCollection: false } userMail { incrId: 6280031 mailId: 60011 params: attachment: 1#11040002#2|1#11060006#5|1#11190024#5|1#11040001#5|2#2#50000|1#10000009#3|2#6#200|1#11060001#1 state: 0 createTime: 1682046472000 isCollection: false } userMail { incrId: 6280030 mailId: 60010 params: attachment: 8#11110050#1|1#11190024#5|1#10000009#3 state: 0 createTime: 1682046472000 isCollection: false } userMail { incrId: 5780058 mailId: 29 params: attachment: 1#11070002#400|1#11070001#500|2#6#10|2#2#1000 state: 0 createTime: 1682946018000 isCollection: false } userMail { incrId: 6280029 mailId: 60009 params: attachment: 1#11040002#2|1#11060001#1 state: 0 createTime: 1682046472000 isCollection: false } userMail { incrId: 6280028 mailId: 60008 params: attachment: 1#11060006#5|2#6#200 state: 0 createTime: 1682046472000 isCollection: false } userMail { incrId: 6280027 mailId: 60007 params: attachment: 1#11040001#5|2#2#50000 state: 0 createTime: 1682046472000 isCollection: false } userMail { incrId: 4280005 mailId: 301201 params: ljy3 attachment: 1#11240012#2 state: 1 createTime: 1680685000000 isCollection: false } userMail { incrId: 6280026 mailId: 60006 params: attachment: 1#11190024#10 state: 0 createTime: 1682046468000 isCollection: false } userMail { incrId: 4280007 mailId: 29 params: attachment: 2#1#10|2#2#1000|2#4#20|1#11070002#400|1#11070001#500|2#6#10 state: 0 createTime: 1680688876000 isCollection: false } userMail { incrId: 6280025 mailId: 29 params: attachment: 1#11070002#400|1#11070001#500|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1682046468000 isCollection: false } userMail { incrId: 4280006 mailId: 302801 params: ljy3 attachment: 1#11240028#2 state: 1 createTime: 1680685026000 isCollection: false } userMail { incrId: 2830179 mailId: 20016 params: 7日召唤礼包#7#6 attachment: 1#11190024#1|2#2#1000 state: 0 createTime: 1679634000000 isCollection: false } userMail { incrId: 2630048 mailId: 20016 params: 7日召唤礼包#7#2 attachment: 2#2#1000|1#11190024#1 state: 0 createTime: 1679288400000 isCollection: false } userMail { incrId: 6980003 mailId: 29 params: attachment: 1#11070001#500|2#2#1000 state: 0 createTime: 1683381247312 isCollection: false } userMail { incrId: 2830178 mailId: 20016 params: 7日召唤礼包#7#5 attachment: 1#11190024#1|2#2#1000 state: 0 createTime: 1679547600000 isCollection: false } userMail { incrId: 2830177 mailId: 20016 params: 7日召唤礼包#7#4 attachment: 1#11190024#1|2#2#1000 state: 0 createTime: 1679461200000 isCollection: false } userMail { incrId: 2830176 mailId: 20016 params: 7日召唤礼包#7#3 attachment: 1#11190024#1|2#2#1000 state: 0 createTime: 1679374800000 isCollection: false } userMail { incrId: 6380010 mailId: 103 params: attachment: 1#10000064#1 state: 0 createTime: 1682780418000 isCollection: false } userMail { incrId: 2830180 mailId: 20026 params: attachment: state: 0 createTime: 1679547600000 isCollection: false } userMail { incrId: 2830203 mailId: 20027 params: 7-Day Summon Pack attachment: state: 0 createTime: 1679720400000 isCollection: false } userMail { incrId: 2830202 mailId: 20016 params: 7-Day Summon Pack#7#7 attachment: 1#11190024#1|2#2#1000 state: 0 createTime: 1679720400000 isCollection: false } userMail { incrId: 5430016 mailId: 100 params: attachment: 1#10000064#1 state: 0 createTime: 1682535828000 isCollection: false } userMail { incrId: 6780091 mailId: 29 params: attachment: 2#6#10|2#4#20|2#2#1000|2#1#10|1#11070002#400|1#11070001#500 state: 0 createTime: 1683126443000 isCollection: false } userMail { incrId: 3180013 mailId: 29 params: attachment: 2#2#1000|2#1#10|2#4#20|1#11070001#500|1#11070002#400|2#6#10 state: 0 createTime: 1679381710000 isCollection: false } userMail { incrId: 6880072 mailId: 29 params: attachment: 2#2#1000 state: 0 createTime: 1683294805625 isCollection: false } userMail { incrId: 4780009 mailId: 29 params: attachment: 1#11070001#500|2#1#10|1#11070002#400|2#6#10|2#2#1000|2#4#20 state: 0 createTime: 1682503204000 isCollection: false } userMail { incrId: 6780037 mailId: 29 params: attachment: 2#6#10|2#2#1000|1#11070002#400|1#11070001#500 state: 0 createTime: 1682598162000 isCollection: false } userMail { incrId: 7080015 mailId: 20035 params: 3*11300011*name#Shells attachment: 2#2#9970 state: 0 createTime: 1684189033553 isCollection: false } userMail { incrId: 6780232 mailId: 29 params: attachment: 2#6#10|2#4#20|2#2#1000|2#1#10|1#11070002#400|1#11070001#500 state: 0 createTime: 1683954369275 isCollection: false } userMail { incrId: 2480021 mailId: 29 params: attachment: 2#2#1000|1#11070001#500 state: 0 createTime: 1679215397000 isCollection: false } userMail { incrId: 2480023 mailId: 20016 params: 7-Day Summon Pack#7#1 attachment: 2#2#1000|1#11190024#1 state: 0 createTime: 1679202000000 isCollection: false } userMail { incrId: 2480022 mailId: 60001 params: attachment: 1#11190024#10 state: 0 createTime: 1679215397000 isCollection: false } userMail { incrId: 5780012 mailId: 29 params: attachment: 1#11070001#500|2#2#1000 state: 0 createTime: 1682926126000 isCollection: false } userMail { incrId: 2830175 mailId: 29 params: attachment: 2#2#1000 state: 0 createTime: 1679375016000 isCollection: false } userMail { incrId: 4380020 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#4#20|2#2#1000|2#1#10|2#6#10 state: 0 createTime: 1680775217000 isCollection: false } userMail { incrId: 4530041 mailId: 29 params: attachment: 2#2#1000 state: 0 createTime: 1681092375000 isCollection: false } userMail { incrId: 7080016 mailId: 29 params: attachment: 2#2#1000|2#6#10|1#11070001#500 state: 0 createTime: 1684189033561 isCollection: false } userMail { incrId: 4230012 mailId: 29 params: attachment: 2#2#1000|2#4#20|1#11070002#400|1#11070001#500|2#6#10 state: 0 createTime: 1680662658000 isCollection: false } userMail { incrId: 7080017 mailId: 20017 params: 5#6#5*10019*name attachment: 2#2#1000|1#11040002#3|1#11300011#300 state: 0 createTime: 1684189033564 isCollection: false } userMail { incrId: 4230013 mailId: 86 params: attachment: 1#11190024#10 state: 0 createTime: 1680662658000 isCollection: false } userMail { incrId: 4230014 mailId: 60003 params: attachment: state: 0 createTime: 1680662658000 isCollection: false } userMail { incrId: 7080018 mailId: 20009 params: 55657 attachment: 2#2#10000|2#1#100|2#8#340 state: 0 createTime: 1684162741830 isCollection: false } userMail { incrId: 6880022 mailId: 29 params: attachment: 2#2#1000|1#11070001#500 state: 0 createTime: 1682527571978 isCollection: false } userMail { incrId: 6280032 mailId: 60012 params: attachment: 1#10000009#2|2#6#100 state: 0 createTime: 1682046472000 isCollection: false } [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2023-5-10 16:47:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.38456229865551 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetAllMailsReply 44 1 [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-5-10 16:47:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-5-10 16:47:32][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 45 1 [INFO:2023-5-10 16:47:32][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-5-10 16:47:32][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-5-10 16:47:33]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-5-10 16:47:33]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=187 [INFO:2023-5-10 16:47:33]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=611 [INFO:2023-5-10 16:47:33]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=17 [INFO:2023-5-10 16:47:33]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10 [INFO:2023-5-10 16:47:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 2 } [INFO:2023-5-10 16:47:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-5-10 16:47:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.61819760128856 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetStoreFreeGiftBagInfoReply 46 1 [INFO:2023-5-10 16:47:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 1 recommendHero: 2003 recommendHero: 2017 recommendHero: 2048 recommendHero: 2001 recommendHero: 2002 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2026 recommendHero: 2054 recommendHero: 2013 recommendHero: 2015 recommendHero: 2012 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2022 recommendHero: 2033 recommendHero: 2034 recommendHero: 2043 recommendHero: 2009 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2003 recommendHero: 2008 recommendHero: 2041 recommendHero: 2023 recommendHero: 2029 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2018 recommendHero: 2054 recommendHero: 2036 recommendHero: 2014 recommendHero: 2056 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2028 recommendHero: 2018 recommendHero: 2017 recommendHero: 2032 recommendHero: 2035 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2048 recommendHero: 9999 recommendHero: 2025 recommendHero: 2011 recommendHero: 2001 } maxUnlockTeam: 3 exploreTime: 0 [INFO:2023-5-10 16:47:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2023-5-10 16:47:33][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.61819760128856 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetExploreInfosReply 47 1 [INFO:2023-5-10 16:47:33][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-5-10 16:47:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-5-10 16:47:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.12 } infos { day: 2 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.13 } infos { day: 3 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.14 } infos { day: 4 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.15 } infos { day: 5 hasSignIn: false luckLevel: 2 drawIds: 78 drawIds: 10 drawIds: 33 drawIds: 17 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.16 } infos { day: 6 hasSignIn: false luckLevel: 2 drawIds: 82 drawIds: 88 drawIds: 1 drawIds: 17 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.17 lunarFestival: Beginning of Summer } infos { day: 7 hasSignIn: false luckLevel: 4 drawIds: 78 drawIds: 16 drawIds: 19 drawIds: 18 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.18 } infos { day: 8 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.19 } infos { day: 9 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.20 } infos { day: 10 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.21 } infos { day: 11 hasSignIn: false luckLevel: 2 drawIds: 78 drawIds: 62 drawIds: 6 drawIds: 18 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.22 } infos { day: 12 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.23 } infos { day: 13 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.24 } infos { day: 14 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.25 } infos { day: 15 hasSignIn: false luckLevel: 5 drawIds: 16 drawIds: 18 drawIds: 19 drawIds: 17 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.26 } serverTime: 1684202130064 [INFO:2023-5-10 16:47:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-5-10 16:47:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.61819760128856 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get103InfosReply 48 1 [INFO:2023-5-10 16:47:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 1405 updateTime: 1684202125 [INFO:2023-5-10 16:47:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2023-5-10 16:47:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.65153120085597 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get107InfoReply 49 1 [INFO:2023-5-10 16:47:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 0 [INFO:2023-5-10 16:47:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2023-5-10 16:47:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.65153120085597 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get105InfoReply 50 1 [INFO:2023-5-10 16:47:33][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-5-10 16:47:33][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-5-10 16:47:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:47:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 1 [INFO:2023-5-10 16:47:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2023-5-10 16:47:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:33]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2023-5-10 16:47:33]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:33]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=48 [INFO:2023-5-10 16:47:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 3 showCount: 3 showCount: 3 showCount: 3 showCount: 3 showCount: 3 showCount: 3 showCount: 3 showCount: 3 [INFO:2023-5-10 16:47:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2023-5-10 16:47:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.33410299941897 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 51 1 [INFO:2023-5-10 16:47:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1 [INFO:2023-5-10 16:47:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2023-5-10 16:47:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:33]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9 [INFO:2023-5-10 16:47:33]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 2 [INFO:2023-5-10 16:47:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2023-5-10 16:47:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:33]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2023-5-10 16:47:33]||||| Sender socketClient version=1 [INFO:2023-5-10 16:47:33]GameDevice isFront = False [INFO:2023-5-10 16:47:34]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8 [INFO:2023-5-10 16:47:34]GameDevice isFront = True [INFO:2023-5-10 16:47:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:47:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2023-5-10 16:47:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.33410029485822 移走了序号= 1 的消息,当前队列数量= 1 || 0 IncActivityPictureShowCountReply 52 1 [INFO:2023-5-10 16:47:34]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=19 [INFO:2023-5-10 16:47:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 2001 expiredTime: 1684818000 } [INFO:2023-5-10 16:47:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2023-5-10 16:47:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.46738639846444 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 53 1 [INFO:2023-5-10 16:47:34][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-5-10 16:47:34]DestroyUnusedResources:2,2,time=,paths: [INFO:2023-5-10 16:47:35]GameDevice isFront = False [INFO:2023-5-10 16:50:38]GameDevice isFront = True [INFO:2023-5-10 16:50:38][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-5-10 16:50:38][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-5-10 16:50:38][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-5-10 16:50:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 18 当前队列数量= 1 [INFO:2023-5-10 16:50:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2023-5-10 16:50:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 20 [INFO:2023-5-10 16:50:38]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2023-5-10 16:50:38]||||| Sender socketClient version=1 [INFO:2023-5-10 16:50:38]<== Receiver Message, socketClient version=1,extId=31,cmd=18,status=0,size=68 [INFO:2023-5-10 16:50:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 200001 barrierId: 200001011 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 200001 barrierId: 200001021 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 200001 barrierId: 200001031 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-5-10 16:50:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2023-5-10 16:50:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 18 所需时间单位秒 = 0.40115899592638 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityDungeonReply 54 1 [INFO:2023-5-10 16:50:38][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=13,id=107 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController:113: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fb/agent/FbAgent:298: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-5-10 16:50:38][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-5-10 16:50:38][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-5-10 16:50:38][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-5-10 16:50:39][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-5-10 16:50:39][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-5-10 16:50:39][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-5-10 16:50:39]DestroyUnusedResources:24,2,time=,paths: [INFO:2023-5-10 16:50:39][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=13,id=107 [INFO:2023-5-10 16:50:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:50:39][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-5-10 16:50:39][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 2 zoneId: nil [INFO:2023-5-10 16:50:39][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 137 找到: true [INFO:2023-5-10 16:50:39][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 143 找到: true [INFO:2023-5-10 16:50:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:50:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 2 [INFO:2023-5-10 16:50:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-5-10 16:50:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 1 [INFO:2023-5-10 16:50:39]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-5-10 16:50:39]||||| Sender socketClient version=1 [INFO:2023-5-10 16:50:39][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 137 go: Fullmoon [INFO:2023-5-10 16:50:39][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 137 触发器: Fullmoon zoneId: 200001 zoneName: g-s02_wrold-activity_p2 [INFO:2023-5-10 16:50:39][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 143 go: scene_baofenyu [INFO:2023-5-10 16:50:39][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 143 触发器: scene_baofenyu zoneId: 200001 zoneName: g-s02_wrold-activity_p2 [INFO:2023-5-10 16:50:39][logic/extensions/fbactivity/view/FbActivityBtnView.lua:249]:{closure}180001 修月活动未开的时候,隐藏修月副本和修月boss按钮 [INFO:2023-5-10 16:50:39][logic/extensions/fbactivity/controller/FbActivityController.lua:277]:{isShowBtnByDungeonId}180001 =============passfb 条件不满足, barrierId = 200001051 [INFO:2023-5-10 16:50:39][logic/extensions/fbactivity/view/FbActivityBtnView.lua:249]:{closure}180002 修月活动未开的时候,隐藏修月副本和修月boss按钮 [INFO:2023-5-10 16:50:39][logic/extensions/fbactivity/controller/FbActivityController.lua:266]:{isShowBtnByDungeonId}180002 =============不在开启时间 [INFO:2023-5-10 16:50:39][logic/extensions/fbactivity/view/FbActivityBtnView.lua:249]:{closure}180003 修月活动未开的时候,隐藏修月副本和修月boss按钮 [INFO:2023-5-10 16:50:39][logic/extensions/fbactivity/controller/FbActivityController.lua:266]:{isShowBtnByDungeonId}180003 =============不在开启时间 [INFO:2023-5-10 16:50:39][logic/extensions/fbactivity/view/FbActivityBtnView.lua:249]:{closure}180004 修月活动未开的时候,隐藏修月副本和修月boss按钮 [INFO:2023-5-10 16:50:39][logic/extensions/fbactivity/controller/FbActivityController.lua:266]:{isShowBtnByDungeonId}180004 =============不在开启时间 [INFO:2023-5-10 16:50:39][logic/extensions/fbactivity/view/FbActivityBtnView.lua:249]:{closure}190001 修月活动未开的时候,隐藏修月副本和修月boss按钮 [INFO:2023-5-10 16:50:39][logic/extensions/fbactivity/controller/FbActivityController.lua:260]:{isShowBtnByDungeonId}190001 =============openId不通过 [INFO:2023-5-10 16:50:39][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=13,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage:32: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage:63: in function [INFO:2023-5-10 16:50:39][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-5-10 16:50:40]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=22 [INFO:2023-5-10 16:50:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 1 expiredTime: 1685249999 damage: 0 challenge: 0 } [INFO:2023-5-10 16:50:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-5-10 16:50:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 0.74503120034933 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossReply 56 1 [INFO:2023-5-10 16:50:40][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-5-10 16:50:41]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-5-10 16:50:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:50:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:50:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:50:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1 [INFO:2023-5-10 16:50:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2023-5-10 16:50:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 3 id: 200001031 [INFO:2023-5-10 16:50:43]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16 [INFO:2023-5-10 16:50:43]||||| Sender socketClient version=1 [INFO:2023-5-10 16:50:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 2 [INFO:2023-5-10 16:50:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2023-5-10 16:50:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2023-5-10 16:50:43]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2023-5-10 16:50:43]||||| Sender socketClient version=1 [INFO:2023-5-10 16:50:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:50:43]<== Receiver Message, socketClient version=1,extId=52,cmd=2,status=0,size=669 [INFO:2023-5-10 16:50:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: 31601 name: Bishop Yi level: 30 type: 1 logoutTime: 1684135766158 cd: 0 hero { heroId: 2410002 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 289 contractUnlock: false contractLevel: 0 } } aidInfos { id: 14101 name: 伊友茗 level: 100 type: 1 logoutTime: 1683797412457 cd: 0 hero { heroId: 360002 heroTypeIdx: 2000 level: 13 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 100001 breakthroughCnt: 4 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 21101 name: 伊苡擎 level: 20 type: 1 logoutTime: 1683791436276 cd: 0 hero { heroId: 1160059 heroTypeIdx: 2000 level: 10 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 14102 name: ko1 level: 61 type: 1 logoutTime: 0 cd: 0 hero { heroId: 360005 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 33 contractUnlock: false contractLevel: 0 } } aidInfos { id: 14604 name: ko2 level: 28 type: 1 logoutTime: 1683782783727 cd: 0 hero { heroId: 360016 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 401 contractUnlock: false contractLevel: 0 } } aidInfos { id: 40101 name: 伊亚淇 level: 40 type: 2 logoutTime: 1682202605000 cd: 0 hero { heroId: 3260002 heroTypeIdx: 2000 level: 3 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 26107 name: 伊茹飞 level: 36 type: 2 logoutTime: 1679437131000 cd: 0 hero { heroId: 1710014 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 3 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 26102 name: 伊飞英 level: 36 type: 2 logoutTime: 1684183093296 cd: 0 hero { heroId: 1710008 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } [INFO:2023-5-10 16:50:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2023-5-10 16:50:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.4908600077033 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetAidInfoListReply 57 1 [INFO:2023-5-10 16:50:44]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=68 [INFO:2023-5-10 16:50:44]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10 [INFO:2023-5-10 16:50:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 810004 } formationHeros { index: 1 typeId: 1 heroUniqueId: 810006 } formationHeros { index: 2 typeId: 1 heroUniqueId: 2810005 } formationHeros { index: 3 typeId: 1 heroUniqueId: 2810004 } state: 1 name: team one typeId: 1 } [INFO:2023-5-10 16:50:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2023-5-10 16:50:44][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 58 1 [INFO:2023-5-10 16:50:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2023-5-10 16:50:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2023-5-10 16:50:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.57053169235587 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 59 1 [INFO:2023-5-10 16:50:44][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-5-10 16:50:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:50:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1 [INFO:2023-5-10 16:50:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-5-10 16:50:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:50:46]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-5-10 16:50:46]||||| Sender socketClient version=1 [ERROR:2023-5-10 16:50:46]16:50:46.778-978: [@logic/extensions/hero/util/HeroSortUtil.lua:283]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2079 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.778-978: [@logic/extensions/hero/util/HeroSortUtil.lua:283]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2079 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.799-978: [@logic/extensions/hero/util/HeroSortUtil.lua:283]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2078 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.799-978: [@logic/extensions/hero/util/HeroSortUtil.lua:283]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2078 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.799-978: [@logic/extensions/hero/util/HeroSortUtil.lua:283]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2077 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.799-978: [@logic/extensions/hero/util/HeroSortUtil.lua:283]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2077 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.801-978: [@logic/extensions/hero/util/HeroSortUtil.lua:279]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2078 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.801-978: [@logic/extensions/hero/util/HeroSortUtil.lua:279]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2078 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.802-978: [@logic/extensions/hero/util/HeroSortUtil.lua:283]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2078 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.802-978: [@logic/extensions/hero/util/HeroSortUtil.lua:283]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2078 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.802-978: [@logic/extensions/hero/util/HeroSortUtil.lua:283]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2078 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.802-978: [@logic/extensions/hero/util/HeroSortUtil.lua:283]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2078 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.803-978: [@logic/extensions/hero/util/HeroSortUtil.lua:279]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2078 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.803-978: [@logic/extensions/hero/util/HeroSortUtil.lua:279]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2078 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.803-978: [@logic/extensions/hero/util/HeroSortUtil.lua:279]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2079 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.803-978: [@logic/extensions/hero/util/HeroSortUtil.lua:279]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2079 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.804-978: [@logic/extensions/hero/util/HeroSortUtil.lua:279]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2078 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.804-978: [@logic/extensions/hero/util/HeroSortUtil.lua:279]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2078 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.831-978: [@logic/extensions/hero/util/HeroSortUtil.lua:279]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2079 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.831-978: [@logic/extensions/hero/util/HeroSortUtil.lua:279]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2079 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.831-978: [@logic/extensions/hero/util/HeroSortUtil.lua:279]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2078 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.831-978: [@logic/extensions/hero/util/HeroSortUtil.lua:279]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2078 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.832-978: [@logic/extensions/hero/util/HeroSortUtil.lua:279]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2079 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.832-978: [@logic/extensions/hero/util/HeroSortUtil.lua:279]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2079 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.832-978: [@logic/extensions/hero/util/HeroSortUtil.lua:283]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2079 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.832-978: [@logic/extensions/hero/util/HeroSortUtil.lua:283]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2079 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.845-978: [@logic/extensions/hero/util/HeroSortUtil.lua:279]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2077 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.845-978: [@logic/extensions/hero/util/HeroSortUtil.lua:279]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2077 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.846-978: [@logic/extensions/hero/util/HeroSortUtil.lua:283]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2077 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 16:50:46]16:50:46.846-978: [@logic/extensions/hero/util/HeroSortUtil.lua:283]:{closure}检查食魂图鉴表有没食魂 heroTypeIdx = 2077 stack traceback: [C]: in function 'sort' frameworkext/lmvc/model/BaseListModel:66: in function 'sortMoList' logic/extensions/hero/model/HeroModel:157: in function 'sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:60: in function '_sortByIndex' logic/extensions/backpack/view/BackpackSortMgr:51: in function '_downSort' logic/extensions/backpack/view/BackpackSortMgr:40: in function 'sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:182: in function '_sort' logic/extensions/common/view/selectherobig/CommonSelectHeroBigView:168: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [INFO:2023-5-10 16:50:46][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-5-10 16:50:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-5-10 16:50:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 3000 [INFO:2023-5-10 16:50:46]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-5-10 16:50:46]||||| Sender socketClient version=1 [INFO:2023-5-10 16:50:47]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=1268 [INFO:2023-5-10 16:50:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2019 exp: 0 injuredNum: 0 voice: 1029003 voice: 1029015 voice: 1029014 voice: 1029013 infos: 1000120 unreadInfos: 1000120 usingSkinId: 100013 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2057 exp: 0 injuredNum: 0 voice: 1056003 voice: 1056004 voice: 1056006 voice: 1056008 voice: 1056009 voice: 1056013 voice: 1056014 voice: 1056015 infos: 1000348 unreadInfos: 1000348 usingSkinId: 100060 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035006 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 voice: 1035009 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 40 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032008 voice: 1032006 voice: 1032004 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 8 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 0 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 infos: 1000006 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 1 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042009 voice: 1042008 voice: 1042006 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 8 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 121 injuredNum: 0 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004025 voice: 1004003 infos: 1000030 unreadInfos: 1000030 usingSkinId: 100007 hasShowInjureView: false storyId: 2004001 maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 2 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2007 exp: 0 injuredNum: 0 voice: 1007006 voice: 1007004 voice: 1007003 voice: 1007015 voice: 1007014 voice: 1007013 voice: 1007009 infos: 1000048 unreadInfos: 1000048 usingSkinId: 100005 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 20 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014012 voice: 1014011 voice: 1014009 voice: 1014006 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2140 exp: 0 injuredNum: 0 voice: 1150003 voice: 1150013 voice: 1150015 voice: 1150014 infos: 1000888 unreadInfos: 1000888 usingSkinId: 100163 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2077 exp: 0 injuredNum: 0 voice: 1062003 voice: 1062013 voice: 1062014 voice: 1062015 infos: 1000468 unreadInfos: 1000468 usingSkinId: 100070 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2141 exp: 100 injuredNum: 0 voice: 1151013 voice: 1151015 voice: 1151014 voice: 1151003 voiceHeard: 1151015 infos: 1000894 usingSkinId: 100164 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2078 exp: 0 injuredNum: 0 voice: 1063013 voice: 1063014 voice: 1063015 voice: 1063003 infos: 1000474 unreadInfos: 1000474 usingSkinId: 100071 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2079 exp: 0 injuredNum: 0 voice: 1064003 voice: 1064013 voice: 1064014 voice: 1064015 infos: 1000480 unreadInfos: 1000480 usingSkinId: 100072 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-5-10 16:50:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-5-10 16:50:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.40638709440827 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 60 1 [INFO:2023-5-10 16:50:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-5-10 16:50:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-5-10 16:50:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-5-10 16:50:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-5-10 16:50:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-5-10 16:50:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-5-10 16:50:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-5-10 16:50:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-5-10 16:50:47][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-5-10 16:50:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2023-5-10 16:50:47]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-5-10 16:50:47][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:50:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-5-10 16:50:47][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.74096999689937 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 61 1 [INFO:2023-5-10 16:50:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-5-10 16:50:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-5-10 16:50:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 3000 [INFO:2023-5-10 16:50:49]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-5-10 16:50:49]||||| Sender socketClient version=1 [INFO:2023-5-10 16:50:49]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-5-10 16:50:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:50:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-5-10 16:50:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.33402689918876 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 62 1 [INFO:2023-5-10 16:50:50][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-5-10 16:50:51][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-5-10 16:50:51]DestroyUnusedResources:26,2,time=,paths: [INFO:2023-5-10 16:50:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:50:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 19 当前队列数量= 1 [INFO:2023-5-10 16:50:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2023-5-10 16:50:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 200001 barrierId: 200001031 formationId: 1 useDouble: false isQuickBattle: false [INFO:2023-5-10 16:50:51]==> Sender Auto Serialize Message,extId=31,cmd=19,size=24 [INFO:2023-5-10 16:50:51]||||| Sender socketClient version=1 [INFO:2023-5-10 16:50:52]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=23 [INFO:2023-5-10 16:50:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 120020311 battleId: 120020312 battleId: 120020313 [INFO:2023-5-10 16:50:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2023-5-10 16:50:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 19 所需时间单位秒 = 1.3926750011742 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 64 1 [INFO:2023-5-10 16:50:52][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-5-10 16:50:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-5-10 16:50:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 4000 [INFO:2023-5-10 16:50:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:50:52]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-5-10 16:50:52]||||| Sender socketClient version=1 [INFO:2023-5-10 16:50:52][logic/extensions/fbactivity/view/FbActivityBtnView.lua:249]:{closure}180001 修月活动未开的时候,隐藏修月副本和修月boss按钮 [INFO:2023-5-10 16:50:52][logic/extensions/fbactivity/controller/FbActivityController.lua:277]:{isShowBtnByDungeonId}180001 =============passfb 条件不满足, barrierId = 200001051 [INFO:2023-5-10 16:50:52][logic/extensions/fbactivity/view/FbActivityBtnView.lua:249]:{closure}180002 修月活动未开的时候,隐藏修月副本和修月boss按钮 [INFO:2023-5-10 16:50:52][logic/extensions/fbactivity/controller/FbActivityController.lua:266]:{isShowBtnByDungeonId}180002 =============不在开启时间 [INFO:2023-5-10 16:50:52][logic/extensions/fbactivity/view/FbActivityBtnView.lua:249]:{closure}180003 修月活动未开的时候,隐藏修月副本和修月boss按钮 [INFO:2023-5-10 16:50:52][logic/extensions/fbactivity/controller/FbActivityController.lua:266]:{isShowBtnByDungeonId}180003 =============不在开启时间 [INFO:2023-5-10 16:50:52][logic/extensions/fbactivity/view/FbActivityBtnView.lua:249]:{closure}180004 修月活动未开的时候,隐藏修月副本和修月boss按钮 [INFO:2023-5-10 16:50:52][logic/extensions/fbactivity/controller/FbActivityController.lua:266]:{isShowBtnByDungeonId}180004 =============不在开启时间 [INFO:2023-5-10 16:50:52][logic/extensions/fbactivity/view/FbActivityBtnView.lua:249]:{closure}190001 修月活动未开的时候,隐藏修月副本和修月boss按钮 [INFO:2023-5-10 16:50:52][logic/extensions/fbactivity/controller/FbActivityController.lua:260]:{isShowBtnByDungeonId}190001 =============openId不通过 [INFO:2023-5-10 16:50:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:50:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:50:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:50:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:50:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2023-5-10 16:50:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12215 isShaping:false skinId:130036 otherSkillId:nil skills:[42122151,42122152,0] otherSkills:null allSkillActions:[13003608,13003607] allNormalActions:{} [INFO:2023-5-10 16:50:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12216 isShaping:false skinId:130033 otherSkillId:nil skills:[42122161,42122162,0] otherSkills:null allSkillActions:[13003308,13003307] allNormalActions:{} [INFO:2023-5-10 16:50:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2023-5-10 16:50:52][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220015 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:334: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-5-10 16:50:52][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-5-10 16:50:52][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=13,id=107 [INFO:2023-5-10 16:50:52][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-5-10 16:50:52][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-5-10 16:50:52][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-5-10 16:50:52][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-5-10 16:50:52][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-5-10 16:50:52][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-5-10 16:50:53]DestroyUnusedResources:22,2,time=,paths: [INFO:2023-5-10 16:50:53]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-5-10 16:50:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:50:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-5-10 16:50:53][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.1388962008059 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 65 1 [INFO:2023-5-10 16:50:53][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220015 [INFO:2023-5-10 16:50:53][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-5-10 16:50:53][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-5-10 16:50:53][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2012_1,加载的特效[总数=]10,路径=["effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-5-10 16:50:53][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2028_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:50:53][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2057_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_zty_skill2.prefab","effect\/prefabs\/show_zty_skill2.prefab","effect\/prefabs\/show_zty_skill1.prefab","effect\/prefabs\/atk_zty_skill1.prefab","effect\/prefabs\/show_zty_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:50:53][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2007_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:50:53][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-5-10 16:50:53][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-5-10 16:50:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020311_1_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:50:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020311_2_12215,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:50:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020311_3_12216,加载的特效[总数=]5,路径=["effect\/prefabs\/show_chayedan_skill2.prefab","effect\/prefabs\/hit_chayedan_skill1.prefab","effect\/prefabs\/atk_chayedan_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:50:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020311_999_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:50:53][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-5-10 16:50:53][logic/extensions/fb/core/core/util/FbUtil.lua:172]:{checkBarrierPlayStoryId}未通关,一直播放story -> 200001031 2000104 [INFO:2023-5-10 16:50:53][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220015 [INFO:2023-5-10 16:50:53][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-5-10 16:50:53][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001501个地图区域]加载完毕! [INFO:2023-5-10 16:50:53][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-5-10 16:50:53][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2012_1 ====== MyRole_2012_1 英雄的模型 [INFO:2023-5-10 16:50:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill1.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_guobaorou_skill2.prefab effect obj pool create effect/prefabs/show_guobaorou_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-5-10 16:50:54][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2012_1 ====== MyRole_2012_1 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:50:54][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2012_1 ====== MyRole_2012_1 英雄的头顶ui [INFO:2023-5-10 16:50:54][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2028_2 ====== MyRole_2028_2 英雄的头顶ui [INFO:2023-5-10 16:50:54][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2057_3 ====== MyRole_2057_3 英雄的头顶ui [INFO:2023-5-10 16:50:54][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2007_4 ====== MyRole_2007_4 英雄的头顶ui [INFO:2023-5-10 16:50:54][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2028_2 ====== MyRole_2028_2 英雄的模型 [INFO:2023-5-10 16:50:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_baxianguihainaoluohan_skill1.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill1.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill2.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill2.prefab effect obj pool [INFO:2023-5-10 16:50:54][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2028_2 ====== MyRole_2028_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab"] [INFO:2023-5-10 16:50:54][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2057_3 ====== MyRole_2057_3 英雄的模型 [INFO:2023-5-10 16:50:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_zty_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_zty_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_zty_skill1.prefab effect obj pool create effect/prefabs/show_zty_skill1.prefab effect obj pool create effect/prefabs/show_zty_skill2.prefab effect obj pool [INFO:2023-5-10 16:50:54][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2057_3 ====== MyRole_2057_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_zty_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_zty_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_zty_skill1.prefab","effect\/prefabs\/show_zty_skill1.prefab","effect\/prefabs\/show_zty_skill2.prefab"] [INFO:2023-5-10 16:50:55][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2007_4 ====== MyRole_2007_4 英雄的模型 [INFO:2023-5-10 16:50:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/show_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/hit_lonjingxiaren_skill1.prefab effect obj pool [INFO:2023-5-10 16:50:55][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2007_4 ====== MyRole_2007_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab"] [INFO:2023-5-10 16:50:55][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020311_1_12222 ====== Monster_120020311_1_12222 怪物的模型 [INFO:2023-5-10 16:50:55][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020311_999_12222 ====== Monster_120020311_999_12222 怪物的模型 [INFO:2023-5-10 16:50:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2023-5-10 16:50:55][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020311_1_12222 ====== Monster_120020311_1_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2023-5-10 16:50:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2023-5-10 16:50:55][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020311_999_12222 ====== Monster_120020311_999_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2023-5-10 16:50:55][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020311_1_12222 ====== Monster_120020311_1_12222 怪物的头顶ui [INFO:2023-5-10 16:50:55][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020311_2_12215 ====== Monster_120020311_2_12215 怪物的头顶ui [INFO:2023-5-10 16:50:55][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020311_3_12216 ====== Monster_120020311_3_12216 怪物的头顶ui [INFO:2023-5-10 16:50:55][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020311_999_12222 ====== Monster_120020311_999_12222 怪物的头顶ui [INFO:2023-5-10 16:50:55][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020311_2_12215 ====== Monster_120020311_2_12215 怪物的模型 [INFO:2023-5-10 16:50:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_bingqilin_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bingqilin_skill2.prefab effect obj pool create effect/prefabs/show_bingqilin_skill1.prefab effect obj pool create effect/prefabs/hit_bingqilin_skill1.prefab effect obj pool [INFO:2023-5-10 16:50:55][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020311_2_12215 ====== Monster_120020311_2_12215 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/hit_bingqilin_skill1.prefab"] [INFO:2023-5-10 16:50:55][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020311_3_12216 ====== Monster_120020311_3_12216 怪物的模型 [INFO:2023-5-10 16:50:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_chayedan_skill2.prefab effect obj pool create effect/prefabs/atk_chayedan_skill2.prefab effect obj pool create effect/prefabs/hit_chayedan_skill1.prefab effect obj pool [INFO:2023-5-10 16:50:55][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020311_3_12216 ====== Monster_120020311_3_12216 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_chayedan_skill2.prefab","effect\/prefabs\/atk_chayedan_skill2.prefab","effect\/prefabs\/hit_chayedan_skill1.prefab"] [INFO:2023-5-10 16:50:55][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-5-10 16:50:55][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-5-10 16:50:55][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220015,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-5-10 16:50:55][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 200001031 [INFO:2023-5-10 16:50:56][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2023-5-10 16:50:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:50:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:50:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:50:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:50:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:50:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:50:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:50:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:50:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:50:56][logic/extensions/fb/core/core/util/FbUtil.lua:172]:{checkBarrierPlayStoryId}未通关,一直播放story -> 200001031 2000104 [INFO:2023-5-10 16:50:56][logic/extensions/fb/core/core/component/FbPlayStoryHandler.lua:48]:{playStory}playStory storyId: 2000104 [INFO:2023-5-10 16:50:56][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 20; 200001031 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-5-10 16:50:56][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-5-10 16:50:56][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-5-10 16:50:56][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2023-5-10 16:50:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2023-5-10 16:50:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:50:56]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2023-5-10 16:50:56]||||| Sender socketClient version=1 [INFO:2023-5-10 16:50:56]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8 [INFO:2023-5-10 16:50:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:50:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2023-5-10 16:50:56][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.46547569334507 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 66 1 [INFO:2023-5-10 16:50:57][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-5-10 16:50:57]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-5-10 16:52:8][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-5-10 16:52:8][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-5-10 16:52:8][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-5-10 16:52:16]GameDevice isFront = False [INFO:2023-5-10 16:52:18]GameDevice isFront = True [INFO:2023-5-10 16:52:21]GameDevice isFront = False [INFO:2023-5-10 16:52:25]GameDevice isFront = True [INFO:2023-5-10 16:52:33][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 5 当前队列数量= 1 [INFO:2023-5-10 16:52:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SkipStoryLogRequest [INFO:2023-5-10 16:52:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 2000104 [INFO:2023-5-10 16:52:33]==> Sender Auto Serialize Message,extId=46,cmd=5,size=13 [INFO:2023-5-10 16:52:33]||||| Sender socketClient version=1 [INFO:2023-5-10 16:52:33][logic/extensions/fb/core/core/component/FbPlayStoryHandler.lua:63]:{func}FbPlayStoryHandler:_onStoryFinish [INFO:2023-5-10 16:52:33][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 12 当前队列数量= 2 [INFO:2023-5-10 16:52:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MainStoryPlayEndLogRequest [INFO:2023-5-10 16:52:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 2000104 barrierId: 200001031 [INFO:2023-5-10 16:52:33]==> Sender Auto Serialize Message,extId=46,cmd=12,size=18 [INFO:2023-5-10 16:52:33]||||| Sender socketClient version=1 [INFO:2023-5-10 16:52:33]<== Receiver Message, socketClient version=1,extId=46,cmd=5,status=0,size=8 [INFO:2023-5-10 16:52:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:52:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SkipStoryLogReply <--- [INFO:2023-5-10 16:52:33][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 5 所需时间单位秒 = 0.4692670032382 移走了序号= 1 的消息,当前队列数量= 1 || 0 SkipStoryLogReply 76 1 [INFO:2023-5-10 16:52:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:52:34]<== Receiver Message, socketClient version=1,extId=46,cmd=12,status=0,size=8 [INFO:2023-5-10 16:52:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:52:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MainStoryPlayEndLogReply <--- [INFO:2023-5-10 16:52:34][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 12 所需时间单位秒 = 0.66989040002227 移走了序号= 1 的消息,当前队列数量= 0 || 0 MainStoryPlayEndLogReply 77 1 [INFO:2023-5-10 16:52:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2023-5-10 16:52:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-5-10 16:52:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2023-5-10 16:52:35]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-5-10 16:52:35]||||| Sender socketClient version=1 [INFO:2023-5-10 16:52:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:52:35]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2023-5-10 16:52:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:52:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-5-10 16:52:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.36774329841137 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 78 1 [INFO:2023-5-10 16:52:35][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 200001031 1 0 -10.499999046326 0.016665816307068 -2.2999999523163 -11.8 0 -2 1.3000009536743 [INFO:2023-5-10 16:52:35][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 200001031 turnIndex: 1 [INFO:2023-5-10 16:52:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:52:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:52:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:52:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:52:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 16:52:35][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-5-10 16:52:35][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-5-10 16:52:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:52:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-5-10 16:52:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-5-10 16:52:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:52:36]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-5-10 16:52:36]||||| Sender socketClient version=1 [INFO:2023-5-10 16:52:36]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-5-10 16:52:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:52:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-5-10 16:52:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.33474100381136 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 79 1 [INFO:2023-5-10 16:52:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:52:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-5-10 16:52:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-5-10 16:52:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:52:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:52:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-5-10 16:52:36]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-5-10 16:52:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-5-10 16:52:36]||||| Sender socketClient version=1 [INFO:2023-5-10 16:52:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-5-10 16:52:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-5-10 16:52:36]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-5-10 16:52:36]||||| Sender socketClient version=1 [INFO:2023-5-10 16:52:36][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2023-5-10 16:52:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-5-10 16:52:36][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2023-5-10 16:52:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-5-10 16:52:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-5-10 16:52:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-5-10 16:52:36][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2023-5-10 16:52:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-5-10 16:52:36][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2023-5-10 16:52:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-5-10 16:52:36][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2023-5-10 16:52:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-5-10 16:52:36][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2023-5-10 16:52:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-5-10 16:52:36][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2023-5-10 16:52:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":19,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-5-10 16:52:36][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2023-5-10 16:52:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":3,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-5-10 16:52:36][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2023-5-10 16:52:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-5-10 16:52:36][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2023-5-10 16:52:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-5-10 16:52:36][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2023-5-10 16:52:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-5-10 16:52:36][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2023-5-10 16:52:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-5-10 16:52:36][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2023-5-10 16:52:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-5-10 16:52:36][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 23 : 0 的推送 推送ID为 1020 [INFO:2023-5-10 16:52:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":23,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-5-10 16:52:36][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 23 : 0 的推送 推送ID为 1021 [INFO:2023-5-10 16:52:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":23,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-5-10 16:52:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-5-10 16:52:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-5-10 16:52:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-5-10 16:52:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-5-10 16:52:36][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-5-10 16:52:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2023-5-10 16:52:37]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=720 [INFO:2023-5-10 16:52:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2012 skinId: 100017 position: 1 baseAttributes { hp: 3390 thp: 3390 atk: 374 def: 368 critic: 115 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201200 position: 1 CD: 0 } skillInfo { skillId: 41201201 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201202 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2028 skinId: 100030 position: 2 baseAttributes { hp: 4137 thp: 4137 atk: 378 def: 385 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202800 position: 1 CD: 0 } skillInfo { skillId: 41202801 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41202802 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2057 skinId: 100060 position: 3 baseAttributes { hp: 2410 thp: 2410 atk: 215 def: 253 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205700 position: 1 CD: 0 } skillInfo { skillId: 41205701 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41205702 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2007 skinId: 100005 position: 4 baseAttributes { hp: 2302 thp: 2302 atk: 274 def: 222 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200700 position: 1 CD: 0 } skillInfo { skillId: 41200701 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200702 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 14104 } defender { units { id: 5 modelId: 12222 skinId: 130032 position: 1 baseAttributes { hp: 530 thp: 530 atk: 192 def: 208 critic: 140 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12215 skinId: 130036 position: 2 baseAttributes { hp: 530 thp: 530 atk: 192 def: 208 critic: 140 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122151 position: 1 CD: 0 } skillInfo { skillId: 42122152 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12216 skinId: 130033 position: 3 baseAttributes { hp: 530 thp: 530 atk: 192 def: 208 critic: 140 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122161 position: 1 CD: 0 } skillInfo { skillId: 42122162 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2023-5-10 16:52:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-5-10 16:52:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.33918980509043 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 80 1 [INFO:2023-5-10 16:52:37][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2012, "skinId":100017, "position":1, "baseAttributes": { "hp":3390, "thp":3390, "atk":374, "def":368, "critic":115, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201200, "position":1, "CD":0 }, { "skillId":41201201, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201202, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2028, "skinId":100030, "position":2, "baseAttributes": { "hp":4137, "thp":4137, "atk":378, "def":385, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202800, "position":1, "CD":0 }, { "skillId":41202801, "position":2, "CD":0, "maxCD":4 }, { "skillId":41202802, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2057, "skinId":100060, "position":3, "baseAttributes": { "hp":2410, "thp":2410, "atk":215, "def":253, "critic":80, "critic_dmg":500, "dodge":50, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205700, "position":1, "CD":0 }, { "skillId":41205701, "position":2, "CD":0, "maxCD":3 }, { "skillId":41205702, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2007, "skinId":100005, "position":4, "baseAttributes": { "hp":2302, "thp":2302, "atk":274, "def":222, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200700, "position":1, "CD":0 }, { "skillId":41200701, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200702, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "14104" ] }, "defender": { "units": [ { "id":5, "modelId":12222, "skinId":130032, "position":1, "baseAttributes": { "hp":530, "thp":530, "atk":192, "def":208, "critic":140, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12215, "skinId":130036, "position":2, "baseAttributes": { "hp":530, "thp":530, "atk":192, "def":208, "critic":140, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122151, "position":1, "CD":0 }, { "skillId":42122152, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12216, "skinId":130033, "position":3, "baseAttributes": { "hp":530, "thp":530, "atk":192, "def":208, "critic":140, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122161, "position":1, "CD":0 }, { "skillId":42122162, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-5-10 16:52:37][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-5-10 16:52:37][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-5-10 16:52:37]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=268 [WARN:2023-5-10 16:52:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-5-10 16:52:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-5-10 16:52:37][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-5-10 16:52:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:52:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 2 [INFO:2023-5-10 16:52:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-5-10 16:52:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:52:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10028 startTime: 1684162800000 endTime: 1684817940000 } activityInfos { id: 10035 startTime: 1683910800000 endTime: 1684342800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10053 startTime: 1684162800000 endTime: 1684731540000 } activityInfos { id: 10055 startTime: 1684162800000 endTime: 1685681940000 } activityInfos { id: 10057 startTime: 1684162800000 endTime: 1685854740000 } activityInfos { id: 10058 startTime: 1684162800000 endTime: 1685681940000 } activityInfos { id: 50001 startTime: 1677664800000 endTime: 1689328800000 } [INFO:2023-5-10 16:52:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-5-10 16:52:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.67410280182958 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 81 1 [INFO:2023-5-10 16:52:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-5-10 16:52:37]||||| Sender socketClient version=1 [INFO:2023-5-10 16:52:37]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-5-10 16:52:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-5-10 16:52:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-5-10 16:52:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.3342298977077 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 82 1 [INFO:2023-5-10 16:52:37][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-5-10 16:52:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:52:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-5-10 16:52:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-5-10 16:52:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:52:37]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-5-10 16:52:37]||||| Sender socketClient version=1 [INFO:2023-5-10 16:52:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-5-10 16:52:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-5-10 16:52:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-5-10 16:52:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.33389369398355 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 83 1 [INFO:2023-5-10 16:52:38][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-5-10 16:52:38][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-5-10 16:52:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-5-10 16:52:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-5-10 16:52:38][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-5-10 16:52:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:52:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-5-10 16:52:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-5-10 16:52:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-5-10 16:52:38]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-5-10 16:52:38]||||| Sender socketClient version=1 [INFO:2023-5-10 16:52:38]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=372 [INFO:2023-5-10 16:52:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201201 actEffect { targetId: 7 effectType: 2 effectNum: 494 additional: 36 additional2: 494 additional3: 494 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 8 } } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301023 duration: 1 id: 9 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41201201 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41202801 actEffect { targetId: 5 effectType: 2 effectNum: 370 additional: 160 additional2: 370 additional3: 370 } actEffect { targetId: 6 effectType: 2 effectNum: 371 additional: 159 additional2: 371 additional3: 371 } actEffect { targetId: 7 effectType: 2 effectNum: 370 additional: 0 additional2: 370 additional3: 370 } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42122222 additional2: 1 } actEffect { targetId: 6 effectType: 8 effectNum: 1 additional: 42122152 additional2: 1 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41202801 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41205701 actEffect { targetId: 5 effectType: 2 effectNum: 225 additional: 0 additional2: 225 additional3: 225 } actEffect { targetId: 3 effectType: 8 effectNum: 3 additional: 41205701 } actEffect { targetId: 3 effectType: 17 effectNum: 120 additional: 2290 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200701 actEffect { targetId: 6 effectType: 2 effectNum: 256 additional: 0 additional2: 256 additional3: 256 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41200701 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2023-5-10 16:52:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-5-10 16:52:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.3344251960516 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 84 1 [INFO:2023-5-10 16:52:38][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201201, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":494, "additional":36, "additional2":494, "additional3":494 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":8 } }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301023, "duration":1, "id":9 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41201201 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41202801, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":370, "additional":160, "additional2":370, "additional3":370 }, { "targetId":6, "effectType":2, "effectNum":371, "additional":159, "additional2":371, "additional3":371 }, { "targetId":7, "effectType":2, "effectNum":370, "additional":0, "additional2":370, "additional3":370 }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42122222, "additional2":1 }, { "targetId":6, "effectType":8, "effectNum":1, "additional":42122152, "additional2":1 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41202801 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41205701, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":225, "additional":0, "additional2":225, "additional3":225 }, { "targetId":3, "effectType":8, "effectNum":3, "additional":41205701 }, { "targetId":3, "effectType":17, "effectNum":120, "additional":2290 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200701, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":256, "additional":0, "additional2":256, "additional3":256 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41200701 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-5-10 16:52:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-5-10 16:52:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201201, "actEffect": [ { "additional":36, "targetId":7, "multipleEffectNumReal":0, "additional3":494, "effectNum":494, "multipleEffectNum":0, "effectType":2, "additional2":494 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":8, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201201, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-5-10 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-5-10 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-5-10 16:52:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 16:52:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201201[10002508] 不是aoe 干了 7[Monster_7_3_120020311][3] 一下 [INFO:2023-5-10 16:52:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-5-10 16:52:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:52:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 530/530 原来有盾: 0 [INFO:2023-5-10 16:52:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.5) -》 多段已飘:247/494 本段飘:247 本段扣血:247 本段扣盾:0 [INFO:2023-5-10 16:52:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 283/530 剩余盾: 0 [INFO:2023-5-10 16:52:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2023-5-10 16:52:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:52:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 283/530 原来有盾: 0 [INFO:2023-5-10 16:52:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:494/494 本段飘:247 本段扣血:247 本段扣盾:0 [INFO:2023-5-10 16:52:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 36/530 剩余盾: 0 [WARN:2023-5-10 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-5-10 16:52:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201201 ,令到 7[Monster_7_3_120020311][3] 增加了一个 buff [301022] [INFO:2023-5-10 16:52:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-5-10 16:52:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201201 ,令到 7[Monster_7_3_120020311][3] 增加了一个 buff [301023] [INFO:2023-5-10 16:52:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201201 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-5-10 16:52:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-5-10 16:52:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-5-10 16:52:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 16:52:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 16:52:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:52:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-5-10 16:52:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-5-10 16:52:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202801, "actEffect": [ { "additional":160, "targetId":5, "multipleEffectNumReal":0, "additional3":370, "effectNum":370, "multipleEffectNum":0, "effectType":2, "additional2":370 }, { "additional":159, "targetId":6, "multipleEffectNumReal":0, "additional3":371, "effectNum":371, "multipleEffectNum":0, "effectType":2, "additional2":371 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":370, "effectNum":370, "multipleEffectNum":0, "effectType":2, "additional2":370 }, { "additional":42122222, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":42122152, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41202801, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-5-10 16:52:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-5-10 16:52:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2023-5-10 16:52:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 6 [INFO:2023-5-10 16:52:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202801 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 16:52:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41202801[10002808] 是aoe 干了 对面一堆人 [INFO:2023-5-10 16:52:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 62 [INFO:2023-5-10 16:52:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:52:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2023-5-10 16:52:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 530/530 原来有盾: 0 [INFO:2023-5-10 16:52:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:370/370 本段飘:370 本段扣血:370 本段扣盾:0 [INFO:2023-5-10 16:52:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 160/530 剩余盾: 0 [INFO:2023-5-10 16:52:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 530/530 原来有盾: 0 [INFO:2023-5-10 16:52:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:371/371 本段飘:371 本段扣血:371 本段扣盾:0 [INFO:2023-5-10 16:52:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 159/530 剩余盾: 0 [INFO:2023-5-10 16:52:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 36/530 原来有盾: 0 [INFO:2023-5-10 16:52:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:370/370 本段飘:370 本段扣血:370 本段扣盾:0 [INFO:2023-5-10 16:52:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/530 剩余盾: 0 [WARN:2023-5-10 16:52:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2023-5-10 16:52:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 6 [INFO:2023-5-10 16:52:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41202801 ,令到 5[Monster_5_1_120020311][1] 增加 技能CD,具体哪个技能没有说 [INFO:2023-5-10 16:52:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41202801 ,令到 6[Monster_6_2_120020311][2] 增加 技能CD,具体哪个技能没有说 [INFO:2023-5-10 16:52:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41202801 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-5-10 16:52:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 6 [INFO:2023-5-10 16:52:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 69 [INFO:2023-5-10 16:52:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 16:52:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 16:52:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:52:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-5-10 16:52:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-5-10 16:52:40][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":8, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-5-10 16:52:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-5-10 16:52:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-5-10 16:52:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2023-5-10 16:52:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-5-10 16:52:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_120020311][3] 覆盖移除了一个 buff[301022],不提示id不需要播放效果 [INFO:2023-5-10 16:52:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_120020311][3] 覆盖移除了一个 buff[301023],不提示id不需要播放效果 [WARN:2023-5-10 16:52:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-5-10 16:52:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2023-5-10 16:52:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-5-10 16:52:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41205701, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":225, "effectNum":225, "multipleEffectNum":0, "effectType":2, "additional2":225 }, { "additional":41205701, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":2290, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":120, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-5-10 16:52:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-5-10 16:52:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 16:52:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-5-10 16:52:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41205701 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41205701[10006208] 不是aoe 干了 5[Monster_5_1_120020311][1] 一下 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:52:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 160/530 原来有盾: 0 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:56/225 本段飘:56 本段扣血:56 本段扣盾:0 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 104/530 剩余盾: 0 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_120020311 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:52:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 104/530 原来有盾: 0 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:112/225 本段飘:56 本段扣血:56 本段扣盾:0 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 48/530 剩余盾: 0 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:52:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 48/530 原来有盾: 0 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.25) -》 多段已飘:168/225 本段飘:56 本段扣血:56 本段扣盾:0 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/530 剩余盾: 0 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:52:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 0/530 原来有盾: 0 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:225/225 本段飘:57 本段扣血:57 本段扣盾:0 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/530 剩余盾: 0 [WARN:2023-5-10 16:52:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 16:52:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41205701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-5-10 16:52:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-5-10 16:52:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}3[MyRole_3_3][3] 用 41205701 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2410/2410 原来有盾: 0 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:120/120 本段飘:120 本段扣血:120 本段扣盾:0 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2290/2410 剩余盾: 0 [WARN:2023-5-10 16:52:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-5-10 16:52:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 16:52:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 16:52:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:52:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-5-10 16:52:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-5-10 16:52:42][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-5-10 16:52:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 16:52:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-5-10 16:52:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-5-10 16:52:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-5-10 16:52:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-5-10 16:52:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-5-10 16:52:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:52:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-5-10 16:52:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-5-10 16:52:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200701, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":256, "effectNum":256, "multipleEffectNum":0, "effectType":2, "additional2":256 }, { "additional":41200701, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-5-10 16:52:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 16:52:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 16:52:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-5-10 16:52:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200701 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 16:52:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41200701[10000508] 是aoe 干了 对面一堆人 [INFO:2023-5-10 16:52:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_120020311 [INFO:2023-5-10 16:52:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-5-10 16:52:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:52:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:52:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 159/530 原来有盾: 0 [INFO:2023-5-10 16:52:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:256/256 本段飘:256 本段扣血:256 本段扣盾:0 [INFO:2023-5-10 16:52:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/530 剩余盾: 0 [WARN:2023-5-10 16:52:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 16:52:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-5-10 16:52:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200701 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-5-10 16:52:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-5-10 16:52:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-5-10 16:52:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 16:52:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:52:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 16:52:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:52:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-5-10 16:52:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-5-10 16:52:43][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-5-10 16:52:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 16:52:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-5-10 16:52:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-5-10 16:52:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-5-10 16:52:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-5-10 16:52:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-5-10 16:52:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:52:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-5-10 16:52:43][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-5-10 16:52:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:52:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-5-10 16:52:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-5-10 16:52:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:52:43]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-5-10 16:52:43]||||| Sender socketClient version=1 [INFO:2023-5-10 16:52:43]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-5-10 16:52:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-5-10 16:52:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-5-10 16:52:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.31491509079933 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 86 1 [INFO:2023-5-10 16:52:43][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-5-10 16:52:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:52:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-5-10 16:52:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-5-10 16:52:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:52:43]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-5-10 16:52:43]||||| Sender socketClient version=1 [INFO:2023-5-10 16:52:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_120020311 [INFO:2023-5-10 16:52:44]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-5-10 16:52:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2023-5-10 16:52:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-5-10 16:52:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.34717459604144 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 87 1 [INFO:2023-5-10 16:52:44][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-5-10 16:52:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:52:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-5-10 16:52:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-5-10 16:52:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:52:44]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-5-10 16:52:44]||||| Sender socketClient version=1 [INFO:2023-5-10 16:52:44]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-5-10 16:52:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:52:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-5-10 16:52:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.33404579758644 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 88 1 [INFO:2023-5-10 16:52:44][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-5-10 16:52:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 16:52:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 16:52:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-5-10 16:52:46][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-5-10 16:52:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:52:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:52:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:52:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:52:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12209 isShaping:false skinId:130020 otherSkillId:nil skills:[42122091,42122092,0] otherSkills:null allSkillActions:[13002007,13002008] allNormalActions:{} [INFO:2023-5-10 16:52:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12239 isShaping:false skinId:130056 otherSkillId:nil skills:[42122391,0] otherSkills:null allSkillActions:[13006107] allNormalActions:{} [INFO:2023-5-10 16:52:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12225 isShaping:false skinId:130035 otherSkillId:nil skills:[42122251,42122252,0] otherSkills:[42122253] allSkillActions:[13003507,13003508] allNormalActions:{} [INFO:2023-5-10 16:52:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12209 isShaping:false skinId:130020 otherSkillId:nil skills:[42122091,42122092,0] otherSkills:null allSkillActions:[13002007,13002008] allNormalActions:{} [INFO:2023-5-10 16:52:46][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-5-10 16:52:46][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-5-10 16:52:46][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-5-10 16:52:46][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020312_1_12209,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:52:46][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020312_1_12209 ====== Monster_120020312_1_12209 怪物的头顶ui [INFO:2023-5-10 16:52:46][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020312_2_12239,加载的特效[总数=]3,路径=["effect\/prefabs\/atk_xlt_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:52:46][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020312_2_12239 ====== Monster_120020312_2_12239 怪物的头顶ui [INFO:2023-5-10 16:52:46][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020312_3_12225,加载的特效[总数=]5,路径=["effect\/prefabs\/hit_kaoyouyu_skill2.prefab","effect\/prefabs\/hit_kaoyouyu_skill1.prefab","effect\/prefabs\/show_kaoyouyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:52:46][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020312_3_12225 ====== Monster_120020312_3_12225 怪物的头顶ui [INFO:2023-5-10 16:52:46][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020312_999_12209,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:52:46][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020312_999_12209 ====== Monster_120020312_999_12209 怪物的头顶ui [INFO:2023-5-10 16:52:46][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020312_1_12209 ====== Monster_120020312_1_12209 怪物的模型 [INFO:2023-5-10 16:52:46][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020312_999_12209 ====== Monster_120020312_999_12209 怪物的模型 [INFO:2023-5-10 16:52:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/hit_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/atk_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-5-10 16:52:46][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020312_1_12209 ====== Monster_120020312_1_12209 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-5-10 16:52:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/hit_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/atk_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-5-10 16:52:46][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020312_999_12209 ====== Monster_120020312_999_12209 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-5-10 16:52:46][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020312_2_12239 ====== Monster_120020312_2_12239 怪物的模型 [INFO:2023-5-10 16:52:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_xlt_skill1.prefab effect obj pool [INFO:2023-5-10 16:52:46][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020312_2_12239 ====== Monster_120020312_2_12239 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_xlt_skill1.prefab"] [INFO:2023-5-10 16:52:46][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020312_3_12225 ====== Monster_120020312_3_12225 怪物的模型 [INFO:2023-5-10 16:52:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_kaoyouyu_skill1.prefab effect obj pool create effect/prefabs/show_kaoyouyu_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_kaoyouyu_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-5-10 16:52:46][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020312_3_12225 ====== Monster_120020312_3_12225 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_kaoyouyu_skill1.prefab","effect\/prefabs\/show_kaoyouyu_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_kaoyouyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-5-10 16:52:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:52:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:52:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:52:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:52:47][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-5-10 16:52:47][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-5-10 16:52:47][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:52:47][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:52:47][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:52:47][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:52:47][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2023-5-10 16:52:52][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 200001031 2 1 -54.071395874023 0.016665816307068 -2.2999999523163 -55.5 0 -2 1.4286041259766 [INFO:2023-5-10 16:52:52][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 200001031 turnIndex: 2 [INFO:2023-5-10 16:52:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:52:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:52:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:52:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:52:52][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-5-10 16:52:52][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-5-10 16:52:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:52:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-5-10 16:52:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-5-10 16:52:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:52:53]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-5-10 16:52:53]||||| Sender socketClient version=1 [INFO:2023-5-10 16:52:54]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-5-10 16:52:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:52:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-5-10 16:52:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.3339622952044 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 90 1 [INFO:2023-5-10 16:52:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:52:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-5-10 16:52:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-5-10 16:52:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:52:54]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-5-10 16:52:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:52:54]||||| Sender socketClient version=1 [INFO:2023-5-10 16:52:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-5-10 16:52:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-5-10 16:52:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-5-10 16:52:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-5-10 16:52:54]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-5-10 16:52:54]||||| Sender socketClient version=1 [INFO:2023-5-10 16:52:54][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2023-5-10 16:52:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-5-10 16:52:54][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2023-5-10 16:52:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-5-10 16:52:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-5-10 16:52:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-5-10 16:52:54][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2023-5-10 16:52:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-5-10 16:52:54][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2023-5-10 16:52:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-5-10 16:52:54][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2023-5-10 16:52:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-5-10 16:52:54][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2023-5-10 16:52:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-5-10 16:52:54][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2023-5-10 16:52:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":19,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-5-10 16:52:54][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2023-5-10 16:52:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":3,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-5-10 16:52:54][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2023-5-10 16:52:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-5-10 16:52:54][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2023-5-10 16:52:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-5-10 16:52:54][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2023-5-10 16:52:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-5-10 16:52:54][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2023-5-10 16:52:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-5-10 16:52:54][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2023-5-10 16:52:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-5-10 16:52:54][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 23 : 0 的推送 推送ID为 1020 [INFO:2023-5-10 16:52:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":23,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-5-10 16:52:54][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 23 : 0 的推送 推送ID为 1021 [INFO:2023-5-10 16:52:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":23,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-5-10 16:52:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-5-10 16:52:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-5-10 16:52:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-5-10 16:52:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-5-10 16:52:54][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-5-10 16:52:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-5-10 16:52:54]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=706 [INFO:2023-5-10 16:52:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2012 skinId: 100017 position: 1 baseAttributes { hp: 3390 thp: 3390 atk: 374 def: 368 critic: 115 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201200 position: 1 CD: 0 } skillInfo { skillId: 41201201 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41201202 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2028 skinId: 100030 position: 2 baseAttributes { hp: 4137 thp: 4137 atk: 378 def: 385 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202800 position: 1 CD: 0 } skillInfo { skillId: 41202801 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41202802 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2057 skinId: 100060 position: 3 baseAttributes { hp: 2290 thp: 2410 atk: 215 def: 253 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205700 position: 1 CD: 0 } skillInfo { skillId: 41205701 position: 2 CD: 2 maxCD: 3 } skillInfo { skillId: 41205702 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2007 skinId: 100005 position: 4 baseAttributes { hp: 2302 thp: 2302 atk: 274 def: 222 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200700 position: 1 CD: 0 } skillInfo { skillId: 41200701 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41200702 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 14104 } defender { units { id: 5 modelId: 12209 skinId: 130020 position: 1 baseAttributes { hp: 477 thp: 477 atk: 192 def: 187 critic: 140 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122091 position: 1 CD: 0 } skillInfo { skillId: 42122092 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12239 skinId: 130056 position: 2 baseAttributes { hp: 530 thp: 530 atk: 192 def: 208 critic: 140 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122391 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12225 skinId: 130035 position: 3 baseAttributes { hp: 530 thp: 530 atk: 192 def: 208 critic: 35 critic_dmg: 325 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122251 position: 1 CD: 0 } skillInfo { skillId: 42122252 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2023-5-10 16:52:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-5-10 16:52:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.32309990003705 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 91 1 [INFO:2023-5-10 16:52:54][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2012, "skinId":100017, "position":1, "baseAttributes": { "hp":3390, "thp":3390, "atk":374, "def":368, "critic":115, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201200, "position":1, "CD":0 }, { "skillId":41201201, "position":2, "CD":3, "maxCD":4 }, { "skillId":41201202, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2028, "skinId":100030, "position":2, "baseAttributes": { "hp":4137, "thp":4137, "atk":378, "def":385, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202800, "position":1, "CD":0 }, { "skillId":41202801, "position":2, "CD":3, "maxCD":4 }, { "skillId":41202802, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2057, "skinId":100060, "position":3, "baseAttributes": { "hp":2290, "thp":2410, "atk":215, "def":253, "critic":80, "critic_dmg":500, "dodge":50, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205700, "position":1, "CD":0 }, { "skillId":41205701, "position":2, "CD":2, "maxCD":3 }, { "skillId":41205702, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2007, "skinId":100005, "position":4, "baseAttributes": { "hp":2302, "thp":2302, "atk":274, "def":222, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200700, "position":1, "CD":0 }, { "skillId":41200701, "position":2, "CD":3, "maxCD":4 }, { "skillId":41200702, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "14104" ] }, "defender": { "units": [ { "id":5, "modelId":12209, "skinId":130020, "position":1, "baseAttributes": { "hp":477, "thp":477, "atk":192, "def":187, "critic":140, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122091, "position":1, "CD":0 }, { "skillId":42122092, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12239, "skinId":130056, "position":2, "baseAttributes": { "hp":530, "thp":530, "atk":192, "def":208, "critic":140, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122391, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12225, "skinId":130035, "position":3, "baseAttributes": { "hp":530, "thp":530, "atk":192, "def":208, "critic":35, "critic_dmg":325, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122251, "position":1, "CD":0 }, { "skillId":42122252, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false } [INFO:2023-5-10 16:52:54][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-5-10 16:52:54][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-5-10 16:52:54]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=268 [WARN:2023-5-10 16:52:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-5-10 16:52:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-5-10 16:52:54][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-5-10 16:52:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:52:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 2 [INFO:2023-5-10 16:52:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-5-10 16:52:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:52:54]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-5-10 16:52:54]||||| Sender socketClient version=1 [INFO:2023-5-10 16:52:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10028 startTime: 1684162800000 endTime: 1684817940000 } activityInfos { id: 10035 startTime: 1683910800000 endTime: 1684342800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10053 startTime: 1684162800000 endTime: 1684731540000 } activityInfos { id: 10055 startTime: 1684162800000 endTime: 1685681940000 } activityInfos { id: 10057 startTime: 1684162800000 endTime: 1685854740000 } activityInfos { id: 10058 startTime: 1684162800000 endTime: 1685681940000 } activityInfos { id: 50001 startTime: 1677664800000 endTime: 1689328800000 } [INFO:2023-5-10 16:52:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-5-10 16:52:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.65699350461364 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 92 1 [INFO:2023-5-10 16:52:55]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-5-10 16:52:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-5-10 16:52:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-5-10 16:52:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.33428129926324 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 93 1 [INFO:2023-5-10 16:52:55][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-5-10 16:52:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:52:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-5-10 16:52:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-5-10 16:52:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:52:55]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-5-10 16:52:55]||||| Sender socketClient version=1 [INFO:2023-5-10 16:52:55]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-5-10 16:52:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-5-10 16:52:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-5-10 16:52:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.30067060515285 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 94 1 [INFO:2023-5-10 16:52:55][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-5-10 16:52:55][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-5-10 16:52:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-5-10 16:52:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-5-10 16:52:55][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-5-10 16:52:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:52:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-5-10 16:52:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-5-10 16:52:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-5-10 16:52:55]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-5-10 16:52:55]||||| Sender socketClient version=1 [INFO:2023-5-10 16:52:55]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=334 [INFO:2023-5-10 16:52:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201200 actEffect { targetId: 7 effectType: 3 effectNum: 410 additional: 120 additional2: 410 additional3: 410 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41202800 actEffect { targetId: 7 effectType: 2 effectNum: 244 additional: 0 additional2: 244 additional3: 244 } targetId: 7 } battleStep { actorType: 1 castorId: 7 actorId: 42122252 actEffect { targetId: 7 effectType: 8 effectNum: 3 additional: 42122252 } targetId: 2 } battleStep { actorType: 1 castorId: 7 actorId: 42122253 actEffect { targetId: 2 effectType: 2 effectNum: 1768 additional: 2369 additional2: 1768 additional3: 0 } targetId: 2 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41205700 actEffect { targetId: 5 effectType: 2 effectNum: 150 additional: 327 additional2: 150 additional3: 150 } actEffect { targetId: 3 effectType: 17 effectNum: 120 additional: 2170 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41200700 actEffect { targetId: 5 effectType: 2 effectNum: 165 additional: 162 additional2: 165 additional3: 165 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 8 } } targetId: 5 } battleStep { actorType: 2 castorId: 5 actorId: 8 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 8 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42122092 actEffect { targetId: 5 effectType: 4 effectNum: 238 additional: 400 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 8 } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 42122092 } targetId: 5 } battleStep { actorType: 1 castorId: 6 actorId: 42122391 actEffect { targetId: 2 effectType: 2 effectNum: 68 additional: 2301 additional2: 68 additional3: 0 } targetId: 2 } isFinish: false } [INFO:2023-5-10 16:52:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-5-10 16:52:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.36718180403113 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 95 1 [INFO:2023-5-10 16:52:55][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201200, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":410, "additional":120, "additional2":410, "additional3":410 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41202800, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":244, "additional":0, "additional2":244, "additional3":244 } ], "targetId":7 }, { "actorType":1, "castorId":7, "actorId":42122252, "actEffect": [ { "targetId":7, "effectType":8, "effectNum":3, "additional":42122252 } ], "targetId":2 }, { "actorType":1, "castorId":7, "actorId":42122253, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":1768, "additional":2369, "additional2":1768, "additional3":0 } ], "targetId":2 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41205700, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":150, "additional":327, "additional2":150, "additional3":150 }, { "targetId":3, "effectType":17, "effectNum":120, "additional":2170 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41200700, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":165, "additional":162, "additional2":165, "additional3":165 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":8 } } ], "targetId":5 }, { "actorType":2, "castorId":5, "actorId":8, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":8 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42122092, "actEffect": [ { "targetId":5, "effectType":4, "effectNum":238, "additional":400 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":8 }, { "targetId":5, "effectType":8, "effectNum":3, "additional":42122092 } ], "targetId":5 }, { "actorType":1, "castorId":6, "actorId":42122391, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":68, "additional":2301, "additional2":68, "additional3":0 } ], "targetId":2 } ], "isFinish":false } } [INFO:2023-5-10 16:52:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10 [INFO:2023-5-10 16:52:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201200, "actEffect": [ { "additional":120, "targetId":7, "multipleEffectNumReal":0, "additional3":410, "effectNum":410, "multipleEffectNum":0, "effectType":3, "additional2":410 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-5-10 16:52:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 16:52:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-5-10 16:52:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 16:52:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 7[Monster_7_3_120020312][3] 一下 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 530/530 原来有盾: 0 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:410/410 本段飘:410 本段扣血:410 本段扣盾:0 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 120/530 剩余盾: 0 [WARN:2023-5-10 16:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41202800, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":244, "effectNum":244, "multipleEffectNum":0, "effectType":2, "additional2":244 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-5-10 16:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 16:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202800 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202800[10002807] 不是aoe 干了 7[Monster_7_3_120020312][3] 一下 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 75 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 120/530 原来有盾: 0 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:244/244 本段飘:244 本段扣血:244 本段扣盾:0 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/530 剩余盾: 0 [WARN:2023-5-10 16:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122252, "actEffect": [ { "additional":42122252, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-5-10 16:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 16:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":42122252, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2023-5-10 16:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_120020312][3] 使用技能 42122252 ,令到 7[Monster_7_3_120020312][3] 此技能进入 技能CD 等待 [WARN:2023-5-10 16:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122253, "actEffect": [ { "additional":2369, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1768, "multipleEffectNum":0, "effectType":2, "additional2":1768 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-5-10 16:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 16:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122253 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_120020312][3] 用 42122253[13003508] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4137/4137 原来有盾: 0 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:1768/1768 本段飘:1768 本段扣血:1768 本段扣盾:0 [INFO:2023-5-10 16:52:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2369/4137 剩余盾: 0 [WARN:2023-5-10 16:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-5-10 16:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 16:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-5-10 16:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-5-10 16:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-5-10 16:52:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41205700, "actEffect": [ { "additional":327, "targetId":5, "multipleEffectNumReal":0, "additional3":150, "effectNum":150, "multipleEffectNum":0, "effectType":2, "additional2":150 }, { "additional":2170, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":120, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-5-10 16:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 16:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 16:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41205700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41205700[10006207] 不是aoe 干了 5[Monster_5_1_120020312][1] 一下 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了 [WARN:2023-5-10 16:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 477/477 原来有盾: 0 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:150/150 本段飘:150 本段扣血:150 本段扣盾:0 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 327/477 剩余盾: 0 [WARN:2023-5-10 16:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 16:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}3[MyRole_3_3][3] 用 41205700 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2290/2410 原来有盾: 0 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:120/120 本段飘:120 本段扣血:120 本段扣盾:0 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2170/2410 剩余盾: 0 [WARN:2023-5-10 16:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_120020312 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200700, "actEffect": [ { "additional":162, "targetId":5, "multipleEffectNumReal":0, "additional3":165, "effectNum":165, "multipleEffectNum":0, "effectType":2, "additional2":165 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":8, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-5-10 16:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 16:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 16:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200700[10000507] 不是aoe 干了 5[Monster_5_1_120020312][1] 一下 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 327/477 原来有盾: 0 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:165/165 本段飘:165 本段扣血:165 本段扣盾:0 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 162/477 剩余盾: 0 [WARN:2023-5-10 16:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 16:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200700 ,令到 5[Monster_5_1_120020312][1] 增加了一个 buff [301015] [INFO:2023-5-10 16:52:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-5-10 16:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:8 buffId:301015 持续时间:1 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42122092, "actEffect": [ { "additional":400, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":238, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":42122092, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-5-10 16:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-5-10 16:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2023-5-10 16:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122092 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_120020312][1] 用 42122092[13002008] 不是aoe 干了 5[Monster_5_1_120020312][1] 一下 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-5-10 16:52:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-5-10 16:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}5 原来有 162 血 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}5 被补了 238 血 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}5 剩余 400 血 [WARN:2023-5-10 16:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [WARN:2023-5-10 16:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}5[Monster_5_1_120020312][1] 用 42122092 的带来了一个 ,令到 5[Monster_5_1_120020312][1] 移除了一个 buff [301015] [INFO:2023-5-10 16:52:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_120020312][1] 使用技能 42122092 ,令到 5[Monster_5_1_120020312][1] 此技能进入 技能CD 等待 [WARN:2023-5-10 16:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122391, "actEffect": [ { "additional":2301, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":68, "multipleEffectNum":0, "effectType":2, "additional2":68 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-5-10 16:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 16:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122391 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_120020312][2] 用 42122391[13006107] 是aoe 干了 对面一堆人 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 2369/4137 原来有盾: 0 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.5) -》 多段已飘:34/68 本段飘:34 本段扣血:34 本段扣盾:0 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2335/4137 剩余盾: 0 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 2335/4137 原来有盾: 0 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:68/68 本段飘:34 本段扣血:34 本段扣盾:0 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2301/4137 剩余盾: 0 [WARN:2023-5-10 16:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:52:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done [INFO:2023-5-10 16:52:58][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-5-10 16:52:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:52:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-5-10 16:52:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-5-10 16:52:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:52:58]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-5-10 16:52:58]||||| Sender socketClient version=1 [INFO:2023-5-10 16:52:58]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-5-10 16:52:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-5-10 16:52:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-5-10 16:52:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.33409229665995 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 96 1 [INFO:2023-5-10 16:52:58][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-5-10 16:52:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:52:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-5-10 16:52:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-5-10 16:52:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:52:58]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-5-10 16:52:58]||||| Sender socketClient version=1 [INFO:2023-5-10 16:52:59]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-5-10 16:52:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-5-10 16:52:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-5-10 16:52:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.36810079962015 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 97 1 [INFO:2023-5-10 16:52:59][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-5-10 16:52:59][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-5-10 16:52:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-5-10 16:52:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-5-10 16:52:59][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-5-10 16:52:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:52:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-5-10 16:52:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-5-10 16:52:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-5-10 16:52:59]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-5-10 16:52:59]||||| Sender socketClient version=1 [INFO:2023-5-10 16:52:59]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=250 [INFO:2023-5-10 16:52:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201200 actEffect { targetId: 6 effectType: 2 effectNum: 247 additional: 283 additional2: 247 additional3: 247 } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301023 duration: 2 id: 9 } } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41202800 actEffect { targetId: 6 effectType: 2 effectNum: 243 additional: 40 additional2: 243 additional3: 243 } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 10 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41205700 actEffect { targetId: 6 effectType: 3 effectNum: 210 additional: 0 additional2: 210 additional3: 210 } actEffect { targetId: 3 effectType: 17 effectNum: 120 additional: 2050 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200700 actEffect { targetId: 5 effectType: 2 effectNum: 167 additional: 233 additional2: 167 additional3: 167 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42122091 actEffect { targetId: 3 effectType: 3 effectNum: 204 additional: 1846 additional2: 204 additional3: 0 } targetId: 3 } isFinish: false } [INFO:2023-5-10 16:52:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-5-10 16:52:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.33462239801884 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 98 1 [INFO:2023-5-10 16:52:59][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201200, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":247, "additional":283, "additional2":247, "additional3":247 }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301023, "duration":2, "id":9 } } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41202800, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":243, "additional":40, "additional2":243, "additional3":243 }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":10 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41205700, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":210, "additional":0, "additional2":210, "additional3":210 }, { "targetId":3, "effectType":17, "effectNum":120, "additional":2050 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200700, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":167, "additional":233, "additional2":167, "additional3":167 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42122091, "actEffect": [ { "targetId":3, "effectType":3, "effectNum":204, "additional":1846, "additional2":204, "additional3":0 } ], "targetId":3 } ], "isFinish":false } } [INFO:2023-5-10 16:52:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2023-5-10 16:52:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201200, "actEffect": [ { "additional":283, "targetId":6, "multipleEffectNumReal":0, "additional3":247, "effectNum":247, "multipleEffectNum":0, "effectType":2, "additional2":247 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":9, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-5-10 16:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 16:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 16:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-5-10 16:52:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 16:52:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 6[Monster_6_2_120020312][2] 一下 [INFO:2023-5-10 16:52:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2023-5-10 16:52:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:52:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 530/530 原来有盾: 0 [INFO:2023-5-10 16:52:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:247/247 本段飘:247 本段扣血:247 本段扣盾:0 [INFO:2023-5-10 16:52:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 283/530 剩余盾: 0 [WARN:2023-5-10 16:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 16:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-5-10 16:52:59][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201200 ,令到 6[Monster_6_2_120020312][2] 增加了一个 buff [301023] [INFO:2023-5-10 16:52:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-5-10 16:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-5-10 16:52:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-5-10 16:52:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 16:52:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 16:52:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:52:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2023-5-10 16:52:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2023-5-10 16:52:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202800, "actEffect": [ { "additional":40, "targetId":6, "multipleEffectNumReal":0, "additional3":243, "effectNum":243, "multipleEffectNum":0, "effectType":2, "additional2":243 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-5-10 16:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 16:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 16:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-5-10 16:52:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202800 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 16:52:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202800[10002807] 不是aoe 干了 6[Monster_6_2_120020312][2] 一下 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 75 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 283/530 原来有盾: 0 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:243/243 本段飘:243 本段扣血:243 本段扣盾:0 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 40/530 剩余盾: 0 [WARN:2023-5-10 16:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 16:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41202800 ,令到 6[Monster_6_2_120020312][2] 增加了一个 buff [301014] [WARN:2023-5-10 16:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41205700, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":210, "effectNum":210, "multipleEffectNum":0, "effectType":3, "additional2":210 }, { "additional":2050, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":120, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-5-10 16:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 16:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 16:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41205700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41205700[10006207] 不是aoe 干了 6[Monster_6_2_120020312][2] 一下 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了 [WARN:2023-5-10 16:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 40/530 原来有盾: 0 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:210/210 本段飘:210 本段扣血:210 本段扣盾:0 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/530 剩余盾: 0 [WARN:2023-5-10 16:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 16:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}3[MyRole_3_3][3] 用 41205700 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2170/2410 原来有盾: 0 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:120/120 本段飘:120 本段扣血:120 本段扣盾:0 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2050/2410 剩余盾: 0 [WARN:2023-5-10 16:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":10, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-5-10 16:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-5-10 16:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-5-10 16:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2023-5-10 16:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_120020312][2] 覆盖移除了一个 buff[301023],不提示id不需要播放效果 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_120020312][2] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [WARN:2023-5-10 16:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-5-10 16:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2023-5-10 16:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-5-10 16:53:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200700, "actEffect": [ { "additional":233, "targetId":5, "multipleEffectNumReal":0, "additional3":167, "effectNum":167, "multipleEffectNum":0, "effectType":2, "additional2":167 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-5-10 16:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 16:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200700[10000507] 不是aoe 干了 5[Monster_5_1_120020312][1] 一下 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 400/477 原来有盾: 0 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:167/167 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 233/477 剩余盾: 0 [WARN:2023-5-10 16:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38 [INFO:2023-5-10 16:53:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 16:53:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_120020312 [INFO:2023-5-10 16:53:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 16:53:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:53:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2023-5-10 16:53:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2023-5-10 16:53:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122091, "actEffect": [ { "additional":1846, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":204, "multipleEffectNum":0, "effectType":3, "additional2":204 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-5-10 16:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 16:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-5-10 16:53:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122091 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 16:53:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_120020312][1] 用 42122091[13002007] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-5-10 16:53:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2023-5-10 16:53:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2050/2410 原来有盾: 0 [INFO:2023-5-10 16:53:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:204/204 本段飘:204 本段扣血:204 本段扣盾:0 [INFO:2023-5-10 16:53:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1846/2410 剩余盾: 0 [WARN:2023-5-10 16:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 16:53:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:53:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2023-5-10 16:53:1][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-5-10 16:53:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:53:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-5-10 16:53:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-5-10 16:53:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:53:1]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-5-10 16:53:1]||||| Sender socketClient version=1 [INFO:2023-5-10 16:53:1]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-5-10 16:53:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-5-10 16:53:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-5-10 16:53:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.33366010338068 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 99 1 [INFO:2023-5-10 16:53:1][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-5-10 16:53:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:53:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-5-10 16:53:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-5-10 16:53:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:53:1]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-5-10 16:53:1]||||| Sender socketClient version=1 [INFO:2023-5-10 16:53:1]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-5-10 16:53:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2023-5-10 16:53:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-5-10 16:53:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.33450880274177 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 100 1 [INFO:2023-5-10 16:53:1][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-5-10 16:53:1][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-5-10 16:53:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-5-10 16:53:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-5-10 16:53:1][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-5-10 16:53:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:53:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-5-10 16:53:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-5-10 16:53:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-5-10 16:53:1]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-5-10 16:53:1]||||| Sender socketClient version=1 [INFO:2023-5-10 16:53:2]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=60 [INFO:2023-5-10 16:53:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201200 actEffect { targetId: 5 effectType: 2 effectNum: 250 additional: 0 additional2: 250 additional3: 250 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2023-5-10 16:53:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-5-10 16:53:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.36737319454551 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 101 1 [INFO:2023-5-10 16:53:2][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201200, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":250, "additional":0, "additional2":250, "additional3":250 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-5-10 16:53:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-5-10 16:53:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201200, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":250, "effectNum":250, "multipleEffectNum":0, "effectType":2, "additional2":250 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-5-10 16:53:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 16:53:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-5-10 16:53:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 16:53:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 5[Monster_5_1_120020312][1] 一下 [INFO:2023-5-10 16:53:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2023-5-10 16:53:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 233/477 原来有盾: 0 [INFO:2023-5-10 16:53:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:250/250 本段飘:250 本段扣血:250 本段扣盾:0 [INFO:2023-5-10 16:53:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/477 剩余盾: 0 [WARN:2023-5-10 16:53:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-5-10 16:53:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 16:53:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 16:53:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:53:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-5-10 16:53:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-5-10 16:53:2][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-5-10 16:53:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 16:53:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-5-10 16:53:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-5-10 16:53:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-5-10 16:53:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-5-10 16:53:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-5-10 16:53:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:53:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-5-10 16:53:2][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-5-10 16:53:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:53:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-5-10 16:53:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-5-10 16:53:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:53:2]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-5-10 16:53:2]||||| Sender socketClient version=1 [INFO:2023-5-10 16:53:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_120020312 [INFO:2023-5-10 16:53:2]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-5-10 16:53:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-5-10 16:53:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-5-10 16:53:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26775810495019 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 102 1 [INFO:2023-5-10 16:53:2][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-5-10 16:53:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:53:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-5-10 16:53:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-5-10 16:53:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:53:2]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-5-10 16:53:2]||||| Sender socketClient version=1 [INFO:2023-5-10 16:53:3]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-5-10 16:53:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 4 [INFO:2023-5-10 16:53:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-5-10 16:53:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.33414360135794 移走了序号= 1 的消息,当前队列数量= 1 || 0 EndRoundReply 103 1 [INFO:2023-5-10 16:53:3][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-5-10 16:53:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:53:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 2 [INFO:2023-5-10 16:53:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-5-10 16:53:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:53:3]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-5-10 16:53:3]||||| Sender socketClient version=1 [INFO:2023-5-10 16:53:3]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-5-10 16:53:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:53:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-5-10 16:53:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.6685696952045 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 105 1 [INFO:2023-5-10 16:53:3][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-5-10 16:53:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 16:53:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 16:53:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-5-10 16:53:5][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-5-10 16:53:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:53:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:53:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:53:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:53:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12240 isShaping:false skinId:130059 otherSkillId:nil skills:[42122401,0] otherSkills:null allSkillActions:[13006007] allNormalActions:{} [INFO:2023-5-10 16:53:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12239 isShaping:false skinId:130056 otherSkillId:nil skills:[42122391,0] otherSkills:null allSkillActions:[13006107] allNormalActions:{} [INFO:2023-5-10 16:53:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12226 isShaping:false skinId:130034 otherSkillId:nil skills:[42122261,42122262,0] otherSkills:null allSkillActions:[13003408,13003407] allNormalActions:{} [INFO:2023-5-10 16:53:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207808,41207809] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2023-5-10 16:53:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207808,41207809] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2023-5-10 16:53:5][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-5-10 16:53:5][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-5-10 16:53:5][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2023-5-10 16:53:5][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020313_1_12240,加载的特效[总数=]3,路径=["effect\/prefabs\/atk_ygd_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:53:5][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020313_1_12240 ====== Monster_120020313_1_12240 怪物的头顶ui [INFO:2023-5-10 16:53:5][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020313_2_12239 ====== Monster_120020313_2_12239 怪物的模型 [INFO:2023-5-10 16:53:5][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020313_2_12239,加载的特效[总数=]3,路径=["effect\/prefabs\/atk_xlt_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:53:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_xlt_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-5-10 16:53:5][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020313_2_12239 ====== Monster_120020313_2_12239 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_xlt_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-5-10 16:53:5][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020313_2_12239 ====== Monster_120020313_2_12239 怪物的头顶ui [INFO:2023-5-10 16:53:5][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020313_3_12226,加载的特效[总数=]5,路径=["effect\/prefabs\/show_zhenzhunaicha_skill2.prefab","effect\/prefabs\/atk_zhenzhunaicha_skill2.prefab","effect\/prefabs\/show_zhenzhunaicha_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:53:5][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020313_3_12226 ====== Monster_120020313_3_12226 怪物的头顶ui [INFO:2023-5-10 16:53:5][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020313_4_2078,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/show_ghj_skill2.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:53:5][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020313_4_2078 ====== Monster_120020313_4_2078 怪物的头顶ui [INFO:2023-5-10 16:53:5][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020313_999_2078,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/show_ghj_skill2.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:53:5][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020313_999_2078 ====== Monster_120020313_999_2078 怪物的头顶ui [INFO:2023-5-10 16:53:5][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020313_1_12240 ====== Monster_120020313_1_12240 怪物的模型 [INFO:2023-5-10 16:53:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_ygd_skill1.prefab effect obj pool [INFO:2023-5-10 16:53:5][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020313_1_12240 ====== Monster_120020313_1_12240 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_ygd_skill1.prefab"] [INFO:2023-5-10 16:53:5][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020313_3_12226 ====== Monster_120020313_3_12226 怪物的模型 [INFO:2023-5-10 16:53:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_zhenzhunaicha_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_zhenzhunaicha_skill1.prefab effect obj pool create effect/prefabs/show_zhenzhunaicha_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-5-10 16:53:6][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020313_3_12226 ====== Monster_120020313_3_12226 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_zhenzhunaicha_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_zhenzhunaicha_skill1.prefab","effect\/prefabs\/show_zhenzhunaicha_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-5-10 16:53:6][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020313_4_2078 ====== Monster_120020313_4_2078 怪物的模型 [INFO:2023-5-10 16:53:6][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020313_999_2078 ====== Monster_120020313_999_2078 怪物的模型 [INFO:2023-5-10 16:53:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ghj_skill3.prefab effect obj pool create effect/prefabs/atk_ghj_skill2.prefab effect obj pool create effect/prefabs/atk_ghj_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ghj_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_ghj_skill2.prefab effect obj pool [INFO:2023-5-10 16:53:6][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020313_4_2078 ====== Monster_120020313_4_2078 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_ghj_skill2.prefab"] [INFO:2023-5-10 16:53:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ghj_skill3.prefab effect obj pool create effect/prefabs/atk_ghj_skill2.prefab effect obj pool create effect/prefabs/atk_ghj_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ghj_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_ghj_skill2.prefab effect obj pool [INFO:2023-5-10 16:53:6][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020313_999_2078 ====== Monster_120020313_999_2078 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_ghj_skill2.prefab"] [INFO:2023-5-10 16:53:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:53:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:53:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:53:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:53:7][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-5-10 16:53:7][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-5-10 16:53:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:53:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:53:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:53:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:53:7][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2023-5-10 16:53:10][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 200001031 3 2 -80.54190826416 2.0166659355164 -2.2999999523163 -81.9 2 -2 1.3580917358398 [INFO:2023-5-10 16:53:10][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 200001031 turnIndex: 3 [INFO:2023-5-10 16:53:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:53:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:53:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:53:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:53:10][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-5-10 16:53:10][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-5-10 16:53:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:53:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-5-10 16:53:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-5-10 16:53:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:53:11]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-5-10 16:53:11]||||| Sender socketClient version=1 [INFO:2023-5-10 16:53:12]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-5-10 16:53:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:53:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-5-10 16:53:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.33438609912992 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 106 1 [INFO:2023-5-10 16:53:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:53:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-5-10 16:53:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-5-10 16:53:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:53:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:53:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-5-10 16:53:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-5-10 16:53:12]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-5-10 16:53:12]||||| Sender socketClient version=1 [INFO:2023-5-10 16:53:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:53:12]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-5-10 16:53:12]||||| Sender socketClient version=1 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-5-10 16:53:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-5-10 16:53:12][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2023-5-10 16:53:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-5-10 16:53:12][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2023-5-10 16:53:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-5-10 16:53:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-5-10 16:53:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-5-10 16:53:12][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2023-5-10 16:53:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-5-10 16:53:12][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2023-5-10 16:53:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-5-10 16:53:12][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2023-5-10 16:53:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-5-10 16:53:12][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2023-5-10 16:53:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-5-10 16:53:12][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2023-5-10 16:53:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":19,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-5-10 16:53:12][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2023-5-10 16:53:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":3,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-5-10 16:53:12][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2023-5-10 16:53:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-5-10 16:53:12][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2023-5-10 16:53:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-5-10 16:53:12][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2023-5-10 16:53:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-5-10 16:53:12][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2023-5-10 16:53:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-5-10 16:53:12][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2023-5-10 16:53:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-5-10 16:53:12][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 23 : 0 的推送 推送ID为 1020 [INFO:2023-5-10 16:53:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":23,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-5-10 16:53:12][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 23 : 0 的推送 推送ID为 1021 [INFO:2023-5-10 16:53:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":23,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-5-10 16:53:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-5-10 16:53:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-5-10 16:53:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-5-10 16:53:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-5-10 16:53:12][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-5-10 16:53:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2023-5-10 16:53:12]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=797 [INFO:2023-5-10 16:53:12]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=268 [INFO:2023-5-10 16:53:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2012 skinId: 100017 position: 1 baseAttributes { hp: 3390 thp: 3390 atk: 374 def: 368 critic: 115 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201200 position: 1 CD: 0 } skillInfo { skillId: 41201201 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201202 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2028 skinId: 100030 position: 2 baseAttributes { hp: 2301 thp: 4137 atk: 378 def: 385 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202800 position: 1 CD: 0 } skillInfo { skillId: 41202801 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41202802 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2057 skinId: 100060 position: 3 baseAttributes { hp: 1846 thp: 2410 atk: 215 def: 253 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205700 position: 1 CD: 0 } skillInfo { skillId: 41205701 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41205702 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2007 skinId: 100005 position: 4 baseAttributes { hp: 2302 thp: 2302 atk: 274 def: 222 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200700 position: 1 CD: 0 } skillInfo { skillId: 41200701 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200702 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 14104 } defender { units { id: 5 modelId: 12240 skinId: 130059 position: 1 baseAttributes { hp: 530 thp: 530 atk: 192 def: 208 critic: 140 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122401 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12239 skinId: 130056 position: 2 baseAttributes { hp: 530 thp: 530 atk: 192 def: 208 critic: 140 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122391 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12226 skinId: 130034 position: 3 baseAttributes { hp: 397 thp: 397 atk: 153 def: 260 critic: 140 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122261 position: 1 CD: 0 } skillInfo { skillId: 42122262 position: 2 CD: 2 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2078 skinId: 100071 position: 4 baseAttributes { hp: 1807 thp: 1807 atk: 223 def: 166 critic: 140 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207807 position: 1 CD: 0 } skillInfo { skillId: 41207808 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207809 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 5 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2023-5-10 16:53:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-5-10 16:53:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.75970200076699 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 107 1 [INFO:2023-5-10 16:53:12][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2012, "skinId":100017, "position":1, "baseAttributes": { "hp":3390, "thp":3390, "atk":374, "def":368, "critic":115, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201200, "position":1, "CD":0 }, { "skillId":41201201, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201202, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2028, "skinId":100030, "position":2, "baseAttributes": { "hp":2301, "thp":4137, "atk":378, "def":385, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202800, "position":1, "CD":0 }, { "skillId":41202801, "position":2, "CD":0, "maxCD":4 }, { "skillId":41202802, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2057, "skinId":100060, "position":3, "baseAttributes": { "hp":1846, "thp":2410, "atk":215, "def":253, "critic":80, "critic_dmg":500, "dodge":50, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205700, "position":1, "CD":0 }, { "skillId":41205701, "position":2, "CD":0, "maxCD":3 }, { "skillId":41205702, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2007, "skinId":100005, "position":4, "baseAttributes": { "hp":2302, "thp":2302, "atk":274, "def":222, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200700, "position":1, "CD":0 }, { "skillId":41200701, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200702, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "14104" ] }, "defender": { "units": [ { "id":5, "modelId":12240, "skinId":130059, "position":1, "baseAttributes": { "hp":530, "thp":530, "atk":192, "def":208, "critic":140, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122401, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12239, "skinId":130056, "position":2, "baseAttributes": { "hp":530, "thp":530, "atk":192, "def":208, "critic":140, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122391, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12226, "skinId":130034, "position":3, "baseAttributes": { "hp":397, "thp":397, "atk":153, "def":260, "critic":140, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122261, "position":1, "CD":0 }, { "skillId":42122262, "position":2, "CD":2, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2078, "skinId":100071, "position":4, "baseAttributes": { "hp":1807, "thp":1807, "atk":223, "def":166, "critic":140, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207807, "position":1, "CD":0 }, { "skillId":41207808, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207809, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":5, "maxRound":30, "isFinish":false } [INFO:2023-5-10 16:53:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10028 startTime: 1684162800000 endTime: 1684817940000 } activityInfos { id: 10035 startTime: 1683910800000 endTime: 1684342800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10053 startTime: 1684162800000 endTime: 1684731540000 } activityInfos { id: 10055 startTime: 1684162800000 endTime: 1685681940000 } activityInfos { id: 10057 startTime: 1684162800000 endTime: 1685854740000 } activityInfos { id: 10058 startTime: 1684162800000 endTime: 1685681940000 } activityInfos { id: 50001 startTime: 1677664800000 endTime: 1689328800000 } [INFO:2023-5-10 16:53:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-5-10 16:53:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.75970200076699 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 108 1 [INFO:2023-5-10 16:53:12][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-5-10 16:53:12][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-5-10 16:53:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-5-10 16:53:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-5-10 16:53:13][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-5-10 16:53:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:53:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-5-10 16:53:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-5-10 16:53:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:53:13]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-5-10 16:53:13]||||| Sender socketClient version=1 [INFO:2023-5-10 16:53:13]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-5-10 16:53:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-5-10 16:53:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-5-10 16:53:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.33394369855523 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 109 1 [INFO:2023-5-10 16:53:13][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-5-10 16:53:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:53:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-5-10 16:53:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-5-10 16:53:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:53:13]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-5-10 16:53:13]||||| Sender socketClient version=1 [INFO:2023-5-10 16:53:13]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-5-10 16:53:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2023-5-10 16:53:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-5-10 16:53:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.36803760007024 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 110 1 [INFO:2023-5-10 16:53:13][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-5-10 16:53:13][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-5-10 16:53:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-5-10 16:53:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-5-10 16:53:13][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-5-10 16:53:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:53:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-5-10 16:53:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-5-10 16:53:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-5-10 16:53:13]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-5-10 16:53:13]||||| Sender socketClient version=1 [INFO:2023-5-10 16:53:14]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=500 [INFO:2023-5-10 16:53:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201202 actEffect { targetId: 5 effectType: 3 effectNum: 941 additional: 0 additional2: 941 additional3: 941 } actEffect { targetId: 6 effectType: 2 effectNum: 523 additional: 7 additional2: 523 additional3: 523 } actEffect { targetId: 7 effectType: 2 effectNum: 489 additional: 0 additional2: 489 additional3: 489 } actEffect { targetId: 8 effectType: 3 effectNum: 927 additional: 880 additional2: 927 additional3: 927 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301015 duration: 1 id: 9 } } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41201202 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41202802 actEffect { targetId: 6 effectType: 2 effectNum: 816 additional: 0 additional2: 816 additional3: 816 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 10 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 11 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41202802 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41205702 actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301018 duration: 1 id: 12 } } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41205702 } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41200702 actEffect { targetId: 8 effectType: 2 effectNum: 570 additional: 310 additional2: 570 additional3: 570 } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200702 } targetId: 8 } battleStep { actorType: 2 castorId: 8 actorId: 9 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 9 } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 41207808 actEffect { targetId: 8 effectType: 4 effectNum: 903 additional: 1213 } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301004 duration: 3 id: 13 } } actEffect { targetId: 8 effectType: 8 effectNum: 3 additional: 41207808 } targetId: 8 } battleStep { actorType: 2 castorId: 3 actorId: 12 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 10 actEffect { targetId: 2 effectType: 2 effectNum: 413 additional: 1888 additional2: 413 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 10 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 11 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 11 } targetId: 0 } isFinish: false } [INFO:2023-5-10 16:53:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-5-10 16:53:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.33508729934692 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 111 1 [INFO:2023-5-10 16:53:14][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201202, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":941, "additional":0, "additional2":941, "additional3":941 }, { "targetId":6, "effectType":2, "effectNum":523, "additional":7, "additional2":523, "additional3":523 }, { "targetId":7, "effectType":2, "effectNum":489, "additional":0, "additional2":489, "additional3":489 }, { "targetId":8, "effectType":3, "effectNum":927, "additional":880, "additional2":927, "additional3":927 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301015, "duration":1, "id":9 } }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41201202 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41202802, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":816, "additional":0, "additional2":816, "additional3":816 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":10 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":11 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41202802 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41205702, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301018, "duration":1, "id":12 } }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41205702 } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41200702, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":570, "additional":310, "additional2":570, "additional3":570 }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200702 } ], "targetId":8 }, { "actorType":2, "castorId":8, "actorId":9, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":9 } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":41207808, "actEffect": [ { "targetId":8, "effectType":4, "effectNum":903, "additional":1213 }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301004, "duration":3, "id":13 } }, { "targetId":8, "effectType":8, "effectNum":3, "additional":41207808 } ], "targetId":8 }, { "actorType":2, "castorId":3, "actorId":12, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":10, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":413, "additional":1888, "additional2":413, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":10, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":11, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":11 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-5-10 16:53:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2023-5-10 16:53:14][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/en/speech/character/audiogongyong/basis/gbr/gbr6 [INFO:2023-5-10 16:53:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201202, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":941, "effectNum":941, "multipleEffectNum":0, "effectType":3, "additional2":941 }, { "additional":7, "targetId":6, "multipleEffectNumReal":0, "additional3":523, "effectNum":523, "multipleEffectNum":0, "effectType":2, "additional2":523 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":489, "effectNum":489, "multipleEffectNum":0, "effectType":2, "additional2":489 }, { "additional":880, "targetId":8, "multipleEffectNumReal":0, "additional3":927, "effectNum":927, "multipleEffectNum":0, "effectType":3, "additional2":927 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201202, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-5-10 16:53:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-5-10 16:53:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-5-10 16:53:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6 [INFO:2023-5-10 16:53:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201202 , 大招:true 结束方式:闪光帧 [INFO:2023-5-10 16:53:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}1[MyRole_1_1][1] 用 41201202[10002509] 是aoe 干了 对面一堆人 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 530/530 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:94/941 本段飘:94 本段扣血:94 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 436/530 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 530/530 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:52/523 本段飘:52 本段扣血:52 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 478/530 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 397/397 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:48/489 本段飘:48 本段扣血:48 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 349/397 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1807/1807 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:92/927 本段飘:92 本段扣血:92 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1715/1807 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.1 1 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 436/530 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:188/941 本段飘:94 本段扣血:94 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 342/530 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 478/530 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:104/523 本段飘:52 本段扣血:52 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 426/530 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 349/397 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:96/489 本段飘:48 本段扣血:48 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 301/397 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1715/1807 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:184/927 本段飘:92 本段扣血:92 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1623/1807 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.1 1 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 225 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 342/530 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:282/941 本段飘:94 本段扣血:94 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 248/530 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 426/530 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:156/523 本段飘:52 本段扣血:52 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 374/530 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 301/397 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:144/489 本段飘:48 本段扣血:48 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 253/397 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1623/1807 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:276/927 本段飘:92 本段扣血:92 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1531/1807 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 226 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.3 0.2 1 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 235 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 248/530 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:376/941 本段飘:94 本段扣血:94 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 154/530 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 374/530 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:208/523 本段飘:52 本段扣血:52 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 322/530 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 253/397 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:192/489 本段飘:48 本段扣血:48 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 205/397 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1531/1807 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:368/927 本段飘:92 本段扣血:92 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1439/1807 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 236 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.3 0.2 1 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 243 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 154/530 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:470/941 本段飘:94 本段扣血:94 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 60/530 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 322/530 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:260/523 本段飘:52 本段扣血:52 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 270/530 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 205/397 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:240/489 本段飘:48 本段扣血:48 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 157/397 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1439/1807 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:460/927 本段飘:92 本段扣血:92 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1347/1807 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 244 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.3 0.3 1 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 60/530 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:564/941 本段飘:94 本段扣血:94 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/530 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 270/530 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:312/523 本段飘:52 本段扣血:52 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 218/530 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 157/397 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:288/489 本段飘:48 本段扣血:48 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 109/397 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1347/1807 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:552/927 本段飘:92 本段扣血:92 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1255/1807 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 251 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 0.3 1 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 255 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 0/530 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:941/941 本段飘:377 本段扣血:377 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/530 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 218/530 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:523/523 本段飘:211 本段扣血:211 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 7/530 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 109/397 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:489/489 本段飘:201 本段扣血:201 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/397 剩余盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1255/1807 原来有盾: 0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:927/927 本段飘:375 本段扣血:375 本段扣盾:0 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 880/1807 剩余盾: 0 [WARN:2023-5-10 16:53:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-5-10 16:53:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201202 ,令到 8[Monster_8_4_120020313][4] 增加了一个 buff [301015] [INFO:2023-5-10 16:53:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201202 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-5-10 16:53:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 256 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.5 1 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 260 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268 [INFO:2023-5-10 16:53:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-5-10 16:53:17][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 2880 [INFO:2023-5-10 16:53:17][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-5-10 16:53:17][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-5-10 16:53:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:53:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2023-5-10 16:53:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2023-5-10 16:53:17][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-5-10 16:53:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 16:53:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 2 [WARN:2023-5-10 16:53:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 2 [WARN:2023-5-10 16:53:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 2 [INFO:2023-5-10 16:53:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-5-10 16:53:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-5-10 16:53:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-5-10 16:53:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-5-10 16:53:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:53:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2023-5-10 16:53:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2023-5-10 16:53:17][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/bxghnlh/bxgh6 [INFO:2023-5-10 16:53:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_120020313 [INFO:2023-5-10 16:53:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_120020313 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202802, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":816, "effectNum":816, "multipleEffectNum":0, "effectType":2, "additional2":816 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":11, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41202802, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-5-10 16:53:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-5-10 16:53:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 16:53:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202802 , 大招:true 结束方式:闪光帧 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202802[10002809] 不是aoe 干了 6[Monster_6_2_120020313][2] 一下 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 7/530 原来有盾: 0 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:81/816 本段飘:81 本段扣血:81 本段扣盾:0 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/530 剩余盾: 0 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/530 原来有盾: 0 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:162/816 本段飘:81 本段扣血:81 本段扣盾:0 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/530 剩余盾: 0 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/530 原来有盾: 0 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:243/816 本段飘:81 本段扣血:81 本段扣盾:0 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/530 剩余盾: 0 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 130 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/530 原来有盾: 0 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:324/816 本段飘:81 本段扣血:81 本段扣盾:0 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/530 剩余盾: 0 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/530 原来有盾: 0 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:405/816 本段飘:81 本段扣血:81 本段扣盾:0 [INFO:2023-5-10 16:53:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/530 剩余盾: 0 [INFO:2023-5-10 16:53:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 150 [INFO:2023-5-10 16:53:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/530 原来有盾: 0 [INFO:2023-5-10 16:53:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:486/816 本段飘:81 本段扣血:81 本段扣盾:0 [INFO:2023-5-10 16:53:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/530 剩余盾: 0 [INFO:2023-5-10 16:53:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 160 [INFO:2023-5-10 16:53:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/530 原来有盾: 0 [INFO:2023-5-10 16:53:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:567/816 本段飘:81 本段扣血:81 本段扣盾:0 [INFO:2023-5-10 16:53:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/530 剩余盾: 0 [INFO:2023-5-10 16:53:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-5-10 16:53:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/530 原来有盾: 0 [INFO:2023-5-10 16:53:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:816/816 本段飘:249 本段扣血:249 本段扣盾:0 [INFO:2023-5-10 16:53:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/530 剩余盾: 0 [WARN:2023-5-10 16:53:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 16:53:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-5-10 16:53:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41202802 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019] [INFO:2023-5-10 16:53:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-5-10 16:53:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41202802 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019] [INFO:2023-5-10 16:53:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41202802 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-5-10 16:53:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-5-10 16:53:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2023-5-10 16:53:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 16:53:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194 [INFO:2023-5-10 16:53:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-5-10 16:53:19][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 816 [INFO:2023-5-10 16:53:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:53:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2023-5-10 16:53:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2023-5-10 16:53:20][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-5-10 16:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 16:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-5-10 16:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-5-10 16:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-5-10 16:53:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-5-10 16:53:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-5-10 16:53:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:53:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2023-5-10 16:53:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2023-5-10 16:53:20][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/zty/zty6 [INFO:2023-5-10 16:53:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_120020313 [INFO:2023-5-10 16:53:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41205702, "actEffect": [ { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41205702, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-5-10 16:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 16:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-5-10 16:53:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41205702 , 大招:true 结束方式:闪光帧 [INFO:2023-5-10 16:53:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41205702[10006209] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-5-10 16:53:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-5-10 16:53:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-5-10 16:53:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-5-10 16:53:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205702 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301018] [INFO:2023-5-10 16:53:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-5-10 16:53:21][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301018 effect/prefabs/battle_chaofeng.prefab [INFO:2023-5-10 16:53:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-5-10 16:53:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41205702 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-5-10 16:53:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-5-10 16:53:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 113 [INFO:2023-5-10 16:53:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-5-10 16:53:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:53:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2023-5-10 16:53:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2023-5-10 16:53:22][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 4 audioPath: event:/language/en/speech/character/audiogongyong/basis/jxr/ljxr6 [INFO:2023-5-10 16:53:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200702, "actEffect": [ { "additional":310, "targetId":8, "multipleEffectNumReal":0, "additional3":570, "effectNum":570, "multipleEffectNum":0, "effectType":2, "additional2":570 }, { "additional":41200702, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-5-10 16:53:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 16:53:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 16:53:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-5-10 16:53:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200702 , 大招:true 结束方式:闪光帧 [INFO:2023-5-10 16:53:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41200702[10000509] 是aoe 干了 对面一堆人 [INFO:2023-5-10 16:53:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120 [INFO:2023-5-10 16:53:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 880/1807 原来有盾: 0 [INFO:2023-5-10 16:53:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:57/570 本段飘:57 本段扣血:57 本段扣盾:0 [INFO:2023-5-10 16:53:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 823/1807 剩余盾: 0 [INFO:2023-5-10 16:53:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140 [INFO:2023-5-10 16:53:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 823/1807 原来有盾: 0 [INFO:2023-5-10 16:53:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:114/570 本段飘:57 本段扣血:57 本段扣盾:0 [INFO:2023-5-10 16:53:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 766/1807 剩余盾: 0 [INFO:2023-5-10 16:53:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 160 [INFO:2023-5-10 16:53:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 766/1807 原来有盾: 0 [INFO:2023-5-10 16:53:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:171/570 本段飘:57 本段扣血:57 本段扣盾:0 [INFO:2023-5-10 16:53:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 709/1807 剩余盾: 0 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 709/1807 原来有盾: 0 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:227/570 本段飘:56 本段扣血:56 本段扣盾:0 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 653/1807 剩余盾: 0 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 653/1807 原来有盾: 0 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:283/570 本段飘:56 本段扣血:56 本段扣盾:0 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 597/1807 剩余盾: 0 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 597/1807 原来有盾: 0 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:396/570 本段飘:113 本段扣血:113 本段扣盾:0 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 484/1807 剩余盾: 0 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 200 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 484/1807 原来有盾: 0 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:570/570 本段飘:174 本段扣血:174 本段扣盾:0 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 310/1807 剩余盾: 0 [WARN:2023-5-10 16:53:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 16:53:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200702 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-5-10 16:53:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-5-10 16:53:24][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 570 [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":9, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:9 buffId:301015 [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207808, "actEffect": [ { "additional":1213, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":903, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":13, "buffId":301004, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207808, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-5-10 16:53:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-5-10 16:53:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2023-5-10 16:53:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207808 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_120020313][4] 用 41207808[10008208] 不是aoe 干了 8[Monster_8_4_120020313][4] 一下 [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-5-10 16:53:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}8 原来有 310 血 [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}8 被补了 903 血 [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}8 剩余 1213 血 [WARN:2023-5-10 16:53:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [WARN:2023-5-10 16:53:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_120020313][4] 用 41207808 ,令到 8[Monster_8_4_120020313][4] 增加了一个 buff [301004] [INFO:2023-5-10 16:53:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_120020313][4] 使用技能 41207808 ,令到 8[Monster_8_4_120020313][4] 此技能进入 技能CD 等待 [WARN:2023-5-10 16:53:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":1888, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":413, "multipleEffectNum":0, "effectType":2, "additional2":413 }, { "additional":10, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":11, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:12 buffId:301018 [INFO:2023-5-10 16:53:25][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 2301 原有盾: 0 扣血量: 413 扣盾量: 0 [INFO:2023-5-10 16:53:25][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 1888 现有盾: 0 [INFO:2023-5-10 16:53:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:10 buffId:301019 持续时间:1 [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:11 buffId:301019 持续时间:1 [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:53:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2023-5-10 16:53:25][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-5-10 16:53:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:53:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-5-10 16:53:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-5-10 16:53:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:53:25]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-5-10 16:53:25]||||| Sender socketClient version=1 [INFO:2023-5-10 16:53:25]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-5-10 16:53:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-5-10 16:53:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-5-10 16:53:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.30113549530506 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 114 1 [INFO:2023-5-10 16:53:25][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-5-10 16:53:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:53:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-5-10 16:53:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-5-10 16:53:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:53:25]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-5-10 16:53:25]||||| Sender socketClient version=1 [INFO:2023-5-10 16:53:26]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-5-10 16:53:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 6 [INFO:2023-5-10 16:53:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-5-10 16:53:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.33411660790443 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 115 1 [INFO:2023-5-10 16:53:26][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-5-10 16:53:26][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-5-10 16:53:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-5-10 16:53:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-5-10 16:53:26][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-5-10 16:53:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:53:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-5-10 16:53:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-5-10 16:53:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-5-10 16:53:26]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-5-10 16:53:26]||||| Sender socketClient version=1 [INFO:2023-5-10 16:53:26]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=312 [INFO:2023-5-10 16:53:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201201 actEffect { targetId: 8 effectType: 2 effectNum: 541 additional: 672 additional2: 541 additional3: 541 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 14 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41201201 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41202801 actEffect { targetId: 8 effectType: 2 effectNum: 398 additional: 274 additional2: 398 additional3: 398 } actEffect { targetId: 8 effectType: 8 effectNum: 3 additional: 41207808 additional2: 1 } actEffect { targetId: 8 effectType: 8 effectNum: 1 additional: 41207809 additional2: 1 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41202801 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41205701 actEffect { targetId: 8 effectType: 2 effectNum: 247 additional: 27 additional2: 247 additional3: 247 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 15 } } actEffect { targetId: 3 effectType: 8 effectNum: 3 additional: 41205701 } actEffect { targetId: 3 effectType: 17 effectNum: 120 additional: 1726 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41200701 actEffect { targetId: 8 effectType: 2 effectNum: 270 additional: 0 additional2: 270 additional3: 270 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41200701 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 13 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 14 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 15 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2023-5-10 16:53:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-5-10 16:53:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.33409549668431 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 116 1 [INFO:2023-5-10 16:53:26][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201201, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":541, "additional":672, "additional2":541, "additional3":541 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":14 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41201201 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41202801, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":398, "additional":274, "additional2":398, "additional3":398 }, { "targetId":8, "effectType":8, "effectNum":3, "additional":41207808, "additional2":1 }, { "targetId":8, "effectType":8, "effectNum":1, "additional":41207809, "additional2":1 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41202801 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41205701, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":247, "additional":27, "additional2":247, "additional3":247 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":15 } }, { "targetId":3, "effectType":8, "effectNum":3, "additional":41205701 }, { "targetId":3, "effectType":17, "effectNum":120, "additional":1726 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41200701, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":270, "additional":0, "additional2":270, "additional3":270 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41200701 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":1, "additional":13 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":14 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":15 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5 [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201201, "actEffect": [ { "additional":672, "targetId":8, "multipleEffectNumReal":0, "additional3":541, "effectNum":541, "multipleEffectNum":0, "effectType":2, "additional2":541 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201201, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-5-10 16:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-5-10 16:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 16:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201201[10002508] 不是aoe 干了 8[Monster_8_4_120020313][4] 一下 [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1213/1807 原来有盾: 0 [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:270/541 本段飘:270 本段扣血:270 本段扣盾:0 [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 943/1807 剩余盾: 0 [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 943/1807 原来有盾: 0 [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:541/541 本段飘:271 本段扣血:271 本段扣盾:0 [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 672/1807 剩余盾: 0 [WARN:2023-5-10 16:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 16:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201201 ,令到 8[Monster_8_4_120020313][4] 增加了一个 buff [301022] [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201201 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-5-10 16:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5 [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41202801, "actEffect": [ { "additional":274, "targetId":8, "multipleEffectNumReal":0, "additional3":398, "effectNum":398, "multipleEffectNum":0, "effectType":2, "additional2":398 }, { "additional":41207808, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41207809, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41202801, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-5-10 16:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-5-10 16:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 16:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202801 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 16:53:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41202801[10002808] 是aoe 干了 对面一堆人 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 62 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 672/1807 原来有盾: 0 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:398/398 本段飘:398 本段扣血:398 本段扣盾:0 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 274/1807 剩余盾: 0 [WARN:2023-5-10 16:53:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 16:53:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41202801 ,令到 8[Monster_8_4_120020313][4] 增加 技能CD,具体哪个技能没有说 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41202801 ,令到 8[Monster_8_4_120020313][4] 增加 技能CD,具体哪个技能没有说 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41202801 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-5-10 16:53:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 69 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41205701, "actEffect": [ { "additional":27, "targetId":8, "multipleEffectNumReal":0, "additional3":247, "effectNum":247, "multipleEffectNum":0, "effectType":2, "additional2":247 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41205701, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":1726, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":120, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-5-10 16:53:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-5-10 16:53:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 16:53:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-5-10 16:53:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 4 ~ 4 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41205701 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41205701[10006208] 不是aoe 干了 8[Monster_8_4_120020313][4] 一下 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 274/1807 原来有盾: 0 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.25) -》 多段已飘:61/247 本段飘:61 本段扣血:61 本段扣盾:0 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 213/1807 剩余盾: 0 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 213/1807 原来有盾: 0 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.25) -》 多段已飘:122/247 本段飘:61 本段扣血:61 本段扣盾:0 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 152/1807 剩余盾: 0 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 152/1807 原来有盾: 0 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.25) -》 多段已飘:183/247 本段飘:61 本段扣血:61 本段扣盾:0 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 91/1807 剩余盾: 0 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 91/1807 原来有盾: 0 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:247/247 本段飘:64 本段扣血:64 本段扣盾:0 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 27/1807 剩余盾: 0 [WARN:2023-5-10 16:53:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 16:53:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205701 ,令到 8[Monster_8_4_120020313][4] 增加了一个 buff [301014] [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41205701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-5-10 16:53:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-5-10 16:53:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 4 4 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}3[MyRole_3_3][3] 用 41205701 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1846/2410 原来有盾: 0 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:120/120 本段飘:120 本段扣血:120 本段扣盾:0 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1726/2410 剩余盾: 0 [WARN:2023-5-10 16:53:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 4 4 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-5-10 16:53:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5 [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200701, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":270, "effectNum":270, "multipleEffectNum":0, "effectType":2, "additional2":270 }, { "additional":41200701, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-5-10 16:53:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 16:53:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 16:53:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200701 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41200701[10000508] 是aoe 干了 对面一堆人 [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 16:53:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 27/1807 原来有盾: 0 [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:270/270 本段飘:270 本段扣血:270 本段扣盾:0 [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/1807 剩余盾: 0 [WARN:2023-5-10 16:53:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 16:53:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200701 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-5-10 16:53:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5 [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":13, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":14, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-5-10 16:53:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-5-10 16:53:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2023-5-10 16:53:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 4 [WARN:2023-5-10 16:53:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_120020313][4] 覆盖移除了一个 buff[301004],不提示id不需要播放效果 [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_120020313][4] 覆盖移除了一个 buff[301022],不提示id不需要播放效果 [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_120020313][4] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [WARN:2023-5-10 16:53:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [WARN:2023-5-10 16:53:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 4 [WARN:2023-5-10 16:53:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 4 [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-5-10 16:53:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 16:53:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done [INFO:2023-5-10 16:53:28][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-5-10 16:53:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:53:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-5-10 16:53:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-5-10 16:53:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:53:28]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-5-10 16:53:28]||||| Sender socketClient version=1 [INFO:2023-5-10 16:53:29]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-5-10 16:53:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-5-10 16:53:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-5-10 16:53:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.36780770123005 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 117 1 [INFO:2023-5-10 16:53:29][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-5-10 16:53:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:53:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-5-10 16:53:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-5-10 16:53:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:53:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_4_120020313 [INFO:2023-5-10 16:53:29]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-5-10 16:53:29]||||| Sender socketClient version=1 [INFO:2023-5-10 16:53:29]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-5-10 16:53:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 6 [INFO:2023-5-10 16:53:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-5-10 16:53:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.33449300006032 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 118 1 [INFO:2023-5-10 16:53:29][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-5-10 16:53:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:53:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-5-10 16:53:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-5-10 16:53:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:53:29]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-5-10 16:53:29]||||| Sender socketClient version=1 [INFO:2023-5-10 16:53:29]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-5-10 16:53:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 6 count: 2361 } [INFO:2023-5-10 16:53:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-5-10 16:53:29][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 119 1 [INFO:2023-5-10 16:53:29][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-5-10 16:53:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-5-10 16:53:30]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=47 [INFO:2023-5-10 16:53:30]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-5-10 16:53:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 12 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 12 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 12 hasFinished: false donCount: 0 } [INFO:2023-5-10 16:53:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-5-10 16:53:30][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 120 1 [INFO:2023-5-10 16:53:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000039 count: 160 lastUseTime: 1652657649919 composeCount: 0 } [INFO:2023-5-10 16:53:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-5-10 16:53:30][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 121 1 [INFO:2023-5-10 16:53:30]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=211 [INFO:2023-5-10 16:53:30]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=233 [INFO:2023-5-10 16:53:30]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-5-10 16:53:30]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-5-10 16:53:30]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-5-10 16:53:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 810004 isInFormation: true masterPlayerID: 14104 heroTypeIdx: 2012 baseAttr { hp: 3390 atk: 374 def: 368 critic: 115 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676965066622 rank: 2 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 101664 state: 133 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-5-10 16:53:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-5-10 16:53:30][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 122 1 [INFO:2023-5-10 16:53:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 810006 isInFormation: true masterPlayerID: 14104 heroTypeIdx: 2028 baseAttr { hp: 4137 atk: 378 def: 385 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676965066622 rank: 2 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 101664 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-5-10 16:53:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-5-10 16:53:30][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 123 1 [INFO:2023-5-10 16:53:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 2810005 isInFormation: true masterPlayerID: 14104 heroTypeIdx: 2057 baseAttr { hp: 2410 atk: 215 def: 253 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1680689428704 rank: 1 luck: 3 sks { skillId: 41205700 strengthenLevel: 1 } sks { skillId: 41205701 strengthenLevel: 1 } sks { skillId: 41205702 strengthenLevel: 1 } exp: 20200 state: 129 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100060 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-5-10 16:53:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-5-10 16:53:30][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 124 1 [INFO:2023-5-10 16:53:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 2810004 isInFormation: true masterPlayerID: 14104 heroTypeIdx: 2007 baseAttr { hp: 2302 atk: 274 def: 222 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1680689416617 rank: 1 luck: 5 sks { skillId: 41200700 strengthenLevel: 1 } sks { skillId: 41200701 strengthenLevel: 1 } sks { skillId: 41200702 strengthenLevel: 1 } exp: 20000 state: 129 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100005 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-5-10 16:53:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-5-10 16:53:30][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 125 1 [INFO:2023-5-10 16:53:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000039 count: 170 lastUseTime: 1652657649919 composeCount: 0 } [INFO:2023-5-10 16:53:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-5-10 16:53:30][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 126 1 [INFO:2023-5-10 16:53:30]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2023-5-10 16:53:30]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-5-10 16:53:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 127740 [INFO:2023-5-10 16:53:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-5-10 16:53:30][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 127 1 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-5-10 16:53:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-5-10 16:53:30][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2023-5-10 16:53:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-5-10 16:53:30][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2023-5-10 16:53:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-5-10 16:53:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-5-10 16:53:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-5-10 16:53:30][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2023-5-10 16:53:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-5-10 16:53:30][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2023-5-10 16:53:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-5-10 16:53:30][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2023-5-10 16:53:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-5-10 16:53:30][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2023-5-10 16:53:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-5-10 16:53:30][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2023-5-10 16:53:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":19,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-5-10 16:53:30][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2023-5-10 16:53:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":3,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-5-10 16:53:30][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2023-5-10 16:53:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-5-10 16:53:30][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2023-5-10 16:53:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-5-10 16:53:30][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2023-5-10 16:53:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-5-10 16:53:30][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2023-5-10 16:53:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-5-10 16:53:30][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2023-5-10 16:53:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-5-10 16:53:30][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 23 : 0 的推送 推送ID为 1020 [INFO:2023-5-10 16:53:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":23,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-5-10 16:53:30][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 23 : 0 的推送 推送ID为 1021 [INFO:2023-5-10 16:53:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":23,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-5-10 16:53:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-5-10 16:53:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-5-10 16:53:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-5-10 16:53:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-5-10 16:53:30][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-5-10 16:53:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2023-5-10 16:53:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 400 count: 99573319 } [INFO:2023-5-10 16:53:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-5-10 16:53:30][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 0 1 [INFO:2023-5-10 16:53:30][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-5-10 16:53:31]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=291 [INFO:2023-5-10 16:53:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 4360003 value: 0 time: 0 } infos { id: 360007 value: 0 time: 0 } infos { id: 4360004 value: 0 time: 0 } infos { id: 810012 value: 0 time: 0 } infos { id: 810013 value: 0 time: 0 } infos { id: 810008 value: 0 time: 0 } infos { id: 810009 value: 0 time: 0 } infos { id: 810010 value: 0 time: 0 } infos { id: 810011 value: 0 time: 0 } infos { id: 810004 value: 0 time: 0 } infos { id: 810005 value: 0 time: 0 } infos { id: 810006 value: 0 time: 0 } infos { id: 810007 value: 0 time: 0 } infos { id: 3860071 value: 0 time: 0 } infos { id: 3860069 value: 0 time: 0 } infos { id: 4860002 value: 0 time: 0 } infos { id: 4860003 value: 0 time: 0 } infos { id: 4860004 value: 0 time: 0 } infos { id: 2810006 value: 0 time: 0 } infos { id: 1660005 value: 0 time: 0 } infos { id: 2810007 value: 0 time: 0 } infos { id: 2810004 value: 0 time: 0 } infos { id: 1660007 value: 0 time: 0 } infos { id: 1660006 value: 0 time: 0 } infos { id: 2810005 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 133 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-5-10 16:53:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-5-10 16:53:31][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 1 1 [INFO:2023-5-10 16:53:31]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=155 [INFO:2023-5-10 16:53:31]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-5-10 16:53:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 60 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 firstBonus { materilType: 1 materilId: 10000039 change: 50 } dropBonus { materilType: 2 materilId: 2 change: 400 } dropBonus { materilType: 1 materilId: 10000039 change: 10 } newBarrier { dungeonId: 200001 barrierId: 200001041 star: -1 hasGetBonus: bestFightRound: 0 } exExp: 680 hasGetBonus: allDamage: 16152 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 16565 teamGetDamage: 5453 unitDamages { position: 1 damage: 6717 getDamage: 0 unqiueId: 810004 } unitDamages { position: 2 damage: 5521 getDamage: 4085 unqiueId: 810006 } unitDamages { position: 3 damage: 1642 getDamage: 1368 unqiueId: 2810005 } unitDamages { position: 4 damage: 2272 getDamage: 0 unqiueId: 2810004 } } [INFO:2023-5-10 16:53:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-5-10 16:53:31][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 2 1 [INFO:2023-5-10 16:53:31][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"16565", "teamGetDamage":"5453", "unitDamages": [ { "position":1, "damage":"6717", "getDamage":"0", "unqiueId":"810004" }, { "position":2, "damage":"5521", "getDamage":"4085", "unqiueId":"810006" }, { "position":3, "damage":"1642", "getDamage":"1368", "unqiueId":"2810005" }, { "position":4, "damage":"2272", "getDamage":"0", "unqiueId":"2810004" } ] } [INFO:2023-5-10 16:53:31][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-5-10 16:53:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:53:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-5-10 16:53:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 1.8897409103811 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 3 1 [INFO:2023-5-10 16:53:31][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-5-10 16:53:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 16:53:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 16:53:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 16:53:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-5-10 16:53:33][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-5-10 16:53:33][logic/extensions/fb/core/core/util/FbUtil.lua:172]:{checkBarrierPlayStoryId}未通关,一直播放story -> 200001031 2000105 [INFO:2023-5-10 16:53:33][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:57]:{playStory}playStory storyId: 2000105 [INFO:2023-5-10 16:53:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:53:37][logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 1.474195998162 [WARN:2023-5-10 16:53:37][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2023-5-10 16:53:38][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):zhengyi.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-5-10 16:53:38][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-5-10 16:53:38][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: zhengyi.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-5-10 16:53:40]GameDevice isFront = False [INFO:2023-5-10 16:57:4]GameDevice isFront = True [INFO:2023-5-10 16:57:4][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-5-10 16:57:54][logic/common/audio/FmodAudioPlayer.lua:225]:{getVolume}setVolueResult OK [INFO:2023-5-10 16:57:54][logic/common/audio/FmodAudioPlayer.lua:217]:{setVolume}setVolueResult OK [INFO:2023-5-10 16:57:54][logic/common/audio/FmodAudioPlayer.lua:217]:{setVolume}setVolueResult OK [INFO:2023-5-10 16:57:54][logic/common/audio/FmodAudioPlayer.lua:217]:{setVolume}setVolueResult OK [INFO:2023-5-10 16:57:54][logic/common/audio/FmodAudioPlayer.lua:217]:{setVolume}setVolueResult OK [INFO:2023-5-10 16:57:54][logic/common/audio/FmodAudioPlayer.lua:217]:{setVolume}setVolueResult OK [INFO:2023-5-10 16:57:54][logic/common/audio/FmodAudioPlayer.lua:217]:{setVolume}setVolueResult OK [INFO:2023-5-10 16:57:54][logic/common/audio/FmodAudioPlayer.lua:217]:{setVolume}setVolueResult OK [INFO:2023-5-10 16:57:55][logic/common/audio/FmodAudioPlayer.lua:217]:{setVolume}setVolueResult OK [INFO:2023-5-10 16:57:55][logic/common/audio/FmodAudioPlayer.lua:217]:{setVolume}setVolueResult OK [INFO:2023-5-10 16:57:55][logic/common/audio/FmodAudioPlayer.lua:217]:{setVolume}setVolueResult OK [INFO:2023-5-10 16:57:55][logic/common/audio/FmodAudioPlayer.lua:217]:{setVolume}setVolueResult OK [INFO:2023-5-10 16:57:55][logic/common/audio/FmodAudioPlayer.lua:217]:{setVolume}setVolueResult OK [INFO:2023-5-10 16:57:55][logic/common/audio/FmodAudioPlayer.lua:217]:{setVolume}setVolueResult OK [INFO:2023-5-10 16:57:55][logic/common/audio/FmodAudioPlayer.lua:217]:{setVolume}setVolueResult OK [INFO:2023-5-10 16:57:55][logic/common/audio/FmodAudioPlayer.lua:217]:{setVolume}setVolueResult OK [INFO:2023-5-10 16:57:55][logic/common/audio/FmodAudioPlayer.lua:217]:{setVolume}setVolueResult OK [INFO:2023-5-10 16:57:55][logic/common/audio/FmodAudioPlayer.lua:217]:{setVolume}setVolueResult OK [INFO:2023-5-10 16:57:56][logic/common/audio/FmodAudioPlayer.lua:217]:{setVolume}setVolueResult OK [INFO:2023-5-10 16:57:56][logic/common/audio/FmodAudioPlayer.lua:217]:{setVolume}setVolueResult OK [INFO:2023-5-10 16:59:4][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:66]:{func}BBPlayAfterBattleStory:_onStoryFinish [INFO:2023-5-10 16:59:4][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 12 当前队列数量= 1 [INFO:2023-5-10 16:59:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MainStoryPlayEndLogRequest [INFO:2023-5-10 16:59:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 2000105 barrierId: 200001031 [INFO:2023-5-10 16:59:4][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-5-10 16:59:4]==> Sender Auto Serialize Message,extId=46,cmd=12,size=18 [INFO:2023-5-10 16:59:4]||||| Sender socketClient version=1 [INFO:2023-5-10 16:59:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:59:5][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-5-10 16:59:5][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-5-10 16:59:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:59:5]<== Receiver Message, socketClient version=1,extId=46,cmd=12,status=0,size=8 [INFO:2023-5-10 16:59:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:59:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MainStoryPlayEndLogReply <--- [INFO:2023-5-10 16:59:5][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 12 所需时间单位秒 = 0.39473909884691 移走了序号= 1 的消息,当前队列数量= 0 || 0 MainStoryPlayEndLogReply 16 1 [INFO:2023-5-10 16:59:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:59:6]GameDevice isFront = False [INFO:2023-5-10 16:59:8]GameDevice isFront = True [INFO:2023-5-10 16:59:9][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-5-10 16:59:9][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-5-10 16:59:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:59:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:59:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-5-10 16:59:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-5-10 16:59:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-5-10 16:59:15]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-5-10 16:59:15]||||| Sender socketClient version=1 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-5-10 16:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-5-10 16:59:15][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2023-5-10 16:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-5-10 16:59:15][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2023-5-10 16:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-5-10 16:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-5-10 16:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-5-10 16:59:15][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2023-5-10 16:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-5-10 16:59:15][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2023-5-10 16:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-5-10 16:59:15][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2023-5-10 16:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-5-10 16:59:15][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2023-5-10 16:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-5-10 16:59:15][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2023-5-10 16:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":19,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-5-10 16:59:15][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2023-5-10 16:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":3,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-5-10 16:59:15][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2023-5-10 16:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-5-10 16:59:15][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2023-5-10 16:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-5-10 16:59:15][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2023-5-10 16:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-5-10 16:59:15][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2023-5-10 16:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-5-10 16:59:15][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2023-5-10 16:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-5-10 16:59:15][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 23 : 0 的推送 推送ID为 1020 [INFO:2023-5-10 16:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":23,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-5-10 16:59:15][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 23 : 0 的推送 推送ID为 1021 [INFO:2023-5-10 16:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":23,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-5-10 16:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-5-10 16:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-5-10 16:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-5-10 16:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-5-10 16:59:15][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-5-10 16:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2023-5-10 16:59:15]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=268 [INFO:2023-5-10 16:59:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10028 startTime: 1684162800000 endTime: 1684817940000 } activityInfos { id: 10035 startTime: 1683910800000 endTime: 1684342800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10053 startTime: 1684162800000 endTime: 1684731540000 } activityInfos { id: 10055 startTime: 1684162800000 endTime: 1685681940000 } activityInfos { id: 10057 startTime: 1684162800000 endTime: 1685854740000 } activityInfos { id: 10058 startTime: 1684162800000 endTime: 1685681940000 } activityInfos { id: 50001 startTime: 1677664800000 endTime: 1689328800000 } [INFO:2023-5-10 16:59:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-5-10 16:59:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.36570700630546 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 18 1 [INFO:2023-5-10 16:59:15][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 20; 200001031 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function [INFO:2023-5-10 16:59:15][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=13,id=107 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:158: in function logic/extensions/fb/config/FbExitConfig:141: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function [INFO:2023-5-10 16:59:15][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-5-10 16:59:15][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220015 [INFO:2023-5-10 16:59:15][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-5-10 16:59:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 16:59:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 16:59:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 16:59:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 16:59:16][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-5-10 16:59:16][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-5-10 16:59:16][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-5-10 16:59:16]DestroyUnusedResources:146,2,time=,paths: [INFO:2023-5-10 16:59:16][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=13,id=107 [INFO:2023-5-10 16:59:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:59:16][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-5-10 16:59:16][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 2 zoneId: nil [INFO:2023-5-10 16:59:16][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 137 找到: true [INFO:2023-5-10 16:59:16][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 143 找到: true [INFO:2023-5-10 16:59:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:59:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 1 当前队列数量= 1 [INFO:2023-5-10 16:59:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossRequest [INFO:2023-5-10 16:59:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 1 [INFO:2023-5-10 16:59:16]==> Sender Auto Serialize Message,extId=65,cmd=1,size=11 [INFO:2023-5-10 16:59:16]||||| Sender socketClient version=1 [INFO:2023-5-10 16:59:16][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 137 go: Fullmoon [INFO:2023-5-10 16:59:16][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 137 触发器: Fullmoon zoneId: 200001 zoneName: g-s02_wrold-activity_p2 [INFO:2023-5-10 16:59:16][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 143 go: scene_baofenyu [INFO:2023-5-10 16:59:16][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 143 触发器: scene_baofenyu zoneId: 200001 zoneName: g-s02_wrold-activity_p2 [INFO:2023-5-10 16:59:16][logic/extensions/fbactivity/view/FbActivityBtnView.lua:249]:{closure}180001 修月活动未开的时候,隐藏修月副本和修月boss按钮 [INFO:2023-5-10 16:59:16][logic/extensions/fbactivity/controller/FbActivityController.lua:277]:{isShowBtnByDungeonId}180001 =============passfb 条件不满足, barrierId = 200001051 [INFO:2023-5-10 16:59:16][logic/extensions/fbactivity/view/FbActivityBtnView.lua:249]:{closure}180002 修月活动未开的时候,隐藏修月副本和修月boss按钮 [INFO:2023-5-10 16:59:16][logic/extensions/fbactivity/controller/FbActivityController.lua:266]:{isShowBtnByDungeonId}180002 =============不在开启时间 [INFO:2023-5-10 16:59:16][logic/extensions/fbactivity/view/FbActivityBtnView.lua:249]:{closure}180003 修月活动未开的时候,隐藏修月副本和修月boss按钮 [INFO:2023-5-10 16:59:16][logic/extensions/fbactivity/controller/FbActivityController.lua:266]:{isShowBtnByDungeonId}180003 =============不在开启时间 [INFO:2023-5-10 16:59:16][logic/extensions/fbactivity/view/FbActivityBtnView.lua:249]:{closure}180004 修月活动未开的时候,隐藏修月副本和修月boss按钮 [INFO:2023-5-10 16:59:16][logic/extensions/fbactivity/controller/FbActivityController.lua:266]:{isShowBtnByDungeonId}180004 =============不在开启时间 [INFO:2023-5-10 16:59:16][logic/extensions/fbactivity/view/FbActivityBtnView.lua:249]:{closure}190001 修月活动未开的时候,隐藏修月副本和修月boss按钮 [INFO:2023-5-10 16:59:16][logic/extensions/fbactivity/controller/FbActivityController.lua:260]:{isShowBtnByDungeonId}190001 =============openId不通过 [INFO:2023-5-10 16:59:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:59:16][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=13,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage:32: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage:63: in function [INFO:2023-5-10 16:59:17][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-5-10 16:59:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:59:17][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-5-10 16:59:17][logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-5-10 16:59:17]<== Receiver Message, socketClient version=1,extId=65,cmd=1,status=0,size=22 [INFO:2023-5-10 16:59:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 1 expiredTime: 1685249999 damage: 0 challenge: 0 } [INFO:2023-5-10 16:59:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossReply <--- [INFO:2023-5-10 16:59:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 1 所需时间单位秒 = 1.2538032010198 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossReply 19 1 [INFO:2023-5-10 16:59:18][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-5-10 16:59:18]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-5-10 16:59:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:59:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:59:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:59:19][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-5-10 16:59:20][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-5-10 16:59:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:59:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:59:22][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-5-10 16:59:23][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-5-10 16:59:23]DestroyUnusedResources:6,2,time=,paths: [INFO:2023-5-10 16:59:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:59:26][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-5-10 16:59:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:59:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1 [INFO:2023-5-10 16:59:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2023-5-10 16:59:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 3 id: 200001041 [INFO:2023-5-10 16:59:35]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16 [INFO:2023-5-10 16:59:35]||||| Sender socketClient version=1 [INFO:2023-5-10 16:59:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:59:35]<== Receiver Message, socketClient version=1,extId=52,cmd=2,status=0,size=664 [INFO:2023-5-10 16:59:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: 31601 name: Bishop Yi level: 30 type: 1 logoutTime: 1684135766158 cd: 0 hero { heroId: 2410002 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 289 contractUnlock: false contractLevel: 0 } } aidInfos { id: 14101 name: 伊友茗 level: 100 type: 1 logoutTime: 1683797412457 cd: 0 hero { heroId: 360002 heroTypeIdx: 2000 level: 13 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 100001 breakthroughCnt: 4 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 21101 name: 伊苡擎 level: 20 type: 1 logoutTime: 1683791436276 cd: 0 hero { heroId: 1160059 heroTypeIdx: 2000 level: 10 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 14102 name: ko1 level: 61 type: 1 logoutTime: 0 cd: 0 hero { heroId: 360005 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 33 contractUnlock: false contractLevel: 0 } } aidInfos { id: 14604 name: ko2 level: 28 type: 1 logoutTime: 1683782783727 cd: 0 hero { heroId: 360016 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 401 contractUnlock: false contractLevel: 0 } } aidInfos { id: 39103 name: Lala Yi level: 40 type: 2 logoutTime: 1682199877000 cd: 0 hero { heroId: 3160006 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 18601 name: 笑谈 level: 36 type: 2 logoutTime: 1682788345000 cd: 0 hero { heroId: 810002 heroTypeIdx: 2000 level: 3 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 3 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 28102 name: 이유� level: 36 type: 2 logoutTime: 1679723966000 cd: 0 hero { heroId: 2010033 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 3 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } [INFO:2023-5-10 16:59:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2023-5-10 16:59:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.4543531909585 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 22 1 [INFO:2023-5-10 16:59:36][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-5-10 16:59:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:59:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 19 当前队列数量= 1 [INFO:2023-5-10 16:59:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2023-5-10 16:59:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 200001 barrierId: 200001041 formationId: 1 useDouble: false isQuickBattle: false [INFO:2023-5-10 16:59:37]==> Sender Auto Serialize Message,extId=31,cmd=19,size=24 [INFO:2023-5-10 16:59:37]||||| Sender socketClient version=1 [INFO:2023-5-10 16:59:38]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=23 [INFO:2023-5-10 16:59:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 120020411 battleId: 120020412 battleId: 120020413 [INFO:2023-5-10 16:59:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2023-5-10 16:59:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 19 所需时间单位秒 = 0.90273519977927 移走了序号= 1 的消息,当前队列数量= 1 || 0 StartActivityBarrierReply 23 1 [INFO:2023-5-10 16:59:38][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-5-10 16:59:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-5-10 16:59:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 3000 [INFO:2023-5-10 16:59:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:59:38]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-5-10 16:59:38]||||| Sender socketClient version=1 [INFO:2023-5-10 16:59:38][logic/extensions/fbactivity/view/FbActivityBtnView.lua:249]:{closure}180001 修月活动未开的时候,隐藏修月副本和修月boss按钮 [INFO:2023-5-10 16:59:38][logic/extensions/fbactivity/controller/FbActivityController.lua:277]:{isShowBtnByDungeonId}180001 =============passfb 条件不满足, barrierId = 200001051 [INFO:2023-5-10 16:59:38][logic/extensions/fbactivity/view/FbActivityBtnView.lua:249]:{closure}180002 修月活动未开的时候,隐藏修月副本和修月boss按钮 [INFO:2023-5-10 16:59:38][logic/extensions/fbactivity/controller/FbActivityController.lua:266]:{isShowBtnByDungeonId}180002 =============不在开启时间 [INFO:2023-5-10 16:59:38][logic/extensions/fbactivity/view/FbActivityBtnView.lua:249]:{closure}180003 修月活动未开的时候,隐藏修月副本和修月boss按钮 [INFO:2023-5-10 16:59:38][logic/extensions/fbactivity/controller/FbActivityController.lua:266]:{isShowBtnByDungeonId}180003 =============不在开启时间 [INFO:2023-5-10 16:59:38][logic/extensions/fbactivity/view/FbActivityBtnView.lua:249]:{closure}180004 修月活动未开的时候,隐藏修月副本和修月boss按钮 [INFO:2023-5-10 16:59:38][logic/extensions/fbactivity/controller/FbActivityController.lua:266]:{isShowBtnByDungeonId}180004 =============不在开启时间 [INFO:2023-5-10 16:59:38][logic/extensions/fbactivity/view/FbActivityBtnView.lua:249]:{closure}190001 修月活动未开的时候,隐藏修月副本和修月boss按钮 [INFO:2023-5-10 16:59:38][logic/extensions/fbactivity/controller/FbActivityController.lua:260]:{isShowBtnByDungeonId}190001 =============openId不通过 [INFO:2023-5-10 16:59:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:59:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:59:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:59:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:59:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12239 isShaping:false skinId:130056 otherSkillId:nil skills:[42122391,0] otherSkills:null allSkillActions:[13006107] allNormalActions:{} [INFO:2023-5-10 16:59:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,0] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{} [INFO:2023-5-10 16:59:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,0] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{} [INFO:2023-5-10 16:59:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12239 isShaping:false skinId:130056 otherSkillId:nil skills:[42122391,0] otherSkills:null allSkillActions:[13006107] allNormalActions:{} [INFO:2023-5-10 16:59:38][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220015 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:334: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-5-10 16:59:38][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-5-10 16:59:38][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=13,id=107 [INFO:2023-5-10 16:59:38][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-5-10 16:59:38][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-5-10 16:59:38][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-5-10 16:59:38][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-5-10 16:59:38][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-5-10 16:59:38][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-5-10 16:59:38]DestroyUnusedResources:39,2,time=,paths: [INFO:2023-5-10 16:59:38]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-5-10 16:59:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 16:59:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-5-10 16:59:39][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.14036779850721 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 25 1 [INFO:2023-5-10 16:59:39][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220015 [INFO:2023-5-10 16:59:39][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-5-10 16:59:39][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-5-10 16:59:39][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2012_1,加载的特效[总数=]10,路径=["effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-5-10 16:59:39][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2028_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:59:39][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2057_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_zty_skill2.prefab","effect\/prefabs\/show_zty_skill2.prefab","effect\/prefabs\/show_zty_skill1.prefab","effect\/prefabs\/atk_zty_skill1.prefab","effect\/prefabs\/show_zty_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:59:39][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2007_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:59:39][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-5-10 16:59:39][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-5-10 16:59:39][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020411_1_12239,加载的特效[总数=]3,路径=["effect\/prefabs\/atk_xlt_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:59:39][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020411_2_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:59:39][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020411_3_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:59:39][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020411_999_12239,加载的特效[总数=]3,路径=["effect\/prefabs\/atk_xlt_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:59:39][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-5-10 16:59:39][logic/extensions/fb/core/core/util/FbUtil.lua:172]:{checkBarrierPlayStoryId}未通关,一直播放story -> 200001041 2000106 [INFO:2023-5-10 16:59:39][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220015 [INFO:2023-5-10 16:59:39][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-5-10 16:59:39][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001501个地图区域]加载完毕! [INFO:2023-5-10 16:59:39][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-5-10 16:59:39][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2012_1 ====== MyRole_2012_1 英雄的模型 [INFO:2023-5-10 16:59:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill1.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_guobaorou_skill2.prefab effect obj pool create effect/prefabs/show_guobaorou_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-5-10 16:59:39][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2012_1 ====== MyRole_2012_1 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 16:59:39][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2012_1 ====== MyRole_2012_1 英雄的头顶ui [INFO:2023-5-10 16:59:39][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2028_2 ====== MyRole_2028_2 英雄的头顶ui [INFO:2023-5-10 16:59:39][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2057_3 ====== MyRole_2057_3 英雄的头顶ui [INFO:2023-5-10 16:59:39][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2007_4 ====== MyRole_2007_4 英雄的头顶ui [INFO:2023-5-10 16:59:39][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2028_2 ====== MyRole_2028_2 英雄的模型 [INFO:2023-5-10 16:59:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_baxianguihainaoluohan_skill1.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill1.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill2.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill2.prefab effect obj pool [INFO:2023-5-10 16:59:39][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2028_2 ====== MyRole_2028_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab"] [INFO:2023-5-10 16:59:39][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2057_3 ====== MyRole_2057_3 英雄的模型 [INFO:2023-5-10 16:59:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_zty_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_zty_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_zty_skill1.prefab effect obj pool create effect/prefabs/show_zty_skill1.prefab effect obj pool create effect/prefabs/show_zty_skill2.prefab effect obj pool [INFO:2023-5-10 16:59:40][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2057_3 ====== MyRole_2057_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_zty_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_zty_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_zty_skill1.prefab","effect\/prefabs\/show_zty_skill1.prefab","effect\/prefabs\/show_zty_skill2.prefab"] [INFO:2023-5-10 16:59:40][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2007_4 ====== MyRole_2007_4 英雄的模型 [INFO:2023-5-10 16:59:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/show_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/hit_lonjingxiaren_skill1.prefab effect obj pool [INFO:2023-5-10 16:59:40][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2007_4 ====== MyRole_2007_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab"] [INFO:2023-5-10 16:59:40][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020411_1_12239 ====== Monster_120020411_1_12239 怪物的模型 [INFO:2023-5-10 16:59:40][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020411_999_12239 ====== Monster_120020411_999_12239 怪物的模型 [INFO:2023-5-10 16:59:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_xlt_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-5-10 16:59:40][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020411_1_12239 ====== Monster_120020411_1_12239 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_xlt_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-5-10 16:59:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_xlt_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-5-10 16:59:40][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020411_999_12239 ====== Monster_120020411_999_12239 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_xlt_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-5-10 16:59:40][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020411_1_12239 ====== Monster_120020411_1_12239 怪物的头顶ui [INFO:2023-5-10 16:59:40][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020411_2_12223 ====== Monster_120020411_2_12223 怪物的头顶ui [INFO:2023-5-10 16:59:40][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020411_3_12223 ====== Monster_120020411_3_12223 怪物的头顶ui [INFO:2023-5-10 16:59:40][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020411_999_12239 ====== Monster_120020411_999_12239 怪物的头顶ui [INFO:2023-5-10 16:59:40][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020411_2_12223 ====== Monster_120020411_2_12223 怪物的模型 [INFO:2023-5-10 16:59:40][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020411_3_12223 ====== Monster_120020411_3_12223 怪物的模型 [INFO:2023-5-10 16:59:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool [INFO:2023-5-10 16:59:40][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020411_2_12223 ====== Monster_120020411_2_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab"] [INFO:2023-5-10 16:59:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool [INFO:2023-5-10 16:59:40][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020411_3_12223 ====== Monster_120020411_3_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab"] [INFO:2023-5-10 16:59:40][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-5-10 16:59:40][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-5-10 16:59:40][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220015,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-5-10 16:59:40][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 200001041 [INFO:2023-5-10 16:59:40][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2023-5-10 16:59:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:59:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:59:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:59:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:59:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 16:59:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 16:59:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 16:59:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 16:59:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 16:59:40][logic/extensions/fb/core/core/util/FbUtil.lua:172]:{checkBarrierPlayStoryId}未通关,一直播放story -> 200001041 2000106 [INFO:2023-5-10 16:59:40][logic/extensions/fb/core/core/component/FbPlayStoryHandler.lua:48]:{playStory}playStory storyId: 2000106 [INFO:2023-5-10 16:59:40][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 20; 200001041 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-5-10 16:59:40][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-5-10 16:59:40][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-5-10 16:59:42][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-5-10 16:59:42]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-5-10 17:0:8][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-5-10 17:0:8][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-5-10 17:0:8][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-5-10 17:0:9][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_quanpinghuaban.prefab [INFO:2023-5-10 17:0:9][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_quanpinghuaban.prefab [INFO:2023-5-10 17:0:16]GameDevice isFront = False [INFO:2023-5-10 17:0:19]GameDevice isFront = True [INFO:2023-5-10 17:0:22][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-5-10 17:0:22][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-5-10 17:0:22][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-5-10 17:0:26][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):liaofa.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-5-10 17:0:26][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: liaofa.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-5-10 17:0:26][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-5-10 17:0:29][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-5-10 17:0:29][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-5-10 17:0:29][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-5-10 17:0:31][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-5-10 17:0:32][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:75: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-5-10 17:0:32][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:75: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-5-10 17:0:32][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-5-10 17:0:33][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):guqi.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-5-10 17:0:33][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: guqi.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-5-10 17:0:33][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:shengqi.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [ERROR:2023-5-10 17:0:57][FMOD] OutputWASAPI::mixerThread : GetCurrentPadding returned 0x88890004. Device was unplugged! UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/ThirdParty/FMOD/src/RuntimeUtils.cs:549) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/ThirdParty/FMOD/src/RuntimeManager.cs:87) [ERROR:2023-5-10 17:0:57][FMOD] OutputWASAPI::mixerThread : GetCurrentPadding returned 0x88890004. Device was unplugged! UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/ThirdParty/FMOD/src/RuntimeUtils.cs:549) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/ThirdParty/FMOD/src/RuntimeManager.cs:87) [INFO:2023-5-10 17:2:14]GameDevice isFront = False [INFO:2023-5-10 17:2:14]GameDevice isFront = True [INFO:2023-5-10 17:2:14][logic/extensions/fb/core/core/component/FbPlayStoryHandler.lua:63]:{func}FbPlayStoryHandler:_onStoryFinish [INFO:2023-5-10 17:2:14][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 12 当前队列数量= 1 [INFO:2023-5-10 17:2:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MainStoryPlayEndLogRequest [INFO:2023-5-10 17:2:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 2000106 barrierId: 200001041 [INFO:2023-5-10 17:2:14]==> Sender Auto Serialize Message,extId=46,cmd=12,size=18 [INFO:2023-5-10 17:2:14]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:15]<== Receiver Message, socketClient version=1,extId=46,cmd=12,status=0,size=8 [INFO:2023-5-10 17:2:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MainStoryPlayEndLogReply <--- [INFO:2023-5-10 17:2:15][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 12 所需时间单位秒 = 0.39051350206137 移走了序号= 1 的消息,当前队列数量= 0 || 0 MainStoryPlayEndLogReply 40 1 [INFO:2023-5-10 17:2:16][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 200001041 1 0 -10.41743183136 0.016665816307068 -2.2999999523163 -11.8 0 -2 1.3825681686401 [INFO:2023-5-10 17:2:16][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 200001041 turnIndex: 1 [INFO:2023-5-10 17:2:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 17:2:17][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-5-10 17:2:17][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-5-10 17:2:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-5-10 17:2:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-5-10 17:2:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:17]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-5-10 17:2:17]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:18]GameDevice isFront = False [INFO:2023-5-10 17:2:18]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-5-10 17:2:18]GameDevice isFront = True [INFO:2023-5-10 17:2:19][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-5-10 17:2:19][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 1.0212111100554 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 41 1 [INFO:2023-5-10 17:2:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-5-10 17:2:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-5-10 17:2:19][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-5-10 17:2:19]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-5-10 17:2:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-5-10 17:2:19]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:19][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-5-10 17:2:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-5-10 17:2:19]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-5-10 17:2:19]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:19][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2023-5-10 17:2:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-5-10 17:2:19][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2023-5-10 17:2:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-5-10 17:2:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-5-10 17:2:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-5-10 17:2:19][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2023-5-10 17:2:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-5-10 17:2:19][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2023-5-10 17:2:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-5-10 17:2:19][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2023-5-10 17:2:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-5-10 17:2:19][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2023-5-10 17:2:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-5-10 17:2:19][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2023-5-10 17:2:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":19,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-5-10 17:2:19][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2023-5-10 17:2:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":3,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-5-10 17:2:19][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2023-5-10 17:2:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-5-10 17:2:19][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2023-5-10 17:2:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-5-10 17:2:19][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2023-5-10 17:2:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-5-10 17:2:19][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2023-5-10 17:2:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-5-10 17:2:19][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2023-5-10 17:2:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-5-10 17:2:19][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 23 : 0 的推送 推送ID为 1020 [INFO:2023-5-10 17:2:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":23,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-5-10 17:2:19][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 23 : 0 的推送 推送ID为 1021 [INFO:2023-5-10 17:2:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":23,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-5-10 17:2:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-5-10 17:2:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-5-10 17:2:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-5-10 17:2:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-5-10 17:2:19][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-5-10 17:2:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000} [INFO:2023-5-10 17:2:19]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=707 [INFO:2023-5-10 17:2:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2012 skinId: 100017 position: 1 baseAttributes { hp: 3390 thp: 3390 atk: 374 def: 368 critic: 115 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201200 position: 1 CD: 0 } skillInfo { skillId: 41201201 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201202 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2028 skinId: 100030 position: 2 baseAttributes { hp: 4137 thp: 4137 atk: 378 def: 385 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202800 position: 1 CD: 0 } skillInfo { skillId: 41202801 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41202802 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2057 skinId: 100060 position: 3 baseAttributes { hp: 2410 thp: 2410 atk: 215 def: 253 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205700 position: 1 CD: 0 } skillInfo { skillId: 41205701 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41205702 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2007 skinId: 100005 position: 4 baseAttributes { hp: 2302 thp: 2302 atk: 274 def: 222 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200700 position: 1 CD: 0 } skillInfo { skillId: 41200701 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200702 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 14104 } defender { units { id: 5 modelId: 12239 skinId: 130056 position: 1 baseAttributes { hp: 685 thp: 685 atk: 249 def: 269 critic: 140 critic_dmg: 670 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122391 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12223 skinId: 130030 position: 2 baseAttributes { hp: 685 thp: 685 atk: 249 def: 269 critic: 140 critic_dmg: 670 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122231 position: 1 CD: 0 } skillInfo { skillId: 42122232 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12223 skinId: 130030 position: 3 baseAttributes { hp: 685 thp: 685 atk: 249 def: 269 critic: 140 critic_dmg: 670 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122231 position: 1 CD: 0 } skillInfo { skillId: 42122232 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2023-5-10 17:2:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-5-10 17:2:19][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.35681699216366 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 42 1 [INFO:2023-5-10 17:2:19][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2012, "skinId":100017, "position":1, "baseAttributes": { "hp":3390, "thp":3390, "atk":374, "def":368, "critic":115, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201200, "position":1, "CD":0 }, { "skillId":41201201, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201202, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2028, "skinId":100030, "position":2, "baseAttributes": { "hp":4137, "thp":4137, "atk":378, "def":385, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202800, "position":1, "CD":0 }, { "skillId":41202801, "position":2, "CD":0, "maxCD":4 }, { "skillId":41202802, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2057, "skinId":100060, "position":3, "baseAttributes": { "hp":2410, "thp":2410, "atk":215, "def":253, "critic":80, "critic_dmg":500, "dodge":50, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205700, "position":1, "CD":0 }, { "skillId":41205701, "position":2, "CD":0, "maxCD":3 }, { "skillId":41205702, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2007, "skinId":100005, "position":4, "baseAttributes": { "hp":2302, "thp":2302, "atk":274, "def":222, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200700, "position":1, "CD":0 }, { "skillId":41200701, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200702, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "14104" ] }, "defender": { "units": [ { "id":5, "modelId":12239, "skinId":130056, "position":1, "baseAttributes": { "hp":685, "thp":685, "atk":249, "def":269, "critic":140, "critic_dmg":670, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122391, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12223, "skinId":130030, "position":2, "baseAttributes": { "hp":685, "thp":685, "atk":249, "def":269, "critic":140, "critic_dmg":670, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122231, "position":1, "CD":0 }, { "skillId":42122232, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12223, "skinId":130030, "position":3, "baseAttributes": { "hp":685, "thp":685, "atk":249, "def":269, "critic":140, "critic_dmg":670, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122231, "position":1, "CD":0 }, { "skillId":42122232, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-5-10 17:2:19][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-5-10 17:2:19][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-5-10 17:2:19]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=268 [INFO:2023-5-10 17:2:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10028 startTime: 1684162800000 endTime: 1684817940000 } activityInfos { id: 10035 startTime: 1683910800000 endTime: 1684342800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10053 startTime: 1684162800000 endTime: 1684731540000 } activityInfos { id: 10055 startTime: 1684162800000 endTime: 1685681940000 } activityInfos { id: 10057 startTime: 1684162800000 endTime: 1685854740000 } activityInfos { id: 10058 startTime: 1684162800000 endTime: 1685681940000 } activityInfos { id: 50001 startTime: 1677664800000 endTime: 1689328800000 } [INFO:2023-5-10 17:2:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-5-10 17:2:19][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.62405798956752 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 43 1 [WARN:2023-5-10 17:2:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-5-10 17:2:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-5-10 17:2:19][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-5-10 17:2:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-5-10 17:2:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-5-10 17:2:19][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:19]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-5-10 17:2:19]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:20]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-5-10 17:2:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-5-10 17:2:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-5-10 17:2:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.8879158012569 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 44 1 [INFO:2023-5-10 17:2:20][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-5-10 17:2:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-5-10 17:2:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-5-10 17:2:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:20]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-5-10 17:2:20]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:20]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-5-10 17:2:20]GameDevice isFront = False [INFO:2023-5-10 17:2:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-5-10 17:2:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-5-10 17:2:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.3672071993351 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 45 1 [INFO:2023-5-10 17:2:20][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-5-10 17:2:20][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-5-10 17:2:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-5-10 17:2:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-5-10 17:2:20][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-5-10 17:2:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-5-10 17:2:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-5-10 17:2:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-5-10 17:2:20]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-5-10 17:2:20]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:21]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=424 [INFO:2023-5-10 17:2:23]GameDevice isFront = True [INFO:2023-5-10 17:2:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201201 actEffect { targetId: 5 effectType: 2 effectNum: 455 additional: 230 additional2: 455 additional3: 455 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41201201 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41202801 actEffect { targetId: 5 effectType: 2 effectNum: 327 additional: 0 additional2: 327 additional3: 327 } actEffect { targetId: 6 effectType: 2 effectNum: 338 additional: 347 additional2: 338 additional3: 338 } actEffect { targetId: 7 effectType: 2 effectNum: 340 additional: 345 additional2: 340 additional3: 340 } actEffect { targetId: 6 effectType: 8 effectNum: 1 additional: 42122232 additional2: 1 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41202801 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41205701 actEffect { targetId: 7 effectType: 2 effectNum: 187 additional: 158 additional2: 187 additional3: 187 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 8 } } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 9 } } actEffect { targetId: 3 effectType: 8 effectNum: 3 additional: 41205701 } actEffect { targetId: 3 effectType: 17 effectNum: 120 additional: 2290 } targetId: 7 } battleStep { actorType: 1 castorId: 4 actorId: 41200701 actEffect { targetId: 6 effectType: 2 effectNum: 220 additional: 127 additional2: 220 additional3: 220 } actEffect { targetId: 7 effectType: 2 effectNum: 219 additional: 0 additional2: 219 additional3: 219 } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301016 duration: 2 id: 10 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41200701 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42122231 actEffect { targetId: 2 effectType: 2 effectNum: 103 additional: 4034 additional2: 103 additional3: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 6 actorId: 10 actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 10 } targetId: 0 } isFinish: false } [INFO:2023-5-10 17:2:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-5-10 17:2:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 2.7401812076569 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 46 1 [INFO:2023-5-10 17:2:23][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201201, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":455, "additional":230, "additional2":455, "additional3":455 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41201201 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41202801, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":327, "additional":0, "additional2":327, "additional3":327 }, { "targetId":6, "effectType":2, "effectNum":338, "additional":347, "additional2":338, "additional3":338 }, { "targetId":7, "effectType":2, "effectNum":340, "additional":345, "additional2":340, "additional3":340 }, { "targetId":6, "effectType":8, "effectNum":1, "additional":42122232, "additional2":1 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41202801 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41205701, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":187, "additional":158, "additional2":187, "additional3":187 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":8 } }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":9 } }, { "targetId":3, "effectType":8, "effectNum":3, "additional":41205701 }, { "targetId":3, "effectType":17, "effectNum":120, "additional":2290 } ], "targetId":7 }, { "actorType":1, "castorId":4, "actorId":41200701, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":220, "additional":127, "additional2":220, "additional3":220 }, { "targetId":7, "effectType":2, "effectNum":219, "additional":0, "additional2":219, "additional3":219 }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301016, "duration":2, "id":10 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41200701 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42122231, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":103, "additional":4034, "additional2":103, "additional3":0 } ], "targetId":2 }, { "actorType":2, "castorId":6, "actorId":10, "actEffect": [ { "targetId":6, "effectType":7, "effectNum":1, "additional":10 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-5-10 17:2:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-5-10 17:2:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201201, "actEffect": [ { "additional":230, "targetId":5, "multipleEffectNumReal":0, "additional3":455, "effectNum":455, "multipleEffectNum":0, "effectType":2, "additional2":455 }, { "additional":41201201, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-5-10 17:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 17:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 17:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-5-10 17:2:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:2:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201201[10002508] 不是aoe 干了 5[Monster_5_1_120020411][1] 一下 [INFO:2023-5-10 17:2:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-5-10 17:2:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 685/685 原来有盾: 0 [INFO:2023-5-10 17:2:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:227/455 本段飘:227 本段扣血:227 本段扣盾:0 [INFO:2023-5-10 17:2:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 458/685 剩余盾: 0 [INFO:2023-5-10 17:2:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2023-5-10 17:2:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 458/685 原来有盾: 0 [INFO:2023-5-10 17:2:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:455/455 本段飘:228 本段扣血:228 本段扣盾:0 [INFO:2023-5-10 17:2:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 230/685 剩余盾: 0 [WARN:2023-5-10 17:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 17:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-5-10 17:2:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201201 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-5-10 17:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-5-10 17:2:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-5-10 17:2:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41202801, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":327, "effectNum":327, "multipleEffectNum":0, "effectType":2, "additional2":327 }, { "additional":347, "targetId":6, "multipleEffectNumReal":0, "additional3":338, "effectNum":338, "multipleEffectNum":0, "effectType":2, "additional2":338 }, { "additional":345, "targetId":7, "multipleEffectNumReal":0, "additional3":340, "effectNum":340, "multipleEffectNum":0, "effectType":2, "additional2":340 }, { "additional":42122232, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41202801, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202801 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41202801[10002808] 是aoe 干了 对面一堆人 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 62 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 230/685 原来有盾: 0 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:327/327 本段飘:327 本段扣血:327 本段扣盾:0 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 685/685 原来有盾: 0 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:338/338 本段飘:338 本段扣血:338 本段扣盾:0 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 347/685 剩余盾: 0 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 685/685 原来有盾: 0 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:340/340 本段飘:340 本段扣血:340 本段扣盾:0 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 345/685 剩余盾: 0 [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41202801 ,令到 6[Monster_6_2_120020411][2] 增加 技能CD,具体哪个技能没有说 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41202801 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 69 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-5-10 17:2:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41205701, "actEffect": [ { "additional":158, "targetId":7, "multipleEffectNumReal":0, "additional3":187, "effectNum":187, "multipleEffectNum":0, "effectType":2, "additional2":187 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":8, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":9, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41205701, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":2290, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":120, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 5 ~ 5 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41205701 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41205701[10006208] 不是aoe 干了 7[Monster_7_3_120020411][3] 一下 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 345/685 原来有盾: 0 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.25) -》 多段已飘:46/187 本段飘:46 本段扣血:46 本段扣盾:0 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 299/685 剩余盾: 0 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 299/685 原来有盾: 0 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.25) -》 多段已飘:92/187 本段飘:46 本段扣血:46 本段扣盾:0 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 253/685 剩余盾: 0 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_120020411 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 253/685 原来有盾: 0 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.25) -》 多段已飘:138/187 本段飘:46 本段扣血:46 本段扣盾:0 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 207/685 剩余盾: 0 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 207/685 原来有盾: 0 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:187/187 本段飘:49 本段扣血:49 本段扣盾:0 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 158/685 剩余盾: 0 [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205701 ,令到 7[Monster_7_3_120020411][3] 增加了一个 buff [301019] [INFO:2023-5-10 17:2:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205701 ,令到 7[Monster_7_3_120020411][3] 增加了一个 buff [301014] [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41205701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 5 5 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}3[MyRole_3_3][3] 用 41205701 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2410/2410 原来有盾: 0 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:120/120 本段飘:120 本段扣血:120 本段扣盾:0 [INFO:2023-5-10 17:2:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2290/2410 剩余盾: 0 [WARN:2023-5-10 17:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 5 5 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200701, "actEffect": [ { "additional":127, "targetId":6, "multipleEffectNumReal":0, "additional3":220, "effectNum":220, "multipleEffectNum":0, "effectType":2, "additional2":220 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":219, "effectNum":219, "multipleEffectNum":0, "effectType":2, "additional2":219 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200701, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-5-10 17:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-5-10 17:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2023-5-10 17:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 4 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200701 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41200701[10000508] 是aoe 干了 对面一堆人 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 347/685 原来有盾: 0 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:220/220 本段飘:220 本段扣血:220 本段扣盾:0 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 127/685 剩余盾: 0 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 158/685 原来有盾: 0 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:219/219 本段飘:219 本段扣血:219 本段扣盾:0 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/685 剩余盾: 0 [WARN:2023-5-10 17:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2023-5-10 17:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 4 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200701 ,令到 6[Monster_6_2_120020411][2] 增加了一个 buff [301016] [INFO:2023-5-10 17:2:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200701 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-5-10 17:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 4 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":8, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-5-10 17:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-5-10 17:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-5-10 17:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2023-5-10 17:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_120020411][3] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_120020411][3] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [WARN:2023-5-10 17:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-5-10 17:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2023-5-10 17:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-5-10 17:2:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122231, "actEffect": [ { "additional":4034, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":103, "multipleEffectNum":0, "effectType":2, "additional2":103 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-5-10 17:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 17:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122231 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_120020411][2] 用 42122231[13003007] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 13 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4137/4137 原来有盾: 0 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:103/103 本段飘:103 本段扣血:103 本段扣盾:0 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4034/4137 剩余盾: 0 [WARN:2023-5-10 17:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-5-10 17:2:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:2:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:2:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2023-5-10 17:2:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-5-10 17:2:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":10, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-5-10 17:2:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:10 buffId:301016 持续时间:1 [INFO:2023-5-10 17:2:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2023-5-10 17:2:26][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-5-10 17:2:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-5-10 17:2:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-5-10 17:2:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:26]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-5-10 17:2:26]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_120020411 [INFO:2023-5-10 17:2:26]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-5-10 17:2:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-5-10 17:2:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-5-10 17:2:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.36754119768739 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 48 1 [INFO:2023-5-10 17:2:26][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-5-10 17:2:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-5-10 17:2:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-5-10 17:2:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:26]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-5-10 17:2:26]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:26]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-5-10 17:2:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-5-10 17:2:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-5-10 17:2:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.32434329390526 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 49 1 [INFO:2023-5-10 17:2:26][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-5-10 17:2:26][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-5-10 17:2:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-5-10 17:2:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-5-10 17:2:26][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-5-10 17:2:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-5-10 17:2:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-5-10 17:2:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-5-10 17:2:26]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-5-10 17:2:26]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:27]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=70 [INFO:2023-5-10 17:2:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201200 actEffect { targetId: 6 effectType: 2 effectNum: 212 additional: 0 additional2: 212 additional3: 212 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2023-5-10 17:2:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-5-10 17:2:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.91903000324965 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 50 1 [INFO:2023-5-10 17:2:27][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201200, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":212, "additional":0, "additional2":212, "additional3":212 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-5-10 17:2:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-5-10 17:2:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201200, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":212, "effectNum":212, "multipleEffectNum":0, "effectType":2, "additional2":212 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-5-10 17:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 17:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-5-10 17:2:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:2:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 6[Monster_6_2_120020411][2] 一下 [INFO:2023-5-10 17:2:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2023-5-10 17:2:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 127/685 原来有盾: 0 [INFO:2023-5-10 17:2:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:212/212 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2023-5-10 17:2:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/685 剩余盾: 0 [WARN:2023-5-10 17:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-5-10 17:2:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:2:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:2:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-5-10 17:2:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-5-10 17:2:27][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-5-10 17:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 17:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-5-10 17:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-5-10 17:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-5-10 17:2:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_120020411][2] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [WARN:2023-5-10 17:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-5-10 17:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-5-10 17:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-5-10 17:2:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-5-10 17:2:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-5-10 17:2:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-5-10 17:2:27][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-5-10 17:2:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-5-10 17:2:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-5-10 17:2:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:27]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-5-10 17:2:27]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_120020411 [INFO:2023-5-10 17:2:28]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-5-10 17:2:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-5-10 17:2:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-5-10 17:2:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.30101370066404 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 51 1 [INFO:2023-5-10 17:2:28][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-5-10 17:2:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-5-10 17:2:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-5-10 17:2:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:28]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-5-10 17:2:28]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:28]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-5-10 17:2:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2023-5-10 17:2:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-5-10 17:2:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.33441660180688 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 52 1 [INFO:2023-5-10 17:2:28][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-5-10 17:2:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-5-10 17:2:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-5-10 17:2:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:28]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-5-10 17:2:28]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:28]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-5-10 17:2:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-5-10 17:2:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.33461660146713 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 53 1 [INFO:2023-5-10 17:2:28][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-5-10 17:2:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 17:2:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 17:2:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-5-10 17:2:30][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-5-10 17:2:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12210 isShaping:false skinId:130021 otherSkillId:nil skills:[42122101,42122102,0] otherSkills:null allSkillActions:[13002108,13002107] allNormalActions:{} [INFO:2023-5-10 17:2:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12210 isShaping:false skinId:130021 otherSkillId:nil skills:[42122101,42122102,0] otherSkills:null allSkillActions:[13002108,13002107] allNormalActions:{} [INFO:2023-5-10 17:2:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12209 isShaping:false skinId:130020 otherSkillId:nil skills:[42122091,42122092,0] otherSkills:null allSkillActions:[13002007,13002008] allNormalActions:{} [INFO:2023-5-10 17:2:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12210 isShaping:false skinId:130021 otherSkillId:nil skills:[42122101,42122102,0] otherSkills:null allSkillActions:[13002108,13002107] allNormalActions:{} [INFO:2023-5-10 17:2:30][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-5-10 17:2:30][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-5-10 17:2:30][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-5-10 17:2:30][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020412_1_12210,加载的特效[总数=]5,路径=["effect\/prefabs\/show_xiangjiaoguai_skill2.prefab","effect\/prefabs\/hit_xiangjiaoguai_skill1.prefab","effect\/prefabs\/atk_xiangjiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 17:2:30][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020412_1_12210 ====== Monster_120020412_1_12210 怪物的头顶ui [INFO:2023-5-10 17:2:30][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020412_2_12210,加载的特效[总数=]5,路径=["effect\/prefabs\/show_xiangjiaoguai_skill2.prefab","effect\/prefabs\/hit_xiangjiaoguai_skill1.prefab","effect\/prefabs\/atk_xiangjiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 17:2:31][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020412_2_12210 ====== Monster_120020412_2_12210 怪物的头顶ui [INFO:2023-5-10 17:2:31][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020412_3_12209,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 17:2:31][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020412_3_12209 ====== Monster_120020412_3_12209 怪物的头顶ui [INFO:2023-5-10 17:2:31][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020412_999_12210,加载的特效[总数=]5,路径=["effect\/prefabs\/show_xiangjiaoguai_skill2.prefab","effect\/prefabs\/hit_xiangjiaoguai_skill1.prefab","effect\/prefabs\/atk_xiangjiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 17:2:31][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020412_999_12210 ====== Monster_120020412_999_12210 怪物的头顶ui [INFO:2023-5-10 17:2:31][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020412_1_12210 ====== Monster_120020412_1_12210 怪物的模型 [INFO:2023-5-10 17:2:31][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020412_2_12210 ====== Monster_120020412_2_12210 怪物的模型 [INFO:2023-5-10 17:2:31][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020412_999_12210 ====== Monster_120020412_999_12210 怪物的模型 [INFO:2023-5-10 17:2:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_xiangjiaoguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_xiangjiaoguai_skill2.prefab effect obj pool create effect/prefabs/hit_xiangjiaoguai_skill1.prefab effect obj pool [INFO:2023-5-10 17:2:31][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020412_1_12210 ====== Monster_120020412_1_12210 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_xiangjiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_xiangjiaoguai_skill2.prefab","effect\/prefabs\/hit_xiangjiaoguai_skill1.prefab"] [INFO:2023-5-10 17:2:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_xiangjiaoguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_xiangjiaoguai_skill2.prefab effect obj pool create effect/prefabs/hit_xiangjiaoguai_skill1.prefab effect obj pool [INFO:2023-5-10 17:2:31][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020412_2_12210 ====== Monster_120020412_2_12210 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_xiangjiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_xiangjiaoguai_skill2.prefab","effect\/prefabs\/hit_xiangjiaoguai_skill1.prefab"] [INFO:2023-5-10 17:2:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_xiangjiaoguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_xiangjiaoguai_skill2.prefab effect obj pool create effect/prefabs/hit_xiangjiaoguai_skill1.prefab effect obj pool [INFO:2023-5-10 17:2:31][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020412_999_12210 ====== Monster_120020412_999_12210 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_xiangjiaoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_xiangjiaoguai_skill2.prefab","effect\/prefabs\/hit_xiangjiaoguai_skill1.prefab"] [INFO:2023-5-10 17:2:31][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020412_3_12209 ====== Monster_120020412_3_12209 怪物的模型 [INFO:2023-5-10 17:2:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/hit_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/atk_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-5-10 17:2:31][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020412_3_12209 ====== Monster_120020412_3_12209 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-5-10 17:2:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:31][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-5-10 17:2:31][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-5-10 17:2:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:31][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2023-5-10 17:2:37][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 200001041 2 1 -54.26273727417 0.016665816307068 -2.2999999523163 -55.5 0 -2 1.2372627258301 [INFO:2023-5-10 17:2:37][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 200001041 turnIndex: 2 [INFO:2023-5-10 17:2:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:37][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-5-10 17:2:37][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-5-10 17:2:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-5-10 17:2:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-5-10 17:2:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:38]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-5-10 17:2:38]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:38]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-5-10 17:2:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-5-10 17:2:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.30085189640522 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 55 1 [INFO:2023-5-10 17:2:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-5-10 17:2:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-5-10 17:2:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-5-10 17:2:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-5-10 17:2:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-5-10 17:2:38]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-5-10 17:2:38]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-5-10 17:2:38]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-5-10 17:2:38]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-5-10 17:2:38][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2023-5-10 17:2:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-5-10 17:2:38][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2023-5-10 17:2:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-5-10 17:2:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-5-10 17:2:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-5-10 17:2:38][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2023-5-10 17:2:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-5-10 17:2:38][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2023-5-10 17:2:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-5-10 17:2:38][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2023-5-10 17:2:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-5-10 17:2:38][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2023-5-10 17:2:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-5-10 17:2:38][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2023-5-10 17:2:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":19,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-5-10 17:2:38][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2023-5-10 17:2:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":3,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-5-10 17:2:38][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2023-5-10 17:2:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-5-10 17:2:38][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2023-5-10 17:2:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-5-10 17:2:38][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2023-5-10 17:2:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-5-10 17:2:38][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2023-5-10 17:2:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-5-10 17:2:38][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2023-5-10 17:2:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-5-10 17:2:38][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 23 : 0 的推送 推送ID为 1020 [INFO:2023-5-10 17:2:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":23,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-5-10 17:2:38][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 23 : 0 的推送 推送ID为 1021 [INFO:2023-5-10 17:2:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":23,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-5-10 17:2:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-5-10 17:2:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-5-10 17:2:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-5-10 17:2:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-5-10 17:2:38][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-5-10 17:2:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2023-5-10 17:2:40]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=720 [INFO:2023-5-10 17:2:40]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=268 [INFO:2023-5-10 17:2:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2012 skinId: 100017 position: 1 baseAttributes { hp: 3390 thp: 3390 atk: 374 def: 368 critic: 115 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201200 position: 1 CD: 0 } skillInfo { skillId: 41201201 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41201202 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2028 skinId: 100030 position: 2 baseAttributes { hp: 4034 thp: 4137 atk: 378 def: 385 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202800 position: 1 CD: 0 } skillInfo { skillId: 41202801 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41202802 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2057 skinId: 100060 position: 3 baseAttributes { hp: 2290 thp: 2410 atk: 215 def: 253 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205700 position: 1 CD: 0 } skillInfo { skillId: 41205701 position: 2 CD: 1 maxCD: 3 } skillInfo { skillId: 41205702 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2007 skinId: 100005 position: 4 baseAttributes { hp: 2302 thp: 2302 atk: 274 def: 222 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200700 position: 1 CD: 0 } skillInfo { skillId: 41200701 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41200702 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 14104 } defender { units { id: 5 modelId: 12210 skinId: 130021 position: 1 baseAttributes { hp: 650 thp: 650 atk: 249 def: 282 critic: 140 critic_dmg: 670 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122101 position: 1 CD: 0 } skillInfo { skillId: 42122102 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12210 skinId: 130021 position: 2 baseAttributes { hp: 650 thp: 650 atk: 249 def: 282 critic: 140 critic_dmg: 670 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122101 position: 1 CD: 0 } skillInfo { skillId: 42122102 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12209 skinId: 130020 position: 3 baseAttributes { hp: 616 thp: 616 atk: 249 def: 242 critic: 140 critic_dmg: 670 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122091 position: 1 CD: 0 } skillInfo { skillId: 42122092 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2023-5-10 17:2:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-5-10 17:2:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 1.4254270866513 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 56 1 [INFO:2023-5-10 17:2:40][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2012, "skinId":100017, "position":1, "baseAttributes": { "hp":3390, "thp":3390, "atk":374, "def":368, "critic":115, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201200, "position":1, "CD":0 }, { "skillId":41201201, "position":2, "CD":2, "maxCD":4 }, { "skillId":41201202, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2028, "skinId":100030, "position":2, "baseAttributes": { "hp":4034, "thp":4137, "atk":378, "def":385, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202800, "position":1, "CD":0 }, { "skillId":41202801, "position":2, "CD":2, "maxCD":4 }, { "skillId":41202802, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2057, "skinId":100060, "position":3, "baseAttributes": { "hp":2290, "thp":2410, "atk":215, "def":253, "critic":80, "critic_dmg":500, "dodge":50, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205700, "position":1, "CD":0 }, { "skillId":41205701, "position":2, "CD":1, "maxCD":3 }, { "skillId":41205702, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2007, "skinId":100005, "position":4, "baseAttributes": { "hp":2302, "thp":2302, "atk":274, "def":222, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200700, "position":1, "CD":0 }, { "skillId":41200701, "position":2, "CD":2, "maxCD":4 }, { "skillId":41200702, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "14104" ] }, "defender": { "units": [ { "id":5, "modelId":12210, "skinId":130021, "position":1, "baseAttributes": { "hp":650, "thp":650, "atk":249, "def":282, "critic":140, "critic_dmg":670, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122101, "position":1, "CD":0 }, { "skillId":42122102, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12210, "skinId":130021, "position":2, "baseAttributes": { "hp":650, "thp":650, "atk":249, "def":282, "critic":140, "critic_dmg":670, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122101, "position":1, "CD":0 }, { "skillId":42122102, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12209, "skinId":130020, "position":3, "baseAttributes": { "hp":616, "thp":616, "atk":249, "def":242, "critic":140, "critic_dmg":670, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122091, "position":1, "CD":0 }, { "skillId":42122092, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2023-5-10 17:2:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10028 startTime: 1684162800000 endTime: 1684817940000 } activityInfos { id: 10035 startTime: 1683910800000 endTime: 1684342800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10053 startTime: 1684162800000 endTime: 1684731540000 } activityInfos { id: 10055 startTime: 1684162800000 endTime: 1685681940000 } activityInfos { id: 10057 startTime: 1684162800000 endTime: 1685854740000 } activityInfos { id: 10058 startTime: 1684162800000 endTime: 1685681940000 } activityInfos { id: 50001 startTime: 1677664800000 endTime: 1689328800000 } [INFO:2023-5-10 17:2:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-5-10 17:2:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 1.4254270866513 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 57 1 [INFO:2023-5-10 17:2:40][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-5-10 17:2:40][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-5-10 17:2:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-5-10 17:2:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-5-10 17:2:40][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-5-10 17:2:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-5-10 17:2:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-5-10 17:2:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:40]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-5-10 17:2:40]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:41]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-5-10 17:2:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-5-10 17:2:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-5-10 17:2:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 1.4378573969007 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 58 1 [INFO:2023-5-10 17:2:41][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-5-10 17:2:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-5-10 17:2:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-5-10 17:2:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:41]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-5-10 17:2:41]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:42]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-5-10 17:2:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-5-10 17:2:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-5-10 17:2:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.33405100181699 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 59 1 [INFO:2023-5-10 17:2:42][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-5-10 17:2:42][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-5-10 17:2:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-5-10 17:2:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-5-10 17:2:42][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-5-10 17:2:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-5-10 17:2:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-5-10 17:2:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-5-10 17:2:42]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-5-10 17:2:42]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:42]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=333 [INFO:2023-5-10 17:2:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201200 actEffect { targetId: 7 effectType: 2 effectNum: 219 additional: 397 additional2: 219 additional3: 219 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41202800 actEffect { targetId: 5 effectType: 2 effectNum: 214 additional: 436 additional2: 214 additional3: 214 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 8 } } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41205700 actEffect { targetId: 5 effectType: 2 effectNum: 121 additional: 315 additional2: 121 additional3: 121 } actEffect { targetId: 3 effectType: 17 effectNum: 120 additional: 2170 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41200700 actEffect { targetId: 6 effectType: 2 effectNum: 140 additional: 510 additional2: 140 additional3: 140 } targetId: 6 } battleStep { actorType: 1 castorId: 5 actorId: 42122102 actEffect { targetId: 1 effectType: 2 effectNum: 167 additional: 3223 additional2: 167 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301022 duration: 2 id: 9 } } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 42122102 } targetId: 1 } battleStep { actorType: 1 castorId: 6 actorId: 42122102 actEffect { targetId: 3 effectType: 2 effectNum: 358 additional: 1812 additional2: 358 additional3: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301022 duration: 2 id: 10 } } actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 42122102 } targetId: 3 } battleStep { actorType: 1 castorId: 7 actorId: 42122092 actEffect { targetId: 5 effectType: 4 effectNum: 325 additional: 640 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 8 } actEffect { targetId: 7 effectType: 8 effectNum: 3 additional: 42122092 } targetId: 5 } isFinish: false } [INFO:2023-5-10 17:2:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-5-10 17:2:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.33394829928875 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 60 1 [INFO:2023-5-10 17:2:42][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201200, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":219, "additional":397, "additional2":219, "additional3":219 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41202800, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":214, "additional":436, "additional2":214, "additional3":214 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":8 } } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41205700, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":121, "additional":315, "additional2":121, "additional3":121 }, { "targetId":3, "effectType":17, "effectNum":120, "additional":2170 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41200700, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":140, "additional":510, "additional2":140, "additional3":140 } ], "targetId":6 }, { "actorType":1, "castorId":5, "actorId":42122102, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":167, "additional":3223, "additional2":167, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301022, "duration":2, "id":9 } }, { "targetId":5, "effectType":8, "effectNum":3, "additional":42122102 } ], "targetId":1 }, { "actorType":1, "castorId":6, "actorId":42122102, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":358, "additional":1812, "additional2":358, "additional3":0 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301022, "duration":2, "id":10 } }, { "targetId":6, "effectType":8, "effectNum":3, "additional":42122102 } ], "targetId":3 }, { "actorType":1, "castorId":7, "actorId":42122092, "actEffect": [ { "targetId":5, "effectType":4, "effectNum":325, "additional":640 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":8 }, { "targetId":7, "effectType":8, "effectNum":3, "additional":42122092 } ], "targetId":5 } ], "isFinish":false } } [INFO:2023-5-10 17:2:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-5-10 17:2:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201200, "actEffect": [ { "additional":397, "targetId":7, "multipleEffectNumReal":0, "additional3":219, "effectNum":219, "multipleEffectNum":0, "effectType":2, "additional2":219 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-5-10 17:2:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 17:2:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-5-10 17:2:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:2:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 7[Monster_7_3_120020412][3] 一下 [INFO:2023-5-10 17:2:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2023-5-10 17:2:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:2:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 616/616 原来有盾: 0 [INFO:2023-5-10 17:2:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:219/219 本段飘:219 本段扣血:219 本段扣盾:0 [INFO:2023-5-10 17:2:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 397/616 剩余盾: 0 [WARN:2023-5-10 17:2:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-5-10 17:2:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:2:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:2:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-5-10 17:2:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-5-10 17:2:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41202800, "actEffect": [ { "additional":436, "targetId":5, "multipleEffectNumReal":0, "additional3":214, "effectNum":214, "multipleEffectNum":0, "effectType":2, "additional2":214 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":8, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-5-10 17:2:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 17:2:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 17:2:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-5-10 17:2:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202800 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:2:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202800[10002807] 不是aoe 干了 5[Monster_5_1_120020412][1] 一下 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 75 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:2:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 650/650 原来有盾: 0 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:214/214 本段飘:214 本段扣血:214 本段扣盾:0 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 436/650 剩余盾: 0 [WARN:2023-5-10 17:2:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 17:2:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41202800 ,令到 5[Monster_5_1_120020412][1] 增加了一个 buff [301014] [INFO:2023-5-10 17:2:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-5-10 17:2:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41205700, "actEffect": [ { "additional":315, "targetId":5, "multipleEffectNumReal":0, "additional3":121, "effectNum":121, "multipleEffectNum":0, "effectType":2, "additional2":121 }, { "additional":2170, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":120, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-5-10 17:2:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 17:2:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 17:2:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41205700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41205700[10006207] 不是aoe 干了 5[Monster_5_1_120020412][1] 一下 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了 [WARN:2023-5-10 17:2:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 436/650 原来有盾: 0 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:121/121 本段飘:121 本段扣血:121 本段扣盾:0 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 315/650 剩余盾: 0 [WARN:2023-5-10 17:2:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 17:2:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}3[MyRole_3_3][3] 用 41205700 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2290/2410 原来有盾: 0 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:120/120 本段飘:120 本段扣血:120 本段扣盾:0 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2170/2410 剩余盾: 0 [WARN:2023-5-10 17:2:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200700, "actEffect": [ { "additional":510, "targetId":6, "multipleEffectNumReal":0, "additional3":140, "effectNum":140, "multipleEffectNum":0, "effectType":2, "additional2":140 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-5-10 17:2:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 17:2:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200700[10000507] 不是aoe 干了 6[Monster_6_2_120020412][2] 一下 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:2:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 650/650 原来有盾: 0 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:140/140 本段飘:140 本段扣血:140 本段扣盾:0 [INFO:2023-5-10 17:2:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 510/650 剩余盾: 0 [WARN:2023-5-10 17:2:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122102, "actEffect": [ { "additional":3223, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":167, "multipleEffectNum":0, "effectType":2, "additional2":167 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":9, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122102, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-5-10 17:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-5-10 17:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 17:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122102 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_120020412][1] 用 42122102[13002108] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 3390/3390 原来有盾: 0 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:167/167 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 3223/3390 剩余盾: 0 [WARN:2023-5-10 17:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 17:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_120020412][1] 用 42122102 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301022] [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_120020412][1] 使用技能 42122102 ,令到 5[Monster_5_1_120020412][1] 此技能进入 技能CD 等待 [WARN:2023-5-10 17:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122102, "actEffect": [ { "additional":1812, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":358, "multipleEffectNum":0, "effectType":2, "additional2":358 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122102, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-5-10 17:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-5-10 17:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 17:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122102 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_120020412][2] 用 42122102[13002108] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2170/2410 原来有盾: 0 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:358/358 本段飘:358 本段扣血:358 本段扣盾:0 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1812/2410 剩余盾: 0 [WARN:2023-5-10 17:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 17:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_120020412][2] 用 42122102 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301022] [INFO:2023-5-10 17:2:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_120020412][2] 使用技能 42122102 ,令到 6[Monster_6_2_120020412][2] 此技能进入 技能CD 等待 [WARN:2023-5-10 17:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42122092, "actEffect": [ { "additional":640, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":325, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":42122092, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-5-10 17:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-5-10 17:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2023-5-10 17:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122092 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_120020412][3] 用 42122092[13002008] 不是aoe 干了 5[Monster_5_1_120020412][1] 一下 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-5-10 17:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}5 原来有 315 血 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}5 被补了 325 血 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}5 剩余 640 血 [WARN:2023-5-10 17:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [WARN:2023-5-10 17:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}7[Monster_7_3_120020412][3] 用 42122092 的带来了一个 ,令到 5[Monster_5_1_120020412][1] 移除了一个 buff [301014] [INFO:2023-5-10 17:2:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-5-10 17:2:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_120020412][3] 使用技能 42122092 ,令到 7[Monster_7_3_120020412][3] 此技能进入 技能CD 等待 [WARN:2023-5-10 17:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-5-10 17:2:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:2:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-5-10 17:2:45][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-5-10 17:2:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-5-10 17:2:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-5-10 17:2:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-5-10 17:2:45]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:45]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-5-10 17:2:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-5-10 17:2:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-5-10 17:2:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.33409629762173 移走了序号= 1 的消息,当前队列数量= 1 || 0 ReliveBattleUnitsReply 61 1 [INFO:2023-5-10 17:2:45][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-5-10 17:2:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 2 [INFO:2023-5-10 17:2:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-5-10 17:2:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-5-10 17:2:45]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:45]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-5-10 17:2:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2023-5-10 17:2:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-5-10 17:2:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.6389226987958 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 63 1 [INFO:2023-5-10 17:2:45][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-5-10 17:2:45][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-5-10 17:2:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-5-10 17:2:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-5-10 17:2:45][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-5-10 17:2:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-5-10 17:2:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-5-10 17:2:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-5-10 17:2:45]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-5-10 17:2:45]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:46]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=307 [INFO:2023-5-10 17:2:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201200 actEffect { targetId: 6 effectType: 2 effectNum: 222 additional: 288 additional2: 222 additional3: 222 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41202800 actEffect { targetId: 5 effectType: 2 effectNum: 214 additional: 426 additional2: 214 additional3: 214 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 11 } } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41205700 actEffect { targetId: 6 effectType: 2 effectNum: 115 additional: 173 additional2: 115 additional3: 115 } actEffect { targetId: 3 effectType: 17 effectNum: 120 additional: 1692 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41200700 actEffect { targetId: 5 effectType: 2 effectNum: 135 additional: 291 additional2: 135 additional3: 135 } targetId: 5 } battleStep { actorType: 2 castorId: 1 actorId: 9 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 10 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 10 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42122101 actEffect { targetId: 3 effectType: 2 effectNum: 102 additional: 1590 additional2: 102 additional3: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 6 actorId: 42122101 actEffect { targetId: 3 effectType: 2 effectNum: 179 additional: 1411 additional2: 179 additional3: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 7 actorId: 42122091 actEffect { targetId: 3 effectType: 1 effectNum: 0 additional: 1411 additional2: 0 } targetId: 3 } battleStep { actorType: 2 castorId: 5 actorId: 11 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 11 } targetId: 0 } isFinish: false } [INFO:2023-5-10 17:2:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-5-10 17:2:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.36763170361519 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 64 1 [INFO:2023-5-10 17:2:46][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201200, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":222, "additional":288, "additional2":222, "additional3":222 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41202800, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":214, "additional":426, "additional2":214, "additional3":214 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":11 } } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41205700, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":115, "additional":173, "additional2":115, "additional3":115 }, { "targetId":3, "effectType":17, "effectNum":120, "additional":1692 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41200700, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":135, "additional":291, "additional2":135, "additional3":135 } ], "targetId":5 }, { "actorType":2, "castorId":1, "actorId":9, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":10, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":10 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42122101, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":102, "additional":1590, "additional2":102, "additional3":0 } ], "targetId":3 }, { "actorType":1, "castorId":6, "actorId":42122101, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":179, "additional":1411, "additional2":179, "additional3":0 } ], "targetId":3 }, { "actorType":1, "castorId":7, "actorId":42122091, "actEffect": [ { "targetId":3, "effectType":1, "effectNum":0, "additional":1411, "additional2":0 } ], "targetId":3 }, { "actorType":2, "castorId":5, "actorId":11, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":11 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-5-10 17:2:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2023-5-10 17:2:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201200, "actEffect": [ { "additional":288, "targetId":6, "multipleEffectNumReal":0, "additional3":222, "effectNum":222, "multipleEffectNum":0, "effectType":2, "additional2":222 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-5-10 17:2:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 17:2:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-5-10 17:2:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:2:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 6[Monster_6_2_120020412][2] 一下 [INFO:2023-5-10 17:2:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2023-5-10 17:2:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:2:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 510/650 原来有盾: 0 [INFO:2023-5-10 17:2:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:222/222 本段飘:222 本段扣血:222 本段扣盾:0 [INFO:2023-5-10 17:2:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 288/650 剩余盾: 0 [WARN:2023-5-10 17:2:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-5-10 17:2:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:2:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:2:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2023-5-10 17:2:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2023-5-10 17:2:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41202800, "actEffect": [ { "additional":426, "targetId":5, "multipleEffectNumReal":0, "additional3":214, "effectNum":214, "multipleEffectNum":0, "effectType":2, "additional2":214 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":11, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-5-10 17:2:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 17:2:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 17:2:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-5-10 17:2:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202800 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:2:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202800[10002807] 不是aoe 干了 5[Monster_5_1_120020412][1] 一下 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 75 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 640/650 原来有盾: 0 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:214/214 本段飘:214 本段扣血:214 本段扣盾:0 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 426/650 剩余盾: 0 [WARN:2023-5-10 17:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 17:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41202800 ,令到 5[Monster_5_1_120020412][1] 增加了一个 buff [301014] [WARN:2023-5-10 17:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41205700, "actEffect": [ { "additional":173, "targetId":6, "multipleEffectNumReal":0, "additional3":115, "effectNum":115, "multipleEffectNum":0, "effectType":2, "additional2":115 }, { "additional":1692, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":120, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-5-10 17:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 17:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 17:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41205700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41205700[10006207] 不是aoe 干了 6[Monster_6_2_120020412][2] 一下 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了 [WARN:2023-5-10 17:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 288/650 原来有盾: 0 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:115/115 本段飘:115 本段扣血:115 本段扣盾:0 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 173/650 剩余盾: 0 [WARN:2023-5-10 17:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 17:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}3[MyRole_3_3][3] 用 41205700 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1812/2410 原来有盾: 0 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:120/120 本段飘:120 本段扣血:120 本段扣盾:0 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1692/2410 剩余盾: 0 [WARN:2023-5-10 17:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200700, "actEffect": [ { "additional":291, "targetId":5, "multipleEffectNumReal":0, "additional3":135, "effectNum":135, "multipleEffectNum":0, "effectType":2, "additional2":135 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-5-10 17:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 17:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200700[10000507] 不是aoe 干了 5[Monster_5_1_120020412][1] 一下 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 426/650 原来有盾: 0 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:135/135 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 291/650 剩余盾: 0 [WARN:2023-5-10 17:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":10, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:9 buffId:301022 持续时间:1 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:10 buffId:301022 持续时间:1 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122101, "actEffect": [ { "additional":1590, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":102, "multipleEffectNum":0, "effectType":2, "additional2":102 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-5-10 17:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 17:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122101 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_120020412][1] 用 42122101[13002107] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1692/2410 原来有盾: 0 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:102/102 本段飘:102 本段扣血:102 本段扣盾:0 [INFO:2023-5-10 17:2:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1590/2410 剩余盾: 0 [WARN:2023-5-10 17:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122101, "actEffect": [ { "additional":1411, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":179, "multipleEffectNum":0, "effectType":2, "additional2":179 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-5-10 17:2:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 17:2:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122101 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_120020412][2] 用 42122101[13002107] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:2:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1590/2410 原来有盾: 0 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:179/179 本段飘:179 本段扣血:179 本段扣盾:0 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1411/2410 剩余盾: 0 [WARN:2023-5-10 17:2:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122091, "actEffect": [ { "additional":1411, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-5-10 17:2:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 17:2:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122091 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_120020412][3] 用 42122091[13002007] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:2:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-5-10 17:2:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:11 buffId:301014 持续时间:1 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2023-5-10 17:2:48][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-5-10 17:2:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-5-10 17:2:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-5-10 17:2:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:48]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-5-10 17:2:48]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:48]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-5-10 17:2:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-5-10 17:2:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-5-10 17:2:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.3009674064815 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 65 1 [INFO:2023-5-10 17:2:48][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-5-10 17:2:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-5-10 17:2:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-5-10 17:2:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:48]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-5-10 17:2:48]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:49]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-5-10 17:2:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2023-5-10 17:2:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-5-10 17:2:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.33435700461268 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 66 1 [INFO:2023-5-10 17:2:49][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-5-10 17:2:49][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-5-10 17:2:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-5-10 17:2:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-5-10 17:2:49][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-5-10 17:2:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-5-10 17:2:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-5-10 17:2:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-5-10 17:2:49]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-5-10 17:2:49]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:49]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=263 [INFO:2023-5-10 17:2:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201200 actEffect { targetId: 6 effectType: 3 effectNum: 358 additional: 0 additional2: 358 additional3: 358 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41202801 actEffect { targetId: 5 effectType: 2 effectNum: 315 additional: 0 additional2: 315 additional3: 315 } actEffect { targetId: 7 effectType: 2 effectNum: 348 additional: 49 additional2: 348 additional3: 348 } actEffect { targetId: 7 effectType: 8 effectNum: 2 additional: 42122092 additional2: 1 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41202801 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41205700 actEffect { targetId: 7 effectType: 2 effectNum: 133 additional: 0 additional2: 133 additional3: 133 } actEffect { targetId: 3 effectType: 17 effectNum: 120 additional: 1291 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 9 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 10 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 10 } targetId: 0 } isFinish: true } [INFO:2023-5-10 17:2:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-5-10 17:2:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.33416719734669 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 67 1 [INFO:2023-5-10 17:2:49][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201200, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":358, "additional":0, "additional2":358, "additional3":358 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41202801, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":315, "additional":0, "additional2":315, "additional3":315 }, { "targetId":7, "effectType":2, "effectNum":348, "additional":49, "additional2":348, "additional3":348 }, { "targetId":7, "effectType":8, "effectNum":2, "additional":42122092, "additional2":1 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41202801 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41205700, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":133, "additional":0, "additional2":133, "additional3":133 }, { "targetId":3, "effectType":17, "effectNum":120, "additional":1291 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":9, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":10, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":10 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201200, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":358, "effectNum":358, "multipleEffectNum":0, "effectType":3, "additional2":358 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-5-10 17:2:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 17:2:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 6[Monster_6_2_120020412][2] 一下 [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:2:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 173/650 原来有盾: 0 [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:358/358 本段飘:358 本段扣血:358 本段扣盾:0 [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/650 剩余盾: 0 [WARN:2023-5-10 17:2:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-5-10 17:2:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 17:2:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-5-10 17:2:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-5-10 17:2:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-5-10 17:2:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41202801, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":315, "effectNum":315, "multipleEffectNum":0, "effectType":2, "additional2":315 }, { "additional":49, "targetId":7, "multipleEffectNumReal":0, "additional3":348, "effectNum":348, "multipleEffectNum":0, "effectType":2, "additional2":348 }, { "additional":42122092, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41202801, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-5-10 17:2:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-5-10 17:2:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2023-5-10 17:2:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 4 [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202801 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41202801[10002808] 是aoe 干了 对面一堆人 [INFO:2023-5-10 17:2:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_120020412 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 62 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:2:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 291/650 原来有盾: 0 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:315/315 本段飘:315 本段扣血:315 本段扣盾:0 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/650 剩余盾: 0 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 397/616 原来有盾: 0 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:348/348 本段飘:348 本段扣血:348 本段扣盾:0 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 49/616 剩余盾: 0 [WARN:2023-5-10 17:2:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2023-5-10 17:2:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 4 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41202801 ,令到 7[Monster_7_3_120020412][3] 增加 技能CD,具体哪个技能没有说 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41202801 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-5-10 17:2:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 4 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 69 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-5-10 17:2:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 17:2:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-5-10 17:2:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-5-10 17:2:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_120020412][1] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [WARN:2023-5-10 17:2:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-5-10 17:2:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-5-10 17:2:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-5-10 17:2:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41205700, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":133, "effectNum":133, "multipleEffectNum":0, "effectType":2, "additional2":133 }, { "additional":1291, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":120, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-5-10 17:2:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 17:2:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 17:2:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41205700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41205700[10006207] 不是aoe 干了 7[Monster_7_3_120020412][3] 一下 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了 [WARN:2023-5-10 17:2:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 49/616 原来有盾: 0 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:133/133 本段飘:133 本段扣血:133 本段扣盾:0 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/616 剩余盾: 0 [WARN:2023-5-10 17:2:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 17:2:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}3[MyRole_3_3][3] 用 41205700 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1411/2410 原来有盾: 0 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:120/120 本段飘:120 本段扣血:120 本段扣盾:0 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1291/2410 剩余盾: 0 [WARN:2023-5-10 17:2:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_120020412 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-5-10 17:2:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 17:2:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-5-10 17:2:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-5-10 17:2:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-5-10 17:2:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":10, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:9 buffId:301022 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:10 buffId:301022 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:2:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-5-10 17:2:50][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-5-10 17:2:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-5-10 17:2:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-5-10 17:2:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:50]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-5-10 17:2:50]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_120020412 [INFO:2023-5-10 17:2:51]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-5-10 17:2:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-5-10 17:2:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-5-10 17:2:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.33377949893475 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 68 1 [INFO:2023-5-10 17:2:51][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-5-10 17:2:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-5-10 17:2:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-5-10 17:2:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:51]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-5-10 17:2:51]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:51]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-5-10 17:2:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 5 [INFO:2023-5-10 17:2:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-5-10 17:2:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.36755380406976 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 69 1 [INFO:2023-5-10 17:2:51][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-5-10 17:2:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-5-10 17:2:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-5-10 17:2:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:51]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-5-10 17:2:51]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:51]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-5-10 17:2:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-5-10 17:2:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.36769790202379 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 70 1 [INFO:2023-5-10 17:2:51][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-5-10 17:2:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 17:2:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 17:2:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-5-10 17:2:53][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-5-10 17:2:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2023-5-10 17:2:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12215 isShaping:false skinId:130036 otherSkillId:nil skills:[42122151,42122152,0] otherSkills:null allSkillActions:[13003608,13003607] allNormalActions:{} [INFO:2023-5-10 17:2:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12239 isShaping:false skinId:130056 otherSkillId:nil skills:[42122391,0] otherSkills:null allSkillActions:[13006107] allNormalActions:{} [INFO:2023-5-10 17:2:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22234 isShaping:false skinId:140015 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[15002608,15002607,15002609] allNormalActions:{} [INFO:2023-5-10 17:2:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22234 isShaping:false skinId:140015 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[15002608,15002607,15002609] allNormalActions:{} [INFO:2023-5-10 17:2:53][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-5-10 17:2:53][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-5-10 17:2:53][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2023-5-10 17:2:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020413_1_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 17:2:53][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020413_1_12222 ====== Monster_120020413_1_12222 怪物的头顶ui [INFO:2023-5-10 17:2:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020413_2_12215,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 17:2:53][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020413_2_12215 ====== Monster_120020413_2_12215 怪物的头顶ui [INFO:2023-5-10 17:2:53][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020413_3_12239 ====== Monster_120020413_3_12239 怪物的模型 [INFO:2023-5-10 17:2:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020413_3_12239,加载的特效[总数=]3,路径=["effect\/prefabs\/atk_xlt_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 17:2:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_xlt_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-5-10 17:2:53][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020413_3_12239 ====== Monster_120020413_3_12239 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_xlt_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-5-10 17:2:53][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020413_3_12239 ====== Monster_120020413_3_12239 怪物的头顶ui [INFO:2023-5-10 17:2:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020413_4_22234,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/show_ypg_yhxz_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 17:2:53][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020413_4_22234 ====== Monster_120020413_4_22234 怪物的头顶ui [INFO:2023-5-10 17:2:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=120020413_999_22234,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/show_ypg_yhxz_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-5-10 17:2:53][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 120020413_999_22234 ====== Monster_120020413_999_22234 怪物的头顶ui [INFO:2023-5-10 17:2:54][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020413_1_12222 ====== Monster_120020413_1_12222 怪物的模型 [INFO:2023-5-10 17:2:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2023-5-10 17:2:54][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020413_1_12222 ====== Monster_120020413_1_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2023-5-10 17:2:54][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020413_2_12215 ====== Monster_120020413_2_12215 怪物的模型 [INFO:2023-5-10 17:2:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_bingqilin_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bingqilin_skill2.prefab effect obj pool create effect/prefabs/show_bingqilin_skill1.prefab effect obj pool create effect/prefabs/hit_bingqilin_skill1.prefab effect obj pool [INFO:2023-5-10 17:2:54][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020413_2_12215 ====== Monster_120020413_2_12215 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/hit_bingqilin_skill1.prefab"] [INFO:2023-5-10 17:2:54][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020413_4_22234 ====== Monster_120020413_4_22234 怪物的模型 [INFO:2023-5-10 17:2:54][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 120020413_999_22234 ====== Monster_120020413_999_22234 怪物的模型 [INFO:2023-5-10 17:2:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_ypg_yhxz_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool [INFO:2023-5-10 17:2:54][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020413_4_22234 ====== Monster_120020413_4_22234 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_ypg_yhxz_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab"] [INFO:2023-5-10 17:2:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_ypg_yhxz_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool [INFO:2023-5-10 17:2:54][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 120020413_999_22234 ====== Monster_120020413_999_22234 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_ypg_yhxz_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab"] [INFO:2023-5-10 17:2:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:55][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-5-10 17:2:55][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-5-10 17:2:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:55][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2023-5-10 17:2:58][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 200001041 3 2 -80.466873168945 2.0166659355164 -2.2999999523163 -81.9 2 -2 1.4331268310547 [INFO:2023-5-10 17:2:58][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 200001041 turnIndex: 3 [INFO:2023-5-10 17:2:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:58][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-5-10 17:2:58][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-5-10 17:2:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2057 isShaping:false skinId:100060 otherSkillId:nil skills:[41205700,41205701,41205702] otherSkills:null allSkillActions:[10006207,10006209,10006208] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:100005 otherSkillId:nil skills:[41200700,41200701,41200702] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2023-5-10 17:2:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-5-10 17:2:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-5-10 17:2:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:59]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-5-10 17:2:59]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:59]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-5-10 17:2:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-5-10 17:2:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.301602602005 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 72 1 [INFO:2023-5-10 17:2:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-5-10 17:2:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-5-10 17:2:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:2:59]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-5-10 17:2:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-5-10 17:2:59]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-5-10 17:2:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-5-10 17:2:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-5-10 17:2:59]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-5-10 17:2:59]||||| Sender socketClient version=1 [INFO:2023-5-10 17:2:59][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2023-5-10 17:2:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-5-10 17:2:59][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2023-5-10 17:2:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-5-10 17:2:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-5-10 17:2:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-5-10 17:2:59][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2023-5-10 17:2:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-5-10 17:2:59][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2023-5-10 17:2:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-5-10 17:2:59][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2023-5-10 17:2:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-5-10 17:2:59][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2023-5-10 17:2:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-5-10 17:2:59][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2023-5-10 17:2:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":19,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-5-10 17:2:59][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2023-5-10 17:2:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":3,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-5-10 17:2:59][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2023-5-10 17:2:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-5-10 17:2:59][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2023-5-10 17:2:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-5-10 17:2:59][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2023-5-10 17:2:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-5-10 17:2:59][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2023-5-10 17:2:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-5-10 17:2:59][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2023-5-10 17:2:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-5-10 17:2:59][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 23 : 0 的推送 推送ID为 1020 [INFO:2023-5-10 17:2:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":23,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-5-10 17:2:59][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 23 : 0 的推送 推送ID为 1021 [INFO:2023-5-10 17:2:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":23,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-5-10 17:2:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-5-10 17:2:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-5-10 17:2:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-5-10 17:2:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-5-10 17:2:59][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-5-10 17:2:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000} [INFO:2023-5-10 17:3:0]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=811 [INFO:2023-5-10 17:3:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2012 skinId: 100017 position: 1 baseAttributes { hp: 3223 thp: 3390 atk: 374 def: 368 critic: 115 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201200 position: 1 CD: 0 } skillInfo { skillId: 41201201 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201202 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2028 skinId: 100030 position: 2 baseAttributes { hp: 4034 thp: 4137 atk: 378 def: 385 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202800 position: 1 CD: 0 } skillInfo { skillId: 41202801 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41202802 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2057 skinId: 100060 position: 3 baseAttributes { hp: 1291 thp: 2410 atk: 215 def: 253 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205700 position: 1 CD: 0 } skillInfo { skillId: 41205701 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41205702 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2007 skinId: 100005 position: 4 baseAttributes { hp: 2302 thp: 2302 atk: 274 def: 222 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200700 position: 1 CD: 0 } skillInfo { skillId: 41200701 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200702 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 14104 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 14104 } defender { units { id: 5 modelId: 12222 skinId: 130032 position: 1 baseAttributes { hp: 685 thp: 685 atk: 249 def: 269 critic: 140 critic_dmg: 670 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12215 skinId: 130036 position: 2 baseAttributes { hp: 685 thp: 685 atk: 249 def: 269 critic: 140 critic_dmg: 670 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122151 position: 1 CD: 0 } skillInfo { skillId: 42122152 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12239 skinId: 130056 position: 3 baseAttributes { hp: 685 thp: 685 atk: 249 def: 269 critic: 140 critic_dmg: 670 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122391 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 22234 skinId: 140015 position: 4 baseAttributes { hp: 2619 thp: 2619 atk: 250 def: 266 critic: 140 critic_dmg: 670 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201707 position: 1 CD: 0 } skillInfo { skillId: 41201708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201709 position: 3 CD: 2 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 6 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2023-5-10 17:3:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-5-10 17:3:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.35782730206847 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 73 1 [INFO:2023-5-10 17:3:0][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2012, "skinId":100017, "position":1, "baseAttributes": { "hp":3223, "thp":3390, "atk":374, "def":368, "critic":115, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201200, "position":1, "CD":0 }, { "skillId":41201201, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201202, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2028, "skinId":100030, "position":2, "baseAttributes": { "hp":4034, "thp":4137, "atk":378, "def":385, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202800, "position":1, "CD":0 }, { "skillId":41202801, "position":2, "CD":3, "maxCD":4 }, { "skillId":41202802, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2057, "skinId":100060, "position":3, "baseAttributes": { "hp":1291, "thp":2410, "atk":215, "def":253, "critic":80, "critic_dmg":500, "dodge":50, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205700, "position":1, "CD":0 }, { "skillId":41205701, "position":2, "CD":0, "maxCD":3 }, { "skillId":41205702, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2007, "skinId":100005, "position":4, "baseAttributes": { "hp":2302, "thp":2302, "atk":274, "def":222, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200700, "position":1, "CD":0 }, { "skillId":41200701, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200702, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"14104", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "14104" ] }, "defender": { "units": [ { "id":5, "modelId":12222, "skinId":130032, "position":1, "baseAttributes": { "hp":685, "thp":685, "atk":249, "def":269, "critic":140, "critic_dmg":670, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12215, "skinId":130036, "position":2, "baseAttributes": { "hp":685, "thp":685, "atk":249, "def":269, "critic":140, "critic_dmg":670, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122151, "position":1, "CD":0 }, { "skillId":42122152, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12239, "skinId":130056, "position":3, "baseAttributes": { "hp":685, "thp":685, "atk":249, "def":269, "critic":140, "critic_dmg":670, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122391, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":22234, "skinId":140015, "position":4, "baseAttributes": { "hp":2619, "thp":2619, "atk":250, "def":266, "critic":140, "critic_dmg":670, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201707, "position":1, "CD":0 }, { "skillId":41201708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201709, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":6, "maxRound":30, "isFinish":false } [INFO:2023-5-10 17:3:0][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-5-10 17:3:0][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-5-10 17:3:0]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=268 [INFO:2023-5-10 17:3:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10028 startTime: 1684162800000 endTime: 1684817940000 } activityInfos { id: 10035 startTime: 1683910800000 endTime: 1684342800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10053 startTime: 1684162800000 endTime: 1684731540000 } activityInfos { id: 10055 startTime: 1684162800000 endTime: 1685681940000 } activityInfos { id: 10057 startTime: 1684162800000 endTime: 1685854740000 } activityInfos { id: 10058 startTime: 1684162800000 endTime: 1685681940000 } activityInfos { id: 50001 startTime: 1677664800000 endTime: 1689328800000 } [INFO:2023-5-10 17:3:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-5-10 17:3:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.65809610113502 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 74 1 [WARN:2023-5-10 17:3:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-5-10 17:3:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-5-10 17:3:0][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-5-10 17:3:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:3:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-5-10 17:3:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-5-10 17:3:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:3:0]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-5-10 17:3:0]||||| Sender socketClient version=1 [INFO:2023-5-10 17:3:0]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-5-10 17:3:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-5-10 17:3:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-5-10 17:3:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.36769950389862 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 75 1 [INFO:2023-5-10 17:3:0][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-5-10 17:3:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:3:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-5-10 17:3:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-5-10 17:3:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:3:0]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-5-10 17:3:0]||||| Sender socketClient version=1 [INFO:2023-5-10 17:3:1]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-5-10 17:3:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 6 [INFO:2023-5-10 17:3:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-5-10 17:3:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.30071179196239 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 76 1 [INFO:2023-5-10 17:3:1][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-5-10 17:3:1][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-5-10 17:3:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-5-10 17:3:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-5-10 17:3:1][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-5-10 17:3:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:3:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-5-10 17:3:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-5-10 17:3:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-5-10 17:3:1]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-5-10 17:3:1]||||| Sender socketClient version=1 [INFO:2023-5-10 17:3:1]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=789 [INFO:2023-5-10 17:3:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201202 actEffect { targetId: 5 effectType: 3 effectNum: 815 additional: 0 additional2: 815 additional3: 815 } actEffect { targetId: 6 effectType: 2 effectNum: 501 additional: 184 additional2: 501 additional3: 501 } actEffect { targetId: 7 effectType: 2 effectNum: 480 additional: 205 additional2: 480 additional3: 480 } actEffect { targetId: 8 effectType: 2 effectNum: 507 additional: 2112 additional2: 507 additional3: 507 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301015 duration: 1 id: 9 } } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301015 duration: 1 id: 10 } } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301015 duration: 1 id: 11 } } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41201202 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41202802 actEffect { targetId: 7 effectType: 3 effectNum: 1614 additional: 0 additional2: 1614 additional3: 1614 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 13 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41202802 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41205702 actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301018 duration: 1 id: 14 } } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41205702 } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41200702 actEffect { targetId: 6 effectType: 2 effectNum: 535 additional: 0 additional2: 535 additional3: 535 } actEffect { targetId: 8 effectType: 2 effectNum: 542 additional: 1570 additional2: 542 additional3: 542 } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200702 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 11 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 11 } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 41201708 actEffect { targetId: 1 effectType: 2 effectNum: 197 additional: 3026 additional2: 197 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 183 additional: 3851 additional2: 183 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 246 additional: 1045 additional2: 246 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 241 additional: 2061 additional2: 241 additional3: 0 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 15 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 16 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 17 } } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 41201708 } targetId: 3 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 12 actEffect { targetId: 2 effectType: 2 effectNum: 620 additional: 3231 additional2: 620 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 16 actEffect { targetId: 3 effectType: 2 effectNum: 120 additional: 925 additional2: 120 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 2 effectNum: 115 additional: 1946 additional2: 115 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 12 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 13 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 15 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 16 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 17 } targetId: 0 } isFinish: false } [INFO:2023-5-10 17:3:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-5-10 17:3:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.36824499815702 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 77 1 [INFO:2023-5-10 17:3:1][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201202, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":815, "additional":0, "additional2":815, "additional3":815 }, { "targetId":6, "effectType":2, "effectNum":501, "additional":184, "additional2":501, "additional3":501 }, { "targetId":7, "effectType":2, "effectNum":480, "additional":205, "additional2":480, "additional3":480 }, { "targetId":8, "effectType":2, "effectNum":507, "additional":2112, "additional2":507, "additional3":507 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301015, "duration":1, "id":9 } }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301015, "duration":1, "id":10 } }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301015, "duration":1, "id":11 } }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41201202 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41202802, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":1614, "additional":0, "additional2":1614, "additional3":1614 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":12 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":13 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41202802 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41205702, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301018, "duration":1, "id":14 } }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41205702 } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41200702, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":535, "additional":0, "additional2":535, "additional3":535 }, { "targetId":8, "effectType":2, "effectNum":542, "additional":1570, "additional2":542, "additional3":542 }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200702 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":11, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":11 } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":41201708, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":197, "additional":3026, "additional2":197, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":183, "additional":3851, "additional2":183, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":246, "additional":1045, "additional2":246, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":241, "additional":2061, "additional2":241, "additional3":0 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":15 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":16 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":17 } }, { "targetId":8, "effectType":8, "effectNum":4, "additional":41201708 } ], "targetId":3 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":12, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":620, "additional":3231, "additional2":620, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":16, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":120, "additional":925, "additional2":120, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":115, "additional":1946, "additional2":115, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":12, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":13, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":15, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":16, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":17 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-5-10 17:3:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10 [INFO:2023-5-10 17:3:1][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/en/speech/character/audiogongyong/basis/gbr/gbr6 [INFO:2023-5-10 17:3:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201202, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":815, "effectNum":815, "multipleEffectNum":0, "effectType":3, "additional2":815 }, { "additional":184, "targetId":6, "multipleEffectNumReal":0, "additional3":501, "effectNum":501, "multipleEffectNum":0, "effectType":2, "additional2":501 }, { "additional":205, "targetId":7, "multipleEffectNumReal":0, "additional3":480, "effectNum":480, "multipleEffectNum":0, "effectType":2, "additional2":480 }, { "additional":2112, "targetId":8, "multipleEffectNumReal":0, "additional3":507, "effectNum":507, "multipleEffectNum":0, "effectType":2, "additional2":507 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":10, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201202, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-5-10 17:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2023-5-10 17:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-5-10 17:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8 [INFO:2023-5-10 17:3:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201202 , 大招:true 结束方式:闪光帧 [INFO:2023-5-10 17:3:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}1[MyRole_1_1][1] 用 41201202[10002509] 是aoe 干了 对面一堆人 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 685/685 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:81/815 本段飘:81 本段扣血:81 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 604/685 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 685/685 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:50/501 本段飘:50 本段扣血:50 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 635/685 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 685/685 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:48/480 本段飘:48 本段扣血:48 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 637/685 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2619/2619 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:50/507 本段飘:50 本段扣血:50 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2569/2619 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.1 1 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 604/685 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:162/815 本段飘:81 本段扣血:81 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 523/685 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 635/685 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:100/501 本段飘:50 本段扣血:50 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 585/685 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 637/685 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:96/480 本段飘:48 本段扣血:48 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 589/685 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2569/2619 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:100/507 本段飘:50 本段扣血:50 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2519/2619 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.1 1 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 225 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 523/685 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:243/815 本段飘:81 本段扣血:81 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 442/685 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 585/685 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:150/501 本段飘:50 本段扣血:50 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 535/685 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 589/685 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:144/480 本段飘:48 本段扣血:48 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 541/685 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2519/2619 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:150/507 本段飘:50 本段扣血:50 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2469/2619 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 226 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.3 0.2 1 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 235 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 442/685 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:324/815 本段飘:81 本段扣血:81 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 361/685 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 535/685 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:200/501 本段飘:50 本段扣血:50 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 485/685 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 541/685 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:191/480 本段飘:47 本段扣血:47 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 494/685 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2469/2619 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:200/507 本段飘:50 本段扣血:50 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2419/2619 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 236 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.3 0.2 1 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 243 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 361/685 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:405/815 本段飘:81 本段扣血:81 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 280/685 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 485/685 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:250/501 本段飘:50 本段扣血:50 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 435/685 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 494/685 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:238/480 本段飘:47 本段扣血:47 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 447/685 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2419/2619 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:250/507 本段飘:50 本段扣血:50 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2369/2619 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 244 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.3 0.3 1 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 250 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 280/685 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:486/815 本段飘:81 本段扣血:81 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 199/685 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 435/685 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:300/501 本段飘:50 本段扣血:50 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 385/685 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 447/685 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:285/480 本段飘:47 本段扣血:47 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 400/685 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2369/2619 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:300/507 本段飘:50 本段扣血:50 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2319/2619 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 251 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 0.3 1 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 255 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 199/685 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:815/815 本段飘:329 本段扣血:329 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 385/685 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:501/501 本段飘:201 本段扣血:201 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 184/685 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 400/685 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:480/480 本段飘:195 本段扣血:195 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 205/685 剩余盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2319/2619 原来有盾: 0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:507/507 本段飘:207 本段扣血:207 本段扣盾:0 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2112/2619 剩余盾: 0 [WARN:2023-5-10 17:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-5-10 17:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201202 ,令到 6[Monster_6_2_120020413][2] 增加了一个 buff [301015] [INFO:2023-5-10 17:3:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201202 ,令到 7[Monster_7_3_120020413][3] 增加了一个 buff [301015] [INFO:2023-5-10 17:3:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201202 ,令到 8[Monster_8_4_120020413][4] 增加了一个 buff [301015] [INFO:2023-5-10 17:3:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201202 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-5-10 17:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 256 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.5 1 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 260 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268 [INFO:2023-5-10 17:3:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-5-10 17:3:4][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 2303 [INFO:2023-5-10 17:3:4][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-5-10 17:3:4][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-5-10 17:3:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:3:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step [INFO:2023-5-10 17:3:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10 [INFO:2023-5-10 17:3:4][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-5-10 17:3:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 17:3:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-5-10 17:3:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-5-10 17:3:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-5-10 17:3:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-5-10 17:3:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-5-10 17:3:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:3:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step [INFO:2023-5-10 17:3:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10 [INFO:2023-5-10 17:3:4][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/bxghnlh/bxgh6 [INFO:2023-5-10 17:3:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_120020413 [INFO:2023-5-10 17:3:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41202802, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1614, "effectNum":1614, "multipleEffectNum":0, "effectType":3, "additional2":1614 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41202802, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-5-10 17:3:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-5-10 17:3:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 17:3:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-5-10 17:3:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202802 , 大招:true 结束方式:闪光帧 [INFO:2023-5-10 17:3:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202802[10002809] 不是aoe 干了 7[Monster_7_3_120020413][3] 一下 [INFO:2023-5-10 17:3:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-5-10 17:3:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:3:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 205/685 原来有盾: 0 [INFO:2023-5-10 17:3:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:161/1614 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2023-5-10 17:3:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 44/685 剩余盾: 0 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 44/685 原来有盾: 0 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:322/1614 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/685 原来有盾: 0 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:483/1614 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 130 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/685 原来有盾: 0 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:644/1614 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/685 原来有盾: 0 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:805/1614 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 150 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/685 原来有盾: 0 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:966/1614 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 160 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/685 原来有盾: 0 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:1127/1614 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/685 原来有盾: 0 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1614/1614 本段飘:487 本段扣血:487 本段扣盾:0 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/685 剩余盾: 0 [WARN:2023-5-10 17:3:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 17:3:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41202802 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019] [INFO:2023-5-10 17:3:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41202802 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019] [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41202802 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-5-10 17:3:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194 [INFO:2023-5-10 17:3:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-5-10 17:3:7][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1614 [INFO:2023-5-10 17:3:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:3:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step [INFO:2023-5-10 17:3:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10 [INFO:2023-5-10 17:3:7][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-5-10 17:3:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 17:3:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-5-10 17:3:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-5-10 17:3:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-5-10 17:3:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_120020413][3] 覆盖移除了一个 buff[301015],不提示id不需要播放效果 [WARN:2023-5-10 17:3:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-5-10 17:3:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-5-10 17:3:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-5-10 17:3:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-5-10 17:3:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-5-10 17:3:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:3:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step [INFO:2023-5-10 17:3:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10 [INFO:2023-5-10 17:3:7][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/zty/zty6 [INFO:2023-5-10 17:3:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_120020413 [INFO:2023-5-10 17:3:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41205702, "actEffect": [ { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41205702, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-5-10 17:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 17:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-5-10 17:3:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41205702 , 大招:true 结束方式:闪光帧 [INFO:2023-5-10 17:3:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41205702[10006209] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-5-10 17:3:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-5-10 17:3:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-5-10 17:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-5-10 17:3:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205702 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301018] [INFO:2023-5-10 17:3:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-5-10 17:3:8][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301018 effect/prefabs/battle_chaofeng.prefab [INFO:2023-5-10 17:3:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-5-10 17:3:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41205702 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-5-10 17:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-5-10 17:3:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 113 [INFO:2023-5-10 17:3:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-5-10 17:3:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:3:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step [INFO:2023-5-10 17:3:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10 [INFO:2023-5-10 17:3:9][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 4 audioPath: event:/language/en/speech/character/audiogongyong/basis/jxr/ljxr6 [INFO:2023-5-10 17:3:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200702, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":535, "effectNum":535, "multipleEffectNum":0, "effectType":2, "additional2":535 }, { "additional":1570, "targetId":8, "multipleEffectNumReal":0, "additional3":542, "effectNum":542, "multipleEffectNum":0, "effectType":2, "additional2":542 }, { "additional":41200702, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-5-10 17:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-5-10 17:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2023-5-10 17:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-5-10 17:3:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200702 , 大招:true 结束方式:闪光帧 [INFO:2023-5-10 17:3:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41200702[10000509] 是aoe 干了 对面一堆人 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 184/685 原来有盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:53/535 本段飘:53 本段扣血:53 本段扣盾:0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 131/685 剩余盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2112/2619 原来有盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:54/542 本段飘:54 本段扣血:54 本段扣盾:0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2058/2619 剩余盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 131/685 原来有盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:106/535 本段飘:53 本段扣血:53 本段扣盾:0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 78/685 剩余盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2058/2619 原来有盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:108/542 本段飘:54 本段扣血:54 本段扣盾:0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2004/2619 剩余盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 160 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 78/685 原来有盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:159/535 本段飘:53 本段扣血:53 本段扣盾:0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 25/685 剩余盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2004/2619 原来有盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:162/542 本段飘:54 本段扣血:54 本段扣盾:0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1950/2619 剩余盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 25/685 原来有盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:212/535 本段飘:53 本段扣血:53 本段扣盾:0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1950/2619 原来有盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:216/542 本段飘:54 本段扣血:54 本段扣盾:0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1896/2619 剩余盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/685 原来有盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:265/535 本段飘:53 本段扣血:53 本段扣盾:0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1896/2619 原来有盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:270/542 本段飘:54 本段扣血:54 本段扣盾:0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1842/2619 剩余盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/685 原来有盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:371/535 本段飘:106 本段扣血:106 本段扣盾:0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1842/2619 原来有盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:378/542 本段飘:108 本段扣血:108 本段扣盾:0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1734/2619 剩余盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 200 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/685 原来有盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:535/535 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1734/2619 原来有盾: 0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:542/542 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1570/2619 剩余盾: 0 [WARN:2023-5-10 17:3:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2023-5-10 17:3:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200702 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-5-10 17:3:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2023-5-10 17:3:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1077 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-5-10 17:3:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 17:3:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-5-10 17:3:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-5-10 17:3:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_120020413][2] 覆盖移除了一个 buff[301015],不提示id不需要播放效果 [WARN:2023-5-10 17:3:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-5-10 17:3:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-5-10 17:3:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-5-10 17:3:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":11, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:11 buffId:301015 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41201708, "actEffect": [ { "additional":3026, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":197, "multipleEffectNum":0, "effectType":2, "additional2":197 }, { "additional":3851, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":183, "multipleEffectNum":0, "effectType":2, "additional2":183 }, { "additional":1045, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":246, "multipleEffectNum":0, "effectType":2, "additional2":246 }, { "additional":2061, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":241, "multipleEffectNum":0, "effectType":2, "additional2":241 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":16, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201708, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-5-10 17:3:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2023-5-10 17:3:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-5-10 17:3:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201708 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}8[Monster_8_4_120020413][4] 用 41201708[15002608] 是aoe 干了 对面一堆人 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_120020413 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 3223/3390 原来有盾: 0 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:197/197 本段飘:197 本段扣血:197 本段扣盾:0 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 3026/3390 剩余盾: 0 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4034/4137 原来有盾: 0 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:183/183 本段飘:183 本段扣血:183 本段扣盾:0 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3851/4137 剩余盾: 0 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1291/2410 原来有盾: 0 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:246/246 本段飘:246 本段扣血:246 本段扣盾:0 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1045/2410 剩余盾: 0 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 2302/2302 原来有盾: 0 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:241/241 本段飘:241 本段扣血:241 本段扣盾:0 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 2061/2302 剩余盾: 0 [WARN:2023-5-10 17:3:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-5-10 17:3:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_120020413][4] 用 41201708 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019] [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_120020413][4] 用 41201708 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019] [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_120020413][4] 用 41201708 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019] [INFO:2023-5-10 17:3:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_120020413][4] 使用技能 41201708 ,令到 8[Monster_8_4_120020413][4] 此技能进入 技能CD 等待 [WARN:2023-5-10 17:3:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-5-10 17:3:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:3:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:3:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:3:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step [INFO:2023-5-10 17:3:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10 [INFO:2023-5-10 17:3:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":3231, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":620, "multipleEffectNum":0, "effectType":2, "additional2":620 }, { "additional":925, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":120, "multipleEffectNum":0, "effectType":2, "additional2":120 }, { "additional":1946, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":115, "multipleEffectNum":0, "effectType":2, "additional2":115 }, { "additional":12, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":13, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":17, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-5-10 17:3:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:14 buffId:301018 [INFO:2023-5-10 17:3:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 3851 原有盾: 0 扣血量: 620 扣盾量: 0 [INFO:2023-5-10 17:3:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 3231 现有盾: 0 [INFO:2023-5-10 17:3:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 1045 原有盾: 0 扣血量: 120 扣盾量: 0 [INFO:2023-5-10 17:3:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 925 现有盾: 0 [INFO:2023-5-10 17:3:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 2061 原有盾: 0 扣血量: 115 扣盾量: 0 [INFO:2023-5-10 17:3:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 1946 现有盾: 0 [INFO:2023-5-10 17:3:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2023-5-10 17:3:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2023-5-10 17:3:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2023-5-10 17:3:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:12 buffId:301019 持续时间:1 [INFO:2023-5-10 17:3:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:13 buffId:301019 持续时间:1 [INFO:2023-5-10 17:3:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:15 buffId:301019 持续时间:1 [INFO:2023-5-10 17:3:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:16 buffId:301019 持续时间:1 [INFO:2023-5-10 17:3:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:17 buffId:301019 持续时间:1 [INFO:2023-5-10 17:3:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:3:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done [INFO:2023-5-10 17:3:13][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-5-10 17:3:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:3:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-5-10 17:3:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-5-10 17:3:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:3:13]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-5-10 17:3:13]||||| Sender socketClient version=1 [INFO:2023-5-10 17:3:13]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-5-10 17:3:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-5-10 17:3:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-5-10 17:3:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.33390409499407 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 79 1 [INFO:2023-5-10 17:3:13][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-5-10 17:3:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:3:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-5-10 17:3:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-5-10 17:3:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:3:13]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-5-10 17:3:13]||||| Sender socketClient version=1 [INFO:2023-5-10 17:3:13]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-5-10 17:3:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 7 [INFO:2023-5-10 17:3:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-5-10 17:3:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.33377400040627 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 80 1 [INFO:2023-5-10 17:3:13][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-5-10 17:3:13][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-5-10 17:3:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-5-10 17:3:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-5-10 17:3:13][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-5-10 17:3:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:3:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-5-10 17:3:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-5-10 17:3:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-5-10 17:3:13]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-5-10 17:3:13]||||| Sender socketClient version=1 [INFO:2023-5-10 17:3:14]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=523 [INFO:2023-5-10 17:3:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201201 actEffect { targetId: 8 effectType: 2 effectNum: 471 additional: 1099 additional2: 471 additional3: 471 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 18 } } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301023 duration: 1 id: 19 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41201201 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41202800 actEffect { targetId: 8 effectType: 2 effectNum: 228 additional: 871 additional2: 228 additional3: 228 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 20 } } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41205701 actEffect { targetId: 8 effectType: 2 effectNum: 198 additional: 673 additional2: 198 additional3: 198 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 20 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 21 } } actEffect { targetId: 3 effectType: 8 effectNum: 3 additional: 41205701 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41200701 actEffect { targetId: 8 effectType: 3 effectNum: 376 additional: 297 additional2: 376 additional3: 376 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41200701 } targetId: 8 } battleStep { actorType: 2 castorId: 8 actorId: 19 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 19 } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 41201707 actEffect { targetId: 2 effectType: 2 effectNum: 70 additional: 3161 additional2: 70 additional3: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 8 actorId: 18 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 18 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 21 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 21 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 12 actEffect { targetId: 2 effectType: 2 effectNum: 620 additional: 2541 additional2: 620 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 16 actEffect { targetId: 3 effectType: 2 effectNum: 120 additional: 805 additional2: 120 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 2 effectNum: 115 additional: 1831 additional2: 115 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 12 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 13 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 15 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 16 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 17 } targetId: 0 } isFinish: false } [INFO:2023-5-10 17:3:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-5-10 17:3:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.33420870453119 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 81 1 [INFO:2023-5-10 17:3:14][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201201, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":471, "additional":1099, "additional2":471, "additional3":471 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":18 } }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301023, "duration":1, "id":19 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41201201 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41202800, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":228, "additional":871, "additional2":228, "additional3":228 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":20 } } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41205701, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":198, "additional":673, "additional2":198, "additional3":198 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":20 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":21 } }, { "targetId":3, "effectType":8, "effectNum":3, "additional":41205701 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41200701, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":376, "additional":297, "additional2":376, "additional3":376 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41200701 } ], "targetId":8 }, { "actorType":2, "castorId":8, "actorId":19, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":19 } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":41201707, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":70, "additional":3161, "additional2":70, "additional3":0 } ], "targetId":2 }, { "actorType":2, "castorId":8, "actorId":18, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":18 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":21, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":21 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":12, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":620, "additional":2541, "additional2":620, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":16, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":120, "additional":805, "additional2":120, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":115, "additional":1831, "additional2":115, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":12, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":13, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":15, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":16, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":17 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201201, "actEffect": [ { "additional":1099, "targetId":8, "multipleEffectNumReal":0, "additional3":471, "effectNum":471, "multipleEffectNum":0, "effectType":2, "additional2":471 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":19, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201201, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-5-10 17:3:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-5-10 17:3:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 17:3:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201201[10002508] 不是aoe 干了 8[Monster_8_4_120020413][4] 一下 [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1570/2619 原来有盾: 0 [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.5) -》 多段已飘:235/471 本段飘:235 本段扣血:235 本段扣盾:0 [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1335/2619 剩余盾: 0 [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1335/2619 原来有盾: 0 [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:471/471 本段飘:236 本段扣血:236 本段扣盾:0 [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1099/2619 剩余盾: 0 [WARN:2023-5-10 17:3:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 17:3:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201201 ,令到 8[Monster_8_4_120020413][4] 增加了一个 buff [301022] [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201201 ,令到 8[Monster_8_4_120020413][4] 增加了一个 buff [301023] [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201201 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-5-10 17:3:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41202800, "actEffect": [ { "additional":871, "targetId":8, "multipleEffectNumReal":0, "additional3":228, "effectNum":228, "multipleEffectNum":0, "effectType":2, "additional2":228 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":20, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-5-10 17:3:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 17:3:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 17:3:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202800 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:3:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202800[10002807] 不是aoe 干了 8[Monster_8_4_120020413][4] 一下 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 75 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1099/2619 原来有盾: 0 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:228/228 本段飘:228 本段扣血:228 本段扣盾:0 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 871/2619 剩余盾: 0 [WARN:2023-5-10 17:3:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 17:3:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41202800 ,令到 8[Monster_8_4_120020413][4] 增加了一个 buff [301014] [WARN:2023-5-10 17:3:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41205701, "actEffect": [ { "additional":673, "targetId":8, "multipleEffectNumReal":0, "additional3":198, "effectNum":198, "multipleEffectNum":0, "effectType":2, "additional2":198 }, { "additional":20, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":21, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41205701, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-5-10 17:3:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-5-10 17:3:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 17:3:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41205701 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41205701[10006208] 不是aoe 干了 8[Monster_8_4_120020413][4] 一下 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 871/2619 原来有盾: 0 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.25) -》 多段已飘:49/198 本段飘:49 本段扣血:49 本段扣盾:0 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 822/2619 剩余盾: 0 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 822/2619 原来有盾: 0 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.25) -》 多段已飘:98/198 本段飘:49 本段扣血:49 本段扣盾:0 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 773/2619 剩余盾: 0 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 773/2619 原来有盾: 0 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.25) -》 多段已飘:147/198 本段飘:49 本段扣血:49 本段扣盾:0 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 724/2619 剩余盾: 0 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 724/2619 原来有盾: 0 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:198/198 本段飘:51 本段扣血:51 本段扣盾:0 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 673/2619 剩余盾: 0 [WARN:2023-5-10 17:3:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 17:3:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41205701 的带来了一个 ,令到 8[Monster_8_4_120020413][4] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205701 ,令到 8[Monster_8_4_120020413][4] 增加了一个 buff [301014] [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41205701 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-5-10 17:3:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200701, "actEffect": [ { "additional":297, "targetId":8, "multipleEffectNumReal":0, "additional3":376, "effectNum":376, "multipleEffectNum":0, "effectType":3, "additional2":376 }, { "additional":41200701, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-5-10 17:3:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 17:3:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 17:3:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200701 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:3:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41200701[10000508] 是aoe 干了 对面一堆人 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 673/2619 原来有盾: 0 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:376/376 本段飘:376 本段扣血:376 本段扣盾:0 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 297/2619 剩余盾: 0 [WARN:2023-5-10 17:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 17:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200701 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-5-10 17:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":19, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:19 buffId:301023 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41201707, "actEffect": [ { "additional":3161, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":70, "multipleEffectNum":0, "effectType":2, "additional2":70 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-5-10 17:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 17:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201707 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_120020413][4] 用 41201707[15002607] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3231/4137 原来有盾: 0 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:70/70 本段飘:70 本段扣血:70 本段扣盾:0 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3161/4137 剩余盾: 0 [WARN:2023-5-10 17:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":18, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":21, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":2541, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":620, "multipleEffectNum":0, "effectType":2, "additional2":620 }, { "additional":805, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":120, "multipleEffectNum":0, "effectType":2, "additional2":120 }, { "additional":1831, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":115, "multipleEffectNum":0, "effectType":2, "additional2":115 }, { "additional":12, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":13, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":17, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:18 buffId:301022 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:21 buffId:301014 持续时间:1 [INFO:2023-5-10 17:3:16][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 3161 原有盾: 0 扣血量: 620 扣盾量: 0 [INFO:2023-5-10 17:3:16][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 2541 现有盾: 0 [INFO:2023-5-10 17:3:16][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 925 原有盾: 0 扣血量: 120 扣盾量: 0 [INFO:2023-5-10 17:3:16][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 805 现有盾: 0 [INFO:2023-5-10 17:3:16][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 1946 原有盾: 0 扣血量: 115 扣盾量: 0 [INFO:2023-5-10 17:3:16][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 1831 现有盾: 0 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:12 buffId:301019 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:13 buffId:301019 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:15 buffId:301019 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:16 buffId:301019 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:17 buffId:301019 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:3:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-5-10 17:3:16][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-5-10 17:3:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:3:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-5-10 17:3:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-5-10 17:3:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:3:16]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-5-10 17:3:16]||||| Sender socketClient version=1 [INFO:2023-5-10 17:3:16]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-5-10 17:3:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-5-10 17:3:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-5-10 17:3:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.36775780469179 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 82 1 [INFO:2023-5-10 17:3:17][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-5-10 17:3:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:3:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-5-10 17:3:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-5-10 17:3:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:3:17]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-5-10 17:3:17]||||| Sender socketClient version=1 [INFO:2023-5-10 17:3:17]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-5-10 17:3:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 8 [INFO:2023-5-10 17:3:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-5-10 17:3:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.33468909561634 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 83 1 [INFO:2023-5-10 17:3:17][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-5-10 17:3:17][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-5-10 17:3:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-5-10 17:3:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-5-10 17:3:17][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-5-10 17:3:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:3:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-5-10 17:3:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-5-10 17:3:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-5-10 17:3:17]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-5-10 17:3:17]||||| Sender socketClient version=1 [INFO:2023-5-10 17:3:17]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=128 [INFO:2023-5-10 17:3:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201200 actEffect { targetId: 8 effectType: 2 effectNum: 210 additional: 87 additional2: 210 additional3: 210 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301023 duration: 2 id: 22 } } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41202800 actEffect { targetId: 8 effectType: 2 effectNum: 231 additional: 0 additional2: 231 additional3: 231 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 21 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 22 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2023-5-10 17:3:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-5-10 17:3:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.36757499352098 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 84 1 [INFO:2023-5-10 17:3:17][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201200, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":210, "additional":87, "additional2":210, "additional3":210 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301023, "duration":2, "id":22 } } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41202800, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":231, "additional":0, "additional2":231, "additional3":231 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":1, "additional":21 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":22 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-5-10 17:3:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3 [INFO:2023-5-10 17:3:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201200, "actEffect": [ { "additional":87, "targetId":8, "multipleEffectNumReal":0, "additional3":210, "effectNum":210, "multipleEffectNum":0, "effectType":2, "additional2":210 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":22, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-5-10 17:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-5-10 17:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-5-10 17:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-5-10 17:3:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:3:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201200[10002507] 不是aoe 干了 8[Monster_8_4_120020413][4] 一下 [INFO:2023-5-10 17:3:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2023-5-10 17:3:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:3:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 297/2619 原来有盾: 0 [INFO:2023-5-10 17:3:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:210/210 本段飘:210 本段扣血:210 本段扣盾:0 [INFO:2023-5-10 17:3:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 87/2619 剩余盾: 0 [WARN:2023-5-10 17:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-5-10 17:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-5-10 17:3:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201200 ,令到 8[Monster_8_4_120020413][4] 增加了一个 buff [301023] [WARN:2023-5-10 17:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-5-10 17:3:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-5-10 17:3:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:3:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:3:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:3:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step [INFO:2023-5-10 17:3:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3 [INFO:2023-5-10 17:3:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41202800, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":231, "effectNum":231, "multipleEffectNum":0, "effectType":2, "additional2":231 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-5-10 17:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-5-10 17:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-5-10 17:3:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202800 , 大招:false 结束方式:攻击动作完成 [INFO:2023-5-10 17:3:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202800[10002807] 不是aoe 干了 8[Monster_8_4_120020413][4] 一下 [INFO:2023-5-10 17:3:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 75 [INFO:2023-5-10 17:3:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-5-10 17:3:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:3:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 87/2619 原来有盾: 0 [INFO:2023-5-10 17:3:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:231/231 本段飘:231 本段扣血:231 本段扣盾:0 [INFO:2023-5-10 17:3:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/2619 剩余盾: 0 [WARN:2023-5-10 17:3:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-5-10 17:3:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-5-10 17:3:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-5-10 17:3:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-5-10 17:3:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:3:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step [INFO:2023-5-10 17:3:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3 [INFO:2023-5-10 17:3:18][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":21, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":22, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-5-10 17:3:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-5-10 17:3:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-5-10 17:3:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2023-5-10 17:3:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-5-10 17:3:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_120020413][4] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [INFO:2023-5-10 17:3:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_120020413][4] 覆盖移除了一个 buff[301023],不提示id不需要播放效果 [WARN:2023-5-10 17:3:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-5-10 17:3:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2023-5-10 17:3:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2023-5-10 17:3:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-5-10 17:3:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-5-10 17:3:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-5-10 17:3:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done [INFO:2023-5-10 17:3:18][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-5-10 17:3:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:3:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-5-10 17:3:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-5-10 17:3:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:3:18]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-5-10 17:3:18]||||| Sender socketClient version=1 [INFO:2023-5-10 17:3:18]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-5-10 17:3:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-5-10 17:3:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-5-10 17:3:19][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.36788999661803 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 86 1 [INFO:2023-5-10 17:3:19][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-5-10 17:3:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:3:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-5-10 17:3:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-5-10 17:3:19][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:3:19]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-5-10 17:3:19]||||| Sender socketClient version=1 [INFO:2023-5-10 17:3:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_4_120020413 [INFO:2023-5-10 17:3:19]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-5-10 17:3:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 8 [INFO:2023-5-10 17:3:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-5-10 17:3:19][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.30099979788065 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 87 1 [INFO:2023-5-10 17:3:19][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-5-10 17:3:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:3:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-5-10 17:3:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-5-10 17:3:19][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:3:19]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-5-10 17:3:19]||||| Sender socketClient version=1 [INFO:2023-5-10 17:3:19]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-5-10 17:3:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 6 count: 2355 } [INFO:2023-5-10 17:3:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-5-10 17:3:19][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 88 1 [INFO:2023-5-10 17:3:19][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-5-10 17:3:19]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-5-10 17:3:20]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=47 [INFO:2023-5-10 17:3:20]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-5-10 17:3:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 18 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 18 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 18 hasFinished: false donCount: 0 } [INFO:2023-5-10 17:3:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-5-10 17:3:20][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 89 1 [INFO:2023-5-10 17:3:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000039 count: 220 lastUseTime: 1652657649919 composeCount: 0 } [INFO:2023-5-10 17:3:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-5-10 17:3:20][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 90 1 [INFO:2023-5-10 17:3:20]<== Receiver Message, socketClient version=1,extId=20,cmd=24,status=0,size=14 [INFO:2023-5-10 17:3:20]<== Receiver Message, socketClient version=1,extId=20,cmd=24,status=0,size=14 [INFO:2023-5-10 17:3:20]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=211 [INFO:2023-5-10 17:3:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 2 id: 17 showImmediately: false [INFO:2023-5-10 17:3:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IllustrationsUnlockPush <--- [INFO:2023-5-10 17:3:20][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 24 || 0 IllustrationsUnlockPush 91 1 [INFO:2023-5-10 17:3:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 2 id: 18 showImmediately: false [INFO:2023-5-10 17:3:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IllustrationsUnlockPush <--- [INFO:2023-5-10 17:3:20][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 24 || 0 IllustrationsUnlockPush 92 1 [INFO:2023-5-10 17:3:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 810004 isInFormation: true masterPlayerID: 14104 heroTypeIdx: 2012 baseAttr { hp: 3390 atk: 374 def: 368 critic: 115 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676965066622 rank: 2 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 101664 state: 133 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-5-10 17:3:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-5-10 17:3:20][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 93 1 [INFO:2023-5-10 17:3:21]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=233 [INFO:2023-5-10 17:3:21]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-5-10 17:3:21]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-5-10 17:3:21]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-5-10 17:3:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 810006 isInFormation: true masterPlayerID: 14104 heroTypeIdx: 2028 baseAttr { hp: 4137 atk: 378 def: 385 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676965066622 rank: 2 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 101664 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-5-10 17:3:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-5-10 17:3:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 94 1 [INFO:2023-5-10 17:3:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 2810005 isInFormation: true masterPlayerID: 14104 heroTypeIdx: 2057 baseAttr { hp: 2410 atk: 215 def: 253 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1680689428704 rank: 1 luck: 3 sks { skillId: 41205700 strengthenLevel: 1 } sks { skillId: 41205701 strengthenLevel: 1 } sks { skillId: 41205702 strengthenLevel: 1 } exp: 20200 state: 129 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100060 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-5-10 17:3:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-5-10 17:3:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 95 1 [INFO:2023-5-10 17:3:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 2810004 isInFormation: true masterPlayerID: 14104 heroTypeIdx: 2007 baseAttr { hp: 2302 atk: 274 def: 222 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1680689416617 rank: 1 luck: 5 sks { skillId: 41200700 strengthenLevel: 1 } sks { skillId: 41200701 strengthenLevel: 1 } sks { skillId: 41200702 strengthenLevel: 1 } exp: 20000 state: 129 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100005 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-5-10 17:3:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-5-10 17:3:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 96 1 [INFO:2023-5-10 17:3:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000039 count: 230 lastUseTime: 1652657649919 composeCount: 0 } [INFO:2023-5-10 17:3:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-5-10 17:3:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 97 1 [INFO:2023-5-10 17:3:22]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2023-5-10 17:3:22]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-5-10 17:3:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 127800 [INFO:2023-5-10 17:3:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-5-10 17:3:22][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 98 1 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-5-10 17:3:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-5-10 17:3:22][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2023-5-10 17:3:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-5-10 17:3:22][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2023-5-10 17:3:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-5-10 17:3:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-5-10 17:3:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-5-10 17:3:22][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2023-5-10 17:3:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-5-10 17:3:22][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2023-5-10 17:3:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-5-10 17:3:22][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2023-5-10 17:3:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-5-10 17:3:22][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2023-5-10 17:3:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-5-10 17:3:22][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2023-5-10 17:3:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":19,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-5-10 17:3:22][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2023-5-10 17:3:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":3,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-5-10 17:3:22][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2023-5-10 17:3:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-5-10 17:3:22][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2023-5-10 17:3:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-5-10 17:3:22][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2023-5-10 17:3:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-5-10 17:3:22][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2023-5-10 17:3:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":11,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-5-10 17:3:22][logic/common/state/notify/kr/KRNotifyLocalState.lua:37]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2023-5-10 17:3:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-5-10 17:3:22][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 23 : 0 的推送 推送ID为 1020 [INFO:2023-5-10 17:3:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":23,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-5-10 17:3:22][logic/common/state/notify/kr/KRNotifyLocalState.lua:58]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 23 : 0 的推送 推送ID为 1021 [INFO:2023-5-10 17:3:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":23,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-5-10 17:3:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-5-10 17:3:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-5-10 17:3:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-5-10 17:3:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-5-10 17:3:22][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-5-10 17:3:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2023-5-10 17:3:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 420 count: 99573739 } [INFO:2023-5-10 17:3:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-5-10 17:3:22][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 99 1 [INFO:2023-5-10 17:3:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-5-10 17:3:23]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=158 [INFO:2023-5-10 17:3:23]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-5-10 17:3:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 60 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 firstBonus { materilType: 1 materilId: 10000039 change: 50 } dropBonus { materilType: 2 materilId: 2 change: 420 } dropBonus { materilType: 1 materilId: 10000039 change: 10 } newBarrier { dungeonId: 200001 barrierId: 200001051 star: -1 hasGetBonus: bestFightRound: 0 } exExp: 688 hasGetBonus: allDamage: 18670 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 19910 teamGetDamage: 5648 unitDamages { position: 1 damage: 6583 getDamage: 531 unqiueId: 810004 } unitDamages { position: 2 damage: 7270 getDamage: 1802 unqiueId: 810006 } unitDamages { position: 3 damage: 1497 getDamage: 2844 unqiueId: 2810005 } unitDamages { position: 4 damage: 3320 getDamage: 471 unqiueId: 2810004 } } [INFO:2023-5-10 17:3:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-5-10 17:3:23][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 100 1 [INFO:2023-5-10 17:3:23][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"19910", "teamGetDamage":"5648", "unitDamages": [ { "position":1, "damage":"6583", "getDamage":"531", "unqiueId":"810004" }, { "position":2, "damage":"7270", "getDamage":"1802", "unqiueId":"810006" }, { "position":3, "damage":"1497", "getDamage":"2844", "unqiueId":"2810005" }, { "position":4, "damage":"3320", "getDamage":"471", "unqiueId":"2810004" } ] } [INFO:2023-5-10 17:3:23][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-5-10 17:3:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:3:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-5-10 17:3:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 3.8335627131164 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 101 1 [INFO:2023-5-10 17:3:23][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-5-10 17:3:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 17:3:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 17:3:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-5-10 17:3:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-5-10 17:3:25][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-5-10 17:3:25][logic/extensions/fb/core/core/util/FbUtil.lua:172]:{checkBarrierPlayStoryId}未通关,一直播放story -> 200001041 2000117 [INFO:2023-5-10 17:3:25][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:57]:{playStory}playStory storyId: 2000117 [INFO:2023-5-10 17:3:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:3:25][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StorySwitchView:330: in function '_onFadeOutCallback' logic/extensions/story/view/StorySwitchView:247: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-5-10 17:3:25][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StorySwitchView:330: in function '_onFadeOutCallback' logic/extensions/story/view/StorySwitchView:247: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-5-10 17:3:25][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StorySwitchView:330: in function '_onFadeOutCallback' logic/extensions/story/view/StorySwitchView:247: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-5-10 17:3:48][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-5-10 17:4:11][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-5-10 17:4:34][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):zhengyi.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-5-10 17:4:34][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: zhengyi.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-5-10 17:4:35][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-5-10 17:4:36][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-5-10 17:4:36][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-5-10 17:4:36][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-5-10 17:5:32][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):fouren.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-5-10 17:5:33][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: fouren.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-5-10 17:5:33][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-5-10 17:5:37][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-5-10 17:6:1][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_quanpinghuaban.prefab [INFO:2023-5-10 17:6:1][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_quanpinghuaban.prefab [INFO:2023-5-10 17:6:5][logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 2.0042203851044 [WARN:2023-5-10 17:6:5][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2023-5-10 17:6:14][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):fuyanjing.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-5-10 17:6:14][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-5-10 17:6:14][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: fuyanjing.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-5-10 17:6:18][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-5-10 17:6:18][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-5-10 17:6:18][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:903: in function '_fadeCallback' logic/extensions/common/unit/component/live2d/UnitCompLive2DRender:89: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-5-10 17:6:20][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-5-10 17:6:20][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-5-10 17:6:20][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:shengqi.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-5-10 17:6:23][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-5-10 17:6:23][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-5-10 17:6:23][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1281: in function '_excuteNextDirect' logic/extensions/story/view/StoryDialogView:950: in function [INFO:2023-5-10 17:6:24][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:shengqi.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-5-10 17:6:24][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):liaofa.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-5-10 17:6:24][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: liaofa.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:1340: in function 'plaCloseAnimation' logic/extensions/story/view/StoryDialogView:1295: in function '_onNodeFinish' logic/extensions/story/view/StoryDialogView:1401: in function [INFO:2023-5-10 17:6:24][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:shengqi.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-5-10 17:6:27][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-5-10 17:6:27][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-5-10 17:6:27][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:111: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:98: in function 'addExpToPlayList' logic/extensions/story/view/StoryDialogView:1085: in function '_playExp' logic/extensions/story/view/StoryDialogView:1058: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-5-10 17:6:29][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-5-10 17:6:50][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-5-10 17:6:50][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-5-10 17:6:50][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-5-10 17:7:3][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):fouren.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/story/view/StoryDialogView:1071: in function '_playMtn' logic/extensions/story/view/StoryDialogView:1057: in function 'playMotion' logic/extensions/story/view/StoryDialogView:256: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-5-10 17:7:3][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: fouren.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-5-10 17:7:3][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [C]: in function 'GetResource' bootstrap/shortcut_csharp:22: in function 'getres' logic/common/MultiResLoaderOptimize:89: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:80: in function 'load' ... bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/story/controller/StoryController:272: in function 'openStoryView' logic/extensions/story/core/STFunction:11: in function '_actionFunc' logic/extensions/story/core/STNode:37: in function 'execute' logic/extensions/story/core/STree:208: in function '_nodeExecute' logic/extensions/story/core/STree:195: in function 'execute' logic/extensions/story/controller/StoryController:114: in function 'execute' logic/extensions/story/view/StoryDialogView:434: in function [INFO:2023-5-10 17:7:7][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-5-10 17:7:18][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:66]:{func}BBPlayAfterBattleStory:_onStoryFinish [INFO:2023-5-10 17:7:18][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 12 当前队列数量= 1 [INFO:2023-5-10 17:7:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MainStoryPlayEndLogRequest [INFO:2023-5-10 17:7:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 2000117 barrierId: 200001041 [INFO:2023-5-10 17:7:18][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-5-10 17:7:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:7:18]==> Sender Auto Serialize Message,extId=46,cmd=12,size=18 [INFO:2023-5-10 17:7:18]||||| Sender socketClient version=1 [INFO:2023-5-10 17:7:18][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-5-10 17:7:18][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-5-10 17:7:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:7:19]<== Receiver Message, socketClient version=1,extId=46,cmd=12,status=0,size=8 [INFO:2023-5-10 17:7:19][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-5-10 17:7:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MainStoryPlayEndLogReply <--- [INFO:2023-5-10 17:7:19][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 12 所需时间单位秒 = 0.42364190518856 移走了序号= 1 的消息,当前队列数量= 0 || 0 MainStoryPlayEndLogReply 123 1 [INFO:2023-5-10 17:7:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:7:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:7:21][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-5-10 17:7:21][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [ERROR:2023-5-10 17:7:21]17:07:21.678-823: [@logic/extensions/achievement/view/AchievementUnlockView.lua:116]:{refreshText}conf is empty 17 stack traceback: logic/extensions/achievement/view/AchievementUnlockView:28: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2023-5-10 17:7:21]17:07:21.678-823: [@logic/extensions/achievement/view/AchievementUnlockView.lua:116]:{refreshText}conf is empty 17 stack traceback: logic/extensions/achievement/view/AchievementUnlockView:28: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151) Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46) Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493) Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95) Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [INFO:2023-5-10 17:7:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-5-10 17:7:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask